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GAME MATERIAL
Game board: Imperium (3-5 players) / Italia (2-4 players) 5 storehouses
110 wooden pieces in player colors red, green, yellow, blue, and black; per player:
3 sea colonists 3 land colonists 1 scoring marker 15 houses
10 SeSterzen
Provinz
Produktion
koloniSt
SPezialiSt
1 game rules
65 personality cards Concordia Praefectus 5 player aids
35 starting cards, 30 cards for sale, Card Magnus Card 1 quick intro
7 per player decks I - V* 1 historical information booklet
GAME OVERVIEW
Game setup turn consists of playing 1 card from their and then all players tally their final victory
The setup of CONCORDIA is described in hand and executing the related actions. points.
detail in the separate quick intro. Cards for All played cards form a personal discard Scoring victory points
sale that are not needed are taken out of pile showing only the last card played. With
Each personality card is related to an
the game (depending on the player count). the Tribune, a player takes back all cards
ancient god. These gods individually
After randomly determining the start player, previously played.
reward certain achievements (for instance
the last player (player to the right of the start Game end number of populated provinces, number of
player) receives the Praefectus Magnus. The game ends either after a player colonists, etc.)
Game flow purchases the last card from the display If Concordia is played for the first time, it is
Players execute their turns in clockwise on the board, or after the first player builds recommended to conduct an intermediate
order. A players hand consists of his his 15th house. In either case, this player scoring. The final (and intermediate)
un-played personality cards. A players is awarded the CONCORDIA card. Now scorings are described in detail on the last
all other players execute their final turn page.
PERSONALITY CARDS
Tribune Example
1. Recover cards
The player recovers all of his previously played cards A player who until now has played 4 cards now
diplom at
back into his hand. If the player takes back more than plays his TRIBUNE card. Therefore he takes pR FEK t
E
3cards (including the Tribune in the count), he receives a total of 5 cards back into his hand and IB
UN pR FEK t
Use an
TR
opponent 's
aRCHitEKt
1 sestertius per card past the 3rd from the bank. receives 2 sestertii from the bank.
top face Up
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2. 1 new colonist
D
PE R D CLU T.
AN
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F E
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*We apologize for a misprint on the Diplomat card in deck IV. The cost is tools, as depicted by the symbol.
PERSONALITY CARDS
Architect Red has 3 colonists, 1 land colonist is located between Colonia A. and
1. Move colonists Novaria, and the
The number of colonists a player has on the board other 2 are still in
determines the number of possible movement steps that Roma. Therefore he
a player can freely allocate to his own colonists. Land has 3 movement steps
colonists are moved only along the brown lines and available. The black
sea colonists only along the blue lines. A colonists first arrows show how he
movement step is out of his starting city onto an adjacent allocates his movements
line. Any further steps will move the colonist through a to his colonists. The sea
city and onto the next adjacent line to that city. At the end colonist from Roma
of his movement, a colonist cannot be placed on a line moves onto the sea line
to Massilia (1 step),
that is already occupied by another colonist. However, a
and the land colonist
colonist is allowed to move through occupied lines, adding
makes 2 steps onto the
the occupied sections passed through into his movement
line between Aquileia
count.
and Vindobona.
2. Build houses (after all movements) After moving his
The player may build houses in cities adjacent to any of colonists he may build
his own colonists. Each new house built in a city is paid houses. All in all there
with goods and coins to the bank: are 5 cities adjacent to
Goods: 1 food in a brick city, or 1 brick plus the good his colonists. But as he
already owns a house
of that city type in every other city.
in Colonia A. only 4
Coins: 1 sestertius in a brick city, 2 sestertii in a food cities remain where he could build. He has enough goods and cash to build
city, 3 in a tool city, 4 in a wine city, and 5 in a cloth city. 3 new houses. He builds a house in Massilia (5 sestertii, 1 cloth, and 1
If a new house is built in a city where there are already brick), in Novaria (4 sestertii, 1 wine, and 1 brick) and in Aquileia
other houses, the cost in coins is multiplied by the number (6sestertii, 1 food, and 1 brick). A house in a food city basically costs only
of houses that will be in the city after this build (i.e., to build 1 brick, 1 food, and 2 sestertii, but as Aquileia already has 2 houses the
the fourth house in a city the cost in coins is multiplied by cash price is tripled. He pays the goods and sestertii to the bank and puts 3
4). The cost in goods remains the same. Players may not new houses into the cities.
build more than 1 own house in a single city and never
in Roma.
