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Allie Lerman
GT Independent Research II
2016-2017
Overview of Research:
The field of investigation for this research project is technology, specifically, virtual
reality (VR). While the population generally believes VR is for entertainment and gaming, the
potential for VR extends into many other fields. The focus of the research will be on using VR in
psychology to help people adapt to major changes because these types of changes are difficult
for people to overcome on their own. A synthesis paper will be written to show how this type of
VR exposure will be proven particularly beneficial in the treatment of combat-related
Post-Traumatic Stress Disorder (PTSD), the reduction of social biases, and the practicing of
social interactions for people with autism. To collect primary data, the researcher will conduct a
quasi-experiment to determine if changing someones perspective of a group of people can
decrease their bias towards that group. The final product for the research will be a documentary
created to inform high school students about steps they can take to reduce their own implicit
bias. Ultimately, the research will demonstrate that VR can be used as a psychological tool to
help people change the way they think about a certain situation or a specific group of people.
Research Methodology:
Basis of Hypothesis:
The hypothesis focuses on using VR to adapt to change because VR creates a
virtual environment that allows a user to practice a certain situation. Once users learn
how to react appropriately to those situations, they will handle them better in the real
world (Smith, 2010; Virtual reality training, 2014). Thus far, the research has shown
that VR can be used to handle three major changes in how a person views a part of the
world. VR can be used to treat veterans with combat-related PTSD (change how these
people view a traumatic situation), to alter peoples social biases (change how these
people view a different group of people), and to help people with autism participate in
social situations (change how these people interact with others). These three applications
of VR were chosen by the researcher because they display the ability VR has to change
vastly different types of perceptions, showing the power one tool could have on multiple
aspects of psychology.
Research Design:
Quantitative data will be collected on this topic through a quasi-experiment.
Research will focus on how changing a persons perspective can reduce his/her social
bias (branch off of how VR can be used to alter social biases). Particularly, the researcher
will be analyzing bias towards African-Americans and Caucasians. Participants in this
experiment will take two Implicit Association Tests (a test that determines inherent social
bias). Between the tests, a video will be shown that will allow participants to see
themselves as similar to members of an outgroup (a race different than their own). Once
the post-test is completed, participants will be asked to complete a questionnaire where
they will self-report their determined bias before and after viewing the video. The
questionnaire will also ask participants about how they feel regarding the accuracy of
their test results. Through this form of data collection, the researcher will determine if
there is a correlation between changing a persons perspective and reducing his/her social
bias.
Operational Definitions:
Virtual reality - An immersive form of technology that allows users to interact in virtual
environments and provides multi-sensory feedback to users based on those interactions
Positive effect - A result that shows growth and improvement
Transformative change - An alteration in how someone views the world or a part of it
Product Overview:
The year-long research project will culminate in the creation of a documentary that
showcases how people can reduce their inherent biases. The video will incorporate background
on implicit bias, provide evidence from primary research, and offer how the research findings
can be used to help individuals overcome their biases. VR will be presented in the video as an
effective tool to help alter perspectives because, ideally, it would take the place of the
perspective-altering videos that were used in the primary data collection. This documentary will
be shown to 50-100 high school students who attend an Ignite the Light racial forum. In order
to receive constructive feedback, randomly selected students will be asked to fill out a video
evaluation.
Logistical Considerations:
There will be several logistical components to consider when the researcher completes
her data collection. All questionnaire responses will be anonymous, so the participant will have
to be able to navigate through the entire experiment on his/her own. The researcher will have to
figure out a way to test the clarity of the experimental instructions since she will not be present to
assist during the experiment. Additionally, the researcher may have difficulty finding people to
participate in the experiment because race is a sensitive subject. The final product will require a
lot of time, approval from the principal to show at a school-sponsored event, and access to
movie-editing software. Creating this documentary and collecting primary data with a partner
will require planning and communication. Finishing all of this before the end of the school year
for seniors will depend upon extreme time management and persistence.
Timeline:
Leading up to this point, the researcher has performed background research to develop
her data collection design. Research was done on the Implicit Association Test (IAT) and videos
that could be used in the primary research were identified. The researcher decided that the
primary research would require participants (LRHS faculty) to take two IATs and watch a
perspective-altering video in between tests. After completing this, participants would be asked to
complete a questionnaire to report their results. With this idea in mind, the researcher has gained
approval from Mr.Wasilewski to move forward. The researcher plans to present the data from
this study in the form of a documentary to be shown at a STAD (Students and Teachers Against
Discrimination) event. The students who attend these events are interested in reducing bias, so,
this documentary will provide them with tools they can use to accomplish this goal. A brief
survey will be given to randomly selected students at the event to evaluate the content of the
documentary.
Week of 3/6 Develop research The researcher will develop a plan for how
design and draft the primary research will be conducted and
cover letter write a cover letter to detail her plan.
Week of 3/13 Gain approval for The researcher will meet with
research design Mr.Wasilewski to get her research design
approved.
Week of 3/20 Finalize primary The researcher will select which videos will
research videos be shown during the primary research.
and begin Also, the researcher will create her
questionnaire questionnaire that will be given to people
after they complete her experiment.
Weeks of 3/20 Create SLC The researcher will need to design and
and 3/27 Presentation practice her SLC presentation.
Weeks of 4/10 - Data analysis and The researcher will analyze the data
4/24 final product collected during her experiment and draw
planning conclusions based on that data. This
analysis will be added to her research paper.
The researcher will also work with
Mr.Smart to get approval to incorporate her
documentary into an Ignite the
Lightevent.
Weeks of 5/1 - Oral presentation The researcher will create and deliver her
5/15 final oral presentation of the year.
May 5 Revised paper The researcher will have added her data
collection and methods as well as her
results to the synthesis paper by this date.
Approval:
___________________________________________________ _____________
Student Signature Date
___________________________________________________ _____________
Teacher Signature Date
References:
Khurana, V. K. (2013, January 8). Change process [PowerPoint slides]. Retrieved from
http://www.slideshare.net/VijayKrKhurana/change-process-15904370
Mazuryk, T., & Gervautz, M. (1996). Virtual reality: History, applications, technology, and
https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-0
6Paper.pdf
https://books.google.com/books?hl=en&lr=&id=b3OJpAMQikAC&oi=fnd&pg=PP1&dq=un
derstanding+virtual+reality:+Interface,+Application,+and+Design&ots=3DLQhqDMRm&si
g=qs1Ux-n5okCNPr5xSQxrcmulKiw#v=onepage&q=understanding%20virtual%20reality%
3A%20Interface%2C%20Application%2C%20and%20Design&f=false
Smith, L. (2010, January 19). Virtual reality exposure therapy to combat PTSD. Retrieved from
https://www.army.mil/article/33128
http://www.vrs.org.uk/virtual-reality/history.html
Virtual reality training improves social skills and brain activity. (2014, November 17).
Retrieved from
https://www.autismspeaks.org/science/science-news/virtual-reality-training-improves-social-
skills-and-brain-activity