Unit 65 Digital Web Animation Assignment 3 Checklist
Range How Used Screenshot evidence
Workspace: The stage is where the work area is, this is where you would plot the assets and compose the layout. The timeline works with the stage; this is where you organise the frames in order to make your animation look right. The stage is equivalent to a drawing canvas, it is where you can see what you are creating and can move assets around on it to suit your needs. It works off the Score so depending where you have selected on the score will change what is shown on the stage. I used the stage in the production of my animated banner so I could start to create it by moving the assets from the cast onto the stage where I could position them where I wanted. The stage also allowed me to see how animations would run so I can tell if I needed to change any of the settings. With the menu bar you can copy and paste, export, saving, transforming and adding text. The toolbar is used to select tools such as the magnifying glass tool, hand tool and the rotate tool. These tools can perform certain tasks on the stage. The colour palette allows the user to select their designed colour. Using the gradient slider, the user could get millions of different shades of colour. . I used the colour pallet when picking the colour for assets such as the text and shapes. The properties tab allows the user to gain additional advanced information on the adjustments that can be made. Adjustments to the stage can also happen though properties with the audio. There is also a library which is where you put your assets all in one folder. You can click and drag onto Robert Eastwood the stage to move the assets. Depending on what you have selected the properties inspector will change. For example if you do not have anything selected, you will be able to change properties such as the movie stage size. If you have an asset selected such as a shape, you can change the transparency, which is what I used the properties menu for. You can also remove the background from textboxes using this menu, which I also did. I have used the workspace to make sure nothing gets in my way while I am doing my web banner. Basic tools: There are 5 different types of drawing tools. There is the pencil tool which allows the user to draw freely on the stage, there is the line tool that creates straight lines, there is the pen tool that plots anchor points to create smooth outlines, there is the brush tool which is used to paint freely like the pencil tool, then there is the shape tool that lets you create different shapes. There are 5 different types of transformation. If we click on specific assets then click on the menu bar then modify then transform; this will give a list of options such as rotating the asset, skewing an asset (which would mean you could stretch the asset diagonally so it becomes slated), you could distort an asset, you could use scaling which would reduce or enlarge the size itself. You could also envelope transformation which would apply anchor points around the shape which make the user able to change the shape. To make sure an animation is carefully aligned without it moving all the time you can use the ruler and guideline tool. The ruler allows the user to create diagonal and vertical lines. You can remove and lock the guidelines also. The editing tools are needed when it comes to making mistakes as the user can use the erase/undo tool so Robert Eastwood that the editing progress is stress free and easy. The lasso tool allows the user to carefully free-hand draw around shapes and areas on the asset so you can manipulate that part of the asset. The eraser tool is used to erase pencil or paintbrush marks on the assets. The actual asset cannot be erased but the pencil or paint marks on it can be. The undo tool can be seen on the top of the page and can backtrack through the last few things the user has added to remove any mistakes. The undo tool can go back at least 20 steps back. The copy tool allows the user to select the asset they want to use and to then copy it so it can be used again. The duplicate tool allows the user to not only duplicate assets on the stage but it also can duplicate assets within the library just in case the user needs more than one of the assets. The insert tool lets users to create symbols. The delete option allows users to delete assets, key frames and layers. The aligning tool is used to align a specific asset within the stage to ensure that they are equal to the spacing between the other assets. The grouping and ungrouping tool is used when the user wants to group specific bunch of assets together so that upon moving them around the stage they are moved as one. Objects: Symbols are types of objects created from an asset which allows the user to add special effects to create motion. Once a symbol has been created then the users can create instance of that symbol throughout the document. Adobe Flash updates the instance of all the symbols even symbols inside other symbols. Symbols can also be duplicated if the user wants to modify the symbol. To edit a symbol, the user can double click the symbol they wish to edit. Then a window is opened this is the Robert Eastwood symbol graphics are. Then the user can edit the symbol without affecting the other graphics or symbols. The grouping and ungrouping tools can be used on symbols. The selected symbols must be highlighted depending on the type of the symbols. Colour tools: Colour properties mean the user can use advanced options to adjust and change the colour they desire. Additional information such as colour code can be used within scripting. The eyedropper tool is used to sample colours. So if the user sees a colour they like they can use the eyedropper tool as it will allow them to sample that colour without having to use the colour properties. The user could also create custom colour swatches so that they can refer back to their swatch easily. The colour swatch is filled with colour that are already pre- set to use without having to figure out which kind of tones to use with the gradient colour picker tool; as it makes it easier to pick out colours. The stroke and fill tool can be used to adjust to whatever colour the user desire. Text tools: If the text is created and requires editing and the user can double click the text which will enable them to enter edit mode. To move the created text, the user must not be in editing mode. By selecting the sub- selection tool and then clicking on the text; this will allow the user to move the text anywhere on the stage. In order to reshape the text, the user can click on the text then go on free transform. This will allow the text to be shewed, resized and rotated. To make a scrolling text you must create the text then it must be converted into a symbol before anything can happen. To create a text block the user must select the text tool. To edit text you simply select the text you want to edit, right click and select font. This will make a menu appear where you can change settings such as the font, the Robert Eastwood font colour and size as well as the letter spacing. You can also change settings such as text boldness, italics and underlining. Then anywhere on the stage the user wants to apply text they must first click where on the stage then drag out the text box. Manipulating objects: To create vector shapes we can use the shape tool, pen tool and the brush tool and more. Any drawings that are done through Photoshop will be considered to be raster graphics. To manipulate a vector shape on a single layer a new layer must be created within the timeline that does not contain the graphics, sound or videos. In order to transform the shape, the vector shape must be converted into a symbol meaning it should not be left alone as a vector graphic itself.
