Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Created by
Brad Sanders Devin Cooley
Jim Bland
All rights reserved. No part of this publication unless otherwise marked may be reproduced, stored in a retrieval system or transmitted
in any form by means electrical, mechanical or otherwise, without written permission of the publisher.
Printed in the United States of America
introduction
Welcome to Fury On The Fatherland, Easy Eights Scenario ed miniatures, turning your game table into even more of a
Pack featuring US Cavalry Reconnaissance units, especially realistic WWII battlefield!
in the last days of the war. We hope you find this pack to be
interesting and fun! Very special thanks go to the following:
Glen Kappelman, WWII veteran of 106th Cavalry Group, US
You may have noticed the free miniature inside this Scenario Third Army a special thank you to him for the use of his
Pack a free gift of thanks from us to you. For those of you pictures (these he took during his "big game" adventure as
interested, there is a Fury On The Fatherland catalog of asso- part of Pattons US Third Army; his photo collection is part
ciated products available in the back of this work, giving you of the Eisenhower Presidential Library many of the photos
the gamer the ability to play US Recon or German Sturm in Fury On The Fatherland are in print to the public for the
units in high detail. If you have any questions about Fury On first time). Additionally, a lot of the cavalry information con-
The Fatherland, how to play, or any of the associated prod- tained within came from talking personally with Glen. We
ucts, please call us at 1-800-335-2977 or vist our web site at thank you immensely.
www.battlegroundwwii.com
106th Cavalry Group thank you collectively for your ser-
Fury On The Fatherland also introduces a few new items to vice during the war and for sharing your stories.
Easy Eights Battleground World War II (or EEBGWWII for
short). The most notable is the inclusion of new unit "Play Easy Eight Playtesters, especially those of you at Origins and
Sheets." These are designed to give gamers quick reference to GenCon 99!
special rules for different types of units. We found these to
not only be helpful in play, but really add a lot of detail and Kurt Coyle for writing the M1 Carbine/M3 SMG text and the
"color" to the different types of troops used in the war. Look Technical Sgt. Derrick "Bolt" Kennison text.
for more Play Sheets to be included in future Easy Eight
Scenario Packs. The second new item(s) are new and Finally
improved Weapons Sheets. These weapon sheets devote an A BIG thank you to Easy Eights own "Berliner Bear," Kyle
entire page to a single weapon, giving more detail and rules Jamison he came through like the cavalry for us and we are
in a nicer format than ever before. Many Battleground in deep thanks.
gamers/fans have requested more rules on units and weapons,
so look forward to more unit Play Sheets and Weapons Sheets We are also thankful for Marin Elizabeth Sanders, born right
in the future! in the middle of the production of this work are own little
"Fury!"
Also keep an eye out for Sgt. Easys Battle-Tips, a new fea-
ture that is essentially extra How To Play hints and sugges-
tions in regards to playing EEBGWWII.
the Plan
nourish the surrounding German landscape and provide a
mode of transportation and commerce the entire 850 miles of
its length. The Rhines importance to Germany thus grew in
the development of the German nation and thus Europe as a
whole. The Germanic tribes opposing the Romans, once safe-
ly entrenched on the Rhines eastern bank, sought to consoli-
date its hold on the western bank as the Romans relinquished
power. The once Roman cities of Koblenz, Bonn, and
Cologne were quickly Germanized. By the Renaissance both
banks of the Rhine were clearly German. Mystical, magical,
and magnificent, the Rhine defined the German nation and
became an integral symbol of the German people. Thus, the
Rhine itself was embraced by German culture. Legends, art,
and song all describe the beauty and power of the Rhine
River, but more importantly reflect the importance of the
Rhine to the German people. Perhaps the most famous works
that capture the spirit of the Rhine River are the operas of
Wagner, considered to be one of Germanys greatest com-
posers. But, the Rhine would gain an even greater importance
to Germany with the advent of the Modern Age.
Germany
With the 19th Century unification of Germany into a
single state, the Rhine played even a bigger role. The
Industrial Revolution and the modernizations of the 20th
Century forced the Germans to harness the river, the cultural
"Our operations in pursuit or exploitation have at icon, as a source of power and wealth. It is no wonder then
times developed phenomenal speeds." that the German industrial center clustered along the Rhine,
- Gen. George S. Patton, Jr. gaining its power and then shipping goods up and down the
river to Europe and the world. Thus, during WWII, the Rhine
River was important to the German war machine. Hitler had
The Rhine River ordered the construction of a "West Wall" known as the
Of all the natural German landmarks, none is as Siegfried Line which would be comprised of defenses such as
famous or as important as the Rhine (in German, Rhein) bunkers, minefields, and the like; the intent was to keep
River. For over 2000 years, the Rhine has marked the main Germanys borders intact and the Rhine, in some places less
natural boundary for the German people and nation. In than five miles from Germanys western border, safe.
Roman times the Rhine not only marked the limit of the After Hitlers failed last-stroke offensive in the West
empire in the north, it more importantly prevented Rome (Operation Wacht am Rhein Watch on the Rhine), German
from absorbing the Germanic tribes on the opposite banks of forces retreated behind the Siegfried Line. But, the series of
the wide river. Yet ironically, it was the Rhine that froze one fortifications and defenses did not stop the Allies. German
winter in the early 5th Century AD and became a virtual ice forces quickly retreated to the eastern banks and dug-in.
highway for the Germanic tribes. These tribes crossed into Here, the German plan was simple. At the last possible sec-
the empire and devastated the Romans entrenched on the ond, every single bridge spanning the Rhine was to be demol-
Rhines West Bank. Most historians agree that this single ished with pre-placed explosives. Hitlers order went as far as
event marked the beginning of the end for the Roman Empire. promising a date with the executioner for any officers failing
The Rhine River has not only served Germany as a to hold their assigned bridge.
natural boundary, but also as a vital source of life. Its waters If the Rhine were captured, the industrial center of
Germany. Allied bombers rained bombs on the industrial his Third Army had raced to reach the Rhine. Patton was not
areas forcing the Germans to move their factories under- about to let his archrival Montgomery (whom Patton called
ground. Yet, Eisenhower knew that the Rhine had to be cap- the "Gentleman of the North" and a "savage rabbit") and the
tured and breached if the Allies were to achieve final victory. British take all the glory in being the first across the Rhine.
