Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Eng 1201
Casebooks
Gregoire, Carolyn. Story Time on Screens Isnt All Bad for Young Children. Huffington Post,
literacy_us_5665c75ce4b079b2818f51df.
Story Time on Screen Isnt All Bad for Young Children is written by Carolyn Gregoire. This article
was featured on the Huffington Post on December 15, 2015. This she talked about how children
are spending more and more time on with screens more than ever. Research has shown that
moderate screen time can help children academically especially with language and literacy. She
quoted Allison Henward, and Early Childhood media researcher, she said children need a
healthy balance. While we should be careful in flinging open the gates of media, we should be
equally concerned about chaining them shut.We think of literacy as only reading and writing
printed words on a page of paper, but literacy is also when young children create stories and
images online through blog, podcast, text message and videos. Research has also shown that
children matching educational shows such as Sesame Street can improve language and math
skills. Such programs can boost letter recognition, listening comprehension and vocabulary. In
particular, ebooks that couple spoken with printed words have been shown to help children
expand their vocabulary. Many childhood experts have sounded the warning bells, saying that
spending too many hours staring at screens may impair a childs socio-emotional development.
The American Academy of Pediatrics recommends that screen time be avoided for those under
age 2, whose brains are developing rapidly. For children ages 3 to 18, the AAP advises limiting
screen time to two hours per day. Try to understand the childs interpretation of media and what
they take from it, Henward said. To optimize their screen time and learn about childrens
This article discussed the positive side of the technology with young children. There both benefits
and disadvantages to children with access to technology. While reading this article, I thought
about the children who aren't as lucky to have access to technology to start learning about their
shapes and colors. THey are still smart in their own way.
Hutchby, I. and Morris-Ellis, J. Children, Technology, and Culture: The Impacts of Technologies in
hl=en&lr=&id=NOfSHdweFLsC&oi=fnd&pg=PR7&dq=relationship+between+children+and+techn
ology&ots=e4pF03oShd&sig=G8LR_GVOtdpoIQ9eMjoiYkUsN_s#v=onepage&q=relationship
%20between%20children%20and%20technology&f=false.
Children, Technology, and Culture: The Impact of Technologies in Childrens Everyday Lives
by Hutby and Morris-Ellis is a book that was published in 2001. This book focus on the
relationship of technology not just for children but also the cultural aspect. Childhood is
increasingly saturated with technology: from television to the internet, camcorders to personal
computers.
This article's opens the eyes to the aspect of cultural issues. There are many types of cultures
and they have their own believes. Technology is just one aspect of it.
https://issuu.com/naeyc/docs/ps_technology_issuu_may2012?
mode=window&backgroundColor=%23222222.
NAEYC is a professional organization that works to promote high-quality early learning for
all young children, birth through age 8, by connecting early childhood practice, policy, and
research. During the preschool years, young children are developing a sense of initiative and
creativity. They are curious about the world around them and about learning. They are exploring
their ability to create and communicate using a variety of media (crayons, felt-tip markers, paints
and other art materials, blocks, dramatic play materials, miniature life figures) and through
creative movement, singing, dancing, and using their bodies to represent ideas and experiences.
Digital technologies provide one more outlet for them to demonstrate their creativity and learning.
Allow children to freely explore touch screens loaded with a wide variety of developmentally
appropriate interactive media experiences that are well designed and enhance feelings of
success. Provide opportunities for children to begin to explore and feel comfortable using
traditional mouse and keyboard computers to use Websites or look up answers with a search
engine. Capture photos of block buildings or artwork that children have created; videotape
dramatic play to replay for children.Celebrate childrens accomplishments with digital media
appropriate for children with special needs and/or developmental delays. Record childrens
stories about their drawings or their play; make digital audio or video files to document their
progress. Explore digital storytelling with children. Co-create digital books with photos of the
childrens play or work; attach digital audio files with the child as the narrator. NAEYC and the
White House Task Force on Childhood Obesity discourage any amount or screen time for
children under 2 years old and no more than one hour a day for children over 2 years old.
Institute of Medicine of the National Academics recommend childcare settings limit screen time
fro preschooler (ages 2-5) to fewer than 30 minutes a day and no more than one hour.This is
related to two factors potentially relating to childhood obesity: the food and beverage marketing
that they might experience when watching television or interacting with other media and the
article's acts for a against technology. It limits the amount of time base of the age and what that
Purdy, Elizabeth Rholetter. "Children and Technology." Research Starters: Sociology, January.
EBSCOhost, sinclair.ohionet.org:80/login?url=http://search.ebscohost.com/login.aspx?
direct=true&db=ers&AN=108690551&site=eds-live.
