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Finger print based electronic voting machine

FINGER PRINT BASED ELECTRONIC VOTING MACHINE


Chapter 1
INTRODUCTION

This project examines policy regarding the electronic approaches and


developments towards electronic data storage and transmission. Finger print
devices for Voting machines and other existing identity documents are discussed
and implemented in this project.

The user has to show his voter ID card whenever he goes to the polling
booth to poll his vote. This is a time consuming process as the person has to check
the voter ID card with the list he has, confirm it as an authorized card and then
allow the person to poll his vote. Thus, to avoid this kind of problems, we have
designed a finger print based voting machine where the person no need to carry his
ID which contains his entire details.

The person at the polling booth has to show his Finger. This Finger print
reader reads the details from the tag. This data is passed to the controlling unit for
the verification. The controller reads the data from the reader and compares this
data with the already existing data. If the data matches with the already stored
information, the person is allowed to poll his vote. If not, a message is displayed
on LCD and the person is not allowed to poll his vote. The polling mechanism
carries out manually using the switches. LCD is used to display the related
messages.

1.1 Objective of the project

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The project demands the user to submit his Finger print at the polling booth.
The project uses the Finger print technology and Embedded Systems to design this
application. The main objective of this project is to design a system that asks the
user to show his Finger print as an identity proof. The system reads the data from
the Finger print and verifies this data with the already stored data in its database. If
the details present in the data base it matches with the stored data, the system
allows the person to enter into and poll his vote. If the details of the Finger do not
match with the stored data, the system immediately activates the display and the
security authorities can come and take the further action.
This project is a device that collects data from the tag and codes the data into
a format that can be understood by the controlling section. This system also
collects information from the master device and implements commands that are
directed by the master.
The objective of the project is to develop a microcontroller based security
and alert system. It consists of a Finger print reader, microcontroller, the
interfacing unit to allow the communication between the microcontroller and
Finger print module, and the LCD.

1.2 Background of the Project


The software application and the hardware implementation help the
microcontroller read the data from the Finger print verify the data with the already
stored data and take the next action. The system is totally designed using Finger
print module and embedded systems technology.
The Controlling unit has an application program to allow the microcontroller
interface with the Finger print module, the reader reads the data from the tag,
passes the data to the microcontroller and the controller verifies this data with the

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already existing data in the controllers memory and then implement the
commands directed by the controller section. The performance of the design is
maintained by controlling unit.

1.3 Organization of the Thesis


In view of the proposed thesis work explanation of theoretical aspects and
algorithms used in this work are presented as per the sequence described below.
Chapter 1 describes a brief review of the objectives and goals of the work.
Chapter 2 discusses the existing technologies and the study of various technologies
in detail.
Chapter 3 describes the Block diagram, Circuit diagram of the project and its
description. The construction and description of various modules used for the
application are described in detail.
Chapter 4 description of Lpc2148
Chapter 5 description of Finger Print module
Chapter 6 description of LCD switches
Chapter 7 explains the Software tools required for the project, the Code developed
for the design.
Chapter 8 presents the results, overall conclusions of the study
Chapter 9 proposes possible improvements and directions of future research work.
Chapter 10 presents references.

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Chapter 2
OVERVIEW OF THE TECHNOLOGIES USED
Embedded Systems:
An embedded system can be defined as a computing device that does a
specific focused job. Appliances such as the air-conditioner, VCD player, DVD
player, printer, fax machine, mobile phone etc. are examples of embedded systems.
Each of these appliances will have a processor and special hardware to meet the
specific requirement of the application along with the embedded software that is
executed by the processor for meeting that specific requirement.
The embedded software is also called firm ware. The desktop/laptop
computer is a general purpose computer. You can use it for a variety of applications
such as playing games, word processing, accounting, software development and
soon.
In contrast, the software in the embedded systems is always fixed listed below:
Embedded systems do a very specific task, they cannot be programmed to
do different things. Embedded systems have very limited resources, particularly the
memory. Generally, they do not have secondary storage devices such as the
CDROM or the floppy disk. Embedded systems have to work against some
deadlines. A specific job has to be completed within a specific time. In some
embedded systems, called real-time systems, the deadlines are stringent. Missing a
deadline may cause a catastrophe-loss of life or damage to property. Embedded

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systems are constrained for power. As many embedded systems operate through a
battery, the power consumption has to be very low. Some embedded systems have
to operate in extreme environmental conditions such as very high temperatures and
humidity.
Following are the advantages of Embedded Systems:
1. They are designed to do a specific task and have real time performance
constraints which must be met.
2. They allow the system hardware to be simplified so costs are reduced.
3. They are usually in the form of small computerized parts in larger devices
which serve a general purpose.
4. The program instructions for embedded systems run with limited computer
hardware resources, little memory and small or even non-existent keyboard
or screen.

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Chapter 3
Hardware Implementation of the Project
This chapter briefly explains about the Hardware Implementation of the
project. It discusses the design and working of the design with the help of block
diagram and circuit diagram and explanation of circuit diagram in detail. It
explains the features, timer programming, serial communication, interrupts of Lpc
2148 microcontroller. It also explains the various modules used in this project.

3.1 Project Design


The implementation of the project design can be divided in two parts.
Hardware implementation
Firmware implementation

Hardware implementation deals in drawing the schematic on the plane paper


according to the application, testing the schematic design over the breadboard
using the various ICs to find if the design meets the objective, carrying out the
PCB layout of the schematic tested on breadboard, finally preparing the board and
testing the designed hardware.

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The firmware part deals in programming the microcontroller so that it can


control the operation of the ICs used in the implementation. In the present work,
we have used the Orcad design software for PCB circuit design, the Keil v3
software development tool to write and compile the source code, which has been
written in the C language. The Flash maic programmer has been used to write this
compile code into the microcontroller. The firmware implementation is explained
in the next chapter.
The project design and principle are explained in this chapter using the block
diagram and circuit diagram. The block diagram discusses about the required
components of the design and working condition is explained using circuit diagram
and system wiring diagram.

3.2 Block Diagram of the Project and its Description


The block diagram of the project is as shown in the figure 3.1

Power
Supply
Finger
Print
Module

16 X 2
LCD

MAX 232 ARM


7TDMI
EEPROM

LPC2148

Crystal
Oscillato Switches
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Fig 3.1 : block diagram


Brief explanation of functioning of each block of the system is given below
the detailed is given in next chapters

3.2 Power Supply:


The input to the circuit is applied from the regulated power supply. The a.c.
input i.e., 230V from the mains supply is step down by the transformer to 12V and
is fed to a rectifier. The output obtained from the rectifier is a pulsating d.c voltage.
So in order to get a pure d.c voltage, the output voltage from the rectifier is fed to a
filter to remove any a.c components present even after rectification. Now, this
voltage is given to a voltage regulator to obtain a pure constant dc voltage. The
block diagram of regulated power supply is shown in the figure 3.2

Fig 3.2 components of power supply


Transformer:

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Usually, DC voltages are required to operate various electronic equipment


and these voltages are 5V, 9V or 12V. But these voltages cannot be obtained
directly. Thus the a.c input available at the mains supply i.e., 230V is to be brought
down to the required voltage level. This is done by a transformer. Thus, a step
down transformer is employed to decrease the voltage to a required level.
Rectifier:
The output from the transformer is fed to the rectifier. It converts A.C. into
pulsating D.C. The rectifier may be a half wave or a full wave rectifier. In this
project, a bridge rectifier is used because of its merits like good stability and full
wave rectification.

Filter:
Capacitive filter is used in this project. It removes the ripples from the
output of rectifier and smoothens the D.C. Output received from this filter is
constant until the mains voltage and load is maintained constant. However, if either
of the two is varied, D.C. voltage received at this point changes. Therefore a
regulator is applied at the output stage.

Voltage regulator:
As the name itself implies, it regulates the input applied to it. A voltage
regulator is an electrical regulator designed to automatically maintain a constant
voltage level. In this project, power supply of 5V and 12V are required. In order to
obtain these voltage levels, 7805 and 7812 voltage regulators are to be used. The
first number 78 represents positive supply and the numbers 05, 12 represent the
required output voltage levels

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LPC2148:
LPC2148 arm processor is used for controlling. ARM processor is used
because of its extra features when compared to microcontroller. It controls LCD
and finger print module. It receives input commands from switches and control
finger print module when to receive the data, performs comparison , gives
command to LCD to display messages to direct the users to use it properly and
also displays the results.

Finger Print Module :


Finger print module is an input device used for Fingerprint processing which
includes two parts: fingerprint enrollment and fingerprint matching (the matching
can be 1:1 or 1:N). When enrolling, user needs to enter the finger two times. The
system will process the two time finger images, generate a template of the finger
based on processing results and store the template. When matching, user enters the
finger through optical sensor and system will generate a template of the finger and
compare it with templates of the finger library. For 1:1 matching, system will
compare the live finger with specific template designated in the Module; for 1:N
matching, or searching, system will search the whole finger library for the
matching finger. In both circumstances, system will return the matching result,
success or failure.

LCD display and Switches:


Switches here function as inputs that gives command to the controller what
to do and LCD display as output that directs the users how to use the module and
also to display the final results.

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The firmware programmed in LPC2148 is designed to communicate with


Finger print and operates according the commands received from the Switches.
Therefore, after Receiving the Data from Finger print and processing and
validating, It takes the data from switches and comparing with the data base and
updating the data base and display the command and display the result with respect
to the switch operations.

The switches are used to activate the controller for registration during
enrollment, for comparisons to the database while identifying the user, for selecting
the party while casting the vote, finally for display of results.
LCD screen functions as interface between the user and microcontroller,
which displays messages that facilitates the user to know when to register and
when to vote, and also whether their vote is valid are not.
It displays welcome messages initially and enrolling message during
enrollment, identifying message when controller is comparing the data base
whether the user is valid are not, if valid displays please vote message, if not
displays no access message, and finally displays the result with party name with
their respective number of votes.

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3.3.System wiring diagram and working procedure:


Wiring diagram of the project is as shown in the figure 3.3 below

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Fig 3.3: wiring diagram


Working procedure:
Voting machine using Finger print is basically an embedded system that
makes the things easy in the polling booths during the time of elections. The

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project Finger print technology and Embedded systems to implement the


application.

The user, who wants to poll his vote, has to submit the identity proof at the
counter at the polling booth. In this project, the necessary and, upto an extent, the
sufficient material, the user no need to carry with him is the Voter card.

Voter card is nothing but an Finger Print which stores the details of the
person like the name of the user, location of place, mobile number for contact etc.
When the user is asked to show his Finger print. The Finger print module reads the
data present.

