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274 CONFIA . International Conference on Ilustration & Animation
Barcelos. Portugal . June 2016 . ISBN: 978-989-99465-6-9
Eliane Gordeeff 1
eligordeeff@gmail.com
Abstract
Keywords
Animated image, Filmed This paper is a reflection on Animation: its technical, visual and semiotic
image, Moving images, characteristics, with the objective of comprehensively understanding of
Animation techniques, its aesthetic possibilities in comparison to live-action cinema. It analyzes
Live-action movies, Digital some historical issues, but focuses mainly on technical aspects (the draw-
image. ing, Stop Motion and 3D processes), of the aura, of its visual and connota-
tive representation, of the fiction, of the virtuality and consistency of its
images, reaching an overview of how these images are created. More em-
phasis is placed on the differences than to the similarities between these
two forms of creating moving images, with greater deepening in terms
of questions animation, but having as reference live-action Cinema, due
to its privileged position in the Audiovisual art form. Those analyses are
based on the work of several theorists, among them Walter Benjamin,
Jacques Aumont, Edgar Morin, and to assist in their understanding,
several animation and live-action movies are cited as examples. This
work is part of a PhD in Multimedia at the Faculty of Fine Arts of Lisbon
University.
1. Introduction
Animation is an art form that has developed and expanded its field over
time. Nowadays, it is commonly used in areas such as the Sciences, Me-
dia, Education, Engineering and Computing, among others.
But when images, whether filmed or animated, merge completely,
without noticeable differences in production methods for the cinema, it
is important to analyze the various and divergent aspects between these
two ways of creating images in movement. The objective is to under-
stand more explicitly their possibilities and visual results (mixed or not),
because in addition to their not being particularly alike (Animation and
live-action Cinema), the risk is run of losing the sense of the individu-
ality of the two art forms by considering both as just cinema. Many
already consider animation, erroneously, as nothing more than a Cinema
genre [1] (p. 7).
Yes, nowadays both have support digital files formats. Sbastien Denis
states that animation cinema is, first and foremost, cinema (p. 7) [1],
1 Animator, professor and PhD student in Multimedia of University of Lisbon, Faculty of Fine Arts (CIE-
BA- Research Centre for Studies in Fine Arts) - Portugal. This work was supported by CNPq, National
Council for Scientific and Technological Development - Brazil
THE CREATION OF ANIMATED AND FILMED IMAGES 275
Eliane Gordeeff eligordeeff@gmail.com
while Manovich observes that, as cinema enters the digital age, [] conse-
quently, cinema can no longer be clearly distinguished from animation [2]
(p. 295). However, it is understood that, even though the final results might
be encoded in the same way, this does not mean the processes or techni-
cal characteristics are exactly the same. As well as it should be taken into
account that, Denis refers to the potential of animation cinema being equal
to live-action cinema; and Manovich states that sense of reality, the pho-
torealism, of 3D animation/effects and filmed images, is the same; while
the manual construction of images in digital cinema represents a return to
the pro-cinematic practice of nineteenth century, when images are hand-
painting and hand-animating[2]2. Neither of them claim that Animation
and Cinema (live-action) are the same thing. However, they are part of the
industry known as cinema, and it is precisely about productions for the
cinema that this article is focused on.
Therefore, it analyzes animation as a set of forms through a number
of differing techniques - to create images, observing their technical, formal,
visual, and representative characteristics in comparison with filmed images
(live-action cinema), which by convention are considered antagonistic
actual image (shot) vs animated image, but there are further differences to
consider.
The study aims to analyze the various divergent aspects between
these two ways of creating moving images, to gain a comprehensive un-
derstanding of their possibilities, and understand in what they result. For
this purpose, aspects about image integrity, reproduction, aura, repre-
sentation, fiction and virtuality are explored, considering several works,
including those of Edgar Morin, Jacques Aumont and Edmond Couchot.
The methodology that shall orientate the course of this analysis, refers to
Animation as a way of creating images, as a process. These analyzes are
part of a PhD process at the Faculty of Fine Arts of Lisbon University.
