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Technologies RES and add to leftmost empty spot on your player board in the matching row

Ship Parts UPG and add to any ship blueprint (if researched)

Cannons
Fire every round
of combat. Each
dot = 1 dmg

Destroy cubes May build Can put cubes Ship part Ship part
Energy
Ship part Ship part Ship part Provide energy
after combat Starbases unlock unlock on these unlock unlock unlock
to other parts

Drives
Hex = ship move
Arrow = initiative

Ship part Ship part Ship part Ship part Can put cubes Ship part Ship part Gain 2 extra
unlock unlock unlock unlock on these unlock unlock action disks Hulls
Absorbs damage
during combat. Heals
at end of combat
Computers
Increases weapon
accuracy and
Build action Ship part Gain 1 extra May build Can put cubes May build 5 resources for EXP, INF, MOV initiative
creates 1 more unlock action disk Orbitals on these Monoliths each icon of yours thru 1/2 hexes
Misc..
Rare Technologies RES and add to leftmost empty spot on your player board in any row Bay lets bigger ships
store & transport
interceptors
Shields
Decreases
enemy
accuracy
Enemies cannot May split antimatter Ship part Immune to Ship part -2 enemy missiles Takes 2 ships to Ship part Missiles
retreat from you cannon damage unlock Neutron Bombs unlock accuracy pin one of yours unlock
Fire first in combat,
but only once.
Each dot = 1 dmg

Rift Cannon
1 dmg to
Grants evolution May fire cannons Ship part Can put cubes enemy per
Ship part Ship part Ship part Ship part Ship part
ability, 3 starting unlock unlock unlock unlock unlock against incoming unlock on all spaces
missiles 1 dmg to any of
green resource and
your ships per
produces 1/round

Developments RES and put next to your player board


Cost is resource combination on bottom

Extra slot for re- Draw 4 Evolution


Gain 12 search. Grants 6 to Tiles that cost 5
Place the token Gain 12 pink Gain 12 orange
Worth 3VP at 1 VP + 1VP per Place the warp Holds 1 ambassador above on any hex brown any technology Mutagen or less.
Immediately +1 VP per artifact
end ambassador on token above on or reputation tile you control. Can placed on it and Keep one of the
draw 1 discover you control at
your track any hex you worth 1 VP at game tiles. It is always
tile game end populate.
control end if you did use it active.
Gained mostly through newly gained hexes. Must choose either the VP side or ship part side. If kept as ship part, either place immediately for free or later through an UPG action.
Discoveries - Ship Part Most follow exact same rules as regular ship parts. Exceptions have been noted.

Does not Regens 1 HP at Grants one free jump


Discoveries - Misc. Gained mostly through newly gained hexes. Must choose either the VP side or benefit side. take a slot on the end of each move; from one
blueprint combat round adjacent hex to an-
other, ignoring worm-
holes. Can use this
once per activation.
So, if you have this
and 2 move can move
Monolith. Orbital with Warp portal. Gain the In hex where In hex where Keep next to Keep next to Keep next to 2 and jump, or move
Keep next to Gain indicated resource, Draw evolu- Gain 5 of any
Worth 3VP artifact. Can All warp portal cheapest found, place found, place 1 player board. player board. player board. player board. then discard 1, jump, move PER
hexes are technology interceptors free unused tion tiles until one resource
at end . colonize for On any later On any later In any future In any future
available you have 3 or gain 5 mu-
Place in hex income. Place considered for free worth cruiser, then action, acti- action, acti- combat, dis- build action,
adjacent. that you do up to 6 brown discard that are worth tagen, then
where in hex where vate by placing vate by send- card on your convert 1
Place in hex not have (usually 2x), 4 or less. discard. Can
found found an orbital in ing up to 2 initiative to interceptor to
where found (your choice then discard Choose one only choose
controlled hex ships 2 rounds deal all enemy a dreadnought
in ties), then and flip it mutagen if
for free. If to the future. ships 1 dmg. If for free. Re-
discard over, gaining you have the
you pay for it They can be you didnt use move the Place between
that power evolution
within 3 turns, placed on or by end of interceptor any two hexes.
permanently, ability.
gain 2VP adjacent to a game, its from the Those two are
then discard.
hex with your worth 1 VP board, then now fully
Can use even
influence disk, discard connected and
if you dont
even starting a worth +1 VP
have the evo-
combat. Gain each
lution ability
3VP for doing
If drawn, they do not count towards your Always have pool of The cost to build
Special Reputation Tiles normal amount. When used, discard One of your reactions become as strong as your regular action Evolution 5. RES and pay to each associated
flip & gain 1 tile. ship or structure
Reroll up to 2 dice from a combat (not one at a time) Gain VP for indicat- is reduced by the
Add +2 to one of your rolls in combat. A 1 rolled is still a miss ed controlled item amount shown.
at end of game Interceptor,
Gain 1 of any basic resource (not mutagen) beyond normal Cruiser, Dread-
When taking a MOV action, gain one additional ship activation rules. Orbital, Mon- nought, Orbital,
olith, Evolution tile, Monolith
At the end of your current action, take a second action Hex, Rep tile, Arti-
When using a UPG action, place one additional upgrade tile fact, Center Space
(GCDS) Hex one is
At the end of a game round, take 1 action before the 1st player (even you) divided by 2 round-
When using a BUI action, place one additional ship or structure ed down. Each indicated action
If Eridani Empire draws special reputation tiles, replace them with regular tiles. you take increases the
amount by one. Build,
If a time distortion tile asks you to build or Transfer rate Research, Evolution,
Time Distortion upgrade to fulfill, you must have it researched From Future improved to Upgrade, Move
ratio shown
To Future Usually done before you take an action Take an action without placing a disk
Fulfill by placing an influence disk on this tile Additional space to Whenever
Take one of your ships in play and place it with this tile on the round track by # spaces without taking an action populate with cube you draw rep
Fulfill by placing that ship on or adjacent to a hex with your influence disk on that round tiles, draw 1
Place one orbital/starbase/cruiser/dreadnought Place 1-2 indicated ship parts on any blueprints more (max 5)
Take exactly 2 of your ships in play and place it with this tile on the round track by # spaces on any hex you have an influence disk Fulfill by taking UPG action and using 1-2 upgrade
Fulfill by placing that ship on or adjacent to a hex with your influence disk on that round Fulfill by using a BUI action and paying materials without gaining ship parts Extra diplo-
Take one of your starbases in play and place it with this tile on the round track by # spaces macy/rep
Fulfill by placing that ship on or adjacent to a hex with your influence disk on that round tile spot
Gain indicated resources Place one indicated ship part on one blueprint
Take one hex from any stack and place it with this tile on the round track by # spaces Fulfill by paying indicated resources Fulfill by taking UPG action and using one up- +1 colony
Fulfill by taking an EXP action and placing that hex grade without gaining a ship part ship

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