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Running head: CREATING A PERSONAL LEARNING ENVIRONMENT

Creating a Personal Learning Environment

Steven K. Crain

OTL545 Technology and Innovation

Colorado State University Global Campus

Brenda Bagwell, PhD

11 June, 2017
CREATING A PERSONAL LEARNING ENVIRONMENT

URL of PLE: http://www.symbaloo.com/mix/scrainple

Summary/ Rationale
Purpose of based on Integration
Tool Tool Research Supportive Research Ideas
Investopedi Allow a Simulations Glaser, R. & Shute, V.J., (1990). A large-scale At the
a Stock person to are effective evaluation of an intelligent discovery world: beginning of
Simulator learn about tools in Smithtown. Interactive Learning Environments, 1, 51- the year,
the stock education 77. students
market and because create profile
investing students learn and "buy"
using real concepts more stocks based
world data quickly from on their
without practicing a knowledge
risking any skill in real- and interests.
money world At specified
conditions. intervals,
students
revisit their
portfolio and
make trades
based on past
performance
and predicted
future
performance
of stocks.
Students will
have to
explain their
rationale and
show
research in
the later
stages on why
they modified
their
portfolio.
myHistro Students can Combining Shams, L., & Seitz, A. R. (2008). Benefits of As we go
create an visual, aural, multisensory learning. Trends in cognitive sciences, through a
interactive and verbal 12(11), 411-417. lesson in
map and learning into History, the
integrated one project, students
timeline to makes the create their
show events material more timelines. The
and places engaging to timelines are
chronological create and to updated
ly weekly with

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CREATING A PERSONAL LEARNING ENVIRONMENT

learn from for each group of


the students. students
focusing on a
different
aspect of the
lesson
(battles,
events,
places,
people, etc.)
Newsela News Using current Roberson, R. (2013) Helping students find relevance. Students
aggregator events and Retrieved 10 June, 2017 from select a
site that relating them http://www.apa.org/ed/precollege/ptn/2013/09/stu current event
allows to lesson dents-relevance.aspx that relates to
someone to topics the part of
create and increases the the world
take quizzes awareness of that we are
about real world studying.
current relevance for They will
events. history to the have to
students answer the
created
questions to
show
understandin
g of the
article and
how it relates
to what we
are doing in
class.
Socrative App that Feedback is Goodwin, B. & Hubbell, E. R. (2013) The 12 After the
allows the most useful to touchstones of good teaching: a checklist for staying students have
teacher to students when focused every day. [Kindle DX version]. Retrieved had the
create it is timely and from Amazon.com opportunity
interactive understandabl to practice a
assessments e. By new skill in
and games to integrating groups, the
provide feedback into teacher will
entertaining the games let the
and centered students
immediate around the independentl
feedback to lesson, the y do some of
students. teacher can the created
make that games. The
feedback games are
immediate designed to
and reduce assess what

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CREATING A PERSONAL LEARNING ENVIRONMENT

student the students


misconception knows about
s around the a skill or
topic. concept and
give
immediate
feedback.
This reduces
the students
misconceptio
ns about a
skill.

Edmodo Collaboration Parental Waack, S. (2015). Hattie Ranking: 195 Influences And During the
program that involvement Effect Sizes Related to student achievement. initial phases
lets lessons increases Retrieved 6 June 2017 from URL http://visible- of learning a
be integrated student learning.org/hattie-ranking-influences-effect-sizes- new skill or
between performance, learning-achievement/ concept, the
parents, and giving the students and
students, and parent access parents are
teachers to all the given access
materials that to the class
the student notes and
has helps assignments
foster the so that
holostic students and
learning parents can
environment. discuss the
material
together.
They would
also have
access to
supplemental
games and
material to
explore the
topic more
fully.

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CREATING A PERSONAL LEARNING ENVIRONMENT

References

Glaser, R. & Shute, V.J., (1990). A large-scale evaluation of an intelligent discovery world: Smithtown.

Interactive Learning Environments, 1, 51-77.

Goodwin, B. & Hubbell, E. R. (2013) The 12 touchstones of good teaching: a checklist for staying focused

every day. [Kindle DX version]. Retrieved from Amazon.com

Roberson, R. (2013) Helping students find relevance. Retrieved 10 June, 2017 from

http://www.apa.org/ed/precollege/ptn/2013/09/students-relevance.aspx

Shams, L., & Seitz, A. R. (2008). Benefits of multisensory learning. Trends in Cognitive Sciences, 12(11),

411-417.

Waack, S. (2015). Hattie Ranking: 195 Influences And Effect Sizes Related to student achievement.

Retrieved 6 June 2017 from URL http://visible-learning.org/hattie-ranking-influences-effect-

sizes-learning-achievement/

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