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Okay, as I hate T4, but like Traveller's universe, I started playing the

original Traveller again. I even went as far as to write a character


generator for it.
The rules are okay, but sort of clunky in places. So, I've decided to try
to convert them to West End's D6 rules. Plus, I can steal stuff from Star
Wars that way (Ewoks!). (Actually, T4 is sort of the reverse of D6, with
the target number and Skill Level changing places)
Has anyone else tried to do the same thing? At any rate, I'm looking for
some feedback, particularly about the skills. I've tested them a little,
but not much.
The thing that's mostly bother me is this: I have the conversion from CT as
1 skill level = 1D of skill in D6. It seems to work okay, but I wonder if
it should instead be 1 skill level = 1D+1?
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D6 Traveller
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I) Introduction
D6 Traveller is an adaption of Traveller (primarily the Classic rules and
setting), to a game system called 'D6'
D6 is a universal and generic game system published in 1996 by West End
games. It's widely availible in game shops, and is relatively cheap $10
new. The D6 system itself is essentially the rule mechanics behind West
End Game's extremely successful "Star Wars" role playing game
There are many advantages of using the D6 for Traveller. The first and
formost, is that is it a quick, easy, and modern system. Not to say that
the Classic Traveller system is bad. It's certainly not, in my mind, it's
the 2nd best rules system Traveller has had (TNE was the best, though it
suffered from problems). By using D6, you get a better skill resolution
system.
Plus, there's another interesting factor. Because D6 uses essentially the
same system as Star Wars: The Role Playing Game, with D6 Traveller you
can
now use Star Wars stuff in the Traveller universe
To briefly explain the D6 system. Each statistic is rated by the number of
dice plus a number of pips. Each skill is rated the same, starting at the
statistic it defaults from. To perform a skill, you simply roll a number of
dice equal to the skill rating, and see if you've acheived the target
number (from 0 to 31+, which 11-15 being average difficulty)
II) Statistics
Just like Classic Traveller, there are 6 stats. Strength, Dexterity,
Endurance, Intelligence, Education, and Social Standing. If you are
converting from Traveller: The New Era, the names are somewhat
different,
but it's easy to associate them.
Strength - Equivalient to the D6 Strength
Dexterity - This encompasses both the D6's Reflexes and Coordination
Endurance - This is equivalent to D6's Endurance
Intelligence - This is equivalent to D6's Intellect statistic
Education - This is equivalent to D6's Knowledge statistic
Social Status - This has no easy D6 equivalent, the closest is Confidence
Plus for some characters:
Psionics - Same as D6's Psionics
Optional Stat:
Charisma - D6's Charm statistic. Most versions of Traveller don't use this
stat, but T:TNE does.
III) Skills
These skills come from Classic Traveller. See those rules for complete
descriptions, but you can probably guess what they are. Several are also
in
the D6 book. If you are using Charisma as a stat,
and it says (or Cha) ,use Charisma in place of the stat specified first
Skill Name - Controlling Stat
------------------------------------------------
Pilot - Dex
Gambling - Int
Sport - Dex
Carousing - Endurance
Instruct - Education
Blade - dex
Navigation - Intel
Brawling - Str
Computer - Intel
Bribery - Intel (or Cha)
Engineering - Edu
Forgery - Edu
Gunnery - Dex
Streetwise - Int (or Cha)
Medical - Edu
Leader - Soc (or Cha)
Forward Obs - Intel
Administration - Edu
Steward - Dex (or Cha)
Jack of all Trades - Edu
Mechanical - Edu
Electronics - Edu
Tactics - Intel
Ship's Boat - Dex
Atv - Dex
Grav - Dex
Guncombat - Dex
Liason - Soc (or Cha)
Vehicle - Dex
Prospecting - Intel
Demolitions - Intel
Gravitics - Intel
Zero G Combat - Dex
Ship Tactics - Intel
Interrogation - Intel
Recruiting - Soc (or Cha)
Bowcombat - Dex
Recon - Endurance
Hunting - Intel
Communications - Edu
Battledress - Dex
IV) Converting from Traveller to D6 Traveller
A) Statistics:
Traveller / D6 Traveller
( I used the real number instead of Traveller's Psuedo-Hexadecimal
version)
1 = "+1"
2 = "+2"
3 = "1D"
4 = "1D+1"
5 = "1D+2"
6 = "2D"
7 = "2D+1"
8 = "2D+2"
9 = "3D"
10 = "3D+1"
11 = "3D+2"
12 = "4D"
13 = "4D+1"
14 = "4D+2"
15 = "5D"
B) Skills
Skills vary greatly from the different Traveller systems, so there are
different conversion rules.
i) Classic Traveller
1 Skill Level = 1D
Example: Homer has a Dex of 9, and a Rifle Skill of 3. Under D6
system, he has a Dex of 3D and
a Rifle of 6D
ii) Mega Traveller
I don't play MegaTraveller (never have), but these are from Traveller
2300AD, which I think might
use the same rules.
1 Skill Level = 2 pips
Conversion Chart
1 = + 2 pips
2 = 1D +1
3 = 2D
4 = 2D +2
5 = 3D +1
6 = 4D
7 = 4D +2
8 = 5D +1
9 = 6D
etc;
iii) Traveller TNE
? It's been ages since I've played T4, and no longer have the rulebook.
I'd be inclined to use
the MT chart. Or perhaps,
iv) Marc Millers Traveller (T4)
? I haven't had much experience with it and no longer have the
rulebook. I'd be inclined to
use the MT chart.
V) Personal Weapons and Armor
A) Classic Traveller Weapons
Essentially equal to the stats given in the D6 book. A Body Pistol
is a .22, Autopistol is .44 Mag,
Revolver is .357 Magnum. The Autorifle and Rifle are .223 Nato. If
you want to use 7.62mm Nato,
you should probably increase damage by a pip or two.
Melee weapons are sort of odd - they follow the CT scale.
Body Pistol 3D
Autopistol 4D+1
Revolver 4D
SMG 4D
Shotgun 7D
Carbine 5D
Rifle 6D
AutoRifle 6D
ACR 6D+2
Laser Carbine 7D
Laser Rifle 8D
Dagger Str +2
Blade Str +2
Foil Str +1
Sword Str +1D+2
Cutlass Str +2D
Broadsword Str +2D+2 (This is actually a two handed
sword)
Classic Traveller Armor
You can wear Reflec or Ablat with Cloth, Mesh or Jack.
Yes, it's very difficult to wound someone wearing Combat Armor.
That's why they invented
Plasma and Fusion Rifles (which I'll have to add when I get the
Traveller Book)
Jack +1D Projectile and Melee Weapons Only
Mesh +2D vs. Projectile and Melee Weapons Only
Cloth +3D vs. Projectile and Melee Weapons Only
Reflec +6D vs Laser Weapons Only
Ablat +5D vs. Laser Weapons Only
Vacc Suit +3D Projectile and Melee Weapons Only
Combat Armor +7D vs. All Weapons, -2D Dexterity
Battle Dress +7D vs. All Weapons, Str Doubled
VI) Damage System
Use whichever system you like. I personally think the 5 Wounds system
works better for Traveller.

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