Prefect Syria is able to produce because its bonus marker still shows the goods
The player chooses between two alternatives: symbol. Red plays the Prefect card, chooses Syria, and receives a bonus of
a) The player chooses a province where the houses pro- 1 cloth as shown on the bonus marker. The Syrian
duce goods. He can only choose an active province bonus marker is now flipped over to its coin side
whose bonus marker (province tile) still shows the and all houses in Syria produce: Red and Blue
goods symbol. It is not necessary that the player (or receive 1food each, and Yellow receives 1 cloth.
any other player) owns a house in the chosen province. In the situation depicted down left a player who
He flips the bonus marker of the province to its coin side chooses the cash
and receives 1 unit of the goods type depicted on the bonus would get 6
bonus marker out of the bank. In addition all houses sestertii out of the
inside the province, regardless of their owner, each bank, because there
produce one unit of the goods produced in that city. are 6 coins visible on
the bonus markers
or
(given that no other
b) Instead of producing the player may choose to collect bonus markers show
the cash bonus. For every visible coin on the bonus coins) and the bonus
markers he receives 1 sestertius from the bank. After- markers with coins would be turned over to show their
wards all bonus markers are flipped back to the side units of goods again.
showing their goods symbol.
Colonist Red has 2 food and 3 tools in his storehouse and plays the COLONIST card.
The player chooses between two alternatives: Paying 2 food and 2 tools he places 2
a) The player may place new colonists on the game board colonists. He decides to place a new sea
each to be paid for with 1 food and 1 tool. New colonists colonist in Roma and a new land
can be placed inside Roma or inside any other city colonist in Massilia. He could also
where the player owns a house. have chosen to place one colonist in
Aquileia instead, but not in Novaria
or because he has no house there (obviously,
b) The player receives 5 sestertii plus 1 sestertius for each only a land colonist would be reasonable
of their own colonists on the game board. in Novaria). Or he could even place 2
colonists in the same city.
PERSONALITY CARDS
Mercator Green has 2 sestertii cash and her storehouse is as depicted. She plays the Mercator
This turn is executed in 2 steps: card and receives 3 sestertii (Its
1. The player receives 3 sestertii out of the bank not a purchased Mercator). She
(or 5 sestertii with a purchased Mercator). sells 3 units of wine for 3 x 6 = 18
2. He may then trade in two types of goods sestertii to the bank, so that the
total cash now is 23 sestertii. For
with the bank. This means he may sell two
her second type of goods she
types, buy two types, or sell one type and
wants to buy bricks. She would
buy another. The number of units he may sell
be able to pay for up to 7 bricks,
and/or buy is only limited by the free space
but there are only 5 storage
inside his storehouse, where every single spaces available in the
unit occupies one storage space. The trade storehouse so that she cannot buy more than 5 units. She decides to buy 4 units of
is done at fixed prices, which are shown on bricks paying 4x3=12 sestertii. She would have loved to buy a unit of food, but that is
the roof of the storehouses. not allowed as she has already traded in two different types of goods.
Diplomat The picture shows the personality cards recently played by the other 4 players.
The player executes an action from a
The 5th player plays a
personality card that is on top of another Diplomat card. He now diplom at
diplom at
SENatoR
SEN atoR aRCHitECt PR
pREFEC
pR
FEKTt
pR FEK t pRFEK
FEKtt
players discard pile and thus is displayed face may either execute the Use an MoVe yoUr
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THE PRODUCTION
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Architect, or a Prefect.
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discard pile ..
REACTIVATE ALL PROVINCE
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Senator The picture shows the cheapest 4 personality cards on sale. The player wants to
The player may purchase up to two purchase the Mercator
personality cards from the display on and the Architect card. PR EFEC T architect fa r m e r
mercator
the game board and take them into his hand. It costs 1 unit of wine
The price of a card is the sum of: for the Mercator card, take 5 sestertii
and trade Up to
M
TURN OVER ONE ACTIVE
PROVINCE TILE TO TAKE
THE PRODUCTION BONUS ,
p
oVe yoUr
colonists
rodUce food
in all yoUr
2 types of Goods.
The goods depicted inside the red field of the OR , REACTIVATE ALL PROVINCE
then bUild in cities
card
.
