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A method of conducting a transaction through an augmented reality display device comprises capturing
biometric data from a user, determining, based at least in part on the captured biometric data, an identity
of the user, and authenticating the user for the transaction based on the determined identity.
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions
based on 3D models of artifacts is presented. Dynamic content creation based on pre-designed
visualization templates allows content designers to create virtual exhibitions very efficiently.
Virtual Reality exhibitions can be presented both inside museums, e.g. on touch-screen displays
installed inside galleries and, at the same time, on the Internet. Additionally, the presentation
based on Augmented Reality technologies allows museum visitors to interact with the content in
an intuitive and exciting manner.
A system and method for using a virtual reality or an augmented reality environment for the measurement
and/or improvement of human vestibulo-ocular performance can be implemented by combining a video
camera based eye orientation sensor, a head orientation sensor, a display, and an electronic circuit that
connects the eye sensor, head sensor, and display. The system and method can be operated in the range
of frequencies between 0.01 Hertz and 15 Hertz. The system and method can use a Fourier transform to
compute a gain and a phase. The system and method can be used for measuring vestibulo-ocular reflex,
dynamic visual acuity, dynamic visual stability, kinetic visual acuity, retinal image stability, or foveal fixation
stability in a non-clinical setting. The system and method can be completely portable, head-worn, and
self-contained.