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LEVEL 0

PHB
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Summon Instrument: Summons one instrument of the casters choice.

PLAYERS GUIDE TO FAERUN


Detect Crossroads MAG : Detects fey crossroads within 60 ft.
Ghostharp MAG : Object records and plays a song at your command.
Minor Disguise MAG : Makes slight changes to your appearance.
Songbird MAG : Grants +1 bonus on your next Cha check after performance.
Stick UND : Glues an object weighing 5 pounds or less to a larger object.

SONG AND SILENCE


Easy Math. Allows instant counting and distance calculation.
Fine-Tuning. Makes an instrument masterwork; +2 on Perform checks.
Percussion. Creates illusory drum accompaniment.

LEVEL 1

PHB
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Secret Doors: Reveals hidden doors within 60 ft.
Disguise Self: Changes your appearance.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify M : Determines properties of magic item.
Lesser Confusion: One creature is confused for 1 round.
Magic Mouth M : Speaks once when triggered.
Nystuls Magic Aura: Alters objects magic aura.
Obscure Object: Masks object against scrying.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four
levels.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Tashas Hideous Laughter: Subject loses actions for 1 round/ level.
Undetectable Alignment: Conceals alignment for 24 hours.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.

PHB II
Share Talents: Subjects gain +2 bonus on skill checks
Stay the Hand: Chage subject creatures attitude to helpful for 1 round

COMPLETE ADVENTURER
Accelerated Movement: Swift. Balance, Climb, or Move Silently at normal speed with no penalty
on skill check.
Distort Speech: Subjects speech is 50% unintelligible; subject may miscast spells.
Expeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round.
Focusing Chant: Gain +1 on attack rolls, skill checks, and ability checks, so long as you dont speak
or cast other spells.
Healthful Rest: Subjects heal at twice the normal rate.
Heralds Call: Swift. Creatures of 5 HD or less within 20 ft. slowed for 1 round.
Inspirational Boost: Swift. The bonuses granted by your inspire courage ability increase by 1.
Joyful Noise: You negate silence in a 10-ft.-radius emanation for as long as you concentrate.
Masters Touch: Swift. You gain proficiency in a weapon or shield touched for 1 min./level.

COMPLETE MAGE
Catsfeet: Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus.
Combined Talent: Allows one subject to use the skill ranks of a second subject in place of her own.
Guided Path: Find nearest establishment of designated type.
Immediate Assistance: Allow subject to reroll a skill check.
Resinous Tar: Sticky substance slows movement or renders object difficult to drop.
Summon Component: Create a noncostly spell component.
Vigilant Slumber: Set specific conditions under which you immediately wake up.

COMPLETE SCOUNDREL
Armor Lock: Targets armor becomes restrictive, slowing movement to 10 ft .
Lucky Streak: Target gains +2 luck bonus on rerolls made with luck feats .
Mage Burr: Double arcane spell failure chance for targets armor .
Mimicry: Perfectly mimic familiar sounds, voices, or accents .
FROSTBURN
Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

MAGIC OF INCARNUM
Detect Incarnum: Detect soulmelds and essential within 60 feet

MINIATURES HANDBOOK
Expeditious Retreat, Swift: Your speed increases by 30 ft. for 1 round (swift).
Incite: Subject cant ready actions or delay.
Inhibit: Subject delays until next round.

PLANAR HANDBOOK
Beastland Ferocity: Subject fi ghts without penalty while disabled or dying.
Locate Touchstone: Find nearest planar touchstone on the plane you currently inhabit.

PLAYERS GUIDE TO FAERUN


Amplify MAG : Lowers Listen DC by 20.
Balagarns Iron Horn MAG : Intense vibrations trip those in area.
Disquietude MAG : Target avoids physical contact with others.
Distort Speech MAG : Targets speech becomes unintelligible, hampers spellcasting.
Harmony PG : Increases inspire courage effect by +2/+1.
Heralds Call MAG : Shout dazes those within 30 ft.
Know Protections MAG : Determines targets defenses.

