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Second Edition
Player Handbook
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Introduction
Go ye now in peace. Let thy fate be written in the Elder Scrolls...
The Elder Scrolls: Arena
5
Fleshing out a Character hy are you here now? What did you do before you came
W
to be in the place you are now (or with the party if thats
Despite how much time we spend on them, the numbers on a the case) and why did you stop? What did you see in an
character sheet arent everything. Much of the fun of role-playing adventuring life?
is creating a character who feels like a believable part of their
world, but it can often be difficult to decide where to start. You ow religious are you? Tamriel is a place where gods often
H
can spend as much or as little time on this before your game as walk amongst mortals, but not all of them are worthy of
you like, but its always good to put at least some thought into worship. How devout are you? Have you had an important
it. The following are a number of questions to consider when religious experience in your life? Or do you believe the gods
building any character: have abandoned you?
6
Character Names Female Names: Anirne, Ardarume, Calmaninde, Camandil,
One of the hardest parts of making a new character can be Celria, Ciralinde, Culumaire, Cumanya, Dhaunayne, Elanande,
coming up with the right name. In this section weve provided Elante, Eldafire, Elenwen, Erissare, Erranil, Estalenya, Estirdalin,
a list of sample names for the nine major races pulled from a Estoril, Faire, Fistelle, Helende, Hession, Iirenoore, Imare, Iniel,
variety of the Elder Scrolls games (which is why the number Irinwe, Lorurmend, Mirkrand, Nalcarya, Siltalaure, Sirilonwe,
of names varies somewhat between races and genders). Some Sondaale, Taarie, Tarerane, Tenyeminwe, Termanwe, Viraninde.
players might simply pick one they like, while others may only
use them for inspiration. Either way we hope theyll be helpful. Argonian Names:
Male Names:
Altmer Names: 1-Word: Asum, Bunish, Busheeus, Chalureel, Chiwish, Chulz,
Male Names: Aldaril, Anarenen, Andil, Angoril, Armion, Chuna, Haran, Hathei, Heedul, Huleeya, Huzei, Inee, Itan,
Aronil, Arrille, Athellor, Carecalmo, Caryarel, Earmil, Eraamion, Meer, Milos, Neetinei, Okaw, Peeradeeh, Rasha, Reemukeeus,
Erundil, Fainertil, Falanaamo, Fanildil, Fiiriel, Gladroon, Reesa, Seewul, Skeetul, Tanan, Teegla, Tul, Ukawei, Ula,
Hecerinde, Hyarnarenquar, Ilmiril, Inganar, Iroroon, Itermerel, Utadeek, Weeltul, Weer.
Kardryn, Landorume, Meanen, Meryaran, Mollimo, Moranarg,
Mororurg, Mossanon, Nande, Nelacar, Norionil, Olquar, Hyphenated: An-Zaw, Bun-Teemeeta, Dan-Ru, Effe-Tei,
Qorwynn, Rimintil, Rumare, Sanyon, Seanwen, Sinyaramen, Eleedal-Lei, Gah Julan, Gam-Kur, Geel-Lah, Haj-Ei, Han-Tulm,
Sorcalin, Tauryon, Telinturco, Tragrim, Tunengore, Tusamircil, Heem-La, Heir-Zish, Im-Kilaya, Jeelus-Tei, Jeer-Maht, JRam-
Tyermaillin, Umbacano, Undil, Uulernil, Volanaro, Yakov, Dar, Junal-Lei, Keerasa-Tan, Miun-Gei, Mush-Mere, Okan-Shei,
Yanniss, Yarnar. Oleen-Gei, Olink-Nur, Reeh-Jah, Silm-Dar, Tee-Lan, Tim-Jush,
Vistha-Kai, Wanan-Dum, Wih-Eius, Wud-Neeus, Wuleen-Shei.
