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Way under the mountain

If there is still place in our army we hire a healer and talk to the elder. He s
urprises us with the news that the Mole is captured by bandits and is held and t
ortured somewhere in nearby mines. We should not lose our guide so we rush to he
lp. Bandits could be found in the mine across the road to the north of the villa
ge. We get in, fight and free the Mole. Wonderful, now we have to fight the whol
e band! It's good bandits have no discipline and they come in small groups that
you can take by surprise. The third group is led by the chieftain himself. Befor
e battle bandits will split, first you will have to fight Gustav and only after
defeating him - with chieftain.
For beginners battles might seem too hard. I recommend to hear the Mole's advice
and try to take bandits by surprise, this way in the first two groups there wil
l be fewer enemies. Or lure bandits and bring them to von Kaltenberg, he is stro
ng enough and can deal with the chieftain without your help.
One way or another when you defeat the gang, we go through the mine to the other
side of the mountain. Before leaving the Mole tells about the Swallow Tower and
how to get there. There is a Under Hill taver nearby where Hans is the owner. D
o you remember the wine Greta gave us in the previous chapter? Here is where it'
s coming from. We should use it on Berthold.
Treat for Berthold
The wine we need is not there. But Hans tells us where Adam the Winegrower lives
who makes this wine. We need to go to his estate and get a barrel of it.
As always, simplicity is deceptive. Red Wolves managed to come ahead of us. Don'
t be scared of the name, they are not much stronger than regular bandits. We fig
ht them and get the wine. Whoever wants can come higher to the tower and free th
e area from villains. We bring wine to Hans, listen to the tavern rumors. We can
buy from the merchant. You can also buy from the merchant web two measures, fle
ece and tanned skin need to be exchanged for stones. Miner sells the following:
Malachite
Two pyrite
Rhinestone
For all requests 110 guilders. You can spend money, then running around will be
less. After finishing business in the tavern, moving along the road until you se
e
the bridge.
Run away (Escape), from the bridge to the outpost
If we have a note in the rumors "Pressburg bell," then, after talking with the w
arden in
Goat trail, you need to climb up to the castle Funkelshpits. It is on the road t
o the north of the village.
His owner, Johann Hohenkifer gladly charge you to pass stories. The legend of th
e bell he would
have liked, you can ask for permission to repair the bridge. And even destroy it
is still soon to come wizard, which will design the Mighty, on the rest of life
is enough. Once permission is obtained, we get down to the village, we take the
peasants and mend the bridge. Turning to the other side to destroy it. Sentinel
enough mention of the resolution of Funkelshpitsa owner.
If desired notes there until you get the repair strength. Go to the village a go
at track and chase after the battle of peasants to the bridge. Keep in mind that
on the other side have to fight with the guards, as relations with Hohenkiferom
spoiled. If too severely damaged in battle, then after going Sentinelgate can r
eceive medical treatmen in the chapel of St. Barbara. On the approach to the sec
urity tower, we find ourselves under
Blockage on the road
Without the aid does not get through. Go back and encounter the broken guard det
achment. Convicts mutinied! Choosing not to, we will use what is. After each bat
tle to join the detachment three men. Keep in mind you need to parse the dam dia
l 12 people. So, if you're playing on the easiest level and all the slots are cl
ogged militia recruits, you have to choose which of the troops to attack convict
. Let me explain: on the easiest difficulty level available slots 6 militia, to
set the necessary additional 6 people. Therefore, it is possible to spend only t
wo fights. Similarly, if you're playing on normal difficulty, but with taken per
k "leader." If you have these options, but I want to win all, after the first fi
ght dismiss superfluous people. Trophies after the victory:
First Squad: rhinestone and malachite;
second squad: malachite;
third squad: rhinestone and pyrite.

After earning the required number of people back and assorted debris. And as soo
n as we get a
new job
Cause a rockfall
Required quest. It is fairly simple. Forward to the security tower, then go west
on a little ledge of rock and caves in the rocks. If you were able to perform t
he first task for the detention of Berthold, we had more time. You can catch you
r breath, look around and check out the two ears and tip.
Let's go to the east, into the mountains. Somewhere out there, in one of the tro
ughs, a mad hermit hut. Be sure to note the presence of "Cat's mirror". If it is
, then go to the cabin, but if not, wait after the outpost is the tavern, where
you can hear the legend. Come back here when the desired note is displayed.
Following the tip of the Mole, climb up to the point where the passage to the Sw
allow's tower can be seen.
YouTube Video:
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Swallow Tower "Trigger"
Community Created Artwork for Legends of Eisenwald
By: Allen63
For those having trouble finding the Swallow Tower "trigger". Note that view dir
ection is "due East". Note path is East (and a bit South) of Swallow Tower. You
will see a very upright black trunk tree as indicated.
Once the saw head to the right place. Making his way through the hole, fighting
with the robbers.
Good mining:
50 gold trophies and cheap
rhinestone
pyrite
leather brigandine
leather helm
light battleaxe
Important! This group of robbers appears only if you go to the tower to the Swal
low's quest Honna, commander of the outpost. Preferably after personally arrange
d by the dam to go here first, and only then go to the outpost so we get more tr
ophies and experience.
We go down and go to check rumor Entselya treasures. Swallow the south tower is
a valley in the western end of which you will notice a box. We were there. What
we get:
rhinestone
2 malachite
pyrite
tinctures, two healing and the healing a health
poition

Everything is now on the force!


