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Tanoxi Heather None Lawful Neutral

Character Name Player Name Deity Region Alignment


Monk 1 Tengu / Humanoid Medium / 5 ft. 4' 8" / 89 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
Blue-black, Blue-
1 (1/2) 0 / 2000 30 Female Yellow black feathers 17
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 16 +3 16 +3 HP 9 Walk 30 ft.


hit points
Strength

DEX 15 +2 15 +2 AC 15 : 13 : 15 = 10 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 3
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 10 +0 10 +0
Constitution INITIATIVE +2 =
+2 +
+0 0 +0 0
modifier
INT 7 -2 7 -2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 16 +3 16 +3 Encumbrance Light TOTAL SKILLPOINTS: 2
SKILLS MAX RANKS: 1/1
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 7 -2 7 -2
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 6 2 1 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
Appraise INT -2 = -2
SAVE
Bluff =
FORTITUDE +2 =
+2 +
+0 +
+0 +
+0 +
+0 + CHA -2 -2
(constitution) Climb STR 3 = 3
REFLEX +4 =
+2 +
+2 +
+0 +
+0 +
+0 + Craft (Untrained) INT -2 = -2
(dexterity)
Diplomacy CHA -2 = -2
WILL +5 =
+2 +
+3 +
+0 +
+0 +
+0 +
Disguise CHA -2 = -2
(wisdom)
Escape Artist DEX 2 = 2
Conditional Combat Modifiers: Fly DEX 2 = 2
+2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike Heal WIS 3 = 3
or monk weapon. Intimidate CHA -2 = -2
Perception WIS 6 = 3 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
=
Perform (Untrained) CHA -2 -2
MELEE +3 = +0 + +3 + +0 + +0 + 0 +
Ride DEX 2 = 2
attack bonus
Sense Motive WIS 7 = 3 + 1 + 3
RANGED +2 = +0 + +2 + +0 + +0 + 0 +
= +
attack bonus Stealth DEX 4 2 2
Survival WIS 3 = 3
CMB +3 = +0 + +3 + +0 + + +
attack bonus Swim STR 3 = 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN = + +
CMB +5 +3 +3 +3 +3 +3 = + +

CMD 20 18 18 18 18 18 : can be used untrained. : exclusive skills. *: Skill Mastery.

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH


(nonlethal only) +3 1d6+3 20/x2 5 ft.
Flurry of Blows TOTAL ATTACK BONUS
+2/ +2
HAND TYPE SIZE CRITICAL REACH
*Bite
Primary BPS M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+3 1d3+3
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Stunning Fist
Uses per day
You know just where to strike to temporarily stun a foe. 1/day (DC 13)

