Documenti di Didattica
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#########################################################
#
#
# "Great War" Set-up Events #
#
#
#########################################################
id = 96000
title = "EVTNAME96000" #War is Upon Us
desc = "EVTDESC96000"
picture = "greatwar"
trigger = {
war = yes
OR = {
has_country_flag = dismantle_declared
is_greater_power = yes
AND = {
any_greater_power = {
has_country_flag = in_great_war
alliance_with = THIS
}
any_greater_power = {
has_country_flag = in_great_war
war_with = THIS
}
}
}
OR = {
has_country_flag = coalition_member
mass_politics = 1
any_greater_power = {
has_country_flag = in_great_war
war_with = THIS
}
}
NOT = { has_country_modifier = great_war }
NOT = { has_country_flag = in_great_war }
any_greater_power = {
war_with = THIS
has_country_flag = in_great_war
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96000" #We shall be victorious!
set_country_flag = in_great_war
war_exhaustion = -20
any_pop = {
militancy = -3
dominant_issue = {
factor = 0.05
value = jingoism
}
}
random_country = {
limit = {
THIS = { is_greater_power = yes }
OR = {
is_greater_power = yes
has_country_flag = dismantle_declared
}
war_with = THIS
NOT = { has_country_flag = enemy_of_my_enemy }
}
country_event = 96025
}
add_country_modifier = {
name = great_war
duration = -1
}
}
}
trigger = {
ai = yes
war = yes
NOT = { has_country_flag = calling_all_allies }
OR = {
is_greater_power = yes
is_secondary_power = yes
has_country_flag = dismantle_declared
}
OR = {
AND = {
has_country_flag = dismantle_declared
has_country_modifier = great_war
}
AND = {
is_greater_power = yes
has_country_modifier = great_war
}
AND = {
any_greater_power = {
has_country_modifier = great_war
alliance_with = THIS
}
any_greater_power = {
has_country_modifier = great_war
war_with = THIS
}
}
}
}
mean_time_to_happen = {
days = 7
}
option = {
name = "Let's make sure we have everyone."
set_country_flag = calling_all_allies
random_country = {
limit = {
alliance_with = THIS
war = no
}
THIS = {
war = {
attacker_goal = {
casus_belli = call_allies_cb
}
call_ally = yes
}
}
}
}
}
country_event = {
id = 96002
title = "Call Allies Cleanup"
desc = "This removes the flag once peace is achieved."
trigger = {
ai = yes
war = no
has_country_flag = calling_all_allies
}
mean_time_to_happen = {
days = 1
}
option = {
name = "Let's keep this clean."
clr_country_flag = calling_all_allies
}
}
country_event = {
id = 96003
title = "Call Allies Refresh"
desc = "Gives the AI the chance to call new allies into the war."
trigger = {
ai = yes
war = yes
has_country_flag = calling_all_allies
}
mean_time_to_happen = {
months = 12
}
option = {
name = "Is anyone out there?"
clr_country_flag = calling_all_allies
clr_country_flag = enemy_of_my_enemy
random_country = {
limit = {
ai = yes
THIS = { is_greater_power = yes }
is_greater_power = yes
war_with = THIS
NOT = { has_country_flag = enemy_of_my_enemy }
}
country_event = 96025
}
}
}
country_event = {
id = 96004
title = "EVTNAME96004" #The Demands of War
desc = "EVTDESC96004"
picture = "food_shortage"
trigger = {
war = yes
has_country_modifier = great_war
NOT = { has_country_modifier = great_war2 }
}
mean_time_to_happen = {
months = 30
modifier = {
factor = 1.5
NOT = { national_provinces_occupied = .05 }
any_greater_power = {
has_country_modifier = great_war
war_with = THIS
national_provinces_occupied = .05
}
}
modifier = {
factor = 0.5
national_provinces_occupied = .25
NOT = { national_provinces_occupied = .50 }
}
modifier = {
factor = 0.25
national_provinces_occupied = .50
}
modifier = {
factor = 0.8
war_exhaustion = 20
}
modifier = {
factor = 0.8
war_exhaustion = 40
}
modifier = {
factor = 0.8
blockade = 0.25
NOT = { blockade = 0.50 }
}
modifier = {
factor = 0.8
blockade = 0.50
NOT = { blockade = 1 }
}
modifier = {
factor = 0.5
blockade = 1
}
modifier = {
factor = 0.8
revolt_percentage = 0.25
}
modifier = {
factor = 0.8
NOT = { total_amount_of_divisions = 1 }
}
}
option = {
name = "EVTOPTA96004" #We will win this war!
remove_country_modifier = great_war
add_country_modifier = {
name = great_war2
duration = -1
}
any_pop = {
dominant_issue = {
factor = 0.02
value = pacifism
}
}
}
}
country_event = {
id = 96005
title = "EVTNAME96005" #Is It All For Nothing?
desc = "EVTDESC96005"
picture = "demonstration"
trigger = {
war = yes
has_country_modifier = great_war2
NOT = { has_country_modifier = great_war3 }
}
mean_time_to_happen = {
months = 30
modifier = {
factor = 1.5
NOT = { national_provinces_occupied = .05 }
any_greater_power = {
has_country_modifier = great_war
war_with = THIS
national_provinces_occupied = .05
}
}
modifier = {
factor = 0.5
national_provinces_occupied = .25
NOT = { national_provinces_occupied = .50 }
}
modifier = {
factor = 0.25
national_provinces_occupied = .50
}
modifier = {
factor = 0.8
war_exhaustion = 20
}
modifier = {
factor = 0.8
war_exhaustion = 40
}
modifier = {
factor = 0.8
blockade = 0.25
NOT = { blockade = 0.50 }
}
modifier = {
factor = 0.8
blockade = 0.50
NOT = { blockade = 1 }
}
modifier = {
factor = 0.5
blockade = 1
}
modifier = {
factor = 0.8
revolt_percentage = 0.25
}
modifier = {
factor = 0.8
NOT = { total_amount_of_divisions = 1 }
}
}
option = {
name = "EVTOPTA96005" #Do not lose hope!
remove_country_modifier = great_war2
any_pop = {
dominant_issue = {
factor = 0.05
value = pacifism
}
}
add_country_modifier = {
name = great_war3
duration = 365
}
}
}
country_event = {
id = 96006
title = "EVTNAME96006" #Total Collapse
desc = "EVTDESC96006"
news = yes
news_title = "EVTNAME96006_NEWS_TITLE"
news_desc_long = "EVTDESC96006_NEWS_LONG"
news_desc_medium = "EVTDESC96006_NEWS_MEDIUM"
news_desc_short = "EVTDESC96006_NEWS_SHORT"
picture = "rebellion"
trigger = {
war = yes
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
}
OR = {
AND = {
any_owned_province = {
is_capital = yes
controlled_by = THIS
}
national_provinces_occupied = .75
}
AND = {
any_owned_province = {
is_capital = yes
NOT = { controlled_by = THIS }
}
national_provinces_occupied = .50
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96006" #Disaster!