RACES OF DESTINY
Discern Bloodline: Know the race of one creature/level.
Friendly Face: Gain +5 bonus on Diplomacy and Gather Information checks.
Locate City: Find nearest city.
Scholars Touch: Read books in seconds.

RACES OF THE DRAGON


Instant Diversion: Creates illusory doubles of you

SONG AND SILENCE


Ambient Song. Masks bardic music effects as other sounds.
Focusing Chant. Improves concentration; +1 on attack rolls or selected checks.
Joyful Noise. Negates magical silence.
Lullaby. Makes subject drowsy; -2 on Spot checks, Listen checks, and Will saves against sleep.

LEVEL 2

PHB
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes subject blind or deaf.
Blur: Attacks miss subject 20% of the time.
Calm Emotions: Calms creatures, negating emotion effects.
Cats Grace: Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Poison: Stops poison from harming subject for 1 hour/ level.
Detect Thoughts: Allows listening to surface thoughts.
Eagles Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Foxs Cunning: Subject gains +4 to Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three klevels, max 8).
Misdirection: Misleads divinations for one creature or object.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rage: Gives +2 to Str and Con, +1 on Will saves, 2 to AC.
Scare: Panics creatures of less than 6 HD.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 15-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Suggestion: Compels subject to follow stated course of action.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Tongues: Speak any language.
Whispering Wind: Sends a short message 1 mile/level.

PHB II
Blade Brothers: Use higher saving throws result between two creatures, but both suffer effects if
the saves fail
Celerity Lesser: Take a move action immediately, but the dazed for a round.
Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8
Increase Virulence: Poision DC increases by 2
Insight of Good Fortune: Subject rolls twice, takes best result
Master Touch: subject gains immediate +4 bonus on a skill check.
Ray of the Python: Creature can only attack once per round, cannot make attacks of opportunity, -
10ft. penalty to speed
Stretch Weapon: Melee weapon gains 5ft. of reach for one attack.
Vertigo: Subject creature must succeed on a DC 10 Balance check to move each round

COMPLETE ADVENTURER
Bladeweave: Swift. Your melee attack dazes your opponent.
Fly, Swift: Swift. Gain fly speed of 60 ft. for 1 round.
Insidious Rhythm: Subject has 4 penalty on Intelligence-based skill checks and Concentration
checks, and must make Concentration check to cast spells.
Invisibility, Swift: Swift. You are invisible for 1 round or until you attack.
Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1
hour/level.
Mindless Rage: Target compelled to attack you physically for 1 round/level.
Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit.
Tactical Precision: Allies gain additional +2 bonus on attack rolls and +1d6 additional damage
against flanked foes.

COMPLETE ARCANE
Force Whip: Whip of magical force keeps animals at bay and can frighten animals as ranged touch
attack.
Whirling Blade F : Hurled slashing weapon magically attacks all foes in 60-ft. line.

COMPLETE DIVINE
Wave of Grief*: Cone imposes 3 penalty on attacks, checks, and saves.

COMPLETE MAGE
Bothersome Babble: Subject's speech becomes incoherent; second casting makes speech painful.
Cacophonous Alarm: First creature to trigger alarm affected by sound burst spell.
Caterwaul: Horrible wail renders creatures nauseated or sickened for 1 round.
Deafening Blast: Permanently deafen all targets in 20-footradius spread.
Deceptive Facade: Disguise appearance of another creature or object.
Doublespeak: Subjects' speech is masked from listeners.
False Lie: Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Magic Savant: Gain +4 bonus on Use Magic Device; take 10 on check if you have 10 ranks.
Mask of the Ideal: Gain +4 bonus on skill checks, checks to influence enchanted or conjured
creatures.
Painful Echoes: Deal ld4 sonic damage per round and sicken targets.
Summon Weapon: Create normal, nonmagical light weapon.
Torrent of Tears: Subject is temporarily blinded and emotionally distraught.