In January, 1945, Eisenhower issued the Allies plan for Being the first across the Rhine had big importance amongst
attacking the Rhine. The main push, codenamed "Operation the Allied military leadership and who was to be the first
Plunder," would be in the north around the Ruhr, home to debated for months prior. It was, as British historian Ian Hogg
Germanys industrial centers. The 21st Army Group (com- has called it, the "Holy Grail" of the Allied advance. Patton
prising the Second British and First Canadian Armies) with not only wanted to be the first across the Rhine, he also want-
the US Ninth Army, were tasked with crossing the Rhine ed to capture Berlin also assigned to Montgomery.
between Nijmegen and Dusseldorf and attacking the Ruhr Though not included in Eisenhowers original
"Pocket." Once across the Rhine, these armies would further January plan, Patton had raced his units through Germany to
be supported by the American and British XVIII Airborne arrive on the Rhine. Patton knew that the German Seventh
Corps (British 6th Airborne and American 17th Airborne Army in front of him was weak and on the verge of collapse.
Divisions) dropped behind the Rhine in a mission code- If he could get across the Rhine, the Third Army could cer-
named, "Operation Varsity." Under the command of Field tainly exploit the German interior and race for Berlin and vic-
Marshal Bernard Montgomery, these forces would lead the tory. Yet, because of the politics between the Allied military
overall Allied assault and be the first to cross the Rhine. To leadership, Patton would get little help. Therefore, Patton
the south of Montgomery, the 12th Army Group under the formed his own plan to be the first across the Rhine. First, he
command of US General Omar Bradley would support the assembled a special unit of amphibious tractors staffed with
Ninth Armys southern flanks, seize the vital Roer Dams, and naval crews and made them rehearse the crossing for an
then attack towards the German city of Cologne. Because of entire month. When the time was right, the amphibious trac-
the expected lack of supplies, the First US Army of the 12th tors would be brought to the Rhine accompanied by engineers
Army Group would handle this task, while the Third US with bridging equipment and rubber boats. After diversionary
Army further to the south was to hold the line. attacks and artillery barrages, his troops would secretly sneak
By mid-March, 1945, Allied forces had reached the across the Rhine in a secret locale. With the amphibious trac-
west bank of the Rhine and began to prepare for the Rhine tors and a few amphibious tanks leading the way, Patton
crossings. At this stage the Allies hoped to capture a bridge would get across the Rhine first and not Montgomery! The
over the Rhine if at all possible. This would obviously be to second part of Pattons plan was in what he called rapid
the Allies advantage in getting troops and armor across the "reconnaissance by force" or jokingly, "stone soup." The lat-
Rhine quickly. Fortunately, one bridge had not yet been ter referred to the Great Depression tale of a hungry man beg-
blown by the Germans. Ludendorff Bridge, located at a town ging at a home for water for his "stone soup." Once the hun-
called Remagen, still gave the Allies a crack at possibly seiz- gry man received the water, he would then ask for some veg-
ing a bridge intact. Men of the First US Army raced to etables and then some meat, etc., until he had a complete
Remagen to hopefully capture Remagen and its precious bowl of soup. Patton would do the same thing, but instead
bridge. would ask for more tanks, troops, and supplies. The initial
South of Remagen, General George S. Patton and forces achieving this strategy would be reconnaissance and
6th Armored Division The motto of the 80th "Blue Ridge" Division simply
"Super Sixth" reads, "Ever Forward." The division first entered action with
the Third Army in August, 1944 and lived up to its motto. The
Insignia: Armored "Triangle" with top yellow (Armor), bot- 80th followed the Third Army through France and liberated
tom left blue (Infantry), and bottom right red (artillery); St. Mihiel the same French city the division had liberated
superimposed black tank tread and cannon with red thunder- 26 years earlier during WWI! The "Blue Ridge" boys wit-
bolt. Divisional number in black on yellow section. nessed the destruction of German units at Falaise and later
that year, participated in the relief of Bastogne during the
Though its members nicknamed themselves the Battle of the Bulge. The division cracked the German defend-
"Super Sixth," they should have named themselves the ed Maginot Line and entered Germany east of Saarbrucken.
"Speedy Sixth!" In July, 1944 the 6th Armored averaged a True to their motto the men of the "Blue Ridge" Division
remarkable 25 miles a day and even captured 40,000 Krauts moved forward with Patton and the rest of the Third Army to
in Brittany. These remarkable feats caused the 6th Armoreds eventual victory in Germany. Combat troops of the 80th
celebrated commander, Maj. Gen. Grow, to remark, "These Infantry Division are regarded as having Regular Troop
maps are too small. Give me a map large enough so that I Quality.
wont run off of it." The 6th Armored would later race
through the rest of France, helping to liberate the French 90th Infantry Division
cities of Orleans, Nancy, and Metz. The "Super Sixth" would "Tough Ombres"
also see bloody combat in the Battle of the Bulge, specifical-
ly the relief of Bastogne. The 6th Armored accompanied Shoulder Patch: Red "T" and "O" on olive drab field.
