Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Jared Callis
Introduction
Imagine if you could take your class anywhere in the world during a history lesson.
What doors would that open? Technology is changing the landscape of our world with the
introduction of new technologies every single day. Both virtual reality and augmented
reality have recently seen great technological gains at a lower cost, so that consumers can
finally afford such devices. Virtual reality is a simulated environment where a user can see
and react to various stimuli provided by the computer technology involved. Augmented
reality allows a device to superimpose digital information over the top of our real
environment. Unfortunately, there is a large lag between what happens in the world of
technology and what is happening in the K-12 education sector. The K-12 education sector
is just now beginning to see more nuanced implementation of technology beyond just using
reality and game-based learning has begun within only a few K-12 districts around the
United States. This marks one of the first major changes in technologys role within our
education system. Technology will undergo a dramatic shift as we move away from simply
using it to find information. It will move into the role of helping students experience
information through both virtual reality and augmented reality systems. This major
change will also bring a dramatic shift in what our learning environments look like in order
is important to have a basic knowledge of virtual reality. Virtual reality is the ability to
Virtual Reality and Augmented Reality Will Change Education 3
immerse yourself in a completely new world that is not real (Schippner, n.d.). It usually
involves a headset of some kind for viewing this new world. An example can be found in
Google Cardboard, where you see a three hundred sixty-degree view of a virtual world. It
also gives you the ability to travel through it. More complex Virtual Reality Gear could have
hand or arm sensors to recognize your own movement. This gives you a greater complexity
world and move them around with their hand and arm
being able to hear a waterfall in the distance and as you get closer, it becomes louder
(Konnikova, 2015). This technology will have tremendous impact within the classrooms of
the future.
Virtual Reality and Augmented Reality Will Change Education 4
used to provide field trips all over the globe, right from
Google Cardboard
able to complete any tasks except for just moving around, viewing, and hearing the
Hansman, Google has set up a way for students to see doctors in an infectious disease lab
working to solve the Ebola epidemic. Within the virtual lab, students are observing the
work the scientists are doing first-hand without physically being there. This is an amazing
opportunity to see science at work. It would not be possible or safe for students to go into
an infectious disease lab where doctors are analyzing live viruses. Virtual reality can make
that possible. The discussion possibilities generated from such a virtual trip are limitless as
the students observed first-hand how doctors search to stop such a disease right in their
lab.
only reading about it. Virtual field trips to historical places will provide greater context to
student learning. For example, when students are studying the fall of Rome, they would be
Virtual Reality and Augmented Reality Will Change Education 5
able to walk through the streets of Rome using their virtual reality headgear. Here
observations of virtually recreated events can occur. Students will have much greater
insight into such events as they immerse themselves in it, rather than reading about it in a
textbook.
Virtual reality tools can be expanded even further by using a headset and other
types of sensors that match a students body movement. A trade school student in shop
class could spend hours in their virtual world practicing the precise weld that they need to
make on their class project. They get the chance to do it repeatedly, without the cost of
wasted materials on mistakes, which are inevitable to a rookie welder. As virtual reality
gear further develops to include full body sensors, students will be able to practice all types
engaged in their learning. Collaboration among students within the virtual world will be
commonplace, as they work to apply creative thinking to problem solving tasks that they
face. The learning will seem much more like gameplay, yet they will be engaging in higher
order thinking as they work to solve challenging tasks. Teachers will have the ability to set
up collaborative learning tasks. In a middle school science class, a student could be asked
to build a sustainable energy source. Building a scaled down dam or wind turbine could
work in class, but with virtual reality, they can make this type of learning experience life
like. Within the virtual world, a student can build their design within nature and use the
simulated natural resources to test the design and determine its effectiveness. It becomes
possible to solve these virtual problems in multiple ways and with resources unavailable in
the classroom. Virtual reality teaching provides several other benefits. It can provide
Virtual Reality and Augmented Reality Will Change Education 6
teachers with fewer constraints in their lesson planning. Greater skill at problem solving in
content areas deepens the students knowledge (Abrosimova, 2014). This technology is
going to provide limitless opportunities for educators to create unique and authentic
There is more to virtual reality than merely using headsets and virtual reality gear.