2 Alan Cholodenko also comments on the animation be ignored for a long time, by Film Studies (p. 41)[3].
3 Phi Effect and Retinal Persistence [5].
276 CONFIA . International Conference on Ilustration & Animation
Barcelos. Portugal . June 2016 . ISBN: 978-989-99465-6-9
4 A kind of theater of varieties, where people could drink and talk, which had originated from the halls
of curiosities [6] (p. 20).
5 Other forms of Art work with movement, such as the Mimicry, Performance, etc.
6 They were developed and disseminated by Walt Disney and his collaborators, but had already been
conceptualized in books and periodicals of 1920s [10] (p. 201).
7 The montage is the principle governing the organization of filmic, visual and sound elements, or
group of such elements, juxtaposing them, chaining them and / or organizing its duration. (Expanded
montage of Aumont [11], p.62).
THE CREATION OF ANIMATED AND FILMED IMAGES 277
Eliane Gordeeff eligordeeff@gmail.com
8 The Pinscreen was a technique created and developed by Alexander Alexeieff [16] Strata-cut was
developed by David Daniels [17].
9 For example: Thought of You (2011), by Ryan Woodward. https://vimeo.com/14803194
10 It usually works as a Cutout animation hybrid with Animated Cartoon: the characters body is created
in sets that are united by axes, like a paper puppet. So it moves through the motion controls of timeline in
the animation software.
278 CONFIA . International Conference on Ilustration & Animation
Barcelos. Portugal . June 2016 . ISBN: 978-989-99465-6-9
the film11, this is already the work registry and the work itself (the so-called
cameraless animation). If it is Rotoscoping12, the drawings are made based
upon a previously filmed image as reference.
In animated drawing, the line determines the forms and delimits
areas, creating objects, backgrounds, props and characters from basic
concepts of figure and ground [19]. Through the recognition of what
you see (what is already known), it is possible to identify the lines and
spots as something. This technique is of fluid and flexible nature, and of
easy and rapid adaptation and transformation. The choice of color influ-
ences the emotional impact and this energizes the forms [19] (p. 336). It
is a basic technique every animator learns animation by drawing but
nonetheless very rich in possibilities. The line works on the X and Y (two-
dimensional) planes but in fact, since the Renaissance it has been possible
to create the illusion of three-dimensionality this being the paradox of
the two-dimensional image [20] (p.63). It is possible to create the impres-
sion of three-dimensional for example, with application of layers in the
cartoon image working process, such as the famous multiplane camera of
Disney [21]13.
11 As an example, the short film Two Sisters (1991), by Caroline Leaf. https://www.nfb.ca/film/two_sisters.
12 As Waltz With Bashir (2008), by Ari Folman. Trailer: https://vimeo.com/24745755.
13 The same principle also used by Oskar Fischinger (1900-1967), in an Optical Poem (1937), permitting
the inclusion of depth of field in the two-dimensional image.
14 That can be digitally altered.
15 Lighting Animation is not considered to be as a type of stop motion, because there is no stop-
motion but motion captured with a time-lapse camera.
16 As production Coraline (2009), by Henry Selick, in which the mouths of the characters have been
physically modeled in a 3D digital printer, from a handmade model [22].
17 For example: The Owl Who Married a Goose: An Eskimo Legend (1974), by Caroline Leaf: https://www.
nfb.ca/film/owl_who_married_goose.
18 For example: Black Soul (2000), by Martine Chartrand: https://www.nfb.ca/film/black_soul.
THE CREATION OF ANIMATED AND FILMED IMAGES 279
Eliane Gordeeff eligordeeff@gmail.com
the lines and spots are blended. When working with these techniques,
bearing in mind that there are layers of work to be illuminated in order to
add depth to the image, light is a key element, not only highlighting the
image but also allowing for the perception of another component: texture.
While Cutout19 animation (usually made of paper) due to its materiality
is not as flexible, it nonetheless can be folded, torn or cut, in other words
offering ways and means to achieve technical and aesthetic artifice, such
as in Adagio 20(2000), by Garri Bardin.