being done examining the development of technologies and their increasing prevalence in the
lives of children. Specific issues related to the subject of children and technology include the
digital divide and addiction to technology. Despite many positive influences of technology on child
development, studies suggest that the negative impact of technology is most detrimental to very
young children.By the time a child enters preschool, he/she has been exposed to a wide range of
technological devices that range from televisions, remote controls, DVDs, and video game
consoles to tablet computers, smartphones, digital cameras, and e-readers. Children born in the
early twenty-first century have come to be known as DigiKids, digital natives, the net generation,
or the touch-screen generation because they have never known a time when computers, video
gaming, and other technologies were not part of their lives. Many teachers, however, belong to
the generation of digital immigrants, a term coined by educational expert Marc Parensky. Digital
immigrants have witnessed the progress of technology and may not always be comfortable with
it. By the time they enter school, students with ongoing access to technologies at home may
already know how to pull up a browser and search the Internet, open and operate a software
application, watch a video, play a game on the Internet, or perform basic functions in word
processing and graphics software. The American Academy of Pediatrics (AAP) issued guidelines
in 1999, recommending that children under the age of two not be exposed to technology,
including television. By the time AAP updated their guidelines in 2011, major technological
advances had taken place. It was estimated at that time that 90 percent of all American children
under the age of two were regularly engaged in viewing media. In 2014, the AAP reported that
American children were devoting an average of seven hours each day to technologies such as
televisions, computers, smartphones, and other electronic devices. To prevent the negative
effects associated with overexposure to technology, the AAP suggests that "screen-free zones"
should be established in all homes and encourages parents to limit the time that children and
teenagers spend on entertainment media, which includes television, computing, video gaming,
and all mobile media. he AAP guidelines warned about excessive screen time's potentially
negative effects on sleep, physical activity, and social and cognitive development in children and
adolescents. Because children learn through direct action, interactive devices were hailed as
ideal educational tools at the same time that concerns were being raised about possible
detriments to brain development, because the brains of young children depend on social
interaction and physical manipulation to develop properly. Some teachers are teaching
technology by using the gradual release of responsibility model that begins with teacher
explanations and demonstrations and gradually shifts to supervised student involvement and,
ultimately, to independent student action. Alan Bains contended that despite research to the
contrary, technology has done little to change the way that children are being taught because
schools have only shifted to using technology to carry out traditional methods of education
instead of being technologically innovative. Some experts maintain that technology is essential to
teaching even young children the basic concepts of science, technology, engineering, and
mathematics (STEM) that are considered essential to life in the twenty-first century. They
contend that encouraging vocabulary building and collaborative skills is essential to preparing
students for understanding STEM concepts as they advance through the educational system.
This articles talks has a lot of data from the [point of view I will be taking against
technology. It also has a lot of other corporations that have the same stads as me, which will help
me further my point.
https://www.youtube.com/watch?v=KnYGAXCYDxg.
Children and Technology is an interview between Storypark and Dr. Joanne Orlando.
About 74% of children eight years and younger use technology (tablets, phones, parents smart
phones) at home on a daily basis. Forty to fifty percent of children two years and younger
access technology on a daily basis. Children have their own devices from age of 3
This is a good source because I can use the fact that she did a study with young children
http://www.psychologicalscience.org/publications/observer/obsonline/toddlers-and-touchscreens-
a-science-in-development.html#.WLzLVZArLrc.
childs physical interaction. The variety, frequency and complexity of the contingent
responses the child can get from tablets, smartphones and other touchscreen devices far
exceeds anything a traditional physical toy can provide and may generate heightened levels
of cognitive activity. Also, the multi-touch interface is an incredibly intuitive way of interacting
with a device. Infants seem to be able to learn to tap and flick a screen before they have
fully developed fine motor control (Cristia & Seidl, 2015). This combination of rewarding
interaction with varied sensory and cognitive stimulation may have the potential to have
positive (and perhaps negative) impacts on attention, fine motor control and other cognitive
dedicated to TV and movies with the findings generally indicating that, contrary to popular
as Sesame Street and Dora the Explorer) and co-viewing with a parent may have a positive
vocabulary, expressive language, school readiness and numeracy. The same is likely to be
the case with touchscreens. Passive video viewing on a tablet may lead to less cognitive
principles of learning or one that fosters collaborative use or sharing with a peer or parent.
between the actual content and the modes of interaction with the devices will be critical for
understanding the short- and long-term impacts that touchscreen use might have on
cognitive and social development. As has been found with TV exposure during childhood,
maximize its positive impact on the childs development. We will be examining what kind of
content the child uses on the touchscreen devices as well as whether their use is mostly
passive (e.g. watching videos), active (e.g. playing games, using educational apps) and
social, i.e., if they share the experience with a peer or parent. This social mode of interaction
may be facilitated by touchscreen devices due to their portability and facility for multiple
children to interact with them at the same time, much more so than TV. Whether young
children use touchscreens socially and how this relates to cognitive and social development
Wardle, Francis, Ph.D. The Role of Technology in Early Childhood Programs. The Early Childhood
ArticleID=302.
Accessed 6 Mar. 2017.
appeared on the Early Childhood News, he wrote about how technology will become our future
in schools. Experts believe computers are not developmentally appropriate for children under
the age of three. However, these same experts believe children three years old and older can
begin to effectively explore and use computers.To evaluate whether computers are
developmentally appropriate for children over age three, we need to determine the
developmental needs of these children. Children this age are developmentally within Piagets
preoperational stage. This means they are concrete learners who are very interested in using
newly learned symbolic representation - speaking, writing, drawing (including maps and
geometric figures) and using numbers. Further, children this age are extremely active and
mobile. They often have difficulty sitting still; they need frequent changes in learning modalities;
and they want a variety of physical experiences involving dance, physical play, climbing and
sports. Preoperational children are also are continuing their mastery of language, and exploring
various facets of social behavior. The danger, however, is that computers will be used only to
reinforce the national trend toward earlier and more academic skill acquisition, and that other
important developmental needs will be ignored. Further, there is a danger that developmental
needs not met through technology will be ignored or radically compromised: physical play,
outdoor exploration of the community and of nature; art, music and dance; learning specific
social skills and moral values, and experiencing diversity in a myriad of ways. Some also
believe the easy access of information through computers will prevent our children from
developing the persistence, ingenuity, tenacity, social adeptness and hard work needed to
This is a good source because it bring out both positive and negative effects of
technology. Although I thought it was more for technology it still contained good information