The Internet also provides a unique way to set up virtual online worlds. Virtual worlds
provide a way for students to have higher engagement in their learning and safe spaces for
them to take the necessary time to problem solve complex situations. These environments
are called virtual worlds, where both teacher and students design their own avatars to
represent themselves. These avatars are their digital likeness and allow individuals to
choose the way they want to portray themselves. The environment usually takes place
within a web browser on a student or teachers personal computer. The teacher sets up the
environment according to the learning goals of the subject covered. It is a new and
different way to create both a social and learning environment. This type of learning
Virtual reality worlds can take a lot of time to understand and set up in a way that is
effective for learning. Both teachers and students will need to work together to navigate
the ups and downs of virtual worlds, and persevere towards the learning goals they are
trying to reach. A study by Dr. Gary Falloon (2010) about using virtual worlds for learning
levels were high, there was a need to initially invest a considerable amount of time
Virtual Reality and Augmented Reality Will Change Education 7
in allowing the students to explore and solve problems for themselves, and to accept
that mistakes and debugging was an integral part of the learning process. (p. 116)
While it takes time to set up and get comfortable using this unique type of learning tool, it is
worth the effort because it heightens student motivation and engagement levels. The
teachers participation allows for troubleshooting any problems as a whole group. Any
type of technology will present glitches or challenges when implemented into the learning
environment. A learning opportunity for the whole class is often missed when teachers
scrap the idea, or decides to try to fix the issue themselves without involving the class.
distance learning showed that professors believed that using virtual worlds provided more
freedom for both teachers and students and allowed for a more natural interaction
between the two (Blackmon, 2015 p. 250). These virtual worlds make it possible for a
professor to create environments with students where students are able to practice specific
skills that would not be possible in the real world, or simply not feasible due to some type
of restraint, such as location or cost (Blackmon, 2015 p. 251). These virtual learning
environments increases flexibility for educators. Professors may get to a place where the
use of virtual worlds is the primary source of the way they teach. The more likely case is
that virtual worlds would simply be added to enhance the learning ability of the students in
modifying the reality that you see in real time. It could be as simple as Google Glass, a piece
Virtual Reality and Augmented Reality Will Change Education 8
of eyewear, which displays information about the street you are on as you are walking
down the street. A more complex example is a holographic image projecting over the
reality you see. Regardless of the complexity, it creates another layer of perception and
enhances the reality you are seeing. A third type of augmented reality is embedded within
the smartphone and tablet devices that have become so popular. These types of
augmented reality use the sensors and cameras on those devices, along with an app to
provide real time information based on the real world you are currently in, using
smartphone GPS data. Disney has an app that uses the camera to record the coloring page
you are actually coloring and turns it into a 3-D image on the device.
projected over the top of it. While you move the sand
are then able to go out into the field and apply what they have practiced so many times on
the sand table. This type of augmented reality application demonstrates that such
technology could be developed to teach many other skills within a classroom setting that
Another type of augmented reality just beginning to show up on our mobile devices
is an embedded sensor that involves eye tracking. This tool is able to track a users eye
movement. This allows an observer (or in this case a teacher) to receive the eye tracking
data from the device to show where the user was actually focusing. It would be able to
provide a teacher with data about what information a student has actually read on a page
or screen (What is eye tracking, 2015). This type of technology would help inform a
teacher of material that a specific student needs to review since they missed reading it the
first time. This, along with many other augmentations, allows a teacher to individualize a
students learning successfully, because it is based on the data collected directly through
these devices. As it develops, this type of technology will have a limitless number of
cell phones could probably not have imagined having access to the type of phones in use
today. In the same way, augmented reality is in its infancy with applications not yet
imagined.
With all of the exciting possibilities surrounding virtual reality and augmented
reality, it is important to consider the dangers and drawbacks as well. As there are more
and more ways to interact online, consumers are leaving larger digital footprints behind
without even realizing it. Facial expressions and voice interactions can be recorded while
Virtual Reality and Augmented Reality Will Change Education 10
2016). With this in mind, high-end encryption and security protocols become very
important for data collection centers. Despite the work of companies to provide security,
breaches still happen too often and become front-page news. Recently, a Colorado school
district had a breach of their online student information software. This breach allowed
access to a large amount of student information in a relatively easily way. This information
included bus route drop-offs, class schedules, medical information, and student addresses
(Peif, 2016). When virtual or augmented reality are used, that data and information may
also become accessible in the event of a breach. Parents and students must be careful
about what they agree to be using in the classroom, and districts must do everything
possible to protect sensitive information. It is imperative for districts to vet and research
that virtual reality can bring in real life as well as in the classroom. Ray Kurzweil in The
Singularity is Near (2005), mentions that by the 2030s most of humanity will be spending
the majority of their time within virtual worlds because they will be more appealing than
real life. There will be nanobots that can move people within a virtual world whenever
they choose (p. 313). This creates difficulty in that at some point people may be unable to
distinguish between reality and virtual worlds (Kim, 2015). As educators think about their
own students, it is easy to make the comparison to teens of today and their seeming
addiction or overuse of their cellphones. Many of the students in our schools today are
already addicted to constant online connection and it is the end of the world when WIFI is
down, or the phone signal is bad. While the educational possibilities are exciting and
Virtual Reality and Augmented Reality Will Change Education 11
endless, educators must take into consideration the effects of technology overuse and
possible changes it could have on our population. Virtual worlds and augmented reality
monumental shift to incorporate virtual reality and online learning environments into their
learning curriculum. In order to facilitate new pedagogy and learning platforms, schools
will need to revamp their learning environments. Providing for varied activities and new
adaptable. The learning environment is most effective if it is comfortable for both the
student and the teacher (The classroom of the future, 2016). When students are
comfortable, they engage in deeper ways with the technology tools available for learning.