The working of our EVM an be explained in three modes


1.Enrolling mode
2.Identification and vote casting mode
3. Results
When the power of Ballot unit is turned on, the ballot unit awaits a READY
SIGNAL from controller. After getting READY SIGNAL, ballot unit displays
its welcome to EVM message on LCD indicating that the machine is ready and
waits for user input. The mode of operation depends on command given by the
user from the switches.
Enrolling Mode
If enrolling mode command is given, the controller waits for input and
activates the scanner to accept the finger print, displaying Enrollingon the
LCD display . The candidates finger print is scanned and generates a unique
characters code. During the character code generation, GENRATING

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CHARACTER CODE is displayed on LCD. This unique code is stored in the


EEPROM memory of the controller for the future reference. After all enrollments
the system is ready for vote cast.
Identification and vote casting mode

Before casting the vote the candidate has to check for validity .so after user
pressing the identify button the controller displays identifying .. message.
During this mode the fingerprint of the candidate casting the vote is compared
with the finger prints already enrolled in the memory. If it is matched a message
PLEASE VOTE will be displayed on LCD. Once the voter presses the
button corresponding to the candidate of her/his choice, a four-bit code is
generated and sent to the control unit. Once the casting is over message is
displayed to whom they voted for.No ACCESS.. message will be displayed if
the same user tries to cast again. The machine returns to the identifying mode and
starts all over again for next voting.

RESULTS MODE
The contestant name and the secured votes will be displayed on the LCD
when the controller receives results instruction through the switches.

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Chapter 4
Microcontroller
4.1.Definition of a Microcontroller

Microcontroller, as the name suggests, are small controllers. They are like
single chip computers that are often embedded into other systems to function as
processing/controlling unit. For example, the remote control you are using
probably has microcontrollers inside that do decoding and other controlling
functions. They are also used in automobiles, washing machines, microwave
ovens, toys ... etc, where automation is needed.

The key features of microcontrollers include:

High Integration of Functionality


Microcontrollers sometimes are called single-chip computers because they
have on-chip memory and I/O circuitry and other circuitries that enable them
to function as small standalone computers without other supporting circuitry.

Field Programmability, Flexibility

Microcontrollers often use EEPROM or EPROM as their storage device to


allow field programmability so they are flexible to use. Once the program is
tested to be correct then large quantities of microcontrollers can be
programmed to be used in embedded systems.

Easy to Use

Assembly language is often used in microcontrollers and since they usually


follow RISC architecture, the instruction set is small. The development package
of microcontrollers often includes an assembler, a simulator, a programmer to
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"burn" the chip and a demonstration board. Some packages include a high level
language compiler such as a C compiler and more sophisticated libraries.

Most microcontrollers will also combine other devices such as:

A Timer module to allow the microcontroller to perform tasks for certain


time periods.
A serial I/O port to allow data to flow between the microcontroller and other
devices such as a PC or another microcontroller.

An ADC to allow the microcontroller to accept analogue input data for


processing.

Figure 4.1 a typical microcontroller device and its different subunits

The heart of the microcontroller is the CPU core. In the past this has
traditionally been based on an 8-bit microprocessor unit. Figure 4.1 above Shows a
typical microcontroller device and its different subunits
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4.2.Microcontrollers versus Microprocessors

Microcontroller differs from a microprocessor in many ways. First and the


most important is its functionality. In order for a microprocessor to be used, other
components such as memory, or components for receiving and sending data must
be added to it. In short that means that microprocessor is the very heart of the
computer. On the other hand, microcontroller is designed to be all of that in one.
No other external components are needed for its application because all necessary
peripherals are already built into it. Thus, we save the time and space needed to
construct devices.

4.3 LPC214x

The LPC2141/42/44/46/48 microcontrollers are based on a 16-bit/32-bit


ARM7TDMI-S CPU with real-time emulation and embedded trace support, that
combine microcontroller with embedded high speed flash memory ranging from 32
kB to 512 kB. A 128-bit wide memory interface and a unique accelerator
architecture enable 32-bit code execution at the maximum clock rate. For critical
code size applications, the alternative 16-bit Thumb mode reduces code by more
than 30 % with minimal performance penalty. Due to their tiny size and low power
consumption, LPC2141/42/44/46/48 are ideal for applications where
miniaturization is a key requirement, such as access control and point-of-sale.
Serial communications interfaces ranging from a USB 2.0 Full-speed device,
multiple UARTs, SPI, SSP to I2C-bus and on-chip SRAM of 8 kB up to 40 kB,
make these devices very well suited for communication gateways and protocol
converters, soft modems, voice recognition and low end imaging, providing both
large buffer size and high processing power. Various 32-bit timers, single or dual
10-bit ADC(s), 10-bit DAC, PWM channels and 45 fast GPIO lines with up to nine
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edge or level sensitive external interrupt pins make these microcontrollers suitable
for industrial control and medical systems

4.3.1Key features

16-bit/32-bit ARM7TDMI-S microcontroller in a tiny LQFP64 package.


8 kB to 40 kB of on-chip static RAM and 32 kB to 512 kB of on-chip flash
memory.
128-bit wide interface/accelerator enables high-speed 60 MHz operation.
In-System Programming/In-Application Programming (ISP/IAP) via on-chip
boot loader software. Single flash sector or full chip erase in 400 ms and
programming of 256 bytes in 1 ms.
Embedded ICE RT and Embedded Trace interfaces offer real-time
debugging with the on-chip Real Monitor software and high-speed tracing of
instruction execution.
USB 2.0 Full-speed compliant device controller with 2 KB of endpoint
RAM. In addition, the LPC2146/48 provides 8 kB of on-chip RAM
accessible to USB by DMA.
One or two (LPC2141/42 vs. LPC2144/46/48) 10-bit ADCs provide a total
of 6/14 analog inputs, with conversion times as low as 2.44 s per channel.
Single 10-bit DAC provides variable analog output (LPC2142/44/46/48
only).
Two 32-bit timers/external event counters (with four capture and four
compare channels each), PWM unit (six outputs) and watchdog.
Low power Real-Time Clock (RTC) with independent power and 32 kHz
clock input Multiple serial interfaces including two UARTs (16C550), two

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Fast I2C-bus (400 Kbit/s),SPI and SSP with buffering and variable data
length capabilities.
Vectored Interrupt Controller (VIC) with configurable priorities and vector
addresses.
Up to 45 of 5 V tolerant fast general purpose I/O pins in a tiny LQFP64
package.
Up to 21 external interrupt pins available.
60 MHz maximum CPU clock available from programmable on-chip PLL
with settling time of 100 s.
On-chip integrated oscillator operates with an external crystal from 1 MHz
to 25 MHz
Power saving modes include Idle and Power-down.
Individual enable/disable of peripheral functions as well as peripheral clock
scaling for additional power optimization.
Processor wake-up from Power-down mode via external interrupt or BOD.
Single power supply chip with POR and BOD circuits: CPU operating
voltage range of 3.0 V to 3.6 V (3.3 V 10 %) with 5 V tolerant I/O pads.

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The block diagram of LPC2148 is shown in figure 4.2 below

Fig : 4.2Block diagram


1) Pins shared with GPIO
2) LPC2144/46/48 only
3) USB DMA controller with 8KBof Ram accessible as general purpose
RAmand/or DMA available in LPC2146/48 only.
4) LPC21422/44/46/48 only

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The pin description of the controller is shown in the figure 4.3

Fig 4.2: pin diagram

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pin description is given in the following table4.2 below

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Table 4.2 pin description


4.3.2. Functional description
Architectural overview

The ARM7TDMI-S is a general purpose 32-bit microprocessor, which offers


high performance and very low power consumption. The ARM architecture is
based on Reduced Instruction Set Computer (RISC) principles, and the instruction
set and related decode mechanism are much simpler than those of micro
programmed Complex Instruction Set Computers (CISC). This simplicity results in

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a high instruction throughput and impressive real-time interrupt response from a


small and cost-effective processor core. Pipeline techniques are employed so that
all parts of the processing and memory systems can operate continuously.
Typically, while one instruction is being executed, its successor is being decoded,
and a third instruction is being fetched from memory. The ARM7TDMI-S
processor also employs a unique architectural strategy known as Thumb, which
makes it ideally suited to high-volume applications with memory restrictions, or
applications where code density is an issue.The key idea behind Thumb is that of a
super-reduced instruction set. Essentially, the ARM7TDMI-S processor has two
instruction sets:
The standard 32-bit ARM set.
A 16-bit Thumb set.
The Thumb sets 16-bit instruction length allows it to approach twice the
density of standard ARM code while retaining most of the ARMs performance
advantage over a traditional 16-bit processor using 16-bit registers. This is possible
because Thumb code operates on the same 32-bit register set as ARM code. Thumb
code is able to provide up to 65 % of the code size of ARM, and 160 % of the
performance of an equivalent ARM processor connected to a 16-bit memory
system.The particular flash implementation in the LPC2141/42/44/46/48 allows for
full speed execution also in ARM mode. It is recommended to program
performance critical and short code sections (such as interrupt service routines and
DSP algorithms) in ARM mode. The impact on the overall code size will be
minimal but the speed can be increased by 30% over Thumb mode.
On-chip flash program memory
The LPC2148 incorporate a 512 kB flash memory system respectively. This
memory may be used for both code and data storage. Programming of the flash

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memory may be accomplished in several ways. It may be programmed In System


via the serial port. The application program may also erase and/or program the
flash while the application is running, allowing a great degree of flexibility for data
storage field firmware upgrades, etc. Due to the architectural solution chosen for
an on-chip boot loader, flash memory available for users code on
LPC2141/42/44/46/48 is 32 kB, 64 kB, 128 kB, 256 kB and 500 kB respectively.
The LPC2141/42/44/46/48 flash memory provides a minimum of 100,000
erase/write cycles and 20 years of data-retention.

