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Google SketchUp Basics for K-12 Education

Table of Contents
A look at all of the class content at a glance.

04 06 15 22 26 34 38

Introduction Doghouse Creating Modifying Schoolhouse Sharing Resources


Tutorial Geometry Geometry Tutorial

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Additional Information
Some other facts you should know about this class.

:: Overview :: Learning Objectives


Google SketchUp is an extremely powerful 3d modeling tool useful for pre- Upon completion of this course
senting geometric concepts and exploring 3d space in the classroom. The you should be able to:
free version of SketchUp offers most of the same tools used by professional Create 2d geometry in a 3d
architects all over the world. SketchUps familiar pencil and paper para- environment
digm presented in a software context makes it easy for anyone to use this Create 3d geometry
tool. This course is intended for students with little or no 3d experience, Navigate a model in 3D
who want to learn how to build 3d models in Google SketchUp. Create surfaces from lines
in 3D
Create geometry with the
Push/Pull Tool
Maintain coplanar geometry
:: Prior Skills Lock inferences
To be successful, in this course you should already be able to: Create a model, step-by-step
Define fundamental geometric terms including: polygon, parallel, per- Create a copy and an array
pendicular, axes, and arc. Apply materials
Demonstrate fundamental computer skills including: start an applica- Import models from the
tion, copy files to the desktop, internet navigation. Google 3D Warehouse
Demonstrate mouse skills including: double-click, single-click, drag, Share your model with the
and right-click (context-click). world using the 3d Ware-
You will need a basic 3-button scroll wheel mouse to use SketchUp house

Copyright 2002-2010 Google, Inc. [3]


Introduction
Why SketchUp?

:: Google SketchUp is an ex-


tremely powerful 3d modeling tool.
SketchUp is used to explore 3d
space, illustrate complex spacial
situations, build and explore digital
prototypes, explain math concepts,
measurements, and much more.
Understanding the basics of the
program is the first step to mas-
tering SketchUp. Today we will
cover just that, the basics, and get
you started quick into 3d model-
ing. This will allow you to go back
and teach your students the same
concepts. We will also provide the
resources necessary to continue
Copy Class Files Launch SketchUp
on beyond the basics after todays Copy all class files to your desktop Open SketchUp from the icon on
class, and also everything you for easy access during class. your desktop, or from the Start bar.
need to teach this class.

[4]
+

Choose Template Orbit Pan


In the Template dropdown, select Push down on the scroll wheel but- Push down on the scroll wheel but-
the Simple Template - Feet and ton to navigate around your model. ton and hold down the Shift key to
Inches. Next click on Start us- slide your screen up, down, left and
ing SketchUp. You can also select right. (Opt on Mac?)
a template from the Window drop-
down > Preferences > Template.

Copyright 2002-2010 Google, Inc. [5]


Doghouse Tutorial
Up and running in 3D fast.

:: Lets get started in 3d! We will


begin by creating a doghouse with
very exact step by step instruc-
tions. We want you to realize how
easy it is to use SketchUp and cre-
ate a real model, real fast!
2

Zoom Draw Site


Roll the scroll wheel forward and 1) Using the Rectangle tool, click
backward to zoom in and out. (and release) on the origin. 2)
Move cursor away from the starting
point towards the top right of your
screen and let go of the mouse. 3)
Type [10,10 Enter] to finish.

[6]
2

2
1

Draw Footprint Push/Pull Up Draw a Line


Using the Rectangle tool, draw an- 1) Using the Push/Pull tool, click 1) Using the Line tool, click once on
other rectangle somewhere in the once on the doghouse footprint. the midpoint on the top front edge
middle of the first rectangle with the 2) Move your cursor away from of the box. 2) Move your cursor to
dimensions of 3 by 5. This will be the starting point and let go of the the midpoint of the top back edge
the footprint of our doghouse. mouse. 3) Type [3 Enter]. This will and click again to finish.
pull the rectangle up by 3 exactly.

Copyright 2002-2010 Google, Inc. [7]


2
1

Move Create Roof Create Roof


1) Using the Move/Copy tool, hover 1) Using the Push/Pull tool, click on Using the Push/pull tool, double on
on the middle edge, click once to the roof surface to start. 2) Tap Ctrl the other top angled surface to pull
start the move. 2) Move your cur- (Opt on Mac) to leave a copy of the out by 4. The Push/Pull tool has a
sor up and away from the starting starting face. 3) Move cursor in the memory that stores the last input.
point and find the blue axis. 3) Let desired direction of the pull, let go We access this memory by double
go of the mouse, type [18 Enter]. of mouse. 4) Type [4 Enter]. clicking.

[8]
2
1
2

Finish Roof Roof Overhangs Create Front Door


1) Using the Push/Pull tool, finish Using the Push/Pull tool, double 1) Using the Rectangle tool, click
the roof by clicking once on the top click on all roof fascias to create once on the bottom front edge (On
surface. 2) Move cursor away from overhangs. The Push/Pull tool has Edge inference) of the doghouse.
start point and hover cursor over a memory so all overhangs will be 2) Move cursor away from starting
the endpoint, click to finish. 4. point and click on the surface (On
Face inference).

