Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage from
enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage from
enemies with < 30% HP
UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%
NA
Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP >70
%
UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP <
30%
NA
NA
Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +15% when HP > 30%
Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
Bonus ATK: +20% when HP < 30%
NA
Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 % HP
UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%
NA
NA
Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2
Bonus crit: +15 crit when enemys HP < 30%
Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%
NA
Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP > 70%
UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%
NA
NA
Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25%
more HP.
UNIVERSAL #2
Random DEF: +15% DEF to one team member
for first 2 turns of each wave
Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more
HP
UNIVERSAL #2
Random DEF: +20% DEF to one team member
for first 3 turns of each wave
UNIVERSAL #3
Random ATK: +20% ATK to one team member
for first 3 turns of each wave
NA
Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80% more
HP
UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
ATK down: when attacking, a better chance
to cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
NA
NA
Please give credit w
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every
wave
Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage
from enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every
wave
NA
MELEE
Reflect: When taking damage, small chance
to reflect 50% damage
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage
from enemies with > 60% HP
NA
NA
NA
MELEE
Reflect: When taking damage, better
chance to reflect 80% damage
TRAIT
Absolute Defense: When taking damag, a
better chance to reduce the damage to 0
Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.
UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every
wave
Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%
UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every
wave
NA
MELEE
Random AP: +10% to one team member at
beginning of each wave
Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%
NA
NA
NA
MELEE
Random AP: +20% to one team member at
beginning of each wave
TRAIT
Bonus AP: all team members receive +8%
AP at the beginning of each wave
Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%
UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every
wave
Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every
wave
UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP >
60%
NA
MELEE
Bleeding: when taking DMG, a better
chance to cause 50 damage bleeding for 3
turns
Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP >
60%
NA
NA
NA
MELEE
Bleeding: when taking DMG, a better
chance to cause 70 damage bleeding for 4
turns
TRAIT
Party Healing: Heal all team members with
20 % hp at the beginning of each wave.
Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for
20% at beginning of each wave
UNIVERSAL #2
Random ATK: +20% to one team member
for first 2 turns of each wave
Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member
for 50% at beginning of each wave
UNIVERSAL #2
ATK down: when attacking, small chance to
cause -25% ATK for 2 turns
NA
MELEE
Random HEAL: When taking damage, small
chance to heal one team member for 10%
Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance
to cause -30% def for 3 turns to the enemy
NA
NA
NA
MELEE
Random HEAL: When taking damage, better
chance to heal one team member for 20%
of their max HP
TRAIT
Leech Life: When attacking, a better chance
to regain hp by 80% of the damage
Please give credit where credit is due, t
Defender
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage from
enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage from
enemies with < 30% HP
UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%
NA
Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP >70
%
UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP <
30%
NA
NA
Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +15% when HP > 30%
Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
Bonus ATK: +20% when HP < 30%
NA
Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 %
HP
UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%
NA
NA
Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2
Bonus crit: +15 crit when enemys HP < 30%
Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%
NA
Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP <
30%
UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP >
70%
UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%
NA
NA
Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25%
more HP.
UNIVERSAL #2
Random DEF: +15% DEF to one team
member for first 2 turns of each wave
Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more
HP
UNIVERSAL #2
Random DEF: +20% DEF to one team
member for first 3 turns of each wave
UNIVERSAL #3
Random ATK: +20% ATK to one team
member for first 3 turns of each wave
NA
Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80% more
HP
UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
ATK down: when attacking, a better chance
to cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
NA
NA
where credit is due, this specials list was p
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every
wave
Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage from
enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every
wave
NA
MELEE
Reflect: When taking damage, small chance
to reflect 50% damage
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage from
enemies with > 60% HP
NA
NA
NA
MELEE
Reflect: When taking damage, better chance
to reflect 80% damage
TRAIT
Def Down: when taking DMG, a better chance
to cause -35% def for 3 turns
Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.
UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every
wave
Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%
UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every
wave
NA
MELEE
Random AP: +10% to one team member at
beginning of each wave
Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%
NA
NA
NA
MELEE
Random AP: +20% to one team member at
beginning of each wave
TRAIT
AP Down: when taking DMG, a better chance
to cause -30 AP
Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%
UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every
wave
Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every
wave
UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP >
60%
NA
MELEE
Bleeding: when attacking a better chance to
cause 50 damage bleeding for 3 turns
Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP >
60%
NA
NA
NA
MELEE
Bleeding: when attacking a better chance to
cause 70 damage bleeding for 4 turns
TRAIT
Stun: when attacking, a better chance to
stun the enemy for 2 turns
Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for
20% at beginning of each wave
UNIVERSAL #2
Random ATK: +20% to one team member for
first 2 turns of each wave
Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member
for 50% at beginning of each wave
UNIVERSAL #2
ATK down: when attacking, small chance to
cause -25% ATK for 2 turns
NA
MELEE
Self healing: regain 50 % HP at the beginning
of each wave
Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance
to cause -30% def for 3 turns to the enemy
NA
NA
NA
MELEE
Self healing: regain 80% HP at the beginning
of each wave
TRAIT
Teammate reviving: When killing an enemy, a
better chance to revive a teammate with 40%
Hp and +100% def for 1 turn
his specials list was put together by Petrap
Defender
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage
from enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage
from enemies with < 30% HP
UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%
NA
Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP
>70 %
UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP <
30%
NA
NA
Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +15% when HP > 30%
Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
Bonus ATK: +20% when HP < 30%
NA
Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 %
HP
UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%
NA
NA
Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2
Bonus crit: +15 crit when enemys HP <
30%
Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%
NA
Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP <
30%
UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP >
70%
UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%
NA
NA
Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25%
more HP.
