Sei sulla pagina 1di 43

<HTML><META HTTP-EQUIV="content-type"

CONTENT="text/html;charset=utf-8">

<H1>New Roster (Warhammer 40,000 7th Edition) [998pts]</H1>

<p class="force">

<H2>Combined Arms Detachment (Space Marines: Codex (2015))


[998pts]</H2>

<P class="italic"> Combat Docrines, Ideal Mission Commander,

Ideal Mission Commander, Objective Secured (Troops) </P>

<UL>

<LI class="category">

<H3>No Force Org Slot</H3>

<UL>

<LI class="rootselection">

<H4>Chapter Tactics</H4>

<P> Imperial Fists

</P>

<P class="italic"> Bolter Drill, Centurion

Warsuits, Siege Masters </P></LI></UL></LI>

<LI class="category">

<H3>HQ [140pts]</H3>

<UL>

<LI class="rootselection">

<H4>Captain [140pts]</H4>

<P class="italic"> And They Shall Know No

Fear, Independent Character </P>

<UL>
<LI>

<H4>Captain [140pts]</H4>

<P class="italic"> Chapter Tactics

</P>

<UL>

<LI>

<H4>Terminator Armour [50pts]</H4>

<P> Lightning Claw [10pts],

Power Fist [10pts] </P>

<P class="italic"> Bulky,

Deep Strike, Relentless, Shred, Specialist Weapon, Unwieldy

</P></LI></UL></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Unit Type</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>T</TH>

<TH>W</TH>

<TH>I</TH>

<TH>A</TH>

<TH>Ld</TH>

<TH>Save</TH>
<TH>Ref</TH></TR>

<TR>

<TD class="bold">Captain</TD>

<TD>Infantry (Character)</TD>

<TD>6</TD>

<TD>5</TD>

<TD>4</TD>

<TD>4</TD>

<TD>3</TD>

<TD>5</TD>

<TD>3</TD>

<TD>10</TD>

<TD>2+/4++</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Iron Halo</TD>

<TD>An iron halo confers a 4+ Invulnerable Save.</TD>

<TD> Codex: Space Marines

</TD></TR>
<TR>

<TD class="bold">Terminator Armour</TD>

<TD>Terminator armour confers a 2+ Armour Save and a 5+ Invulnerable


save.

Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and

Relentless special rules, and may not make Sweeping Advances.</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Lightning Claw</TD>

<TD>-</TD>

<TD>User</TD>

<TD>3</TD>

<TD>Melee, Shred, Specialist Weapon</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Power Fist</TD>


<TD>-</TD>

<TD>x2</TD>

<TD>2</TD>

<TD>Melee, Specialist Weapon, Unwieldy</TD>

<TD> BRB

</TD></TR></TBODY></TABLE></LI></UL></LI>

<LI class="category">

<H3>Elites [470pts]</H3>

<UL>

<LI class="rootselection">

<H4>Dreadnoughts [125pts]</H4>

<UL>

<LI>

<H4>Dreadnought [125pts]</H4>

<P> Assault Cannon [10pts],

Twin-Linked Autocannon [15pts] </P>

<P class="italic"> Chapter Tactics,

Rending, Twin-Linked </P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>Front</TH>
<TH>Side</TH>

<TH>Rear</TH>

<TH>I</TH>

<TH>A</TH>

<TH>HP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Dreadnought</TD>

<TD>4</TD>

<TD>4</TD>

<TD>6</TD>

<TD>12</TD>

<TD>12</TD>

<TD>10</TD>

<TD>4</TD>

<TD>4</TD>

<TD>3</TD>

<TD>Vehicle (Walker)</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>
<TH>Ref</TH></TR>

<TR>

<TD class="bold">Searchlight</TD>

<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates

itself in the process (illuminated units lose Night Fighting benefits)</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Smoke Launchers</TD>

<TD>Once per game, instead of shooting or flat out movements/running, the

vehicle can activate smoke launchers. May not fire its weapons that turn but

recieves a 5+ cover save until next player turn. Unaffected by weapon

destroyed, crew shaken and crew stunned results.</TD>

<TD> BRB

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Assault Cannon</TD>


<TD>24"</TD>

<TD>6</TD>

<TD>4</TD>

<TD>Heavy 4, Rending</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Autocannon</TD>

