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EDU3105 (SEM 4)

1.0 INTRODUCTION &CONCEPT RP as One process (Briggs, 1977)


TECHNOLOGY RP as A Discipline (Duffy and Jonassen,
1991)
1. Gailbrath (1967) Technology is the RP as A Science (Richey, 1986)
ability to use scientific knowledge or
other knowledge for better (other 3. Yusuf Hashim (1998) - RP consists
organized knowledge) who used of 4 areas:
systematically so as to showcase the Instructional systems design
practice who practically in the task until Design strategies
the task is achieved success. 2. Evan & Message design
Nation (2000) Technology is an art @ Student characteristics
science of how the tool is used for its
purposes. 3. Technology is the processes, 2.2 MODEL DESIGN TEACHING
methods, and ideas to ensure that the
knowledge and use of a tool or material 1. Richey (1986) - outlines the 6 basic
success. 1.1 RELEVANCE OF elements, namely:
TECHNOLOGY IN R & D 1. Technology in
R & D is an effort to increase the Determine the needs of students
effectiveness and quality of Determine goals and objectives
knowledge. 2. Department of Audio Build assessment procedures
Visual Instrusion (Davi) Act 1963 - Designing and selecting delivery strategy
Definition of the first of the technology R Try teaching system
& D is the communication of Evaluating the overall system
audiovisual. 3. Association for 2. Gustalfon (1991) - divided into 3 RP-
Educational Communications and oriented models:
Technology (AECT) 1994
- Communication audiovisual theory and Classroom (the teacher as implementer of
practice is the branch who started with the system)
the design and use of self-control of the Product
learning process messaging. 4. theory System
of Cognitive and Constructive -
Design, build, adapt, manage, evaluate, 2.2.1 The ADDIE MODEL
analyze and apply theories and practices
of other disciplines . 1.2 DOMAIN - It is a generic process who need to be
TECHNOLOGY IN R & D 1. Phase One modified before it can be used, the basis
(AECT) 1977 - Management of teaching, of all RP models.
Extension teaching and learning
resources. 2. Phase Two (Seel and A (Analysis) - Analysis
Richey) 1994 - Theory and practice in D (Design) - Forms
relation to the design, development, use, D (Development) -
management, and evaluation of the Development
processes and resources for I (Implementation) -
learning. ROLE AND IMPORTANCE OF Implementation
TECHNOLOGY IN R & D 1. Self E (Evaluation) -
Learning 2. Enhance Learning Evaluation
Effectiveness 3.Learning Opportunity for
All. CHAPTER 2 TEACHING DESIGN 2.2.2 ASSURE MODEL
(RP) 2.1 TEACHING DESIGN
CONCEPT 1. A systematic process of - Heinech et al (1982) - Model RP-
translating general principles to form R & based classroom.
D planning and delivery of learning - It helps teachers to plan R & D and
materials. 2. RP 3 categories: effectively.

1
A (Analyses learner) - Analysis of student
S (State Objectives) - Indicate the
objectives Message - contents @ the information
S (Select methods, media and materials) - who is to be served.
Select methods, media & material Message form - referring to the way
resources information is stored: in the form of real
U (Utilise media and materials) - Use self, in abstract form, symbols, visuals,
media & material resources illustrations and language.
R (Require learner response / Channel message - physical tools I use in
Participation) - Involve students penyampain message, in the form of
E (Evaluate and REVISE materials) - Rate electrical, mechanical and digital.
& review
4. Gagne and Briggs (1974) - 6
categories based on physical stimulation
media media:

Word / language structure


Sound design is not language
The printed word
2.2.3 MODEL Gagne, Briggs and Static picture
Wager (1992) Motion picture
Actual samples