7
Cyrodilic: Also-He-Washes, Basks-In-The-Sun, Big Head, Female Names: Abelle, Aditte, Ales, Ama, Amarie, Arbene,
Dreaded-Water, Fine-Mouth, Grey-Throat, Hides-His-Eyes, Arielle, Asciene, Aurane, Aurnie, Belene, Bovkinna, Cienne,
Hides-His-Foot, High-Heart, Morning-Star-Steals-Away-Clouds, Dabienne, Darene, Derelle, Edre, Edwinna, Emusette, Fasele,
Nelix Fly-Breath, Nine-Toes, Only-He-Stands-There, Skink- Fasile, Frelene, Gulitte, Helviane, Heniele, Janand, Jeanne,
in-Trees-Shade, Smart-Snake, Smokeskin-Killer, Stream-Murk, Jeberilie, Joslin, Leles, Lielle, Lirielle, Mabrelle, Malielle, Maline,
Swims-In-Swells, Ten-Tongues Weerhat, Tongue-Toad, Twice- Maranique, Marelle, Marielle, Marthe, Masalinie, Maurrie,
Bitten, Wind-In-His-Hair. Melie, Milie, Mitanne, Muriel, Pierlette, Piernette, Relie,
Rianciene, Ronerelie, Sosia, Surane, Synette, Vienne, Virene.
Female Names:
1-Word: Ahaht, Akish, Banalz, Beekatan, Eutei, Gilm, Gish, Dunmer Names
Hul, Kasa, Milah, Nakuma, Neesha, Nuralg, Nush, Okur, Male Names: Adril, Ambarys, Arvel, Athis, Aval, Belyn, Bradyn,
Onasha, Shatalg, Tasha, Wusha. Casimir, Daynas, Dravin, Drelas, Drevis, Drovas, Erandur, Evul,
Falas, Faldrus, Faryl, Feran, Fethis, Galdrus, Garan, Garyn,
Hyp. Arg: Ah-Meesei, Am-Ra, An-Deesei, Chanil-Lee, Cheesh- Geldis, Indaryn, Jiub, Lleril, Malthyr, Malur, Maluril, Malyn,
Meeus, Deesh-Meeus, El-Lurasha, Ereel-Lei, Gih-Ja, Jeed-Ei, Meden, Mithorpa, Modyn, Naris, Neloth, Othreloth, Orini,
Kal-Ma, Keel-Raniur, Meeh-Mei, Meen-Sa, Mim-Jeen, Muz-Ra, Raleth, Ralis, Ravam, Ravyn, Revus, Revyn, Rirns, Romlyn,
Nam-La, Olank-Neeus, On-Wan, On-Wazei, Seen-Rei. Saden, Sarthis, Savos, Servos, Sevan, Slitter, Sondas, Talvas,
Talvur, Taron, Teldryn, Tolendos, Tythis, Ulves, Ulyn, Valin,
Cyrodilic: Breech-Star, Snail-Tail, Tern-Feather, Vals, Vanryth, Vendil, Veren, Wyndelius.
Travelling-New-Woman.
Female Names: Adosi, Alves, Arvena, Boderi, Bralsa, Davela,
Bosmer Names Dervera, Dovesi, Dralora, Drarana, Dredena, Falanu, Gadeneri,
Male Names: Aengoth, Agarond, Allimir, Alveleg, Amring, Glistel, Llathasa, Llensi, Llevana, Malyani, Melisi, Mensa, Mirili,
Anglalos, Anruin, Arannir, Arathor, Baradras, Berengeval, Bolrin, Mivryna, Myvryna, Nardhil, Norasa, Noveni, Ralsa, Relmyna,
Bragor, Brallion, Brithroth, Brolmir, Celegorn, Cingor, Clendil, Satha, Saveri, Tadrose, Tanasa, Tilse, Tivela, Tolisi, Tolvasa,
Cun, Dangor, Denegor, Dirding, Dondir, Elberoth, Elegal, Ulene, Undena, Uravasa, Urnsi.