The Human Computer Interaction Lab (2006) completed a study which anticipated the
development of new embedded technologies that can be a seamless part of any physical
object in schools which can then be used to support learning. These types of tools will be
effective to help motivate and engage learners (The classroom of the future, 2016). It
becomes increasingly more important for educators to think outside the box of traditional
classroom arrangement. Consideration must be given to three factors: the learning goals
teachers are trying to meet, the technology with which they are working, and the specific
needs of the students in their classes. Teachers need to integrate these three areas and
Technology changes are going to drive the education system out of the
industrialized set up that has been in place for so many decades. Administrators and
Virtual Reality and Augmented Reality Will Change Education 12
environment set up. Rows of desks in the learning environment helped to prepare
students for work on assembly lines and in factories. Most students today will face a far
different type of work environment. Learning environments that mimic future student
workplaces provide greater opportunity for success. Teaching and allowing students to
voice thoughts concerning their own learning environments becomes important so that
students have those skills in workplace environments. Administrators can allow teachers
to give students that freedom, trusting that learning environments created as a team
provide greater comfort for students and teachers alike. Increased use of technology will
Conclusion
Using technologies such as virtual and augmented reality has the potential to bring
many changes to the landscape of education. Students will be immersed in their learning as
it transports them into a virtual new world. Critical thinking and specific skill building is
increased as students complete tasks that are relevant to their daily life. Virtual reality and
augmented reality can potentially help educators create authentic learning environments
for their students allowing them to become increasingly more engaged in their subjects and
have control of how to gain their own knowledge. It is probable that as these technologies
become more commonplace in the classroom, the concerns that many people have about
the addictive nature of the Internet and virtual reality may be relieved simply because the
newness will have worn off. Better security technologies will likely be developed as well,
relieving concerns about the security of students data. In time, solutions to these problems
will be enough to alleviate the consumers concerns and people will choose to experience
Virtual Reality and Augmented Reality Will Change Education 13
their own virtual world. Learning spaces will be transformed and virtual reality,
augmented reality, and the use of virtual worlds will become the norm within our
education systems. Whether it is a field trip to Rome in a history class, a visit to a live
disease laboratory, or a projected topographical map over a sand table, both virtual reality
and augmented reality will eventually provide a limitless number of doors opened to the
world of education.
Virtual Reality and Augmented Reality Will Change Education 14
References
Abrosimova, K. (2014, September 7). 5 ways virtual reality will change education.
ways-virtual-reality-will-change-education/.
259.
Falloon, G. (2010). Using avatars and virtual environments in learning: What do they have
doi:10.1111/j.1467-8535.2009.00991.x
Hansman, H. (2016, February 3). How can schools use virtual reality? Retrieved May 18,
virtual-reality-180957974/.
Kim, M. (2015, February 18). The good and the bad of escaping to virtual reality. Retrieved
good-and-the-bad-of-escaping-to-virtual-reality/385134/
Konnikova, M. (2015, October). Virtual Reality Gets Real. Retrieved May 27, 2016, from
http://ezproxy.wou.edu:2427/magazine/archive/2015/10/virtual-reality-gets-
real/403225/
Kurzweil, R. (2005). The singularity is near: When humans transcend biology. New York:
Viking.
Virtual Reality and Augmented Reality Will Change Education 15
O'Brolchin, F., Jacquemard, T., & Monaghan, D. a. (2016). The Convergence of Virtual
Reality and Social Networks: Threats to Privacy and Autonomy. Science And
Peif, S. (2016, May 24). Probable security breach may have compromised thousands of
http://completecolorado.com/pagetwo/2016/05/24/probable-security-breach-
may-have-compromised-thousands-of-lewis-palmer-students-data/
Schippner, M. (n.d.). Seeing is believing: The state of virtual reailty. Retrieved May 20, 2016,
from http://www.theverge.com/a/virtual-reality/intro.
The classroom of the future. (2016). Retrieved May 20, 2016, from https://education-
2025.wikispaces.com/The+Classroom+of+the+Future.
UCLA. (2015, July 22). UCLA's Augmented Reality Sandbox. Retrieved April 22, 2016, from
https://www.youtube.com/watch?v=CE1B7tdGCw0.
http://www.eyegaze.com/what-is-eye-tracking/.