Patton through Germany and finished the war as a truly great
and tough division. In Easy Eights Battleground World War This division was recruited mostly in Texas and
II, combat troops of the "Super Sixth" are regarded as having Oklahoma, hence the "T" and "O" in the units patch and of
Veteran Troop Quality. course the divisional nickname, "Tough Ombres." The 90th
(minus one infantry regiment) arrived in Normandy on D-
5th Infantry Division Day+1, where it gained a bad reputation for less than ade-
"Red Diamond" quate leadership and combat performance. In August, 1944,
the 90th was transferred to Pattons Third Army and served
adequately until wars end, no doubt due to Pattons com-
Insignia: Red Diamond. mand style. In Easy Eights Battleground World War II, com-
bat troops of the 90th "Tough Ombres" Infantry Division are
The 5th "Red Diamond" Infantry Division spent the regarded as having Regular Troop Quality.
first two years of WWII in preparation for the assault on
Hitlers Atlantic Wall. The 5th entered France in August,
1944 with the Third Army and participated in Pattons light-
ning sweep through that country. The "Red Diamonds"
seemed to the Germans to be everywhere, prompting the
Germans to nickname them the "Red Devils." The 5th later
helped captured the fortress city of Metz, a key point on the
drive towards Germany. The 5th saw action in the Bulge and
blitzed through Germany and Czechoslovakia. Because of the
Germany
National Capital Baltic Sea
Bonn City
International Boundary
Bremen
POLAND
Niedersachsen
Berlin
Hanover Potsdam
Magdeburg Brandenburg
NETHERLANDS
Saxony-Anhalt
Nordrhein-Westfalen
Halle
Leipzig
Dusseldorf
Dresden
Koln Erfurt
Chemnitz
Thuringia
Bonn
BELGIUM
Suhl
Hessen
Frankfurt
Wiesbaden
Mainz CZECH
LUX. Rhineland-Pfalz
Saarland Nurnberg
Saarbrucken
Regensburg
Bayern
Stuttgart
Augsburg
FRANCE Baden-Wurttemberg Munich
Freiburg
AUSTRIA
SWITZERLAND
the battle
Batt. crossing likewise at Oppenheim. Behind them on the
Rhines east bank, combat engineers (some 7,500 of them)
and more infantrymen waited in DUKWs and LCVPs. They
would form the next waves of troops across the Rhine.
Bridges would be established while searchlights mounted on
American tanks and vehicles would provide light. Additional
anti-aircraft weapons would help protect any German threats
from the sky. All was set.
GIs of Co. K, 3rd Batt., 11th Inf. Regt. Mae it across
at Nierstein with no problems, even capturing a few Germans
upon reaching the east bank. Their comrades from the 1st
Batt. were not so lucky. Halfway across the Rhine, German
MG-42 machine guns opened fire on the exposed Americans.
After a fierce firefight, the GIs were able to reach the other
side, lucky to have only sustained twenty casualties. In an
amazing two hours, the rest of the division had crossed the
Rhine. Pattons sneak worked!
The morning of March 23, Patton called his superi-
or commanding officer, General Omar Bradley. Patton, excit-
ed in the fact that he and not Monty had been the first to cross,
hurriedly explained the situation:
Dont tell anyone Im across Yet, the last thing Patton had in mind was to keep things
under wraps. He wanted the world to know he was the first
2200 hrs, March 22, 1945. Men of the 5th Infantry
across the Rhine and he intended to make the announcement,
Divisions assault regiment slipped their assault boats into the
with or without approval. Bradley also knew this. Therefore,
Rhine River. Paddling quietly, the "Red Diamond" GIs
the world was notified the next day.
pushed their little boats toward the rivers west bank where
Meanwhile, the remaining elements of the 5th
they would, with all luck, form a bridgehead for the follow-
Infantry Division had crossed the Rhine by 1700 hrs on
ing waves of Americans behind them. The distance was not
March 23. They were immediately followed by elements of
far, perhaps 800 to 1200 yards across from bank to bank; but
the 4th Armored Division and the 90th Infantry Division.
the moon was bright, giving the fabled Rhine an eerie glow.
During the night of the 23rd, the Germans finally counterat-
Two points were chosen for the initial crossing. One
tacked. Troops from a NCO school near Wiesbaden slammed
was located outside of Nierstein while the other would be at
into the 5th Inf. Division with the intent of breaking through
Oppenheim. Close in proximity and located between Mainz
to the more threatening tanks of the 4th Armored. Yet, the
and Worms, these two crossing points would mark the Third
German attack was small and broke up after 12 hours of com-
Armys first crossing of the Rhine. The 5th Infantry
bat. Also during the same night, the German Luftwaffe tried
Divisions 11th Infantry Regt., would be given this honor: its
to blow up the Third armys newly constructed bridges over
3rd Batt. crossing in assault boats at Nierstein with the 1st
An easy to read but thourough look into the life and person of arguably
Americas greatest military leader in WWII.
A daily account of the Third Army; though lacking in combat details, the work
makes a good reference for researching and for statistics.
the men
back to American HQ units.
Because of these abilities, cavalry units usually
ranged far ahead of the rest of the army. Whether scouring the
countryside in search of enemy units or zipping behind
enemy lines to capture key locations, the cavalry could be
relied upon to do their job and to do it well. The US Cavalry
truly were the "eyes and ears" of the US Army in World War
II, but fast "eyes and ears" that really packed a punch!
This unit served as the "eyes and ears" of the famous US 4th
Armored Division. It participated in the race through France
and then led the 4th Armoreds charge towards Bastogne in
the Battle of the Bulge. During the advance through
Germany, the units recon troops led the divisions combat
commands through unknown enemy territory. Much of the
success of the famed "Breakthrough" Division came from the
excellent execution of reconnaissance from the troops of the
25th Cavalry Reconnaissance Squadron.
Platoon HQ
"Fastball" first made his appearance during the St. Lo campaign truly a "Normandy
Nightmare!" There "Fastball" perfected his passion: pitching baseballs. However, the Germans did not
play that brand of ball so "Fastball" wound up throwing grenades at his opponents instead! After the
breakout in France, "Fastball" Freeman pitched in some pickup baseball games in between firefights. It
was at such a game that "Fastball" was noticed by one of the high ranking officers of Pattons Third army.