Determine the goal of teaching


Perform analysis of teaching CHAPTER 3 MEDIA LESSON
Identify the characteristics of students
Forms of teaching and learning objectives 1. Media = Medium -meaning a
Select teaching methods communication channel carrying the
Prepare teaching materials information. 2. Role is to encourage
Plan and implement formative student interest in pursuing this process
assessment of teaching and increase students'
Plan and perform a summative evaluation understanding of the subject matter
taught. 3.Technology allows for the R & D
held without the presence of
ROLE AND IMPORTANCE OF teachers. 4.Instructional media
TEACHING DESIGN encouraging independent learning can be
shaped media materials are prepared by
1. Improve student achievement. the teachers themselves @ the other
2. Make R & D more orderly classrooms side. 5.Teacher's role in determining
3. Enables R & D objectives and learning outcomes, selection of topics and subject
outcomes easily achieved. matter, selection strategies, techniques
4. Help in the decision making process. and methods of teaching and
5. The delivery of R & D in line for group assessment. 6. Percival and Elington
over a wide range. (1984) - highlights two forms of media:
6. Save time and lord provisions, eg
Distance Education 2.3 DESIGN OF
MESSAGES 1. Heinech et al (2002) - Communication channels - radio,
media as a tool to support the television and newspapers;
communication process. 2. Reiser and Physical Equipment Technology - film,
Gagne (1983) - media in any way slides, photographs, tape recordings etc..
possible physical self message
presented. 3. Torkelson (1972) - media 7. media in teaching - an instrument
divide into 3 components: who is able to channel the message
sender to the receiver of the message to
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encourage and stimulate thoughts, learning. vi.Test your mastery of
feelings, interests, and attract the student learning through activities.
attention of the recipient. FUNCTIONS vii. Give feedback on mastery
OF MEDIA IN TEACHING AND learning. viii. Assessment of learning
LEARNING achievement. ix. Boost memory and
learning transfer.

Teacher Assistants
Substitute teacher 4.2 MODEL ASSURE 1. Student
Project-Based Learning Analysis Based on the following aspects:
Media In Special Education
Media in Distance Education General characteristics of students
In Folio Learning Media Knowledge / experience of existing
Knowledge diffuser media Student learning styles
3.3 TYPES AND MEDIA KLAFIKASI
2. State Objectives / Learning
1. Hoban and Zissman (1937) - put Outcomes slasher objective statement
the value of a material depends on the contains 4 criteria:
level of visual realistically.
2. concrete experience - real Groups of students
experience nature suffered by a student New forms of behavior
and it is significantly reduced when a @ Terms treatment situation
student became an observer to the Minimum level of achievement behavior
events. 3. Experiences Abstract - who
traveled by the student experience 3. Selection Methods, Media and
through a visual symbol @ verbal who is Materials Resources The selection process
to be interpreted. 4. Types and media includes three steps:
klafikasi:
Determination of - student characteristics,
existing experience, learning styles &
learning objectives.
Mobile media (video, animation & film) Selection of media formats - refers to the
People (teachers, students & the public) physical form of a well-to relay
Object / Model who can be touched and information.
held by students Selection of source material - selecting
Text (posters, books, newspapers, existing resources, modifying existing
magazines, brochures & modules) source material & design of new source
Visual (diagrams, drawings, photographs, material.
graphics, slides, transparencies etc.)
Audio (voice, sounds, music & song) 4. Use of Media and Materials
Resources The following actions should be
CHAPTER 4 DESIGN CLASSROOM done by the teacher:
TEACHING: MODEL ASSURE
Check / preview / review of the resource
4.1 LEARNING LESSON PLAN before using it in class.
Prepare materials for use in class.
1. Gagne (1985) - learning occurs as a Provide an environment well-suited to the
gradual process of expanding. 2. Events use of material resources.
of Instruction : - i. Student's Prepare students to benefit from the
attention. ii. Tell learning objectives. source material.
iii. Crowbar and relate existing knowledge Provide learning experiences for students.
of students. iv. Delivers content of the 5. Engage Students in Learning Involve
educational / teaching-learning students in learning through student-
materials. v.. Guiding student centered activity-based material can
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motivate and sustain change student
behavior. 6. Value and Revise current 1. point - the prime mover of a form
assessment process and post-process R & and also as a marker of a position in
D allows teachers to make corrections, space. - Does not have the length of @
enhancements, and follow-to-life width, static, has no direction, relatively
independent, and became the center of
CHAPTER 5 BASIC CONCEPTS OF an element.
GRAPHIC
2. Line - the merger of two points who
5.1 GRAPHICS have a certain distance. - A combination
of handcuffs forming 2D and 3D images.
graphics - a combination of photographs,
sketches, drawings, letters, figures, Geometric appearance - who have
symbols, words @ self image into a media assorted border immanent.
to provide and interpret the concept of @ Organic appearance - who Miscellaneous
the idea of the recipients of the independent, well-angled and without
information in certain situations (P & P). fixed borders.
2. Graphics - a form of visual
communication who use text to convey Chang Hon Woon (1997 ) - the line can
information picture @ @ message be used to indicate the purpose of the
3. Electronic media - 'graphics interakrif' movement, to be the motive molding,
@ 'multimedia graphics' producing tons, creating forms, creating
4. Multimedia - @ software and space, and give rise to joint.
computer-based applications who
combines at least two @ more than two 3. surface - a few lines at a position
media, the text, graphics, animation, either vertically or horizontally. - Eg on
audio and video.EQUIPMENT DESIGN the surface (roof), vertical surfaces (walls)
BASIS FOR GRAPHICS and below the surface (floor / ground).

