Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Shelley Scott-Johnson
Liberty University
EDUCATIONAL TECHNOLOGY IN EDUCATION 2
Abstract
Educational technology includes software, tools, and hardware used in education to enhance
learning and teaching. Various research has been executed in reference to the diverse types of
technology that has been and continues to be used in education. The research both supports the
implementation of technology and the encumbrance of technology in education and how it can
simulations, electronic books (E-books), whiteboards, and various others. Each of these, in its
own right, can enhance both the learning and teaching experience in and out of the classroom.
The technologies promote engagement, collaboration, and new learning opportunities among
students. For teachers, it presents additional delivery methods to introduce content as well as
unique ways to teach students and encourage new ways to learn. Educational technology is
expanding expeditiously in todays learning environment and has become a necessity in all
educational technology
EDUCATIONAL TECHNOLOGY IN EDUCATION 3
There are numerous forms of educational technology used in education. Whiteboards are
a form of digital technology used in the classroom as a platform for interaction and
whiteboard as a collaboration tool to share ideas amongst each other. Teachers integrate
whiteboards in their lessons to assist students in engaging conversations and to gain an enhanced
understanding of the content delivered by the teacher. What students learn relates to how a
technology is used in the classroom, and how a technology is used relates to the teacher's (and
students') perceptions of how it can be used, which also relates to their previous experience of
similar technologies (Armstrong, Barnes, Sutherland, Curran, Mills, & Thompson, 2006).
To ensure this technology is effective in the classroom, the teacher must receive training
on how to use it, how to incorporate it in lesson plans, and allowed time to practice to ensure a
seamless implementation. Once the whiteboard has been introduced to the students, a
demonstration must occur to make certain the students understand how and why it should be
used in the classroom. Students can utilize the whiteboard with a keyboard, a stylus type pen, or
a mouse to navigate areas of the whiteboard. They can interact with each other by writing,
drawing, or typing on the whiteboard. The teacher is accountable for recognizing how it can be
Throughout the research project, the whiteboard was used in various subjects. One of the
subjects was Science. The teacher integrated the whiteboard for the first time in a virtual fish
lesson and allowed the children to use it as a gaming element, which became the focus of the
lesson. The science portion of the lesson became secondary. Upon completion of the lesson, she
learned the different types of engagement that can be used and how she should structure future
EDUCATIONAL TECHNOLOGY IN EDUCATION 4
lessons and when implementing the whiteboard. The teacher was also able to provide assistance
and advice to other teachers who deemed to incorporate this technology into their classrooms.
Mobile Technology
approach. It can create rich, imaginative, challenging, and aesthetically appealing activities for
children rather than programs intended to teach skills (Eisenberg, 2010). Mobile computing is
significant in the instruction environment and are utilized by students immensely. Technology is
an integral tool for instructional designers to create quality courses and engaging content. It
creates a playground of imagination beyond infinity. Mobile technology has presented a variety
of ways to communicate, collaborate, and construct materials for learning. Technology produces
an innovative and effective classroom and learning environment. It is also useful when
classroom and in the surrounding environment outside of the classroom on a daily basis. They
have access to laptops, tablets, smartphones, and other similar modes of mobile technology.
Students use portable flash drives that enable their documents to be portable, webcams to
collaborate and see others, and pen-based computing. Teachers can use micro-projectors to port
presentations or show videos and pictures. The implementation of mobile technology can invent
a plethora of ways for students to explore and design activities. Activities afford children the
opportunity to create, build, reflect, exercise curiosity, and cultivate lifelong interests (Eisenburg,
2010).