<TD>48"</TD>

<TD>7</TD>

<TD>4</TD>

<TD>Heavy 2 , Twin-Linked</TD></TR></TBODY></TABLE></LI>

<LI class="rootselection">

<H4>Dreadnoughts [115pts]</H4>

<UL>

<LI>

<H4>Dreadnought [115pts]</H4>

<P> Heavy Bolter - Twin Linked

[5pts], Powerfist w/ Built-in Heavy Flamer [10pts]

</P>

<P class="italic"> Chapter Tactics,

Specialist Weapon, Unwieldy

</P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>
<TH>Name</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>Front</TH>

<TH>Side</TH>

<TH>Rear</TH>

<TH>I</TH>

<TH>A</TH>

<TH>HP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Dreadnought</TD>

<TD>4</TD>

<TD>4</TD>

<TD>6</TD>

<TD>12</TD>

<TD>12</TD>

<TD>10</TD>

<TD>4</TD>

<TD>4</TD>

<TD>3</TD>

<TD>Vehicle (Walker)</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Searchlight</TD>

<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates

itself in the process (illuminated units lose Night Fighting benefits)</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Smoke Launchers</TD>

<TD>Once per game, instead of shooting or flat out movements/running, the

vehicle can activate smoke launchers. May not fire its weapons that turn but

recieves a 5+ cover save until next player turn. Unaffected by weapon

destroyed, crew shaken and crew stunned results.</TD>

<TD> BRB

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>
<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Heavy Bolter</TD>

<TD>36"</TD>

<TD>5</TD>

<TD>4</TD>

<TD>Heavy 3</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Heavy Flamer</TD>

<TD>Template</TD>

<TD>5</TD>

<TD>4</TD>

<TD>Assault 1</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Power Fist</TD>

<TD>-</TD>

<TD>x2</TD>

<TD>2</TD>

<TD>Melee, Specialist Weapon, Unwieldy</TD>

<TD> BRB
</TD></TR></TBODY></TABLE></LI>

<LI class="rootselection">

<H4>Terminator Squad [230pts]</H4>

<P> Sergeant [35pts]

</P>

<P class="italic"> And They Shall Know No

Fear, Bulky, Chapter Tactics, Combat Squads, Deep Strike, Relentless

</P>

<UL>

<LI>

<H4>Terminator [35pts]</H4>

<P> Power Fist

</P>

<P class="italic"> Specialist Weapon,

Unwieldy </P></LI>

<LI>

<H4>Terminator [35pts]</H4>

<P> Power Fist

</P>

<P class="italic"> Specialist Weapon,

Unwieldy </P></LI>

<LI>

<H4>Terminator [35pts]</H4>

<P> Power Fist

</P>

<P class="italic"> Specialist Weapon,


Unwieldy </P></LI>

<LI>

<H4>Terminator [35pts]</H4>

<P> Power Fist

</P>

<P class="italic"> Specialist Weapon,

Unwieldy </P></LI>

<LI>

<H4>Terminator (Heavy Weapon) [55pts]</H4>

<P> Assault Cannon [20pts], Power

Fist </P>

<P class="italic"> Rending,

Specialist Weapon, Unwieldy

</P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Unit Type</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>T</TH>

<TH>W</TH>

<TH>I</TH>

<TH>A</TH>
<TH>Ld</TH>

<TH>Save</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Terminator</TD>

<TD>Infantry</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>

<TD>2</TD>

<TD>9</TD>

<TD>2+/5++</TD>

<TD> Codex; Space Marines

</TD></TR>

<TR>

<TD class="bold">Terminator Sergeant</TD>

<TD>Infantry (Character)</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>
<TD>2</TD>

<TD>9</TD>

<TD>2+/5++</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Terminator Armour</TD>

<TD>Terminator armour confers a 2+ Armour Save and a 5+ Invulnerable


save.

Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and

Relentless special rules, and may not make Sweeping Advances.</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>
<TH>Ref</TH></TR>

<TR>

<TD class="bold">Assault Cannon</TD>

<TD>24"</TD>

<TD>6</TD>

<TD>4</TD>

<TD>Heavy 4, Rending</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Power Fist</TD>

<TD>-</TD>

<TD>x2</TD>

<TD>2</TD>

<TD>Melee, Specialist Weapon, Unwieldy</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Power Sword</TD>

<TD>-</TD>

<TD>User</TD>

<TD>3</TD>

<TD>Melee</TD>

<TD> BRB

</TD></TR>

<TR>
<TD class="bold">Storm Bolter</TD>

<TD>24"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Assault 2</TD>

<TD> BRB

</TD></TR></TBODY></TABLE></LI></UL></LI>

<LI class="category">

<H3>Troops [288pts]</H3>

<UL>

<LI class="rootselection">

<H4>Tactical Squad [144pts]</H4>

<P class="italic"> And They Shall Know No

Fear, Chapter Tactics, Combat Squads </P>

<UL>

<LI>

<H4>Rhino [45pts]</H4>

<P> Hunter-killer missile [10pts]

</P>

<P class="italic"> One Use Only/One

Shot Only, Repair </P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>
<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine (Special Weapon) [24pts]</H4>

<P> Meltagun [10pts]

</P>

<P class="italic"> Melta

</P></LI>

<LI>

<H4>Space Marine Sergeant [19pts]</H4>

<P> Chainsword, Storm Bolter [5pts]

</P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Capacity</TH>
<TH>Fire Points</TH>

<TH>Access Points</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Rhino (Transport)</TD>

<TD>10. No Bulky, Very Bulky, or Extremely Bulky</TD>

<TD>2. Top Hatch</TD>

<TD>3. One on each side and one at the rear</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Unit Type</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>T</TH>

<TH>W</TH>

<TH>I</TH>

<TH>A</TH>

<TH>Ld</TH>

<TH>Save</TH>

<TH>Ref</TH></TR>

<TR>
<TD class="bold">Space Marine</TD>

<TD>Infantry</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>

<TD>1</TD>

<TD>8</TD>

<TD>3+</TD>

<TD> Codex: Space Marines

</TD></TR>

<TR>

<TD class="bold">Space Marine Sergeant</TD>

<TD>Infantry (Character)</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>

<TD>1</TD>

<TD>8</TD>

<TD>3+</TD>

<TD> Codex: Space Marines


</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>BS</TH>

<TH>Front</TH>

<TH>Side</TH>

<TH>Rear</TH>

<TH>HP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Rhino</TD>

<TD>4</TD>

<TD>11</TD>

<TD>11</TD>

<TD>10</TD>

<TD>3</TD>

<TD>Vehicle (Tank, Transport)</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>
<TH>Description</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Searchlight</TD>

<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates

itself in the process (illuminated units lose Night Fighting benefits)</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Smoke Launchers</TD>

<TD>Once per game, instead of shooting or flat out movements/running, the

vehicle can activate smoke launchers. May not fire its weapons that turn but

recieves a 5+ cover save until next player turn. Unaffected by weapon

destroyed, crew shaken and crew stunned results.</TD>

<TD> BRB

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>
<TD class="bold">Assault Grenades</TD>

<TD>8"</TD>

<TD>3</TD>

<TD>-</TD>

<TD>Assault 1, Blast</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Bolt Pistol</TD>

<TD>12"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Pistol</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Boltgun</TD>

<TD>24</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Rapid Fire</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Close Combat Weapon</TD>

<TD>-</TD>
<TD>User</TD>

<TD>-</TD>

<TD>Melee</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Hunter-Killer Missile</TD>

<TD>Unlimited</TD>

<TD>8</TD>

<TD>3</TD>

<TD>Heavy 1, One Use Only</TD>

<TD> Codex: Space Marines

</TD></TR>

<TR>

<TD class="bold">Krak Grenades</TD>

<TD>8"</TD>

<TD>6</TD>

<TD>4</TD>

<TD>Assault 1</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Meltagun</TD>

