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“Good evening sports fans. Lm Bob Bifford, welcoming you to the Blood Bowl for tonight's contest. You join a capacity erowd, packed with members from every race 3 from across the known world, all howling like banshees in anticipation of tonight's g game. Ohi and yes, there are some barishees... Well, kick-off isin about twenty minutes, so we've just got time to recap on the rules of the game before battle starts. ‘And of course, joining me 1s Jim Johnson, Evening, Jim!" “Thank you, Bob! Well, good evening, and boy, are you folks in for a great night of top-class sporting entertainment! First of all, though, for those of you at home who are unfamiliar with the rules, here's how the game is played.” “As you know, Blood Bowl is an epic conflict between two teams of heavily-armed and quite insane warriors. Players pass, throw or run with the ball, attempting to get if to the other end of the field, the End Zone. Of course, the other team must try to stop them, and recover the ball for their side. If a team gets the ball over the line into their opponent's End Zone, it's called a touchdown; the team that scores the most touchdowns by the end of the match wins the game, and is declared Blood Bowl Champions! How do they. do it? 11's like this...” ‘Welcome to Blood Bowl. Blood Bowl Boot Camp. Basic Rules! ess Setting up the Game... The Kick-off. “The Sequence of Flay Player Actions. Tumovers MoveMER nnn ‘Tackle Zones Blocks: ‘Knock Downs & Injuries. Throwing the Bal en Rerall.. 3 ‘Winning the Match, “Extra Ralls (Creating Bloed Bow! Team. ‘Blood How! Rester Sheet. Sear Players = Special Pley Catds The Kick-off Table ‘The Weather. legal Procedure. Going for 1. —-Handing-off the Ball Assisting « Block vn Interceptions & Fumbles... Shall. “The Origins of Blood Bowl... ‘Assembling your Teams ‘lod Bowl sedate othe memoryf Wayne England © Copyright Games Workshop Limited 2016. Blood Bowl, Blood Bow! The Game of Fantasy Football, Citadel, Games Workshop, {GW and all associated Logos, names, aces vehicles, weapons and characters are either SorTM and/or © Games Workshop Limited. All Rights Reserved. [No part of this publication may be reproduced, stored ina retrieval system, or transmitted in any form or by any means ‘lectronic, mechanical, photocopying, recotding or otherwise, without the prior permission of the publishers “This is a work of fetion, All the characters and events portrayed inthis book are fictional, nd any resemblance to real people or incidents is purely coincidental, British Caraloguing-in-Publiction Duta. A catalogue record for this book is available from the British Library, Printedin China ‘Games Workshop Web site: yww.games-vorkshop com ‘Forge World Web site: www forgeworld co.uk TEE Pete eed of Nac Bel eda of youre yb seking vo detour ele wcagh al alddu adc gale Sdn dob wera fant tcc allo yng cong or ga Ec psec! Epa rt es seh Cob ibing Oph ut here acevo aly sae a apd SESE: os a bs pgs nbd in et as Ener end Ora cl ae crept forced pray Heed rl Ger lock wwe oe ol ee ee ‘Tue BLoop BoWL GAME BOX CONTAINS THE FOLLOWING COMPONENS: + wo blu plastic frames of Human players with six + one se page rule book (Youte reading it) Tnsteuetions foe miniatures on each frame is well 2s additional alls and sssembling the miniatures included in the bow are ro be tokens found on pages 50°56 + Tio green paste frames of Ore players with six miniatures» Tuo double-sided rules reference sheets ‘on each frame as wel as additional balls and tokens + One frame containing a ange ruler, Satter template and + One foldowe cardboard playing surface, with a Human ‘Throw in template. These shouldbe carefully removed. teamis pitch on one side and en Ore teem pitch on the from the plastic frame using a pir of side cutting clippers. other side + Adeckcof cad describing Special Plays and Star Players, a8 + Two cardboard dugouts) each with a Human team's ‘well as reference cards for the miliarutes included inthe sideline area on one side and an Ore team's on the other. Blood Bow! game box. cag + Twosets of diceone in the luc of Humen tcemandthe + One sheet of waterside decals containing numbers and other set green for the Ore teen team symbol for both teams. Dont look in the box for these, Because there aren't any yostand your opponent ae the coaches! To avoid confusion with the teams players (che plastic playing pieces), we will refer to you and the other reabife players as the feams coaches, All references ro playersate tothe Blood Bowl pieces. P “This is the field on which the gome of Blood Bowl takes place. I's currently big and green (abit ike an (Ore), but dont worry ilsoon be flowing red! Iis divided into equates to regulate movement ard combat; each square ‘anhold only one Blood Bow! player at time. “The sress at either end ofthe field ae called the End Zones. 1f team gets the bell into their opponent's End Zone, they score atouchdown, These are good things co score, asthe team with the most touchdowns wins the match and can then dance around aot! In the conte ofthe feld isthe half-way Jine,and running “down the length of te field ae the lines which show the ‘boundaries ofthe wide zones. The rows of squares on either side ofthe halfsvay line and berween the two wide zones (24 squares inal) are known as che line of scrimmage. The /- different areas of the feld ae shown on the diagram below : 1s Each set of plastic models includes wo special coins. One side ofeach shows a symbol appropriate to the team thatthe coin comes with, while che other shows Blood Bow! logo. These coins are used for two purposes Fist, you can use the coln to determine which sidekicks off, first in the match, One coach tosses the coin and while itis ‘nthe air the other coach calls heads'for the team symbol or ‘ails for the Blood Bow! symbol “The other use forthe coin is to track scores once the gemels underway. To do this, each coach simply places the coin on the Score track atthe edge oftheir own sce ofthe pitch, fhe ball ever goes out of bounds, the crowd will enthusiastically chrow ir Back into play. Position the Thrown template on the sideline as shown below, With the Blood Bow! logo centred on the last square che ball crossed before it lft ply. Rolla six-sided dice o determine the direction the ball raves in, then roll rwo dice and add them together to see how many squares it wil travel in that direction. Eg, if'you rolled a4 chen 22 and a5, the ball would move 7 spaces directly towards the opposite sideline 1: The cater template wsed when the falls dropped ora past mises the target square To use the template (youllbe od when to doth by the rales) poston the central squat oer the fobs. Rll he eight sided dice and move the all to the square indicate by the score, The tight sided dice included withthe game sonly ever sed wth the Sear template. Use irlike anormal dice, reading the number on the upward icing ide ‘These handy pieces of card include all ofthe most regulatly used charts and tables from the me, and will save you Srom licking through the rules when you are playing 2 match The plastic paying pleces represent the 12 players ftom each ream, of whom £1 may be on the field ar any fone time, They should be assembled 2s per the instructions ‘on page 50. There are four diferent types of payer in Blood Bow! Blitzers, Catchers, Throwers ind Linemen. Different ces! teams cotain different combinations of players. An (Ore team, ferexaniple: has no Catchers. [Blitzers ae just about the bese all-round players on the Feld Hey ate quite fast and agile but strong enowgh to smash their way through dhe opposing line when they have to, Ace Reavers player Griff Oberwald ie» typical Blitzer fast, sttone sn just «bittoo Bosh! Catchers ate the opposite of Blockers. Lightly armoured and very agilo,they cant afford to get into fights: In the ‘open field, however, they ate unmarched ~and nobody is (On page 22, you will nd rules for drafting your own team, but ifyou want ro getstarted quickly, you can use the Ore and Human teams straight out of the game box “The Orc eam has two Blitzes, ro Black Ore Blockers, two Throwers and six Linemen. Italo has three team se-olls and e Fan Factor of 6 team re-rolls and Fan Factor willbe explained acer, ‘The Human team has ewo Blitzer, wo Catchers to ‘Tatowers and six Linemen.Ithes four teams revollsand Fan Factor of bercer a carching te football. Catchers specialise in waiting ‘in the End Zone for that allimportent couchdown passt ome sailing is out ofthe blue. The only problem in being Catcher someone should catch You! ‘Throwers are the most glamorous players on the field able Tothrow an inch perfect Long Bomb o the waiting hands ‘off player far down the field, Orat least thats the theoryt throwing the ball well akes veal skill pee ‘Binemen are the standard players ofthe ream, noc biliant ‘any one thing, but capable enough to il in foren injured ‘playet when necessary. Some teams seem to be made upol nothing but Linemen ~ which is why they are alays dt the bbortom of the league! Black Ore Blockers are very sttong and wear extrtariout ro ‘protect themselves in the powerful head-to-head blocks that ste their speciality: However, they ae not ll that fist, and against an agile opponent with room to dodge, they almost alasays come off cond best, Black Ore Blockers are a special type of player unique to che Ore team. “There are eight cards, one for each of the (Ore player types and one for each ofthe Human types. The ployer catd shows the characteristics and sills of cach of the “different types of player che team: ‘Movement Allowance (abbreviated to MA): This shows ‘the number of squares the player may move i a tun. Strength (ST): A players Serength represents how ‘physically powerful chey ae, and is used to Block opponents ‘Agility (AG): The highera playess Agility the more likely ‘hey can avoid tackles by other players accurately throw the Wwe football; ad catch’a football chat is thrown ro.them. « ‘Armour Value (AV): This shows the amount of armour the player is wearing. The higher the number, the more armour they have on. Catchers, for example, wea lite or no armour, ‘Skills In addition to their characreristics,a player may have one or more skills, whichrepresent special talents or abilities For example, all Throwers have the Pass sal to show their exttagrdinary ability a throwing the ball. Suan P ‘The four Star Player cards are only used swith che opcional rales or Crezcng « Blood Bow) Tes. You wonttneed them for you fst couple of games, s0 pu them to ‘one side forthe time being. ‘Ta Foornatts: Possibly the most important components in the game! Only one balls used at aime. The ball canbe ‘held! bye player by simply slotting irintathe hole on their base fe “@ Human Team Footballs Fe Teim Footballs Puasric Rass Reiss: ‘This is used to meisure the ange when player throws the ball. When you are insrutted co measure the range place the ‘ost one end over the head ofthe player ‘dubving the ball andthe line that rans up the middle ofthe ruler over the heed of te player the balls being thrown to. Ifthe receiving player overlaps a Boundary ine betreen to anges on the ruler, we the Ionget ofthe nwo choices ‘Ducours Bach cosch is gwen one Dugout at the start ofthe match. 118 used to hold players that areinreserve or who have been injured, and also to Keep tack ofthe seore,how many tuins have elapsed and the numberof team re-olls the seam has left necked Oul (KOM) Players Box g ‘Dice: The sixteen-sided dice (often called a D16)is used 1 pick random players tom your eam roster The eight-sided dice (D8) used withthe Scar templatt see where the nll goes wnen it bounces. The shsided Block dice hese. > hhave a special symbol on each side) are used during Block Actions. The normal six-sided dice (often eferedioas ‘D6) sre used for pretty much everything else! Sometimes the Sue el you ord Bee tear ne cuca add ROS results together; ef you are tld co rll 2D6 roll rwo dice and add them together, If you are told to roll a4: and hale the result rounding up~ 1 =/,3482,and = lock Dice “Eights dice D8) and sed die (016) Dead and Injured Players Box ‘A QUICK-START INTRODUCTION TO BLOOD BOWL “The nent few pages ofthe rulsbook are intended ro give you an overview of Blood Bowl, and show you how afew of the Actions workebefore they've explained to you. The drills (Ore coach: remember, refer to the Human coach and d this means you! In Blood Bowl, layer is used to refer tothe plastic models. If you'e reading this by yourself youl be playing the past of both coaches ‘Onee you've gone through the three training drills here, ‘ead through the rules themselves. They're divided into 10 sections the fist part hag all ofthe most important ‘core’ rules, while the second part as optional advanced rules that sake fora icher, more exciting game. We recommend thet ‘you stick ro the core rules for your frst couple of games then ‘bringin the advanced rales as you se it. Before you carey on, you will ned to assemble ato Human /Linemen and 19 Ox Linemen. eyo haventalready assembled thom, you can find instrcions om page so. ‘DRILL 1: MoviNe AND DoDoING Set up the playing field in front of you and set up the four playersas showin below In Blood Bowi, the two coaches atemnate taking turns one after the other. When it's your tum, each of the payers on you teams can do something —thieis celled aking an Action Each pliver can only take one Action per urn. There are several to choose from, but for now weil focus on the one youll be using the most: MOVE, “This dri tkes place during the Human reams rurn, so the Human coach can take Actions with their players, Note the capital H'~ we assume that both coaches are probably human, bur here wee referring to the one in charge ofthe ‘Human team, They pic one oftheir Lineman and declare that they will ake a Move Action. This lets them move up tosix squares in any diection or combination of directions, {including diagonally. I goes without saying that you can't center «square containing another player. Youll need to clear the way first, which well cover in Drill standing next tothe Occ Lineman as shown jn the example hove, Do this now! ‘TACKLE ZONES AND DoDGING ‘The Human cosch wanes to take'a Mave Aétion with their other Lineman to get them away from the Oe Lineman. Who can blame them? However, moving isnt so easy when theres an enemy player breathing down your neck, The eight squares around a player (the shaded spaces around the Ore Lineman inthe example above) make up its tackle zone. This represents the areait can reach in onder o grab or tackle opposing players. When one af your players leaves a square that's in an opposing player's tackle zone, you need to ‘make a Dodge roll. The Human player moves to thes fist square, but before ther, their coach makes a Dodge roll by -they can go any rolling one ofthe normal sx sided dice, De this new ~ move the Lineman one squate away ftom the Ore, then roll the appropriate dice. 1f you roll a3 or higher, your player dodges ‘nimbly aside and can continue moving. Ona x or 2, hey fll down in the square they moved to and their move ends In ‘our example. the coach rolled a 5,50 the players move caried on unimpeded Dru Bisa Now thar both players on the Hsman team have tken om” Action the Ore eam takes a turn. The Orc coach stats shings = 4 ip much the same ways countless Orecoaches since che he sport by tking a BLOCK Action with” the Orc Lineman standing nett the Human BsnemaaNore ‘atyourneed toe adjacent toan enemy playerso kes Block Action catlest days Blocks area fundamental pat of Blood Bow as important asthe oddly shaped ball the oversized pads and the post rouchdown victory dances, A blocking player is aeerapting ‘toput their opponent out af action, or ar the very least move them out ofthe way. Ifs not without its risks thaligh— there's allways chance your opponent will hityou back! Abcam tie Honea lable pushed ae away from the attacker and knocked over. Goodiresult! G shan adel eck cee ots yes OR than apse undyos d New: da a Sierrre CVatry thea al en Ble as been puted bck nd eed ee oe ‘see what damage you've done! i BurziNG sour players can takes BLITZ Action, but once during the This is lke aM rercan make a block st the that te chat ‘Whenevera player fs knocked over, the: ssan Armour roll nyured conch rolls wo die ther then an Armour value of 8 Armour value of. : [DRL 3: PASSING es time to reset che playing field, Cleat the players away then setup both the Human Linemen and one of the OreTinemen 18 shown in the example below. As you can see, one of the Human players is holding the ballot it into the hole on chat player's base 0 show this. In this example its the Human tem’ turn again. They've saanaged to getone oftheir Linemen into the Ore End Zone = 4E hat player can get cheir ands on the ball is going to bea touchdown’ Scoring touchdowns is,generally,how you ‘vin gathes of Blood Bow. You ean also go for stomping the ‘other team flat, but cha’ often more challenging. “The Human cosch declares that the player with the ball will take a Pass Action, in an arermptto get the ball up the field tothe player vsiting i the End Zone, The player making the pats can move (up to six squares. 