On-chip static RAM


On-chip static RAM may be used for code and/or data storage. The SRAM
may be accessed as 8-bit, 16-bit, and 32-bit. The LPC2141, LPC2142/44 and
LPC2146/48 provide 8 kB, 16 kB and 32 kB of static RAM respectively. In case of
LPC2146/48 only, an 8 kB SRAM block intended to be utilized mainly by the USB
can also be used as a general purpose RAM for data storage and code storage and
execution.
Memory map
The LPC2141/42/44/46/48 memory map incorporates several distinct
regions, as shown in Figure In addition, the CPU interrupt vectors may be
remapped to allow them to reside in either flash memory (the default) or on-chip
static RAM. Memory mapping table is shown in the table 4.1

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Table 4.2: memory map table


Interrupt controller
The Vectored Interrupt Controller (VIC) accepts all of the interrupt request
inputs and categorizes them as Fast Interrupt Request (FIQ), vectored Interrupt
Request (IRQ), and non-vectored IRQ as defined by programmable settings. The
programmable assignment scheme means that priorities of interrupts from the
various peripherals can be dynamically assigned and adjusted. Fast interrupt
request (FIQ) has the highest priority. If more than one request is assigned to FIQ,
the VIC combines the requests to produce the FIQ signal to the ARM processor.
The fastest possible FIQ latency is achieved when only one request is classified as

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FIQ, because then the FIQ service routine does not need to branch into the
interrupt service routine but can run from the interrupt vector location. If more than
one request is assigned to the FIQ class, the FIQ service routine will read a word
from the VIC that identifies which FIQ source(s) is (are) requesting an interrupt.
Vectored IRQs have the middle priority. Sixteen of the interrupt requests can be
assigned to this category. Any of the interrupt requests can be assigned to any of
the 16 vectored IRQ slots, among which slot 0 has the highest priority and slot 15
has the lowest. Non-vectored IRQs have the lowest priority. The VIC combines the
requests from all the vectored and non-vectored IRQs to produce the IRQ signal to
the ARM processor. The IRQ service routine can start by reading a register from
the VIC and jumping there. If any of the vectored IRQs are pending, the VIC
provides the address of the highest-priority requesting IRQs service routine,
otherwise it provides the address of a default routine that is shared by all the non-
vectored IRQs. The default routine can read another VIC register to see what IRQs
are active.

Interrupt sources
Each peripheral device has one interrupt line connected to the Vectored
Interrupt Controller, but may have several internal interrupt flags. Individual
interrupt flags may also represent more than one interrupt source.

Fast general purpose parallel I/O (GPIO)


Device pins that are not connected to a specific peripheral function are
controlled by the GPIO registers. Pins may be dynamically configured as inputs or
outputs. Separate registers allow setting or clearing any number of outputs
simultaneously. The value of the output register may be read back, as well as the

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current state of the port pins. LPC2141/42/44/46/48 introduce accelerated GPIO


functions over prior LPC2000 devices:
GPIO registers are relocated to the ARM local bus for the fastest possible I/O
timing.
Mask registers allow treating sets of port bits as a group, leaving other bits
unchanged.
All GPIO registers are byte addressable.
Entire port value can be written in one instruction.

Features
Bit-level set and clear registers allow a single instruction set or clear of any
number of bits in one port.
Direction control of individual bits.
Separate control of output set and clear.
All I/O default to inputs after reset.

10-bit ADC

The LPC2141/42 contain one and the LPC2144/46/48 contain two analog to
digital converters. These converters are single 10-bit successive approximation
analog to digital converters. While ADC0 has six channels, ADC1 has eight
channels. Therefore, total number of available ADC inputs for LPC2141/42 is 6
and for LPC2144/46/48 is 14.

Features
Measurement range of 0 V to VREF (2.0 V VREF VDDA).

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Each converter capable of performing more than 400,000 10-bit samples per
second.
Every analog input has a dedicated result register to reduce interrupt overhead.
Burst conversion mode for single or multiple inputs.

10-bit DAC
The DAC enables the LPC2141/42/44/46/48 to generate a variable analog
output. The maximum DAC output voltage is the VREF voltage.

Features
10-bit DAC.
Buffered output.
Power-down mode available.
Selectable speed versus power.

USB 2.0 device controller

The USB is a 4-wire serial bus that supports communication between a host
and a number (127 max) of peripherals. The host controller allocates the USB
bandwidth to attached devices through a token based protocol. The bus supports
hot plugging, unplugging, and dynamic configuration of the devices. All
transactions are initiated by the host controller. The LPC2141/42/44/46/48 is
equipped with a USB device controller that enables 12 Mbit/s data exchange with a
USB host controller. It consists of a register interface, serial interface engine,
endpoint buffer memory and DMA controller. The serial interface engine decodes
the USB data stream and writes data to the appropriate end point buffer memory.

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The status of a completed USB transfer or error condition is indicated via status
registers. An interrupt is also generated if enabled. A DMA controller (available in
LPC2146/48 only) can transfer data between an endpoint buffer and the USB
RAM.
Features
Fully compliant with USB 2.0 Full-speed specification.
Supports 32 physical (16 logical) endpoints.
Supports control, bulk, interrupt and isochronous endpoints.
Scalable realization of endpoints at run time.
Endpoint maximum packet size selection (up to USB maximum specification) by
software at run time.
RAM message buffer size based on endpoint realization and maximum packet
size.
Supports SoftConnect and GoodLink LED indicator. These two functions are
sharing one pin.
Supports bus-powered capability with low suspend current.
Supports DMA transfer on all non-control endpoints (LPC2146/48 only).
One duplex DMA channel serves all endpoints (LPC2146/48 only).
Allows dynamic switching between CPU controlled and DMA modes (only in
LPC2146/48).
Double buffer implementation for bulk and isochronous endpoints.

I2C-bus serial I/O controller


The LPC2141/42/44/46/48 each contain two I2C-bus controllers. The I2C-
bus is bidirectional, for inter-IC control using only two wires: a serial clock line
(SCL), and a serial data line (SDA). Each device is recognized by a unique address

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and can operate as either a receiver-only device (e.g., an LCD driver or a


transmitter with the capability to both receive and send information (such as
memory)). Transmitters and/or receivers can operate in either master or slave
mode, depending on whether the chip has to initiate a data transfer or is only
addressed. The I2C-bus is a multi-master bus, it can be controlled by more than
one bus master connected to it. The I2C-bus implemented in LPC2141/42/44/46/48
supports bit rates up to 400 kbit/s (Fast I2C-bus).

Features
Compliant with standard I2C-bus interface.
Easy to configure as master, slave, or master/slave.
Programmable clocks allow versatile rate control.
Bidirectional data transfer between masters and slaves.
Multi-master bus (no central master).
Arbitration between simultaneously transmitting masters without corruption of
serial data on the bus.
Serial clock synchronization allows devices with different bit rates to
communicate via one serial bus.
Serial clock synchronization can be used as a handshake mechanism to suspend
and resume serial transfer.
The I2C-bus can be used for test and diagnostic purposes.

SPI serial I/O controller


The LPC2141/42/44/46/48 each contain one SPI controller. The SPI is a full
duplex serial interface, designed to handle multiple masters and slaves connected
to a given bus. Only a single master and a single slave can communicate on the

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interface during a given data transfer. During a data transfer the master always
sends a byte of data to the slave, and the slave always sends a byte of data to the
master.

Features
Compliant with Serial Peripheral Interface (SPI) specification.
Synchronous, Serial, Full Duplex, Communication.
Combined SPI master and slave.
Maximum data bit rate of one eighth of the input clock rate.

SSP serial I/O controller


The LPC2141/42/44/46/48 each contain one SSP. The SSP controller is
capable of operation on a SPI, 4-wire SSI, or Microwire bus. It can interact with
multiple masters and slaves on the bus. However, only a single master and a single
slave can communicate on the bus during a given data transfer. The SSP supports
full duplex transfers, with data frames of 4 bits to 16 bits of data flowing from the
master to the slave and from the slave to the master. Often only one of these data
flows carries meaningful data.

Features
Compatible with Motorolas SPI, TIs 4-wire SSI and National Semiconductors
Microwire buses.
Synchronous serial communication.
Master or slave operation.
8-frame FIFOs for both transmit and receive.

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Four bits to 16 bits per frame.


General purpose timers/external event counters
The Timer/Counter is designed to count cycles of the peripheral clock
(PCLK) or an externally supplied clock and optionally generate interrupts or
perform other actions at specified timer values, based on four match registers. It
also includes four capture inputs to trap the timer value when an input signal
transitions, optionally generating an interrupt. Multiple pins can be selected to
perform a single capture or match function, providing an application with or and
and, as well as broadcast functions among them. The LPC2141/42/44/46/48 can
count external events on one of the capture inputs if the minimum external pulse is
equal or longer than a period of the PCLK. In this configuration, unused capture
lines can be selected as regular timer capture inputs, or used as external interrupts.
Features
A 32-bit timer/counter with a programmable 32-bit prescaler.
External event counter or timer operation.
Four 32-bit capture channels per timer/counter that can take a snapshot of the
timer value when an input signal transitions. A capture event may also optionally
generate an interrupt.
Four 32-bit match registers that allow:
Continuous operation with optional interrupt generation on match.
Stop timer on match with optional interrupt generation.
Reset timer on match with optional interrupt generation.
Four external outputs per timer/counter corresponding to match registers, with the
following capabilities:
Set LOW on match.
Set HIGH on match.

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Toggle on match.
Do nothing on match.
Watchdog timer:
The purpose of the watchdog is to reset the microcontroller within a
reasonable amount of time if it enters an erroneous state. When enabled, the
watchdog will generate a system reset if the user program fails to feed (or reload)
the watchdog within a predetermined amount of time.
Features
Internally resets chip if not periodically reloaded.
Debug mode.
Enabled by software but requires a hardware reset or a watchdog reset/interrupt to
be disabled.
Incorrect/Incomplete feed sequence causes reset/interrupt if enabled.
Flag to indicate watchdog reset.
Programmable 32-bit timer with internal pre-scaler.
Selectable time period from (TPCLK 256 4) to (TPCLK 232 4) in
multiples of TPCLK 4.

Real-time clock
The RTC is designed to provide a set of counters to measure time when
normal or idle operating mode is selected. The RTC has been designed to use little
power, making it suitable for battery powered systems where the CPU is not
running continuously (Idle mode).
Features
Measures the passage of time to maintain a calendar and clock.
Ultra-low power design to support battery powered systems.

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Provides Seconds, Minutes, Hours, Day of Month, Month, Year, Day of Week,
and Day of Year.
Can use either the RTC dedicated 32 kHz oscillator input or clock derived from
the external crystal/oscillator input at XTAL1. Programmable reference clock
divider allows fine adjustment of the RTC.
Dedicated power supply pin can be connected to a battery or the main 3.3 V.

Pulse width modulator


The PWM is based on the standard timer block and inherits all of its
features, although only the PWM function is pinned out on the
LPC2141/42/44/46/48. The timer is designed to count cycles of the peripheral
clock (PCLK) and optionally generate interrupts or perform other actions when
specified timer values occur, based on seven match registers. The PWM function is
also based on match register events. The ability to separately control rising and
falling edge locations allows the PWM to be used for more applications.