COMPLETE SCOUNDREL
Animate Instrument: Your instrument animates and plays by itself .
Catapult: Magically propel an object from your hand .
Opportune Dodge: Subject can avoid a single attack of opportunity .
Spymasters Coin: Hide a scrying sensor in a coin or other Tiny object for later activation .

DRAGON MAGIC
Soul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your
natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating
effects.

EXPANDED PSIONICS HANDBOOK


Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.

FROSTBURN
Ice Darts: Icicle missiles deal 2d4 damage, half of which is cold.
MINIATURES HANDBOOK
Curse of Impending Blades: Subject takes 2 penalty to AC.
Fly, Swift: You fly for 1 round (swift).
Invisibility, Swift: Invisibility lasts 1 round (swift).
Undeniable Gravity: Flying creature loses flying ability.

PLANAR HANDBOOK
Cloak Pool: Hide a color pool on the Astral Plane from view.
Discolor Pool: Change the color of a color pool on the Astral Plane.
Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing.

PLAYERS GUIDE TO FAERUN


Circle Dance MAG : Indicates direction to known target.
Cloud of Bewilderment PG : Generates a nauseating 10-ft-cone.
Lively Step PG : You and allies gain +10 increase to speed and can hustle for an extra hour per day
per level.
Nightmare Lullaby MAG : Target is confused as long as you concentrate +2 rounds. (Magic of
Faern)
Refl ective Disguise UND : Viewers see you as their own species and gender.

RACES OF DESTINY
Insignia of Alarm F : Alert bearers of special insignia.
Proud Arrogance: Targets gain +4 bonus on saves against charm, compulsion, and fear.

RACES OF THE DRAGON


Peaceful Serenity of Io: Grant subject +4 bonus on Concentration checks and against compulsions
and fear effects.

SANDSTORM
Hydrate: Heals dessication damage

SONG AND SILENCE


Crescendo. Grants increasing bonus on attack rolls.
Fortissimo. Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.
Harmonize. Pools talents of multiple bards to grant one of them extra temporary ranks in Perform.
Summon Instrument. Conjures one instrument of the type the caster favors.

LEVEL 3

PHB
Blink: You randomly vanish and reappear for 1 round/level.
Charm Monster: Makes monster believe it is your ally.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take 2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Daylight: 60-ft. radius of bright light.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Displacement: Attacks miss subject 50%.
Fear: Subjects within cone flee for 1 round/level.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Geas, Lesser: Commands subject of 7 HD or less.
Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script M : Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Leomunds Tiny Hut: Creates shelter for ten creatures.
Major Image: As silent image, plus sound, smell and thermal effects.
Phantom Steed: Magic horse appears for 1 hour/level.
Remove Curse: Frees object or person from curse.
Scrying F : Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones.
Secret Page: Changes one page to hide its real content.
See Invisibility: Reveals invisible creatures or objects.
Sepia Snake Sigil M : Creates text symbol that immobilizes reader.
Slow: One subject/level takes only one action/round, 2 to AC and attack rolls.
Speak with Animals: You can communicate with animals.
Summon Monster III: Calls extraplanar creature to fight for you.

PHB II
Alter fortune: Cause one creature reroll any die roll
Halt: subjects feet become stuck to ground
Hesitate: Force subject to lose actions.
Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity
Sonic Shield: +4 deflection bonus to AC; k8 sonic damage and push back creatures that hit you in
melee

COMPLETE ADVENTURER
Allegro: You and your allies gain +30 ft. speed for 1 min./level.
Dirge of Discord: All within 20 ft. take 4 on attack rolls, Concentration checks, and Dexterity, and
reduce speed by 50%.
Dissonant Chord: Deal 1d8/2 levels sonic damage in 10-ft. burst.
Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you
concentrate.
Hymn of Praise: Add +2 caster levels to all good divine casters within range.
Infernal Threnody: Add +2 caster levels to all evil divine casters within range.
Speechlink: You and one other creature can talk, no matter how far apart.