2s before) then they can throw the ball “Tae the plastic range ruler and place itso thar the hole atone cendis directly over the throwing player's head: Then align it sothatthe centre line ofthe ruler passes over the headof the receiving player. The different sections ofthe ruler represent ‘ifferent passing sanges— ss you can imagine, it's harderto throw the ball ta dstane player than is toa nearby one, inthis cas, the player il tno the second 10n;50 4 Short Pass. The Haman cosch role anormal ssesded dice rousing 4 sor 6 forthe puss to be aecurate Inout csampl, the coach ols 2,50 the pss mises: ‘ ‘The ball has to come down somewhere, s0 the Human eoich ses the Scatter template to see wheve ends up. Centteiton the square where the ball should have landed (in this ease, the plyer ia the End Zone) and rollehe eight-sided dice Partha ball in che space that corresponds to the aumber you rolled. Repeat thie rsice more{threc times fal) to determine he bulls final resting place * Inthe exmplesbovesthe Human coach lle 2 aha snotet hens the tell cern the Ore plays space. That cant Be good! the ball lands ina that player gets.a chance to catch it. The Human cog hoping their own player would ger this : 2 un of bad luck is heir opponent doing ssillly bouncing ball will he make i? Roll the dice and decide for yours you score a 4,5 0 6 slot the ball into the space on t players base. I's a interception! Ocherwise,the ball ‘one final ime and comes to test n the space ime Seerspeapl Ee eatos dll aca san ‘of how to play Blood Bowl. Now read on to lear game for reali = “The Basic Rules ection covers everything you need to become a fully-fledged Blood Bowl coach, andif youve followed the action inthe Blood Bowl Boot Camp section, youll ne doubt be keen to get stuck into fall game. After the Basic Rules, youll find the Extra Rules section which presents an element ofthe game that most coaches regard 2s albimportant— fouling the other side! But don't worry bout sch acres for now fest you need ro master the basic plas SETTING UP THE GAME Before you start, i's good idea to read through these rules atleast once so you get some idea of what you are doing. ‘Once yout have done this lay out the board and assemble the players. The owner of the game always gets the first choice as to which team they wil play! Each eozch will lso need 2 Dugout, the appropriate player cards and the counters found ‘onthe plastic rames with the player figures. Each coach should place their Dugout behind or beside one ofthe End ‘Zones. This shows which haf of the pitch belongs to each, team, You score a touchdown by getting the ball mo che / opposing teamis End Zone. ‘Each coach should place « Turn marker i the Psst Half ‘quate on the Tam rack, and a Score counter in their Score track, Finally, each couch should refer ro their team listo Stow Monon Remar Ji: As any coach wlll you, Bob atom’ starting formation ‘suitlly important, Mere we cin se the Reikland Reavers wel-homed Cage Attack, hich they se agaist fast moving or eile fas, Boh: You sad Jo. those ower wil cover the bl ely hile the Blitzers probe the flanks fore weakness Je That's about right, Bab. And as soon as Tey find i the res of the team il form up om that flank, protecting the ball carir ond rolling upto the End Zone. Ita clase! seehow many Re-roll counters thet tam is entitled to, and should place that many counters on the Rell rack of thelr teams Dugout Flip the Blaod Bowl coin or roll a Dé tse which coach will choose who wil et.up firs. The team that sets up firsts called the kicking team, because they wil kick-off the ball ‘The other team is called the receiving team, because they will receive the Kick off Each coach must setup 12 players, or if they cant eld 22 players then ss many players a8 they have inthe Reserves box, between their End Zone and the half ‘way line, and within the following restrictions: 1. Thekicking eam slays ser up fst. 2. Nomore chan ewo players per ream may be setup in x de sone (ea maximum of four players may be split wid, two10n cach fen) atleast thre paver must be ser up next othe alway ling. om the ine of esimmage you eansot setup tree players onthe line of scrisimage, you must either concede the match (se page 21), or carey on playing by placing as many players onthe linc of serimmage as possible THE KICK-OFF ‘fier both teams have setup, che coach of he kicking team places the ballin any square in thelr opponent’ half ofthe pitch ineluding the opponents End Zone if they lke. The bull will ehen seatterin atandom direction. Using she Scater «éinplte roll the Ds once forthe direction of atten. and then rolls Dé tosee how many squates the ball will rave Important Note: The kickoffs the any sime that you oll 2 [Dé to see how many squares the ball moves when it scatters. “hiss because kicks ere very inaccurste, When rolling seater fora missed pass, or when the ball Bounces, the bll only moves one square per Scatter rll ‘kick-off mus land in the opponent's half ofthe pitch ‘Assuming the ball lands in the receiving team’s half ofthe piteh then itwill ether land in ac empey square ora square ‘occupied by a player. Ifthe ball lands in an empry square it will bounce one more square (s¢e Bouncing Balls on page 439): LF the ball lands on a square occupied by 2 player, the player must try zo catch the ball (see Catching the Football ‘on page 10). LEthe ball seater or bounces off the pitch or {nto the kicking teams half the receiving coach is awarded, 2'touchback’ and must givpthe ball ro any player in their team. Once the kick-off has been taken, you ae ready «9 proceed tothe frst turn af the game THE SEQUENCE OF PLAY ‘Blood ovis splits nwo halves x6rumn exch (eight ‘nums per coach). At the end of the second half, the team with the mos touchdowns the winner. The games paved wig a simple butts sequence of play. which nine allows A Receiving TeamisTerm “ Kicking Team's Tarn ‘Repeat A and B, on afer the other, until the end of the drive. ‘Nous: A drive is defined ss playing uneils touchdown is scored thehalf ends Daring vr the team n play may “perform one Action with each player in the team The players + onthe other tes may not ake any Acions unl theip own curm comes around. MOVING THE TURN MARKER : ‘Each coach is responsible for keeping track of how many ims thei teary has sedan ns move the Dar macker ane bac lng ts nck provided Deon ae suarcafeach and everyone of thelr turns foes nd homed ales fepetngge eve the Tuan along they might ogee ows the legal Prceeererpei rule, which is found in the Extra Rules section later on. PLAYER ACTIONS “Each player in team may perform one Action per turn. The “Actions that may be performed are described below. When all ‘of the players in a team have petformed an Action then the ‘urn ends and the opposing coach i allowed to take a turn, ‘You must declate which Action a player is going to take [before carrying aut the Action For example, you might say, “This player ego tae a Block Action.” é layers petfotm Actions one ara time In other words the coach may perform an Action wih one plaer.and then ‘perform an Action with another player end so on. This caries ‘on untill of che players have performed an Action, othe = coich does not want 0 perform an Action with any more players Note that a player must finish thie Action before another player can take one. Each player may only perform tone Acton per turn. Only one Blitz and one Pass Action smay be taken in each tun These Actions must beckon by separate players.a player cannot perform a Blit Action and a Pass Acton inthe same cur, LIST OF ACTIONS ‘Movs: The Blood Bow! player may movea numberof squares ‘equal to thele Movément Allowance (MA) =including Brock: The player may make singe block against player in, snadacnt uae ayes who ae roe may no pei this Action. "ici T hs pligecinay mavadeeernbencr seca their MA. They my make one Block during the block may be made at any point during the move; ai ide ol movers Important: This Acion may not be declared by more than one: ae ‘per turn. However,any_ oe performs eo a ass: The player may move a number of squares equal (6 their MA. Arte end of she méve the player may pas the bs one plver per turn, ae © Nore: The Extra Rules section provi¢ swoon = [Actions Hand-ofl (ne page 29) nd Foul (se page $2) Neither of these Actions may be declared by more than player pertain, ee TURNOVERS - Certain events cause the ruin to end before all dis plajess have taken an Action. These events are called turnovers. the following events cause atumover e svar Ont epee eo {injured bythe crowd or being Placed Prone isnot 2 turnover unless it isa player from the active team holding the balk eg. sil lke Diving Tackle, Ping On and ‘Wrestle counts being Placed Prone,or ‘A passed bal or hand offi no caught by any member of ‘the moving team before the ball comes to resto [A player fom the moving tom setomprs to pile ip she Se eae ee pick up iby itself never turnover, or ‘Atouchdown i scored or | por erp fmbled een players hase catches the fumbled ballot [A player with che ball isthrown ori Jand successfully (including being eaten or sate fiom an Always Hungry rol) or > Aplayeris ejected by he refece for afoul farther Actions herman any Acton beng eke eh srsmediately even twas only porally completed Make “Armour rll and Tajury rolls for players who were Knocked Down, and ifthe ball was dropped then roll ro see where i _ MOVEMENT ‘Applayer may move a number of squares equal to their Movement Allowance, Players may move in any direction or combination of directions including diagonally. 2s long as they do not enter a squate thet holds another player (Grom elther team} Players do no: have rouse up al of theit Movement Allowance in thei tm; they don't need to move at lif their coach does not want them 0, TACKLE ZONES ‘The cight squares adjacent toa player make up their tackle zone.as shown in the diagram below. player who is Prone tor Stunned does not havea race zone "ach time aplayer leaves a square that isin one or more ‘opposing tackle zones, the couch must make a Dodge roll. The player only has to dodge once in order to leave the square, no ‘matter how many opposing tackle zanes ere on it. Nore thar ‘you must always make e Dodge roll when you leave a square ina tackle zone, evenif there arent any tacile zones on the square you are moving to (see the Slow Motion Replay on. age 15) ‘Look up the player's Agility on the Agility rable ‘opposite to find the score which is required ro successfully * dodge out ofthe square, For example, ifthe player had an Aaily of 3 chey would need to roll 4or more to dodge butaf he square, Rolla Dé, and add or subir Dodge any of the modifier that apply ro the Ds rol. A rol of x before ‘modification ALWAYS falls and ¢ roll of ¢ before modification Lf the final modified score equals or beats the required roll, ‘the player may carry on moving (and dodging if required) “>, andl they bave used up their fll Movement Allowance, If the Dé roll isles than the requifed total, then the player is “Knocked Down inthe square they were dodging to and aroll rust be made to see if they were injured (see Knock Downs {Injuries on page x7) Ifthe player is Knocked Down then, their team sulfers atumover and their turn ends immediatly AGILITY TABLE - DODGE Player's AG. peer ee iat D6RollRequired 65+ gh HF e Doocwe Moons ‘Making a Dodge roll Per opposing tackle zone on the square that the player is dodging. tee 2 PICKING UP THE BALL a player moves intoa square in which the balls lying, they rust attempt vo pick up, and if hey wish and are able ~ ‘amy on moving Players that move into the sqiare with the Balla other tines (eg.,when pushed bac, thrown by another player with ‘Throw Testn-mate, ete) cannot pick up the ball, an instead sey ounce one square, This does nor causes rurnover (see Bouncing Balls on page 29) Look uy the player's Agility on the Agility rable ~ Pick-up to find the scare requited to successflly pick up the ball Rall 81D6 and add orsuberact any of the modifiers chat apply t0 the DsrollA roll of «before modification ALWAYS fails and atoll of 6hefore modification ALWAYS succeeds for any Agility roll made during game Lf the final modified score equals or bets the required roll then the player succoeds in picking up che ball. lot the ball, into the player’ base o show that they have picked icup and carry on with the players turn. Ifthe D6 rolls less than the required total, then the player drops the ball, which will ‘Bounce one square. Ifthe player drops ihe ball chen their ‘team suffers turnover and thei tum ends immedirey. AGILITY TABLE - PICK-UP Player's AG reg ar D6RollRequired G+ 5+ 443 ence Monserens Picking up the ball. er opposing tackle zone on the player. Important: The Agility table s used to work our the success cor failure of number of diferent Actions in Blood Bow! including dodging, picking up the ball-and throwing or catching the ball to name bur few Each Action hasits own Stow Monon REekas Sim: There oes Ian Kellofr af the Retkland Reavers. looks to.me, Bob ike he's going t try to move through te taki zones of tuo Couged Eye players! First he trios o move fo squares. van Faas a agility of which rican hat he needs 1 oll abasic § or monéte dodge suzcsullyoutof the iguare He ges a4 tthe ral for making dodge, bul hen has te subivact-2 becouse there ar wo Or ladle zones on te square he i moving t,fre final mod fi fv ret the made ~ he cowal holds its breath — ‘andthe Dévolsa s, which means that Lun sucesfily dodges ino the suas! Bob Too right! an moves losers & and deidesf ep on {Bbinglo square 2 Ivar mus sill make a Dodge rel, though there are iy tackle zones on square 2 because hei eaving the tadkle ees om squire 1. Thee ar a tackle zones on square 2,50 In gisa- mosifort his D6 wll, OHNO! ea lls. «and ames crashing down, Now he ying prene in sate fer an unaccesful Armour al and what's more that causes a turnover forthe Rexvers 4 is the Gouged Eye to move next! BLOCKS Instead of moving, player may throw a block atan opposing player who isin an adjacentsquare. You may only make a block against a standing player you may not Block e player sho has already been Knocked Down. A block sa very rough tackle, designed to really stopan opponent in theie tracks! To 00 if block works; you will need to use the special Block. dice included with the game. BLITZ MOVES ‘Once per ur al ake a special lice move, A blitz allows the player to move snd make «block. The Block may be made at any point during the move, but costs one squate of movement for the player tomake. The player may carry on moving after the effects of| the bloc have boen worked out if they have any squares of ‘movenent left, and providing thar there was not aturnove x ox the moving team isallowed to Agility Dodge Roll Doneaxe Moniriens Making # Dodge ol a Per enemy tackle zane on the square thatthe player's doviging to. “ s. STRENGTH fone players stronger shan the other, they agé mite lilely ‘to knock down their opponent when they make a block. To represent this, the number of Block dice that are rolled varias depending oa the relative Strengths ofthe players. However ‘no matter how many dice ae rolled. only one ofhemis ever used to decide the result ofthe block, The coach of the “stronger player chooses which ofthe dive is used, + Ifehe players Strengths are EQUAL, one dices rolled. fone player is STRONGER, two dice ae rolled and the coach of the stronger playermay choose which oneis used fone player is MORE THAN TWICE AS STRONG, three dice sre rolled and the coach ofthe stronger player may the coach ofthe player making th dice, but thatthe coach ofthe | choose which sed Extra rules on page 30 allow players notiy to assist he blocking players ~this can of dice rolled. _ Roll the dice and consule the rable below The player making the block isthe attacker, while sheirtarge isthe defender. Result srs: The attacking player is Knocked Down. Bort Down: Both players are Knocked Down, ‘unless one or both of the players involved bas the Block skill. [Fone player uses the Block sll then they ere not Knocked Down by this -esult though their opponent will still go down. Ifkoth the players use the Block skill then neither player is Knocked Down, posite: The defending player is pushed ‘back one square by the blocking player The stacking player may follow-up the defender. ‘Derexpen Srunmiss: Unless the defender uses the Dodge shill they are pushed back and thon Knocked Down. Ifthey are using the Dodge lal doen they are only pushed backe The axtacking player may follow-up she defender ‘Darexpen Dowy: The defending player is ‘pushed back and then Knocked Down in the ‘square they are moved to. The aracking player ‘may follow-up che defender. ‘Pusu Bucks: A player thats pushed back must be moved ‘one square away from the player making the block, 2s shown ow, The coach ofthe blocking player decides which square ‘the player fs moved to. The plver must be pushed back into an empty squareifpossible. A square containing only the ball is considered empryand a player pushed roi will cause the ‘all to Bounce (se page x9): fall such squares are occupied by other players then the player s pushed into-an occupied square andthe playet that orginally occupied the Square ts pushed back in turn. This secondary push back is treated a eS push back as if the second player had ‘this way 2s well, The coach of the moving team. all push hace directions for secondary push backs ures the degra above sow ae layers must be pushed off the pitch if there are no eligible empty squates on the pitch. A player pushed off the pitch ven if Knocked Down, is beaten up only by the crowd nd receives one rollon the Injury able (Se Injuries on page 17). “he crowd does not have any injury modifying skills. ‘Note that ne Armour rolls made fora player that is pushed: off the pitch, they are zutomatically injured. If Stunned sesulterolled on the Injury table the player should be placed inthe Reserves box of the Dugout, and must remain