set_country_flag = total_collapse
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 30
add_country_modifier = {
name = no_more_war
duration = 1095
}
any_pop = {
dominant_issue = {
factor = 0.10
value = pacifism
}
}
}
}
#########################################################
#
#
# End of the Great War #
#
#
#########################################################
# Generic "dismantling" of Great Powers who are disarmed after a Great War
country_event = {
id = 96010
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
OR = {
is_greater_power = yes
is_secondary_power = yes
colonial_nation = yes
}
NOT = {
tag = GER
tag = NGF
tag = SGF
tag = PRU
tag = RUS
tag = USA
tag = ENG
tag = FRA
tag = AUS
tag = KUK
tag = DNB
tag = TUR
tag = JAP
tag = TKG
}
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 10
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = in_great_war
clr_country_flag = calling_all_allies
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
clr_country_flag = will_not_surrender
clr_country_flag = dismantling_treaty
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
id = 96011
title = "EVTNAME96016" #The $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96016"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96016" #We will take what we can
clr_country_flag = not_want_colonies
badboy = 4
FROM = {
any_owned = {
limit = {
NOT = { is_core = FROM }
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
}
random_list = {
50 = { secede_province = THIS }
50 = { }
}
}
country_event = 96019
}
}
option = {
name = "EVTOPTB96016" #Our only interest is limiting $FROMCOUNTRY_ADJ$
power
clr_country_flag = not_want_colonies
badboy = 2
FROM = {
any_owned = {
limit = {
NOT = { is_core = FROM }
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
}
random_list = {
25 = { secede_province = THIS }
75 = { }
}
}
country_event = 96019
}
}
option = {
name = "EVTOPTC96016" #We have no interest in their colonies
set_country_flag = not_want_colonies
badboy = -2
FROM = { country_event = 96019 }
}
}
id = 96012
title = "$COUNTRY$ Granted Independence"
desc = "Freedom!"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Great
FROM = {
any_state = {
limit = {
any_owned_province = { is_core = THIS }
NOT = { any_owned_province = { is_capital = yes } }
}
any_owned = {
limit = { is_core = THIS }
secede_province = THIS
}
}
}
random_owned = {
limit = {
owner = { num_of_cities = 20 }
}
owner = {
any_neighbor_country = {
limit = {
any_core = { owned_by = THIS }
NOT = { tag = FROM }
NOT = { alliance_with = FROM }
}
country_event = 96022
}
}
any_country = {
limit = {
exists = no
is_cultural_union = no
NOT = { is_culture_group = FROM }
NOT = {
THIS = { is_cultural_union = yes }
is_culture_group = THIS
}
any_core = { owned_by = THIS }
}
country_event = 96012
}
}
any_neighbor_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
}
create_alliance = THIS
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 100
}
relation = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 100
}
}
FROM = {
diplomatic_influence = {
who = THIS
value = -200
}
relation = {
who = THIS
value = -100
}
}
set_country_flag = newly_released_nation
}
}
# Countries not involved in the Great War but unfriendly to the defeated country
can get cores returned
country_event = {
id = 96013
title = "EVTNAME96013" #The Breakup of $FROMCOUNTRY$
desc = "EVTDESC96013"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96013" #We will attend the talks
FROM = {
any_owned = {
limit = {
is_core = THIS
is_capital = no
}
secede_province = THIS
}
relation = {
who = THIS
value = -50
}
diplomatic_influence = {
who = THIS
value = -50
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 50
}
relation = {
who = THIS
value = 50
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 25
}
}
ai_chance = {
factor = 90
}
}
option = {
name = "EVTOPTB96013" #We will not attend
FROM = {
relation = {
who = THIS
value = 50
}
}
ai_chance = {
factor = 10
modifier = {
factor = 2
alliance_with = FROM
}
modifier = {
factor = 3
in_sphere = FROM
}
}
}
}
# Any country involved in the Great War will automatically get all its cores
returned
country_event = {
id = 96014
title = "EVTNAME96014" #The Breakup of $FROMCOUNTRY$
desc = "EVTDESC96014"
picture = "treaty"
is_triggered_only = yes
immediate = {
FROM = {
any_state = {
limit = {
any_owned_province = { is_core = THIS }
}
any_owned = {
limit = {
is_core = THIS
is_capital = no
}
secede_province = THIS
}
}
}
}
option = {
name = "EVTOPTA96014" #We simply wish our lands back
}
}
id = 96015
title = "EVTNAME96015" #$COUNTRY_ADJ$ Freedom (release vassals)
desc = "EVTDESC96015"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96015" #$COUNTRY$ shall be free
FROM = { release_vassal = THIS }
random_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 50
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 50
}
relation = {
who = THIS
value = 200
}
random = {
chance = 50
create_alliance = THIS
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 200
}
}
FROM = {
relation = {
who = THIS
value = -200
}
diplomatic_influence = {
who = THIS
value = -200
}
leave_alliance = THIS
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
is_culture_group = FROM
}
modifier = {
factor = 0.75
neighbour = FROM
}
}
}
option = {
name = "EVTOPTB96015" #$FROMCOUNTRY$ is our ally
FROM = {
release_vassal = THIS
create_alliance = THIS
relation = {
who = THIS
value = 100
}
diplomatic_influence = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 50
}
}
ai_chance = {
factor = 50
modifier = {
factor = 1.5
is_culture_group = FROM
}
modifier = {
factor = 0.5
NOT = { is_culture_group = FROM }
NOT = { is_culture_group = neo_european_cultures }
}
modifier = {
factor = 1.25
neighbour = FROM
}
}
}
}
id = 96016