UNIVERSAL #2
Random DEF: +15% DEF to one team
member for first 2 turns of each wave
Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50%
more HP
UNIVERSAL #2
Random DEF: +20% DEF to one team
member for first 3 turns of each wave
UNIVERSAL #3
Random ATK: +20% ATK to one team
member for first 3 turns of each wave
NA
Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80%
more HP
UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
ATK down: when attacking, a better
chance to cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
NA
NA
put together by Petrapool
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every
wave
Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage from
enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every
wave
NA
RANGED
ATK down: When taking damage, small
chance to cause -25% ATK for 2 turns
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage from
enemies with > 60% HP
NA
NA
NA
RANGED
ATK down: When taking damage, better
chance to cause -30% ATK for 3 turns
TRAIT
Stun: when taking damage, a better chance
to stun the enemy for 2 turns
Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.
UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every
wave
Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%
UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every
wave
NA
RANGED
Stronger ATK: Small chance to attack with
stronger trait
Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%
NA
NA
NA
RANGED
Stronger ATK: a better chance to attack with
stronger trait
TRAIT
AP down: When attacking, a better chance
to cause - 30 AP
Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%
UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every
wave
Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every
wave
UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP >
60%
NA
RANGED
Bleeding: when taking DMG, a better chance
to cause 50 damage bleeding for 3 turns
Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP >
60%
NA
NA
NA
RANGED
Bleeding: when taking DMG, a better chance
to cause 70 damage bleeding for 4 turns
TRAIT
Splash DMG: When attacking, a better
chance to attack all enemies adjacent to the
target with 80% atk
Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for
20% at beginning of each wave
UNIVERSAL #2
Random ATK: +20% to one team member for
first 2 turns of each wave
Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member
for 50% at beginning of each wave
UNIVERSAL #2
ATK down: when attacking, small chance to
cause -25% ATK for 2 turns
NA
RANGED
Self healing: regain 50 % HP at the
beginning of each wave
Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance
to cause -30% def for 3 turns to the enemy
NA
NA
NA
RANGED
Self healing: regain 80% HP at the beginning
of each wave
TRAIT
Self Healing: When killing an enmy, a better
chance to regain 100% HP and + 50% DEF
for 1 turn
apool
Defender
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage
from enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage
from enemies with < 30% HP
UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%
NA
Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%
UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP
>70 %
UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP <
30%
NA
NA
Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +15% when HP > 30%
Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%
UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%
UNIVERSAL #3
Bonus ATK: +20% when HP < 30%
NA
Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %
UNIVERSAL #2
Bonus ATK: +25% when HP < 30%
UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 %
HP
UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%
NA
NA
Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%
UNIVERSAL #2
Bonus crit: +15 crit when enemys HP <
30%
Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%
UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%
UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%
NA
Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP <
30%
UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP >
70%
UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%
UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%
NA
NA
Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25%
more HP.
UNIVERSAL #2
Random DEF: +15% DEF to one team
member for first 2 turns of each wave
Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50%
more HP
UNIVERSAL #2
Random DEF: +20% DEF to one team
member for first 3 turns of each wave
UNIVERSAL #3
Random ATK: +20% ATK to one team
member for first 3 turns of each wave
NA
Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80%
more HP
UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
UNIVERSAL #3
ATK down: when attacking, a better
chance to cause -30% ATK for 3 turns
UNIVERSAL #4
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave
NA
NA
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every
wave
Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage from
enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every
wave
NA
RANGED
ATK down: When taking damage, small
chance to cause -25% ATK for 2 turns
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage from
enemies with > 60% HP
NA
NA
NA
RANGED
ATK down: When taking damage, better
chance to cause -30% ATK for 3 turns
TRAIT
Impair: when taking damage a better chance
to impair the enemy for 3 turns.
Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.
UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every
wave
Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%
UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every
wave
NA
RANGED
Stronger ATK: Small chance to attack with
stronger trait
Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%
NA
NA
NA
RANGED
Stronger ATK: a better chance to attack with
stronger trait
TRAIT
Bonus AP: receive +20% AP at the beginning
of each wave
Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%
UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every
wave
Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every
wave
UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP >
60%
NA
RANGED
Bleeding: when attacking a better chance to
cause 50 damage bleeding for 3 turns
Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP >
60%
NA
NA
NA
RANGED
Bleeding: when attacking a better chance to
cause 70 damage bleeding for 4 turns
TRAIT
Double Attack: When attacking, a better
chance to make a second attack with 150%
ATK
Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for
20% at beginning of each wave
UNIVERSAL #2
Random ATK: +20% to one team member for
first 2 turns of each wave
Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member
for 50% at beginning of each wave
UNIVERSAL #2
ATK down: when attacking, small chance to
cause -25% ATK for 2 turns
NA
RANGED
Random HEAL: When taking damage, small
chance to heal one team member for 10%
Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance
to cause -30% def for 3 turns to the enemy
NA
NA
NA
RANGED
Random HEAL: When taking damage, better
chance to heal one team member for 20% of
their max HP
TRAIT
Impair: when attacking, a better chance to
impair the enemy for 3 turns.