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ESSAY by Simon Penny

The Pursuit of the Living Machine Articial life and genetic engineering
may be among the newest technologies,
but the mimetic drive that motivates

T
echnological innovation has trans- the arts, most notably in the emerging them dates to antiquity. Although in
formed nearly every aspect of our eld of interactive art. Since the desk- classical Greek sculpture mimesis ex-
culture over the past 200 years top computer became available, a small tended only to form, I contend that the
and undoubtedly will continue to do so. community of artists has been explor- immobile nature of that sculpture was
But the ashy pronouncements that ac- ing the possibility of a novel art form in a technical constraint, not an aesthetic
company specic achievementsa dis- which the key aesthetic element is the requirement. The Greeks stuccoed and
ease-resistant tomato, for instance, or behavior of the work in response to painted their sculptures in a highly life-
an agent to sort our E-mailtend to the viewer. Older artworks of this kind, like manner. My guess is that if the
obscure their underlying motivations. along with CD-ROM multimedia, have Greeks could have made eshy, dynam-
For centuries, artists and inventors have had a certain Pavlovian press-the-but- ic sculpture, they would have. Indeed,
attempted to imitate nature (a process ton-and-get-the-prize quality to them, Hero of Alexandria was renowned for
known as mimesis) and to simulate the largely because the response had to oc- his pneumatic automata, which com-
qualities of being human (anthropo- cur within predened pathways. bined static sculptural mimesis with
morphism). These twin drives, which Articial-life techniques oer artists humanlike, if repetitive, movement.
lie at the very heart of Western culture, a quite dierent type of interactivity, By the 18th century, inventors were
blur the lines between animate and in- one that allows systems to react in ways creating clockwork automata capable
animate, between human and machine. of much more complex behavior. A me-
In this vein, one of the most telling chanical scribe created by Pierre and

J. de Vaucansons duck; courtesy of Bettmann Archive


recent developments is articial life, the Henri-Louis Jacquet-Droz could dip its
generation of lifelike behavior by com- pen and write lines of elegant script.
puter programs in a digital environ- Jacques de Vaucansons famous duck
ment. The rules governing the behavior is said to have been able to ap its
of the programs are modeled on genet- wings, eat and, with a ducklike wag of
ic and evolutionary processes. Thomas the tail, excrete foul-smelling waste.
S. Ray of the University of Delaware has These works were contemporary with
proposed creating a digital wildlife pre- the rst programmable device, the Jac-
serve on the Internet in which software quard weaving loom, and their behav-
organisms might compete for memory ior was constructed from mechanical
space and develop into new forms. He logic much like that which Charles Bab-
has argued that digital creatures would bage used for his difference engine.
evolve unusual abilities and that these Articial-intelligence research can be
organisms could then be captured and that are not so explicitly dened. These seen as the high-tech anthropomorphic
domesticated. According to the tradi- works exhibit a new kind of mimesis, project of our era, as dened by Alan
tional Christian view, we humans have in which the dynamics of biological sys- M. Turings famous test for articial in-
a God-given right to harvest the prod- tems are modeled more than is their telligence. Simply put, the test says that
ucts of biodiversity. In a novel twist, A- appearance. Numerous artworks now if you cannot tell whether what you are
lifers seem to be harnessing the mech- employ biological-growth algorithms, talking to is not a person, then it has
anism of biodiversity itself, or at least simulated ecosystems or communities, human intelligence. Although the proj-
one model of that mechanism. genetic algorithms, and neural networks ect of articial intelligence has run up
Although rmly grounded in com- in the structure of the systems. against certain limitations, it has
puter science, the articial-life project is spawned other enterprises, such as au-
remarkably reminiscent of certain ar-
tistic enterprises of the turn of the cen-
tury. Paul Czannes dictumArt is a
M uch as digital techniques permit
machines to acquire the behavior
of natural systems, genetic engineering
tonomous agents and articial life, that
perpetuate its drives.
These cultural drives, anthropomor-
harmony parallel to naturends a presents another set of fresh mimetic phism and mimesis, transcend disciplin-
strong echo in the goals of articial-life possibilities by opening biological enti- ary boundaries and inhabit the most
research. Mimesis also links A-lifers with ties to human manipulation. In genetic sophisticated technologies available at
the modernist artists following on from engineering, it is dicult to distinguish any historical moment. But this obser-
Czanne. If we accept that researchers between nature and representation, be- vation propels us inevitably to a deeper
are not actually creating life but rather tween raw material and nished con- question, worth pondering as we plot
simulating it based on their understand- struction. The OncoMouse, a bioengi- the course of technology: Why do we
ing of biological communities (that is, neered mouse patented by Harvard Uni- want our machines to seem alive?
operating parallel to nature), then their versity geneticists in 1988, and the many
goals are very like those of the modern- subsequent transgenic inventions raise SIMON PENNY is associate professor
ist artists, who aimed not to represent the possibility that gene splicing could of art and robotics at Carnegie Mellon
the world but to render it visible. become a valid artistic eld, with awards University. In 1993 he curated Machine
Not surprisingly, the mimetic poten- for the most aesthetically pleasing trans- Culture, an international survey exhibi-
tials of A-life are nding application in genic forms! tion of interactive art.

216 SCIENTIFIC AMERICAN September 1995 Copyright 1995 Scientific American, Inc.

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