Well, this bird knew talent when he saw it and somehow got "Fastball" transferred to the US Third Army.
Even made him a Corporal to boot! Seemed Patton didnt like losers and wanted only the best even for
his armys baseball team! "Fastball" finished the war as a member of the 6th Cavalry Group, driving at
top speed through enemy lines, and hurling "practice" grenades in the hopes of reaching the mound in
the "Big Show!"
For those of you yahoos who dont know the skinny on the man they call "Fastball," here is a lit-
tle background info to bring ya up to speed
"Fastball" Freeman spent the years prior to the war as a minor-league pitcher in the Delta base-
ball league in Mississippi. His dream of pitching for the Brooklyn Dodgers were dashed when his draft
notice was delivered to him in the 7th Inning stretch of a game in Biloxi. "Fastball" reluctantly reported
for duty but found in basic training that grenades were like
baseballs only with a big bang. Hoping to stay fit for the
"Big Show" of professional baseball, "Fastball" looked for
every chance to hurl his grenade pitches at the Germans!
"Fastball" carries a bag of hand grenades into
combat, long with a trusty M-1 Carbine. However, he
will always use his "heaters" (as he calls his grenades)
first if possible; he will try and use his carbine only as
a last resort. "Fastball" will throw his heaters and yell,
"Yourrre out of hereee" as they explode in German positions.
He also has replaced his steel helmet with a ball cap, feeling
this superstition allows him to have that professional edge.
"Fastball" is deadly accurate and can hit an enemy machine
gun nest as easily as any strike zone. His fellow GIs admire
their pitcher hero and will feed him grenades when he runs
out. They know "Fastball" can get them out of a jam even
when the count is against them!
"Heaters" "Fastball" had a bag containing six of his "heaters" Mark IIAI frag grenades. These
he can hurl longer than the average GI. His range is doubled, thus giving him the ability to hit enemy
units out to 12 inches! In addition "Fastball" receives an additional 2 To Hit to any other modifiers
due to his accuracy. "Fastball" may have additional grenades given to him as long as he is in base-to-
base contact with the donating figure.
Morale: 14-0
Weapon of Choice: 6 Mark IIAI frag fastball freeman
grenades and M-1 Carbine SLR Quick Play Card
Morale: 14-0
Weapon of Choice: 6 Mk
IIAI frag grenades and M1
Carbine SLR
"Apache," as he is nicknamed by the GIs in his unit, was born and raised along the Menominee
River in Michigans Upper Peninsula. Born half-Menominee Indian and half-English, Jack Underwood
was as American as they come. As a boy Jack would spend many an hour losing himself in the vast
Michigan forests. It was here that he learned the ways of the woods. Patience and cunning were learned
in tracking, hunting, and fishing. Jack would spend hours waiting outside rabbit holes and then snare the
creatures as they poked their heads out. He would sit in freezing water and grab pike as they swam by.
He would follow a black bear for days without the bear ever knowing it was being tracked.
When war broke out, Jack enlisted. His skills were quickly noticed and he was sent to a recon-
naissance unit. He kept mostly to himself, spending most of his time studying the land and countryside
he would now have to survive on. All of the skills learned in his native Michigan served Jack well in com-
bat. His comrades respected him and his abilities, hence the nickname "Apache." Apache is outfitted in
items he has picked up along the way: US Tanker Jacket, German field cap, M1 Paratrooper Carbine, and
Colt .45 Pistol.
"Ways of the Forest" Apache has several skills learned as a boy in the forests of Michigan.
Tracking Apache can tell evidence left behind if someone or something has been in an
area he is scouting (example: tracks, spent shell casings, cigarette odor, etc.)
Stealth Apache moves like the wind; all Spotting Checks against him should always be
considered Concealed.
Eagle Eyes Apache always receives a favorable two-column shift when he is making a
Spotting Check.
Ambush When on Ambush Apache may select his target like a Sniper.
Morale: 18
Weapons of Choice: M1 Carbine, Colt PFC Jack apache underwood
.45 Pistol, Hunting Knife hidden in Quick Play Card
sleeve
Special Rules Apache is Elite and never takes Gut Checks or
Morale Checks.
Morale: 18
Weapons of Choice: M1 Carbine,
Colt .45 Pistol, Hunting Knife
hidden in sleeve
Drive By "Hitman" can fire from a moving vehicle without taking the penalty. This skill
served him well on the dangerous streets of Chicago.
Tommy Gun Hitman keeps his personal 1928 Thompson in perfect working order.
His well oiled and cleaned Tommy Gun will never Jam.
Morale: 12
Weapon of Choice: 1928 Thompson
SMG with 50 round drum magazine, Hitman tardelli
Italian stiletto Quick Play Card
Raised on a farm in northeastern Kansas, Kennison found out at an early age that he had a talent for fix-
ing and building mechanical devices. His family never had much money so his talent proved invaluable
to his kin. He was always coming up with some new contraption to use around the farm. One of
Kennison's most ingenious inventions was the automatic potato peeler he made with for his mother. Not
only was Kennison known for his clever inventions, but he was also famous for his immense size.
Kennison loved playing football for his high school. His large stature allowed him to tower over the
opposition and sack quarterbacks at will. His skills on the field earned Kennison a scholarship to the
University of Kansas. Before he could get to KU though, World War II started. The patriotic Kansan
decided that his talent would be best used in the service of his country and so he signed up. Kennison
was assigned as a mechanic to the 6th Cavalry Group in Patton's Third US Army. The farm boy from
Kansas quickly earned a reputation for being able to fix anything,
especially the M-20 and M-8 scout cars. Kennison was also
sought after for his ability to create new weapons or upgrade
existing ones. One such weapon featured twin-mounted .50
Cal LCMGs which he attached to the AAMG ring mount of
his M-20 scout car which he affectionately called "Jayhawk."