Run away (Escape), Part Three
Outpost, and behind it you can see the river already. Unfortunately, no one told
to skip. It does not matter a little step back away and wait for the Honna. He
gives the task to go and we have to
Stealing of the fiancee
We leave to the father Endlin, he lives in a wealthy country estate south of Yam
nytsia. We battle with the monks and find his father's beloved Honna where the g
irl disappeared. It turns out that one of the monks detachment led her to the co
nvent of St. Anne in the south. Remember the blockage that we had? It is unlikel
y that the monks were able to break through it. We hasten to the right place. Ag
ain there is no girl. The last words of the monk hint where to look. We again ha
ve to go to the Swallow's Tower. The last battle and loving heart soedinilis. Po
d hassle Honna and Endlin outpost to keep cheerful. Upon arrival, bid farewell t
o Honnom obtain a promise to delay his pursuers and go find out where here
Crossing the bridge of gems
We talk with the ferryman and find out what the other side is not possible to mo
ve to fix the boat. We must find another way. It is necessary to talk to the mer
chant passing by, Jerome of Fichte. It turns out that the problem with the cross
ing of his handiwork. Those who do not want to run, can attack. After the death
of the merchant instantly frightened the ferryman to cross to the other bank of
the river. Just do not rush can and must learn new rumors, as well as to find se
ven miners.
Merchants are required stones are listed at the beginning of the chapter, but no
t to return,
once again enumerate:
9 malachites
6 pyrites
6 rhinestone

All that stuff is in the nearby villages, some even found. It remains to obtain
the missing. Be sure to visit the forge Blesha to buy tools. Now we go around th
e village, bartering and buying the right. Necessary stones can be taken away by
force, but the guards try to stop a robbery. Just near the village Stone trough
wandering gang of robbers, who can pick up the pyrite.
Wine Lake
Sell: Fleece, three.
Ask 4 tanned hides and working tool.
Offer: rhinestone 2 and pyrite.

Wine Well
Sell: 7 web of measures.
Ask 4 iron and 4 sun-dried meat.
Offer: 2 malachite and two rhinestone.

Little Pit
Sell: Critz 6 iron.
Ask: 6 canvas measures.
Offer: 4 malachite.

Stone Hollow
Sell: 4 pieces of dried meat and tanned hides.
Ask: Fleece, a couple of pieces and two bundles tools.
Offer: 2 malachite, pyrite 2, rhinestone.

Seven miners.
We now have a tool that you can go to the specified location and to check the ve
racity of
rumors. Wow, really! Get 3 malachite malachite and the ring: + 10% vitality, +2
initiative, one
melee attack.
Important! Before crossing make sure you have a note about the cat mirror, and a
lso be sure to talk with the hermit. Another desirable record of treasures Unter
ufe and drowned.
Now that all available, you can negotiate with the merchant. Superfluous things
sell in the local market, if you want to hire more fighters and certainly cure h
is soldiers will fight. When all done, go to the ferryman and forwards. We met A
lbrecht Unterufe that, making sure that before him the last of the kind of Lahns
tein, rushes into battle. Having overcome it, move to the east. If you carefully
follow the bank of the river, you can see this treasure boxes Lampert. Breaking
with the battle through the Guard Gate and never reach Grauhang castle, go west
, there is in a secluded spot next reward. At the fork we meet Greta. She promis
es to send chase the wrong way. That she did want from us wonder? But it is not
up to questioning, hurry through the woods to Ertsglentssky Windfeld. It begins
a new chapter.
Map fourth, Road to Windfeld
The smallest card in the game.
If the rumors are not neglected, we will be rewarded. But first let's talk with
the Met mad. Can not
understand anything. Go ahead and, to the horror of soldiers encounter the walki
ng dead. Someone necessarily run away, do not do anything. Having won, carefully
look at the eastern part of the road. It is necessary to find a passage to the
ancient ruins, where the artifact "Cat Mirror" is. We take away and hurry to the
monk on the hill. After talking encounter spirits and lose consciousness...
Map fifth, Windfeld