Mind (creativity) 4. Shape - an area, height, mass and


Eye more than one surface.
Hand
Traditional tools (pencil, ink, etc.) 5. space - an empty area who are
Computer, etc.. around an object which is also referred to
as the distance between the two objects
@ cavity I found in an article.

Space real - I found space in concrete


GRAPHICS FUNCTION IN LEARNING forms, the actual objects are 3D.
Space appears - resurgent illusion space,
1. It can be easily understood by many the 2D nature as pictures, paintings etc..
people though who face language barriers
communication differently. 6. Colors - reversal of the light from an
2. Who actively encourage interactivity in object @ surface.
the classroom and learning environment
who enjoyable and challenging. Basic colors - Blue, Red and Yellow.
Secondary colors - Yellow + Blue =
Green / Red + Blue = Purple /
Yellow + Red = Orange.
Tertiary colors - Color Basic + Secondary
Color.
- Function color - @ influence the effects
5.4 BASIC ELEMENTS OF GRAPHIC of certain produce. - Create a sense of
DESIGN SET harmony.
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Free reading materials - brochures, flyers
etc..

Advantages :
5.5 Principles of Visual Layout - It is very easy to obtain in a variety of
topics and forms.
1. 6 basic principles of visual layout - Easy to use and does not need much
- CASPER explanation.
- Can be removed.
C (Contrast) - Contrast - Cheap in terms of production / free.
A (Alignment) - Balanced
S (Simplicity) - Simplisiti (Keep It Simple Weakness : - Written to target specific
and Stupid) readers. - Regarded as rote material
P (Proximity) - Group items together (facts and definition). - Lots of vocabulary
relational distance (cognitive load on students). - No
E (Emphasis) - Focus on items key interactive / performance one way.
R (Repetition) - Recurrent graphics
Charts
2. typography - a knowledge in the
selection and arrangement of spaces font Describe the visual representation of a
on who is available to create certain transcendental concept of oral / written.
effects help readers who feel comfortable
to read whenever possible. Chart Types:
Font Style : Roman - font who owns the
fin / foot / serif taper turned on end. Sans Chart organizations - shows the
serif - this font does not have fins / structure of an organization in terms of
serif. @ Cursive Script - scratch hand, staging.
tilted to the right. Egyption - its legs / Chart classification - reflects the
fins / srif square turned. Decorative - category of things, events, animals and
daripadabentuk expansion-font shape so on.
imaginable. Chart tabular / table - contains data in
font size oft-used normal size - 6 to 72 the form of numbers and percentages in
points. tables.
Chart flow - chart showing the process
sequence, procedure, or the flow of an
activity.

Graph

Visual representation of numerical data.