COMPLETE CHAMPION
Moral Facade: Divination spells give a false alignment reading.

COMPLETE MAGE
Enduring Scrutiny: Become aware when target performs designated action.
Nightmare Terrain: Create patch of illusory terrain that hinders foes and allows you to hide.
Otto's Imperative Ambulation: Subject must move at least 10 feet each round.

COMPLETE SCOUNDREL
Disobedience: Subject is shielded from mind control .
Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders .

DRAGON MAGIC
Adoration of the Frightful: Make fearful creatures friendly to you.
Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or
blinded, and one use of faerie fire.

LORD OF MADNESS
Invoke the Cerulean Sign*: Aberrations become sickened, nauseated, dazed, or stunned.

MINIATURES HANDBOOK
Curse of Impending Blades, Legions: Subjects take 2 penalty to AC.

PLANAR HANDBOOK
Analyze Portal: Find a nearby portal and discover its properties.
Analyze Touchstone: Find a nearby planar touchstone and discover its properties.

PLAYERS GUIDE TO FAERUN


Analyze Portal FOR : Detects and analyzes portals within 60 ft.
Gelsewhere Chant MAG : Teleports target to random safe place within 100 ft.
Haunting Tune MAG : 1 target/level becomes shaken.
Puppeteer MAG : Target mimics your actions.
Reveille MAG : Target dead creature speaks a short sentence about what caused its death.
Verrakeths Shadow Crown RAC : +4 competence bonus on Perform checks, and bardic music uses
Shadow Weave.
Weapon of Impact MAG : As keen edge, but aids blunt weapons.
Wounding Whispers MAG : Sonic aura damages foes that strike you.

RACES OF DESTINY
Insignia of Healing F : Bearers of special insignia healed 1d8 damage +1 point/level (max +10)
Winding Alleys: Trap foe in phantasmal maze

SANDSTORM
Tormenting Thirst: Subject is overwhelmed by thirst.

SONG AND SILENCE


Blunt Weapon. Halves base damage of slashing or piercing weapons.
Healthful Slumber. Doubles natural healing rate.
Hymn of Praise. Grants +1 caster level to good-aligned divine spellcasters.
Infernal Threnody. Grants +1 caster level to evilaligned divine spellcasters.

WEAPONS OF LEGACY
Revitalize Legacy, Least: Get extra use of chosen least legacy ability.
LEVEL 4

PHB
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Detect Scrying: Alerts you of magical eavesdropping.
Dimension Door: Teleports you short distance.
Dominate Person: Controls humanoid telepathically.
Freedom of Movement: Subject moves normally despite impediments.
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster: As hold person, but any creature.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Legend Lore M F : Lets you learn tales about a person, place, or thing.
Leomunds Secure Shelter: Creates sturdy cottage.
Locate Creature: Indicates direction to familiar creature.
Modify Memory: Changes 5 minutes of subjects memories.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants: You can talk to normal plants and plant creatures.
Summon Monster IV: Calls extraplanar creature to fight for you.
Zone of Silence: Keeps eavesdroppers from overhearing conversations.

PHB II
Baleful Blink: Subject has 50% chance of failure on attacks and spells
Celerity: Take a standard action immediately, but be dazed for a round
Healing Spirit: Ball of light heals 1d8/round
Thunder Field: Creatures in area take 1d8 sonic damage/round, knocked prone

COMPLETE ADVENTURER
Listening Coin: You can eavesdrop through a magic coin.
Spectral Weapon: Swift. Use quasi-real weapon to make touch attacks.
War Cry: Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1
round/level. Any opponent you damage must save or become panicked for 1 round.