<TD>12"</TD>

<TD>8</TD>

<TD>1</TD>
<TD>Assault 1, Melta</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Storm Bolter</TD>

<TD>24"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Assault 2</TD>

<TD> BRB

</TD></TR></TBODY></TABLE></LI>

<LI class="rootselection">

<H4>Tactical Squad [144pts]</H4>

<P class="italic"> And They Shall Know No

Fear, Chapter Tactics, Combat Squads </P>

<UL>

<LI>

<H4>Rhino [50pts]</H4>

<P> Hunter-killer missile [10pts],

Pintle-Mounted Storm Bolter [5pts] </P>

<P class="italic"> One Use Only/One

Shot Only, Repair </P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>
<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine [14pts]</H4>

<P> Boltgun

</P></LI>

<LI>

<H4>Space Marine (Heavy Weapon) [24pts]</H4>

<P> Heavy Bolter [10pts]

</P></LI>

<LI>

<H4>Space Marine Sergeant [14pts]</H4>

<P> Bolt Pistol, Boltgun

</P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Capacity</TH>

<TH>Fire Points</TH>
<TH>Access Points</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Rhino (Transport)</TD>

<TD>10. No Bulky, Very Bulky, or Extremely Bulky</TD>

<TD>2. Top Hatch</TD>

<TD>3. One on each side and one at the rear</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Unit Type</TH>

<TH>WS</TH>

<TH>BS</TH>

<TH>S</TH>

<TH>T</TH>

<TH>W</TH>

<TH>I</TH>

<TH>A</TH>

<TH>Ld</TH>

<TH>Save</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Space Marine</TD>


<TD>Infantry</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>

<TD>1</TD>

<TD>8</TD>

<TD>3+</TD>

<TD> Codex: Space Marines

</TD></TR>

<TR>

<TD class="bold">Space Marine Sergeant</TD>

<TD>Infantry (Character)</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>4</TD>

<TD>1</TD>

<TD>4</TD>

<TD>1</TD>

<TD>8</TD>

<TD>3+</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>
<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>BS</TH>

<TH>Front</TH>

<TH>Side</TH>

<TH>Rear</TH>

<TH>HP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Rhino</TD>

<TD>4</TD>

<TD>11</TD>

<TD>11</TD>

<TD>10</TD>

<TD>3</TD>

<TD>Vehicle (Tank, Transport)</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>
<TH>Ref</TH></TR>

<TR>

<TD class="bold">Searchlight</TD>

<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates

itself in the process (illuminated units lose Night Fighting benefits)</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Smoke Launchers</TD>

<TD>Once per game, instead of shooting or flat out movements/running, the

vehicle can activate smoke launchers. May not fire its weapons that turn but

recieves a 5+ cover save until next player turn. Unaffected by weapon

destroyed, crew shaken and crew stunned results.</TD>

<TD> BRB

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Assault Grenades</TD>


<TD>8"</TD>

<TD>3</TD>

<TD>-</TD>

<TD>Assault 1, Blast</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Bolt Pistol</TD>

<TD>12"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Pistol</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Boltgun</TD>

<TD>24</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Rapid Fire</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Heavy Bolter</TD>

<TD>36"</TD>

<TD>5</TD>
<TD>4</TD>

<TD>Heavy 3</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Hunter-Killer Missile</TD>

<TD>Unlimited</TD>

<TD>8</TD>

<TD>3</TD>

<TD>Heavy 1, One Use Only</TD>

<TD> Codex: Space Marines

</TD></TR>

<TR>

<TD class="bold">Krak Grenades</TD>

<TD>8"</TD>

<TD>6</TD>

<TD>4</TD>

<TD>Assault 1</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Pintle-Mounted Storm Bolter</TD>

<TD>24"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Assault 2</TD>
<TD> Codex: Space Marines