EDUCATIONAL TECHNOLOGY IN EDUCATION 5
Gaming and visualization is a newer educational technology that has been implemented
into the classroom. Implementing these technologies into the learning environment can promote
an increase in a students interest in the content. Students are more apt to learn and demonstrate
their knowledge of understanding through this form of technology. It provides study motivation
in virtual learning environments and provides an option for students who are visual learners to
grasp content. Gaming can increase the learners self-control in an online learning environment
which may impact their interaction within the course. Gaming has also proven to be an integral
tool in teaching the concepts of computer programming, especially to students who experience
Clickers are a form of technology that promote engagement and foster feedback and
allow instructors to gather large amounts of data anonymously. Currently, instructors collect
feedback by deploying course evaluations or writing assignments. Using this form of collecting
feedback can be time consuming. Clickers are used as a tool to collect student responses for polls
and facilitate active learning in courses. Due to instructors teaching very large classes in
pedagogical strategies and it promotes critical thinking among students. The instructor is able to
view the responses immediately and students can discuss the outcomes. The use of student
response systems (SRS) can help to facilitate principles of good teaching. SRSs can be used to
facilitate five existing principles of good teaching in higher education: (1) eliciting student
EDUCATIONAL TECHNOLOGY IN EDUCATION 6
feedback, (2) identifying students' preconceptions and assumptions about course material, (3)
facilitating opportunities for small- and large-group discussions, (4) improving social cohesion in
the learning community, and (5) gathering anonymous data from students to support conceptual
The benefits of students using clickers in their courses are they are able to immediately
view their peers responses as well as their own, engage in lively discussions, thrive in a
productive learning environment, and provide anonymous responses. Benefits for instructors to
implement clickers are it stimulates students to engage in the learning process, help students
understand their peers, provide an opportunity for students to express opinions. Using clickers to
gather feedback and promote engagement presents a positive alternative for everyone.
E-Books
E-books are a less expensive alternative to paperback books. E-books provides additional
capabilities that are not obtainable with printed books. Graduate and undergraduate students
were surveyed and they provided feedback on which form of media they preferred and the pros
and cons of both. While some appreciated the features of an e-book and its portability, others
preferred paperback. E-books have advantages and disadvantages in the educational environment
and both students and teachers have their preferences. The advantages of e-books are they are
interactive, provide advanced search capabilities, can be linked to or within other content, and
They are especially useful in online learning and distance education. Students, both
undergraduate and graduate, find e-books promote active learning due to its hypertext capacity to
link outside sources, promote enhanced learning and make search and retrieval convenient.
Teachers appreciate the accompaniments such as instruction software, lesson plans, outcomes,
EDUCATIONAL TECHNOLOGY IN EDUCATION 7
and summary. Several e-books can be downloaded and accessed on mobile devices such as
tablets, e-readers, smartphones, and laptops. Having to carry several print books is inconvenient
and may cause physical problems in the hands, arms, and back.
The disadvantages of e-books are eye and neck strain, having to use the scroll feature to
view pages, and the additional cost of purchasing an e-reader, mobile device, or computer and
Internet service. Teachers must learn how to implement and utilize e-books effectively in their
courses and learn retrieval and search methods. Placing the e-book format into teaching and
learning not only has an instant cost-saving effect in teachers' lifelong learning, but also prepares
them with skills and knowledge they can utilize in their own teaching and learning, research, and
collaboration with each other (Shin, 2014). Although there are disadvantages to using e-books,
the advantages outweigh these challenges. The consensus amongst the students and teachers are
they are willing to adopt this form of technology for their educational use.
and deliver content to students. Although technology can be useful in the classroom, students
may encounter some frustrations within their learning environment. It can also affect their
learning and comprehension of the material. There are three common methods of instruction and
all were researched to determine which was more effective in producing learning for college
students. These three methods are traditional lecture (TL), slide-show supplemented lecture
(SSL), and the virtual learning environment (VLE). The research also provided ways technology
In the TL method, content was presented and delivered using a dry-erase board ad
diagrams and students used paper and pencil to take notes. In the SL method, content was
EDUCATIONAL TECHNOLOGY IN EDUCATION 8
delivered using an interactive slide-show presentation with graphics, photos, and media. Finally,
with the VLE method, students accessed the Blackboard learning management system and were
provided instructions to view the presentation and post questions in the discussion board.