System control

Crystal oscillator
On-chip integrated oscillator operates with external crystal in range of 1
MHz to 25 MHz. The oscillator output frequency is called fosc and the ARM

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processor clock frequency is referred to as CCLK for purposes of rate equations,


etc. fosc and CCLK are the same value unless the PLL is running and connected.
PLL
The PLL accepts an input clock frequency in the range of 10 MHz to 25
MHz. The input frequency is multiplied up into the range of 10 MHz to 60 MHz
with a Current Controlled Oscillator (CCO). The multiplier can be an integer value
from 1 to 32 (in practice, the multiplier value cannot be higher than 6 on this
family of microcontrollers due to the upper frequency limit of the CPU). The CCO
operates in the range of 156 MHz to 320 MHz, so there is an additional divider in
the loop to keep the CCO within its frequency range while the PLL is providing the
desired output frequency. The output divider may be set to divide by 2, 4, 8, or 16
to produce the output clock. Since the minimum output divider value is 2, it is
insured that the PLL output has a 50 % duty cycle. The PLL is turned off and
bypassed following a chip reset and may be enabled by software. The program
must configure and activate the PLL, wait for the PLL to Lock, then connect to the
PLL as a clock source. The PLL settling time is 100 s.
Reset and wake-up timer
Reset has two sources on the LPC2141/42/44/46/48: the RESET pin and
watchdog reset. The RESET pin is a Schmitt trigger input pin with an additional
glitch filter. Assertion of chip reset by any source starts the Wake-up Timer (see
Wake-up Timer description below), causing the internal chip reset to remain
asserted until the external reset is de-asserted, the oscillator is running, a fixed
number of clocks have passed, and the on-chip flash controller has completed its
initialization. When the internal reset is removed, the processor begins executing at
address 0, which is the reset vector. At that point, all of the processor and
peripheral registers have been

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initialized to predetermined values. The Wake-up Timer ensures that the oscillator
and other analog functions required for chip operation are fully functional before
the processor is allowed to execute instructions. This is important at power on, all
types of reset, and whenever any of the aforementioned functions are turned off for
any reason. Since the oscillator and other functions are turned off during Power-
down mode, any wake-up of the processor from Power-down mode makes use of
the Wake-up Timer.
The Wake-up Timer monitors the crystal oscillator as the means of checking
whether it is safe to begin code execution. When power is applied to the chip, or
some event caused the chip to exit Power-down mode, some time is required for
the oscillator to produce a signal of sufficient amplitude to drive the clock logic.
The amount of time depends on many factors, including the rate of VDD ramp (in
the case of power on), the type of crystal and its electrical characteristics (if a
quartz crystal is used), as well as any other external circuitry (e.g. capacitors), and
the characteristics of the oscillator itself under the existing ambient conditions.
Brownout detector
The LPC2141/42/44/46/48 include 2-stage monitoring of the voltage on the
VDD pins. If this voltage falls below 2.9 V, the BOD asserts an interrupt signal to
the VIC. This signal can be enabled for interrupt; if not, software can monitor the
signal by reading dedicated register. The second stage of low voltage detection
asserts reset to inactivate the LPC2141/42/44/46/48 when the voltage on the VDD
pins falls below 2.6 V. This reset prevents alteration of the flash as operation of the
various elements of the chip would otherwise become unreliable due to low
voltage. The BOD circuit maintains this reset down below 1 V, at which point the
POR circuitry maintains the overall reset. Both the 2.9 V and 2.6 V thresholds
include some hysteresis. In normal operation, this hysteresis allows the 2.9 V

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detection to reliably interrupt, or a regularly-executed event loop to sense the


condition.
Code security
This feature of the LPC2141/42/44/46/48 allow an application to control
whether it can be debugged or protected from observation. If after reset on-chip
boot loader detects a valid checksum in flash and reads 0x8765 4321 from address
0x1FC in flash, debugging will be disabled and thus the code in flash will be
protected from observation. Once debugging is disabled, it can be enabled only by
performing a full chip erase using the ISP.
External interrupt inputs
The LPC2141/42/44/46/48 include up to nine edge or level sensitive
External Interrupt Inputs as selectable pin functions. When the pins are combined,
external events can be processed as four independent interrupt signals. The
External Interrupt Inputs can optionally be used to wake-up the processor from
Power-down mode. Additionally capture input pins can also be used as external
interrupts without the option to wake the device up from Power-down mode.
Memory mapping control
The Memory Mapping Control alters the mapping of the interrupt vectors
that appear beginning at address 0x0000 0000. Vectors may be mapped to the
bottom of the on-chip flash memory, or to the on-chip static RAM. This allows
code running in different memory spaces to have control of the interrupts
Power control
The LPC2141/42/44/46/48 supports two reduced power modes: Idle mode
and Power-down mode. In Idle mode, execution of instructions is suspended until
either a reset or interrupt occurs. Peripheral functions continue operation during
Idle mode and may generate interrupts to cause the processor to resume execution.

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Idle mode eliminates power used by the processor itself, memory systems and
related controllers, and internal buses. In Power-down mode, the oscillator is shut
down and the chip receives no internal clocks. The processor state and registers,
peripheral registers, and internal SRAM values are preserved throughout Power-
down mode and the logic levels of chip output pins remain static. The Power-down
mode can be terminated and normal operation resumed by either a reset or certain
specific interrupts that are able to function without clocks. Since all dynamic
operation of the chip is suspended, Power-down mode reduces chip power
consumption to nearly zero.
VPB bus
The VPB divider determines the relationship between the processor clock
(CCLK) and the clock used by peripheral devices (PCLK). The VPB divider serves
two purposes. The first is to provide peripherals with the desired PCLK via VPB
bus so that they can operate at the speed chosen for the ARM processor. In order to
achieve this, the VPB bus may be slowed down to 12 to 14 of the processor clock
rate. Because the VPB bus must work properly at power-up (and its timing cannot
be altered if it does not work since the VPB divider control registers reside on the
VPB bus), the default condition at reset is for the VPB bus to run at 14 of the
processor clock rate. The second purpose of the VPB divider is to allow power
savings when an application does not require any peripherals to run at the full
processor rate. Because the VPB divider is connected to the PLL output, the PLL
remains active (if it was running) during Idle mode.

Emulation and debugging


The LPC2141/42/44/46/48 support emulation and debugging via a JTAG
serial port. A trace port allows tracing program execution. Debugging and trace

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functions are multiplexed only with GPIOs on Port 1. This means that all
communication, timer and interface peripherals residing on Port 0 are available
during the development and debugging phase as they are when the application is
run in the embedded system itself.

EmbeddedICE
Standard ARM EmbeddedICE logic provides on-chip debug support. The
debugging of the target system requires a host computer running the debugger
software and an EmbeddedICE protocol convertor. EmbeddedICE protocol
convertor converts the remote debug protocol commands to the JTAG data needed
to access the ARM core.

The ARM core has a Debug Communication Channel (DCC) function built-
in. The DCC allows a program running on the target to communicate with the host
debugger or another separate host without stopping the program flow or even
entering the debug state. The DCC is accessed as a co-processor 14 by the program
running on the ARM7TDMI-S core. The DCC allows the JTAG port to be used for
sending and receiving data without affecting the normal program flow. The DCC
data and control registers are mapped in to addresses in the EmbeddedICE logic.

Real Monitor
Real Monitor is a configurable software module, developed by ARM Inc.,
which enables real-time debug. It is a lightweight debug monitor that runs in the
background while users debug their foreground application. It communicates with
the host using the DCC, which is present in the Embedded ICE logic. The

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LPC2141/42/44/46/48 contains a specific configuration of Real Monitor software


programmed into the on-chip flash memory.

UARTs
The LPC2141/42/44/46/48 each contain two UARTs. In addition to standard
transmit and receive data lines, the LPC2144/46/48 UART1 also provide a full
modem control handshake interface. Compared to previous LPC2000
microcontrollers, UARTs in LPC2141/42/44/46/48 introduce a fractional baud rate
generator for both UARTs, enabling these microcontrollers to achieve standard
baud rates such as 115200 with any crystal frequency above 2 MHz In addition,
auto-CTS/RTS flow-control functions are fully implemented in hardware (UART1
in LPC2144/46/48 only).
Features
16 byte Receive and Transmit FIFOs.
Register locations conform to 550 industry standard.
Receiver FIFO trigger points at 1, 4, 8, and 14 bytes
Built-in fractional baud rate generator covering wide range of baud rates without
a need for external crystals of particular values.
Transmission FIFO control enables implementation of software (XON/XOFF)
flow control on both UARTs.
LPC2144/46/48 UART1 equipped with standard modem interface signals. This
module also provides full support for hardware flow control (auto-CTS/RTS).

Universal Asynchronous Receiver/Transmitter 0 (UART0)


Features

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16 byte Receive and Transmit FIFOs


Register locations conform to 550 industry standard.
Receiver FIFO trigger points at 1, 4, 8, and 14 bytes.
Built-in fractional baud rate generator with autobauding capabilities.
Mechanism that enables software and hardware flow control implementation.

Table 4.3 gives UART Pin description in controller

Table 4.3 pin description of UART in controller

Register description
UART0 contains registers organized as shown in Table 4.4. The Divisor
Latch Access Bit (DLAB) is contained in U0LCR[7] and enables access to the
Divisor Latches.