there untiatouedown is scored or she half ends. the player holding che balls pushed out of bounds, they aze beaten up by the fans, who are move than happy o throw the bull bac. into play! The Throw in template is centzed on the lase square cha the player was in before they were pushed off the pitch, D player that fs Knocked Down should be placed on thei side in che alae, face-up The player may be injured (See Injuries on page 17) Ifthe player who's Kaocked Dovin comes from the moving team, then this ‘causes an immediate turnover De pipiae sistas mada block sé alowed ‘to make a special follow-up move and occupy « square ‘ested bythe player that they have pushed bick. The ployer coach must decide whether to followup before any other ‘ice rollsate male, This moveisfrevafd the player cat: ‘ignore enemy taekleYOnes when they make the move i. they do not have to dodge to enter the squate). A player that 'sblsng allowed to ake followup move and dhe move. does nor cost them any additional movement (2s they 2 acute noes tomakethe block they have evel aleeady paid for the move) Jim: And Thee pe ir Sad ty Grog er 7 lak Ore Bake e's ju Hed dot the pic and ne Fes ping tio Haat Hansson Bik he Reser WE “Linen Ufo gt tent of comedian 3, {Which mars het Ura oll tu lagi ard cose shih oe hei we Heratlex @ anda %, and wes the “Defender Down eu smash Hai ack quae ano hin aon hs buck nthe mud = KERRUNCH! KNOCK DOWNS © INJURIES Playets that are Knocked Down'or Placed Prone for any . Gonna tiball ba pee a iacspea tee parecer they are in, While Prone, the player loses their tackle zones and may do nothing before standing up ata cort of chee squares of their movement when they next ake an Action, Players may stand up inan opposing player's tackle zone ‘without having to make « Dodge rll though (they wil have 10 dodge if they subsequently lesve). Note thatalplayer who stands up may mbt take a Block Action, because you may not move when you take « Block Actisn. The player may take eny Action otherthan a Block Action. {falplayer carving the ball Knocked Down or Placed Prone they will drop the ballin che aquare where they ‘all The dropped bell will bounce one square in a random irection (see Bouncing Balls, page 19) after the player's ‘Armoue rolls and Tnjuty col {fany) ate fully tesolved Ying face-up: Right: Standing player Tsgunats: Unless the rules state otherisise, any player thats ‘Knocked Down may beiijuted. The opposing coach rolls 26 snd edd their scores together in an attempt to exceed che Knocked Dosen player's Armour value. fthe rll succeeds, then the oppos {gallowed to roll on che Injury able ‘opposite to sée what injury the player has sutfered “ef Playeron thers ‘Staxpine Ur: The only-ime aplayérean stand up sat the beginning of an Action ata cort of three squares fom thein movement. Ifthe player has less chan three squares of ‘movement, they must roll 4~t0 std up ~ iftheystand up suecessfilly. they may not move any further unless they Go For It (soe Extra Rules page 29): Felts ro stand successtlly for any reason is nota rernover Suistanmas: A cosch say’ not substitute ft players for injured players or players rhat hate been sentoffawhile «drives in progress. The only time that a coach may add Reserves is when setting up ater an icadoven has been scored, or when sting up after half nig or fr overtime, eee ee rae eet eee ee ote Sea INJURY TABLE 2Ds Result 27 Stunned Leave the player on the pitch, buch) ‘usm them face-down, All fice-down players | are rurmed face-up atthe end oftheie reams next tien, even fa turnover takes place. Note that player may nor turn fage-ap om the turn they are Stunned. Once face-up, they may stand up on any subsequent turn using the rosmal rules ie KOU Take the player off the pitch and place them inthe Dugout in the KOd Hlayess Dow At the next lek ff before you ser up any players rll foreach of your players that have been KO. On arollof 3, the player ‘must remain in the KO‘ box and may notbe cused alehotgh you may roll again at the next Kick-off On roll of¢-6 you must retuan the player tothe Reserves box and can use them 35 ‘normal fom now on 89 (Casualty ~Take the player off the pitch and place them inthe Dugout in the Dead & Injured Players bon. The player must miss the rest of the match, THROWING THE BALL ‘Once per tum a player on the moving team is allowed ro smake's Pass Action. The player is allowed to make a normal smove,and after they have completed the move, they may ‘throw the ball even if the receivers in an adjacent square. ‘Note thatthe player in question does not have 1obe holding, the bal a the srt of the Acton, they could use their move ro run over and pick up a all on the ground and then throw it, forexsmple THROWING Firs ofall, the coach mut declare tht the player staking a ass Action The player can throw the bl o another player “in their own team (or another playet inthe opposing ream ‘thoy tally want too srply toan empty square, though ‘obviously the first of these options willbe the most useful— and may keep them from beingattacked by theisown tern the range using he enge end over the centre of the =e Motion Replay. job: And theres Trok Elfsplitter for the Gouged Eye, who has an Aly ofa “rg as ling how the al fu uae io range rae svi that thal ston he ecw Quick Pass anda Short Pass the longer of ‘hes ergs ibe ws “Jim: That's right, Bob. Tvok’s Agility of 3 means that he must roll or one b's tt No modifiers appro he Deal case “ook sntin any ace oes an the mfr fore Shor Bose isa soesback end he tows 6. Lak al ht all Bam) ght on tg! Now all Kraghas iodo iecch it. ‘Boe You said iim an accurate pass so Krag gts +t hs “Dé ol but theres Matthias Meer next fo hi, sos chanes of tatghingsufersat mode which means that Krug needs «4+ ate the all-Theeusd ges quiet sth dice ae volled. A 3~ he’ ‘dropped tad the ball Bounces vay one square ime And fen jut ut ere, Bob hat miss pss causes a turnover which ends he Gouge Eye tur Agiliey aaa 4 soe PiingRoll 6+ s+ 4+ 13+ at Bassinc MoDutERS “Tinrowing a Quick Pass Throwing Short Pass. ‘Throwing a Long Pass. ‘Throwing Long Bomb “Per enemy tackle zone nthe player zowingshe bl square ofthe player throwing the ball, and the line that ‘runs up the centre of the ruler over the centre of the square the ball is being thrown to, Ifthe line between two passing ranges crosses any part ofthe receiving player's squate the hhigher range should be used. Iris perfectly acceptable topre- measure the range to several players a ény point during the throwing player's move befote you declare the target ofthe pass, Once you have thrown the ball however, you may not move the throwing player any further thar rurn, even if they have spare MA lef ‘Look up the player's Agility on the Agility table to find the score required to successfully pass the ball Roll D6, and add or subtract any of the modifiers that apply tothe Déroll {Atoll of 1 before modification ALWAYS fails and roll of 6 ‘before modification ALWAYS succeeds Ifthe final modified score equals or beats the required roll, the pas is accurate and lands in the target square. Ifthe Dé rollis es than the required total, then the passis nor accurate and will scatter, Roll for scatter thtee times one after the ample ossing aia rk gla Agility goa Catching Roll 6+ s+ 4 Conese Moorrtens (Catching an accurate pass Catchinga satered pass bouncing bal kick-off orthrove in se Perenemy ack zone on he plver catching the ball other, to se where the ball ends up, Note that exch ofthe ter ols is made separately, soit is possible forthe ball to ‘end up back inthe target square though it willbe herder to caich).The ball can only be caught in the fina square where ‘tends up ifitscarers through a player's square then the player is notallowed to arxémpr ro catch the ball. . ‘Note: Extra ules on page 32 allow for Throwers to fumble the pass and for opponents to aiterapt pass interceptions. AGILITY TABLE - PASSING Player's AG eee eer 7 D6RollRequired 6+ 54 4+ 34 eo Padsing Monies ‘Throwing a Quick Pas. = Pes Thréwing @ Short Pas, go. Throwing Long F988. ieeseeck Throwing a Long Bomb. a Per opposing tickle zone on the pley@t nner" CATCHING THE FOOTBALL [If the ball ands ina square occupied by astanding player, then the player must attempt to catch the bal. Prone and Stunned players may never attempt io catch the ball. Either teams players may attempr to catch the ball —if pliyer from the other team manages to catch the ball, chey can rightly yell snd jump around aloe! Look up the players Agility on the Agility table - Carching tofind the score required wo successfully catch the ball:Rolla D6,and add or subtract any of the modifiers thet apply tothe ‘Dé roll Aoll of before modification ALWAYS filsand a ' roll of before medlfcarion ALWAYS succeeds. Ifthe final modified score equals or bets the required roll, thea the player succeeds in catching the ball Place the all on the player’ base ro show that they have csught itand curry on with the rurn- Ifthe player who caught the ball has not taken: an Action yet, they may do so as normal. IFthe Dé roll is ess _than the required total, then the player drops the ball and it will bounce (see Bouncing Balls, oppesit). Pee sy “goes off the pitch, AGILITY TABLE - circus Player's AG Do oll Required Carcviive Monisuens Catching an accurate pase Catching a seawered pass bouncing ball kick-off or throwin. s Per opposing tackle zone on the player. BOUNCING BALLS Ete balls dropped or noe caught, or the ball bounces 10° Ssguate with a Prone or Stunned player or «playerispushed toot lindsin the balls square, o the square where thrown ball ands is unoccupied (ors oecupied bya Prone of Stnned player) shen it wil Hounce- Ths iss technical ttm forthe thing jumping aboutall over the place wbile the players = stumble about eying to grab it To find out where she ball bounces to, rol fo seater Ifthe bal bounces intoan occupied equate then the playetin the square mus atemprro catch vas described previously IE che player filsto catch the bal, chen twill bounce again inti either caughtor bounces into an empy guste of THROW-INS ; When tll sates orbounces off the pick ies Sia ches ek sper ptr ye Thegwiavemplater workout where the bal goes axing the Test are he allcrowsed before going ff exing pola (Ge pages) the al scrovarintoasquareoccuped bya 2 rund player that pajernust arene cate al tial caine ‘fhe bal lands in an empry square ora square cccupied by 4 Prone or Stunned player, then it will bounce, fs throwin results in the all ging off the pitch again, will be chtown in again, centred on the lst square ir was i before ieee the "pitch. Throwins cannot be intercepted = TURNOVERS Ifabull thrown by 2 player int caught by a player from the ‘moving team, this causes a turnover and the moving team’s tarmends. The turnover does not take place until the ball finally comes to rest This means that ifthe ball misses the targe but is sil caught by «player from the moving team, then a turnover does not take place. The ball could even Scatter or bounce out ofkounds,cr be thrown backeintoan empty square, and aslong ast was cauga bya player fom the moving team then the rumover would be avoided! ‘Resolls ate very important in Blood Bowl, ss you will icky discover, There are two types of reolls: team re-rolls and player recrolls. In either case, they both allow you toze-coll "all he dice tha produced any one result. So, for exirple 216 toll could be used to re-olladodge, in which case the single dice rolled would be thrown 2gzin, or a three-dice block in shich case all three dice would be rolled again.and soon. ost: No matter how many re-rlls you have, or ‘whattype they are, you may never re-oll single ice roll sore than once. TEAM RE- ‘Team re-oll represent how well rained a team is. A coach apse a team reoll tare-toll any dice roll (ther chan _ Sestter, Distance, Ditecrion, Armour, Injury or Casualty rolls) made by «playerom their own tear and who is sil athe pitch during their own curs (even ifthe dice roll was Successful). The result of the new roll must be accepred in ‘place ofthe fist even ifitis worse. A coach mey not use more then one team re-roll per turn, and may not use a eam re-rell to force the opposing couch ore-rll ice rll / Bach coach must Keep tack ofthe auber of e-wlls hey < ave lefeon te track provided on their Digout Every time > © coach uses upa team real they must mover ranersne iFtime chance re rst and recuperatéatd sothelt = a level oe A ROLLS® = players hove sil hat allo hems to zeol the dice ‘ets elrcumstances, For exaipls Thrower asthe Pi Sebichdbee nn ollie agi io a pase A conchmayase any number of player revollsin the same turtiand @ single player may use skillany number of times in thesatie mitch, However. as noted above. single diseroll maynothersolled morethan once. Fer ope Sl dow deerenll sda above, while others allow a player to cary out special ‘Action fll description ofeach skis given later. Youll speed to refer tothe rules for skills quite alot during you fie Hollie | fused affects ie resus rolled with the Block dice, as explained in the Blocking rules coe A player thar has the Catch Salis allowed tore-roll the dice ifthey fll o each che ball Ifyou ace using the Extra Rules that appear later on in shis rulebook, then the Catch sil also allows the player 10 re-oll ‘the dice they drop e handvotf or fll to make an interception, [A player with the Dodge skills allowed to reroll the Dif they fil t0 dodge our ofan ‘opposing player's tackle zone. However the player may only ce-roll one failed Dedge rll ‘perturn. Sof the player kept on moving and filled second Dodge rll, they could not use the sill again. The Dodge skill also, ‘fused, affects the results rolled withthe Block dice (see the rues fr Blocks) player with the Pass sls allowed rore roll the De if they miss a pass Aplayer withthe Sure Hands skills allowed to r-roll he Dé if they fil to pick ‘up the ball In addition ifyou are using the ‘Bare Rules fan opposing playechas the ‘wip Bll ll they may nor use gainsea player who has Sore Hands, ‘Many players have sills uch s Catch, Pass ete. Unless stated otherwige in the skills deseriprion, you never have ro ‘use skill just because the player hus i, 2nd you can choose 01s a skill that affects dice roll after rolling the dice. Por ‘example,you could sty you were going to use the Catch skill either before or after making a Catch 10lL ‘Some skills are also wsed in your opponent's tum. Tn cis ‘ase you may choose o use the skill fteran opposing player ‘carries out an Action or moves 4 square. Fboth coaches want so use asker affoct the same Action or move, then the ‘coach whose turns taking place must ise thetr skill it. Note that you cant go beck in time and use sell orzo. roll4o affect an earlier Action. For example, ifa player was blteing you couldn't have him throw a block, move acouple of squares, and then say, "Actually thnk 1 use my Pro sil trl hat Bock" ~ dhe sll or re-toll mustbe used direcly before orafter the event irwill affect cr not at ll “WINNING THE MATCH lod Bowl is splitnto ae halves of seen sure each — ‘eight turns per coach, per half. Each coach is responsible for keeping sack of how many tne thei team has uses, and {nut move the marker one spice along the treccprovided on ‘their Dugout at the'start of each of their turns, as explained carer Pay stops when both coaches have had eight ums ‘ch, giving the player the chance of much neede rest Gil fore eg oes acon one Team Rez wack Pay restarts with another kickoff ache srt ofthe econ hale “he eam withthe most touchdowns at she end the ast in ft cacond hal thé winner Ifthe ed at theend of the second hlf.tis declared a dra unex both coaches gre to go into sien deth overtime: Flip the lsc claps WE lactones pho ie ltole and then play a third series of eight tums per team, Any re- rol sil reraining atthe end ofthe second Fal inluding resol ered from Kickoff vent inducements or Special lay cas fs ia rules ani pede anv maybe used in overtime, but eas do Hot eve newt tlbcaicoraf ill they amally eels satel 4 new hl The fie tesa oscore wine the natch. either team scores then the march decided by fal shootout, cach coach lea 6, highest score wing r-rel ie Each societal lls oo Res ‘SCORING TOUCHDOWNS IN YOUR TURN ‘Ateam scores. touchdown during their urn when one of their players is standing inthe opposing team's End Zone Svbile holding the ball atthe end of eny of your players! Actions, As soon as cis bappens, lay stops, rhe crowd cheers {and whistles, and cheeclesders dance shout waving pom ‘poms. The couch ofthe scoring team has our permission ‘oleapabout and cheer bi too, while moving cheir Score counter one space along the Scare track, ‘Any player may enter ether End Zone at any ime, even ifn0t carying the bal. Ifthe ball ichrown to them and they eateh ‘tocthey aé able to pick up the ball while in their opponents End Zone the player scores a touchdown, Notejhioweve, that in order to score # touchdown the playet mustend their ‘Action sanding in the End Zanesifth player filed 0 make 4 Dodge roll for example, and ths Was Knocked Down in the [End Zone then they would noracoe sfouchdown If player {from the moving team entéfs (or as already in) the apposing teams End Zone and basor obtains the ball, then they may ‘ot voluntarily eave the End Zone for any reason ding the same Action nor may they hand-off o passthe ball - they are {aro intent on woring the touchdown deel’ = = ~ SCORING IN YOUR OPPONENT'S TURN. Insome rare cass, your eam will cote «touchdown in yout opponents turn For example player a ould be pushed into the End Zone by a black if one of ¥o ployer is holding the bul inthe opposing teums End Zane. any point during your opponent's rarn then your eam scofes. 