Kennison also rigged several vehicle engines in the 6th
Cavalry Group with homemade superchargers. This
addition greatly increased the speed and perfor-
mance of the vehicles and on more than one
occasion saved a patrol or two! Because of his
ingenious mechanical skill, Kennison earned
the nickname "Bolt."
"Bolts Upgrade"
If Sgt. Derrick "Bolt" Kennison is fighting in your force then you may select one of your vehicles and roll on Bolt's Upgrade chart; this is
limited to only one vehicle in your force. Sometimes Kennison will ride into battle in his own M-20, "Jayhawk." Kennison loves his
"Jayhawk" and has equipped it with several of his inventions. As a result of this you may select (players choice) three upgrades off of Bolt's
Upgrade Chart for the "Jayhawk." You may still upgrade one vehicle as normal..
Bolt's Upgrade Chart
Morale: 12
Weapon of Choice: Mechanics Wrench and .45 Pistol
Berliner Bear
SS Instructor SS Officer Candidate School - Wiesbaden
In the early 1930s, Berlin was full of glitz and glamour. Seedy vaudeville shows and dance clubs defined
the citys notoriously crazy nightlife. Movie stars, the wealthy, and the dreamers flocked to Berlins lav-
ish clubs. Yet, so did the darker sides of humanity: crime, drugs, and alcohol. Only one man could deal
with these problems: the Berliner Bear!
A virtual human "tank" and a beast of monstrosity, Berliner Bear soon came to be known as the
toughest man in all of Berlin. But he also gained the reputation of being the best doorman and bouncer
in the city as well. Rumors spread like wildfire that Berliner Bear beat up nine "zoot-suitors" with just
six punches! Other rumors spoke of his hatred for crime and the spineless guttertrash involved with it.
Both rumors were true..
Yet, Hitlers rise to power brought the glitz of the Berlin nightlife to an abrupt end. It did not fit
into the new Fuhrers vision of a National Socialist Germany. Sadly, Berliner Bear found himself unem-
ployed and looking for work. After a few odd jobs, Berliner Bear enlisted in the Wehrmacht and was
assigned to the Armys elite Grossdeutschland Regiment. When war came Berliner Bear witnessed first-
hand the fall of Europe. It was in Russia though that the giant rose in fame as single-handedly able to fell
trees and remove obstacles with his bare hands!
Unfortunately, Berliner Bear was severely
wounded in a fierce fight on the Russian Front. His
head and face took shrapnel damage from a mortar
shell, followed by burns from a molotov cocktail. Yet,
Berliner Bear managed to live! Sent to a hospital in
Germany, he was patched up and in time he
healed. However, a steel skull plate was inserted
into his badly burned baldhead,
Berliner bear returned to duty as a
hand-to-hand combat instructor at the Officer
Candidate School in Wiesbaden. When
Pattons US Third Army crossed the Rhine,
Berliner Bear quickly hustled back into combat.
Beware of the Berliner Bear and his brutal bear
hug!
"Berlin Bear Hug" This specialty move of Berliner Bears gives him a 3 modifier on the
Hand To Hand Combat Chart. This is applied against each enemy sol
dier engaged in Hand To Hand Combat with Berliner Bear.
Morale: 18
Weapon Of Choice: Hand To Hand
Combat and P-08 Luger Pistol Berliner Bear
Quick Play Card
Morale: 18
Weapon Of Choice:
Hand To Hand Combat and
P-08 Luger Pistol
Feldwebel Veranstalter is a talented organizer. As a German military policeman, this gives him
the ability to coordinate troop movements, solve logistical problems, and clear traffic jams.
Hailing from Bavaria, Veranstalter first joined the civilian police or gendarmerie as a young man.
His detailed attention to law and order quickly catapulted him through the ranks. His comrades admired
his no nonsense attitude and his ability to solve almost any problem.
As the war progressed, Veranstalter joined the Wehrmacht where he naturally was posted to the
military police. Veranstalter now wore the chained duty gorget of the military police, which came with it
the nickname Kettenhund, or "Chained Dog." As a member of the "chained dogs," Veranstalter was post-
ed to the XII Wehrkreis in western Germany. There he coordinated the mass movement of men and mate-
rial for the 1944 German offensive that would be known as the Battle of the Bulge.
In 1945 Allied forces poured into Germany and crossed the Rhine. With German troops deserting
everywhere, Veranstalter roamed the German rear looking for
deserters and stragglers. As American units raced through
the countryside, Veranstalter rounded up loose groups of
men and put his talent of organizing to work. The "chained
dog" ordered men about and convinced them of their patri-
otic duty to the Fatherland; soon pockets of resistance were
formed in key areas throughout the German rear. Keep an
eye out for Feldwebel Veranstalter and his mastery of orga-
nization!
"Master Organizer" Feldwebel Veranstalter has the unique ability to organize men successfully for combat.
Therefore, whoever plays Veranstalter in a scenario receives special rules of play. First, Veranstalter has the ability to orga-
nize any and all German forces in a scenario any way he sees fit. In doing so he may ignore traditional military organiza-
tion methods and may group and place soldiers in any way or number he sees fit. Second, Veranstalter has an extended
command range of 24" (inches). This command range gives Veranstalter the ability to create and "command" small groups
of soldiers without having to have additional leaders present for those groups. When utilizing Veranstalter in this fashion,
troops may thus Leader Rally as long as they are within 24" of Veranstalter (LOS in this case is ignored). All troops out-
side of the 24" should be treated as normal. Example: Veranstalter is tasked with organizing 2 squads of infantry 20 sol-
diers. The player controlling Veranstalter may now breakdown the 20 soldiers in any fashion. The player elects to create
six groups each with 3 soldiers; the two remaining he wishes to have operate solo. Any of these troops within
Veranstalters command range of 24" may Leader Rally even if they do not have LOS to Veranstalter; those outside of his
command range are treated per normal rules.