CHAPTER 6 THE USE OF THE The type of graph:
MATERIALS 2 AND 3 DIMENSIONS
Graph bar - describes garaf a scale in
DIMENSIONS OF 2 DIMENSIONS which the height of the bar who want to
measure the quantity represented.
6.2 (2D) 2D material is rife material Graph the line - who portray two graphs
two dimensions, the width and length. scale variations in the two-dimensional
2D material type are: printed material, value.
charts, graphs, posters and Graph pie - a circle divided into segments
pictures. Printed Materials and who each segment representing a
percentage of the total.
Textbooks - basic instruction in the Picture
classroom and there is no replacement.

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2D visual material about the people, Diorama
places and things @ is used to facilitate
students' understanding. Produced by actual measurement scale.
Who vary according to size to fit into the
Advantages : space scale.
- Cheap and easy to find. Purpose - kemabali scan last event
- Average visual aid understanding. atmosphere @ @ describes the future.
- Avoiding misconceptions and able to
correct it. Sand table
- Provides visual stimulation as evidence.
- Shift the focus of students and develop Describe the real situation through a
critical judgment. replica.

Cons : - The size and distance in BENEFITS THE USE OF 3D IN R & D


photographs may alter the appearance of
the form . - The lack of color can limit the 1. To gain knowledge about other
accuracy of the interpretation. - cultures.
Sometimes students are having trouble to 2. Engage in concrete experience.
read and understand. - Less effective if it 3. Develop skills and concepts.
is not given to every student.
3D USE OF WEAKNESS IN R & D
Map
1. There is no readily available 3D
Abstract representation of a real place in material on the market.
the form of visual symbols, lines, and
colors. 2. Time constraints to build a 3D material.

3. There should be space for storing


6.3 MATERIALS 3-DIMENSIONAL (3D) expanse 3D.

3D Materials is rife visual material


width, length and height. CHAPTER 7 BASIC
3D material type is: realia, modeling, PHOTOGRAPHY 7.1 BRIEF HISTORY
and creation of artificial (dioramas, OF PHOTOGRAPHY -
building sand and models). Realia
Photographyliterally means "writing with
Who is the real object is brought into the light." - around 17-18 century, the camera
classroom. 'Abscura' created for the convenience of
Zukowski-Faust (1997) - concrete light-aided drawing images. - Around
objects and paraphernalia life. 1888 George Eastmen create
camera Kodak . - Year 1900
Model camera Mammoth created (weighing
1400 pounds).
Sbenar material representation of 3D
material in the form of real @ smaller 7.2 COMPONENTS OF
size. CAMERA LENS Lens, @ known as the
Having information input, information lens, is used to form an image
processing and decision output. illuminating the surface of the film in the
camera. Kinds Lens type:
Artificial Object creation
1. Broad Field Lens (Wide Angle Lens)
Created by teacher @ student who could Size 6 mm - 45 mm.
not be obtained in the market. Used for shooting distant view expanse.

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2. Ordinary Lens (Standard / Normal the longer the exposure
Lens) allowed. FILMS 1. The film is a special
plastic sheets who have a chemical
Size 43 mm - 50 mm. surface ( silver halide Crystals) who light
Sisesuaikan standpoint of common points sensitive. 2. Sensitivity is measured on a
of view. scale of film:

3. the Far Photo Lens (Telephoto) ASA (American Standards Association)