Copyright 2002-2010 Google, Inc. [9]


PC Mac
3

2
2
2
1 2

Add an Arc Finish Front Door Material Browser


1) Using the Arc tool, click once on Using the Push/Pull tool, double 1) Select the Paint Bucket tool. This
the top left corner of the rectangle. click on both the rectangle and the automatically launches the Mate-
2) Click again on the top right cor- arc to indent the front door. rials Browser which allows us to
ner of the rectangle. 3) Move cur- select, organize, and save materi-
sor up until you see the Half Cir- als. 2) Click on the Material Library
cle inference, click to finish. dropdown and choose Roofing.

[10]
PC Mac PC Mac
2
1 3

2
3

Select a Material Apply Materials Edit Material


Click once on a material in the ma- Apply materials from several li- 1) Select the In Model library, dou-
terial browser, then click on a sur- braries. 1) Roofing, 2) Brick and ble click on the siding material. Use
face in your model. Cladding, 3) Colors, 4) Vegetation. slider bars and text input boxes to
There is no need to erase a mate- adjust properties. 2) On Mac, use
rial from a surface. To change ma- the icons at the top to edit different
terials, just paint the surface again. properties, start with the brick.

Copyright 2002-2010 Google, Inc. [11]


2 2
1
2
1 1

Water Bowl Push/Pull Offset


1) Using the circle tool, click on 1) Using the Push/Pull tool, click 1) Using the Offset tool, click once
the ground to set the center point once on the circle to start. 2) Move on the top of the bowl to start. 2)
of the circle. 2) Move the cursor cursor up and away from the start- Move your cursor towards the
away from the center point, in any ing point, let go of mouse. 3) Type inside of the circle, let go of the
direction, and let go of the mouse. [4 Enter]. Also, you could double- mouse. 3) Type [1 Enter].
3) Type [6 Enter]. click if 4 was your last Push/Pull.

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1
2
2 1

Push/Pull Apply Material Push/Pull


1) Using the Push/Pull tool, click Using the Paint Bucket Tool, apply 1) Using the Push/Pull tool, click
once on the top middle circle to the trim material to all faces of the once on the bottom of the water
start. 2) Move cursor down, let go water bowl. bowl. 2) Tap Ctrl (Opt on Mac) and
of mouse. 3) Type [3 Enter] move cursor up and away from
starting point, let go of mouse. 3)
Type [2 Enter].

Copyright 2002-2010 Google, Inc. [13]


Add Water Components Browser Add Components
Activate the Paint Bucket tool. In the Click on the Window dropdown Click on the 2d Girls Dog compo-
Materials Browser select the Water menu and choose Components. nent in the Components Browser,
library, then the Water_Sparkling Select the Components Sam- then click again in your model to
material. Apply this material to the pler collection from the collections place the component. Try adding
top circle of the water bowl. dropdown. other components.

[14]
Creating Geometry
Some basic tips for using SketchUps drawing tools.

:: Now that we have had our first


taste of 3d, lets take a look at what 2
makes SketchUp work so well. It is
important to understand the funda-
mentals of SketchUp to eventually
master this program. In this chap-
ter we will explore the main draw-
ing tools available in SketchUp.

Choose Template Rectangle


Under the Window dropdown 1) Using the Rectangle tool, click
menu (SketchUp dropdown on once on the origin to start. 2) Move
Mac) choose Preferences > Tem- cursor to top right of screen. 3) No-
plate. Select Beginning Training tice that the Rectangle tool snaps
Template - Inches. Next, start a to a square and a golden section.
new document. 4) Let go of mouse and type [5, 5].

Copyright 2002-2010 Google, Inc. [15]


1

3 5

1 2

2 4

Drawing with Inferences Surfaces Re-create a Surface


1) Using the Line tool, click on In order for a surface to exist in 1) Using the Line tool, click once on
endpoint. 2) Move cursor down on SketchUp there must be a closed endpoint to start. 2) Click on end-
green axis, then type [5 Enter]. 3) loop of coplanar edges. 1) Delete point to finish. By closing the loop
Hover on endpoint to encourage in- an edge to break the loop. 2) This of coplanar edges, you re-create
ference. 4) Click on inference inter- will also delete the surface. the surface.
section. 5) Click on endpoint.

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1
1 2 3

Delete a Surface Re-heal a Surface Divided Surfaces


To delete a surface, right click on 1) Using the Line tool, click once on 1) Notice that you have two sepa-
the surface and choose delete. endpoint to start. 2) Click on end- rate surfaces divided by the line
You can also preselect with the se- point to finish. Retracing any edge between. 2) By deleting the divid-
lect tool, then press delete on your on a closed loop of coplanar edges ing line you can weld the surfaces
keyboard. The eraser tool will not will re-heal a surface. together. 3) Test this concept with
affect surfaces. the selection tool.