Morale: 16-1
Weapon of Choice: MP-40 SMG
radio communications
(or holding/carrying it) to attempt to send a radio message
from a Sending Radio to a Receiving Radio. In order to send
and then receive a message, a radio uses one key radio game
component: Contact Number. If a specific radios Contact
Number or less is rolled on a d20, a radio message is suc-
cessfully sent and heard in the same action it was originally
sent. When this happens, Radio Communication takes place.
If the roll is higher than the Contact Number, then the radio
message is both unsuccessfully sent and received; in this case
the figure spending the action does not get to reclaim his
action. It takes one full action to send a message regardless of
whether the Contact Number roll is successful or not. A
received message and the information it contains is always
received for free by any and or all eligible receiving radio(s)
whenever the sending radio successfully rolls the Contact
Number.
Radio communication Contact Number A Sending Radios Contact Number
Radios used in World War II operated fairly well operates much like the Contact Number used in the Artillery
under perfect conditions. However, combat almost never pre- Rules (see Easy Eights Battleground World War II Rules
sented one with a perfect environment for radio communica- Set). This simulates a specific radios ability to successfully
tions. Obstacles and terrain features, not to mention artillery contact and then communicate with another radio. Simply
barrages, made communicating a nightmare. put, radios that are Small and hand-held have a lower Contact
Radios came in all shapes and sizes. In World War II Number than Large radios that are in vehicles; i.e. radios with
this generally meant that the bigger the radio, and hence the more generated power have greater success in conducting
battery powering it, the better the radio. Larger radios were communication over radio waves. A key component to a
mounted in vehicles and used the power generated from the radios contact ability is range, or the distance from a Sending
vehicles battery as a power source. In Easy Eights Radio to a Receiving Radio. All radios have two Contact
Battleground World War II, radios come in three distinct Numbers based on range: On-Board Contact Number and
sizes: Small, Medium, and Large. Off-Board Contact Number. When trying to communicate
Small Small radios are those that are hand-held and have a with a friendly Receiving Radio believed by the Sending
very limited distance, roughly a mile or less. Small radios are Radio to be On-Board, the player must roll the On-Board
also referred as Walkie-Talkies in Easy Eights Battleground Contact Number or less (on a d20) for the specific sending
World War II. An example of a Small radio is the US SCR radio being used. Conversely, if a player is trying to commu-
536. nicate with a unit believed to be Off-Board, then the Off-
Medium Medium radios can be man portable or may be Board Contact Number or less (on a d20) must be rolled for
installed in a vehicle. These radios have a fair to good range the specific radio being used. Note that if there is any doubt
of one to ten miles. A good example of a Medium radio is the as to whether a receiving radio is On-Board or Off-Board,
US SCR 619. then the sending radios Off-Board Contact Number is always
Large Large radios are mounted in vehicles only. These used.
radios use generated power from a vehicle to give more Radio Communication Radio Communication is
power and range. Large radios can have an extended range achieved when an On-Board or Off-Board (whichever applic-
greater than ten miles. able) Contact Number roll is successful. There are special
rules governing how a radio communicated message or infor-
To simulate radio usage and radio communication mation is used in gameplay. Various aspects of this are
during the war, some simple rules have been developed. described in detail below.
Basically, there is a Sending Radio trying to deliver a mes- Eligible Radios Special rules govern the use of a specific
sage and a Receiving Radio trying to hear a message. It takes radio. Some radios only used selected channels or were
one full action by a figure in base-to-base contact with a radio designed to only be used with other radios of the same type.
us recon communications
troopers are considered Qualified on all of the following
radios below.
SCR 536
The hand-held, battery-powered SCR 536 revolutionized
communication on the battlefield. Designed and manufac-
tured by Motorola, the SCR 536 (or "Handi-Talkie" as it was
called by WWII GIs) operated on the AM band and had a lim-
ited range of 100 ft to 1 mile. A major drawback though was
that the SCR 536 could only communicate with other SCR
536 radios. In addition tough terrain such as bocage and roads
limited its effectiveness. The SCR 536 would be the first of
what is today called "Walkie-Talkies" and is therefore
referred to as such in EEBGWWII.
Size: Small
On-Board Contact Number: 10
Off-Board Contact Number: n/a
Special Rules: May only communicate with other SCR 536 radios;
us recon Radios
may never be used to call Off-Board Artillery or communicate with
Undoubtedly, the most important weapons in the other SCR 536s located Off-Board.
World War II US Recon arsenal were the binoculars and the
radio. The core mission of reconnaissance depended on accu- SCR 619
rate and reliable reporting of enemy units. Therefore, know- The SCR 619 is a variation to Motorolas SCR 300:
ing the size and make-up of enemy forces could spell victory the first man- portable, two-way FM band radio. The SCR
or defeat in a very short period of time. Keen eyesight and 619 was configured for use in communicating with artillery
trained use of binoculars gave US Recon troops the ability to units and thus was commonly seen in possession by Forward
more easily spot enemy troops and positions in the field. Yet, Observers and command units. The SCR 619 may be carried
it was the radio that actually communicated this vital infor- on the back of an individual soldier or may be mounted in
mation to the leaders sometimes miles behind the front lines. vehicles such as a jeep.
Radios also formed the only "lifeline" to US Recon units who Size: Medium
often found themselves isolated and alone in enemy territory. On-Board Contact Number: 16
Their ability to find friendly units safely or call for help could Off-Board Contact Number: 12
usually only be guaranteed through the use of radio commu- Special Rules: May only communicate with On-Board/Off-Board
nication. The radio then formed above all else the method of artillery units.
fulfilling the reconnaissance mission and the instrument to
survive. Radios, even above binoculars, were deemed so SCR 510
important that they were protected at all costs. Lose a rifle or This FM radio was utilized in vehicles only. Its short range
helmet and things were not so great; lose the only radio and a but clearer reception made improved inter-platoon communi-
Recon team was as good as dead. In other words, a US Recon cation between vehicles. The SCR 510 utilized a large whip
team was only as good as its last working radio! antenna and was mounted in such vehicles as the M8 and
US Recon troops utilized several different types and M20 Armored Cars. The SCR 510 could be operated using
sizes of radios for a variety of purposes. Some were man- vehicle power or off of dry batteries.