title = "EVTNAME96016" #The $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96016"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96016" #We will take what we can
clr_country_flag = not_want_colonies
badboy = 4
FROM = {
any_owned = {
limit = {
NOT = { is_core = FROM }
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
}
random_list = {
50 = { secede_province = THIS }
50 = { }
}
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
colonial_nation = no
}
modifier = {
factor = 0
NOT = { num_of_ports = 1 }
}
modifier = {
factor = 0.5
capital_scope = {
NOT = { continent = europe }
}
}
modifier = {
factor = 0
badboy = 0.88
}
}
}
option = {
name = "EVTOPTB96016" #Our only interest is limiting $FROMCOUNTRY_ADJ$
power
clr_country_flag = not_want_colonies
badboy = 2
FROM = {
any_owned = {
limit = {
NOT = { is_core = FROM }
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
}
random_list = {
50 = { secede_province = THIS }
50 = { }
}
}
}
ai_chance = {
factor = 25
modifier = {
factor = 0
badboy = 0.96
}
}
}
option = {
name = "EVTOPTC96016" #We have no interest in their colonies
set_country_flag = not_want_colonies
badboy = -2
ai_chance = {
factor = 25
modifier = {
factor = 0
colonial_nation = yes
}
modifier = {
factor = 2
capital_scope = {
NOT = { continent = europe }
}
}
}
}
}
country_event = {
id = 96017
title = "EVTNAME96016" #The $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96017"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96016" #We will take what we can
clr_country_flag = not_want_colonies
badboy = 2
FROM = {
any_owned = {
limit = {
NOT = { is_core = FROM }
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
}
random_list = {
10 = { secede_province = THIS }
90 = { }
}
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0
NOT = { num_of_ports = 1 }
}
modifier = {
factor = 0.5
capital_scope = {
NOT = { continent = europe }
}
}
modifier = {
factor = 0
badboy = 0.96
}
}
}
option = {
name = "EVTOPTC96016" #We have no interest in their colonies
set_country_flag = not_want_colonies
badboy = -2
ai_chance = {
factor = 50
modifier = {
factor = 1.5
capital_scope = {
NOT = { continent = europe }
}
}
}
}
}
# A 50% chance that any non-existing country with the same primary culture will get
released
country_event = {
id = 96018
title = "$COUNTRY$ Granted Independence"
desc = "Freedom!"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Great
FROM = {
any_state = {
limit = {
NOT = { any_owned_province = { is_capital = yes } }
any_owned_province = {
is_core = THIS
is_colonial = yes
}
}
any_owned = {
limit = { is_core = THIS }
secede_province = THIS
}
}
any_state = {
limit = {
NOT = { any_owned_province = { is_capital = yes } }
any_owned_province = {
is_core = THIS
is_colonial = no
OR = {
THIS = {
NOT = { primary_culture = FROM }
}
any_neighbor_province = {
NOT = { owned_by = FROM }
}
}
}
}
any_owned = {
limit = { is_core = THIS }
secede_province = THIS
}
}
}
random_owned = {
limit = {
owner = { num_of_cities = 20 }
}
any_country = {
limit = {
neighbour = THIS
any_core = { owned_by = THIS }
NOT = { tag = FROM }
NOT = { alliance_with = FROM }
}
country_event = 96022
}
any_country = {
limit = {
exists = no
is_cultural_union = no
NOT = { is_culture_group = FROM }
any_core = { owned_by = THIS }
}
country_event = 96012
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 100
}
relation = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 100
}
}
FROM = {
diplomatic_influence = {
who = THIS
value = -200
}
relation = {
who = THIS
value = -100
}
}
}
}
country_event = {
id = 96019
title = "The $COUNTRY_ADJ$ Colonies"
desc = "We are in the process of negotiating the disbursement of our colonies
and overseas territories."
picture = "treaty"
is_triggered_only = yes
option = {
name = "If we must."
any_country = {
limit = {
ai = yes
is_greater_power = yes
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
}
country_event = 96016
}
any_country = {
limit = {
is_greater_power = no
is_secondary_power = yes
is_vassal = no
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
}
country_event = 96017
}
}
}
# Countries that end the Great War and are not disarmed
country_event = {
id = 96020
title = "EVTNAME96020" #The War is Over (Won)
desc = "EVTDESC96020"
picture = "war_ended"
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
}
NOT = { has_country_flag = dismantling_treaty }
NOT = { has_country_flag = ultimatum_accepted }
}
mean_time_to_happen = {
days = 3
}
option = {
name = "EVTOPTA96020" #Long live $COUNTRY$!
clr_country_flag = dismantle_declared
clr_country_flag = in_great_war
clr_country_flag = calling_all_allies
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 20
any_pop = {
militancy = -3
dominant_issue = {
factor = 0.10
value = pacifism
}
}
add_country_modifier = {
name = no_more_war
duration = 1095
}
}
}
# Countries that end the Great War and are disarmed, but are not great powers or
secondary powers
country_event = {
id = 96021
title = "EVTNAME96020" #The War is Over (Lost)
desc = "EVTDESC96020"
picture = "war_ended"
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
NOT = {
tag = GER
tag = NGF
tag = SGF
tag = PRU
tag = RUS
tag = USA
tag = ENG
tag = FRA
tag = AUS
tag = KUK
tag = TUR
tag = JAP
}
is_greater_power = no
is_secondary_power = no
colonial_nation = no
}
mean_time_to_happen = {
days = 3
}
option = {
name = "EVTOPTA96020" #Long live $COUNTRY$!
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = calling_all_allies
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
clr_country_flag = will_not_surrender
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
# Countries not involved in the Great War can get a single state returned to them,
from new countries
country_event = {
id = 96022
title = "EVTNAME96013" #The Breakup of $FROMCOUNTRY$
desc = "EVTDESC96022"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Wonderful!