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table 4.3: register organization of UART0

UART0 Receiver Buffer Register (U0RBR - 0xE000 C000, when DLAB = 0,


Read Only)
The U0RBR is the top byte of the UART0 Rx FIFO. The top byte of the Rx
FIFO contains the oldest character received and can be read via the bus interface.
The LSB (bit 0) represents the oldest received data bit. If the character received
is less than 8 bits, the unused MSBs are padded with zeroes. The Divisor Latch
Access Bit (DLAB) in U0LCR must be zero in order to access the U0RBR. The
U0RBR is always Read Only. Since PE, FE and BI bits correspond to the byte
sitting on the top of the RBR FIFO (i.e. the one that will be read in the next read
from the RBR), the right approach for fetching the valid pair of received byte and
its status bits is first to read the content of the U0LSR register, and then to read a
byte from the U0RBR.
UART0 Receiver Buffer Register (U0RBR - address 0xE000 C000, when
DLAB = 0, Read Only) bit description

UART0 Transmit Holding Register (U0THR - 0xE000 C000, when DLAB =


0, Write Only) The U0THR is the top byte of the UART0 TX FIFO. The top byte is
the newest character in the TX FIFO and can be written via the bus interface. The
LSB represents the first bit to transmit.
The Divisor Latch Access Bit (DLAB) in U0LCR must be zero in order to access
the U0THR. The U0THR is always Write Only.
UART0 Transmit Holding Register (U0THR - address 0xE000 C000, when
DLAB = 0, Write Only) bit description

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UART0 Divisor Latch Registers (U0DLL - 0xE000 C000 and U0DLM


-C004, when DLAB = 1)
The UART0 Divisor Latch is part of the UART0 Fractional Baud Rate
Generator and holds the value used to divide the clock supplied by the fractional
prescaler in order to produce the baud rate clock, which must be 16x the desired
baud rate (Equation 1). The U0DLL and U0DLM registers together form a 16 bit
divisor where U0DLL contains the lower 8 bits of the divisor and U0DLM
contains the higher 8 bits of the divisor. A 0x0000 value is treated like a 0x0001
value as division by zero is not allowed.The Divisor Latch Access Bit (DLAB) in
U0LCR must be one in order to access the UART0 Divisor Latches.
Baudrates available when using 20 MHz peripheral clock (PCLK = 20 MHz)

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UART0 Interrupt Enable Register (U0IER - 0xE000 C004, when DLAB = 0)


The U0IER is used to enable UART0 interrupt sources.
UART0 Interrupt Enable Register (U0IER - address 0xE000 C004, when
DLAB = 0) bit description

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UART0 Interrupt Identification Register (U0IIR - 0xE000 C008, Read Only)


The U0IIR provides a status code that denotes the priority and source of a
pending interrupt. The interrupts are frozen during an U0IIR access. If an interrupt
occurs during an U0IIR access, the interrupt is recorded for the next U0IIR access.

Interrupts are handled as described in Table 105. Given the status of


U0IIR[3:0], an interrupt handler routine can determine the cause of the interrupt

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and how to clear the active interrupt. The U0IIR must be read in order to clear the
interrupt prior to exiting the Interrupt Service Routine. The UART0 RLS interrupt
(U0IIR[3:1] = 011) is the highest priority interrupt and is set whenever any one of
four error conditions occur on the UART0 Rx input: overrun error (OE), parity
error (PE), framing error (FE) and break interrupt (BI). The UART0 Rx error
condition that set the interrupt can be observed via U0LSR[4:1]. The interrupt is
cleared upon an U0LSR read. The UART0 RDA interrupt (U0IIR[3:1] = 010)
shares the second level priority with the CTI interrupt (U0IIR[3:1] = 110).
The RDA is activated when the UART0 Rx FIFO reaches the trigger level
defined in U0FCR[7:6] and is reset when the UART0 Rx FIFO depth falls below
the trigger level. When the RDA interrupt goes active, the CPU can read a block of
data defined by the trigger level. The CTI interrupt (U0IIR[3:1] = 110) is a second
level interrupt and is set when the UART0 Rx FIFO contains at least one character
and no UART0 Rx FIFO activity has occurred in 3.5 to 4.5 character times. Any
UART0 Rx FIFO activity (read or write of UART0 RSR) will clear the interrupt.
This interrupt is intended to flush the UART0 RBR after a message has been
received that is not a multiple of the trigger level size. For example, if a peripheral
wished to send a 105 character message and the trigger level was 10 characters, the
CPU would receive 10 RDA interrupts resulting in the transfer of 100 characters
and 1 to 5 CTI interrupts (depending on the service routine) resulting in the
transfer of the remaining 5 characters.

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The UART0 THRE interrupt (U0IIR[3:1] = 001) is a third level interrupt and
is activated when the UART0 THR FIFO is empty provided certain initialization
conditions have been met. These initialization conditions are intended to give the
UART0 THR FIFO a chance to fill up with data to eliminate many THRE
interrupts from occurring at system start-up. The initialization conditions
implement a one character delay minus the stop bit whenever THRE=1 and there
have not been at least two characters in the U0THR at one time since the last
THRE = 1 event. This delay is provided to give the CPU time to write data to
U0THR without a THRE interrupt to decode and service. A THRE interrupt is set
immediately if the UART0 THR FIFO has held two or more characters at one time
and currently, the U0THR is empty. The THRE interrupt is reset when a U0THR
write occurs or a read of the U0IIR occurs and the THRE is the highest interrupt
(U0IIR[3:1] = 001).

UART0 Transmit Enable Register (U0TER - 0xE000 C030)


LPC2141/2/4/6/8s U0TER enables implementation of software flow
control. When TXEn=1, UART0 transmitter will keep sending data as long as they

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are available. As soon as TXEn becomes 0, UART0 transmission will stop.Table


describes how to use TXEn bit in order to achieve software flow control.
UART0 Transmit Enable Register (U0TER - address 0xE000 C030) bit
description

Architecture
The architecture of the UART0 is shown below in the block diagram 4.3.
The VPB interface provides a communications link between the CPU or host and
the UART0. The UART0 receiver block, U0RX, monitors the serial input line,
RXD0, for valid input. The UART0 RX Shift Register (U0RSR) accepts valid
characters via RXD0. After a valid character is assembled in the U0RSR, it is
passed to the UART0 RX Buffer Register FIFO to await access by the CPU or host
via the generic host interface. The UART0 transmitter block, U0TX, accepts data
written by the CPU or host and buffers the data in the UART0 TX Holding
Register FIFO (U0THR). The UART0 TX Shift Register (U0TSR) reads the data
stored in the U0THR and assembles the data to transmit via the serial output pin,
TXD0. The UART0 Baud Rate Generator block, U0BRG, generates the timing
enables used by the UART0 TX block. The U0BRG clock input source is the VPB
clock (PCLK). The main clock is divided down per the divisor specified in the

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U0DLL and U0DLM registers. This divided down clock is a 16x oversample
clock, NBAUDOUT. The interrupt interface contains registers U0IER and U0IIR.
The interrupt interface receives several one clock wide enables from the U0TX and
U0RX blocks. Status information from the U0TX and U0RX is stored in the
U0LSR. Control information for the U0TX and U0RX is stored in the U0LCR.

Fig 4.3: Architecture of UART


Chapter-5
R303A Series Fingerprint Identification Module

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Fig 5.1: photograph of finger print module


Fingerprint modules processing , shown in figure 5.2 includes two parts:
fingerprint enrollment and fingerprint matching (the matching can be 1:1 or 1:N).
When enrolling, user needs to enter the finger two times. The system will process
the two time finger images, generate a template of the finger based on processing
results and store the template. When matching, user enters the finger through
optical sensor and system will generate a template of the finger and compare it
with templates of the finger library. For 1:1 matching, system will compare the live
finger with specific template designated in the Module; for 1:N matching, or
searching, system will search the whole finger library for the matching finger. In
both circumstances, system will return the matching result, success or failure.

The following table 5.1 gives the specifications of finger print module R303a

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Table 5.1 Specifications of fingerprint module


5.1 Serial Communication(P1)
When the FP module communicates with user device, definition of J1 is as
shown in the table 5.2:

Table 5.2: pin description of FP


5.2 Hardware connection and features
Via serial interface, the Module may communicate with MCU of 3.3V or 5V
power: TD (pin 2 of P1) connects with RXD (receiving pin of MCU), RD (pin 3 of
P1) connects with TXD (transferring pin of MCU). Should the upper computer

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(PC) be in RS-232 mode, please add level converting circuit, like MAX232,
between the Module and PC. Serial communication protocol The mode is semi
duplex asynchronies serial communication. And the default baud rate is 57600bps.
User may set the baud rate in 9600 115200bps Transferring frame format is 10
bit: the low-level starting bit, 8-bit data with the LSB first, and an ending bit. There
is no check bit.
Reset time
At power on, it takes about 500ms for initialization. During this period, the
Module cant accept commands for upper computer. Electrical parameter (All
electrical level takes GND as reference)

Power supply
The logic levels and their corresponding voltage levels are given in the table
5.3 below

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Table 5.3: logic levels and power supply specifications

IV System Resources
To address demands of different customer, Module system provides
abundant resources at users use.
Notepad
The system sets aside a 512-bytes memory (16 pages* 32 bytes) for users
notepad, where data requiring power-off protection can be stored. The host can
access the page by instructions of PS_WriteNotepad and PS_Read Notepad.
Note: when write on one page of the pad, the entire 32 bytes will be written
in wholly covering the original contents.
Buffer
There are an image buffer and two 512-byte-character-file buffer within the
RAM space of the module. Users can read & write any of the buffers by
instructions.
Note: Contents of the above buffers will be lost at power-off.
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Image buffer
Image Buffer serves for image storage and the image format is 256*288
pixels. When transferring through UART, to quicken speed, only the upper 4 bits of
the pixel is transferred (that is 16 grey degrees). And two adjacent pixels of the
same row will form a byte before the transferring. When uploaded to PC, the 16-
grey-degree image will be extended to 256-grey-degree format. Thats 8-bit BMP
format. When transferring through USB, the image is 8-bit pixel, thats 256 grey
degrees.
Character file buffer
Character file buffer, CharBuffer1, CharBuffer2, can be used to store both
character file and template file.

5.3 Fingerprint Library


System sets aside a certain space within Flash for fingerprint template
storage, thats fingerprint library. Contents of the library remain at power off.
Capacity of the library changes with the capacity of Flash, system will recognize
the latter automatically. Fingerprint templates storage in Flash is in sequential
order. Assume the fingerprint capacity N, then the serial number of template in
library is 0, 1, 2, 3 N. User can only access library by template number. System
Configuration Parameter To facilitate users developing, Module opens part system
parameters for use. And the basic instructions are SetSysPara & ReadSysPara.
Both instructions take Parameter Number as parameter. When upper computer
sends command to modify parameter, Module first responses with original
configurations, then performs the parameter modification and writes configuration
record into Flash. At the next startup, system will run with the new configurations.

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Baud rate control (Parameter Number: 4)


The Parameter controls the UART communication speed of the Module. Its
value is an integer N, N= [1, 12]. Corresponding baud rate is 9600*N bps
Security Level (Parameter Number: 5)
The Parameter controls the matching threshold value of fingerprint searching
and matching. Security level is divided into 5 grades, and corresponding value is 1,
2, 3, 4, 5. At level 1, FAR is the highest and FRR is the lowest; however at level 5,
FAR is the lowest and FRR is the highest.
Data package length (Parameter Number: 6)
The parameter decides the max length of the transferring data package when
communicating with upper computer. Its value is 0, 1, 2, 3, corresponding to 32
bytes, 64 bytes, 128 bytes, 256 bytes respectively.
System status register
System status register indicates the current operation status of the Module.
Its length is 1 word, and can be read via instruction ReadSysPara. Definition of the
register is as follows:

Note:
Busy1 bit. 1: system is executing commands; 0: system is free;
Pass1 bit. 1: find the matching finger; 0: wrong finger;
PWD1 bit. 1: Verified devices handshaking password.
ImgBufStat1 bit. 1: image buffer contains valid image.