Size: Medium
portable and able to be hand-held or carried like a backpack.
On-Board Contact Number: 18
Others were only able to be carried in vehicles. Below is a list Off-Board Contact Number: 10
of specific radios used by US Recon troops. These radios Special Rules: May only communicate with other Recon armored
have the letters SCR (set, complete, radio) followed by a cars within a Recon Platoon.
numeric designation. Players and GMs should note the spe-
cific On-Board and Off-Board Contact Numbers, Eligible
Radios and Special Rules for each. Further, all US Recon
radios be linked in a net whereby all units had the best chance
of communicating with each other. The US Recon Platoon
featured a specific radio net that gave flexibility in reporting
on the enemy, but also optimized command and communica-
tion on the battlefield. Certain elements were equipped with
SCR 510 net
particular radios necessary for their role in the platoon. A SCR 506/284 net
breakdown of the radio net and the radios used by a standard
SCR 536 net
US Recon Jeep
US Recon Jeep
Specifications
M20 NotEs
20 Front
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
2.Immobilization / MC 2. Immobilized / MC
3. No Effect 3. Immobilized / MC
17 18 19 4. No Effect 4. Immobilized / MC
5. No Effect 5. Immobilized / MC
6. Immobilization / MC 6. Immobilized / MC
7. Immobilization / MC 7. Immobilization / MC
13 14 15 8. No Effect 8. Normal Damage
9. No Effect 9. Normal Damage
12 16 10. No Effect 10. Normal Damage
11. Immobilization / MC 11. Immobilization / MC
8 9 10 12. No Effect 12. Normal Damage
13. Radio Operator -1 Action / RL 13. Radio Operator KIA / MC / RL
7 11 14. No Effect 14. Normal Damage
15. Driver -1 Action 15. Driver KIA / MC
3 4 5 16. No Effect 16. Normal Damage
17. Commander -1 Action 17. Commander KIA / MC
18. No Effect 18. Normal Damage
2 6 19. No Effect 19. Normal Damage
1 20. Commander -1 Action (if CE) 20. Commander KIA / MC (if CE)
Driver
Gunner
Scout
20 Rear
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
2. Immobilized / MC 2. Immobilized / MC
17 18 19 3. No Effect 3. Immobilized /MC /Smoke
4. No Effect 4. Immobilized /MC /Smoke
5. No Effect 5. Immobilized /MC /Smoke
6. Immobilized / MC 6. Immobilized / MC
13 14 15 7. Immobilized / MC 7. Immobilized / MC
12 16 8. No Effect 8. Immobilized /MC /Smoke
9. No Effect 9. Immobilized /MC /Smoke
10. No Effect 10. Immobilized /MC /Smoke
8 9 10 11. Immobilized / MC 11. Immobilized / MC
7 11 12. No Effect
13. No Effect
12. Normal Damage
13. Immobilized /MC /Smoke
14. No Effect 14. Immobilized /MC /Smoke
3 4 5 15. No Effect
16. No Effect
15. Immobilized /MC /Smoke
16. Normal Damage
2 6 17. No Effect
18. No Effect
17. Gunner KIA / MC
18. Normal Damage
1 19. No Effect 19. Commander KIA / MC
20. Commander -1 Action (if CE) 20. Commander KIA / MC (if CE)
R top
No Penetration Penetration
1. No Effect 1. Normal Damage
2 3 4 5 2. Immobilized / MC 2. Immobilized / MC
3. No Effect 3. Mine Rack Destroyed
4. SCR-510 Antenna Destroyed 4. Antenna Dest./ Immobilized / MC
5. No Effect
7 5. Immobilized / MC
6 8 9 10
6. No Effect
7. Radio Operator -1 Action / RL
6. Normal Damage
7. Radio Operator KIA / MC / RL
8. Commander -1 Action 8. Commander KIA / MC
1 20 9. No Effect 9. Immobilized / Smoke / MC
10. No Effect 10. Immobilized / Smoke / MC
6" (360 arc) 37mm Gun 3" AAMG Gun 3" AAMG Gun
M8 NotEs
20 Front
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
2.Immobilization / MC 2. Immobilized / MC
3. No Effect 3. Immobilized / MC
17 18 19 4. No Effect 4. Immobilized / MC
5. No Effect 5. Immobilized / MC
6. Immobilization / MC 6. Immobilized / MC
7. Immobilization / MC 7. Immobilization / MC
13 14 15 8. No Effect 8. Normal Damage
9. No Effect 9. Normal Damage
12 16 10. No Effect 10. Normal Damage
11. Immobilization / MC 11. Immobilization / MC
8 9 10 12. No Effect 12. Normal Damage
13. Radio Operator -1 Action / RL 13. Radio Operator KIA / MC / RL
7 11 14. No Effect 14. Normal Damage
15. Driver -1 Action 15. Driver KIA / MC
3 4 5 16. No Effect 16. Normal Damage
17. Commander -1 Action 17. Commander KIA / MC
18. Main Gun Destroyed / MC 18. Main Gun Destroyed / MC
2 6 19. Gunner -1 Action 19. Gunner KIA / MC
1 20. Commander -1 Action (if CE) 20. Commander KIA / MC (if CE)
M8 Greyhound
Penetration HE
Wt. Size HF TF HS/R TS/R HT TT Speed Load TR Type Smoke HMG CMG AAMG Gun AP APCR HEAT HE Size
M8 Armored Car 8 S 4 4 2 1 1 auto 15 1 N AC - - LMG 15 37XL 19 - - 7 Sm.