FROM = {
random_state = {
limit = {
NOT = { any_owned_province = { is_capital = yes } }
any_owned_province = {
is_core = THIS
any_neighbor_province = { owned_by = THIS }
}
}
any_owned = {
limit = { is_core = THIS }
secede_province = THIS
}
}
}
}
}
#################################################################
#
#
# "Enemy of my Enemy" - Seeking out allies for the Great War #
#
#
#################################################################
# Initiation event (are there allies to seek out?)
country_event = {
id = 96025
title = "EVTNAME96025" #Enemy of my Enemy
desc = "EVTDESC96025"
picture = "administration"
is_triggered_only = yes
option = {
name = "EVTOPTA96025" #Do it
set_country_flag = enemy_of_my_enemy
clr_country_flag = calling_all_allies
any_country = {
limit = {
exists = yes
OR = {
is_vassal = no
vassal_of = THIS
}
NOT = {
war_with = THIS
truce_with = FROM
alliance_with = FROM
alliance_with = THIS
in_sphere = FROM
has_country_flag = great_war_temp_alliance
}
OR = {
in_sphere = THIS
vassal_of = THIS
NOT = {
relation = {
who = FROM
value = -100
}
}
any_core = {
owner = { war_with = THIS }
}
AND = {
any_neighbor_country = { war_with = FROM }
OR = {
is_greater_power = yes
is_secondary_power = yes
}
relation = {
who = THIS
value = 0
}
}
AND = {
government = proletarian_dictatorship
THIS = { government =
proletarian_dictatorship }
FROM = { NOT = { government =
proletarian_dictatorship } }
}
AND = {
government = fascist_dictatorship
THIS = { government = fascist_dictatorship }
FROM = { NOT = { government =
fascist_dictatorship } }
}
AND = {
government = bourgeois_dictatorship
THIS = { government = bourgeois_dictatorship }
FROM = { NOT = { government =
bourgeois_dictatorship } }
}
AND = {
OR = {
government = democracy
government = hms_government
}
THIS = {
OR = {
government = democracy
government = hms_government
}
}
FROM = {
OR = {
government = fascist_dictatorship
government =
proletarian_dictatorship
badboy = 1
}
}
}
}
}
country_event = 96030
}
ai_chance = {
factor = 100
}
}
option = {
name = "EVTOPTB96025" #We don't need more allies
set_country_flag = enemy_of_my_enemy
ai_chance = {
factor = 0
}
}
}
id = 96030
title = "EVTNAME96030" #The Shadow of War
desc = "EVTDESC96030"
picture = "administration"
is_triggered_only = yes
option = {
name = "EVTOPTA96030" #We will ally with $FROMCOUNTRY$
create_alliance = FROM
random_country = {
limit = {
tag = FROM
ai = no
}
country_event = 96031
}
random_country = {
limit = {
tag = FROM
is_greater_power = yes
THIS = {
is_greater_power = no
part_of_sphere = no
}
}
diplomatic_influence = {
who = THIS
value = 200
}
}
random_owned = {
limit = {
owner = { is_greater_power = yes }
FROM = {
is_greater_power = no
part_of_sphere = no
}
}
owner = {
diplomatic_influence = {
who = FROM
value = 200
}
}
}
relation = {
who = FROM
value = 200
}
any_country = {
limit = { war_with = FROM }
relation = {
who = THIS
value = -100
}
}
ai_chance = {
factor = 50
modifier = {
factor = 3
OR = {
any_neighbor_country = {
war_with = FROM
any_owned_province = { is_core = THIS }
}
any_greater_power = {
war_with = FROM
any_owned_province = { is_core = THIS }
}
}
}
modifier = {
factor = 0.5
NOT = {
FROM = { neighbour = THIS }
}
NOT = {
any_neighbor_country = { war_with = FROM }
}
}
modifier = {
factor = 1.25
FROM = { neighbour = THIS }
NOT = {
any_neighbor_country = { war_with = FROM }
}
}
modifier = {
factor = 0.1
FROM = {
any_owned_province = { is_core = THIS }
}
}
modifier = {
factor = 0
NOT = {
relation = {
who = FROM
value = -100
}
}
}
modifier = {
factor = 0.5
NOT = {
relation = {
who = FROM
value = 0
}
}
}
modifier = {
factor = 0.25
war_policy = pacifism
}
modifier = {
factor = 0.5
war_policy = anti_military
}
modifier = {
factor = 1.5
num_of_revolts = 10
}
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 0.5
is_greater_power = no
is_secondary_power = no
}
modifier = {
factor = 0.5
is_disarmed = yes
}
modifier = {
factor = 2
OR = {
government = democracy
government = hms_government
}
FROM = {
OR = {
government = democracy
government = hms_government
}
}
any_greater_power = {
war_with = FROM
OR = {
government = proletarian_dictatorship
government = fascist_dictatorship
}
}
}
modifier = {
factor = 2
government = proletarian_dictatorship
FROM = { government = proletarian_dictatorship}
}
modifier = {
factor = 1.5
government = proletarian_dictatorship
any_greater_power = {
war_with = FROM
government = fascist_dictatorship
}
}
modifier = {
factor = 2
government = fascist_dictatorship
FROM = { government = fascist_dictatorship }
}
modifier = {
factor = 1.5
government = fascist_dictatorship
any_greater_power = {
war_with = FROM
government = proletarian_dictatorship
}
}
modifier = {
factor = 2
government = bourgeois_dictatorship
FROM = { government = bourgeois_dictatorship }
}
modifier = {
factor = 0
government = proletarian_dictatorship
FROM = { government = fascist_dictatorship }
}
modifier = {
factor = 0
government = fascist_dictatorship
FROM = { government = proletarian_dictatorship }
}
}
}
option = {
name = "EVTOPTB96030" #We refuse
FROM = {
relation = {
who = THIS
value = -20
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
relation = {
who = FROM
value = 50
}
}
modifier = {
factor = 0.1
OR = {
vassal_of = FROM
in_sphere = FROM
}
}
modifier = {
factor = 0.5
relation = {
who = FROM
value = 100
}
}
modifier = {
factor = 0.5
war_policy = pro_military
}
modifier = {
factor = 0.25
war_policy = jingoism
}
modifier = {
factor = 1.5
OR = {
government = democracy
government = hms_government
}
NOT = { ruling_party_ideology = communist }
FROM = { government = proletarian_dictatorship }
}
modifier = {
factor = 2
OR = {
government = democracy
government = hms_government
}
NOT = { ruling_party_ideology = fascist }
FROM = { government = fascist_dictatorship }
}
modifier = {
factor = 1.5
government = proletarian_dictatorship
FROM = {
OR = {
government = democracy
government = hms_government
}
}
}
modifier = {
factor = 1.5
government = proletarian_dictatorship
FROM = { government = bourgeois_dictatorship }
}
modifier = {
factor = 1.5
government = bourgeois_dictatorship
FROM = { government = proletarian_dictatorship }
}
modifier = {
factor = 2
government = fascist_dictatorship
FROM = {
OR = {
government = democracy
government = hms_government
}
}
}
}
}
}
id = 96031
title = "EVTNAME96031" #$FROMCOUNTRY$ Has Agreed
desc = "EVTDESC96031"
picture = "administration"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Great
}
}
#########################################################
#
#
# Dismantling of specific Great Powers #
#
#
#########################################################
#Dismantling Germany/NGF/SGF/Prussia
country_event = {
id = 96035
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
OR = {
tag = GER
tag = NGF
tag = SGF
tag = PRU
}
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
#if France has a truce, and the Rhineland is not owned, release
Westfalen as its puppet
random_country = {
limit = {
tag = FRA
truce_with = THIS
THIS = {
NOT = {
any_owned_province = {
OR = {
region = PRU_575
region = PRU_570
region = PRU_578
}
}
}
}
THIS = { owns = 581 }
}
PRU_581 = { add_core = WES }
THIS = {
any_owned = {
limit = { is_core = WES }
secede_province = FRA
}
}
release_vassal = WES
diplomatic_influence = {
who = WES
value = 200
}
THIS = {
diplomatic_influence = {
who = WES
value = -200
}
}
}
#if France has a truce and owns any Rhineland province, release the
Rhineland as its puppet
random_country = {
limit = {
tag = FRA
any_owned_province = {
OR = {
region = PRU_575
region = PRU_570
region = PRU_578
}
}
THIS = {
any_owned_province = {
OR = {
region = PRU_575
region = PRU_570
region = PRU_578
}
}
}
}
PRU_575 = { add_core = RHI }
PRU_570 = { add_core = RHI }
PRU_578 = { add_core = RHI }
THIS = {
any_owned = {
limit = {
NOT = { region = PRU_578 }
