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<p class="force">
<UL>
<LI class="category">
<UL>
<LI class="rootselection">
<H4>Chapter Tactics</H4>
</P>
<LI class="category">
<H3>HQ [140pts]</H3>
<UL>
<LI class="rootselection">
<H4>Captain [140pts]</H4>
<UL>
<LI>
<H4>Captain [140pts]</H4>
</P>
<UL>
<LI>
</P></LI></UL></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Unit Type</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>T</TH>
<TH>W</TH>
<TH>I</TH>
<TH>A</TH>
<TH>Ld</TH>
<TH>Save</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Captain</TD>
<TD>Infantry (Character)</TD>
<TD>6</TD>
<TD>5</TD>
<TD>4</TD>
<TD>4</TD>
<TD>3</TD>
<TD>5</TD>
<TD>3</TD>
<TD>10</TD>
<TD>2+/4++</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
</TD></TR>
<TR>
Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD>-</TD>
<TD>User</TD>
<TD>3</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>x2</TD>
<TD>2</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI></UL></LI>
<LI class="category">
<H3>Elites [470pts]</H3>
<UL>
<LI class="rootselection">
<H4>Dreadnoughts [125pts]</H4>
<UL>
<LI>
<H4>Dreadnought [125pts]</H4>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>Front</TH>
<TH>Side</TH>
<TH>Rear</TH>
<TH>I</TH>
<TH>A</TH>
<TH>HP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Dreadnought</TD>
<TD>4</TD>
<TD>4</TD>
<TD>6</TD>
<TD>12</TD>
<TD>12</TD>
<TD>10</TD>
<TD>4</TD>
<TD>4</TD>
<TD>3</TD>
<TD>Vehicle (Walker)</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Searchlight</TD>
<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
<TD> BRB
</TD></TR>
<TR>
vehicle can activate smoke launchers. May not fire its weapons that turn but
<TD> BRB
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD>6</TD>
<TD>4</TD>
<TD>Heavy 4, Rending</TD>
<TD> BRB
</TD></TR>
<TR>
<TD class="bold">Autocannon</TD>
<TD>48"</TD>
<TD>7</TD>
<TD>4</TD>
<TD>Heavy 2 , Twin-Linked</TD></TR></TBODY></TABLE></LI>
<LI class="rootselection">
<H4>Dreadnoughts [115pts]</H4>
<UL>
<LI>
<H4>Dreadnought [115pts]</H4>
</P>
</P></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>Front</TH>
<TH>Side</TH>
<TH>Rear</TH>
<TH>I</TH>
<TH>A</TH>
<TH>HP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Dreadnought</TD>
<TD>4</TD>
<TD>4</TD>
<TD>6</TD>
<TD>12</TD>
<TD>12</TD>
<TD>10</TD>
<TD>4</TD>
<TD>4</TD>
<TD>3</TD>
<TD>Vehicle (Walker)</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Searchlight</TD>
<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
<TD> BRB
</TD></TR>
<TR>
vehicle can activate smoke launchers. May not fire its weapons that turn but
<TD> BRB
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD>36"</TD>
<TD>5</TD>
<TD>4</TD>
<TD>Heavy 3</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>Template</TD>
<TD>5</TD>
<TD>4</TD>
<TD>Assault 1</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>-</TD>
<TD>x2</TD>
<TD>2</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI>
<LI class="rootselection">
</P>
</P>
<UL>
<LI>
<H4>Terminator [35pts]</H4>
</P>
Unwieldy </P></LI>
<LI>
<H4>Terminator [35pts]</H4>
</P>
Unwieldy </P></LI>
<LI>
<H4>Terminator [35pts]</H4>
</P>
<LI>
<H4>Terminator [35pts]</H4>
</P>
Unwieldy </P></LI>
<LI>
Fist </P>
</P></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Unit Type</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>T</TH>
<TH>W</TH>
<TH>I</TH>
<TH>A</TH>
<TH>Ld</TH>
<TH>Save</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Terminator</TD>
<TD>Infantry</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>2</TD>
<TD>9</TD>
<TD>2+/5++</TD>
</TD></TR>