2 ouchdown mined mist move thee Tis onespece along he Turn tac represent he ext piyatipend oe . RESTARTING THE MATCH © icra tuchdonm bn ben se andar HE second half pays restated an the match estas the lcioff however each ech should olla Dé KO! player on their team, Ona roll of 4, 5 or 6, the fe enguph o return o pay on any other rest. stayin the KO bosin the Dogo Both coaches may then set up any fit id the nao ta and Whe yg a touchdow th scoeg SBE bays ee ‘the start of the second half, che kicking teammis the one thar” did not kick off at the start of the first half. % 2 ‘nthe rate event thar one team as no players 30 s@¥ upafer OW rolls boc eam’ Turn markers te moved forward along the turn tac te spaces and ifone team could Beld acleastone player ten that eam isawardedaouchdows his akes the umber of turn eight ormore for both team then the half ends. f there re ul utns leftin the en continue playing as fa deve bas ust ended clea the pitch and ol for KOplayers) CONCEDING THE MATCH = 2 You may choose to concede a match a the start of one of your cow rum, before moving the Turn marker losgthe tick, = ‘STOP! You have read all ofthe rules that you need to know in order to play a game of Blood Bow! using the Ihave a game or two before you goon tothe following Extra Rules section ‘ofthe following extra rules are optional This means that bath coaches must agree which (ifany) they are going rouse before the match starts, However, they areal highly recommended and youll find that using them provides an ‘even more exciting snd interesting game without slowing down the mayhem and destruction much. Give em a try! The Extra Rules section includes rules that make reference taother elements of Blood Bowl, which will be explored fully in mare supplements bu that ate provided here for completeness, Future supplements will describe new eas and Star Players, and the skills associaed with thers. Detailed les for Blood Boul lesgues willbe provided, as will rules for Cheerleaders, Coaching Staff end even Secret Weapons carried by the least, er... scrupulous of players. CREATING A BLOOD BOWL TEAM pre fom she tesmsin hirlabooe ther ar pleny of others playing inleaguesall over the known world. There ae many other Human and Ore reams for example which you ‘can represent using the plastic model provided inthe game. So you can get started with your very own Blood Bow! team -sraight away, this section presents basic rules for Human and Ore teams You esi either use the plastic playing pieces provided with the game ro represent che playersin your team, or collet the miniatures availble separately, Humax Trams qqy TITLE cost 026 Linemen 0/00 oy Catchers 50000 01 Throwers 70,000 4 livers 90,00 Oo Ogre 140000 ia 8 Recoll counters: so;000 gold pieces each Orc Teams Quy TITLE 26 Linemen 59000 e+ Goblins 40000 02 Throwers 79000 e+ Black Ore cost “To createa team roster, simply note down the playing characteristics of the ream for both players to see while playing (Le, you cannot hide your team’s reser from your opponent). On page 3 is 2 Blood Bow team roster that coaches eth photocopy for personal use to tack their team, BUYING PLAYERS In order w create your tum, you have a treasury of 1,000,000 gold pieces. This represents the cash you have managed to rise from sponsors or by other, more underhanded means to bite the players for your tear. The fist step in actually creating the team isto study the team lists and decide which you want to use, All ofthe players in your teem must be from the seme team list. So, for example, an Orc team may not {include Human players because these players come from a dierent tear ist, Having decided on which team list you will us, you must snow hie the players fr your team, Each ofthe players in ‘your team will costa number of gold pieces, ss indicated on the lists" The ream list also indicates the maximum number ‘ofeach typeof player you are allowed to take for your team. For eszmple,a Human teem may not have more than two “Throwers. In addition, your team must havea least rx players and may not have more than 16, Within thesé restrictions you say have any number and type of payer, just so long as you hhave the gold 0 hire them. SKILIS None Catch, Dodge Pass Sure Hands Block ‘Bone-head, Lonet, Mighty Blow,Thick skull, Throw Teer-mate SKILLS None Dodge, Right Stuf, Stunty Pass, Sure Hands Blockers livers ‘soll None Block ‘Abways Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Teamn-mate 8000 80000, 1 Toit a eee Pacman! TEAM RE-ROLLS AND FAN FACTOR ‘When youcreate team, you do nt get any team roll or Fan Factor for free ~ you have to pay for them from your treasury Each reroll costs the numberof gold pieces shown nthe team list forthe team tat you have chose, and allows You reroll one dice rol per hal se page 20) Fyoure played any gunes using the core rules, you will hnow just how important team reolle ae, and is a good idato ake at least ono two for your eam Your teum's Fan Factor represents how popular the reams, and can have important effects onthe results you rol on the ‘Kickcof table, All teams tart with a Fan Factorofo, When {You create your team, you may purchase up to nine additional Fan Enero for 10,000 gold pieces exch. Each point of Fan “Factor your team has ads 10,900 to the team’s value STAR PLAYERS Inaddition tothe normal players shown on the team lists, ‘you are allowed to hire special Star Payers for your team, ‘Star Payers ate the heroes ofthe Blood Bowl arena,the most ‘resourceful and talented players ina team. Ech Star Player ‘has their own set of special skills and each isan individual, ‘standing out from the rest ofthe repular teem. Larger reams like to include aedst one or two ofthese valuable players: famous teams such asthe Reiklond Reevers or the Gouzed Eye may have veal Star Payers insheteaaEnsuring their ued success and domination oftheirle sili il ally rena ed Cat Ober ‘willork Human teams, forexample, You may only ‘bo StanPlig for your team iftessonechey wil play or. Ofcouise Bayi also need enough gold pieces in the treasury to pa the Exon fee required ro getthe Sar Playerto join your teu! ir ea eRe Wi geeble Sees fosters ne cane Ss Pe, Fe te age a actogrwn “There are four Star Player cards included in the game box. ‘Fach card contains an illustration ofthe player and the following information OORE 430,000 Goin Pisces BLOCK, LONER, MIGHTY BLOW. ‘TWIOK SiULL, THROW TEAM-MATE Name: The Star Peyer's name, ‘Race: The Star Payers race. Cost: The costto hire the Sar Player. Characteristics: The Star Player characevistis, which are diffrent from those ofa normal player ofthe samerace. Skills; Any sills the Star Player may have “Teams: The races ofthe reams that the Sear Player willing, te play for, Most Blood Bow teams have awell deserved reputation for, erm, bending the rules ofthe game in thet favour In fact there only appears to be one team that follows all ofthe rules, all ofthe time ~ the much maligned Bright Crusaders ~ and most commentators ae prety sure thet even they will ‘wise up soon end learn to play ditty! This important aspect ‘of Blood Bowl can be incorporated into the game with the Special Play cards, There ae two decks of eatds included Inthe boxed gime~ the Random Events and Miscellaneous ‘Mayhem decks with more being available separately ‘Atthe start of the game, the decks should ba shuffled and placed beside the game board, Flip the coin, the winning oath rolls dice to se how many Special Play cards they aay take 10 use during the match, Dé Number of Special Play cards in use 25 2 ‘ 3 ‘The other coach then rolls onthe table as well and takes that many Special Play cards. Nete chat the coaches tell separately cards they receive = they may get a smumber oF cards each, Iris up to exch coach to decide which deck or combination of decks they draw their Special Play cards ftom. Tha only restriction is thar each coach may never take more than ‘one Magic Item card if this extra deck, which is available separate ‘Special Play cérds are kept Secret from the opposing coach, ‘until they are played, Each card includes 2 full description ‘of when itcan be used and whoteffceit has on the game ‘Where a card refers to Inducements, this is relevant only when these optional League rules are in use Coaches nhs ae engaging abiood Bowl aquest Sp Alga spend her eats god wo ances eg ea pe ey ard cpl inthe epee ee eagles, THE KICK-OFF TABLE All kinds of things can happen dirng a Blood Bow marek 4 team may make an inspired ply. or raucous fans might throwa large heavy object (sich a a rock, oF another fn! at cone of the opposing teams players, or even invade the pitch! ‘The Kick-off table opposite i used to recreate these unforeseen but firly common events, After both reams have setup, follow this sequence inthe order below: 4, Blace the ball onthe pitch Scatter ball determine where the ball is about to land 3, Rollon the Kick-off table 4: Resolve the Kick-off able resule 5. Bounce/catchjor ouchback the ball ‘SELECTING A RANDOM PLAYER ‘Many ofthe results on the Kiko table require thara coach select random player, To select one or more players at random, simply rll the special Dis included with the game ~ the result equates to the number assigned tothe playeran the ‘TEAM RE-ROLLS AND THE KICK-OFF TABLE ‘You may not re-ol the result on the Kick-off eal with a team retol. In addition, subsequent rolls from Kick-off events such asthe Ds roll for Brilliant Coaching or Ds for [Riot may not be re-olled. A team re-rll mey not be used for any Catch rll when che ball lands, however, players may use a relevant skill, for example, Catch, to re-oll the Catch rol. ‘THE FANS {A large number of spectators attend every game of Blood. ‘Bowl some to support one team, some fo support another. ‘Others just come to enjoy the spectacle. The number supporting one team compared tothe other can have a big cfiect on the outcome ofthe game, To determine how many fans turn up to support your team, roll 2D6 and aid your Fan Factor to the taal. Then multiply the score by 2.0000 find the numberof fans that have tured up ro support your team Forexainple,the Lowdown Rats have aFan Faciorofs. Roll 216 ta see how many fans attend. The dice rolls are 2and 6 ‘ada in the Fan Facto of § fora total of 13, which means that 13000 Rats fans have tuned up for the match, The number of fans supporting Your team can easily affect Which eum wins of loses. Their cheers can encourage extraordinary effort from your players ora well aimed rock filled ean of Bloadweiser from «fan can forever remove an ‘opposing str, To represent the effect the fans have on 8 match, each team has 2 Fan Advantage Modif (abbreviated to FAME) shat can affect some of che results on the Kick-off ‘able as well as your winnings in the Postgame section if you ars using the separately published rules for leagues. the roll for the total number of fins means that your team is being supported by an equal number ot fewer fans than the ‘opposition then your FAME for the match is ero, Ifyou have more fans atending the match than your opponent, yout FAME Is-1 forthe match Inthe exceptional ease ther ‘your team has drawn in bwice as many or more opponent, your FAME forthe msich willbe +2 instead than your Germ Rar The fans exact gresome revenge om the referee fr some af the more cubis decisions made ether during this march orn the past. The eplacement referee so ntimidated thar they cane more ly persuaded rolook the other way. Each ream ecelves one ahional Bribe to se during this omc This llows you te aime tognore one call by he referee fora playeriwho has commited foal tobe sent oft or layer armed with aseest syeapan to he bonne fom the match, Roll Dé Onl 6 the Bribe i ffor preventing srnover the player was jected for fouls), buon arollof the Bribe is wasted andthe cal stillstands ach Bribe maybe used once pet natch ‘Riox: ThE trash tlk betiveen two opposing players explodes and rapidly degenerates involving the rest ofthe played fhe teceiving team’s Turn marker ison turn 7 for the half, both teams move their Tam marker Back one space 3s theeferee resets the clock buck to before the fight stared, Ifthe receiving team has not yet taken atura thishalé te referee lets che clock run on during the fight and both teams’ Turn markers are moved forwatd one spice: Orherise, roll s Dé. Ona 1-3, bath teams’ Turn markers are moved forward one space. On 2 4-6, both team's turn markers are moved back one space. BrarscrDernce: The Kicking team's coach may eorganie thet players = nother word hey cn se them upagain into another legal defence. The receiving team must remain in the setup chosen by their coach, Hic Krcx: The halls kicked very high, allowing s player on the receiving ream time to move into the perfect = ‘position to catch it Any one player on the receiving team whois notin am opposing player's tackle zone maybe ‘moved into che sguare where the ball wll Ind no matter whar their MA may be, as long as the squareis uncecupied. (Cuuzenase Ess: Each coach rolls D3 and adds their team FAME (see page 26). The team withthe highest score is Anspixed by helt fans cheering and gets an extra re-roll this half Ifboth teams have the same score, thes both tems getare-roll ‘Cruascinc Wearten: Make a new roll on the Weather table (seepage 28) and apply she new result. Ifthe new =~ ‘Weather roll was Nice result, then a gentle gust of wind makes the ball scatter one extra square ina random dinection before landing, ‘Baittzast Goscsine: Each coach tolls @ D3 and adds their FAME (see page 26). The team withthe highest oti gets aan extra team re-zoll this half thanks to the brilliant instruction provided by the coaching stall In case of tie, both of the teams get a extra team reroll : (Quick Swat! The offence sttt their drive a fraction of a moment before the defence is ready, catchingthe kicking team flat-footed. Allof the players on the receiving team are allowed t9 move one square. This isa free move and tay. he maleintoany aacent emp square inorng ache zones tmay Be used rene the opposing ball te ch THE WEATHER Blood Bowl players are a pretty hardy bunch, soit comes 5 no surprise that games have been played in all eypes of weather conditions, From the ice floes ofthe furthest north the stetiny Southern jungles, arenas open their doors on match days and the combatants go about their business heedless of the-limate. Atthe start of the game, each coach should rll a 16. Add the results together and refer tothe Weather table ro find out what che weather is like for the day ‘aaron Tass aDé Result 2 Sweltering Heat Iss ot and hurd that soe players cplps from heat exhaustion Roll ap each player this he pitch atthe eof deve. On all of she plver collapses and maggot bese up forthe nese Kicleofl | : ‘Very Sui albus day forage of lod Row bul the Blinding sushine causes modifier onal Psing lls Nice: Fetfect Blood Bowl wenther! Pouring Rain: Ising, making the ball slnperyand dificult whol. A-1 modes apple 0 all Csch,Interepe, or Pick up ol Bligaard:Ies coli and moving! Thelceon the pitch mesos hat ny player atempring o ‘ove ah err «quire (ating the optional Going For lee) wil dipandbe Knocked Down on allot ra, while the snow means thar only Quik pases or Shor pessescan be atempced Peery Se ar nae peer eee ILLEGAL PROCEDURE The Ilegal Procedure rule can be used when keeping tmack of turns is absolutely vital or coaches keep forgetting 0 move their Tarn marker along, and using ir certainly focuses peoples’ minds! Illegal procedures included among che Exice Rules, so new or casual coaches should fee compelled to use it. In more formal, competition games, itis however ceniitely appropriate. fa coach forgets to move the marker bofore starting «play ‘with one or mote oftheir players, then the opposing coach {slowed a cal foran ‘illegal procedure’ penalty 2s soon as, they spot the mists. play is considered to be moving pleyer one or more squares standing up a player or rolling the dice during your run. A coach whois called for an illegal procedure must either end thefrturm or immediately lose one re-oll,which will count as the use of tesm terol for the rum ifone has not already been used. Ifthe coach chooses to not end their rum, sand bas nore-olls left then the opposing coach gains are roll Ifa coach forgets to move the Turn marker, bur ectfes| ‘their mistake before the opposing couch spows the exsorythen they cannot e called for an illegal procedure. 1F4 coach ‘alls anillegsl procedure then they must lose 2 retoll mmediaely. If they have no rolls remaining their ‘opponent gains resol TIME LIMIT {In competition games when it vital to keep the event moving slong at fui pace, many people like 10 impose » four rminute time limon each player's turn, Afer four minutes, ‘When plyer takes any Action apart from » lock, they ‘may tty to move one or two extta squares over and above the mumber thar they are normally allowed to move this «alled Going For Iter GEL Larue refers to aplayer’ nomml movement’ do not Jnclide the one oF two GFT squares. Roll 2 D6 forthe player after they have moved each extra square. On aol of, the player tips up and is Knocked Down in che squsre thar they moved to, Roll wasee ifthey were injured (see page'17).On any other ol, the player moves without mishap. Ifthe player is Knocked Down thea. ‘their ceam suffers a curnover end their turn ends immedi A player who is taking a Blitz Action may'go fori! in order to make a block. Rolla Dé for the player after declaring they ‘will make the Hock. On a1, the players Knocked Down as described previously. On any other roll :he player makes the block withowt mishap. 