is_core = RHI
}
secede_province = FRA
}
}
release_vassal = RHI
diplomatic_influence = {
who = RHI
value = 200
}
THIS = {
diplomatic_influence = {
who = RHI
value = -200
}
}
}
random_country = {
limit = {
tag = PLC
exists = yes
truce_with = THIS
}
693 = { add_core = PLC }
696 = { add_core = PLC }
683 = { add_core = PLC }
682 = { add_core = PLC }
}
random_country = {
limit = {
tag = RUS
exists = yes
truce_with = THIS
owns = 360
}
695 = { add_core = RUS }
697 = { add_core = RUS }
698 = { add_core = RUS }
}
#Dismantling Russia
country_event = {
id = 96040
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
tag = RUS
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
clr_country_flag = enemy_of_my_enemy
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
#if Finland has a truce, add Finnish cores to Karelia & Petsamo, if
owned
any_owned = {
limit = {
region = RUS_339
owner = { truce_with = FIN }
}
add_core = FIN
}
random_owned = {
limit = {
province_id = 982
owner = { truce_with = FIN }
}
add_core = FIN
}
#if Finland is part of SCA & Scandinavia has a truce, it gets Karelia &
Petsamo, if owned
any_owned = {
limit = {
region = RUS_339
owner = { truce_with = SCA }
FIN = {
exists = no
all_core = {
OR = {
owned_by = RUS
owned_by = SCA
}
}
}
}
add_core = FIN
add_core = SCA
}
random_owned = {
limit = {
province_id = 982
owner = { truce_with = SCA }
FIN = {
exists = no
all_core = {
OR = {
owned_by = RUS
owned_by = SCA
}
}
}
}
add_core = FIN
add_core = SCA
}
#If Ural Republic does not exist, 30% chance to release it as an ally
any_country = {
limit = {
tag = URA
exists = no
any_core = { owned_by = THIS }
}
random = {
chance = 30
country_event = 96060
}
}
#If Cossack Union does not exist, 50% chance to release if Ukraine is
free
any_country = {
limit = {
tag = DON
exists = no
any_core = { owned_by = THIS }
UKR = {
exists = yes
is_vassal = no
}
}
random = {
chance = 50
country_event = 96060
}
}
#If Siberia does not exist, 10% to release it and Yakutia and Kamchatka
random_owned = {
limit = { province_id = 1064 }
random = {
chance = 10
any_country = {
limit = {
tag = SIB
exists = no
any_core = { owned_by = THIS }
}
country_event = 96060
}
any_country = {
limit = {
tag = YAK
exists = no
any_core = { owned_by = THIS }
}
country_event = 96060
}
any_country = {
limit = {
tag = KAM
exists = no
any_core = { owned_by = THIS }
}
country_event = 96060
}
}
}
#Dismantling USA
country_event = {
id = 96045
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
tag = USA
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
#If Texas does not exist, release it (with Arizona & New Mexico)
any_country = {
limit = {
tag = TEX
exists = no
any_core = { owned_by = THIS }
}
TEX_132 = { remove_core = USA }
THIS = {
any_owned = {
limit = {
OR = {
region = MEX_103
region = MEX_100
}
}
add_core = TEX
}
}
set_country_flag = usstatehood_we_have_applied
country_event = 96018
}
id = 96050
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
tag = ENG
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
set_global_flag = british_dismantled
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
#Dismantling Japan
country_event = {
id = 96051
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
OR = {
tag = JAP
tag = TKG
}
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
#If Russia has truce, apply cores to Sakhalin & Kurils
random_country = {
limit = {
tag = RUS
truce_with = THIS
}
JAP = {
all_core = {
limit = { is_core = RUS }
remove_core = THIS
}
any_owned = {
limit = { region = JAP_1086 }
remove_core = THIS
add_core = RUS
}
}
}
#Dismantling France
country_event = {
id = 96055
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
tag = FRA
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
# Dismantling Austria
country_event = {
id = 96056
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
OR = {
tag = AUS
tag = KUK
tag = DNB
}
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 10
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = calling_all_allies
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
id = 96057
title = "EVTNAME96010" #The Treaty of $CAPITAL$
desc = "EVTDESC96010"
news = yes
news_desc_long = "EVTDESC96010_NEWS_LONG"
news_desc_medium = "EVTDESC96010_NEWS_MEDIUM"
news_desc_short = "EVTDESC96010_NEWS_SHORT"
picture = "greatpowers"
major = yes
trigger = {
war = no
OR = {
has_country_modifier = great_war
has_country_modifier = great_war2
has_country_modifier = great_war3
has_country_flag = in_great_war
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
tag = TUR
OR = {
has_country_flag = ultimatum_accepted
has_country_flag = dismantling_treaty
}
}
mean_time_to_happen = {
days = 10
}
option = {
name = "EVTOPTA96010" #We welcome peace
clr_country_flag = dismantle_declared
clr_country_flag = dismantling_treaty
clr_country_flag = in_great_war
clr_country_flag = calling_all_allies
clr_country_flag = enemy_of_my_enemy
clr_country_flag = total_collapse
clr_country_flag = ultimatum_accepted
remove_country_modifier = great_war
remove_country_modifier = great_war2
remove_country_modifier = great_war3
war_exhaustion = 40
#if over the badboy limit, reduce infamy to 24.99, otherwise reduce
infamy by 10
random_owned = {
limit = {
owner = { NOT = { badboy = 1 } }
}
owner = {
badboy = -10
}
}
random_owned = {
limit = {
owner = { badboy = 1 }
}
owner = {
badboy = -1000
badboy = 24.99
}
}
#prestige hit
prestige_factor = -0.5
random_owned = {
limit = {
province_id = 1735
NOT = { is_core = LBY }
NOT = { exists = CYR }
}
CYR = {
all_core = { remove_core = CYR }
}
TRI_1735 = { add_core = LBY }
}
id = 96060
title = "$COUNTRY$ Granted Independence"
desc = "Freedom!"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Great
FROM = {
any_state = {
limit = {
any_owned_province = { is_core = THIS }
NOT = { any_owned_province = { is_capital = yes } }
}
any_owned = {
limit = { is_core = THIS }
secede_province = THIS
}
}
}
random_country = {
limit = {
is_greater_power = yes
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
}
create_alliance = THIS
diplomatic_influence = {
who = THIS
value = 50
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
}
diplomatic_influence = {
who = THIS
value = 100
}
relation = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 100
}
}
FROM = {
diplomatic_influence = {
who = THIS
value = -200
}
relation = {
who = THIS
value = -200
}
}
}
}
country_event = {
id = 96061
title = "The $COUNTRY_ADJ$ Dominion"
desc = "We have been freed as a vassal."
picture = "administration"
is_triggered_only = yes
option = {
name = "EVTOPTA96031" #Great
set_country_flag = civilize_after_release
FROM = {
any_owned = {
limit = {
NOT = { province_id = 900 }
is_core = THIS
}
secede_province = THIS
}
}
random_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
capital_scope = { continent = europe }
}
diplomatic_influence = {
who = THIS
value = 300
}
relation = {
who = THIS
value = 200
}
create_vassal = THIS
}
random_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
NOT = { is_our_vassal = THIS }
THIS = { is_vassal = no }
}
diplomatic_influence = {
who = THIS
value = 100
}
relation = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = yes
NOT = { is_our_vassal = THIS }
}
diplomatic_influence = {
who = THIS
value = 50
}
relation = {
who = THIS
value = 100
}
}
any_country = {
limit = {
OR = {
truce_with = FROM
AND = {
FROM = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
is_greater_power = no
}
relation = {
who = THIS
value = 100
}
}
FROM = {
diplomatic_influence = {
who = THIS
value = -200
}
relation = {
who = THIS
value = -100
}
}
set_country_flag = newly_released_nation
}
}
#################################################
# #
# Events that Start a Great War #
# #
#################################################
country_event = {
id = 96065
title = "EVTNAME96065" #Outrage!
