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English 120
Revision Paper
2017/05/06
behavior according to many cable news networks in the since 90s and onwards.
The same median seems to have face the same societal scrutiny at many other
median of such as photo, films, TV and the internet. But as the median now has
time to mature, I and many other of my generation believed that gaming can
become a tool for narrative, education and critical thinking. That can be utilized
with the user. As the user has complete influence with the median, this engages the
user and can be traitor to how the user utilizes the median. Although this influence
is not without limitation, as the interaction between the user and computer is
limited to the peripheral of the hardware, as virtual reality is one of the most
controllers has the opposite problems. An example of this can be a racing game; as
you can have a headset or multiple monitors to emulate the insides of a car,
complete with a petals and steering wheel. This will provide the full simulation of
the real-life counterpart, but the cost all the hardware would be rather high for any
with a limited amount inputs can serve the same purpose. As this is cheaper to
obtain and more appealing to any consumer. The drawback, is that this doesnt
Speaking of cost, the initial cost would be risk to any institute. As the
monitor alone, such as a 35 curved HP monitor cost about $1300, while a copy of
Advance Modern Physic: Theoretical Foundation by John Dirk Walecka cost about
$88. This extreme cost would, initially concluded that this cost is impractical for
commercially viable and will be cheaper over time (Also this monitor is an extreme
example and is overkill for a classroom setting for the most case). But as many
educational institute already has the hardware; as many existing computer can be
used for running the software required. As for the cost of software, many games
that can be used for the field of academia. As games alternative educational version
that are sold at a cheaper price than the original. This null of price to a reasonable
As the cost can be remedies, now the next question is the practicality of a learning
instrument.
making. While other games like Gone Homes, Journey, (That Dragon, Cancer) and
Firewatch has player engage in heavy narrative, rivaling movies and books. And
Finally, Simulator such as Project Cars, War Thunder can teach more practical skills.
As the name suggest they are simulators and have a physic engine that mimic the
real world. This can be focus to the class as to prove or explain a concept that is
need for the course. As a Driver Education for example can used this technology to
Christopher Aguilar
English 120
Revision Paper
2017/05/06
teach techniques or concept with a safe environment that does not risk the assets
and personnel. While in more conventional classroom can tailor to the game they
wise to incorporate.
This incorporation isnt a money pit that many fear as resource will be
incite learning, as many games requires you to learn mechanics of the games to
order to the play it. Added that many games also have objectives to retain attention
while promoting engaging to the median. That engagement is the bases of learning.