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Finger print based electronic voting machine

Module password
At power-on reset, system first checks whether the handshaking password
has been modified. If not, system deems upper computer has no requirement of
verifying password and will enter into normal operation mode. Thats, when
Module password remains the default, verifying process can be jumped. The
password length is 4 bytes, and its default factory value is 0FFH, 0FFH, 0FFH,
0FFH. Should the password have be modified, refer to instruction SetPwd, then
Module (or device) handshaking password must be verified before the system enter
into normal operation mode. Or else, system will refuse to execute and command.
The new modified password is stored in Flash and remains at power off.
Module address:
Each module has an identifying address. When communicating with upper
computer, each instruction/data is transferred in data package form, which contains
the address item. Module system only responds to data package whose address
item value is the same with its identifying address. The address length is 4 bytes,
and its default factory value is 0xFFFFFFFF. User may modify the address via
instruction SetAdder. The new modified address remains at power off.
Random number generator Module integrates a hardware 32-bit random
number generator (RNG) (without seed). Via instruction GetRandomCode, system
will generate a random number and upload it.
Communication Protocol
The protocol defines the data exchanging format when ZFM-20 series
communicates with upper computer. The protocol and instruction sets apples for
both UART and USB communication mode. For PC, USB interface is strongly
recommended to improve the exchanging speed, especially in fingerprint scanning
device.

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Finger print based electronic voting machine

Data package format


When communicating, the transferring and receiving of
command/data/result are all wrapped in data package format.

The new modified password is stored in Flash and remains at power off.

Module address
Each module has an identifying address. When communicating with upper
computer, each instruction/data is transferred in data package form, which contains
the address item. Module system only responds to data package whose address
item value is the same with its identifying address. The address length is 4 bytes,
and its default factory value is 0xFFFFFFFF. User may modify the address via
instruction SetAdder. The new modified address remains at power off. Random

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Finger print based electronic voting machine

number generator Module integrates a hardware 32-bit random number generator


(RNG) (without seed). Via instruction GetRandomCode, system will generate a
random number and upload it.
Module Instruction System
R303A series provide 23 instructions. Through combination of different
instructions, application program may realize muti finger authentication functions.
All commands/data are transferred in package format.
Chapter-6
Switches and Pushbuttons and LCD display
6.1Switches and Pushbuttons

This is the simplest way of controlling appearance of some voltage on


microcontrollers input pin. There is also no need for additional explanation of how
these components operate.

Fig 6.1 switch bounce patterns

This is about something commonly unnoticeable when using these


components in everyday life. It is about contact bounce, a common problem with
mechanical switches as shown in figure 6.1. If contact switching does not happen
so quickly, several consecutive bounces can be noticed prior to maintain stable

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Finger print based electronic voting machine

state. The reasons for this are: vibrations, slight rough spots and dirt. Anyway, this
whole process does not last long (a few micro- or milliseconds), but long enough to
be registered by the microcontroller. Concerning the pulse counter, error occurs in
almost 100% of cases.

Fig 6.2 Switch interfacing with microcontroller

The simplest solution is to connect simple RC circuit as shown in figure 6.2


which will suppress each quick voltage change. Since the bouncing time is not
defined, the values of elements are not strictly determined. In the most cases, the
values shown on figure are sufficient.

If complete safety is needed, radical measures should be taken. The circuit


(RS flip-flop) changes logic state on its output with the first pulse triggered by
contact bounce. Even though this is more expensive solution (SPDT switch), the
problem is definitely resolved. Besides, since the condensator is not used, very
short pulses can be also registered in this way. In addition to these hardware
solutions, a simple software solution is also commonly applied. When a program
tests the state of some input pin and finds changes, the check should be done one
more time after certain time delay. If the change is confirmed, it means that switch
(or pushbutton) has changed its position. The advantages of such solution are: it is

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Finger print based electronic voting machine

free of charge, effects of disturbances are eliminated and it can be adjusted to the
worst-quality contacts.

6.2 LIQUID CRYSTAL DISPLAY:


LCD stands for Liquid Crystal Display. LCD is finding wide spread use
replacing LEDs (seven segment LEDs or other multi segment LEDs) because of
the following reasons:
1. The declining prices of LCDs.
2. The ability to display numbers, characters and graphics. This is in contrast to
LEDs, which are limited to numbers and a few characters.
3. Incorporation of a refreshing controller into the LCD, thereby relieving the
CPU of the task of refreshing the LCD. In contrast, the LED must be
refreshed by the CPU to keep displaying the data.
4. Ease of programming for characters and graphics.

These components are specialized for being used with the microcontrollers,
which means that they cannot be activated by standard IC circuits. They are used
for writing different messages on a miniature LCD.

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Fig 6.3 LCD display


A model as shown in figure 6.3 here is for its low price and great possibilities
most frequently used in practice. It is based on the HD44780 microcontroller
(Hitachi) and can display messages in two lines with 16 characters each. It displays
all the alphabets, Greek letters, punctuation marks, mathematical symbols etc. In
addition, it is possible to display symbols that user makes up on its own. Automatic
shifting message on display (shift left and right), appearance of the pointer,
backlight etc. are considered as useful characteristics.

Pins Functions
There are pins along one side of the small printed board used for connection
to the microcontroller. There are total of 14 pins marked with numbers (16 in case
the background light is built in). Their function is described in the table 6.1 below:

Pin Logic
Function Name Description
Number State
Ground 1 Vss - 0V
Power supply 2 Vdd - +5V
Contrast 3 Vee - 0 Vdd
Control of D0 D7 are interpreted as
operating 0 commands
4 RS
1 D0 D7 are interpreted as
data
5 R/W 0 Write data (from controller
1 to LCD)
Read data (from LCD to
controller)

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0 Access to LCD disabled


1 Normal operating
6 E
From 1 Data/commands are
to 0 transferred to LCD
7 D0 0/1 Bit 0 LSB
8 D1 0/1 Bit 1
9 D2 0/1 Bit 2
Data / 10 D3 0/1 Bit 3
commands 11 D4 0/1 Bit 4
12 D5 0/1 Bit 5
13 D6 0/1 Bit 6
14 D7 0/1 Bit 7 MSB
Table 6.1 pin description of LCD
LCD screen:
LCD screen consists of two lines with 16 characters each. Each character
consists of 5x7 dot matrix. Contrast on display depends on the power supply
voltage and whether messages are displayed in one or two lines. For that reason,
variable voltage 0-Vdd is applied on pin marked as Vee. Trimmer potentiometer is
usually used for that purpose the connections are as shown in figure 6.4. Some
versions of displays have built in backlight (blue or green diodes). When used
during operating, a resistor for current limitation should be used (like with any LE
diode).

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Fig 6.4:power supply connection to LCD


LCD Basic Commands
All data transferred to LCD through outputs D0-D7 will be interpreted as
commands or as data, which depends on logic state on pin RS:
RS = 1 - Bits D0 - D7 are addresses of characters that should be displayed.
Built in processor addresses built in map of characters and displays
corresponding symbols. Displaying position is determined by DDRAM
address. This address is either previously defined or the address of
previously transferred character is automatically incremented.
RS = 0 - Bits D0 - D7 are commands which determine display mode. List of
commands which LCD recognizes are given in the table 6.2 below:

Execution
Command RS RW D7 D6 D5 D4 D3 D2 D1 D0
Time
Clear display 0 0 0 0 0 0 0 0 0 1 1.64mS
Cursor home 0 0 0 0 0 0 0 0 1 x 1.64mS
Entry mode set 0 0 0 0 0 0 0 1 I/D S 40uS
Display on/off control 0 0 0 0 0 0 1 D U B 40uS
Cursor/Display Shift 0 0 0 0 0 1 D/C R/L X x 40uS
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Finger print based electronic voting machine

Function set 0 0 0 0 1 DL N F X x 40uS


Set CGRAM address 0 0 0 1 CGRAM address 40uS
Set DDRAM address 0 0 1 DDRAM address 40uS
Read BUSY flag (BF) 0 1 BF DDRAM address -
Write to CGRAM or
1 0 D7 D6 D5 D4 D3 D2 D1 D0 40uS
DDRAM
Read from CGRAM or
1 1 D7 D6 D5 D4 D3 D2 D1 D0 40uS
DDRAM

Function Value Operation


I/D 1 Increment by 1
0 Decrement by
1
S 1 Display shift
on
0 Display shift
off
D 1 Display on
0 Display off
U 1 Cursor on
0 Cursor off
B 1 Cursor blink
on
0 Cursor blink
off
R/L 1 Shift right
0 Shift left
DL 1 8-bit interface
0 4-bit interface
N 1 Display in two
lines
0 Display in one

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Finger print based electronic voting machine

line
F 1 Character
format 5x10
dots
0 Character
format 5x7
dots
D/C 1 Display shift
0 Cursor shift

Table 6.2: LCD command description

LCD Connection
Depending on how many lines are used for connection to the
microcontroller, there are 8-bit and 4-bit LCD modes. The appropriate mode is
determined at the beginning of the process in a phase called initialization. In the
first case, the data are transferred through outputs D0-D7 as it has been already
explained. In case of 4-bit LED mode, for the sake of saving valuable I/O pins of
the microcontroller, there are only 4 higher bits (D4-D7) used for communication,
while other may be left unconnected.

Consequently, each data is sent to LCD in two steps: four higher bits are sent
first (that normally would be sent through lines D4-D7), four lower bits are sent
afterwards. With the help of initialization, LCD will correctly connect and interpret
each data received. Besides, with regards to the fact that data are rarely read from
LCD (data mainly are transferred from microcontroller to LCD) one more I/O pin
may be saved by simple connecting R/W pin to the Ground. Even though message

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displaying will be normally performed, it will not be possible to read from busy
flag since it is not possible to read from display.

LCD Initialization
Once the power supply is turned on, LCD is automatically cleared. This
process lasts for approximately 15mS. After that, display is ready to operate. The
mode of operating is set by default. This means that:
1. Display is cleared
2. Mode
DL = 1 Communication through 8-bit interface
N = 0 Messages are displayed in one line
F = 0 Character font 5 x 8 dots
3. Display/Cursor on/off
D = 0 Display off
U = 0 Cursor off
B = 0 Cursor blink off
4. Character entry
ID = 1 Addresses on display are automatically incremented by 1
S = 0 Display shift off

Automatic reset is mainly performed without any problems. If for any reason
power supply voltage does not reach full value in the course of 10mS, display will
start perform completely unpredictably. If voltage supply unit can not meet this
condition or if it is needed to provide completely safe operating, the process of
initialization by which a new reset enabling display to operate normally must be
applied.