desc = "EVTDESC96065"
picture = "Demonstration"
trigger = {
war = no
is_greater_power = yes
is_disarmed = no
mass_politics = 1
any_greater_power = {
is_disarmed = no
NOT = { relation = { who = THIS value = -100 } }
NOT = { has_country_modifier = neutrality }
NOT = { tag = THIS }
}
NOT = {
has_country_modifier = no_more_war
has_country_modifier = neutrality
war_policy = pacifism
any_greater_power = { has_country_flag = in_great_war }
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 0.8
war_policy = jingoism
}
modifier = {
factor = 0.8
OR = {
government = absolute_monarchy
government = fascist_dictatorship
government = proletarian_dictatorship
}
}
modifier = {
factor = 1.2
OR = {
government = democracy
government = hms_government
}
}
modifier = {
factor = 2
war_policy = anti_military
}
modifier = {
factor = 2
any_greater_power = { has_country_modifier = no_more_war }
}
}
option = {
name = "EVTOPTA96065" #We must defend $COUNTRY_ADJ$ interests, no
matter the cost.
random_country = {
limit = {
is_greater_power = yes
is_disarmed = no
NOT = { relation = { who = THIS value = -100 } }
NOT = { has_country_modifier = neutrality }
}
add_casus_belli = {
target = THIS
type = dismantle_cb
months = 12
}
}
any_pop = {
dominant_issue = {
factor = 0.02
value = jingoism
}
scaled_militancy = {
issue = pacifism
factor = 2
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
war_policy = anti_military
}
modifier = {
factor = 0.5
num_of_revolts = 1
}
modifier = {
factor = 0
num_of_revolts = 5
}
modifier = {
factor = 0.2
NOT = { total_amount_of_divisions = 10 }
}
}
}
option = {
name = "EVTOPTB96065" #We cannot afford such a war.
prestige_factor = -0.1
any_pop = {
dominant_issue = {
factor = 0.02
value = pacifism
}
scaled_militancy = {
issue = jingoism
factor = 2
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
war_policy = jingoism
}
modifier = {
factor = 2
war_policy = anti_military
}
}
}
}
country_event = {
id = 96066
title = "EVTNAME96066" #Assassination!
desc = "EVTDESC96066"
picture = "ferdinand"
trigger = {
war = no
is_greater_power = yes
is_disarmed = no
mass_politics = 1
any_greater_power = {
is_disarmed = no
NOT = { relation = { who = THIS value = -100 } }
NOT = { has_country_modifier = neutrality }
NOT = { tag = THIS }
}
NOT = {
has_country_modifier = no_more_war
has_country_modifier = neutrality
war_policy = pacifism
any_greater_power = { has_country_flag = in_great_war }
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 0.8
war_policy = jingoism
}
modifier = {
factor = 0.8
OR = {
government = absolute_monarchy
government = fascist_dictatorship
government = proletarian_dictatorship
}
}
modifier = {
factor = 1.2
OR = {
government = democracy
government = hms_government
}
}
modifier = {
factor = 2
war_policy = anti_military
}
modifier = {
factor = 2
any_greater_power = { has_country_modifier = no_more_war }
}
}
option = {
name = "EVTOPTA96065" #We must defend $COUNTRY_ADJ$ interests, no
matter the cost.
random_country = {
limit = {
is_greater_power = yes
is_disarmed = no
NOT = { relation = { who = THIS value = -100 } }
NOT = { has_country_modifier = neutrality }
}
add_casus_belli = {
target = THIS
type = dismantle_cb
months = 12
}
}
any_pop = {
dominant_issue = {
factor = 0.02
value = jingoism
}
scaled_militancy = {
issue = pacifism
factor = 2
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
war_policy = anti_military
}
modifier = {
factor = 0.5
num_of_revolts = 1
}
modifier = {
factor = 0
num_of_revolts = 5
}
modifier = {
factor = 0.2
NOT = { total_amount_of_divisions = 10 }
}
}
}
option = {
name = "EVTOPTB96065" #We cannot afford such a war.
prestige_factor = -0.1
any_pop = {
dominant_issue = {
factor = 0.02
value = pacifism
}
scaled_militancy = {
issue = jingoism
factor = 2
}
}
ai_chance = {
factor = 50
modifier = {
factor = 0.5
war_policy = jingoism
}
modifier = {
factor = 2
war_policy = anti_military
}
}
}
}
#########################################################
#
#
# Transfer of the Colonies #
#
#
#########################################################
#Transfer all colonies which are coastal and NOT currently bordering a truce
country
country_event = {
id = 96070
title = "EVTNAME96070" #The $COUNTRY_ADJ$ Colonies
desc = "EVTDESC96070"
picture = "treaty"
trigger = {
war = no
has_country_modifier = punitive_effects
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
NOT = { is_core = THIS }
NOT = {
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
}
}
any_greater_power = {
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96070" #Time to carve up our empire.
random_country = {
limit = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
country_event = 96071
}
}
}
country_event = {
id = 96071
title = "EVTNAME96071" #Transfer of the $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96071"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96071" #Agree
FROM = {
random_owned = {
limit = {
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
NOT = { is_core = FROM }
NOT = {
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = FROM
AND = {
FROM =
{ has_country_modifier = international_pariah }
has_country_flag =
coalition_member
}
}
NOT = { has_country_flag =
not_want_colonies }
}
}
}
}
secede_province = THIS
}
random_owned = {
limit = {
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
NOT = { is_core = FROM }
NOT = {
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = FROM
AND = {
FROM =
{ has_country_modifier = international_pariah }
has_country_flag =
coalition_member
}
}
NOT = { has_country_flag =
not_want_colonies }
}
}
}
}
owner = { country_event = 96070 }
}
}
ai_chance = {
factor = 100
}
}
option = {
name = "EVTOPTB96071" #Refuse
set_country_flag = not_want_colonies
ai_chance = {
factor = 0
}
}
}
id = 96075
title = "EVTNAME96070" #The $COUNTRY_ADJ$ Colonies
desc = "EVTDESC96070"
picture = "treaty"
trigger = {
war = no
has_country_modifier = punitive_effects
NOT = {
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
NOT = { is_core = THIS }
NOT = {
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier
= international_pariah }
has_country_flag =
coalition_member
}
}
NOT = { has_country_flag =
not_want_colonies }
}
}
}
}
}
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = THIS }
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
}
any_greater_power = {
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96070" #Time to carve up our empire.