Eloroth, Endring, Engaer, Eradan, Erradan, Erval, Faldan,
Fargoth, Faulgor, Fillin, Findulain, Foronir, Gaeldol, Gaenor, Imperial Names
Galmir, Galthragoth, Gazalem, Gerrilgor, Glaum, Glonagoth, Male Names: Adonato, Adventus, Aerin, Agrius, Alethius,
Godros, Gorchalas, Hingor, Meldor, Menelras, Minedhel, Aquillius, Aventus, Bassianus, Caius, Calixto, Cicero,
Minglos, Monthadan, Morth, Nalion, Nedhelas, Nedhelorn, Constantius, Corpulus, Crescius, Dexion, Dirge, Ennodius,
Pegasai, Peragon, Rithrannir, Tarhiel, Thoromlallor, Thoronor, Falx, Florentius, Gaius, Gallus, Gavros, Gian, Leontius, Lucan,
Tuundir, Ulwaen, Ungeleb. Mallus, Marcurio, Maro, Metilius, Noster, Orthus, Paratus,
Pavo, Plautis, Proventus, Quentin, Quintus, Reburrus, Rexus,
Female Names: Aerin, Aglaril, Anrel, Aradraen, Arangaer, Rogatus, Salvianus, Samuel, Septimus, Sergius, Severio, Silus,
Aranwen, Ardhil, Aredhel, Bauril, Baurin, Belwen, Berwen, Sorex, Sulla, Tacitus, Taurinus, Telrav, Terek, Titus, Tyranus,
Borwen, Celegil, Cirwedh, Cuunel, Distel, Dondreth, Dothiel, Vantus, Varnius, Venarus, Verulus, Xander
Dothruviel, Eindel, Elegnan, Elphiron, Emelin, Eraldil, Estinan,
Falion, Fara, Filbeneth, Galbedir, Galdiir, Gelduin, Gildan, Female Names: Aia, Ariela, Arnora, Arriana, Astia, Astinia,
Giningil, Glathel, Hyna, Iingail, Indrel, Irwaen, Kirsty, Liette, Augusta, Aviera, Avresa, Britta, Bronsila, Buntara, Caelia,
Lorchel, Mara, Menelin, Milbereth, Nael, Natesse, Nathien, Caldana, Cargas, Carmana, Casta, Caula, Ciirta, Dumania,
Nilioniel, Nona, Penglithil, Radras, Samia, Thaeril. Dynari, Erina, Etira, Faustina, Gruiand, Herminia, Isa, Ita,
Janonia, Jantus, Jastia, Jastira, Javolia, Julitta, Lenka, Lucina,
Breton Names Lyra, Marana, Mariana, Marlena, Martina, Millona, Narina,
Male Names: Alodie, Andre, Arnand, Astien, Barnand, Bereditte, Naspia, Perennia, Pista, Praxedes, Rena, Renee, Restita, Romana,
Birard, Ciel, Cirges, Danders, Daric, Debentien, Detritus, Rona, Rosentia, Rusia, Salonia, Schlera, Selena, Sibylla, Silana,
Dilborn, Elbert, Ernand, Ernard, Faric, Fenas, Ferarilie, Francois, Simplicia, Tertia, Una, Viera, Vilena, Vinicia, Ysabel.
Frizkav, Frostien, Gaban, Geon, Geor, Idhdean, Inwold, Irbran,
Jadier, Jeanciele, Jerian, Jocien, Joncis, Juillen, Lanie, Listien,
Louis, Manis, Marcel, Mebestien, Merard, Merthierry, Myn,
Noleon, Ormax, Orrent, Paur, Perien, Phane, Relien, Rerlas,
Roberto, Ruran, Simine, Socucius, Thetrard, Varnis, Verick.
8
Khajiit Names Female Names: Aeta, Aldi, Anja, Aumsi, Barri, Bergljot, Brasteir,
Male Names: Baadargo, DroBarri, Drofarahn, DroQanar, Eigma, Eiruki, Ekkhi, Erna, Eydis, Fryfnhild, Fryssa, Greidil,
DroSakhar, DroShavir, DroTasarr, DroZah, DroZaymar, Grerid, Haema, Heddvild, Helga, Hidar, Hjotra, Holmgeira,
Drozharim, DroZhirr, JDato, JDhannar, JHanir, JJarsha, Horski, Hreirek, Hroa, Hrordis, Hyring, Igna, Ilfhild, Imsin,
JJazha, JKara, Jobasha, Jodhur, JoRen-Dar, Joshur, JoThri- Ingokning, Jolding, Kar, Kili, Kjolver, Kolfinna, Lisaa, Merta,
Dar, JRaksa, JRasha, JSaddha, JZamha, JZhirr, MaDara, Mette, Olfeigr, Ondi, Rangela, Ringvild, Risi, Rostlogi, Runa,
MAiq, MaJidarr, MaKhar, MaZahn, Mnashi, MShan, QaDar, Siri, Sottilde, Svenja, Thalestris, Thunmund, Ulfrun, Ursine,
RaKarim, RaKothre, RaMhirr, RaSava, RaTesh, RaVirr, Val, Vori, Ygfa.
