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class acts

Ranger Martial training from the legendary


Masters of the Verdant Silence

by Bruce R . Cor del l

A
illustration by Mclean Kendree

Decisive and quick, rangers are dangerous warriors initiates in the way of the open hand, as some monas-
whose ability to dispatch foes is legendary. Some tic communities do, the Verdant Silence focuses
rangers who specialize in two-weapon fighting find on weapons, especially two-weapon fighting. The
ways to enhance their martial prowess by seeking Masters of the Verdant Silence teach their students
instruction from secret masters of swordplay. In the to incorporate into their martial methods both the
deepest forest coresuntouched by hammer, axe, or subtlety and the violence inherent in nature. Few
sawwondrous and terrible things abide. There one foes stand long before techniques such as the bending
might find a hidden lodge where Masters of the Ver- branch, the lashing leaves, and the storm in the trees.
dant Silence train their students. Word concerning the existence of the Masters of
The Verdant Silence is a furtive martial order that the Verdant Silence has spread. Those rangers who
safeguards forests and Feywild crossings from corrup- prove themselves worthy of training under the mas-
tion. The order, the innermost membership of which ters can learn martial techniques that are sure to
has never been disclosed, seems generally benign, dazzle and dismay foes in equal measure. A flurry
though a few stories suggest otherwise. Most people of swirling swords confuses foes armed with forged
believe that the order sets itself against anything that weapons as much as it does creatures armed with
tries to disrupt a forests heart, especially those disrup- claws, teeth, or tentacles.
tions that threaten to spill into the Feywild. The order Rangers who wish to learn more of the Verdant
also expends great effort in opposing forces that are in Silence are advised to journey to a forests heart, walk
any way tainted by the Far Realm. quietly and calmly into its green embrace, and then
The Verdant Silence differs from other martial await the masters.
orders in several ways, not the least being its highly
secretive nature. Additionally, instead of training

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class acts
Level 1 Encounter Exploit Level 6 Utility Exploit Level 13 Encounter Exploit

Plant to the Hilt Ranger Attack 1 Death Threat Ranger Utility 6 Storm in the Trees Ranger Attack 13
You embed both of your weapons in your foe and use them as You bring down your quarry and then fix your hunter eyes on You move like a tempest among the pines, slashing at one foe
grips to swing that foe around to a new position. another foe. and then leaping at another.
Encounter F Martial, Weapon Encounter F Martial Encounter F Martial, Weapon
Standard Action Melee weapon Free Action Personal Standard Action Melee weapon
Requirement: You must be wielding two melee weapons. Trigger: You reduce your quarry to 0 hit points Requirement: You must be wielding two melee weapons.
Target: One creature Effect: Choose one enemy within 5 squares of you. You des- Target: One creature
Attack: Strength vs. AC. Make the attack twice, once with your ignate that enemy as your quarry, and you gain combat Attack: Strength vs. AC. Make the attack twice, once with your
main weapon and once with your off-hand weapon. advantage against it until the end of your next turn. main weapon and once with your off-hand weapon.
Hit: 1[W] + Strength modifier damage, and you slide the target Hit: 1[W] + Strength modifier damage. If both attacks hit, you
1 square to a square adjacent to you. If both attacks hit, the can shift 2 squares and make a melee basic attack against a
second slide increases to 3 squares. Level 7 Encounter Exploit different creature.