random_country = {
limit = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
any_owned_province = {
any_neighbor_province = {
owned_by = THIS
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = THIS }
}
}
}
country_event = 96076
}
}
}
country_event = {
id = 96076
title = "EVTNAME96071" #Transfer of the $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96071"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96071" #Agree
prestige = 2
FROM = {
prestige = -2
random_owned = {
limit = {
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = FROM }
any_neighbor_province = { owned_by = THIS }
}
state_scope = {
any_owned = { secede_province = THIS }
}
}
}
ai_chance = {
factor = 80
}
}
option = {
name = "EVTOPTB96071" #Refuse
set_country_flag = not_want_colonies
ai_chance = {
factor = 20
modifier = {
factor = 0
is_greater_power = yes
}
}
}
}
#Now transfer all remaining colonial/overseas provinces that don't border anyone
country_event = {
id = 96080
title = "EVTNAME96070" #The $COUNTRY_ADJ$ Colonies
desc = "EVTDESC96070"
picture = "treaty"
trigger = {
war = no
has_country_modifier = punitive_effects
NOT = {
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
port = yes
NOT = { is_core = THIS }
NOT = {
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier
= international_pariah }
has_country_flag =
coalition_member
}
}
NOT = { has_country_flag =
not_want_colonies }
}
}
}
}
}
NOT = {
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = THIS }
any_neighbor_province = {
owner = {
OR = {
is_greater_power = yes
is_secondary_power = yes
}
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
}
}
any_owned_province = {
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = THIS }
}
any_greater_power = {
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA96070" #Time to carve up our empire.
random_country = {
limit = {
is_greater_power = yes
OR = {
truce_with = THIS
AND = {
THIS = { has_country_modifier =
international_pariah }
has_country_flag = coalition_member
}
}
NOT = { has_country_flag = not_want_colonies }
}
country_event = 96081
}
}
}
country_event = {
id = 96081
title = "EVTNAME96071" #Transfer of the $FROMCOUNTRY_ADJ$ Colonies
desc = "EVTDESC96081"
picture = "treaty"
is_triggered_only = yes
option = {
name = "EVTOPTA96071" #Agree
prestige = 2
FROM = {
prestige = -2
random_owned = {
limit = {
OR = {
is_colonial = yes
is_overseas = yes
}
NOT = { is_core = FROM }
}
state_scope = {
any_owned = { secede_province = THIS }
}
}
}
ai_chance = {
factor = 80
}
}
option = {
name = "EVTOPTB96071" #Refuse
set_country_flag = not_want_colonies
ai_chance = {
factor = 20
modifier = {
factor = 0
is_greater_power = yes
}
}
}
}
is_triggered_only = yes
option = {
name = "EVTOPTA96085" #We welcome the new regime.
government = democracy
ruling_party_ideology = liberal
political_reform = universal_weighted_voting
political_reform = population_equal_weight
political_reform = yes_meeting
political_reform = free_press
political_reform = non_socialist
political_reform = gerrymandering
political_reform = non_secret_ballots
clr_country_flag = tory_election_win
clr_country_flag = socialist_election_win
set_country_flag = liberal_election_win
clr_country_flag = communist_election_win
clr_country_flag = fascist_election_win
clr_country_flag = reactionary_election_win
clr_country_flag = anarcho_liberal_election_win
clr_country_flag = social_liberal_election_win
remove_country_modifier = expert_diplomat
remove_country_modifier = successful_industrialist
remove_country_modifier = ivory_tower_intellectual
remove_country_modifier = man_of_the_people
remove_country_modifier = landed_gentleman
remove_country_modifier = military_man
remove_country_modifier = lord_admiral
remove_country_modifier = raving_loon
remove_country_modifier = luddite
remove_country_modifier = great_statesman
remove_country_modifier = backroom_boy
remove_country_modifier = great_reformer
remove_country_modifier = gauche_buffoon
remove_country_modifier = administrative_genius
remove_country_modifier = visionary_thinker
remove_country_modifier = competent_placeholder
remove_country_modifier = imperious_autocrat
remove_country_modifier = prince_of_terror
remove_country_modifier = efficient_sociopath
remove_country_modifier = pig_headed_isolationist
remove_country_modifier = ambitious_union_boss
remove_country_modifier = dour_economist
remove_country_modifier = otto_von_bismarck
remove_country_modifier = louis_napoleon_iii
random_country = {
limit = {
is_sphere_leader_of = THIS
NOT = { has_country_flag = friendly_democracy }
}
diplomatic_influence = { who = THIS value = -100 }
}
random_country = {
limit = {
has_country_flag = friendly_democracy
truce_with = THIS
}
relation = { who = THIS value = 400 }
diplomatic_influence = { who = THIS value = 100 }
create_alliance = THIS
clr_country_flag = friendly_democracy
}
capital_scope = {
any_pop = {
limit = { literacy = 0.2 }
ideology = { factor = 0.1 value = liberal }
}
}
any_pop = {
scaled_militancy = {
ideology = reactionary
factor = 6
}
scaled_militancy = {
ideology = communist
factor = 6
}
scaled_militancy = {
ideology = fascist
factor = 6
}
scaled_militancy = {
ideology = liberal
factor = -4
}
}
}
}
country_event = {
id = 96086
title = "EVTNAME96085" #Fascist
desc = "EVTDESC96086"
news = yes
news_title = "EVTNAME96086_NEWS_TITLE"
news_desc_long = "EVTDESC96086_NEWS_LONG"
news_desc_medium = "EVTDESC96086_NEWS_MEDIUM"
news_desc_short = "EVTDESC96086_NEWS_SHORT"
picture = "unite"
is_triggered_only = yes
option = {
name = "EVTOPTA96085" #We welcome the new regime.