RaZahr, RaZhid, RiDarsha, RiDumiwa, RiShajirr, RiVassa,
RiZaadha, SBakha, Sholani, SRadirr, SRava, SRaverr, SRenji, Orsimer Names
SVandra, Svirr, Thengil, Urjorad, Wadarkhu Male Names: Agronak, Bat, Bazur, Brugo, Bogrum, Brag, Brokil,
Bugak, Buramog, Burz, Dubok, Dul, Dulfish, Dulphumph,
Female Names: Abanji, Adanja, Addhiranirr, Adharanji, Affri, Dumag, Gaturn, Ghola, Ghorub, Gogron, Gorgo, Graklak,
Ahdahni, Ahdni, Ahdri, Ahjara, Ahnarra, Ahnassi, Ahndahra, Graman, Grommok, Gul, Hanz, Krognak, Kurdan, Kurz,
Ahnia, Ahnisa, Ahzini, Aina, Ajira, Anjari, Arabhi, Aravi, Lum, Lumdum, Luronk, Magra, Magub, Maknok, Mug, Orok,
Ashidasha, Bahdahna, Bahdrashi, Baissa, Bhusari, Chirranirr, Rugdumph, Shagol, Shagrol, Shobob, Shum, Ulmug, Urbul,
Dahleena, Dahnara, Ekapi, Harassa, Habasi, Idhassi, Inerri, Urul, Ushnar, Uzul.
Inorra, Kaasha, Khamuzi, Khazura, Khinjarsi, Kiseena, Kishni, Female Names: Agrob, Badbog, Bashuk, Bogdub, Bugdurash,
Kisimba, Kisisa, Nisaba, Rabinna, Shaba, Shivani, Shotherra, Bula, Bulak, Bulfim, Bum, Burub, Burzob, Dura, Durgat, Durz,
Shunari, Tsabhi, Tsajadhi, Tsalani, Tsani, Tsiya, Tsrazami, Ubaasi, Gashnakh, Ghob, Glasha, Glob, Gluronk, Gonk, Grat, Grazob,
Udarra, Unjara, Vanjirra, Zahraji. Gulfim, Kharzug, Lagakh, Lambug, Lazgar, Mogak, Morn,
Murob, Murzush, Nargol, Orbul, Ragash, Rolfish, Rulfim,
Nord Names Shadbak, Shagar, Shagdub, Sharn, Sharog, Shelur, Sloomalah,
Male Names: Agarmir, Agnar, Algot, Arctus, Beirir, Bittneld, Uloth, Ulumpha, Urzoth, Urzul, Ushug, Yazgash.
Bjalfi, Burd, Carsten, Eitar, Erich, Esbern, Fafnir, Fjotreid,
Geimund, Gromm, Gukimir, Gunder, Gundlar, Hafid, Hamlof, Redguard Names
Hans, Havilstein, Heinrich, Henrik, Hil, Hjar, Hlofgar, Holger, Male Names: Ahtar, Alesan, Amren, Ataf, Avidius, Azzada,
Honmund, Horkvir, Hridi, Hrol, Irroke, Iver, Jayred, Jesper, Azzadal, Baral, Brenuin, Endon, Ennis, Falion, Fihada, Firir,
Jofnhild, Jollring, Jorck, Jorundr, Kalthar, Keld, Larthjar, Haldyn, Isran, Jawanan, Kayd, Kematu, Mani, Maramal,
Logvaar, Lorenz, Lorkmir, Lynch, Manheim, Mogens, Msirae, Namasur, Nazeem, Nazir, Razelan, Shadr, Talib.