COMPLETE ARCANE
Resonating Bolt: Sonic energy deals 1d4 damage/level (max 10d4).
Unluck: Target remakes all rolls, uses worse result for 1 round/level.

COMPLETE MAGE
Battlecry: Gain bonus on attack, save; bardic music effects extended.
Interminable Echo: Illusory sound applies -10 penalty on Listen checks, deals 2d6 damage each
round.
Lingering Chorus: Magic voices maintain your bardic music.
Melf's Slumber Arrows: Your arrows cause the subject to fall asleep for 1 hour.
Resounding Thunder: Lasting sound deals 4d6 sonic damage per round, deafens creatures within
area.

COMPLETE SCOUNDREL
Spell Theft: Dispel spells on target and gain their benefit for yourself .

MAGIC OF INCARNUM
Valiant Spirit IE : Subject can activate bonus on attack, damage, Fort saves, and Str-based checks
for 1 minute.

MINIATURES HANDBOOK
Undeniable Gravity, Legions: Flying creatures lose flying ability.

PLANAR HANDBOOK
Lay of the Land: You gain an overview of the geography around you.

PLAYERS GUIDE TO FAERUN


Celebration MAG : Intoxicates subject.
Know Vulnerabilities MAG : Determines targets vulnerabilities and resistances.
Portal View F UND : Turns target portal transparent.
Speechlink MAG : You and the target can verbally communicate at any distance.
Stone Shatter MAG : Shatter a stone object or creature.
Wall of Dispel Magic UND : Creatures passing through a transparent wall become subjects of
targeted dispel magic.
War Cry MAG : You gain +2 morale bonus on attacks and damage, plus panic melee opponents.

RACES OF DESTINY
Charm Person, Mass: As charm person, but all within 30 feet.

SANDSTORM
Dispel Water: Cancels water spells and effects or dismisses water creatures.

SONG AND SILENCE


Allegro. Doubles speed and maximum jumping distance.
Choir. Creates illusory accompanists; +2 on Perform checks.
Follow the Leader. Causes 1 HD/level of creatures to follow.
Harmonic Chorus. Increases save DCs of targets spells by 1d4+1 and damage dealt by such spells
by +1/die.
Listening Coin. Allows remote eavesdropping.
Spectral Weapon. Creates a quasi-real weapon.
Zone of Silence. Keeps eavesdroppers from overhearing conversations.

LEVEL 5

PHB
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Dream: Sends message to anyone sleeping.
False Vision M : Fools scrying with an illusion.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
hp.
Mind Fog: Subjects in fog get 10 to Wis and Will checks.
Mirage Arcana: As hallucinatory terrain, plus structures.
Mislead: Turns you invisible and creates illusory double.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Seeming: Changes appearance of one person per two levels.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Song of Discord: Forces targets to attack each other.
Suggestion, Mass: As suggestion, plus one subject/level.
Summon Monster V: Calls extraplanar creature to fight for you.

PHB II
Dance of Blades: A weapon attacks on its own
Friend to Foe: Make subject creature believe its allies are its enemies
Incite Riot: Subjects attack nearest creature
Magic Convalescence: Spells cast nearby heal you 1 hp/spell level
Renewed Vigor: Remove fatigue and +2 bonus to constitution for 1 round/level

COMPLETE ADVENTURER
Improvisation: You gain a pool of luck bonus points equal to twice your caster level and can spend
them to improve attack rolls, skill checks, and ability checks.
Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

COMPLETE ARCANE
Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1
round/level.
Leomunds Hidden Lodge: Creates sturdy cottage camouflaged to blend into natural surroundings

COMPLETE DIVINE
Blink, Improved*: As blink, but safer and with more control.

COMPLETE MAGE
Channeled Sonic Blast: Deal sonic damage in cone; area and damage increase based on casting
time.
Dimension Jumper: Teleport yourself up to 30 feet once per round.
Discordant Malediction: Subject takes sonic damage each time she casts a spell with a verbal
component.
Endless Slumber: Subject falls asleep and is not easily roused.
Fever Dream: Illusory vision fatigues or exhausts target, makes spellcasting difficult.

