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By Commander Dante Updated 4/1/17

Genestealer Cult Force List & Unit Point Costs


A Fan Based system for 1st Edition Space Hulk
with adaptations from 3rd Edition, Codex: Genestealer Cults, Codex:
Tyranids, and Deathwatch: Overkill

Where a Genestealer is part of a larger Hive Fleet army, it will instead


bear the same colouration as the rest of the Tyranids in its fleet. Such
bioforms communicate via telepathy, enabling their broods to operate
independently. Hive Fleet broods are often centered around an alpha
predator sometimes mistaken for a patriarch, though this beast is more
accurately termed a Broodlord. This beast is not empowered by the
psychic energies of a cult, but by a single brood of Genestealers. If
divorced from the greater swarm of a Tyranid
invasion, hive fleet Genestealers can evolve into
a purestrain form, their life cycle optimized to
infect new hosts once new feeding grounds are
viable. C:GS P.32

The Broodlord is always the first Genestealer to


make planetfall when the Tyranids first infest a
world. They are even more powerful than the
standard Genestealer.

Purestrain Genestealer Standard Blip Set (Blips contain 1-3 Purestrains) :

Total Blips Drawn-


20 Blips / 2 Start, 1 per turn 10 points
30 Blips / 2 Start, 2 per turn 15 points
40 Blips / 3 Start, 2 per turn 20 points
Purestrain Broodlord 5 points
By Commander Dante Updated 4/1/17

Genestealer Cult Expansion Blip Set (per Deathwing


and Genestealer expansion sets. Blips contain Genestealer hybrids and
between 1-6 Purestrain Genestealers see Blip Sets below)

Total Blips Drawn -


10 Blips / 2 Start, 1 per turn 10 points
20 Blips / 2 Start, 2 per turn 20 points
30 Blips / 3 Start, 2 per turn 30 points
40 Blips / 4 Start, 3 per turn 40 points
Hybrid Lv. 1 Psyker 4 points + 2 points per Lv.

(If the cult has no psyker hybrids, listed point values)

The Patriarch is always the oldest purestrain of the cult. As the first Genestealer of the
group, all other members are psychically linked through it; this leads it to attain a level of
intelligence much higher than that of other Genestealers. Over time, it can become a very
powerful psyker; it grows in size and strength, gaining a bloated and immobile appearance.
A Patriarch whose cult is on the verge of taking over a world becomes a psychic beacon,
attracting Tyranids to the planet; as the Tyranids approach it will fall under the power of
the Tyranid Hive Mind, and begin leading the cult in attacks
on vulnerable positions to facilitate the inevitable invasion.
It is assumed that it knows nothing of its role in the Tyranid
invasion, and once the Tyranids are successful, it and the
brood are also consumed by the Hive Fleet.

Throned Patriarch
Lv. 4 Psyker Accompanied by 1 Familiar, Max 2. 20 points
By Commander Dante Updated 4/1/17

Standing Patriarch

Lv. 2 Psyker Accompanied by 1 Familiar, Max 2. 10 points

Magus

Lv. 4 Psyker Accompanied by 1 Familiar, Max 2. 10 points

Genestealer Familiar (each additional) 1 point


Should a Patriarch or Magus of a Genestealer Cult dominate a region completely,
the psychic shadow that gathers around him will grow darker and thicker until
it begins to coalesce. This ever-shrinking miasma hardens into a many-limbed
form known as a Familiar. When the familiar is fully manifested, it skitters from
its hiding place and runs to the heel of the xenoform that unconsciously
created it. From that point on, it is as much a part of him as any other body
part. Small and nimble, such a familiar is an excellent spy, able to scuttle
through the tightest crawlspaces and report back to the cults leader through the potent
psychic bond that links them. Should its master be threatened by a physical attack, the
familiar will leap up to fanatically defend his master.
Stats and Rules: Familiars are treated as Purestrain Genestealers for all movement
and combat purposes with the following exceptions:
1) Each familiar that occupies the same board section as its Master (Patriarch or
Magus), reduces its Masters point cost to cast a psychic spell by 1 (minimum 0).
2) Familiars may be a maximum of 6 squares away from their Master at any time.
3) Familiars roll 2D in close combat.
4) A blip containing a Magus or Patriarch is assumed to also contain its Familiars, until
the blip is converted at which time the Familiars are placed on board adjacent to
their Master. If there is no room to place the Familiar models, they are lost.
5) A Familiar that is killed can be saved with an Aura card, if it is in the same board
section as its Master (and the Genestealer player has an Aura card to play).
6) Familiars may not cast psychic spells by themselves.
By Commander Dante Updated 4/1/17

Roll 1D6 for Random Blip Set

Genestealer Cult Expansion Blip Set 1 (Roll 1-2)


A: Magus w/ Las Pistol
B: Lv. 1 Psyker w/ Plasma Gun
C: Lv. 1 Psyker w/ Bolter
D: Lv. 1 Psyker w/ Bolt Pistol
E: Lv. 1 Psyker w/ Heavy Plasma Gun
F: Non-psyker w/ Las-Gun
G: Non-psyker w/ Conversion Beamer
H: Non-psyker w/ Missile Launcher
I: Non-psyker w/ Las-Cannon
J: Non-psyker w/ Autocannon

Genestealer Cult Expansion Blip Set 2 (Roll 3-4)


A: Magus w/ Las-Pistol
B: Lv. 1 Psyker w/ Flamer
C: Lv. 1 Psyker w/ Bolt pistol
D: Lv. 1 Psyker w/ Heavy Plasma Gun
E: Lv. 1 Psyker w/ Las-Gun
F: Non-psyker w/ Bolter
G: Non-psyker w/ Conversion Beamer
H: Non-psyker w/ Melta Gun
I: Non-psyker w/ Missile Launcher
J: Non-psyker w/ Las-Cannon

Genestealer Cult Expansion Blip Set 3 (Roll 5-6)


A: Magus w/ Las-pistol
B: Lv. 1 Psyker w/ Melta-gun
C: Lv. 1 Psyker w/ Bolt Pistol
D: Lv. 1 Psyker w/ Flamer
E: Lv. 1 Psyker w/ Chain Sword (+1 CAB)
F: Non-psyker w/ Heavy Plasma Gun
G: Non-psyker w/ Autocannon
H: Non-psyker w/ Missile Launcher
I: Non-psyker w/ Las-Cannon
J: Non-psyker w/ Plasma Gun