JIS (Japan Industrial Standards)
85 mm - 120 mm: for portraits. DIN (DeutcheIndustrienorme)
135 mm - 200 mm: suitable for sports. ISO (International Organization of
300 mm - 600 mm: suitable for Standardization)
movement, nature, and wildlife.
3. These types of films:
4. Zoom Lens
Black and white film - black and white
A combination of several types of lenses negatives produce print black and white
in one unit. 28 mm - 50 mm: wide angle photographs.
to the normal 50 mm - 100 mm: 70 mm Film color - color negative to make a
normal to moderate - 200 mm: 135 mm colorful photo.
normal to far - 300 mm: moderate to Slide film - positive film for color slides
deep and can be printed.
Appropriate on the subject of capricious
quickly. Film sensitivity
variant rate sensitivity of the film is not
Focus is a process to change the the same size.
distance lens (lens) of the film surface so The higher the number, the higher the
that a clear image of the subject who is sensitivity and vice versa.
formed on the film surface. quip light exposure (correct exposure)
to the film depends on three main factors:
aperture (lens opening SIZE) - sensitivity / film speed - aperture lens
1. Aperture is the ring who can grow and aperture - shutter speed.
shrink, serves to regulate the entry of
light who will be heading to the movies. LIGHTING FLASH
Many of the techniques that could be
2. Scale at this aperture size / marked practiced when using the flash:
with f @ f / stops . 3. The scale on the 1. Continue to object orientation ( direct
aperture will be marked with 2.8/3.8, 4, flash )
5.6, 8, 11, 16, and 22. (Scale from large 2. Directional reflection (bounce flash ) -
to small). ideal for portraits
3. Using filters in flash
SHUTTER (Shutter) 4. Flash twin - give additional light
5. Manual flush - suitable with the
@ Shutter Shutter is a self-closing window technique low shutter speed
film surface from light.
2. Window shutter will only open for a
certain period-to-life exposure to get
good photographs of self. 7.7 TYPE CAMERA There are several
3. Index shutter speeds - B, 1, 2, 4, 6, 15, types of cameras are there in the
30, 60, 125, 250, 500, 1000, and 2000- market.Among them are:
meaning each sign 1 shows the speed of
1/1 seconds shutter speed. Camera plate (disk)
4. Index greater speed then allowed Instant camera (instant) @ polaroid
shorter exposure time and speed index, Camera cartridges (cartridges)
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Camera reversal Highly suitable as fuel for the whole self
Large format camera (large format view) image broaden the students' view of
things.
COMPACT CAMERA (CAMERA FOCUS
FIXED)

No focus mechanism, but there is only a


seer who peep a little further from the Panning technique - @ Sports Action
lens position. Photos
Have a cinch adjustment apertures with
symbol. The camera moved in the direction of
movement of the object while pressing
CAMERA ONE LENS REFLEX (SLR) the shutter at slow shutter speeds perch.
Do not have a visual teller windows in As a result, images of moving objects that
front side. It just has to embrace in the seem obvious, but a static object which
back window. lens system that could be will be blurred.
interchanged. Favorite professional
photographers and photo artists.

