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S E T U P S E T U P S E T U P

SETUPSETUPSETUPSETUP: Players choose color cubes (use black & white in 2 player game). Place board with all the different scoring markers (only 8 & 12 Noble Markers used for 3 player / only the 8 used for 2 players), shuffle & place Intrigue Cards, remove Country Cards based on players before shuffling:

remove Country Cards based on players before shuffling: Then place Country Cards and turn 3 face

Then place Country Cards and turn 3 face up. Choose who will be 1 st player (random or oldest?).

ROUNDROUNDROUNDROUND SUMMARYSUMMARYSUMMARYSUMMARY (repeat steps in clockwise turns):

1) DRAW CARDS: draw 3 Country Cards (face up or off deck) or 1 Country Card/1 Intrigue Card. EXCEPTION: # of cards drawn 1 st round only:

Card. EXCEPTION : # of cards drawn 1 st round only: 2) PLAY CARDS (optional step):

2) PLAY CARDS (optional step):

Claim vacant noble: play # of matching Country Cards. Place cube (+ on Title Marker)

Claim opponent’s noble: play # of matching Country Cards + 1 matching Intrigue Card (EXCEPTION: Kings require 2 Intrigue Cards). Place cube (+ on Title Marker), and also move opponent’s defeated cube to Cathedral space.

NOTE: ANY 3 Country Cards= 1 wild Country Card

& ANY 2 Intrigue Cards= 1 wild Intrigue Card

3) END OF TURN: Discard cards if over hand limit

(hand limit = 12 Country Card s/ 4 Intrigue Cards) &

refill row of 3 face up Country Cards.

END OF 3 PERIODS: periods end when Country Card drawpile is empty (only reshuffle discard pile beforehand to complete last player’s turn). EXCEPTION: 3 rd period requires finishing the round of players (until right of start player).

GAME END is after 3 rd period and all the score

markers are distributed.

(ties go to player w/ the highest single marker)

HIGH SCORE WINS!

go to player w/ the highest single marker) HIGH SCORE WINS! SCORINGSCORINGSCORINGSCORING

SCORINGSCORINGSCORINGSCORING DETAILS:DETAILS:DETAILS:DETAILS:

Bonuses scored during player rounds:

CITY BONUSES: 1 st player with a cube on either Noble in a city takes the City Scoring Marker.

COUNTRY BONUSES: 1 st & 2 nd players to have a cube in each city (Cathedral spots apply) of a Country takes the highest remaining Country Scoring Marker.

NOBLE HOUSE BONUSES: 1 st , 2 nd , & 3 rd players (availability depending on player count at setup) to have a cube on all 7 Title Scoring Markers on side of board takes the highest remaining Noble House Scoring Marker (purple circle tokens).

Bonuses scored at end of each period:

PERIOD BONUSES: Players total their Influence (#s to right of city nobles) on each country. Players with most influence take higher Period Bonus Marker, and player with 2 nd highest takes the lower Period Bonus. Ties go in favor of player w/ higher ranked noble.

(still tied? then tie goes to player with a noble in

a city that had the higher City Bonus Marker).

Bonuses scored at end of the game:

TITLE BONUSES: Player with most cubes on a

Title Scoring Marker score the whole Marker.

If there is 2 players tied they will flip the Title

Scoring Marker over and each player scores ½.

If there is 3 or more players tied then that

marker’s removed and not scored by any players.