Nels, Newheim, Niels, Olav, Olfand, Ongar, Orgnolf, Ortis,
Regner, Reistr, Rolgarel, Roliand, Snar, Sten, Storn, Styrbjorn, Female Names: Adara, Ahlam, Anwen, Atmah, Braith, Eriana,
Tolgan, Torbal, Torolf, Tove, Ulfgar, Valdemar, Vidkun, Vigge, Faleen, Iman, Jayri, Jonna, Kerah, Luah, Niyya, Ramati, Rayya,
Wilhelm, Wrath, Yngvar. Rochelle, Saadia, Saffir, Saliah, Salma, Sayma, Seren, Sudi,
Tonilia, Umana, Yisra, Zaria
9
Optimizing Characters Skills and Talents
The UESRPG has a large number of skills and talents that players
Once you have a better idea of who your character is as a person can choose from when creating their characters, which can lead
in the world of your campaign, its time to think about how to some difficult choices. Fortunately there are a few general
you can make them function the way you want within the guidelines that players can follow when navigating character
context of the game. creation.
One of the most important parts of this process is to gather as When it comes to skills, its important to decide how specialized
much information as possible, both from your GM and the other your character needs to be. Mages dedicated to one particular
players. Even if your GM cant give away particular details of the school of magic, or warriors devoted to a specific way of combat,
campaign, they should be able to give you a sense of the overall would both benefit from having a high rank in the relevant skill.
tone, as well as what kinds of skills will be important to have. Rogue type characters, on the other hand, can adopt a more
Its also important to talk to your fellow players, particularly jack of all trades approach as they need to be able to navigate
while building your characters, so that you can make sure your a wide variety of situations.
party as a whole is capable of taking on a variety of challenges
and that each member has an important job to do. There are also a number of non-combat skills that every char-
acter should consider learning, even if only at a very low level.
Priorities Skills like Observe, Survival, Logic, Ride, Navigate, First Aid,
When building your character its important to determine what and Athletics are extremely useful for all types of traveling
your priorities are: what are your characters most important adventurers.
traits, and how are you going to represent them within the
system? Youre working with a limited budget of CrP, and while Talents are a little more difficult to choose: there are a variety
you might have an idea of where you want the character to go in of talents that have very powerful effects, but its easy to go
the future youll likely find that you have to focus on purchasing overboard. Some talents unlock the ability to do things that
only the essentials at first. other characters cannot, while others function to augment a
particular skill (such as by providing rerolls or additional degrees
Magically oriented characters should ensure that they have a of success). The critical decision is which of these abilities are
large enough Magicka Pool to support the types of spells they necessary to the character, and which are just nice to have. The
want to cast, and a high enough Willpower to reliably cast former are worth investing in early, while it is often better to
them. The best way to expand ones Magicka Pool is through replace the latter with additional skill ranks that will prove
the use of the Power Well (X%) trait, a trait that increases the critical at lower XP values.
size of ones Magicka Pool and that can be attained as both a
racial bonus or through the use of certain Birthsigns. Though Surviving Combat
for some characters there may be no need for lots of magicka: Even characters who shine off the battlefield can expect to find
a high Intelligence will suffice for an Alchemist or Enchanter. themselves in combat at least once during a campaign. It is
important for every character to have a plan when things get
Combat oriented characters should think about how their violent. Perhaps the most important thing to remember when
character fights. This means considering both how they plan approaching combat is to not bite off more than you can chew:
to engage and defeat their enemies in combat, as well as how fighting outnumbered is a very dangerous prospect, even for
they plan to survive combat. Characters that arent naturally skilled warriors. There are ways to prepare for this situation,
tough will need another way to mitigate damage, either through however: clever use of Outmaneuvering and the Evade skill can
magical means, the use of armor, or evasion. When it comes to allow a character to survive in combat against many enemies,
winning the fight, its important to consider how your character while heavy armor and healing magic can allow characters to
will position themselves relative to the rest of the party: having last longer under pressure.
a front line can be very useful if certain characters intend
to engage at range, though these front-liners will often find Characters who have neither the ability to effectively fight in
themselves fighting outnumbered. heavy armor, or the speed to dance around their foes, will benefit
most from simply not getting caught in a direct engagement.
There are also a wide variety of non-combat oriented characters Characters wielding ranged weapons or using ranged magic can
that one might wish to create. There are too many to cover have a profound impact on the fight from a safe distance, where
here, but in general it is still important to consider how these there is a much lower risk of having an axe buried in ones skull.
characters will handle themselves if the party gets into a fight.