CAMERA DIGITAL Having electronic 7.9 DOWNLOAD IMAGES


sensors who replace film. Users can see
immediately the image, save, delete, @ 1. Download images to the computer
record again. Using a CCD system 2. Download images from your mobile
( charge-coupled-device ) to change the phone
image of light to signal @ digital 3. Using a scanner
information. CMOS (complementary
metal oxide semiconductor ) is used for PHOTOGRAPHY ROLE IN R & D
camera trove cheap. Camcorder can 1. Interests of students.
also produce still images, but the 2. Enhance students' understanding of a
resolution is quite coarse .Image is not concept terhada @ theme.
clear when enlarged size. 3.Thought provoking students to think
further and encourage exploration and
7.8 TECHNICAL FILMING development of student ideas.
4. Facilitate the teacher in applying the
In general: 1.The camera must be held values and inner awareness into the lives
firmly so as not to sway as you cite the of students.
shuttle release button, especially when it
involves the use of zoom lenses @ the CHAPTER 8 USE OHP and
speed of self shuttle slowly. 2. Do not transparency for overhead projector
block shots - to avoid the picture looks 1. A tool can substitute board
dark part @ protected. whomemprojeksikan images from
transparencies onto a screen.
Techniques for Short Range
2. OHP model type - type table and
Who captured images from a short portable types (open pairs, lightweight
distance can be a source of adjuvant P & and easy to carry to anywhere).
P when teachers want to focus on a
content knowledge to students.
Guide Using OHP
Medium Distance technique - To View 1. Projectors and screens should be
Photos placed in the correct position and fit to
avoid two keystone shape.
2. Make sure the distance between the
projector and the screen well-adapted to
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radiate the image occupies the entire provide a systematic overview of the aid
area of the screen. transparency stack .
3. Make sure that the lens is clean Platen
and head. 3. use animation - can be made
through the OHP as the presentation flow
Advantages : - Successor to the board. - and movement.
Facilitate classroom control. - Maintain
verbal and non-verbal communication OHP Effectiveness depends on:
with students. - Easily stored and can be a) The inscription on transparency should
used repeatedly. - Does not require be appropriate and clear.
technical skills who complex. b) The distance between the lines fit.
c) The material on compact and
Disadvantages : - Requires power transparency not only consist of only the
supply. - relatively high cost of buying important points.
tools make normal transparency,
transparency for photocopying and
printing. - If the projector is not placed CHAPTER 9 OF AUDIO 9.1 PROCESS
properly, keystone problems will occur. - AMONG STUDENTS HEAR
Must have graphic skills to produce well- 1. Hearing is a physiological process -
perfect transparency and quality. occurs when sound waves enter the ear
canal, eardrum vibrate, and the bones of
OHP transparency Basic Principles on the middle ear ossicles, enters the inner
OHP Transparencies Preparation ear (cochlea) and transformed into nerve
1. Do not try to put too much information impulses (nerve impulses), and travel to
on a transparency. the brain to be interpreted.
2. Transparency should be systematic
layout. 2. Hearing about happens in psychology -
3. Make sure all of the exhibits in begins when a person is aware of and pay
transparency can diprojeksikan on the attention to a sound @ figure of speech.
screen.
Proficiency @ vocabulary level
OHP Transparencies Preparation proprietary language skills by children
influence the effectiveness of the hearing
1. On Write-on @ Write Direct - process.
require users to use a pen to write on
transparencies transparency. Clarity Audio Cause optimum volume
2. @ type Thermal Heat Sensitive - and clarity of the source audio allows
have coated the surface layer thermal children to clearly hear and understand
chemical . - Put in stensel maker tool. the message who is to be served.
3. Print and copy photos - printed Uneven Tone Audio
directly @ very clear copy of the photo. - yg( monotonous ) intonation
Use the photocopy machine @ color laser commentator should be mixed and
printers. varied.
Readiness Hearing readiness of a
Technique for OHP Transparencies listener physically improve their ability to
Presentation understand the message who is to be
served. Two important element in
1. transparency Massage / determining the effectiveness of the
Progressive - to introduce the subject hearing during the session P & P is
matter is in order. the presenter of the message (the
teacher) and recipient of the
2. Transparency Overlap-stack - message (the students).
allowing exaggeration information to

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9.2 PRODUCTION OF AUDIO 2. FO ( Fade Out ) - Music slowly
EDUCATION disappear.
steps needed to produce a publication 3. FUP ( Fade Up ) - Music upward
audio: slowly.
Step 1: Set a goal. 4. FD ( Fade Down ) - Music decline
Step 2: Research and gather material. slowly.
Step 3: Selection of materials. 5. BG ( Background ) - Background
Step 4: Write the script. music.
Step 5: Prepare the equipment.
Step 6: Make a recording. 9.6 EDITIng
Step 7: Preview. Can do some editing through ways such
Step 8: Use of audio material. as through software Sound Forge . (See
Step 9: Evaluation and improvement. pp. 151-157) Azure advisor to 4:02 (25-
28/10/2009)