Students expressed greater frustration with the VLE method compared to the TL and SSL
method. Students were frustrated because they felt it was the absence of direction and guidance
from the instructor. Frustration is defined as the participants experience of feeling insecure,
stressed, discouraged, and annoyed versus feeling secure, gratified, content, and relaxed while
stimulating content, it is believed the VLE and SL methods of instruction created a more active
learning environment, which was preferred among the participants. It is basically individual
perspective and how it benefits them. After implementing and using various forms of technology
in the learning environment, instructors provided their feedback on how it has enhanced or
caused frustration within their courses. This provided a balance of the end-users experience and
viewpoint of educational technology. Universities are embracing technology and instructors are
implementing technology within their courses. Some instructors find technology challenging and
prefer not to use it, however, it is necessary in online instruction. It is also necessary to use
technology to engage students. Students as young as kindergarten age use technology such as
tablets regularly.
EDUCATIONAL TECHNOLOGY IN EDUCATION 9
Teachers must be trained in how to use technology effectively within the curriculum.
They must also continue to participate in professional development to stay up-to-date of new
technologies. Some are experienced with technology and some either have very little experience
or no experience, which presents challenges. Some stated the advantages of technology are it can
be a time saver, a way to make courses interesting, and enrich students learning experience.
They also stated it can provide a more effective way to communicate and add value to content.
Technology also provides flexibility and provides an alternative for teachers to teach virtually.
Some of the challenges encountered were technology has a negative impact on the learning and
interaction.
and opportunities provided for hands-on instruction. Refresher workshops should be provided to
benefit teachers with staying up-to-date with new updates, and any necessary resources should be
provided to help maintain technology in use. The use of technology in the classroom is a
Conclusion
In conclusion, educational technology for the most part, is very beneficial for both the
student and the instructor. There are some challenges and opportunities for improvement with
how to use it to deliver content, create a productive learning environment, and promote
engagement and collaboration. However, the educational community works together to minimize
these challenges and shares ideas on how to make it conducive in the classroom and the
curriculum. Course designers must implement effective technology when designing courses and
EDUCATIONAL TECHNOLOGY IN EDUCATION 10
content and continuous training must be provided for all to ensure the technology is used
effectively.
Conference Information
technology experts to share techniques and strategies for teaching and learning and integration of
technology in the classroom to include grades K12 and Higher Education. This conference
I discuss various forms of technology that are useful in the classroom and can be incorporated
into the curriculum of K-12 and Higher Ed. These technologies include promoting engagement,
enhancing learning, providing alternatives to accessing materials and content, and creating
collaboration amongst students and instructors. By sharing this information with the attendees of
the conference, it may engage in the sharing of ideas and new ways to implement and use
References
Armstrong, V., Barnes, S., Sutherland, R., Curran, S., Mills, S., & Thompson, I. (2006).
Collaborative research methodology for investigating teaching and learning: The use of
http://doi.org/10.1080/00131910500279551
Hoekstra, A., & Mollborn, S. (2012). How clicker use facilitates existing pedagogical practices
http://doi.org/10.1080/17439884.2011.568493
Hove, M. C., & Corcoran, K. J. (2008). Educational technologies: Impact on learning and
Olsson, M., Mozelius, P., & Collin, J. (2015). Visualisation and gamification of e-learning and
from
http://ezproxy.liberty.edu:2048/login?url=http://search.proquest.com/docview/175901202
7?accountid=12085
Shin, S. (2014). E-book usability in educational technology classes: Teachers and teacher
candidates' perception toward e-book for teaching and learning. International Journal of
http://doi.org/10.4018/ijdet.2014070105
EDUCATIONAL TECHNOLOGY IN EDUCATION 12
Steel, J., & Hudson, A. (2001). Educational technology in learning and teaching: The perceptions