<TR>
<TD>Infantry (Character)</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>2</TD>
<TD>9</TD>
<TD>2+/5++</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD>24"</TD>
<TD>6</TD>
<TD>4</TD>
<TD>Heavy 4, Rending</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>-</TD>
<TD>x2</TD>
<TD>2</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>-</TD>
<TD>User</TD>
<TD>3</TD>
<TD>Melee</TD>
<TD> BRB
</TD></TR>
<TR>
<TD class="bold">Storm Bolter</TD>
<TD>24"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Assault 2</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI></UL></LI>
<LI class="category">
<H3>Troops [288pts]</H3>
<UL>
<LI class="rootselection">
<UL>
<LI>
<H4>Rhino [45pts]</H4>
</P>
<LI>
<P> Boltgun
</P></LI>
<LI>
<H4>Space Marine [14pts]</H4>
<P> Boltgun
</P></LI>
<LI>
<P> Boltgun
</P></LI>
<LI>
<P> Boltgun
</P></LI>
<LI>
</P>
</P></LI>
<LI>
</P></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Capacity</TH>
<TH>Fire Points</TH>
<TH>Access Points</TH>
<TH>Ref</TH></TR>
<TR>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Unit Type</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>T</TH>
<TH>W</TH>
<TH>I</TH>
<TH>A</TH>
<TH>Ld</TH>
<TH>Save</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Space Marine</TD>
<TD>Infantry</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>1</TD>
<TD>8</TD>
<TD>3+</TD>
</TD></TR>
<TR>
<TD>Infantry (Character)</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>1</TD>
<TD>8</TD>
<TD>3+</TD>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>BS</TH>
<TH>Front</TH>
<TH>Side</TH>
<TH>Rear</TH>
<TH>HP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Rhino</TD>
<TD>4</TD>
<TD>11</TD>
<TD>11</TD>
<TD>10</TD>
<TD>3</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Searchlight</TD>
<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
<TD> BRB
</TD></TR>
<TR>
vehicle can activate smoke launchers. May not fire its weapons that turn but
<TD> BRB
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Assault Grenades</TD>
<TD>8"</TD>
<TD>3</TD>
<TD>-</TD>
<TD>Assault 1, Blast</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>12"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Pistol</TD>
<TD> BRB
</TD></TR>
<TR>
<TD class="bold">Boltgun</TD>
<TD>24</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Rapid Fire</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>-</TD>
<TD>User</TD>
<TD>-</TD>
<TD>Melee</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>Unlimited</TD>
<TD>8</TD>
<TD>3</TD>
</TD></TR>
<TR>
<TD>8"</TD>
<TD>6</TD>
<TD>4</TD>
<TD>Assault 1</TD>
<TD> BRB
</TD></TR>
<TR>
<TD class="bold">Meltagun</TD>
<TD>12"</TD>
<TD>8</TD>
<TD>1</TD>
<TD>Assault 1, Melta</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>24"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Assault 2</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI>
<LI class="rootselection">
<UL>
<LI>
<H4>Rhino [50pts]</H4>
<LI>
<P> Boltgun
</P></LI>
<LI>
<P> Boltgun
</P></LI>
<LI>
<P> Boltgun
</P></LI>
<LI>
<P> Boltgun
</P></LI>
<LI>
</P></LI>
<LI>
</P></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Capacity</TH>
<TH>Fire Points</TH>
<TH>Access Points</TH>
<TH>Ref</TH></TR>
<TR>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Unit Type</TH>
<TH>WS</TH>
<TH>BS</TH>
<TH>S</TH>
<TH>T</TH>
<TH>W</TH>
<TH>I</TH>
<TH>A</TH>
<TH>Ld</TH>
<TH>Save</TH>
<TH>Ref</TH></TR>
<TR>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>1</TD>
<TD>8</TD>
<TD>3+</TD>
</TD></TR>
<TR>
<TD>Infantry (Character)</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>4</TD>