Puppet animation has the look of a theatrical performance, a puppet
theater without the manipulators. The puppets behave as if they are alive
and are the characters themselves21. A seduction involves this animated
image. Its movement lends the puppet a sense of reality and believability,
as the realization of childrens (and some adults) fantasies, as if you could
see with the eyes what existed only as a fantasy. Object Animation as well as
Pixilation, despite incorporating real world elements, such as filmed image,
can create profoundly provocative images such as in Street of Crocodilles22
(1986), by the Quay brothers; and surreality, as in Luminaris23 (2011), by
Juan Pablo Zaramella.
Pinscreen24 works with the shadows created by the heights of movable
pins on the bottom of the screen. The visual effect is similar to that created
with sand, but the movements are even smoother and more fluid, like
smoke, a kind of animated engraving by pushing and pulling the pins
in a particular way, the image is recorded on the screen. Strata-cut is, of
all Stop Motion techniques, the one that requires the most careful prepara-
tion on the part of the animator. It develops through the successive photos
obtained by cutting a material - such as a fruit. Or it can be extremely
sophisticated as shown by the work in clay, ABC25, by David Daniels for the
film, MoonWalker (1988), by Jerry Kramer. Its images are the result of inner
organization of clay colors, achieved through the slicing of its mass.
3.3. 3D Animation
3D animation is achieved through the creation of ambience, objects and
modeled characters, in a computer virtual environment with X-Y-Z axes
using vector structures, such as 2D animation. It is a mixture of construc-
tion, modeling and sculpture that creates structures and modifies them,
through manipulating simple pre-designed elements of the software
(circles, cubes), or starting from drawing tools, by creating a new structure
(object, environment or character). Images are assembled on the surface
of these elements giving them color, defining shapes and textures these
are called materials , and they may have several features: glow, reflec-
tion, transparency, etc. The movement control is performed through
26 These are small softwares, programs that work in conjunction with other programs in creating image
effects.
27 Trailer: https://www.youtube.com/watch?v=YzfEH0UPEBo.
28 That utilized an animated bear in 3D and won the 2015 Annie Awards (Character Animation in a Live
Action Production) [24]. The bear sequence: https://vimeo.com/150120476.
29 https://www.youtube.com/watch?v=TgmEEDyeDv8
THE CREATION OF ANIMATED AND FILMED IMAGES 281
Eliane Gordeeff eligordeeff@gmail.com
30 The animation tells the story of former combatants of the 1982 Lebanon War.
31 https://archive.org/details/A_Colour_Box
32 https://www.nfb.ca/film/boogie-doodle
33 As Snow White and The Seven Dwarfs (1937), by David Hand. https://vimeo.com/140652114
34 Trailer: https://www.youtube.com/watch?v=GnE64DbnUzY
35 Trailer: https://www.youtube.com/watch?v=UUxD4-dEzn0
36 Trailer: https://www.youtube.com/watch?v=yUp6d79WRVI
37 Trailer: https://www.youtube.com/watch?v=ByXuk9QqQkk
38 https://vimeo.com/1472736
THE CREATION OF ANIMATED AND FILMED IMAGES 283
Eliane Gordeeff eligordeeff@gmail.com
6. Conclusion
The table below presents a final summary of the comparisons mentioned
in the text:
39 https://vimeo.com/60337657
40 https://vimeo.com/75087018
41 https://www.nfb.ca/film/aria_en
284 CONFIA . International Conference on Ilustration & Animation
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Morin has said that Cinema is the seed of the virtual, taking into account
the entire cinema apparatus - the screen, film camera and projection
and, in 1956, developed a conclusion applicable to both means of creating
a moving image: we are at the very moment in history when reciprocally,
the machine involves and determines, or rather, realizes the essence of
man. [...] The cinema is the mother-machine, imaginary generator, as well
as, it is reciprocally, the imaginary determined by the machine. It came
to settle in the heart of aesthetic, which was considered to be reserved for
individual handmade creations: the division of labor, rationalization and
standardization command the production of films. Even the very word
production has replaced creation[40] (p. 241).
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