1F the player is Knocked Down, thelr ‘eum suffers tamnover and the team’ turn ends immediately ‘A hand-off is when the ball is stmply handedita enother player, friend or foe, in an adjacent squate! The Hand off Action is added tothe list of Actions such «5 Move; Block, ‘Bie and Pass. A coach may only declare one Hand-Off Action. pet tur. A player may move before performing the hand- off, bur once they attempt to hand-off che bill, heplayer pevfotiing the Hand-off Action may not move any further ave spare MA left. The ball mey not be handed-offin their opponent's turn. Ifthe bell is handed-off and comes to rest without being caught by any member of the: ‘moving team; it causes a tumover, No dice rol is required 10 se¢ ifthe player attempting band-offis successful if automatically hits the targeted player However the player that th bal is handed-off to must roll ro catch the ball (see Catching the Football on page 19) Use these modifiers forthe Catch rll: Catching 2 hand-off. Per opposing tackle zane on the player. ASSISTING A BLOCK ‘After «block has been declared the extra team players of the attacker andthe defender give an assist, This allows two or more attackers to gang up ona single defender, or for one ot smote defenders to aid a companion against a block. These ‘extra players each add +1 10 the Strength ofthe plaver they ae atssting. Assisting s block does nor count asan Action, anda player can assist any number of Blocks per turn. A player is allowed to make an assist even ifthey have moved or talen af Action ‘Stow Montox Reeusy Bobs Lx the Brg prepares fo ssl Matthias Meier uo the ay Both Ist and Matthtas havea rent of 3, which rieans ‘that normally Ii woul only geo rll one Ble dice and would have ote whatever resut he rlled onthe dice. Jig That's absolutely comet, Bobs btn sca Tat geting ‘an ais from Gort Skullhack whi alds-+1 this Strength ‘That means that Yztcounts a having o Strength of 10 _Matthiae’'3, and zi gets fo rll two dice and choose ohh ‘onc he will wse. He rolls @ and “¥, and so only manages to sh Matthias back. Bo And if could ust ump ere, im 1 thnk at we Should point out ote fons that alanugh Krug Peinpear ‘wanted fo gor Lsi an asi swell, he cul becouse he wos sh tices of Rite on Baur De ear ee eee as oa eee shad apparenlly won seven The auacking coach must declare fany of th will give an assist frst, then the defending coach must add defensive assists with players from thei team. In onder 10 make an assist the player: ‘Must be adjacent to the enemy player invelved in the block, and, ‘Must not be in the teckle zone of any other player from the opposing teem, and be standing, and. Must have tackle zones of their own (theve are some things thar may eause a player to lose their tclle zone) ‘The rest of the black only aifecrsthe rwo players directly ‘involved. Any assisting players are not affected. Similarly, only thé skills belonging 1 the ro players directly involved {nthe block may be used on the result. Skills belonging to sisting players cannot be taken advantage of by either side Maubias Meier Rutter von Baum Gort Skullbsele ‘Krug Painspeae ai the Frog Both players equal strength (One player stronger: One player more than twice as strong: ‘One Block dice ‘Two Block dice” ‘Three Block die The cack ofthe stronger playrpicks which Block dic is wed INTERCEPTIONS € FUMBLES ‘When + player throws the all various ings cen go wrong ‘Usually, the ball will be slightly off target or will be dropped by the intended receiver, and these events are handled by the formal ehrowing tues Sometimes, however, the Thrower may completely fumble che throw dropping the ballin chels ‘own square, or the ball may be intercepted by an opposing play before it reachestherrget quate. Both ofthese events arebandled by the additional rles below. INTERCEPTIONS ‘ One player on the opposing teum may atempttointercept thiown ball To be able o make an interception the payer + Mosthave she plasc range ruler pass ovcrat east part of the square the intercepting payers standing in,and Must havea tackle zone and. Mast be loser the Thrower than the Throwers the target plyer/square ofthe pas and. Most be closer othe age laes/suate ofthe pss than ‘he Throwers tothe rrgerplayer/square ofthe pass. ‘Nore thar only one player can attempt an incerception, no matter how many are eligible. See page 6for rules on how to rieasure distance with the range ruler to determine which of the playersis closer. ‘The coach must declare chat one oftheir players will ry ‘to intercept before the Thrower rolls to see ifthey areon target Look up the players Apia on the Agility table = Interception to find the score required to successfully intercept the ball, Rolls Dé and add or suberact any of ©) tft modifiers tha apply tothe Dé roll rol of x before ‘Stow Mamioy REHAt “lays succeeds. I the final modified scores less chan the: ‘equired total, shen the player fuls to intercept che balland’ the pass can carry on as normal Ifthe Dé roll equals or Bea ‘the required roll then the player succeeds in inte catching the ball Slot che bell nto che player’ b 4 ‘that they have caught it A succesful inrerceptiomcases& ‘tumover ahd the moving. AGILITY TABLE - INTERCEPTION Player's AG. rea at DéRoll Required 62 5s 4+ ‘Artempring an Tntereepcion. ‘er opposing tackle zone on the player. a Finlay Somedimer, player who ls empung wo will drop tin their own quate. Thi is moe ayer ha ny opposing players brething down thei neck! To represent this, if the Dé rol fora passis 1 or less before or after modification, then the Thrower has fumbled. and dropped the bell The ball will bounce once from the ‘Thrower’ squae, and the moving team will ulferSwigver © and theit turn ends immediately. Jinn swe yettrn to the match Trok Elfin is about attempt nother ase This ime, however Mahiss Meir sin position fe inaken retin atenit- c Bob The row ols ts Beh as Matias eas to intent the erteeds angsty lof more. However, player making an ‘terception attempt afer a2 maf, which means thal Matthias eld soe of ota cath the ball The dee rlled ond comes supanth st Mattias pcs ofthe ball san itercetiont ned just lise the Rover fons a they ing wld! E Interception Roll Isrencemion. Attempting an interception. Pereniomy tackle zene on the player intercepting the ball - = Fouis : Attacking opponents that have been Knocked Down is stricly against che rules. However, despite the large number ‘of ways in which players can attack one another legally, ‘many resort to the time-honoured tradition of kicking aman when he's down, The referee i supposed to spot and penalize players who use such underhanded racics bur unfortunately ‘when something nasty happens on the pitch the ref are + often looking the other way and miss the foul altogether. No wonder the referee is constantly harangued by the crowd! ‘Normally, players who are Prone or Stunned cannot be attacked. However, when you use this rule, one player per turn isallowed to take a Foul Action, Ths allows the player to ‘move anumber of squares equal their MA and then make a {oulagainst an opposing player who is Prone or Stunned and fn an adjacent square. The coach nominates the vietim, and then makes an Armour ll for them. Other players who are adjacent tothe victim must assist the player making the foul, and each extra plaver adds +x to the Armour roll. Defending player aljecet to the fouler mustals give assists so aplayer that is being fouled. Each defensive asst modifies the Armour ollby 1 per assist. No player from ether side and Star Payers covered by the basic game. Each enty also lists which category the sill belongs to (Le, Strength, Agility, etc) A skills category refers othe separately-publisned Blood Bowl League rules and describes which players an access it when using those rules. Unless otherwise stated in the skills eserption the following rules apply toall sills + All bonuses/modifiers from skills can be combined + Shall may be used an unlimited numberof rimes per © Action, = Some skills refer to pushing a player back in order to work “These skills wil work as long as you rll 3 result of Pushed, Defender Stumbles or Defender Down on the Block dice + Skill use is not mandatory. + You can choose to se ask that affects dice rll after “rolling the dice (eg, Diving Tackle does not need ta be used until after seeing the result of the Dodge col) * Only Extraordinary skills work when a player is Prone ot © ~Syunned, skill may only be taken once per player. may assist foul ifthey are in the tackle one of an opposing pleyer,do not have their acile zones for any resson, orate not standing, Ifthe score beats the vicimis Armour value then they are injured anda roll is madeon the Injury table to sae what has happened to them. THE REFEREE Referees do occasionally spot a player making afoul and send them off the pitch, although this is quitea rare octurrence - bow would you likeo tell a fve-foot wide Black Ore Blocker thar hes our ofthe match?!? ‘Toreflect this ifthe Armour rol and/or Lajury rll is adouble (ie, two 1s or rwo 25,erc) the referee has spotted the foul,and she player taking the Foul Action is sent off tothe dungeon that lies under every Blood Bow pitch. In addition, their ‘team sles a turnover and their rum ends immedistly: 1 the sent-off player was holding the bll, the ball bounces from the square they were standing in when sent off A player who is sent tothe dungeon is locked up and may not play for the rest of the match, even if the referee is subsequently gor bythe crowd as a result of roll onthe Kick-off ble, A coach say not replace a player who has been sent off until after the drive eis SKILL DESCRIPTIONS ALways Muwony CxTaAORODARD The player isalays ravenous hungry —and whats nore, cher eat absolutely anything! Should sheplayerever se she Throw Teammate el olla Dealer he players Snised moving, bu belore the deo thei teammate. On 2 concn wih the tows Ona role they astempe cst the unfortnate om mat! Rol the Dé agen, asesond + meas that hey sucesfly cof the team-mate down, ‘which ils the team-mate without any opportunity fr recovery! Ifthe team-mate had the bl. wil scatter once fiom the teammates square Ihe second rl is 26,the team-mate squirm fre an the Pass Action is automatialy sated a a fambled poss Femble the player wt the Ree Swf sll noma ‘BLOCK COENERALD A player with the Block shill is proficient at knocking ‘opponents down, The Block skill if used affects the results rolled with the Block dice,as explained inthe Blocking rales Lover cexrenanannaned De ee Loners whether itis through inexperience, arogance animal cater ce {ferocity or just plain seupdiey, donot work well with the rest eee a of thes team. Asa result Loner may use ream eos but poe et Ce they have to roll aDé fst inorder todo s0.On arollof. Sees ee dhey may wc the eam roll asnorna. On all the be . vii regu sands withing ero bur thes revollis lott (eased) ‘Bone-veko ¢ExTAADROIARND WiguTy BLow csraeneri) The player shor nored for thelrineligence. Becrose ofthis, Addr to any Armour rollor Injury rll nade by «player you mus ell Dsimmediztely after declzringan Acton for with the Mighty Blow skilwhen an opponent s Kndcked ® the player but before raking the Action. Onaroll fz they “Down by this player duiing.s block. Note thit you only sand rand wyingtoremenbecwhetitistheyFemeant fo modi one of the dice all you dei tne Mighty. beddoing The player cant doanything forthe turn,andthe- Blow to modify the Armeut rl, you may not modify the players team lsesthe declared Action forthe turn. $o,if2_ Injutyfllas well, . Boné-beadplayerdecars a Blitz Action and rolls, then the tam cannor declare another Bitz Action thattur The PASS CPASING) playerloses thet tackle ones and may not Cath, Intercept! A player with the Pas sls allowed oreol he De ifthe or Pass, assis another player ona block or foul,or volunenly throw an inaccurate pass o fumble move unl they manage olla a orberverat the sartofa furure Action or the dive ends Reauty STuPo CExreAoROWNAR?) ey ‘This plyeris without doube one of che dimmest creatizesto. carow taonura | ever take to «Blood Bow pitch (which considering tie1Q” Aplayer who asthe Catch sills lowed to Fol the Dsif af most other players, is ellysaying something). they fail Catch roll Ie aboallows the player ore-llhe D6 this, yoitmust roll Delimmedistly after decetingen Aeron \fthey drop a hand-off or fail to make an interception, forthe player, but befors taking the Action, Ifthere ereane ‘or more players fom the same team standing adjacent tothe Devoe CABILITA Really Stupid players square, and who arent Really Stupid, Aplayer with the Dodge lls adept slipping eray thenadd 42 tothe Dé roll, fom opponents, and is llowed to re oll he D6 if they fll 3 to dodge out of any ofan opposing players ace zones (Ona result of 3, they stand sround eying to emember what — However the player may ony resollone sled Dodge rollin istheyte meant tobe doing, The playercane dg anything per turn, Inaddition the Dodge skill, fused, affects the {forthe turn, andthe players team loses the declared Action resus rolled on the Block dice as explained inthe Blocking fr hat turn (for example fa Really Stipid player declares rules ee page 15) ‘a Mliez Action and fal the Relly Stupid roll then the team cennot declare nother liv Action during that ram). Fenn (GENERAL) Lo “This player isvery skilled ac holding of would-be attackers, The player also loses ther tackle Zones and may noc Catch, ‘Opposing layers may not follow-up blocks made agsinst’ Intercept or Pass the ball asistenotherplaverona Block this player even ifthe FendplayerisKnockes Down. The or oul, or voluntarily move until they manage to roll jopporing plyer may stl continue moving afer blockingif succesful erult fora Really Stupid roll atthe stareof tice they had declared a Bitz Acton, Acton othe drive ens. JUMP UP cai Acoenesrin CExrzAoROMART) = ‘player th his lis bl to quickly ger beckinwoche fhe player suffers a Cesulyresucon he Inury bl, ene the yet declaerany Asn ctherhan Black shenvollas.On self the payer isp inthe Acton they maysand up frre without peyngthe thre.” Dad Injured Mayers bores nomal Ona rahe payee square oftovemen, The playernay ao declares lock ileal he injury fea shor pre of ie oe Action while Proneshichequresan Agi coll with aa organise’ themself ands placed inthe Reserves mdi see fheycancomplee the Asion Acts Regeneration roll may not be reeled tlle the player an end upfor fice and block en adcentopponen filled elma the Block Action ‘vase adhe player may notstnd up Fi STUFF CEXTRADRDINARYD ‘Aplayer with the Right Stuff skill can be thrown by another player from their team who has the Throw Team-mate sl “see the Throw Team-mate sill entry for derail of how the ‘player is thrown, When 2 player with this skill i thrown or fumbled and ends up in an unoccupied square, they must make Landing oll unless they landed on another player during the throw. A Landing roll isan Agilieyrolbwith a ‘modifier for exch opposing player's tackle zone onthe squate they land in. 1Fthey pass the rol, they land on thet feet IF ‘the Landing rol is filed or they landed on another player ducing the throw they ate Placed Prone and must pessan ‘Armour roll to avoid injury, Ifthe player isnot injured during the landing, they may take an Acton lter this turn ifthey hhave not ready done so. fuled Landing rol o landing inthe crowd does not cause turnover, unless they were holding the bal SPRINT (AGILITY? “The playermay atemptw move up ro three extra squares rather than the normal rw squares when Going For It! (see eg: 29), Their coach mist still xoll to seo the player is ‘Knocked Down in each extra square they enter. ‘Srunry cExrmoRDWUARY Z “he players so small thai dhy ate very dificult ack 5 Wen you make a Dodge rol fors paver wich sil, {ignore ny modifiers for nein tckle zones onthe sate they ae moving wtunless they dbo have the Stee. = © feapon skilln which case they are too busy using co}. take advantage of he sz) Usiorrunaely, Sunt players Serial otro the balllny Great distance so thetedsan A eaiona-« mosiier wen they ake Pass. nally when +t smakingsn Injury roll against Stuncy playe,a result of 7 (afiet modifiers) is counted ss Knocked Out, and s result of 9 (alter modifiers) 's counted as Badly Hurt~they are put in the Dead & Injured box and miss the rest ofthe match, but you do not make « Casualty rll for chem SURE FEET CAoILIT. ‘The player nay re-tll the D6if Knocked Down when trying fe Go For It (see page 29) ‘SURE HANDS (GENERAL A player with the Sure Hands skills allowed to e-ell she Dé if they fail to pickup the ball THICK SKULL (STRENOTHO Tis payer treats roll of 8 on the Injury ble, after any ‘modifiers have been applied, asa Stunned result rather than 2 KOVd result This skill may be used even ifthe players Prone or Stunned ‘THROW. TEAN-MATE CEXTRADRDINARYD ‘Applayer with this skill has the ability to throwa player from the same team instead of the ball. This includes the ball af the player thrown already has it The throwing player must | end the'movement of theit ass Action sanding next to che intended team-mate tobe thrown, who must Bave the Right Snuff shill and be standing. The pass is worked cutexsetly the seme as ithe player with Throw Team-mate was passing ball, excepethe player mast subtract-2 from the Dé rol when they pass the player: fumbles ae not automatically tamovers and Long Pass or Long Bomb range passes are nor possible. In addition, accurate pastes are treated instead as inaccurate passes