Animation: Frame labels are useful when it comes to labelling the
timeline. This lets the user know which individual frame is which. The user would go to the specified timeline frame by clicking on it then going on to the properties panel then you can type the name for the label. The FPS (Frame rate) can be adjusted to how fast and slow per each frame it should run per second. Within the timeline there are different types that need to be considered such as the playhead which is a red line which moves from left to right. When it comes to animating graphics the onion skinning option allows the user to move their graphics in every way. If a user decides to copy the exact frame they have produced within the timeline; then the user can select the frames and copy them. The user can also delete frames off the timeline; to do this the user must highlight the entire frame then you click and then press remove frames. In order to test the animation thats been made it must be Robert Eastwood tested to make sure there are no faulty errors. One of the most used animations is tweening, there are two types of tweening. The is the shape tweening which allows the user to add an animation towards a shape that was made in Adobe Flash. Using the tweening it will shape to shift into another shape, change colours and much more. There is also motion tweening, this is where the user applies a motion effect within the frame. The user has to select the frame they want to animate and pick a symbol the user can then click on the frame and click on create motion tween. Assets: Adobe Flash has the capability of importing different types of format but it must be saved in a specific format. Raster images must be saved as a .PNG, .JPG or a .GIF. Videos can also be used on Adobe Flash and is supported by formats such as .MOV, .QT, .FLV and many more. To import assets, the user needs to do this by going to file then import then import to library. To convert bitmap into a vector on Adobe Flash the user needs to import the bitmap graphic into flash and then dragging it onto the stage. One of the main tab in Adobe Flash would be the asset library as it holds all the imported assets. Once you have imported an asset onto your project and added it to the score you can resize it on the stage, doing this may lower the quality if you are enlarging the image though. To resize and image you select it and use the nodes which appear around the selected object. If you hold, ctrl whilst moving on of the corner nodes the object will keep the same aspect ratio. I used this technique when resizing my logo and background image so they did not look stretched or squashed. Users can create extra folders to organise the assets into order. Robert Eastwood Advanced tools: Guide lines are useful when it comes to aligning objects but when it comes to exporting the final product the guide layers will not appear in the final product. Mask layers are created via a hole through another layer. The mask object can fill in a shape, a graphic symbol or a movie clip. A nested animation is a method where you can nest an animation inside another animation. This is helpful when it requires several types of animation needed to be added onto one type of graphic. Once you are in editing mode a motion tween will be created. Interactivity: Users can incorporate scripting into the Flash animation. If it is saved as ActionScript 3 it would be able to use advanced scripting methods. Behaviours are different type of scripts that are already pre-defined for users to automatically attach to objects. Actions can be inserted into the product. This enables the user to create and edit ActionScript for a frame or an object. In Adobe Flash users can include a trigger function which allows any user to trigger a specific animation. Users can apply buttons in Adobe Flash which can trigger specific functions; this will add advanced interactivity towards the product. Rollovers are types of interactive effects which can be applied in Flash. When the user hovered their cursor over an object the object changes from image 1 to image 2. If the user decides to include playback controls which allows the viewer to control the video using stop, rewind, fast forward and pause. Preloaders is a method of loading large .SWF files which controls the content load.