<TD>1</TD>
<TD>4</TD>
<TD>1</TD>
<TD>8</TD>
<TD>3+</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>BS</TH>
<TH>Front</TH>
<TH>Side</TH>
<TH>Rear</TH>
<TH>HP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Rhino</TD>
<TD>4</TD>
<TD>11</TD>
<TD>11</TD>
<TD>10</TD>
<TD>3</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Searchlight</TD>
<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
<TD> BRB
</TD></TR>
<TR>
vehicle can activate smoke launchers. May not fire its weapons that turn but
<TD> BRB
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD>3</TD>
<TD>-</TD>
<TD>Assault 1, Blast</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>12"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Pistol</TD>
<TD> BRB
</TD></TR>
<TR>
<TD class="bold">Boltgun</TD>
<TD>24</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Rapid Fire</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>36"</TD>
<TD>5</TD>
<TD>4</TD>
<TD>Heavy 3</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>Unlimited</TD>
<TD>8</TD>
<TD>3</TD>
</TD></TR>
<TR>
<TD>8"</TD>
<TD>6</TD>
<TD>4</TD>
<TD>Assault 1</TD>
<TD> BRB
</TD></TR>
<TR>
<TD>24"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Assault 2</TD>
<TD> Codex: Space Marines
</TD></TR>
<TR>
<TD>24"</TD>
<TD>4</TD>
<TD>5</TD>
<TD>Assault 2</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI></UL></LI>
<LI class="category">
<UL>
<LI class="rootselection">
<H4>Predators [100pts]</H4>
<UL>
<LI>
<H4>Predator [100pts]</H4>
</P>
Twin-Linked </P></LI></UL><BR>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>BS</TH>
<TH>Front</TH>
<TH>Side</TH>
<TH>Rear</TH>
<TH>HP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Predator</TD>
<TD>4</TD>
<TD>13</TD>
<TD>11</TD>
<TD>10</TD>
<TD>3</TD>
<TD>Vehicle (Tank)</TD>
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Description</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Searchlight</TD>
<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
itself in the process (illuminated units lose Night Fighting benefits)</TD>
<TD> BRB
</TD></TR>
<TR>
vehicle can activate smoke launchers. May not fire its weapons that turn but
<TD> BRB
</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">
<TBODY>
<TR>
<TH>Name</TH>
<TH>Range</TH>
<TH>Strength</TH>
<TH>AP</TH>
<TH>Type</TH>
<TH>Ref</TH></TR>
<TR>
<TD class="bold">Lascannon</TD>
<TD>48"</TD>
<TD>9</TD>
<TD>2</TD>
<TD>Heavy 1 , Twin-Linked</TD>
<TD> BRB
</TD></TR></TBODY></TABLE></LI></UL></LI></UL></DIV>
<p class="summary">
<H2>Force Rules</H2>
special rules allow units or Formations to enact one or more of the following
Combat Doctrines. Whenever a rule allows this, it will note which units are
affected and how many times per game the Doctrine(s) can be enacted.
These are
cumulative. You can enact a single available Combat Doctrine at the start of
re-roll To Hit rolls of 1 in the Shooting and Assault phases of this turn.
Affected models in Tactical Squads, including any affected models with the
Independent Character special rule that have joined those squads, can
instead
re-roll all failed To Hit rolls in the Shooting and Assault phases of this
Squads, Bike Squads, Attack Bike Squads, and Centurion Assault Squads,
including
any affected models with the Independent Character special rule that have
joined
those squads, can instead re-roll all failed To Hit rolls in the Assault phase
with the Independent Character special rule that have joined those squads,
can
instead re-roll all failed To Hit rolls in the Shooting phase of this turn.