10
Additional Races power from Mer to Men on Tamriel. It also appears that Alessias
rebellion coincided with a civil war within the Ayleid Empire
This section contains a set of rules for additional playable races. which led to many rebel Ayleid lords joining forces with Alessia,
Some of these can be used in any campaign, while others only and aiding her in her rebellion. Though the Ayleids would
have a place in certain adventures. Depending on when and continue to have a presence in Cyrodiil for several hundred
where your campaign is set, your GM may choose to prohibit years more, they were never again a major military or political
the use of some or all of these races when you are creating a power. This event signaled the beginning of the Late Ayleid
character. The relevant section for each race will provide some Period. Their greatest fortress, White Gold Tower, was turned
advice in this matter to help you and your GM decide if a into the Imperial Palace by Alessia and her descendants, and
certain type of character is appropriate. it remains so to this day. The last of the Ayleids who opposed
Alessia held out at a village in the vicinity of modern day Bravil
and it took Alessias forces, led by Bravillius Tasus, four attempts
Note - Dwemer Characters to finally defeat them.
Rules for any of the games playable races can be found
in either the Core Rulebook, or in this section, with In 1E 393 the Alessian Order sacked the ancient Ayleid temple
one exception: rules for playing Dwemer characters are of Malada in their attempts to eradicate all Elven presence in
located in the Secrets of the Dwemer supplement. Cyrodiil.
11
Their cities were amazing feats of architecture, ranging from Falmer
small settlements to gigantic, labyrinth-like metropolises; they The Falmer (or Snow Elves) were once a proud people with an
also seem to have had a firm grasp of the magical arts, as many of unusually great aptitude for magic. They had a strong resistance
their ruins contain stones filled with magicka essences harvested to frost, as their skin was coated with a thin layer of blue-white
from the sky and they developed what came to be called the ice. They inhabited Skyrim before the Nords returned from
school of Alteration as they were skilled in magics such as shape- Atmora, and were responsible for the Night of Tears. They had a
shifting and levitation. They were usually devout worshippers civilization which rivaled even the Altmer of the Summerset Isles.
of Daedra, and even attempted to gain their power, blessings, They had their own language, which was written in a complex
and military aid. As for their appearance, like all elves, they and nearly indecipherable alphabet. They were purported to
were most likely thin and lean with pointed ears and angular use spears and archery in Combat.
facial features. Complexion-wise, they were lighter than dark
elves though darker than high elves. After the Night of Tears in the late Merethic Era, Ysgramor and
his Five Hundred Companions launched a campaign to drive
Ayleid Characters the elves from Skyrim. Ysgramor and his heirs succeeded, and
Below are the rules for creating Ayleid characters. Assuming you by the second century of the First Era, during the reign of the
have the permission of your GM, treat the Ayleid just as you Nordic king Harald, the last of the Falmer were driven from
would any other race and follow the usual steps for character Skyrim to the island of Solstheim. The Falmers civilization
creation. was obliterated at the Battle of the Moesring with the death of
their leader, the Snow Prince. The remaining snow elves were
Ayleid Characteristic Baseline scattered or slain, and were never heard from again.
Str End Ag Int Wp Prc Prs
20 23 25 28 27 25 26
Other
During character creation, Ayleid characters may learn
either the Enchant or Alteration skill (starting at Novice
rank) for half the base CrP cost (other cost reductions apply
to this new value).
12
The Dwemer made the fungus an essential part of their diet, Khajiit Subspecies
ensuring that all future generations would be as powerless as Khajiit are each subtly bound to the Lunar Lattice, a mysterious
their current slaves. The Falmer were embittered by this betrayal, force entitled the jaKhajay in their native tongue. The Lunar
and rebelled against their dwarven masters. They constructed the Lattice determines the form a Khajiit assumes in life, according
Great Statue of Irkngthand, which contained the Eyes of the to the phases of Masser and Secunda at the time of their birth;
Falmer, two massive gems embedded in the eye sockets. The while Khajiiti newborns appear incredibly similar to one another
Falmer fled deep into Blackreach, a gigantic cavern inhabited at birth, their future form becomes clear in a matter of weeks.
by the Dwemer. Thus began the War of the Crag, a bloody war This is due in part to the fact that, although born smaller than
between the Falmer and the Dwemer which took place far below the children of either man or mer, the Khajiiti mature at a
the surface of Skyrim. Sai, the god of luck, attempted to help significantly faster rate.