The capital of the duchy. Two of the city: he Windfeld and Kremena, many castles
, villages, taverns and other attractions, such as the church of St. John the Ba
ptist, Lake ShvartsenZe and other, other, other... Three warring factions: Red W
olves, diocese, Fichte, via at least one must be enlist. ShvartsenZe Abbey, wher
e we are waiting for the mysterious savior... To sum will not be bored! Let us l
isten to the herald of so many interesting things can be found:
"Hear ye, good people of Windfeld! Ksavery from Wrozlav, the King of Thieves, ha
s committed sacrilege to the church of Rome and this good country! He has stolen
a golden nimbus from the statue of Saint Landry that overlooks the bridge to Te
mple Island. The honorable magistrate promises an ample reward to whoever appreh
ends this villain and returns the nimbus to Saint Landry.
And hear also! This very morning Zwerg, a knight of the Order of Red Wolves, has
crossed over into lands of Fichten and fought Johann von Zink. Zwerg lost his s
teed, Zink spoiled his costly dress, and a few broken noses were suffered on bot
h sides, along with a few broken necks, legs, arms, and hands.
Ewald from Zwischenkuesste who was in Fichten attacked prior Quirin while under
escort as he traveled to Schwarzensee Abbey. Quirin managed to fight the brigand
off and seek refuge behind the walls of the abbey. Ewalt has reportedly returne
d to Zwischenkuesste.
And now, news of the greatest importance! A vegetable stall has been discovered
to be the origin of the bad turnips causing numerous sicknesses including quite
severe breathing problems. Maestro Wagner, a doctor of medicine and alchemy, has
the secret of an instant recovery given to him by King Karl of France!
A bandit with a human body and a dog's nose, called Dog-nose by many, is still o
n the prowl, stalking the good people of Windfeld and Kremena!
Chancellor Werner von Sterch has personally promised to reward anyone who catche
s the bandit."
The first card features: between Windfeld and Kremena cruising ships. Directions
Ten guilders. Opposition groups are not limited to intrigue everywhere squads r
oam the knights, clergy, fire eater. The lonely traveler can become the object o
f attention. And some leaders try to improve their business at your expense. Fai
lure to pay the money perceived as insulting and
attacking. However, if you win, you can not be afraid of the consequences: tease
r caught the enemy is too tough? It was necessary to soberly assess their streng
th! There are two raubritter's Castle: Hohenfelts and Glatz, which can be captur
ed immediately, as they are neutral to the main groups. Again I remind you of th
e importance of the rumors without attention to detail quests to go hard. Why ru
sh blindly when you can just come to the right place? And the little nasty detai
l: Windfeld guards take bribes. Outpost bridges robbers hide. Sometimes you can
run into battle without waiting for the catch. It happens rarely, but it happens
. So do not be surprised if when you try to cross the bridge will have to fight.
Now the passage. Some quests intersect. Where this happens, make a note. For sim
plicity, I will
describe in the following order: Prior Moritz tasks, the main quest, he's Chance
ry, quests for the
position of adviser and finally the elimination of the leaders of the factions.
Finally side quests. This requires an explanation of the quest "Frontier Justice
" part of the job for the applicant to the post of adviser to the diocese. But i
f you have the opportunity to
perform, why not take advantage of them? Will consider "Lynching", "Prodigal Son
", "St.Kilian" and "Books for Severlin".
Prior Moritz and "Night of times"
When in the city, it does not matter: Kremena or Windfeld, met a monk who will g
uide us in
ShvartsenZe Abbey. Prior Moritz glad to see us again: provides a silver cross an
d asked to stay with his eyes and ears. With all the joy he has saved us! We are
required to: primo attention to rumors in taverns, secundo help Severlin (Windf
eld library). For the implementation of any job prior Moritz gives the award, as
well as a bit of experience (around 10 squad). After completing all the quests,
we get 100 Exp and rare amulet (Look at the end). Let's start with the rumors.
In any case, I add: check the veracity of what he heard at night, because we hav
e to deal with the undead, and that, for obvious reasons, not the day walking ar
ound.
Greedy miller.
As soon hear about it, let us go in Fichte. In the north of the lake ShvartsenZe
, just east of the
conflagration, is burned villages Grain Hill. We Go, show bread, and try to surv
ive. The reward will be a scapular George Wonderworker.
Legend of the dancers.
Perhaps the easiest quest in this thread. It is enough to sing along, and the jo
b is done
correctly. The right words can be found by doing a quest Severlin and reading "S
ongs
Boyern". Although it is possible to sing at random. Who is in a hurry, read belo
w:
loquor mee menti
sedem fundamenti
vaga fertur avis
Additional awards there, but from the dead get 100 guilders, three bottles of wi
ne and a book "Moriae Encomium".

Now the task is more complicated.


Burkhart Furious. Again, it needs help Severlin. Only after reading the book, yo
u can find out the location and cause grave Ghostwalker a duel. We get blessed a
rrows.

Golden Horn (Legend about the pass Gunther Proud).


After talking with the prior of Moritz in the tavern you can hear the legend of
the Golden Horn, from which we learn about Gunther and Proud army of the undead.
First, s get the horn. Grab Hohenfelts and hasten the trophy to the ruins of th
e tower of the Winds. It is located in the mountains between the castle's Gedel
and Hohenfelzs. Pipes should be three times, each time will become more and more
powerful army of the undead appear, so if you are not confident in their abilit
ies, it is better to call the Dead times a night, the same day to heal the wound
s. Earn three health potions and healing tinctures two.

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