</P>
unit with this special rule controls objectives even if an enemy scoring unit is
within range of the objective marker, unless the enemy unit also has this
<p class="summary">
<H2>Selection Rules</H2>
unit that contains at least one model with this special rule automatically
passes Fear and Regroup tests. When it Regroups, the unit does not make the
3"
Regroup move, but can instead move, shoot (or Run) and declare charges
normally
in that turn. Furthermore, if a unit containing one or more models with this
special rule is caught by a Sweeping Advance, they are not destroyed, but
remain
models can re-roll all To Hit rolls of 1 made with bolt pistols, boltguns, storm
bolters, heavy bolters, and combi-weapons that are firing as boltguns. This
rule
also applies to models firing hellfire, kraken, vengeance, or dragonfire rounds.
</P>
the unit must always be drawn from this Chapter, and therefore cannot be
included in a Detachment or Formation with any units that are drawn from
other
Chapters. All models drawn from a given Chapter benefit from that Chapter's
Special Rule. If a unit contains models drawn from two different Chapters, it
counts as from neither Chapter, and thus benefits from neither Chapter
Tactic.
ten-man unit with this special rule can break down into two five-man units,
called combat squads, considered to be two five-man squads of the same
type. For
example, a ten-man Tactical Squad can split into two five-man Tactical
Squads
which units are splitting into combat squads, and which models go into each
into combat squads therefore is now two separate units for all game
purposes,
including calculating the total number of units in the army and determining
the
number of units you can place in reserve. Then proceed with deployment as
normal. In an exception to the normal rules, two combat squads split from the
same unit can embark in the same transport vehicle, providing its Transport
Capacity allows. Once you have decided whether or not to split a unit into
combat squads, it must remain that way for the entire battle. It cannot split
up
or join back together later on in the battle, nor can you use a redeployment
to
Bike Squads count as being at full strength when they have eight Space
Marine
Bikers and one Attack Bike. If split into combat squads, one combat squad will
have five Bikers, the other will have three and the Attack Bike.
deploy the unit anywhere on the table (excluding impassable terrain, but
Striking units), in a valid Deep Strike formation, without rolling for scatter.
Independent characters can join other units. They cannot, however, join
units
Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more
25% of its starting numbres, but instead tests as if it had at least 25%
includes three Predators, all Predators in the unit have the Monster Hunter
and
</P>
the Melta and Blast special rules, measure the distance to the centre of the
blast marker after it has scattered. If this is half the weapons range or
less,
all hits caused by the blast marker roll an addition D6 when rolling to
half the weapons maximum range away after scatter, roll to penetrate as
normal.
(BRB) </P>
weapon or ability with this special rule can only be used once during the
course
they moved in the previous Movement phase. They are also allowed to
charge in
the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
(BRB) </P>
Rending special rule, or is attacking with a Melee weapon that has the
Rending
special rule, there is a chance that his close combat attacks will strike a
critical blow. For each To Wound roll of a 6, the target automatically suffers a
further D3 to be rolled, with the result added to the total. These hits are not
(BRB) </P>
</P>
special rule, or is attacking with a Melee weapon that has the Shred special
Similarly, if a model makes a shooting attack with a weapon that has the
(BRB) </P>
models can re-roll armour penetration rolls against buildings that do not
result
in a glancing or penetrating hit, and add 1 to the result when rolling on the
fighting with this weapon does not receive +1 Attack for fighting with two
weapons unless it is armed with two or more Melee weapons with the
Specialist
For a Blast weapon, if the scatter dice does not roll a hit, you can choose
to re-roll the dice with a Twin-linked Blast weapon. If you choose to do so, you
must re-roll both the 2D6 and the scatter dice. <BR><BR>
Twin-linked Template weapons are fired just like a single weapon, but must
(BRB) </P>
</P></DIV><BR>