thus scattering the thrown player three times as ‘layers ae heavier snd harder to pss than a ball ‘The thrown playercannot be intercepted. A fumbled ream- ‘mate will land inthe square they originally cccupied. the thrown player scatets off the pitch, they are beaten up by the ‘rovid in the same manner asa player whe has been pushed off the piteh, Ifthe final square rhey scarter into s occupied. ‘by another player, reat the player landed an as Knocked Down and toll for Armour (even ifthe player is already Prone brSminned),and then the player being thrown will seater fonmore square 1f the thrown player would land on another player, continte™ to scatter the thrown player until they end up in an empry. square or off the pitch (Le,they cannot land on more than one player), See the Right Stull entry 10 se ifthe player lands on their feet or head-down in a crumpled heap! jee long, long ago. on en ancient batlefeld. The clash ofarms ended in grim bloodbath, and both sides slumped beneath the circling vultures on the reeking, gore soaked butlfild, Ackle Madame Vieiory remaining firmly ‘ut of reach of everybody. Mutual exhaustion led toa truce bing called whereupon the leaders ofboth sides arempted toparley As the leaders argued, the ordinary eroops fll where they stood, thankful for any respite from che slaughter. Mung the lender ofa small Orcish band, was seting with his frst sergeant, indulging in hs favourite sport of bogey licking. “Having won this absorbing competition with = deft over: under move, Mungle waved his scrawny companion away. The (Ore leant back, wondering when this parley nonsense would beover so he could get back tothe fn of wholesale slaughter He gazed out over the battlefield, grinning with fond recollection athe piles of Dwarfcorpses. Their lest stand had ‘taken place ins bow shaped depression. Atthe southern end ‘of this stood astrange silver dome, undoubtedly another of the many ancient constructions left ffom a previous, more peaceful time, Iewas against this dome that Mungk now rested his hea. Bored with simply sucking his reath and motivated by 2 thunderous rumbling in his belly, she Ore begun serabbling inthe sodden earth in the hope of finding 3 juicy earthworm fortwo on which to snack. It was then his bettle-blunted claws hhc something hard and smooth. He pulled, bur to.no avail. He scrabbled: nothing happened. Then he pushed. Something swentin, something els clicked, and finally a third something, Tet out an altuighty hiss. This thd something was the side of the ancient building, which slid upwards to let stale dry air pout from the datk intevior ‘Mungk, who would have been in serious trouble withthe ‘washerwoman hed he been wearing any form of underwear, gazed gogele-eyed into the gltcring hall now revealed inside the dome, Strange armour adozned the wallspecular sostics lined the floor and a itscentee,om a great bejewelled ‘pedestal sat an enormous book. After the patleying lenders ofthe rwo greet armies had been informed of the Or's peculis discovery they adjourned ‘their so-far-fruitless meeting in favour of dls new mystery ‘Since none of the generals could acualy read, however, 9% they were unable to establish much beyond the fact that «the building was obviously an ancient temple. Messengers “© were dispatched with utmost speed in an effor ro find some Lbxerare being who could reveal the seerets the dome held. -Eventully«half-blind Dwarf was led up and introduced at sn enpert in all languages, botl-current and azcane, The book thrustbefore his warty nose, the Dveaf sat crosslegged on the flcar and began poring through is forgotten secrets “Three days passed, during which time the Dwarf hardly moved from his chosen spot. Atlas he wa ready co make his report. A podium was hastily ereced before the silver temple, and the stunted fellow hoisted up onto tw deliver his findings tothe assembled multitude, "This book wheezed the ancient seer, blinking his heavy- led eyes afew times, “appeers tbe the ligous tect ofa group of warviogs wha came fom and called Arorie. The boos dedsated to the lst god Null, The head press ofthe various ses of this deity now as coals ed their bands of wares into great temas alloted ty exterminate ec ther The ebject was no however, violence simply for violence’ sake. No! was in tral of, get rill significance” ‘There was a subdued mutmur from the crowd as they - attempted to absorb cis outlandish concept. The Dwarf ‘continued, "A pig Mader ws inflated and carried or thyown fom ne end ofthe arena tothe ther, in an effort, erm, score. Carrying the bladder overan opponents end line gave a eta muniberof thingecaled points The bla ime Ath nth set thle emased the moat points ws dere the veo: Apparent you dit evn het manmall your oponets slicugh te couches em eve enurge ths practice. Frthermor he nk ho stots that Sid terre el ty lar rom adie coud Bon the eof ate at on time* Se ne, Sirona en Seer ene eae +, Atthischere was a grea del of shufling inthe goblinoid * anes as they removed theie footwear ina desperate arempt to find out jas wher the number ‘leven! wos. Typically, his Aegenersted into brewing after a Goblin discovered what + © great joke it was to keep his boots on and stamp on all his mates’ bare feet with bi hobials. Ignoring the infrequent 4% Showisofpain, che Dwarfesnsinued. . this des not mean shat there wera eleven memberi of se, cor tec, asthey wert aio known, Warriors could o off and come om at will, 5 lags the sacred mumber was nt exceeded: One oul also hit am cpp tay ime, slogan dd mt wie a weapon! Nfl sad that oe’ bed was ones weapon and, although fe allewed armour all weapons were frbicen from the arena. I is al writen tha he area for this confict was rectangular field st within a huge bowl” Alleyes tamed so regerd the shape ofthe bardefield in which they had gathered, where large squadrons of over-scffed valeures were making feeble ateemprsto ger alchorne zgain. . sem fo ne” continued the Dwarfin aloud voice ro regtin their attention, “that Nufle has sen ow dilemma ands trying to rslue tT suggest hat tenn cept forward rom each se, and ‘that our diferences be resclved in this fishion” ‘A murmur of extent rippled through the crowd; soon rising toa roar of agreement excep, that is fo the comer in which . the Goblins were standing, since tiey were all sil exploring the intriguing new possibilities of foot-stomping! ‘Ando it was thatthe first game of Nuflle Amoricsl Football, 2s it soon became known, took place. pig’ bladder was inflated, much tothe pigs consternation we mast add Armour was taken from the temple, and placed on chosen warriors from either sie. The teams lined up, a shaman ‘umpire’ dressed in fresh debra skin forthe occasion, blewa whistle and the game was away “There was:ne proper pitch, no lines and very fewrulesyand to this day no-one is quite sure who actually won. Theve was a suitably large amount of carnage, however, and everyone agreed thet they had relly enjoyed themselves. The batle Seen cr nd the Di ert eer pe eee eee! ern er ee een poe a: svas forgotten and the varios sides dispersed to carey the ‘exciting news o their homelands, where every tribe quickly smashed to feld steam, 1 was while those who remained swept up the mess that they discovered a stenge ateen surface just underthe bloody mud ofthe butdefeld a ssrface engraved with ‘peculiar symbols and lines-The field was scrubbed clean. “The workers wors hushed wane ofthe ignsScance of theie find. Atlas the sacred Gridiron spoken on he book was revealed. The Dust eer, who had adopréd the name of Sacred Commissioner Roze-El afera pres of high sanding sentioned in the book offered prayer Nafle and ‘began to organise the is seer meeting. His mind buried ‘with plane forche far, plans thor would culminate in he soughest sects mecting ina physi offering 6 the great aod the Blood Bor! Enny Yeans : ‘During his time as Sacred Commissioner, Roze-El made feat strides in recreating Nuff origina tes. Tn the datker secesnes of the temple ples of sematkably well preserved pampbhletsand seols were found, giving further details of theancient game's rituals, A team of seers and seribes was set so worletanslting and vertsnslating these, wn a ofknowledge was assembled. These quickly helped clarify the rules of the game. Soon, games were being played within. setsime nits and on propedly mated pitches, By the time of Rovetls death tthe grand old age of 196 there were sixteg cams competing in a season which culminated in she slorious excesses of the Blood Bow! nal. “There were incl some problems, as teams developed their > own unigue rules of play, and a match Between the Duet Gants and che Reiland Reavers inthe year2go almost started a full-scale war when neither side could decide whose” rules touse- Eventually though, NAF resolved she ution, set of ues fr everyone o use was published in 2408, The acval of Bloodwetser Bee 5 sponsors ofthe Blood Bow! cupin 246: was che final transformation which made the competition into what itis today Rote-El wes succeeded by his acolyee nd apprentice Dyimm Thorp and then by dhe infamous Jonge Hellbound. Hellhound s known for many things bur his mostiamportant {nnavation come when he realised thar he could sel far more uckets for games than he could eve hope o pack specatois into any stdium. And so he contacted the vatious Guilds -Maicsssking chem to find» way to eansmit an mage ofthe small overthe continent ‘The result as the invention ofa device, named after the (Campaign for Real Arcanery —the Cainra A bound spritin boris allowed to look out in one direction only, tthe ‘Blood Bow field, and what he save could then be transmitied bby téams of magicians using the spell Cabalvsion, ‘Anyone could buy licence toave these thoughts ttansmited nro sheirown minds. The dea was huge sucess When Helhound sold the franchise o Channel for the prscely sum of rg gold pieces ses jun the beginning: Rival gus setup counters. The Necomancers Broadeuting Cirle coversge began with Blood Bowl X but their ansinissons ae generally thought be dead boring “The Crystal al Service as been more sucessful Most secon honter the Aivociaton of Breadeasting Conjrers sion the fanchite hen eyes renewed forthe shineth time sn 24 incidentally, the sum has sen toastaggeving:2 Pics sold pieces ga Age-Unknown Height: 7ftzzin “Weight: 3901s Postion: Blocker, team captain ‘Tue Course oF Tue Nar By the lare'Sos, the original sacred ste discovered by Mungk ‘as ch ultimate shrine forall followers of Blood Bowl The [NAF moved its headquarters to prestigious new complex next othe site, and two yeas are built the Blood Bowl ‘Museum and Hall of Fame nearby. This ramarlable building sas a permanent exhibition detailing the history ofthe geme and the careers of many of ts most brilliant pas players. ‘The NAF league was carefully organised and run. There were 20 Blood Bow! teams, divided into divisions of ive reams each tnd ll competing forthe Blood Rowl championship. The two conferences were supported by « huge array of lesser teems ‘fromall nations and races, with their own natioral and local leagues, inter guild championships and so on, From his office at the NAF headquarters, the NAF commissioner Nik Three: horn governed every aspect ofthe game, from the rops of the highest mountains vo deep Below the surface ofthe world ' THORG ‘THE BALLISTA’ (Career Totals 42 passing ouchoins. 43 risking touchdowns, 512 il/srcus injuries inficted “Avwarde 46 MostVsuabl Payer Awards, Stvices to Orgon Transplants Medal 2479249 Ansiviolence Watchdog CConimitee Worst Tackle ofthe Year 2479, 2480, 248524862491. NEC Player ofthe Year 2485, Chaos Cp Winners Meal 2474, 2487 Spike! Magazine Sta Payer Rating 685 points For all theirbizarre magie and weird rites, she Chaos All-Stars are very popular with the Blood Bow-watching public This popularity is due, a leacrin pare, ro the success oftheir hulllike Ogre Blocker, Morg'N’ Thorg: Morg,ot'The Bllista as tongue-tied commentators have nicknamed him, isa huge, lumbering juggernaut of a player. With his half shaven head and grim, tusk visage he looks very frightening, hut off the field he’ as gentle asa lamb and sgzeathit with children. Asa result of his anard-winning series of road safety adverts aceidenes have been curby more than a quarter, and he's sold more sof toilet paper than anyone in history! ‘On the Blood Bowl eld, hough, Morgis the accident; t last he always eaves the objects of his tackles looking like they've been in a road smash! His play tacles ae effective in ther simplicity ether he bludgeons his way vbrough the ‘opposition and scores, mpling everyone in his way; or he gives the ball to one of his Goblin team-mates and throws them into the End Zone to scare! ‘Club historians sil arent quite sure where Morg came ftom: legend has always had itthat he simply walked into a ‘practice session one day and signed himself up. Wherever he came from he was a natural Chaos All Stars player being ‘both calculating and cruel, and blessed wich a brutallocking exterior He’ always been very shy of revealing deuils of bis personal history to sports reporters and has been known 10 demonstrate his shyness ro the more iritating of them, Incidentally, Morg isthe only playerin the history ofthe game tobe elected to the Hall of Fame befovehe has retired from the game, ‘And chen disaster struck! The 8689 season was incredibly successful, and huge amounts of cash poured into NAF headquarters. Unfortunately, the temptation proved just 100 much for Nik Three-hom. While the 2489 Blood Bowl fnal between the Darkside Cowboys and the Retkland Reavers was taking place, Nk, the entire NAF treasury and most ofthe Darkside Cowboys cheerleader squad vanished and ‘were never seen again! What became of Nikk no-one knows, slehough ramours persist ofa secret mountain fortress and of the outrageous and perverted goings.on there “The NAF mesnwhile, was thrown into turmoil For the remainder of 2489 it wns run by a rapid succession of corupe or plain incompetent officals, who only succeeded in making spatters worse. The statt ofthe 89-90 season was a fiasco, and before the year was out the entire NAF organisation wat declired bankruprend went into receivership. Chaos € Conrusion Following the collapse of the NAF, Blood Bowl teams were thrown back on their own resources, Unfoetuately, mast teams were run by coaches not noted for their nancial sbiliy and so noc surprisingly many rapidly went bankrupr sind had to be disbanded. Almost half ofthe teamisin the old NEC and AFC conferences went under, including such famous names as the Asgard Ravens (who were forced to take up ruding and pillaging to supplement theit income, nd were wiped out st the Batl of Slamford Bridge) the Albion ‘Wanderers (who gave up Blood Bowl and setup their own, version ofthe game that involved kicking the Fall instead of carrying it) the Bright Crusaders who were so honest that they allowed accountants f look at their books and were promptly shut down), Nurgle's Rotter (who stmply fll part) and the Lustia Croukers (who croaked!) Almastallof the ather teams were forced to sell their stadiums and take tothe open oad, travelling from town t0 town and playing matches against any opponent, any place, sny time, and for any money they could ge! Ar the end of what had been the regular season, nearly all ofthe surviving teams were stil strapped for cath, so rather than rest up over the summer they simply kept on playing throughout the rst ofthe year ‘Meanwhile, the Cabslvision networks were desperate 10 increate the falling ratings figures forthe game. For the frst ‘ime inthe history ofthe game there had been no Blood Bow! championship, and without the excitement of semifinals. g and lage championships, Cabaluision viewing figures wee well down on what they had been before. In order ry 0, ‘overcome this rend the Necromancers Broudessting Cirle joined forces with Orcidas and hosted the first Chaos Cup (Open Tournament. ‘Tue Open Tournaments sits name implies, the Chaos Cup Open watopen to all teams. The first rhree weeks of the rounansent were ah 1d confusing offer called the play-ofs. During th play-offs, it was up to the teams taking part in the tournament to arrange matches for themselves, there was nd regula schedule as such. A team could play any number of matches. {inthis period, ageinst any opponent (although they could play the szme opponent more than once). Teams scored points for winning matches, and at the end of the play-off period, the four teams wih the most poiits went through (6. the semifinals. anarchic “The winners ofthe semi-final matches went through w the Grand Final for the Chao Cup raphy and, more importanely a huge money cash prize, The event proved a huge success “The play-off, which hed been otganised because nelthet Oreidas of NBC could be sure which teams wobld rermop and so couldn organise regular schedule éven if they ad wanted to proved surprisingly popula. The wild and wooly play-off period generated a huge number of games and am. * enormous amountof excitement. NBCs viewing figures ‘went through the eofand the audlence forthe final between, the Marauders who hed shortened shetr name from the. Middenheim Marauders after they were foreedto sell iit stadiui and che Dwarf Giants rivalled that the’S3 Blood Bowl Championship. Having enviously watched the sucéess of the Chaos Gu (Open, the Association of Broadeasting Conjurers joined forces with Bloodweiser to host the 9x Blood Bowl championships using the new open’ format. The Blood Bowl Open proved to be every bit as popular as tHe Chaos Cup Open, and soon