Sei sulla pagina 1di 7

17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

DoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoser
Magnets?
Readon:D

Requirements

BasicmilkshapeandSimPeknowledge(understandinghowtomovearound
vertexes,import/exportmeshesreplacemeshesinSimPe..some
dedication.andNofear:D

1. Milkshape(Iamusingver.1.8.5)
2. TSRWorkshop(Installforitsmilkshapepluginswhichcanbefoundinprogramfiles
(x86)/Thesimsresource/Extras/Milkshapeplugins(onceyouinstallthesoftware)
3. Asims2fullbodynudewhichcanbefoundin:C:\ProgramFiles(x86)\EA
GAMES\TheSims2Deluxe\Base\TSData\Res\Sims3D\Sims03(Iam
usingafBodyNaked_tslocator_gmdc)
4. Acustommesh(IllbeusingTealeafsWarrantmesh)
5. MeshingToolkit
6. SimPe

PROCESS

1.FireupMilkshapeandimportyourfullbodynudewithSims2UnimeshImportV.4
Plugin(.5gd)No/Yestothepopups.

2.Nowgotogroupstab,doubleclickonbodytoselectit,Edit/Duplicateselection.

3.Renamebodytogroup_baseandDuplicate01togroup_fat(Youllhavetodoitlateron
anyway)

4.Hidegroup_base(Youcannoteditortouchthebasebody.Wearegoingtoworkon
ourgroup_fatwhichisgoingtoactasamorph)

5.GotoModel/Select/Vertex(Selectoneormultiplevertexes)thentoMoveandmake
suretheX,Y,Zareticked(becauseitallowstomovethevertexmorefreely,givingamore
roundlookasopposedtosquareish)

Example:(Ijustmoved1vertexanditalreadyappearsrounder)

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 1/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

6.DothesamefortheoppositeVertex,andifyouwanttogettheirpreciseposition(Use
Vertex/ExtendedManualEdit)Youshouldendupwithsomethinglikethis:

7.Continuetomoveyourvertexesasyouseefit(Donotmoveordelete/addvertexes,
parts.!Youcanonlyworkwithwhatyouhave.IhaventbeenabletouseWarlokks
custommesheswiththismethod._.

8.Onceyouarefinishedwithyourbodyshape(Iamonlydoingbasiceditingofthosetwo
vertexesforthistutorial)ItstimetoExport/TSRWObject(Scrolltotheverybottom)and
giveitanamesuchasreference,test,etc.[Thisisourreferencemesh!]

[[[Saveyourworkas.ms3dIncaseyouneedtomakefurthereditsinthefuture]]]

<Thehardestpartisover.

ClosemilkshapeorFile/new

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 2/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

CONVERTINGOTHERMESHES

1.Loadupyourcustommeshinmilkshapeas.5gd(IamusingtheWarrantmesh)Noto
blendgroupsifany.

2.GotoGroups/Renameandrenameyourmeshtogroup_base(Ifmultiplegroups,
youneedtorenameeachonetogroup_basebutexportseparately!)

3.ExportasTSRWObjectbutdonotcloseanything(Thiswillmakesureour
skeleton/bones/etcremainsallnormal)

4.Openthemeshtoolkit/AutoToolsforWso/AutoCreateMorphs

(Makesureinterpolationischecked!/CreateMorphMeshGroups

Illnamemineresult:o

5.GobacktomilkshapeImport/TSRWObjectandchooseyourmesh(Mineisresult)You
needtodeletethe2ndgroup_base(Youdontneedit.Youonlyneedthegroup_fatand
theoriginalmesh)

<Highlightedistheoneyouneedtodelete.

Ifyoudideverythingcorrectly,youshouldseeevidentchanges.Hereswhatminelooks
like

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 3/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

6.Nowcopythecommentsfromtheoriginalmesh,andrenameaccordinglyso
mygroup_fatbecomesbodywithappropriatecomments.

7.Ifyoudontcareaboutmorphs,thendeleteyourgroup_baseandexportyourfinal
meshas.5gd/OpenupSimpe,replaceandtestingame.Ifyoudocareaboutmorphs.

Optional:MorphsMadeEasy!

1.Donotclosethewindowwithyourmodifiedmeshjustrenameittogroup_baseand
exportasatsrwobject,IwillnamemineModify2

2.OpenanewwindowinmilkshapeandImportyoursims2fullbodynudeas.5gd(Yes
toBothpopups)

3.Renameeachfilelikethis:

4.ExportasatsrwobjectandIllnameminetoreference2andclosethatwindow,youno
longerneedit.

5.Openthemeshtoolkit/AutoToolswso/Autocreatemorphs

6.Createmorphmeshgroups,andIllnameminemorphs.

7.Gobacktothewindowwithyourmodifiedmesh,Import/TSRWObject/Morphs.Delete
theextragroup_base.LabelAccordinglyandfixcomments.

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 4/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

8.Finally,Exportas.5gdandreplacethemeshinSimpe.TestIngame.

Andhereismyresult:D(Dependingonyourchanges,itmightnotbenoticeable..itmight
bedramaticetc.Playwithitn.n

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 5/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

Andhereareotherresultsyoucangetwithcustombodyshapeediting:

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 6/7
17/8/2015 Sim'shysteriaDoyouwanttolearnhowtomakeSims2BodyshapesWithoutPoserMagnets?DoyouwanttolearnhowtomakeSims2Body...

AdditionalNotes:

Itwillworkwithts3tots2conversionsbutitlllooksmorefatter/oroddlyshaped,because
ts3tots2conversionsstillusets3partssometimes.

Itwillworkonalmostanymesh.However,takeinaccountthatnotallmeshesaremade
thesame.Somearemoreround,othersmoresquareish.

Itwillworkwithfeetreduction,smoothhands,etc.

Ifyouhavemultiplegroups,theymustbeexportedseparatelyoritwontwork.Always
nameitaccordinglyotherwisemeshtoolkitwillgiveyouissues.

Onceyougetthehangofit,convertingmesheswilltake25minutes,10atmost:D

Iknowitslong,butItriedtomakeitassimpleaspossible.o.

data:text/htmlcharset=utf8,%3Ch2%20style%3D%22fontsize%3A%2020px%3B%20fontweight%3A%20500%3B%20lineheight%3A%2024px%3B%20texts 7/7

Potrebbero piacerti anche