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Algorithm according to the initialization is being performed depends on


whether connection to the microcontroller is through 4- or 8-bit interface. All left
over to be done after that is to give basic commands and of course- to display
messages. The algorithm is as shown in the figure 6.5

Fig 6.5 algorithm for initialization of 8-bit LCD

Contrast Control:
To have a clear view of the characters on the LCD, contrast should be
adjusted. To adjust the contrast, the voltage should be varied. For this, a preset is
used which can behave like a variable voltage device. As the voltage of this preset
is varied, the contrast of the LCD can be adjusted.

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Potentiometer
Variable resistors used as potentiometers have all three terminals
connected. This arrangement is normally used to vary voltage, for example to set
the switching point of a circuit with a sensor, or control the volume (loudness) in
an amplifier circuit. If the terminals at the ends of the track are connected across
the power supply, then the wiper terminal will provide a voltage which can be
varied from zero up to the maximum of the supply.
LCD interface with the microcontroller (4-bit mode):

Chapter 7
Firmware Implementation of the project design

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Finger print based electronic voting machine

The firmware programmed in LPC2148 is designed to communicate with


Finger print and operates according the commands received from the Switches.
Therefore, the main firmware programmed can be divided into three parts:
1. Receive the Data from Finger print and processing and validating.
2. And take the data from switches and comparing with the data base and
updating the data base.
3. and display the command and display the result with respect to the
switch operations.

KEIL ARM Is Used For The Development Of Finger Print Based Electronic Voting
Machine
7.1.Vision3 Overview

The Vision3 IDE is a Windows-based software development platform that


combines a robust editor, project manager, and makes facility. Vision3 integrates
all tools including the C compiler, macro assembler, linker/locator, and HEX file
generator. Vision3 helps expedite the development process of your embedded
applications by providing the following:

Full-featured source code editor,

Device database for configuring the development tool setting,

Project manager for creating and maintaining your projects,

Integrated make facility for assembling, compiling, and linking your


embedded applications,

Dialogs for all development tool settings,

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Finger print based electronic voting machine

True integrated source-level Debugger with high-speed CPU and peripheral


simulator,

Advanced GDI interface for software debugging in the target hardware and
for connection to Keil ULINK,

Flash programming utility for downloading the application program into


Flash ROM,

Links to development tools manuals, device datasheets & user's guides.

The Vision3 IDE offers numerous features and advantages that help you
quickly and successfully develop embedded applications. They are easy to use and
are guaranteed to help you achieve your design goals.

The Vision3 IDE and Debugger is the central part of the Keil development
tool chain. Vision3 offers a Build Mode and a Debug Mode.In the Vision3 Build
Mode you maintain the project files and generate the application.

In the Vision3 Debug Mode you verify your program either with a powerful CPU
and peripheral simulator or with the Keil ULINK USB-JTAG Adapter (or other
AGDI drivers) that connect the debugger to the target system. The ULINK allows
you also to download your application into Flash ROM of your target system.

Features and Benefits

Feature Benefit

The Vision3 Simulator is the only Write and test application code before
debugger that completely simulates production hardware is available. Investigate
all on-chip peripherals. different hardware configurations to optimize

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Finger print based electronic voting machine

the hardware design.

Simulation capabilities may be Sophisticated systems can be accurately


expanded using the Advanced simulated by adding your own peripheral
Simulation Interface (AGSI). drivers.

The Code Coverage feature of the Safety-critical systems can be thoroughly


Vision3 Simulator provides tested and validated. Execution analysis
statistical analysis of your program's reports can be viewed and printed for
execution. certification requirements.

The Vision3 Device Database Mistakes in tool settings are practically


automatically configures the eliminated and tool configuration time is
development tools for the target minimized.
microcontroller.

The Vision3 IDE integrates Quickly access development tools and third-
additional third-party tools like VCS, party tools. All configuration details are
CASE, and FLASH/Device saved in the Vision3 project.
Programming.

The ULINK USB-JTAG Adapter The same tool can be used for debugging and
supports both Debugging and Flash programming. No extra configuration time
programming with configurable required.
algorithm files.

Identical Target Debugger and Shortens your learning curve.


Simulator User Interface.

Vision3 incorporates project Accelerates application development. While


manager, editor, and debugger in a editing, you may configure debugger
single environment. features. While debugging, you may make
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Finger print based electronic voting machine

source code modifications.

Interface

The Vision3 User Interface consists of menus, toolbar buttons, keyboard


shortcuts, dialog boxes, and windows that you use as you interact with and manage
the various aspects of your embedded project.

The menu bar provides menus for editor operations, project maintenance,
development tool option settings, program debugging, external tool control,
window selection and manipulation, and on-line help.

The toolbar buttons allow you to rapidly execute Vision3 commands. A


Status Bar provides editor and debugger information. The various toolbars
and the status bar can be enabled or disabled from the View Menu
commands.

Keyboard shortcuts offer quick access to Vision3 commands and may be


configured via the menu command Edit Configuration Shortcut Key.

The following sections list the Vision3 commands that can be reached by menu
commands, toolbar buttons, and keyboard shortcuts. The Vision3 commands are
grouped mainly based on the appearance in the menu bar:

File Menu and File Commands

Edit Menu and Editor Commands

Outlining Menu

Advanced Menu

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Finger print based electronic voting machine

Selecting Text Commands

View Menu

Project Menu and Project Commands

Debug Menu and Debug Commands

Flash Menu

Peripherals Menu

Tools Menu

SVCS Menu

Window Menu

Help Menu

7.2.Creating Applications

This chapter describes the Build Mode of Vision3 and is grouped into the
following sections:

Create a Project: explains the steps required to setup a simple application


and to generate HEX output.

Project Target and File Groups: shows how to create application variants and
organized the files that belong to a project.

Tips and Tricks: provides information about the advanced features of the
Vision3 Project Manager.

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Finger print based electronic voting machine

This chapter uses the ARM as target architecture and only explains generic
features of the Vision3 IDE. Architecture specific information (like bank
switching for 8051) can be found in the Getting Started User's Guide of the
related toolchain.

Debugging

This chapter describes the Debug Mode of Vision3 and shows you how to
use the user interface to test a sample program. Also discussed are simulation mode
and the different options available for program debugging.

You can use Vision3 Debugger to test the applications you develop. The
Vision3 Debugger offers two operating modes that are selected in the Options for
Target Debug dialog.

Use Simulator configures the Vision3 Debugger as software-only product


that simulates most features of a microcontroller without actually having
target hardware. You can test and debug your embedded application before
the hardware is ready. Vision3 simulates a wide variety of peripherals
including the serial port, external I/O, and timers. The peripheral set is
selected when you select a CPU from the device database for your target.

Use Advanced GDI drivers, like the ULINK Debugger to interface to your
target hardware. For Vision3 various drivers are available that interface to:

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Finger print based electronic voting machine

JTAG/OCDS Adapter: which connects to on-chip debugging systems


like the ARM Embedded ICE.?

Monitor: that may be integrated with user hardware or is available on


many evaluation boards.

Emulator: which connects to the CPU pins of the target hardware?

In-System Debugger: which is part of the user application program


and provides basic test functions?

Test Hardware: such as the Infineon Smart Card ROM Monitor


RM66P or the Philips SmartMX DBox.

The Status Bar shows the current active debugging tool. In simulation mode,
timing statistics are provided.

Simulation

The Vision3 Debugger incorporates a C script language you can use to


create Signal Functions. Signal functions let you simulate analog and digital input
to the microcontroller. Signal functions run in the background while Vision3
simulates your target program.

The Vision3 simulator simulates the timing and logical behavior of serial
communication protocols like UART, IC, SPI, and CAN. But Vision3 does not
simulate the I/O port toggling of the physical communication pins on the I/O port.

To provide fast simulation speed and optimum access to communication


peripherals, the logic behavior of communication peripherals is reflected in virtual

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Finger print based electronic voting machine

registers that are listed with the DIR VTREG command. This has the benefit that
you can easily write debug functions that stimulate complex peripherals.

The chapter contains several Signal function temples that you may use to
simulate:

Digital Input

Push Button

Interrupt Signal

Impulse Patterns

Analog Input

Square Wave Signal

Saw Tooth Signal

Sine Wave

Noise Signal

Signal Combination

UART Communication

CAN Communication

IC Communication

SPI Communication

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Finger print based electronic voting machine

7.3. Flash Programming

Vision3 integrates Flash Programming Utilities in the project environment. All


configurations are saved in context with your current project.

You may use external command-line driven utilities (usually provided by the chip
vendor) or the Keil ULINK USB-JTAG Adapter. The Flash Programming Utilities
are configured under

Project Options Utilities.

Flash Programming may be started from the Flash Menu or before starting the
Vision3 Debugger when you enable Project Options Utilities Update
Target before Debugging.

For more information refer to the following topics:

Configure Flash Menu: configures the Flash Menu for using an external
command-line based utility or the Keil ULINK USB-JTAG Adapter.

ULink Configuration: explains the configuration settings for the Keil


ULINK USB-JTAG Adapter.

Pre-Download Scripts: allows to you program multiple applications or


configure the BUS system which is required for ULINK when you program
off-chip Flash devices.

Flash Algorithms: explains you how to create own Flash Program


Algorithms for the Keil ULINK USB-JTAG Adapter.

HEX File Flash Download: explains how to program existing HEX files.