</TD></TR>

<TR>

<TD class="bold">Storm Bolter</TD>

<TD>24"</TD>

<TD>4</TD>

<TD>5</TD>

<TD>Assault 2</TD>

<TD> BRB

</TD></TR></TBODY></TABLE></LI></UL></LI>

<LI class="category">

<H3>Heavy Support [100pts]</H3>

<UL>

<LI class="rootselection">

<H4>Predators [100pts]</H4>

<UL>

<LI>

<H4>Predator [100pts]</H4>

<P> Twin-Linked Lascannon [25pts]

</P>

<P class="italic"> Killshot,

Twin-Linked </P></LI></UL><BR>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>
<TH>BS</TH>

<TH>Front</TH>

<TH>Side</TH>

<TH>Rear</TH>

<TH>HP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Predator</TD>

<TD>4</TD>

<TD>13</TD>

<TD>11</TD>

<TD>10</TD>

<TD>3</TD>

<TD>Vehicle (Tank)</TD>

<TD> Codex: Space Marines

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Description</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Searchlight</TD>

<TD>Night fighting only. It can illuminate a target it has fired at. Illuminates
itself in the process (illuminated units lose Night Fighting benefits)</TD>

<TD> BRB

</TD></TR>

<TR>

<TD class="bold">Smoke Launchers</TD>

<TD>Once per game, instead of shooting or flat out movements/running, the

vehicle can activate smoke launchers. May not fire its weapons that turn but

recieves a 5+ cover save until next player turn. Unaffected by weapon

destroyed, crew shaken and crew stunned results.</TD>

<TD> BRB

</TD></TR></TBODY></TABLE>

<TABLE cellspacing="-1">

<TBODY>

<TR>

<TH>Name</TH>

<TH>Range</TH>

<TH>Strength</TH>

<TH>AP</TH>

<TH>Type</TH>

<TH>Ref</TH></TR>

<TR>

<TD class="bold">Lascannon</TD>

<TD>48"</TD>

<TD>9</TD>

<TD>2</TD>

<TD>Heavy 1 , Twin-Linked</TD>
<TD> BRB

</TD></TR></TBODY></TABLE></LI></UL></LI></UL></DIV>

<p class="summary">

<H2>Force Rules</H2>

<P><SPAN class="bold">Combat Docrines:</SPAN> Several

special rules allow units or Formations to enact one or more of the following

Combat Doctrines. Whenever a rule allows this, it will note which units are

affected and how many times per game the Doctrine(s) can be enacted.
These are

cumulative. You can enact a single available Combat Doctrine at the start of

each of your turns.<BR><BR> Tactical: Affected models can

re-roll To Hit rolls of 1 in the Shooting and Assault phases of this turn.

Affected models in Tactical Squads, including any affected models with the

Independent Character special rule that have joined those squads, can
instead

re-roll all failed To Hit rolls in the Shooting and Assault phases of this

turn.<BR><BR> Assault: Affected models can re-roll To Hit

rolls of 1 in the Assault phase of this turn. Affected models in Assault

Squads, Bike Squads, Attack Bike Squads, and Centurion Assault Squads,
including

any affected models with the Independent Character special rule that have
joined

those squads, can instead re-roll all failed To Hit rolls in the Assault phase

of this turn.<BR><BR> Devastator: Affected models can re-roll

To Hit rolls of 1 in the Shooting phase of this turn. Affected models in

Devestator Squads and Centurion Devastator Squads, including any affected


models

with the Independent Character special rule that have joined those squads,
can

instead re-roll all failed To Hit rolls in the Shooting phase of this turn.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Ideal Mission Commander:</SPAN> If

this Detachment is chosen as your Primary Detachment, you can choose to


re-roll

the result on the Warlord Trait table. (BRB)

</P>

<P><SPAN class="bold">Objective Secured (Troops):</SPAN> A

unit with this special rule controls objectives even if an enemy scoring unit is

within range of the objective marker, unless the enemy unit also has this

special rule. (BRB) </P></DIV>

<p class="summary">

<H2>Selection Rules</H2>

<P><SPAN class="bold">And They Shall Know No Fear:</SPAN>


A

unit that contains at least one model with this special rule automatically

passes Fear and Regroup tests. When it Regroups, the unit does not make the
3"