Level 2 Utility Exploit Lashing Leaves Ranger Attack 7 Level 16 Utility Exploit
Your dancing blades cut your foe deep, leaving wounds that
are exacerbated by further attacks.
Bending Branch Ranger Utility 2 Mirror of Steel Ranger Utility 16
Encounter F Martial, Weapon
You resist a foe's attempt to move you, and like a great tree Standard Action Melee weapon With your glittering play of blades, you deflect attacks.
swaying in a storm, you snap back, ready to attack. Requirement: You must be wielding two melee weapons. Daily F Martial, Stance
Encounter F Martial Target: One creature Minor Action Personal
Immediate Interrupt Personal Attack: Strength vs. AC. Make the attack twice, once with your Effect: Until the stance ends, you gain a +1 bonus to all de-
Trigger: You are pulled, pushed, or slid main weapon and once with your off-hand weapon. fenses against melee attacks and ranged attacks while you
Effect: You negate the forced movement. In addition, you gain Hit: 1[W] + Strength modifier damage. Until the end of your are wielding two melee weapons.
a +2 bonus to your next melee attack roll before the end of next turn, the target takes 2 extra damage whenever it is
your next turn. hit. If both attacks hit, the extra damage equals 1 + your
Wisdom modifier. Level 17 Encounter Exploit
Level 3 Encounter Exploit
Level 10 Utility Exploit Canopy of Blades Ranger Attack 17
You whirl your blades ferociously, cutting your foe and ward-
Confusion of Blades Ranger Attack 3 ing off attacks.
Your twin blades become a whirl of slapping, jabbing, and Blood of the Fallen Ranger Utility 10
Encounter F Martial, Weapon
cutting surfaces. Your triumph is like a balm to you. Standard Action Melee weapon
Encounter F Martial, Weapon Daily F Healing, Martial Requirement: You must be wielding two melee weapons.
Standard Action Melee weapon Free Action Personal Target: One creature
Requirement: You must be wielding two melee weapons. Trigger: You reduce your quarry to 0 hit points Attack: Strength vs. AC. Make the attack twice, once with your
Target: One creature Effect: You regain hit points equal to your healing surge value + main weapon and once with your off-hand weapon.
Attack: Strength vs. AC. Make the attack twice, once with your your Strength modifier. Hit: 1[W] + Strength modifier damage.
main weapon and once with your off-hand weapon. Effect: You gain a +2 power bonus to all defenses until the end
Hit: 1[W] + Strength modifier damage. The attack deals 1 extra of your next turn. The bonus increases to 4 if either attack
damage for each enemy adjacent to you. hit and to 6 if both hit.

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Level 22 Utility Exploit Level 27 Encounter Exploit Magic Item
This magic weapon is useful for any ranger who
Verdant Silence Ranger Utility 22 Seeking Roots Ranger Attack 27 wields two melee weapons.
You call on the peace and calm that lives at the heart of the One of your blades finds your foe, then your other one does so.
forest, where the Masters of the Verdant Silence meditate. You cap the attacks by scissoring the foe with both weapons. Verdant Silence Weapon Level 7+
Daily F Martial Encounter F Martial, Weapon This deadly blade appears as a sharp stylized leaf, set on a hilt
Minor Action Personal Standard Action Melee weapon of burnished wood.
Effect: You spend a healing surge but regain no hit points. You Requirement: You must be wielding two melee weapons.
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
instead end each effect on you that a save can end. Target: One creature
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp
Primary Attack: Strength vs. AC (main weapon)
Lvl 17 +4 65,000 gp
Hit: 2[W] + Strength modifier damage.
Level 23 Encounter Exploit Weapon: Heavy blade
Effect: Make a secondary attack against the target.
Enhancement: Attack rolls and damage rolls
Secondary Attack: Strength vs. AC (off-hand weapon)
Critical: +1d6 damage per plus
Hit: 1[W] + Strength modifier damage. If the primary attack
Crashing Blades Ranger Attack 23 Property: When you are wielding this weapon and hit an
also hit, the target takes 5 + your Strength modifier extra
You bring both of your weapons crashing down on your foes enemy twice with a ranger power that requires two melee
damage.
head so hard that it has difficulty focusing for a moment. weapons, you can shift 1 square as a free action.
Power (Daily): Free Action. Trigger: You are wielding this weap-
Encounter F Martial, Weapon
on and hit a target twice with a ranger power that requires
Standard Action Melee weapon
two melee weapons. Effect: The target grants combat ad-
Requirement: You must be wielding two melee weapons.
vantage (save ends).
Target: One creature
Primary Attack: Strength vs. AC (main weapon)
Hit: 2[W] + Strength modifier damage. About the Author
Effect: Make a secondary attack against the target. Bruce R. Cordell is an Origins and ENnie award-winning
Secondary Attack: Strength vs. AC (off-hand weapon) game designer whose long list of professional credits includes
Hit: 1[W] + Strength modifier damage. If the primary attack the Forgotten R ealms Campaign Guide TM, Keep on the Shadow-
also hit, the target is dazed until the end of your next turn. fellTM, Draconomicon : Chromatic Dragons and Open Grave:
Secrets of the Undead. Bruce is also an author of Forgotten
Realms novels, including Plague of Spells, the first book in the
Abolethic Sovereignty series.

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