the Falmer, likely around this time, but they were very hard to
find and unfriendly towards him. Mara later condemned the Rules for playing Suthay-Raht characters can be found in the
ice elves, and considered them gone altogether and forever. Core Rulebook. Below are the rules for creating Khajiit char-
In 1E 700, when the Dwemer disappeared, the Falmer were left acters of the major remaining types. Some of the redundant
to spread freely throughout Blackreach. However, centuries of variations have been left out, as well as a few types that would
subterranean slavery, combined with their permanent blindness, otherwise be incapable of communicating with others or about
had left the Falmer crippled, and years of fighting the Dwemer which we know nothing. Assuming you have the permission of
had left the race bloodthirsty and brutal. your GM, treat these Khajiit just as you would any other race
and follow the usual steps for character creation.
A small handful of Falmer managed to avoid becoming slaves
to the Dwemer, instead retreating to hidden shrines such as Alfiq
the Chantry of Auri-El. These few remaining Snow Elves (as A quadrupedal form of Khajiit, the Alfiq is, in many respects,
they prefer to call themselves) look upon their twisted kindred similar to a common housecat. Although diminutive in form,
(which they refer to as the Betrayed) with pity. However, these the Alfiq retain the keen intelligence of the Khajiiti, having
sentiments were not shared by the Falmer, as they attacked their the ability to understand the spoken word of others, although
untainted cousins with the same ferocity that they displayed unable to respond.
towards the other surface races.
Alfiq Characteristic Baseline
Falmer Characters Str End Ag Int Wp Prc Prs
Below are the rules for creating Falmer characters as they were 10 15 30 28 27 30 20
before the betrayal. Assuming you have the permission of your
GM, treat the Falmer just as you would any other race and
follow the usual steps for character creation. Traits (full rules can be found in the Core Rulebook)
Dark Sight: A character with this trait can see normally
Falmer Characteristic Baseline even in areas with total darkness, and never takes penalties
Str End Ag Int Wp Prc Prs for acting in areas with dim or no lighting.
20 23 26 28 28 25 25 Telepathic: The character with this trait is capable of com-
municating with others telepathically.
Quadruped: The character moves on all fours, and thus
Traits (full rules can be found in the Core Rulebook) moves more quickly. Double the characters base movement
Weakness (Fire, 50%): If the character suffers fire damage rating.
after armor mitigation, increase that damage by 50%
(round up) before calculating its effects. Other
Resistance (Frost, 75%): If the character suffers frost During character creation, Alfiq characters may purchase
damage after armor mitigation, reduce that damage by the Catfall talent (Apprentice [Agility]) for half its base
75% (round up) before calculating its effects. CrP cost (other cost reductions apply to this new value).
Power Well (50%): Characters with this trait have more Alfiq are Tiny sized characters. Additionally, they may not
magicka than usual. The size of their Magicka Pool is speak normally (instead communicating telepathically).
increased by 50% of its base. If the character would receive
this trait twice, combine the X values.
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Cathay
The Cathay are similar to the Suthay-raht in appearance and
bi-pedalism, however possess greater stature and strength, and
are often described by non-Khajiit races as jaguar-men.
Other
During character creation, Cathay characters may purchase
the Catfall talent (Apprentice [Agility]) for half its base
CrP cost (other cost reductions apply to this new value).
Ohmes-Raht
Similar to the race of men, save for their short, light-colored fur,
the Ohmes-raht may easily be mistaken as men at a distance.
Unlike the many other species of Khajiit who walk like cats
upon the balls of their feet, the Ohmes-raht walk upon their
heels. They often serve in positions of ambassadorship and trade.
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Dagi-Raht Pahmer
Similar in all respects to the Dagi, while somewhat larger, The Pahmer are similar in appearance and size to tigers. It is
however not overly so as they are able to dwell in higher tree unknown exactly how they communicate, but many believe it
branches of the Tenmar forest, like the Dagi. It can be assumed is by means of a simpler form of Taagra.
that, like their smaller cousins, they are naturally skilled in the
use of magic. Pahmer Characteristic Baseline
Str End Ag Int Wp Prc Prs
Dagi-Raht Characteristic Baseline 30 28 25 15 20 30 15
Str End Ag Int Wp Prc Prs
20 20 28 26 26 28 23
Traits (full rules can be found in the Core Rulebook)
Dark Sight: A character with this trait can see normally
Traits (full rules can be found in the Core Rulebook) even in areas with total darkness, and never takes penalties
Dark Sight: A character with this trait can see normally for acting in areas with dim or no lighting.
even in areas with total darkness, and never takes penalties Quadruped: The character moves on all fours, and thus
for acting in areas with dim or no lighting. moves more quickly. Double the characters base movement
Natural Weapons (1d10+1 R; Pen 0; S; T; Tearing): The rating.
character with this trait has natural weapons that use the Natural Weapons (2d10 R; Pen 5; S; T; Tearing): The
specified profile. character with this trait has natural weapons that use the
specified profile.