9.3 FORMAT AUDIO audio formats:

Audio cassette
Micro cassette
@ Fonograf record 9.7 AUDIO FILE FORMAT
@ CD Compact Disc 1. Audio Interchange File Format (AIFF
and AIF)
9.4 PUBLICATION AUDIO 2. Musical Instrument Digital Interface
(MID, MDI and MFF)
To publish audio material, you need some 3. Sound (SND)
basic materials and equipment as follows: 4. Roll (ROL)
5. Wave (WAV)
Microphone. (See pp. 146-148) 6. Sun Audio (AU)
Recorders (recorders and cassette 7. Voice (VOC)
players). 8. MPEG Level 3 (MP3)
@ Audio tape audio cassette. 9. RealAudio or RealMedia (. RA and.
Studio (recording who place special) RAM)
Control room (optional)
Sound effects (to produce the actual
situation) CHAPTER 10 PUBLISHING EDUCATION
Music (as background music) VIDEO 10.1 VIDEO IN R & D
Cable.
1. Video - mobile media hard-headed and
9.5 mixer VOICE very beneficial preformance delivery of a
message to the audience.
1. Audio mixer is the tool to have a lot of 2. Able to bring in events going on
channels that could be adjusted outside the classroom such as volcanic
bahananya input and one output. eruptions, etc. atomic bomb.
2. These tools usually found in recording 3. Able to capture images of far and near,
studios. and manipulate space.
3. Before starting the recording, the script 4. Time and space can also be
must be prepared and practice reading manipulated through animation.
the script.

Abbreviations-stands who need to know 10.2 CAMERA AND VIDEO RECORDER


and use when you provide the script:
1. Camcorder is the grafting of two
1. FEES ( Fade In ) - Music in slowly. words camera and recorder .

10
2. Images recorded using a camcorder 3.Sensor exposure (exposure) - to the
who spotted moving through the lens entire field recordings and tune the lens
focus changed to a series of electronic aperture-to-life with intensity of light.
signals. Signal is then transmitted and 4. Shutter - high shutter speed who need
recorded on magnetic tape. In the more light, causing the aperture open
meantime, who detected sound as wider exposure and this produces clear
electronic signals through the built-in field becomes more shallow.
microphone, will also be recorded on tape 5. White Balance button - to create a
the same brush. nice-looking but the color balance is
3. If want to buy a camcorder, it is probably not the original color.
important to take into account the 6. Tool voice record - to record the voices
following matters who: of nature.

Storage format. 10.5 CLEAR FIELD


Color and resolution. 1. Clear field - the distance between the
Intensity of light - good video camera who subject who looks clear.
need lighting to produce little-go-by 2. Clear field depends on the type of
shooting. camera, aperture, and focal length.
CCD chips - yet many have a CCD chip, 3. Increasingly wide opening aperture, the
the better the resolution and color who more limited field, he said, especially
can be recorded. when focusing on close subjects who.
Input and Output - the accessories such 4.Conversely, if a small aperture opening,
as audio, video, microphone, headphones the sharpness or clarity of an image
and external power source. produced relatively uniform who cause
more obvious subjects.

