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TM

PLAYER SHEET
ACTIONS DICE
Action During Action Scenes, you may take an action or respond Dice
Scenes to another characters action with a reaction. Actions in- p. OM06
p. OM34 clude attack, recovery, and support actions as well as
general actions. d4 d6 d8 d10 d12
Actions XXYou roll your dice pool for an attack action against
p. OM46 another characters reaction dice pool or against the Step up: switch out the die for one with more sides.
doom pool (plus an asset, complication, or other trait, Step back: switch out the die for one with fewer sides.
if youre targeting one).
XXYou take a recovery action against the doom pool plus PLOT POINTS (PP) Plot Points
the stress or trauma die youre targeting. You start every game session with at least 1 PP, and p. OM10
XXYou take a support action against the doom pool. If you theres no limit to how many you can earn during the game.
succeed, you may give your effect die to the hero you
are supporting. Spending PP on Your Pool
XXYou make a reaction roll against another characters XXAdd a d6 push die.
attack roll. XXAdd in an extra trait from a trait group (i.e., another
power from a Power Set, or another Distinction).
Rolling Your Dice XXAdd a d8 stunt die for your Power Set or Specialty. (Make
Rolling 1. Declare your intent. it d10 if its from an opportunity from the Watchers roll.)
Dice 2. Build your dice pool. XXActivate certain special effects (SFX) in a Power Set.
p. OM06 3. Spend any Plot Points (PP) on your pool. XXAdd one of your own stress dice (but step up that stress
p. OM47 4. Roll your dice. die after your roll).
5. Set aside opportunities (dice that came up 1).
6. Add together two dice for your total. Spending PP on Your Results
7. Choose one die as your effect die. XXAdd in an extra die from your roll to your total.
8. Spend any PP on your results. XXKeep an extra effect die.
9. Declare your final total, effect die, and opportunities. XXActivate an opportunity rolled by the Watcher.
10. The Watcher may activate your opportunities to give XXActivate certain special effects (SFX) in a Power Set.
you PP and add to the doom pool. XXUse an effect die from a reaction roll.
11. The Watcher or another player rolls dice in opposition. XXChange stress youve taken to another type.
Compare totals to see which side wins.
Spending PP During a Transition Scene
Building Your Dice Pool XXAdd a resource die linked to a Specialty.
Dice Pool XXYour Affiliation (based on current grouping)
p. OM07 XXOne Distinction, either as a d8 or a d4 (using d4 gets Earning PP
you 1 PP) XXUse a Distinction negatively.
XXOne power from each of your Power Sets XXActivate a Limit on a Power Set.
XXOne Specialty XXHave an opportunity on your dice activated by the
XXOne of your oppositions stress or complication dice, Watcher or another player to add to the doom pool.
if any
XXOne asset, if any RECOVERY Recovery
XXOne push die, stunt, or resource, if any Stress and trauma can be stepped back automatically Actions
at the beginning of new Transition Scenes and Acts and p. OM53
Using Effect Dice further stepped back by recovery actions.
Assets, On a successful action, you may: Transition
Stress, and XXInflict or step up another characters stress. During Transition Scenes Scenes
Complications XXCreate, remove, step up, or step down an asset. XXYou may step back all stress by one at the beginning of p. OM40
p. OM22 XXCreate, remove, step up, or step down a complication. the Scene.
On a successful support action, you may give a support XXYou may make recovery rolls.
ADVICE
die to another hero.
XXHit your Milestones!
On a successful recovery action, you may remove or step At the Beginning of a New Act
XXGet Plot Points!
down one of your stress dice or one of the stress dice of XXYou may step back all trauma by
XXSpend Plot Points!
another hero. one at the beginning of a new Act.
XXDo cool things!
XXHave fun!

The MW logo and the Cortex System


TM & 2012 Margaret Weis Productions, Ltd.
james stevens (order #3292070)

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