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Finger print based electronic voting machine

The screenshot of 3vision is as shown in figure 7.1

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Finger print based electronic voting machine

Fig 7.1 screenshot of keil 3vision


Flash Magic
The screenshot of FLASH MAGIC is as shown in figure 7.2

Fig 7.2 screenshot of flashmagic


7.4.CODE:

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Finger print based electronic voting machine

/* Voting mechain using Finger print; */

#include <lpc214x.h>

#include "serial.h"

#include"lcd.h"

#define sw1 0x00100000

#define sw2 0x00020000

#define sw3 0x00040000

#define sw4 0x00080000

unsigned char i=0,fp[20],j=0,str[4],s=0,rec,dummy;

unsignedchar
enroll[12]={0xEF,0X01,0XFF,0XFF,0XFF,0XFF,0X01,0X00,0X03,0X01,0X00,0
X05};

unsignedchar
generate_ch[13]={0xEF,0X01,0XFF,0XFF,0XFF,0XFF,0X01,0X00,0X04,0x02,0X
01,0X00,0X08};

unsignedchar
store[11]={0xEF,0X01,0XFF,0XFF,0XFF,0XFF,0X01,0X00,0X06,0X06,0X01};

unsignedchar
identify[12]={0xEF,0X01,0XFF,0XFF,0XFF,0XFF,0X01,0X00,0X03,0X11,0X00,
0X15};

unsigned char
b1=0,b2=0,i1=0,i2=0,id=0,id1=0,id2=0,cnt=0,eeprom_add=0,aa,n=0;

void clearfp(void);

void convert (unsigned char temp_value);

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Finger print based electronic voting machine

unsignedchar
part_A=0,part_B=0,part_C=0,part_D=0,check=0,count=0,enroll_check=0,en_byte;

void long_delay (void );

/*-------------------------------------------------------------------------
main program
--------------------------------------------------------------------------*/
int main (void )
{
lcd_init();
again:
lcd_cmd(0x01,0);
delay(1000);
message(0," welcome ");

//lcd_cmd(0x01,0);
lcd_cmd(0xc0,0);
message(0,"EVM with FP");
delay(1000);
i=0;

while(1)
{
/******* Enrolling your ID *********************/

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Finger print based electronic voting machine

if((IOPIN0&sw1)==0) //checking for sw1


{
while((IOPIN0&sw1)==0);
lcd_cmd(0x01,0);
message(0,"Enrolling....");
i=0;
while(i<12)
{
send_ch_UART0(enroll[i]);
i++;
}
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
dummy=UART1_getch();
dummy=UART1_getch();
if(!rec)
{
lcd_cmd(0x01,0);

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Finger print based electronic voting machine

message(0,"Enrolling ok");
}
else
{
lcd_cmd(0x01,0);
message(0,"Enrolling not ok");
goto again;
}

i=0;
while(i<13)
{
send_ch_UART0(generate_ch[i]);
i++;
}
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();

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Finger print based electronic voting machine

dummy=UART1_getch();
dummy=UART1_getch();

if(!rec)
{
lcd_cmd(0x01,0);
message(0,"gen char ok");
}
else
{
lcd_cmd(0x01,0);
message(0,"genchar not ok");
goto again;
}

i=0;
while(i<11)
{
send_ch_UART0(store[i]);
i++;
}
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();

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Finger print based electronic voting machine

rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
rec=UART1_getch();
dummy=UART1_getch();
dummy=UART1_getch();

if(!rec)
{
lcd_cmd(0x01,0);
message(0,"store ok");
}
else
{
lcd_cmd(0x01,0);
message(0,"store not ok");
goto again;
}

//check=1;
//enroll_check =0;
//en_byte=12;
}

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Finger print based electronic voting machine

/*********** identifying your ID *******************/

if((IOPIN0&sw2)==0) //checking for sw2


{
while((IOPIN0&sw2)==0);
lcd_cmd(0x01,0);

message(0,"Identfying...");
i=0;

while(i<12)
{
send_ch_UART0(identify[i]);
i++;
}
check=1;
enroll_check =1;
en_byte=16;
}

/*********** final result *******************/

if((IOPIN0&sw3)==0) //checking for sw3


{
while((IOPIN0&sw3)==0);
lcd_cmd(0x01,0);

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Finger print based electronic voting machine

message(1,"A B C D");
lcd_cmd(0xc0,0);
convert(part_A);
lcd_cmd(0xc4,0);
convert(part_B);
lcd_cmd(0xc7,0);
convert(part_C);
lcd_cmd(0xcc,0);
convert(part_D);
long_delay();
long_delay();

part_A=part_B=part_C=part_D=0;
goto again;

/********* receiving data from FP *********/

if(check==1)
{
count=0;
check=0;
while(count<en_byte)
{
fp[count]=UART0_getch();

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Finger print based electronic voting machine

count++;
}
long_delay();

n=0;
while(n<20)
{
if((fp[n]==0xEF)&&(fp[n+1]==0x01)&&(fp[n+9]==0x00))
{

lcd_cmd(0x01,0);
lcd_cmd(0x80,0);
message(1," Successfully ");
lcd_cmd(0xc0,0);
message(0xc0," completed");
b1=0; b2=0; i1=0; i2=0; id=0;
b1=fp[n+11]/10;
b2=fp[n+11]%10;
long_delay();
long_delay();
long_delay();

// lcd_cmd(0xc0,0);
// message(0xc0,"Id:");
// lcd_cmd(0xC3,0);
// lcd_cmd(b1+0x30,1);

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// lcd_cmd(b2+0x30,1);
i1=b1-48;
i1=i1*10;
i2=b2-48;
i2=i2*1;
id=i1+i2;
long_delay();
if(enroll_check ==1)
{
lcd_cmd(0x01,0);
message(1," Plz poll ur vote ");
// clearfp();
enroll_check=0;
goto poll;
}
goto again;

}
else
{
lcd_cmd(0x01,0);
message(1," Failed");
long_delay();

goto again;
}

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Finger print based electronic voting machine

}
}
}

/*-----------------------------------------------------
polling your vote
----------------------------------------------------*/

poll:
while(1)
{
if((IOPIN0&sw1)==0) //sw1
{
part_A++;
lcd_cmd(0x01,0);
message(1,"Vote for part A");
long_delay();
goto again;
}
if((IOPIN0&sw2)==0) //sw2
{
part_B++;
lcd_cmd(0x01,0);
message(1,"Vote for part B");
long_delay();

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goto again;
// goto again;
}
if((IOPIN0&sw3)==0) //sw3
{
part_C++;
lcd_cmd(0x01,0);
message(1,"Vote for part C");
long_delay();

goto again;
// goto again;
}
if((IOPIN0&sw4)==0) //sw4
{
part_D++;
lcd_cmd(0x01,0);
message(1,"Vote for part D");
long_delay();
goto again;
// goto again;
}
}

}
/*------------------------------------------------

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Clear the string clearfp


------------------------------------------------*/

void clearfp(void)
{
unsigned char cl=0;
while(cl<20)
{
fp[cl]=' ';
cl++;
}
j=0;
}
/*---------------------------------------------------------------------------------------
;convertion program Binary to ASCii ;
--------------------------------------------------------------------------------------*/

void convert(unsigned char temp_value)

{
unsigned char value,d1,d2,d3,k=0;
temp_value = temp_value;
value=temp_value/10;
d3=temp_value%10;
d1=value/10;
d2=value%10;

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d1=d1+30;
// lcddata(d1);
delay(10);
d2=d2+30;
lcd_cmd(d2,1);
delay(4);
k++;
// msgdisplay(".");
d3=d3+0x30;
lcd_cmd(d3,1);
delay(10);
k=0;
}
/*---------------------------------------------------------------------------------
; long delay ;
----------------------------------------------------------------------------------*/
void long_delay (void )
{
unsigned int g;
for(g=0;g<500;g++)
delay(40000);
}

Chapter 8

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Results and Discussions


8.1 Results
Assemble the circuit on the PCB as shown in Fig 5.1. After assembling the
circuit on the PCB, check it for proper connections before switching on the power
supply.
The EVM consists of a controller and switching unit , both the units are
working independently and in collaboration with each other as well.
The CU is accepting fingerprints in enrolling mode and is responding
accordingly.
In identifying and vote casting mode, the CU checks for finger print detection
routine
In identifying and vote casting mode, CU communicates with switching unit in
order to exchange various signals.
CU is counting the votes for individual candidate (20 in number) and total
number of votes cast can be checked at anytime.
In result mode, the CU displays the votes of individual candidate, in
consecutive order, whenever the Result Button is pressed.
The total number of votes can be checked in result mode.

In total, the complete system (including all the hardware components and
software routines) is working as per the initial specifications and requirements of
our project. Because of the creative nature of the design, and due to lack of time,
some features could not be fine-tuned and are not working properly. So certain
aspects of the system can be modified as operational experience is gained with it.
As the users work with the system, they develop various new ideas for the
development and enhancement of the project

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Finger print based electronic voting machine

8.2 Conclusion
The implementation of Finger print based voting machine using
microcontroller is done successfully. The communication is properly done without
any interference between different modules in the design. Design is done to meet
all the specifications and requirements. Software tools like Keil Uvision Simulator,
Flash Magic to dump the source code into the microcontroller, Orcad Lite for the
schematic diagram have been used to develop the software code before realizing
the hardware.

The performance of the system is more efficient. Reading the Data and
verifying the information with the already stored data and perform the specified
task is the main job of the microcontroller. The mechanism is controlled by the
microcontroller.

Circuit is implemented in Orcad and implemented on the microcontroller


board. The performance has been verified both in software simulator and hardware
design. The total circuit is completely verified functionally and is following the
application software. It can be concluded that the design implemented in the
present work provide portability, flexibility and the data transmission is also done
with low power consumption.
8.3.Advantages
Cost effective
Low power consumption
It is economical

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Finger print based electronic voting machine

Less manpower required


Time conscious, as less time required for voting & counting
Avoids invalid voting
Saves transportation cost due to its compact size
Convenient on the part of voter
8.4.Applications
This project can be used as an voting machine that can prevent rigging during
the elections in the polling booths.
Fast track voting which could be used in small scale elections, like resident
welfare association, panchayat level election and other society level
elections.
It could also be used to conduct opinion polls during annual share holders
meeting.
It could also be used to conduct general assembly elections where number of
candidates are less than or equal to eight in the current situation

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CHAPTER 9
FUTURE SCOPE
Number of candidates could be increased.
It could be interfaced with printer to get the hard copy of the result almost
instantly from the machine itself.
It could also be interfaced with the personal computer and result could be stored
in the central server and its backup could be taken on the other backend
servers.
Again, once the result is on the server it could be relayed on the network to
various offices of the election conducting authority. Thus our project could
make the result available any corner of the world in a matter of seconds

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CHAPTER 10
REFERENCES
1. http://www.aimglobal.org/technologies/rfid/what_is_rfid.asp
2. http://www.rfidjournal.com/faq
3. http://www.technovelgy.com/ct/Technology-Article.asp
4. http://www.perada.eu/documents/articles-perspectives/an-introduction-to-
rfid-technology.pdf
5. http://csrc.nist.gov/publications/nistpubs/800-98/SP800-98_RFID-2007.pdf
6. www.ieee.org
7. http://www.zntu.edu.ua/base/lection/rpf/lib/zhzh03/8051_tutorial.pdf
8. http://www.taltech.com/TALtech_web/resources/intro-sc.html
9. http://focus.ti.com/lit/ds/symlink/max232.pdf
10.http://www.kmitl.ac.th/~kswichit/89prog/index.html
11.http://www.microdigitaled.com/8051/Software/keil_tutorial.pdf

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