COMPLETE SCOUNDREL
Evacuation Rune: Create invisible rune that you can teleport to as swift action .
Harmonic Void: Nearby casters must succeed on Concentration check to use verbal-component
spells .
Scry Location: Spy on a distant location .

FROSTBURN
Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

HEROES OF HORROR
Cloak of Hate: Target provokes hostile reactions, takes 10 penalty on Diplomacy checks.

LORD OF MADNESS
Morality Undone*: Subject becomes evil.

PLAYERS GUIDE TO FAERUN


Blink, Improved UNA : As blink, but you control timing.
Refl ective Disguise, Mass UND : Viewers see subjects as their own species and gender.
Revenance M MAG Slain ally is restored to life for 1 min./level.
Wall of Greater Dispel Magic UND : Creatures passing through a transparent wall become subjects
of targeted greater dispel magic.

SONG AND SILENCE


Improvisation. Applies +2 points/level of luck bonuses to selected checks or attacks.
Ottos Resistible Dance. Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks,
and Spellcraft checks.
Song of Discord. Forces targets to attack each other.
Wail of Doom. Forces target to flee; 1d4 damage per caster level, -2 penalty on saving throws

WEAPONS OF LEGACY
Revitalize Legacy, Lesser: Get extra use of chosen lesser legacy ability.

LEVEL 6

PHB
Analyze Dweomer F : Reveals magical aspects of subject.
Animate Objects: Objects attack your foes.
Cats Grace, Mass: As cats grace, affects one subject/level.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
Eagles Splendor, Mass: As eagles splendor, affects one subject/level.
Eyebite: Target becomes panicked, sickened, and comatose.
Find the Path: Shows most direct way to a location.
Foxs Cunning, Mass: As foxs cunning, affects one subject/level.
Geas/Quest: As lesser geas, plus it affects any creature.
Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Ottos Irresistible Dance: Forces subject to dance.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M : As major image, plus triggered by event.
Project Image: Illusory double can talk and cast spells.
Scrying, Greater: As scrying, but faster and longer.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI: Calls extraplanar creature to fight for you.
Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
Veil: Changes appearance of group of creatures.

COMPLETE ADVENTURER
Cacophonic Shield: Shield 10 ft. from you blocks sounds, deals 1d6+1/level sonic damage, and
deafens creatures passing through.
Hindsight M : You see into the past.
Protg: Subject can use bardic music and bardic knowledge as bard of half your level.

COMPLETE DIVINE
Bestow Curse, Greater*: As bestow curse, but more severe penalties

COMPLETE MAGE
Resonating Agony: Subject nauseated or sickened for 1 round/level.

FROSTBURN
Snowsong: Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

HEROES OF HORROR
Familial Geas: Commands subject to undertake a task, which passes to his nearest kin if he dies.

PLAYERS GUIDE TO FAERUN


Cacophonic Shield MAG : Immobile black shield blocks sound, deflects missiles, deals 1d6 +1/level
and deafens intruders.
Dirge MAG : Enemies suffer 2 points of Str and Dex damage per round.
Gate Seal M FOR : Permanently seals a gate or portal.

RACES OF DESTINY
Bestow Curse, Greater: As bestow curse, but more severe penalties.
City Stride: Teleport between two cities.

SANDSTORM
Mephit Mob: Summons 2d6 mephits of a kind you designate.

SONG AND SILENCE


Fanfare. Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.
Insidious Rhythm. Implants melody in subjects mind; -4 penalty on Intelligence-based skill checks,
requires Concentration check for spellcasting.
Protg. Grants another creature bardic abilities.
Sympathetic Vibration. Inflicts 1d10 damage/round on a freestanding structure.

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