CASH BONUS . colonists
food
personality card from the display on display. He pays only 1 unit of food because the BUILD NEW TURN OVER ONE ACTIVE
the game board and take it into the hand. The goods depicted on the game board are ignored (1
COLONISTS IN PROVINCE TILE TO TAKE
YOUR CITIES , THE PRODUCTION BONUS ,
price consists only of the goods depicted inside unit of free choice plus 1 cloth). But he cannot OR, TAKE
5 SESTERTII PLUS
OR , REACTIVATE ALL PROVINCE
TILES TO TAKE THE COINS AS A
the red field of the personality card. Any goods purchase more than 1 card. He takes the Colonist
1 PER COLONIST. CASH BONUS .
FOOD W INE
depicted beneath the cards position on the into his hand and the Prefect card moves one
game board are ignored. As with a SENATOR, position to the left. The former position of the Prefect
the remaining cards inside the display move is replenished with a new card from stack.
to the left if their left position is empty, and the
display is replenished from the stack (as long as
the stack exists).
Specialists The player has a total of 4 houses inside wine cities and plays the Vintner. She receives
(Mason, Farmer, Smith, 4 units of wine and puts them on 4 empty storage spaces inside her storehouse. The
Vintner, Weaver) other players do not receive any goods.
All the players houses of the
related type of goods produce one unit each.
FURTHER RULES
PRFECTUS MAGNUS remains with the player: it is not allowed to no more units of goods can be taken in. It
If a player who currently owns the double the cash bonus. is not allowed to discard goods in order
PRFECTUS M. plays a Prefect card (or to make room for other ones instead. If a
uses one with the Diplomat) in order to let STOREHOUSE player receives plenty of goods without
a province produce, he receives a double Each player has a storehouse with 12 having enough empty storage spaces, it
bonus (2 units instead of 1). Production storage spaces. Each space may house is allowed to choose which specific units
inside the cities is not affected. After his either one colonist or one unit of goods. of goods he wants to take, but not to leave
turn he hands the PRFECTUS M. to the At the beginning of the game, 4 storage any storage spaces empty.
player sitting to his right. A player must use spaces are occupied by colonists and
the PRFECTUS M. when able and may therefore are not available for housing TRADE and STOCKPILE
not choose to forego its benefit to keep it goods. However, if a player places new Players are not allowed to trade goods
for later. But if a player plays a PREFECT colonists on the game board, additional with each other. Goods and coins are
card in order to receive the cash bonus, storage spaces become available. If all considered to be unlimited. The number of
the PRFECTUS M. is not activated and spaces are occupied in one way or another, colonists is restricted to 6 per player.
FINAL SCORING
Each personality card is related to an ancient god who
rewards its owner with victory points. First players gather The player owns a total of 12 houses on the board of which 3 produce bricks,
all their cards, including the ones from their discard pile, 4 produce food, 3 produce tools, and 2 produce cloth. They are distributed
and arrange them according to the different ancient gods. over 7 provinces. Furthermore the player owns 5 colonists on
The back of the player aid shows a summary of the gods the game board, has a total of 13 sestertii, and owns the PR EFEC T
and in which order they are scored. The victory points Concordia card because he purchased the last card from the pr Fek t
TURN OVER ONE ACTIVE
PROVINCE TILE TO TAKE
god are described in the following text. All victory points contains 1 cloth, 3 tools, and 1 brick. After architect pr Fek t
lass 1 proviNz
OR , REACTIVATE
TILES TO
uNd
ALL PROVINCE
TAKE THE COINS AS A
produziereN
CASH BONUS
Nimm .
deN
The value of all goods in the storehouse (usual price as brick) sestertii. Added to his cash
w er k zeug w ein
depicted) is added to the cash money. Then the player on hand (13 sestertii) he has 38
receives 1 VP per full 10 sestertii, any fractions are sestertii which are worth 3 VP.
ignored. JUPITER: As 3 of his 12 houses T R IBUNE
JUPITER are inside brick cities, he has 9 mercator TAKE BACK ALL YOUR
t R iBUN PERSONALITY CARDS
he receives 2 x 9 = 18 VP.
4. k arte Je 1 sesterze.
Nimm 5 sesterzeN daBeiNimm
darFstalle
du iN
uNd haNdele iN persoNeNkarteN
roma 1 koloNist prodUce food
SATURNUS
Bis zu H aNd
auF dieFr
auFstelleN : in all yoUr
For each province with at least one of their houses the houses in 7 provinces and owns auFstelleN Fr :
food
player receives 1 VP. (Imperium max. 12 VP, Italia max. 4 cards assigned to Saturnus, he
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