government = fascist_dictatorship
ruling_party_ideology = fascist
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = state_controlled
political_reform = underground_parties
political_reform = nobody_gets_out
political_reform = mandatory_service
political_reform = oppression
clr_country_flag = tory_election_win
clr_country_flag = socialist_election_win
clr_country_flag = liberal_election_win
clr_country_flag = communist_election_win
clr_country_flag = fascist_election_win
clr_country_flag = reactionary_election_win
clr_country_flag = anarcho_liberal_election_win
clr_country_flag = social_liberal_election_win
remove_country_modifier = expert_diplomat
remove_country_modifier = successful_industrialist
remove_country_modifier = ivory_tower_intellectual
remove_country_modifier = man_of_the_people
remove_country_modifier = landed_gentleman
remove_country_modifier = military_man
remove_country_modifier = lord_admiral
remove_country_modifier = raving_loon
remove_country_modifier = luddite
remove_country_modifier = great_statesman
remove_country_modifier = backroom_boy
remove_country_modifier = great_reformer
remove_country_modifier = gauche_buffoon
remove_country_modifier = administrative_genius
remove_country_modifier = visionary_thinker
remove_country_modifier = competent_placeholder
remove_country_modifier = imperious_autocrat
remove_country_modifier = prince_of_terror
remove_country_modifier = efficient_sociopath
remove_country_modifier = pig_headed_isolationist
remove_country_modifier = ambitious_union_boss
remove_country_modifier = dour_economist
remove_country_modifier = otto_von_bismarck
remove_country_modifier = louis_napoleon_iii
random_country = {
limit = {
is_sphere_leader_of = THIS
NOT = { has_country_flag = friendly_fascist }
}
diplomatic_influence = { who = THIS value = -100 }
}
random_country = {
limit = {
has_country_flag = friendly_fascist
truce_with = THIS
}
relation = { who = THIS value = 400 }
diplomatic_influence = { who = THIS value = 200 }
create_alliance = THIS
clr_country_flag = friendly_fascist
}
capital_scope = {
any_pop = {
limit = { is_primary_culture = yes }
ideology = { factor = 0.1 value = fascist }
}
}
any_owned = {
remove_province_modifier = black_shirts
remove_province_modifier = fascist_welfare
remove_province_modifier = free_corps
remove_province_modifier = beer_hall_putsch
remove_province_modifier = labor_union
remove_province_modifier = militant_trade_union
remove_province_modifier = worker_union
remove_province_modifier = strike_solution
remove_province_modifier = province_strike
remove_province_modifier = may_day
}
any_pop = {
scaled_militancy = {
ideology = reactionary
factor = 6
}
scaled_militancy = {
ideology = communist
factor = 8
}
scaled_militancy = {
ideology = socialist
factor = 2
}
scaled_militancy = {
ideology = fascist
factor = -8
}
scaled_militancy = {
ideology = liberal
factor = 4
}
}
any_country = {
change_variable = {
which = successful_fascist_rebellions
value = 1
}
}
}
}
country_event = {
id = 96087
title = "EVTNAME96085" #Communist
desc = "EVTDESC96087"
news = yes
news_title = "EVTNAME96087_NEWS_TITLE"
news_desc_long = "EVTDESC96087_NEWS_LONG"
news_desc_medium = "EVTDESC96087_NEWS_MEDIUM"
news_desc_short = "EVTDESC96087_NEWS_SHORT"
picture = "unite"
is_triggered_only = yes
option = {
name = "EVTOPTA96085" #We welcome the new regime.
government = proletarian_dictatorship
ruling_party_ideology = communist
political_reform = none_voting
political_reform = party_appointed
political_reform = no_meeting
political_reform = state_press
political_reform = state_controlled
political_reform = underground_parties
political_reform = nobody_gets_out
political_reform = mandatory_service
political_reform = protected
social_reform = good_minimum_wage
social_reform = eight_hours
social_reform = good_subsidies
social_reform = good_pensions
social_reform = good_health_care
nationalize = yes
clr_country_flag = tory_election_win
clr_country_flag = socialist_election_win
clr_country_flag = liberal_election_win
clr_country_flag = communist_election_win
clr_country_flag = fascist_election_win
clr_country_flag = reactionary_election_win
clr_country_flag = anarcho_liberal_election_win
clr_country_flag = social_liberal_election_win
remove_country_modifier = expert_diplomat
remove_country_modifier = successful_industrialist
remove_country_modifier = ivory_tower_intellectual
remove_country_modifier = man_of_the_people
remove_country_modifier = landed_gentleman
remove_country_modifier = military_man
remove_country_modifier = lord_admiral
remove_country_modifier = raving_loon
remove_country_modifier = luddite
remove_country_modifier = great_statesman
remove_country_modifier = backroom_boy
remove_country_modifier = great_reformer
remove_country_modifier = gauche_buffoon
remove_country_modifier = administrative_genius
remove_country_modifier = visionary_thinker
remove_country_modifier = competent_placeholder
remove_country_modifier = imperious_autocrat
remove_country_modifier = prince_of_terror
remove_country_modifier = efficient_sociopath
remove_country_modifier = pig_headed_isolationist
remove_country_modifier = ambitious_union_boss
remove_country_modifier = dour_economist
remove_country_modifier = otto_von_bismarck
remove_country_modifier = louis_napoleon_iii
random_country = {
limit = {
is_sphere_leader_of = THIS
NOT = { has_country_flag = friendly_communist }
}
diplomatic_influence = { who = THIS value = -100 }
}
random_country = {
limit = {
has_country_flag = friendly_communist
truce_with = THIS
}
relation = { who = THIS value = 400 }
diplomatic_influence = { who = THIS value = 200 }
create_alliance = THIS
clr_country_flag = friendly_communist
}
capital_scope = {
any_pop = {
ideology = { factor = 0.1 value = communist }
}
}
any_pop = {
scaled_militancy = {
ideology = reactionary
factor = 6
}
scaled_militancy = {
ideology = communist
factor = -8
}
scaled_militancy = {
ideology = socialist
factor = -4
}
scaled_militancy = {
ideology = fascist
factor = 8
}
scaled_militancy = {
ideology = liberal
factor = 4
}
}
any_owned = {
remove_province_modifier = labor_union
remove_province_modifier = militant_trade_union
remove_province_modifier = worker_union
remove_province_modifier = strike_solution
remove_province_modifier = province_strike
remove_province_modifier = may_day
}
any_country = {
change_variable = {
which = successful_communist_rebellions
value = 1
}
}
}
}
country_event = {
id = 96090
title = "EVTNAME96090" #End of the Monarchy
desc = "EVTDESC96090"
major = yes
trigger = {
has_country_modifier = punitive_effects
OR = {
government = hms_government
government = prussian_constitutionalism
government = absolute_monarchy
}
NOT = {
has_country_flag = end_of_monarchy
num_of_revolts = 1
average_militancy = 6
}
}
mean_time_to_happen = {
months = 12
}
option = {
name = "The monarchy will go into exile."
set_country_flag = end_of_monarchy
prestige_factor = -0.2
random_owned = {
limit = {
owner = {
OR = {
government = hms_government
government = prussian_constitutionalism
}
}
}
owner = {
government = democracy
election = yes
}
}
random_owned = {
limit = {
owner = { government = absolute_monarchy }
}
owner = { government = presidential_dictatorship }
}
aristocrats = {
ideology = {
factor = 0.4
value = reactionary
}
}
any_pop = {
limit = {
location = { is_core = THIS }
}
scaled_militancy = {
ideology = reactionary
factor = 8
}
scaled_militancy = {
ideology = communist
factor = 5
}
scaled_militancy = {
ideology = fascist
factor = 5
}
}
}
option = {
name = "Never! The monarchy will remain."
set_country_flag = end_of_monarchy
random_owned = {
limit = {
owner = { government = absolute_monarchy }
}
owner = {
ruling_party_ideology = reactionary
}
}
any_pop = {
limit = {
location = { is_core = THIS }
}
scaled_militancy = {
ideology = liberal
factor = 4
}
scaled_militancy = {
ideology = anarcho_liberal
factor = 8
}
scaled_militancy = {
ideology = communist
factor = 8
}
scaled_militancy = {
ideology = fascist
factor = 8
}
}
}
}