networks and sponsors were falling ‘over themselves to setup thei ov open tournaments Four iournaments quickly established themselves as the ‘most important and eagerly anticipated Blood Bowl events ofthe yearjand were soon being refereed 10s the Major ‘Tournaments or simply the Majors. P Tae BucMaN’s BoOX OF RECORDS wih Sonera rn ‘STAR PLAYER PROFILE: GRIFF OBERWALD Height: 6ft4in Weight r68 Ibs Position: Blitz feam captain Career Totals: 65 catching touchdowns, 96 rushing touchdowns, 69 kills serious injuries inflicted, interceptions Avvards:9 Most Valuable Player Awards, Bloodweiser Rest Newcomer Medal 2484. AFC Player ofthe Year 2487. Blood Bowl Winners Medal 2485,2487,2491 Spike! Magazine Star Player Rating: 453 points Iisnt often chat head coach of the Reikland Reavers, Harry Zwimines has «nice word to say about any other human ‘being, uritis recorded that when he first saw the young Griff Obervald play, be acually declared, ~2at boy isalmast shove auerage” Such immense praise from the tight lipped coach ws only the retina grese many compliments paid so the young superstar fiom Steissen, who has since been called, "Grif the godlike!" (Spike! magazine), "Phew! What scorer!” (Middenhsim Mirror) and "The greatest single gift a our profession since Morg’N: Thorg first bit a Goblin’ ead offi the Chaos Cup” (Underraker’s Cazete), ‘The young Oberwald cime othe attention of Reavers fans in his first gm forthe team atthe end of 2483, in which his ferocious tackle play gtenered him three eats, nose ands twosmetch suspension, Undstnte by this minor sc back, Griff gained « permanent place in the Reavers frst team, where he baled his way through the lines alongside his bal ‘pus and team captain Orla Sturmdrang’A quite remarkable second season forthe Reavers exmed him aprectous Best Newcomer medal, and culminstedin his soning the winning touchdown against the Daisice Cowboys in the fllseale ‘out shat as Blood Bow XXV. eee ‘Obetolas qualities are tose ei ah ath He's tall,superfitand strong, with a grace and co-ordination lesre mo I recognisable across mutky lod Bowl eld bythe spatering of a g figure and is no surprise the ies go wild when he has the ballin is ted captain a the start ofthe 87 sezson and immediately made his mark on the ream, driving them ex with startling rests Reiland finished the yeur es Blood Bowl champions yet again, and Oberwald ws ‘ofthe Year Since then Griff hss gone from strength t strength, and is now one ofthe most respected following the collapse of 88. It is very rare fora flood Bore! and organised game that wy rus by the NAF unl $8, Now Blood Bowl teams travel freely round the world, ving fom venue to venue to play games. Ina wy, Blood “Boy teané are sow much more like a uavelling company efectos. ora meicenary regent (or acomibintin ofthe twa) than the Blood Bow tens of the NAF period Teams ae atcompanied by a large gathering of retainers showed ted neer-domells loyal fans and dedicated “eupporters. The aval of xo teams to playa match brings carnival stmospher, and is cagerl looked forward to stadiums where the gemes ate played are usually owned the town or city where the stadium is buil, more oftes team to own thei own stadium these day, although not completely unheard of- the Lowrdown Rats sill own their ‘awn stadium, though this owes more tothe refusal of anyone +o buy the mouldering deacherap than any desire ofthe Rats tohangon to the plac. Blood Bowl teams are usually bei by theownerof the sadiom to playthere theameditor roneyuthey receive dependingon the number fans who") turn up to watch the match, whetheror nos the saich il be 7 shown by a Cabalvision network, and.whether the tia wins or loss. And then, of ours there sth ‘The smalortournamenis ate held in large cies ‘of teams, and hundreds of thousands off Most ofthe bi tems wl play sll ours and carefully plan thei travel route go tha sh tournament venue well ip advance become 4 Thinbasic eee Ed of Human, Orcs, les, Opes Doak Tle oblins nd ‘Halflings, and many more esotetic viewers besides. Just fom many watchand pay the pe lt to determine Feta er1eilarred: Rens peo h pd has permeated the loyer lel of carl and daemon planer as oper ares igh ee gears we sal ‘witness exchange teams of Daemons and elementals joining. Sl he oper in he Blod BUA lang dead onmisoner Te om fmol siden many occasions, "Ths Bl buy onthingcnld hap Yok beer legate ‘Twe Gane Irseir DDedpincthe appalling chaos tha seems to reign whenever the whistle blows, there area great many rules in the game of| Blocil Bow. You may not be surprised tohesr that many of them are forgorten most orall ofthe time, but thete ate some teams who try 10 uphold some of them, The Hetoes of Law" are renowned for being so goody-goody that chey play tnall the rules; as consequence, ofcourse they ate almost abvays ‘beaten by thelr opponents, and ae tersbly boring'o watch ‘0! However, heraare some ofthe basic principles ofthe sport if you wish to know more we recommend you look at Mutiate & Slaughter exhaustive handbook on the subject — GGenacde the Blo Bowl Wye Tae Poste Fito In honourof the very frstfootbll ste every Bld must g_ ease 100 paces x 6o paces, wth further ive paces oF Ene “Zone 2t each end, The field ic then usually divided by lines. scrossit every five pees. However since diferent Ionger or shorter legs, fields wary in ie quite consi tis wisest po to play atthe Storm Giants Asgad unless you absolutely have to Since each oftheir steps ule up toa league i length; youll be revelling for days ust from the bench tothe coin toss! On the other Hand playingar the Halling Green Acres stadiim is your advantgeif you seth sze ofa Tia Tue Gane m Acion = ‘Aste ancient tome found by Mung revealed, the [uf gun to cary cheb into the poting Zone while they iy rstop you The reas haga ‘do this the most times during the match wins. T ‘would be alo less fun chan they plainly are. So why is sh sce: pane of lod Bowl ch + minding ple offunand fear? side starts with the ball. Ifshere thatthe starts Beibed referees, double-headed and weighted coins, sialful pslming and simply punching out thereferee end MAJOR TOURNAMENT SCHEDULE Paerss sx Gram Novss s ‘he Blood Bomb trophy ands sooo00 gp pest 30000 a (the Winn? and 150000 gp the loser For the players, however the most important prize _| is the Blood Bowl Players medal that is awarded to each lar who pttcpre inthe final Tounsanenr “The Blood Bow! Sroxsons Bloodwelser ~The mihel Spike! trophy and a 360,000 gp prize split 200,000 gp fo th and 100000 gp tothe loser. In editon afer the maich, the awards for het an aoe eed ry tenders ofS are declared spike! Magezine ‘he Chaos Cupnd a 350000 gp prize. The amount of prize money which awarded to cach team varies depending on the whim of the sponsots. Last year the losers the Orcland Raiders, received more prize money than the winners, the Dwarf Giants. However, Orcidas insist char all accusations of bias ate completely unfounded, Dungeonbow! The Dungeonbow! rophy-2nd @ 256000 gp prize, split 150.000 ep the ‘winner and 100,000 gp to the lose. Algo, the winning eam receives the Colleges of Magic STAR PLAYER PROFILE: MIGHTY ZUG ‘Age: Unknown Height:7fe2in ‘Weight: 325 Ibs Position: Anywhere he likes Career Totals: 5 rushing touchdowns, 66 hills Serious injuries inflicted ‘Awards: 35 Most Valuable Player Awards, MeMuty’s Spamburgess Fosbuller ofthe Year 24822484, 2485. Antéviolence- ‘Watchdog Commnittee Worst Tackle ofthe Year 2484, 2487: Blood Bow] Winners Medal 2479, 2485, 2487.Blood Bowl Players Medal 2483 Spike! Magazine Star Player Rating: 574 points ‘Underan ancient charter, cach yetr the Reiklend Reavers are beholden to take on a young oxphan a5 an apprentice. This practice has often paid off as most ofthe young foundlings have grown up to be real tough cookies whol bite an Ore’ leg offs soon as tackle him, However, when ix 2468 « hulking eres, useles, whimpering lump known only as Zug arived as that yar’ selection, the Reavers suspected they been sold adummy. He was huge, overweight and unfit, ugly bratich and appavently very stupid, As a result,he was also very unhappy and made lf a living hell for the res of the apprentices with his uncooperative behaviour [Ace several months ofnonsense from the mountainous lump head coach Helmut Zimmer could stand the disruption Jonger and decided ta take Zug in hand. Zvisnmet has never been known for is gentle appreach to coaching. and _grduily he managed to penetate the closdseusrounding his pupils brain. A new, happier Zug hogan ening with she festof the seamand everyone soon realised jst what an achievement thir head coach had made, fr the new Zug wes 2 terion isinimense alk was oer by ns kil co-ordination his gay bad ze and strength, ane new whet "the opposingcaptain hve allben egueniyased A representatives on the Feld of play As such, they havea very wasthatemployed by tke important job to perform. Ie’ pity then that the ood name several years ago: they ‘of referees has frequently gone down much in the public's ed rcaectahennt ‘and starred play estimation. In fact, many pretend they are rat-gutters 0: sewer-sweepers rather than admit theft real profession, Fifty years ag, the average gime of Blood Bow! would be officiated overby steam of seven referees and line judges. Fe ieee ace va onnnoebteiig pga, Thee days yur conned calc ove hey the other side to rake it of them. In facts probably this up. The trouble is that referees sem to ~ erm igicher casi. Since they dent wear padding or armour and since. they areoften fail and wizened ex-players hey really dou 7 stand a chance against players like Varnet Vinkler nicknamed the Rflller, made hab touchdown by atening referee, uel a particularly successfol game by eight Bribery is nother uncontrollable problem; the attractions of taking hefty eu ofa game's gaie takingsin return fornot seeing certain rules infringements have been worked out by ‘many officals. The persuasion of the hulking brutes doing the bribing inthe first place can alten be quite an inducement tocormuption as well Bribery is now so common thar the -RARGhas ser offical union rates for bribing a referee and, sundér an agreement signed list season, clubs ae not alowed toler less chan the going rte ney Pret ra] BLOOD BOWL RESULTS 2493 Seu-FiNaL Score ‘The Fvil Gits vs The Marauders 20 (Match Abandoned) Highlights: In the most controversial ame ofthe season, the Evil Glts pulled offs surpzise win sgainst the much fancied \Marniders. The game was abendaned at half ime when the Marauders refused mn go back onta the pitch claiming thar the Gitshad used sneaky; underhand tactics to get their team up to scratch, NAF officals undertook an extensive investigation int claims of illegal banking practices to hire players,and the use of players ‘orrowef from ocr teams that were desperate to see the Marauders lose the match, However the Gits went through tothe fnal =the lst word going te the head coach ofthe Marauders, "Il have me revenge!” he spat out from between grited teeth, "Those Eu 6% Gitta heat the last ofthis.” Soo-Fnac Score ‘Skavenblight Sctamblers vs Oreland Raiders 3-0 ‘Highlights: The Seramblers overcame an impressive Oxcland Raiders ream to pul off big win. The Seramblers’ = victory was marred by tragedy, however, when fered Goblin player Spikey’ Norman died afer landing head first in the Scramblers End Zone. Grunk H'thon, the Ogre who threw Spikey, was beside himself with grief, and explained after the | match, "I always thought sad was the dest part of Boor od pie. Sri. Ewa, Score ‘Skavenblight Seramblers vs The Evil Gits = Highlights: In one ofthe greatcome-back matches ofl time, the Skavenblight Scramblers managed toovercome 2:0 deficit at half vime towin the match 3a with elastminte touchdown by VacmitEvileye, the Scrambles sag musa Blizes in the dying seconds of the match. Asked about the los after the match, the coach ofthe Evil Gits only bad mete. sayTi guted..befone ate Eval Gis fans got to him ard made sure shat he really was! Questions were lterasked about fy 2 perfil lxative that appeared co have Been ade tothe Cis barley water at alftime, but the Scrambles wereclented [= of ll chases: Homer many witnesses eported secing a mysterio igure in the ite dugout just before halftime who, bore a seeking resemblance tothe manager ofthe Marauders BLOOD BOWL RESULTS 2494 Sis The Skavenblight Seramblers vs The Evil Gies a Inare-run ofthe Blood Bow! final, the Scramblers thrashed the Gits in one of the most vcioustmatches ofthe year By she end ofthe game, total of nine players had been killed or seriously injured (four Scramblers and five its) The Scramblets hhead couch later insisted thatthe referee had been bough, citing the fact tha he did not eward asingle penalty agetast the Evil Gite inthe entire match, something that hes never happened before in the 9-year history ofthe Cits team! SeucFoat Score ‘Da Deff Skwadd vs The Reikland Reavers 32. In the shock result of the season, the Deff Skwadd managed to pull off surprise win against the Reavers, who were clear favourites to win the Chaos Cup fora record twentieth rime. In the event, however, the Deff Skwadd's defence, ed by ‘Toll Blocker ‘Ripper'Bolgrot, managed to hold the powerful Reavers offence to only two touchdowns. Meanwhile, sar ‘Goblin player Scrappa Sorehead and his trusty pogo stick managed to keep the Deff Skwadd in the match by pogoing over the Reikland fron lie tgscore two touchdowns and send the geme into sudden-deat overtime. It looked as f nether ‘team was going to beable to score the vital winning touchdown in the overtime period (in which case the march would be decided by penalty shootout) when sir Orc Blitzer Urgrain Knechendet managed to grab « desperate last second Hail Mary passin the Reavers End Zone to inthe match for the Defi Skwedd Frcar Score ‘The Skavenblight Seramblers vs Da Deff Skwadd 40 The Deff Skwadd got offto fine stat when 2 hand grenade lobbed by str Goblin fanatic Fungus the Loon fattened four ‘Skaven players and gave Ds Deff Skwadd thé ball The Skwadd were unable to capitalise on this success, however, coughing up the bell within yards ofthe Scramblers End Zone when Ore Blitzer Urgrain Kneebender sipped over trying to score The Deff'Skawaddl never gor bac into the game after cis early disaster, and the Scramblers came away with aij easy win, ‘The Scrambler itopressive record through the play-offs semi-finals and final they scored an average of 5 touchdowns er match and did not let single opponent score against them throughout che championships! mark them as the ‘teem to beat for the foreseeable future ‘Where would we be without those beaulles ofthe slood Bos battlefield, those cuddly cuties ofthe Chaos Cup confrontation, the cheerleaders? You knows every team gets demoralised at some time or nother, bur there's nothing like ahappy chant from a posse of pretty girls to turn a 2-0 deficit athalf-timeto the Lowdown Rats into « triumph for modern pest control! Every team has is own cheerleading sqund, fom the stark Elven beauty ofthe Darkside Cowes tothe roy poly homelinesé ofthe Greenfield Gigelers. Even Nusgle’s © Roiters has a gang of cheerlesding lovelies who are probebly very pretty ifyou happen to hea ten foot blob of putrescent Aigeas like the rest of the Roters players, ‘Most teams have very strict rulas about cheerleaders, especially where relations with players are concerned, Some ‘cams forbid any form of contact berween the stars and the squad, with infringement punishable by instant dismissal, ‘The mostimportant off-duty task of any cheerleader who ‘knows her suff zhough, i creating those incredible chants tnd cheers. Here isa selection from some of today's tp teams: pret ard eee eer ere “vere the? AIP and 1 its well?" ‘GUTS, — Wee EVIL throug and through ‘Were so incredibly nasty this is what we like 1 do ‘well poke our grimy fingers nt all your nooks cranes And whee wee gation bored with hat, wll tight your grannies ‘Other well:koien Gits chant include their famous variation ‘of Youll Never Walk gun’ and che ineanidatonycry,"There’s Gonna be a Extl accident Darkside Cowboys Dwar? Vonbieim Valkyries Gouged Bie Worlds Edge Wanderers 1 Championsof Death Chaes All-Stars Nurgles Rotter Orcland Raiders Galadriath Gladiators Reiland Reavers MI Arctic Cragepiders ‘Gouged Bye Vymheim Valoyries Oldheim Ogees (Creeveland Crescents "We are Ors and dats no ‘Well make yoo sreem an’ make yoo ery We ul yore hai an pinch yore thigh Av if dat don't works, wel gouge your ee! Gisse G, gia 0 hs isa. (ee) Skavenblight Scramblers Skavenblight Scramblers Reiland Reavers Eheim Eagles 5 ae Darkside Cowboys Bluchan Berseckers (Orcland Raiders Dwarf Cian -eikdand Reavers ‘Champions of Death Reiland Reavers Darkside Cowboys NoChampisp Held Orcland Raiders Reiland Reavers Slavenblight Scramblers rie Wort’ oF BLOOD BOWL. The Wotldin which Blood Bowlis played dangerois place ~let’s face 1 thas tobe if people ate going to play Blood Bow! for fun! avildand Life forthe people of this world is often short and death sudden and unexpected, Considering the similatities herween ‘everyday lfeand Blood Bow! then it is havdly surpesing thatthe game has proved so hugely and enduringly popular ‘Brought up amidst constant wats, dark forest full of horible monsters,and the ever present reality of plague and othor incurable diseases, its people are natural Blcod Bowl players, willing to sk ll to win fabulous riches or fame ina werld where thei furureis never certain: “he World is home to Men, Dwarfs Elves and HalBlings. O These civilised folk are humerous and powerful,and their cles ae large