Character: Tanoxi PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Heather Created using PCGen v6.06.01 on Dec 19, 2016 at 12:50:21 PM Page 1
EQUIPMENT of spells and effects that enhance or improve either manufactured weapons or natural
weapons. A monk also deals more damage with his unarmed strikes than a normal
ITEM LOCATION QTY WT / COST
person would, as shown above on Table 3-10. The unarmed damage values listed on
Bite Equipped 1 0/0
Table 3-10 is for Medium monks. A Small monk deals less damage than the amount
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0gp given there with his unarmed attacks, while a Large monk deals more damage; see
Small or Large Monk Unarmed Damage on the table given below.
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230 Feats
Lift over head 230 Lift off ground 460 Push / Drag 1150 Improved Grapple [Paizo Inc. - Core
Rulebook, p.127]
MONEY You are skilled at grappling opponents.
Total= 0 gp [Unspent Funds = -2 gp]
You do not provoke an attack of opportunity when performing a grapple combat
maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You
MAGIC
also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent
tries to grapple you.
Languages
Improved Unarmed Strike [Paizo Inc. - Core
Common, Tengu
Rulebook, p.128]
Other Companions You are skilled while fighting unarmed.
You are considered to be armed even when unarmed-you do not provoke attacks of
Traits opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal
Martial Manuscript [Paizo Publishing - or nonlethal damage, at your choice.
Ultimate Campaign] Deflect Arrows (Granted) [Paizo Inc. - Core
You either carry or have memorized a sacred text from your school, temple, or Rulebook, p.121]
monastery, and its wisdom gives you insight that makes your attacks more devastating. You can know arrows and other projectiles off course, preventing them from hitting
You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed you.
strike or monk weapon. You must have at least one hand free (holding nothing) to use this feat. Once per
Seeker [Paizo Publishing - round when you would normally be hit with an attack from a ranged weapon, you
Ultimate Campaign, p.61] may deflect it so that you take no damage from it. You must be aware of the attack
You are always on the lookout for reward and danger. You gain a +1 trait bonus on and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
Perception checks, and Perception is always a class skill for you. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged
attacks generated by natural attacks or spell effects can't be deflected.
Special Attacks Stunning Fist (Granted) [Paizo Inc. - Core
Flurry of Blows (Ex) [Paizo Inc. - Core Rulebook, p.135]
Rulebook, p.57] You know just where to strike to temporarily stun a foe. 1/day (DC 13)
You can make a flurry of blows as a full-attack action. You can make a flurry of blows You must declare that you are using this feat before you make your attack roll
as a full-attack action. When doing so, you may make one additional attack, taking a -2 (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by
penalty on all of your attacks, as if using the Two-Weapon Fighting feat. These attacks your unarmed attack to make a Fortitude saving throw (DC 13), in addition to dealing
can be any combination of unarmed strikes and attacks with a monk speciak weapon damage normally. A defender who fails this saving throw is stunned for 1 round (until
(you do not need to use two weapons to utlilize this ability). For the purpose of these just before your next turn). A stunned character drops everything held, can't take
attacks, your base attack bonus is equal to your monk level. For all other purposes, actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may
such as qualifying for a feat or a prestige class, you use your normal base attack bonus. attempt a stunning attack once per day for every four levels you have attained (but
Stunning Fist (Ex) [Paizo Inc. - Core see Special), and no more than once per round. Constructs, oozes, plants, undead,
Rulebook, p.59] incorporeal creatures, and creatures immune to critical hits cannot be stunned.
You gain Stunning Fist as a bonus feat.
Proficiencies
Special Qualities Bite, Bo Staff, Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cestus,
AC Bonus (Ex) [Paizo Inc. - Core Club, Crossbow (Heavy), Crossbow (Light), Curve Blade (Elven), Dagger,
Rulebook, p.57] Dagger (Punching), Dagger (Swordbreaker), Dan Bong, Double Chicken
When unarmored and unencumbered, you add +3 to your AC and your CMD. These Saber, Emei Piercer, Falcata, Falchion, Fighting Fan, Flurry of Blows, Grapple,
bonuses apply even against touch attacks or when you are flat-footed. You lose these Greatsword, Handaxe, Javelin, Jutte, Kama, Kama (Double-Chained), Katana,
bonuses when you are immobilized or helpless, when you wear any armor, when you Khopesh, Kukri, Kusarigama (Sickle and Chain), Kyoketsu Shoge, Longsword,
carry a shield, or when you carry a medium or heavy load. Lungchuan Tamo, Monk's Spade, Nine-Section Whip, Nunchaku, Quarterstaff,
Rapier, Rope Dart, Sai, Sansetsukon, Scimitar, Scroll Blade, Shang Gou,
Gifted Linguist (Ex) [Paizo Inc. - Bestiary,
Shortspear, Shuriken, Siangham, Sling, Spear, Spells (Ray), Spells (Touch),
p.163]
Splash Weapon, Sword (Bastard), Sword (Seven-Branched), Sword (Short),
+4 racial bonus on Linguistics checks, and learn one additional language each time
Sword (Temple), Sword (Tri-Point Double-Edged), Sword (Two-Bladed), Sword
you take a rank in Linguistics.
Cane, Temple Sword, Tiger Fork, Tonfa, Unarmed Strike, Urumi, Wushu Dart
Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Low-Light Vision (Ex) [Paizo Inc. - Bestiary,
p.163]
See twice as far in dim light.
Natural Attack (Ex) [Paizo Inc. - Bestiary,
p.163]
You have a 1d3 bite attack.
Sneaky (Ex) [Paizo Inc. - Bestiary,
p.163]
+2 racial bonus on Perception and Stealth.
Swordtrained (Ex) [Paizo Inc. - Bestiary,
p.163]
Proficient with swordlike weapons.
Unarmed Strike [Paizo Inc. - Core
Rulebook, p.58]
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks
may be with fist, elbows, knees, and feet. This means that a monk may make unarmed
strikes with his hands full. There is no such thing as an off-hand attack for a monk
striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for
all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he
can choose to deal nonlethal damage instead with no penalty on his attack roll. He has
the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed
strike is treated as both a manufactured weapon and a natural weapon for the purpose

Character: Tanoxi PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Heather Created using PCGen v6.06.01 on Dec 19, 2016 at 12:50:21 PM Page 2
Tanoxi
Tengu
RACE
30
AGE
Female
GENDER
Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Left
DOMINANT HAND
4' 8"
HEIGHT
89 lbs.
WEIGHT
Yellow
EYE COLOUR
Blue-black
SKIN COLOUR
Blue-black, Blue-black feathers
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:
Abandoned as a hatchling upon the steps of the great monestary in Katheer, Tanoxi was raised in secret, by the monks of the
monestary. Preventing her from a life of servitude at the hands of a rich Qadiran slaver, likely the fate of the rest of her family. Instead,
she was raised in heart of the monestary, learning the ways of the monks absorbing their great wisdom and knowledge to one day
improve the lives of all the citizens of Katheer.

Character: Tanoxi PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Heather Created using PCGen v6.06.01 on Dec 19, 2016 at 12:50:21 PM Page 3

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