Regroup move, but can instead move, shoot (or Run) and declare charges
normally

in that turn. Furthermore, if a unit containing one or more models with this

special rule is caught by a Sweeping Advance, they are not destroyed, but
remain

locked in combat instead. (BRB) </P>

<P><SPAN class="bold">Bolter Drill:</SPAN> Imperial Fists

models can re-roll all To Hit rolls of 1 made with bolt pistols, boltguns, storm

bolters, heavy bolters, and combi-weapons that are firing as boltguns. This
rule
also applies to models firing hellfire, kraken, vengeance, or dragonfire rounds.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Bulky:</SPAN> Bulky models count as

two models for the purposes of Transport Capacity. (BRB)

</P>

<P><SPAN class="bold">Centurion Warsuits:</SPAN>


Centurion

Devastator Squads can be taken as elites choices as well as heavy support

choices in an Imperial Fists or Sentinels of Terra detachment.<BR><BR>

Centurion Assault Squads can be taken as fast attack choices as well as

elites choices in an Imperial Fists or Sentinels of Terra detachment.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Chapter Tactics:</SPAN> When


choosing

an army, all models in the same Detachment or Formation must be drawn


from the

same Chapter. If a unit's datasheet contains a Chapter in brackets after the

Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" -

the unit must always be drawn from this Chapter, and therefore cannot be

included in a Detachment or Formation with any units that are drawn from
other

Chapters. All models drawn from a given Chapter benefit from that Chapter's

Special Rule. If a unit contains models drawn from two different Chapters, it

counts as from neither Chapter, and thus benefits from neither Chapter
Tactic.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Combat Squads:</SPAN> A full


strength,

ten-man unit with this special rule can break down into two five-man units,
called combat squads, considered to be two five-man squads of the same
type. For

example, a ten-man Tactical Squad can split into two five-man Tactical
Squads

using the Combat Squads special rule.<BR><BR> You must


decide

which units are splitting into combat squads, and which models go into each

combat squad, immediately before determining your Warlord Traits. A unit


split

into combat squads therefore is now two separate units for all game
purposes,

including calculating the total number of units in the army and determining
the

number of units you can place in reserve. Then proceed with deployment as

normal. In an exception to the normal rules, two combat squads split from the

same unit can embark in the same transport vehicle, providing its Transport

Capacity allows. Once you have decided whether or not to split a unit into

combat squads, it must remain that way for the entire battle. It cannot split
up

or join back together later on in the battle, nor can you use a redeployment
to

split up a unit or join it back together.<BR><BR> Note that

Bike Squads count as being at full strength when they have eight Space
Marine

Bikers and one Attack Bike. If split into combat squads, one combat squad will

have five Bikers, the other will have three and the Attack Bike.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Deep Strike:</SPAN> Deep Strike


Mishap

Table: D6 Roll<BR><BR> 1: Terrible Accident! - The entire


unit is destroyed!<BR><BR> 2-3: Misplaced - Your opponent may

deploy the unit anywhere on the table (excluding impassable terrain, but

including difficult terrain, which of course counts as dangerous for Deep

Striking units), in a valid Deep Strike formation, without rolling for scatter.

Units embarked on a misplaced Transport can disembark during their


Movement

phase as normal.<BR><BR> 4-6: Delayed - The unit is placed in

Ongoing Reserves. (BRB) </P>

<P><SPAN class="bold">Independent Character:</SPAN>

Independent characters can join other units. They cannot, however, join
units

that contain vehicles or Monstrous Creatures. They can join other


Independent

Characters, though, to form a powerful multi-character unit! Independent

Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more

Independent Characters does not need a double 1 to Regroup if reduced to


below

25% of its starting numbres, but instead tests as if it had at least 25%

remaining.<BR><BR> Full details in BRB. Rule too long to copy

verbatim. (BRB) </P>

<P><SPAN class="bold">Killshot:</SPAN> Whilst this unit

includes three Predators, all Predators in the unit have the Monster Hunter
and

Tank Hunters special rules. (Codex: Space Marines)

</P>

<P><SPAN class="bold">Melta:</SPAN> Ranged weapons with


this

special rule roll an additional D6 when rolling to penetrate a vehicles


armour
at half range or less. If the weapon is more than half its maximum range
away,

it rolls to penetrate as normal.<BR><BR> If a weapon has both

the Melta and Blast special rules, measure the distance to the centre of the

blast marker after it has scattered. If this is half the weapons range or
less,

all hits caused by the blast marker roll an addition D6 when rolling to

penetrate a vehicles armour. If the centre of the blast marker is more


than

half the weapons maximum range away after scatter, roll to penetrate as
normal.