and well fortified. And they need tobe, for the world is also home to many ofthe evil creatures that are ‘their enemies: Orcs, Goblins and the followers of Chaos in their various guises. The high mounsainsand deep forests are “infested with many monsters,and the northern regionsaré “wild and dangerous and overs by Trolls Away co the eat “© ie the lands of theeviland demented Chaos Dwarfs, while from thefarnorthzome the smiesofChaosadvancing 2 _outhvard tn slr and plunder inthe rae ofl el goal STAR PLAYER PROFLE ea. age rar ee ht; 188 {bs Positidn: Blitzer team captain Total: Reshing 04d pecs, pssig 4o2 paces 5 cichdowns 299 falites. Is: Oncworld Magazine Ore “Blood Boo Players Mea 2478 ‘The world is also preyed upon by the raiding fleets ofthe Dark Elves, who sweep thtough the seas and atack the coasts, assvell 35 Undead fleets from the parched southern deserts, Considering the vase number of tices thar hate each others guts, itis hardly surprising chat wer bevicen them isa frequent ate of affls, while rebellions and upisings can ‘overtutm nations and plange them into civil war Ancient feuds and biter hatreds are common and ran very deep. ~ None-tbe-less, when two Blood Bowl teams arrive a city to playa match special ere is declared which lasts uncil fier the match is over This meane that, no matter what the race ofthe team of ls supporters, and barting alkour warfare nothing will interfere wth the playing ofthe allmportant game of Blood Bowl! ORC BLOOD BOWL TEAMS (Ores have been playing Blood Bowl singe tha game was discovered ~ indeed se was an Ore who discovered the shrine where the sacred book of Nuffle was hidden. Ore teams are very hard hitting, concentrating on pounding an opponent I the arf create gaps through which the excellent Ore ‘Blitzers con tun. Indeed if2ny faultcan be found with Ore Sams in general iris hac they sometimes spend alinle bit joFauch time pounding the opposition, and not enough ‘time rmnning the ball to scote! VARAG GHOUL-CHEWER feat, AEC Dlaver of the Yeat 2485; Chaos Cup Winners Medal 2477, 2482, 2483, cae eed amet! re a ees they wc bande cca ‘charismatic. Others, though, actually noxice and appreciate good tactical playing and s majrity ae great fans of long ‘serving Gouged Bye captain, arog Ghosl-Chevsr Verags unl tactical Brain (fran Orc!) and his violent playing syle hasensted hin agood-sved cond of rabid fins as ‘otiginally a foreman at the Wolfleg lead mines in eastern Drakwald, but was captured by slavers from the rival Gouged Eye mibe in 2471. The following yeathe was spotted by the coach of thet: Blood Bow! team, the celebrated {Gort Sever mb, while he was puting one of his captors on the rica list. Quickly vecognizing he potencal playing advantages of having player who could make a few rudimentary decisions, Coach Sever-limb took a tremendous chance’ land put the inexperlenced Varag a the head of his 2474 Eve team (most ofthe 2478 Eye team had been massacred by “Axefice’ Mangelsson ofthe Vyaheiz Varies the year befor) “Ghoul: Ghewwer was an instant hit and despite few eonaplications involving some overdrastc punishments for player ipsubordination, hes remained atthe head ofthe increasingly-successfal Couged Eye tenm. His finest hours far was (Ores have always respected brawn averintelligence,and so they frequently make use of Black Ores and Tell players in their teams to add even more weight tothe front line, In addition, the Ore race has clot links with other greenskin aces such as Goblins and iis not uncommon to ind such, players in Ore eams. FAMOUS ORC TEAMS © Govern Era: Over the lst fewer the Gouged Bye have ‘hanged from bei8g «laughing stock to become arguably the best Ore tums atound. Now under the leadetship aflong- serving Vareg Choul-Chever they contiiue improve and a ‘Onctax Radun: The Raiders started out s the Severed ‘reads bur changed their name following a relocation rend after fnancll rouble. Under she ere coachingof Ogre extorturer Crucl-Eye the Orelend Raiders wond dla ino age, lhe ch nanan tournament cic inspired them o take cSt ie majohe In ther first season they were soundly béaten by every teers {hat hey player they didnt give uy, and th imajor tournament tle cannot befirofl signing of four Black Or players «Toll Bodh = Goblin player Fungus the Loonhas made she Delf’ eam o watch. ‘TEAM PROFILE: THE GOUGED EYE ‘Team Colours: Red and white es (Onmer His Most Grose jest? Gabrick hallerash XID Head Coach:Gort Sevetlimb Players: Ores ‘Human reams like the Reikland Reavers don't have things all hei own way on the Blood Bow field aid nowhere sis ‘more true thas the Doom Dome, the dismal dingy home of the Gouged Eye. Under the auspices of tbat overlord Go ‘Skullerush X11 andthe extremely sadist raining methods of Severimb,the team have sist from beinga 7 to chief contenders forthe top. eis unfortunate hat the Gouge Eye tend to play inthe seine leagues as the Reavets as one side must defeat the other if they ae to proceed into the upper reaches of he various cups and championships 2403 Slaves capruted by Orc riding parties rel ths Gouged Eye ibe ofa wondrous game plajed by humans. A group of Ore pics manage o kidnap a couch and soon the Gouged Eve are playing thei first few matches Sadly, the ‘man they capruted was a spectlst rushing taint and the team have eat rouble passing the ball causing thea to lot allbut one of cei rt seventy games ‘Undaunted by acy allure, the Gouged Eye finally ealze what they are doing wrong and manage rkdnsp a passing expert Vimy Gloam, after late-night Middenheim Marnaders training Session, After petsasion, he imparts ll he knows and underhis guidance the Orc team becomes force tobe reckoned with. First year inthe Cenral Division and under the captaincy of Exule Ogrehack, the Eye manage «respeetale thd, Aexulng dive poner by Sood Bo fn Emperor kullesh Xs ree shancero chose barn, a spellnhis army orn the tam. Thousends flock o ty ou for che Gouged Eye ee ‘Unbelievably, the Gouged Eye beat the Reavers in. ast ditch playoff scramble bloodbath and go allthe way 10 the champions rostrum when they defeat the Dwatf Giants. Captain ofthe day wat Hurl Verminsmnasher but Ore ofthe Match must goto thrice-scorer Bolg Stonemangle (later known as Dwarf MangleThe Giants coach vas 100 busy senbbling in his Rook of Grades to aller any comment. rookie Vareg GhoUl-Chewer joins the ye and san immediate hit ey ‘The Gouged Eye, ow under the inspite leadership oflong-servig Vatag Ghoul-Chewer, go ftom strength @ strength and massaereto massacre. Another Blood Bow! ile cannot be fr of HUMAN BLOOD BOWL TEAMS ‘Human players are the best all-round Blood Bow! players in the Old World. They may lack the sheer strength ofthe Orcs, the agility of the High Elves the toughness ofthe Dwarfs, the frenzy ofthe Dark Elves, or the speed of the Skaven, but they do not suller any ofthese players weaknesses either. It is hardly surprising then that humens account for over 50% of ell Blood Bowl players so long as you include Skcletons Ghouls and Vampires playing for Undead teams, and mutants playing for Chaos teams! ‘Bascart Cnvsanens: The Crusaders could be a rely great Blood Bow! seam, ifit wasnt for one serious handicap ~ they never, ever cheat! While other teams are preparing for the satch by bribing referees, the Crusaders are performing. chatity marches ~ a fact thet wil stop them winning a major tournament uatl they shape up and leatn play dirty! “Tix Manauns: Once known 2s the Middenheim ‘Marauders, they changed cheir mime when they were forced to all heir stadjam and take to the opes road following the collapse of the NAF in'89, Many say that this was the making of them, and there is no doubr tha che Marauders are now one of the top Blood Bowl ceams playing the game. A return ratch agsinst ateh-tvals the Reikland Reavers (who defeated the Marauders at Blood Bow XXXXI) is eagerly anticipated by Blood Bowl fans throughout the world, and in quite afew places beyond! ‘Tue Reva Reavens: The Reavers are the fnest all. round teem in the sport, with no other team comin to matching thei consistent winning record four times ‘Blood How! winners nineteen times Chavs Cup winners) Under the captainey of star Bitzee Griff Oberwald, the eam continues to go from strength 0 srength ‘Tie Vetere Vass: The Valkyries ae, tobe brutally hhonest,a pack of raving maniacs. Only on the field of ply, ‘you understand, for they are berserker, inltstes of an obscure Norse religion who work themselves into a Billing frenzy ‘which usually only lasts the lengeh of the maich, Ifit lasts Jonger then fans are warmed to avoid atempting ro collect asutographe after the game! ‘Toe Evia Gus: This isan evil team made up mainly of ‘evil human players, hough they do occasionally field evil Hobgoblins, evil Ore, evil Dark Elves or in faet any other players Just so long as they are EVIL! The Gits are followed everywhere by thei evil unofical supporters club, the Fvil Gits Unofficial Supporters Club, who are ifanything even, more evil than the evi team they evilly support eee tert TEAM PROFILE: THE REIKLAND REAVERS ‘Team Colours: lue and white ‘Owner:}} Griswell}r Head Coach: Helmut Zimmer Home Stadivim: The Oldbow (apaciey 71,41 ~ surface astrogranite) Players: Humans 2 “The Reavers were formed overs century ago in 2389, when a vacant franchise came up in what was then the Oldlands Conference: Known dusing tei fist few yeats asthe Aledorf Acolytes, the tam quickly established thei reptation for _great sila aby, as original owner DD Griswell Snr poached and bought up the best players throughout the western lands. Thispoliey of marrying awesomie buying power with the best money can buy has seen the Reavers in good stead ‘throughout cheirlong life. Today, under DD's great grandson J} Griswall Js the Reavers are probably the finest allzound team inthe known world 2583 The Altdouf Acolytes ae formed by a business consorrim i szecaton withthe people of theichome ci and make their base a the Griswell Memorial Stddm, Thanks to che string efforts ofhead coach Johann “Welssheupt and the large treasury of BD Crswell in thet first season they come fourthin the Whiteskall. Challenge Cup (now the Chios Cup)” ‘When the Griswell Memorial Stadium collapses during a storm, amid rumours of paybacks and cost-cuting by the fim who bu it, the team changes itsname tothe Rekland Reavers sd sets up home atthe nev Oldbowk. © | ‘No-one is quite sure where this name comes from, but it helps the Reayersto their first cup win, beating the ‘Wappentl Wotansin the fina ‘slegendaty match agsine the visiting Dwasf Giants tam endein uproar wien itis discovered thor each ream ie ‘sng its own version ofthe rules Game abandoned 17+ 2 ae DD Griswell Jrtakes over as owner of the team upon the death of his father, The head coach at this time Is now Blind Willy Muller. The Reavers lump to their worst placings ever and Mller ie repated to have got the job through Blackinaling DD rover some rather indiscreet moments with che enie Reavers checleading squad “The Reavers stat he first season of fourteem yeas lo patch when clever members ofthe Sst teamare {nected during an injucicious Nong’ Romer game. Une srnaforof eight player tate Subterranean slimebllselps ease the crisis but the loshits the Reavers hard. DD Grswell replaced by son J} Griswell So ‘IJ Griswell Snr dies after getting too close to the sidelines during an Asgard Ravens fixture, and is replaced by current owner J} Grswell J New head coach Helmut Zsimmner rive soon afer, and instrtes hi New Onde’ of taining and preparsion Reikland thrash the Datside Cowboys to win Blood Bow SOY, but only afer surprise substcute Oral Sturmidrangfeplces fatally njured captsn, Wolfram won Bec fieronlyninery seconds. The legendary 2g setsup his stilnbesten Most Opponents Bitten in Oné Mater record. ‘Griff Oberwald (cider, Stcandrang’ halE-cousin) eplaces Orla as team capa after his predecessor finds the pressures of rmning the ren and posing forthe gir a allwoand Blood Bow! megastar co mach “The tain go fom engi osrengt, ic EO ‘The Reavers are one of the few seams to survive the collapse of the NAF unscathed, thanks mainly to the astute... ‘nancial planning of team owner I Giswel Je “The Reavers llnce sceptics who said they coulda adjust tothe new rye ofthe open tournaments by storming back to win Blood Bowl XXXI in 2 hard-fought final against the Marauders. As Griff Oberwald stated after the: snatch, Why did wewin? Recs we simply hehe lod Ho ea the Tha’ why” He could well be ight ‘Team Honours: Blood Bow! winners 2472 (XL), 2479 (XIX), 2485 (XXV), 2487 OXXVED), 2491 (OOM), Chaos Cup Winners 2396, 2399-2405, 2412, 2422-2427, 1448, 2461) 2463 2470 ‘ ‘Hall of Fame: Waleer damm Kempli, Edi Holstein, Coach Jobann Welsbaup, Jules Winder Spike! Magazine Team Rating: 321 points ‘This box contains two teams of finely detailed Citadel miniarutes, representing the Human and Orc teams. The models come unassembled and unpainted although you ‘yi notice thatthe Ores are green and the Humans are blue, mecning that even ifyou dont pein ther, you'l easily be abe to tell the teams apartar glance! Ifyeuve never assembled or painted plastic models before dont worry, just follow the step-by-step guides on these pages Before you can assemble any of your players, you will need {otemove them from the plastic frames. A pair of fine plastic ‘cutcor is ideal for this - we dontt recommend that you rvist ‘or snap the models off the sprue, 2s you could risk breaking them, If best to remove your players from the frames one ‘aratime clipping the parts off as you need them. Ifyou take everything off at once, I's very easy fo lose pieces or get ‘confused as to what goes where, All ofthe miniarues in this ser have been designed so that. the pieces push together snugly enough to stay together during pls}: However, we recommend sticking each player together with plat glue so that they deri fill apart. Ifyou wish you can also use a mould line scraping tol to clean up ‘any mould line (unsightly Lins tha can cometimes form around the outline of a model during the moulding proces). ‘Games Workshop sells Citadel Fine Detail Cutters, a Citadel Mouldline Remover end Citadel Plastic Glue, which are ideal for the above tasks, but does not recommend these products for use by childzen under the age of x6 without adult supervision, ‘You can stop there ifyou want, but ro reslly get the Blood Bowl experience you should try painting your teams. You ‘ean either copy the ream colouts as shown on pages 50°56, 0% fick your own scheme (especially if youre creating your own team using the rules on page 22)-1f you wish to further your painting, the Games Workshop website and YouTube page are great source foradvice and guides. THE ORC TEAM #,, a gw AA, = => BLACK ORC BLOCKER BLITZER ht, Et. LINEMAN LINEMAN 2 gy = LINEMAN 3° THROWER 6 “The Blood Bow! ministures supplied withthe game h in coloured plastic to help you get started playing st coaches like ro paint their ministutes however, and Games Wor (One ofthe many great things about being a Blood Bow! os ‘you get to choose the colours your players will wear onthe pitch. Many eir own colour schemes and the Citadel paint range conteine so many-chotces that n sdev le that follows however, wee using the distinctive {ts worth noting that this lest calour is ‘useful wharever teamkityou decide on as Blood Bowl players tend so in ted by the end f the match! Coaches should fee free to paint thelr Orc team however they wish, 25 the Couged Eye are just ng high inthe Blood Bowl leagues. Others are justas Oreland Raiders in their fetching black and yellow ‘evil sunburst kit, for example. Before painting, you'll need to undercozt your miniatures ~in the ‘example shat follows Chaos Black spray was used, One finished, you ‘may also want t Varnish your miniatures using Citadel Purity Seal spray varnish, especially if your players haves habit of spending any amount of time stunned. RED ARMOUR ORC FLESH eee tees eis eed roe Se) ee) i ae 7 3] F 2 : aN ( ie we, z 5 5 ‘The Human Blood Bow! team miniatutes are producedin the blue ofthe ReiBland Reavers, bu there are numerous other colour schemes a coach ‘ight lke to use on their own team. The example that follows shows how ‘e paint Linemaf inthe conic Blue used by the Reavers, but many ofthe principles ased’can be applied regardless ofthe team. Much variation can bbe derived from esmbining colours the Reavers make ise of alight blue and a dark blue, with white and gold details ly combining tones and spot colours, any numberof entirely unique team kits ate possible. Coaches are encouraged to tke s look at the huge range of colours availble in the Citadel paint range for inspiration ~ there ae so many possible ‘combinations char the sky rally the limit! As with the previous example, the Human Lineman was undercoated with Chaos Black spray before being painted, Ifyou have chosen lighter tones for your teams kit, you might insteed use Cited] Corax White spray undercoat allowing bright clean colouts to sellyshine. As withthe Ore Lineman example, its2 geod idea to varnish your miniatresasa Final step in the process to protect them from damage when laid on their sides cis [Beton ) (ine a So The gs fe cd lc example you ca se he sane ted or pint the Hunan Linea ite rie id hte whe amour mario both es rmejhe onl pint your Ete lays wih hmong he rtd she fr her layers amour sete apa ol you lik to see more isan techniques chek out White Duwtf magazine and the Warhammer TV-owTube channel og ua By AU Cr OT ab ge NW a) POR iL) a ie att aes THZO

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