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CODEX: BLOOD ANGELS CORRECTIONS

BLOOD ANGELS HERO


Points WS BS S T W I A Ld Sv

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Leader 30 4 4 4 4 1 4 2 9 3+
Commander 45 5 5 4 4 2 5 3 9 3+
Force Commander 60 5 5 4 4 3 5 3 10 3+

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Transport vehicle: The squad can be mounted in a Rhino for +65 pts, Razorback for +85 pts, or a
Land Raider for +250 pts (see appropriate vehicle entry for upgrade options).

The Death Company is randomly generated using the rules given in the Blood Angels Special Rules
section. If one or more Chaplains are included in the army they, their accompanying Death Company
models, and any additional Death Company models are formed into a single squad.
Squad: Consists of a randomly determined number of Death Company Space Marines.
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Weapons: Bolter or bolt pistol and close combat weapon. Each model is also armed with frag
grenades. Veteran Sergeants who become part of the Death Company may be armed with a bolt
pistol and either a power weapon or power fist.
Options: The squad may either have jump packs or be mounted in a Rhino armoured troop carrier
for no extra points cost.
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Squad: The squad consists of one Sergeant and between four and nine Veteran Space
Marines.

Permission granted to photocopy for personal use only. Games Workshop 2003.
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Options: The Baal may be upgraded with two side-sponsons armed with heavy
bolters or heavy flamers at +10 pts per pair.

BLOOD ANGELS
VEHICLES UPGRADE
Over-charged engine: Blood Angels hunger for close
quarter fighting more than any Chapter. Often a Blood
Angels leader will entreat the Tech-Marines to improve the
engines of a Rhino or Razorback to get as maximum
speed out of it as possible. A vehicle with an over-charged
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engine can attempt to go faster, although there is a risk of


burning out the engines completely!

At the end of its move, a vehicle with an over-charged


engine can try to go an extra 6". It must first take a Difficult
Terrain test and if successful can be moved straight forward
up to 6". Blood Angels are adept at these fast assaults and
can still disembark from a Rhino or Razorback that has
travelled more than 12". A vehicle that uses its over-
charged engines may not shoot in the same turn.

CODEX: CATACHANS CORRECTIONS


Unique Bionics: Straken was severely injured by a Miral Land Shark. He
survived and killed the shark, but is now fitted with a bionic arm and chest
unit. The arm mimics the effect of a power fist but devices in the chest
unit allow him to strike using his Initiative value instead of going last. In
addition he counts as having bionics as described in the Wargear section
of Codex: Imperial Guard. If Straken ever makes his special bionics
saving roll, then its assumed his bionic arm had been disabled and he
can no longer use it.
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Gung Ho: Straken is indifferent to all danger. Straken, the unit he is with
and any friendly units with a model within 6" of him may re-roll failed
Morale & Pinning tests. In addition, they may always attempt to regroup.
Catachan Devil Force: The 2nd Catachan Regiment is unique in having
a very high proportion of Catachan Devil units, so a Deathworld army that
includes Straken may count Catachan Devils as Troops choices rather
than as Elites choices. They cant count as both Troops and Elites in the
same army, its either one or the other, but no longer count as a 0-1 choice.

110 CODEX UPDATES

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