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Trajan Optimus - Solo rules for Trajan

by Dave Bootz - (bgg: bikefreak) - Version 0.5


Setup Shipping
Use the following pieces for Optimus: Flip the next drawn card:
o General, lgionnaires/workers, one token for the Senate. o If a ship: Flip the matching ship if not already flipped.
o Shuffle the deck of 18 cards for Optimus. o If left/right discard: Flip a new commodity card on the left or right
Setup for a two player game. discard pile.
Randomize start player and set Senate accordingly.
Play your turns as normal. Construction
For the first action of the game: Mark the highest value tile matching the
Optimus plays as follows: next card.
Flip the next card in the deck. Advance the game clock by the value in Subsequent actions:
the octagon at the top of the card. Perform the main action at the top o If no worker: Add a worker to camp.
right. Remainder of the card is used for the actions below. o If worker: Mark the highest value matching orthogonal tile to the
If Optimus takes a Senate token add it to Optimus final Senate vote total. next card. Optimus can freely move through any spaces you may
Place token on Optimus Senate scoring marker for easy tracking. have taken. Draw until you have a match.
If Optimus ever takes an extra action token perform that action. If it is an For the first marked tile of each type perform the bonus action.
extra action wild card, flip a card and take the main action. You cant take any tile Optimus has marked (but you can place a worker
If there are any decisions not covered in the rules, make the best move there as you would in a two player game).
from Optimus perspective.
Senate
Optimus does the following depending on the main action on the card: Advance the marker in the Senate.
ins, discard the bonus tile you would have wanted.
If Optimus w
Trajan
Remove the top Trajan tile matching the next card. If a stack is empty,
Military
draw again.
Perform the Military action that matches the next card:
o If a +2 then perform the main action on the next card.
o Named region: Move the general to the indicated region (Redraw
o If a +1/2 workers add 1 or 2 workers to camp.
if already there or any lgionnaires are there.) Generals remove
o If a +1/2 lgionnaires add 1 or 2 lgionnaires to camp.
tokens as normal. Perform extra actions / keep Senate tokens.
o Move lgionnaire: Move a lgionnaire from camp to the region
Forum
with the general (if no lgionnaires of either player), or move a
For the first action of each Round: Remove the top-most extra action tile
lgionnaire to camp (if none there), or move the general to a
in the first column of the Forum tiles. Perform the extra action.
new, lgionnaire free, region by redrawing.
Subsequent actions: Remove a tile that matches a turned up demand
token, starting at the top and working your way across and then down. If
Scoring
you can, take a wild demand token first.
144 or fewer -> Optimus wins, player loses.
Otherwise: Remove the first tile, include the extra action column, starting
145 - 159 -> Tie Tie breaker: Optimus wins all ties. :)
at the top and working your way across and then down. Perform extra
160 - 179 -> Player wins but barely.
actions / keep Senate tokens.
175 or more -> Player wins.
If all tiles have been removed, do nothing.

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