Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
PhD, Biomedical
Engineering from NUS
Faculty of Engineering,
Singapore, in 2015.
Research Interests: Artificial
Organs, Medical Devices
Design, Soft Robotics and
Optimization.
Joined ISS in 2016 June.
Some Photos of My Life
About the Course
ONE week of E-learning on final week (Week 5)
Consisting of a Lecture in the morning and Tutorial in the
Afternoon
Class information, lectures and materials can be found on IVLE.
Do not email me questions, instead post it on the IVLE module
forum so that we can all learn.
1. https://www.infosys.com/digital/white-
papers/Documents/digital-healthcare-ecosystem.pdf
2. http://www2.deloitte.com/content/dam/Deloitte/uk/Docu
ments/life-sciences-health-care/deloitte-uk-connected-
health.pdf
3. https://www.accenture.com/sg-en/insight-new-sg-patient-
engagement-survey
4. http://nuviun.com/content/the-role-of-digital-health-in-
singapores-healthcare-landscape
5. https://www.siam.org/meetings/sdm13/sun.pdf
Contents of this lecture:
Introduction
Ageing population
Rising costs
http://www.nmrc.gov.sg/content/dam/nmrc_internet/documents/nmrcAwards/2015/slides/hsr/Mr%20Fernando%20Erazo%20-
%20Co-Creating%20Efficient%20Care%20Models%20To%20Unlock%20Population%20Health%20In%20Singapore.pdf
Current Healthcare Needs and Trends (4)
Source: Marketing and Planning Leadership Council interviews and analysis. (Advisory Board)
Telehealth & Telemedicine Benefits
Resistance to change
Telehealth Case Study 1
Cloud layer-
analyze data and
give user
outcome
Connectivity and
control layer shift
from smart phones to
the wrist
Battery life is the basic layer for
small interfaces that are placed
close to body
Smart Wearables Three layers mechanism
Not yet
Cloud layer- attained
analyze data and
give user outcome at the
moment
Connectivity and control
layer shift from smart
phones to the wrist
Battery life is the basic layer for
small interfaces that are placed close
to body
Smart Wearables Benefits
Most consumers do not want to pay for their device and rather be paid to
use them.
Consumers are concerned about privacy of their data and are sceptical of
the data usage.
Smart Wearables EEG-based ( My project)
Garmin Vivofit
Intel Edison-powered
wearable monitoring watch
that ease suffering of
Parkinsons disease patients
Gamification Paradigm
Health Gamification - Taxonomy
http://gtl.hig.no/images/4/40/McCallum2012.pdf
Health GamificationBenefits
Measuring effect:
Two different users playing the same game might have
different experience and tastes.
Selection bias in data collection
Quality of games:
Difficult to design a good game of an adequate addictive
nature
Pokemon GO
Costly to maintain
Loss of data
Retinal scans
E-tattoo
2D flexible circuit