10.6 TYPES OF SHOT

10.3 TYPES OF VIDEO CAMERA Full Length Shot (FLS)


Long Shot (L / S)
Analog Video Camera Knee Shot (KS)
Recording and storing images in an Waist Shot (WS)
analog form. Bust / Medium Close-up Shot
Using magnetic tape in the form of Close Up Shot (C / UP)
video cassettes who many formats like Big Close Up (BC / U)
VHS, VHS-C, Hi 8, and U-matic. Cameras Extra Big Close Up (EBC / U)
Digital Video Recording
image and store them in digital form. 10.7 TYPES OF CAMERA MOVEMENT
Menngunakan video cassettes in small Panning
size who is usually in the format DVC Find the start point and end point before
(Digital Video Cassette). recording.
Can be connected to a computer using a To capture images of fast-moving
FireWire cable. objects such as the movement of a race
Can be edited with computer software. car.
Tilting movement
10.4 IMPORTANT PARTS CAMERA To show the height of buildings, trees,
VIDEO slopes or to compare the difference of
two different sizes of object .
1. Zoom button - merkamkan image Dolly Movements
without moving the object closer and Reject (dolly in) and reverse (dolly out)
closer physically. who installed the camera on a tripod on
2. Focus bracelets - do focus manually. wheels. Movements Truck
Pushing to the left and right who
installed the camera on a tripod on
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wheels. Normally, shooting moving matter taught.software enables teachers
objects @ running. choose various patterns of text, graphics,
animation, audio and video to be
10.8 PLANNING PUBLICATION OF integrated into the slide and screened as
VIDEO FOR TEACHING an aid to the session teaching.
1. Set goals and objectives. 3. Spreadsheet software help users
2.Research for collecting the material. manipulate and manage data for tasks
3. Choose well-fitting materials. such as numbers or account record
4. Write the script. keeping. Teachers use electronic software
5. Ready to make the shoot. for the task involves keeping financial
6. Prepare graphic materials. accounts and also for the calculation of
7. Provide materials and equipment. marks and grades. software such
8. Start filming. as Microsoft Excelfacilitates teachers
9. Editing. when calculating total marks, average,
10. Make audio recordings. give grades, organize and filter
11. Preview. data. database software like Microsoft
12. Use in teaching. Access helps teachers save, manage,
13. Evaluation and improvement. and modify the information, the form of
text and numbers. ideal database
10.9 Editing VIDEO software lets users search for information
1. Basic video editing techniques - using with search words key.
only a video player and a video recorder 5.Perisian multimedia authoring is
and two televisions. Both need to be software that can integrate a combination
connected with the AV cable. of text, graphics, animation, video, and
2. Edit in camera - shot and long shot is audio to create a project or package
determined during the shoot made. imaginable interactive
3. Assemble editing - shot copied to a features. interactive multimedia project
new tape in the order sought. produced teachers who can integrate into
4. Insertion techniques - a new recording R & D. Macromedia Authorware is very
done on the original tape. interactive and useful for students who
5. Editing by using the Three-machine can draw various intelligence focus.
Editting. (See pp. 180-181) 6.Pengajaran learning through CD-based
6. Editing the computer. - Windows Movie interactive media more attractive,
Maker (pp. 182-191) - VCD Cutter v.4.04 dynamic, interactive, and supported by
(pp. 191-195) audio, video, graphics and animation. In
addition, students can follow the lessons
Chapter 11 PENGINTEGR ASIAN according to the level, appropriateness of
INFORMATION AND COMMUNICATION time, and the ability ( self-access, self-
TECHNOLOGY (ICT) IN R & D Documentation and self-directed ).
1.Pemprosesan using the software such 7. Interactive learning which is a dynamic
as Microsoft Word for typing job, method for multimedia applications
editing, and print a document. consists of require students to respond and interact
word processing embodiment of a file, actively . It also has an element of
store it electronically on a compact disc, entertainment would appeal more to
an exhibition on the screen, editing by them. multimedia-based interactive
direction, and characters from the media can help R & D more effectively.
keyboard and print using the printer 8.Aplikasi hypermedia includes the
(printer). capability of the software that allows
2.Perisian performances such students to explore
as Microsoft PowerPoint to help information. hypermedia feature allows
teachers teachers strengthen their students to explore and get information
teaching and students' attention on the according to their interests, abilities, or
teacher.analyzing software can help will. Examples of interactive media design
teachers explain the facts and subject
12
consists of Encarta, World CONTROLLED SELF
Book Encyclopedia etc.. Self Control is a self-effort requirement
CHAPTER 12 RECENT ISSUES & on the behavior, actions and thought
TRENDS IN TECHNOLOGY processes.
EDUCATIONRIGHTS RESERVED TREND-TREND TECHNOLOGY
Copyright EDUCATION FUTURE
is the owner exclusive rights to their Use of Traditional Media in Row
copyrighted material. Electronic Learning as an alternative to
Materials literary, music, art, film, sound deliver information to students outside
recordings, broadcasts and issues formal class.
covered under the Copyright Act 1987 CHANGE IN THE ROLE OF TEACHERS
(Malaysia). As facilitators, managers and movers in
SECURITY the era of technology.
Safety in the laboratory and computer USE TECHNOLOGY FOR special needs
equipment should be maintained. students
PRIVACY Integration technology helps teachers
Secret means nothing to do with the embrace diversity with special needs.
care and maintenance of materials and
equipment / objects, written materials
sperti map.

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