20 Rear
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
2. Immobilized / MC 2. Immobilized / MC
17 18 19 3. No Effect 3. Immobilized /MC /Smoke
4. No Effect 4. Immobilized /MC /Smoke
5. No Effect 5. Immobilized /MC /Smoke
6. Immobilized / MC 6. Immobilized / MC
13 14 15 7. Immobilized / MC 7. Immobilized / MC
12 16 8. No Effect 8. Immobilized /MC /Smoke
9. No Effect 9. Immobilized /MC /Smoke
10. No Effect 10. Immobilized /MC /Smoke
8 9 10 11. Immobilized / MC 11. Immobilized / MC
7 11 12. No Effect
13. No Effect
12. Normal Damage
13. Immobilized /MC /Smoke
14. No Effect 14. Immobilized /MC /Smoke
3 4 5 15. No Effect
16. No Effect
15. Immobilized /MC /Smoke
16. Normal Damage
2 6 17. No Effect
18. No Effect
17. Gunner KIA / MC
18. Normal Damage
1 19. No Effect 19. Commander KIA / MC
20. Commander -1 Action (if CE) 20. Commander KIA / MC (if CE)
R top
No Penetration Penetration
1. Main Gun Destroyed / MC 1. Main Gun Destroyed / MC
2 3 4 5 2. Immobilized / MC 2. Immobilized / MC
3. No Effect 3. Mine Rack Destroyed
4. SCR-510 Antenna Destroyed 4. Antenna Dest./ Immobilized / MC
5. No Effect
7 5. Immobilized / MC
6 8 9 10
6. No Effect
7. Radio Operator -1 Action / RL
6. Normal Damage
7. Radio Operator KIA / MC / RL
8. Commander -1 Action 8. Commander KIA / MC
1 20 9. No Effect 9. Immobilized / Smoke / MC
10. No Effect 10. Immobilized / Smoke / MC
forces available
US Recon of 25th Cavalry Reconaissance Squadron, 4th Armored Division, US Third Army
Pvt. Antonio "Hitman" Tardelli with 1928 Thompson SMG with 50 round drum magazine ML 12
Special Rules
1. All Rules for Pvt. Antonio "Hitman" Tardelli are in effect.
2. All US Recon units must start the game mounted and
enter on the road.
3. All Recon radio rules are in effect.
forces available
Soldaten of 7th Armee
Special Rules player may choose any member of the Platoon Command
1. All German units may not start the scenario on (besides the radiomen) to be the spotter; this figure will
Opportunity Fire or on Ambush. automatically receive binoculars.
2. One German spotter is in the upper floor of the chateau 3. The Green rifle squad is actually a Volksturm unit com-
observing and reporting enemy movements; at least one prised of old men; their mission is to act as sentries for the
spotter and the radio team must be at a window on the chateau.
upper floor facing west toward the Rhine. The German
forces available
US Recon of 25th Cavalry Squadron, 4th Armored Division, US Third Army
PFC Jack Apache Underhill with M1 Paratrooper Carbine, Colt .45 Pistol, and Hunting Knife ML 18
forces available
Soldaten of XII Wehrkreis (Military District) Rearguard, 7th Armee
Special Rules
1. All German units may start set-up anywhere indicated on
the map; this includes the house in the center of the map
(with the line through it).
forces available
US Recon of 28th Cav. Recon. Squadron, 6th Cavalry Group Pattons Household Cavalry, US Third Army
Special Rules
1. All US Recon units must start the game mounted and
enter on road.
2. All Recon radio rules are in effect.
forces available
Soldaten of Kampfgruppe Veranstalter
Special Rules
1. All rules for Veranstalter are in effect.
2. German forces may only set-up as designated on the
map.
forces available
GIs of 6th Cavalry Group Pattons Household Cavalry, US Third Army
Fastball Freeman with 6 Mark IIAI frag grenades and M1 Carbine SLR ML 14-0
Special Rules turn; however, the American players may choose any of
1. All rules forFastball Freeman are in effect; replace any their units to come onto the board in whatever order they
one US Recon cavalryman with Fastball, except for the wish. Simply place an US Recon unit on the board (players
Platoon Sgt. and the Platoon Commander. choice) anytime an American card is drawn. After Turn 1,
2. One of the US Recon Teams must substitute their NCO all US Recon units must move on their own card.
Leader (14-0) for the Platoon Sgt (15-1). 4. All American infantry are armed with two Mark IIAI
3. All US Recon units must enter the game table on the first frag grenades.
forces available
Soldaten of VII Armee
Historical Outcome
The last two months of the war found much of the
nasty secrets of the Third Reich come to light. The Allies not
only liberated tens of thousands from the notorious concen-
tration camps, they also found vast treasures from the coun-
tries the Germans had conquered and then looted. The stash
at Merkers was one of the largest found - so large and
immense that Eisenhower personally came to inspect the find
personally.
The gold found at Merkers only added to the may-
forces available
US Recon of 3rd Cavalry Group, US Third Army
Special Rules
1. All US Recon units do not have to start the game mount-
ed but must enter as indicated on the map.
2. Both M8s must clearly announce to the GM before the
scenario begins what each M8s 37mm main gun is loaded
when enters play on Turn 1. M8 players may wish to begin
the game unloaded if desired.
forces available
Soldaten of VII Armee
Special Rules track and when doing so he works twice as fast (two man
1. All rules for Berliner Bear are in effect. actions spent for every action working on the track). The
2. A German Tiger tank has hit a mine a few hours earlier Tigers five man crew starts the scenario outside of the tank
and thrown a track; though it makes a nice roadblock, and is trying to replace the track.
attempts to replace the track are underway. The Tiger fortu- 3. The Tiger has additional problems. Its 88mm main gun is
nately was carrying a spare track. It will take 12 man damaged and cannot be fired. The Tiger may however use
actions to replace the track. Berliner Bear may repair the its MGs.