(BRB) </P>

<P><SPAN class="bold">One Use Only/One Shot Only:</SPAN>


A

weapon or ability with this special rule can only be used once during the
course

of a battle. (BRB) </P>

<P><SPAN class="bold">Relentless:</SPAN> Relentless models

can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary,


even if

they moved in the previous Movement phase. They are also allowed to
charge in

the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.

(BRB) </P>

<P><SPAN class="bold">Rending:</SPAN> If a model has the

Rending special rule, or is attacking with a Melee weapon that has the
Rending

special rule, there is a chance that his close combat attacks will strike a

critical blow. For each To Wound roll of a 6, the target automatically suffers a

Wound, regardless of its Toughness. These Wounds are resolved at


AP2.<BR><BR>

Similarly, if a model makes a shooting attack with a weapon that

has the Rending special rule, a To Wound roll of 6 Wounds automatically,

regardless of Toughness, and is resolved at AP2.<BR><BR> In

either case, against vehicles, each armour penetration roll of 6 allows a

further D3 to be rolled, with the result added to the total. These hits are not

resolved at AP2, but are instead resolved using the model/weapons AP


value.

(BRB) </P>

<P><SPAN class="bold">Repair:</SPAN> If a Rhino is

Immobilised, then in subsequent turns, it may attempt to repair itself instead

of shooting. To make the attempt, roll a D6 in the Shooting phase; on a roll of

a 6+, the vehicle is no longer Immobilised. Note that a successful Repair


does

not restore a Hull Point. (Codex: Space Marines)

</P>

<P><SPAN class="bold">Shred:</SPAN> If a model has the


Shred

special rule, or is attacking with a Melee weapon that has the Shred special

rule, it re-rolls failed To Wound rolls in close combat.<BR><BR>

Similarly, if a model makes a shooting attack with a weapon that has the

Shred special rule, it re-rolls its failed To Wound rolls.

(BRB) </P>

<P><SPAN class="bold">Siege Masters:</SPAN> Imperial Fists

models can re-roll armour penetration rolls against buildings that do not
result

in a glancing or penetrating hit, and add 1 to the result when rolling on the

Building Damage table. In addition, imperial Fists, Devastator Squads and


Centurion Devestator Squads have the Tank Hunters special rule.

(Codex: Space Marines) </P>

<P><SPAN class="bold">Specialist Weapon:</SPAN> A model

fighting with this weapon does not receive +1 Attack for fighting with two

weapons unless it is armed with two or more Melee weapons with the
Specialist

Weapon rule. (BRB) </P>

<P><SPAN class="bold">Twin-Linked:</SPAN> If a shooting

weapon has the twin-linked special rule, or is described in a models


wargear

entry as twin-linked, it re-rolls all failed To Hit rolls.<BR><BR>

For a Blast weapon, if the scatter dice does not roll a hit, you can choose

to re-roll the dice with a Twin-linked Blast weapon. If you choose to do so, you

must re-roll both the 2D6 and the scatter dice. <BR><BR>

Twin-linked Template weapons are fired just like a single weapon, but must

re-roll failed To Wound rolls and armour penetration rolls.

(BRB) </P>

<P><SPAN class="bold">Unwieldy:</SPAN> A model attacking

with this weapon Piles In and fights at Initiative step 1, unless it is a

Monstrous Creature or a Walker. (BRB)

</P></DIV><BR>

<P>Created with <A


href="http://www.battlescribe.net">BattleScribe</A></P>

Potrebbero piacerti anche