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Time is the study of how Patterns change over time, and how nothing ever truly forgets
its past or is ignorant of its future.
Time is present in all things, marching toward its inevitable conclusion. …right? Mages
know that time is not only subjective, but can be manipulated, twisted and branched, and
a Master of Time can create loops, causal paradoxes, and travel through time. A Time
Mage never needs to worry about regretting an action, missing a split-second chance,
dying from a random accident – he can simply take it all back and do it again.
Time magic can be horribly Paradoxical, creating situations which cannot exist. Time
travel, in particular, is a death wish, as the chances that something will go wrong build up
higher and higher the further back or forward you go from your proper place in time.
Also, no matter how much the Mage speeds or slows time, he can only do one magical
action each Combat Turn – in essence, he can only weave magic as quickly as reality can
accept it.