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utilizing the
MU Art Education Lesson Plan Format
Developed by Dr. Kathy Unrath
NETS (http://www.iste.org/standards/standards/standards-for-students):
ISTE 1A ISTE 3D ISTE 5B
ISTE 2B ISTE 4D ISTE 6A
ISTE 3C ISTE 5A ISTE 6D
RATIONALE and GOAL(S) FOR THIS UNIT: The rationale for this unit is for students to take the
skills and concepts they have learned in the first five weeks of Computer Art class and create an
encompassing virtual reality by means of Vizor.io, a web based program. This unit will show off their
knowledge of Vizor.io, introduce big ideas into this class, and move away from task-based thinking.
Students will be using their personal experience with habitats and research that they conduct to
complete the lessons within this unit. Throughout the three weeks they will be working on this unit,
students will write blogs/reflections to help vocalize their thinking. I ask students to do this because
this is for an online setting and I am usually unable to be with them as they are working through these
assignments. Students also have the option to vlog their thoughts; however, previous students were
not receptive and have chosen to get a zero instead of vlogging. Now I ask them to blog, to which
they object less and actually complete the task. Vizor.io is perfect for this project because the
students are able to use basic functions to create and explore different habitats while adding in
sound, images, and viewer manipulation.
ESSENTIAL QUESTIONS:
To what extent does a habitat define its occupants?
Whats the optimal strategy for maintaining a habitat?
What in imperative in the creation of a habitat?
Is a habitat just about physical attributes or about ones surroundings?
What else could contribute to a habitats development?
How do habitats reflect the values of a culture?
OBJECTIVES:
Students will be able to:
Create a response to The Art Assignment
Research what type of habitat has meaning to them
Create a virtual reality of this habitat using Vizor.io
Produce a voice over as their artist statement
Present and respond to their peers work and ideas.
Week Six assignments will not be accepted after midnight Friday of Week Seven.
Week 6 Virtual Reality Pioneers of Virtual Reality Art Analyze the articles you read and the video
1991 Virtual Reality Is the Most you watched. Start a conversation on the
Powerful Medium of Our Time Discussion Board. Reflect on how these
A Virtual Reality Journey to a artists are using virtual reality. Are they using
Remote Corner of the virtual reality the same? Different? Not even
Himalayas- Shezad Dawood in the same realm? Do the tools you have
Tim OBrien About Section and read about inspire you? Make you wonder?
scroll and investigate his blog Having you wanting to try them out?
and portfolio - Have your original post be at least 200
words and respond to your peers giving
Explore the artist who are using
Google Tilt on this website. evidence on why you think this way.
Discover other tools that help with
the creation of virtual reality
Week 6 The Art Follow the directions in the video to create
Assignment your own double exposed habitat
Programs you can use but are not limited to:
Photoshop, Pixlr, PictsArt, Gimpshop, and
Prisma
Write a blog over the experience
- Must be at least 200 words
Respond to at least 3 peers work
- Points are being removed if you do not
give evidence on why you think the way you
do
WEEK SEVEN
Try to complete all assignments by Friday.
Week Seven assignments will not be accepted after midnight Friday of Week Eight.
Folder Watch Read Do
Week 7 Week 7
Breakdown
WEEK EIGHT
Try to complete all assignments by Friday.
Week Eight assignments will not be accepted after midnight Friday of Week Nine.
When students complete The Art Assignment, they will be graded on if their project followed the
objectives within in the video and if their blog was on topic and met the word count minimum.
Lastly, students are graded on responses to their peers and giving evidence why they think the way
they do. If I did not give students points for this task, very little students would look at their peers
work and the sense of community would be lessened.
EXEMPLARS:
VR Tools: http://makezine.com/2016/03/24/makers-introduction-vr-best-software-tools-free/
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