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Storyline B Alien Capture Capture the Outsider along with (Sectoid, Thin Man or
preferably a Muton) A.S.A.P. but you can only research
the outsider shard after you interrogate the first alien
Obtain 1st mission Arc Thrower Arc Thrower Find a Soldier with
Sectoid Corpses
Psionics Lab FAC F THE END
TECH ITEM the Gift
Xeno Biology Capture a Live Outsider Shard Trace Hyperwave Intercept UFO Use the Ethereal Device Assault the Temple Ship
Capture Outsider
TECH Alien OBJ TECH Signal OBJ Oversser OBJ OBJ OBJ
Alien Containment Capture a Sectoid, Capture Outsider Skeleton Key Assault the Alien Hyperwave Ethereal Device Gollop Chamber
FAC Thin Men or Muton Alien OBJ ITEM Base OBJ Comm. TECH TECH FAC
Decreases panic worldwide by 1
Unlocks Interrogate first or 2 (use it strategically!) Psi Armor Psi Armor
Hyperwave Relay
A Alien Autopsies
Warning: After this event, the
Autopsies TECH Alien FAC TECH ARMOR
XCOM Base Defense may
trigger at any time
Beam Weapons Laser Pistol Laser Cannon Capture a Thin Thin Man UFO Technology Acquire a Thin Man Gas Grenade
TECH WEAP CRAFT Man Interrogation TECH TECH CRED Thin Man corpse Autopsy TECH ITEM
Weapon Fragments
TECH S.H.I.V. Laser S.H.I.V. Laser Light Plasma Rifle Muscle Fiber
Laser Rifle WEAP WEAP (1/alien)
PROJ CRAFT Density GENE
Adrenal
S.C.O.P.E. Plasma Rifle
Neurosympathy
Upgrade PROJ WEAP (1/alien) GENE
Recover Alien Grenade Alien Grenades Alien Grenade Acquire a Chryssalid Chithin Plating
(Muton or other) PROJ WEAP (1/alien) Chryssalid corpse Autopsy TECH ARMOR
Recover Weapon Experimental Foundry Tactical Rigging Hover S.H.I.V. Bioelectric Skin
Fragments Warfare TECH FAC PROJ CRAFT GENE
Phoenix Cannon Heavy Weap. Close Combat Capture a Berserker Armor Technology Acquire a Berserker Combat Stims
CRAFT Plataform PROJ PROJ Berserker Interrogation TECH TECH CRED Berserker corpse Autopsy TECH ITEM
Alien Materials Nano Fiber Vest Skeleton Suit Skeleton Suit Alien Grenade Acquire a Drone Drone Capture
TECH ITEM TECH ARMOR WEAP (1/alien) Drone wreck Autopsy TECH PROJ
Recover Carapace Armor Carapace Armor Ghost Armor Ghost Armor Plasma Rifle Sentinel Drone
Alien Alloys TECH ARMOR TECH ARMOR WEAP (1/alien) PROJ
Titan Armor Capture a Heavy Floater Flight Technology Acquire a Heavy Floater Advanced Repair
Titan Armor TECH Interrogation TECH TECH CRED Heavy Floater corpse
ARMOR Heavy Floater Autopsy TECH PROJ
MEC-2 Sentinel MEC-3 Paladin Capture a Muton Elite Weapons Technology Acquire a Muton Elite Plasma Weaponry
ARMOR ARMOR Muton Elite Interrogation TECH TECH CRED Muton Elite corpse Autopsy TECH TECH CRED
Improv. Arc Archangel Armor Archangel Armor Plasma Rifle Acquire a Seeker Respirator
Elerium TECH
Thrower PROJ TECH ARMOR WEAP (1/alien) Seeker corpse Autopsy TECH Implant ITEM
Recover UFO Alien Nav Stealth Satellites EMP Cannon S.H.I.V. Repair Acquire a Mechtoid Advanced
Flight Computer Computer TECH PROJ TECH PROJ Mechtoid corpse Autopsy TECH Servomotors PROJ
Genetics Lab Genetic Mod. Hyper-Reactive Capture a Sectoid Sectoid Comm. Psionics Acquire a Sectoid Neural Feedback
FAC SUB CLASS Pupils GENE Commander Interrogation TECH TECH CRED Commander corpse GENE
Meld Recombination Cybernetics Lab MEC Depth Perception Plasma Pistol Sectoid Comm. Mimic Beacon
Recover Meld TECH GENE
FAC SUB CLASS WEAP (1/alien) Autopsy TECH ITEM
Recover Plasma Plasma Pistol Plasma Pistol Acquire a Sectopod Adv. Construction
Pistol TECH WEAP Sectopod wreck Autopsy TECH PROJ
Weapon
I Improved Pistol
Fragments TECH
III PROJ Basic Facilities
Any soldier at Officer Training Any soldier at Any soldier at Any soldier at Any soldier at
Use Recovered Light Sergeant rank School FAC Lieutenant rank Captain rank Major rank Colonel rank
Plasma Rifles
Wet Work Rapid Recovery Squad Size II New Guy Don't Die on Me
Light Plasma
Rifle WEAP
Squad Size I Iron Will Lead by Example
Recover Light Light Plasma Rifle Plasma Cannon Plasma Cannon
Plasma Rifle TECH TECH CRAFT
Iron Will
Recover Plasma Plasma Rifle Plasma Sniper Plasma Sniper
Weapon Rifle TECH TECH WEAP
Fragments TECH I
Complete initial Medikit Power Generator Satelite Uplink Obtain 6x Workshop
Weapon Alloy Cannon Alloy Cannon mission ITEM FAC FAC Engineers FAC
Fragments TECH I
TECH WEAP
Thermo Obtain 6x Laboratory
Satellite CRAFT
Heavy Plasma Heavy Plasma Generator FAC Scientists FAC
TECH WEAP
This flowchart has been updated by Nelson Baietti (nelsonbaietti@gmail.com) based upon the original layout by XDUDE - Optimized to be printed on the A4 format size
If any information seems incorrectly portrayed here, please let me know. For the latest version go to www.xdude.com/xcom
The numbers in parenthesis show how many of each is required to unlock the technology tree throughout the entire game
The numbers in grey and italics indicate how many of each is necessary per item crafted