Other
During character creation, Dagi-Raht characters may pur- Other
chase the Athletics skill and/or the Catfall talent (Apprentice During character creation, Pahmer characters may purchase
[Agility]) for half their base CrP cost (other cost reductions the Catfall talent (Apprentice [Agility]) for half its base
apply to this new value). CrP cost (other cost reductions apply to this new value).
Senche
The Bosmer archers in the trees would have still won the The Senche are the size of horses, and often used as steeds by
battle were they not having troubles of their own. A group of smaller breeds. It is unknown exactly how they communicate,
Dagi and Dagi-raht, two of the less common forms of Khajiit but many believe it is by means of a simpler form of Taagra.
who live in the trees of the Tenmar forest, jumped from one
tree to another under a magical cover of silence. They took Senche Characteristic Baseline
up positions in the higher branches that could not hold Str End Ag Int Wp Prc Prs
a Bosmers weight. When the signal came, they used their 30 30 25 15 20 30 10
claws and either torches or spells of fire (accounts from the
two survivors I spoke with vary on this point) to distract the
archers while the battle on the ground took place. A few of Traits (full rules can be found in the Core Rulebook)
the archers were able to flee, but most were killed. Dark Sight: A character with this trait can see normally
even in areas with total darkness, and never takes penalties
Mixed Unit Tactics for acting in areas with dim or no lighting.
Quadruped: The character moves on all fours, and thus
moves more quickly. Double the characters base movement
rating.
Natural Weapons (2d10 R; Pen 5; S; T; Tearing): The
character with this trait has natural weapons that use the
specified profile.
Other
During character creation, Senche characters may purchase
the Catfall talent (Apprentice [Agility]) for half its base
CrP cost (other cost reductions apply to this new value).
Senche are large sized characters.
15
Tojay Maormer
Tojay live in the marshes and jungle regions of southern Elsweyr. The Maormer, also known as Sea Elves or Tropical Elves, are
a race of mer that reside on the island of Pyandonea, south of
Tojay Characteristic Baseline the continent of Tamriel. They have blank eyes and colorless,
Str End Ag Int Wp Prc Prs chameleon-like skin, which is capable of blending in with the
25 24 28 27 24 25 22 environment. It was originally believed that they had lived in the
Altmer home of Summerset Isle and were exiled, but tapestries
found in the Crystal Tower of Alinor reveal an enmity going
Traits (full rules can be found in the Core Rulebook) back so far as to make that theory impossible. Their leader is
Dark Sight: A character with this trait can see normally an immortal wizard named Orgnum. The Maormer practice a
even in areas with total darkness, and never takes penalties snake-like magic which they use to tame sea-serpents.
for acting in areas with dim or no lighting.
Natural Weapons (1d10+1 R; Pen 0; S; T; Tearing): The Maormer Characters
character with this trait has natural weapons that use the Below are the rules for creating Maormer characters. Assuming
specified profile. you have the permission of your GM, treat the Maormer just
Disease Resistance (50%): Characters with this trait have as you would any other race and follow the usual steps for
a chance to resist diseases. Whenever the character would character creation.
be infected by a common disease, roll a d100. If the roll is
less than or equal to 50, the character doesnt get the disease. Maormer Characteristic Baseline
Resistance (Poison, 50%): If the character suffers poison Str End Ag Int Wp Prc Prs
damage after mitigation, reduce that damage by 50% 23 20 25 28 28 25 22
(round up) before calculating its effects.
16
Sload
The Sload are a race of sluglike beastfolk (hence the name, a
portmanteau of slug and toad) living in the Coral Kingdoms
of Thras, southwest of Tamriel.
17