Copyright 2002-2010 Google, Inc. [17]


1
1 2 3

3
2 3

2 1

Circle with Inferences Arc Polygon


1) Hover on endpoint of rectangle 1) Click on endpoint to start. 2) 1) Define the number of sides by
to encourage inference. 2) Move Click on Midpoint. 3) Move cursor typing a number, then s. For a
cursor away and click to define in desired direction of arc. Either hexagon type [6s Enter]. 2) Click
center point of circle. 3) Mover cur- click to define bulge, or enter an to define center point of polygon.
sor away from center point and exact value such as [3 Enter]. 2) Move cursor away from center
click to define radius. point and click to define radius.

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3

2
2
1

Freehand Erase Rectangle


1) Using the Freehand tool, click Use the Eraser tool to clear every- 1) Using the Rectangle tool, click
and hold On Edge to start. 2) thing off of your screen. Try clicking on origin to start. 2) Move cursor
Drag the cursor to draw an abstract on individual edges to erase one at away from starting point, let go of
shape. 3) Position the cursor On a time. Also, click and drag across mouse, type [10,5 Enter].
Edge and release click to finish. multiple edges to delete many with
one click.

Copyright 2002-2010 Google, Inc. [19]


Beginner Intermediate

2 1

2
3

4 5

3 4

Orbit into 3d Drawing on Axis Drawing on Axis


Using your 3 button scroll wheel 1) Using the Line tool, click on end- 1) Using the Line tool, click on end-
mouse, push down on the scroll point. 2) Tap the up arrow key, move point. 2) Move cursor away, find the
wheel and slide mouse to navigate cursor up, let go of mouse, type [3 red axis, hold down shift to lock the
into a 3d view. Enter]. 3) Move cursor back, tap axis (notice the bold line). 3) Click
left arrow key. 4) Click on endpoint. on Endpoint. 4) Release Shift key,
5) Click on endpoint again. click on endpoint again.

[20]
Advanced 5 MINUTE EXERCISE :: Explore
tools on your own. Open the In-
structor from the Window drop-
2 4 2 down menu, choose Instructor.
This will help you explore tools in
SketchUp.
3
1

Drawing on Axis Complete the Form


1) Using the Line tool, click on end- 1) Using the Line tool, click on end-
point. 2) Hover on endpoint to en- point to start. 2) Click on endpoint
courage inference. 3) Click where to finish. If drawn properly on axis
axis and inference line intersect. 4) both the top and side surfaces will
Click on endpoint to finish. fill in.

Copyright 2002-2010 Google, Inc. [21]


Modifying Geometry
Some basic tips for using SketchUps editing tools.

:: Now that we know how to cre-


ate geometry, lets explore how we
can modify geometry. In the next
chapter we will look at the tools
that change geometry that we have
already created. These tools al-
low you to generate very complex
forms with very little effort!

New Document Rectangle


Click on the File dropdown and 1) Using the Rectangle tool, click
select New to create a new docu- once on the origin to start. 2) Move
ment. There is no need to save cursor away from starting point, let
any changes. go of mouse, type [3,3 Enter].

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2 1 2

1 1 2

Move Copy Array


1) Using the Move/Copy tool, hov- 1) Using the Move/Copy tool, click 1) Using the Move/Copy tool, per-
er over the square surface to au- once to pick it up. 2) Move cursor to form the exact same set of com-
toselect. Click once to pick it up. 2) the right on the red axis, tap control mands as the previous copy. 2) Im-
Move cursor to top left of screen, to leave a copy behind, click again mediately after you enter the exact
click again to put it down. to put it down. 3) Let go of mouse, distance, type [5x Enter] to create 5
type [5 Enter] for exact distance. additional copies.

Copyright 2002-2010 Google, Inc. [23]


TIP :: You can also make a copy TIP :: You can also make a rotate
and array based on divisions. Try copy, and copy and array based
copying the square all the way to on copies or divisions, just like the
the right edge of your screen, then Move/Copy tool! Reference the In-
type [5/ Enter]. This will create 5 1 structor for some more advanced
equal divisions between the copied operations and tutorials.
objects.

3
2

Rotate
1) Using the Rotate tool, hover on
a square and click once to set the
center of rotation. 2) Move your
cursor down and click to set the
reference point. 3) Move cursor to
rotate object and click to finish.

[24]
5 MINUTE EXERCISE :: Try us-
ing the follow me tool with your own
2 profiles and paths. This is the last
scene in the EDU Tutorial - Follow
Me.skp.

Open Document Follow Me


On the File dropdown menu choose 1) Complete the Follow me exer-
Open. Select the EDU Tuto- cises by following the on screen in-
rial - Follow Me.skp from the EDU structions. 2) Move to the next ex-
Class Files folder on your desktop. ercise by clicking on the numbered
No need to save changes. scene tabs at the top of the screen.

Copyright 2002-2010 Google, Inc. [25]


Schoolhouse Tutorial
From a doghouse to a schoolhouse.

:: SketchUp is used by major ar-


chitectural firms all over the world 2
to explore buildings before they are
constructed. Would you believe
that the same toolset that profes-
sionals use is available to you!
Lets put that toolset to work and
build a more complex structure,
like a schoolhouse!

New Document Rectangle


Click on the File dropdown menu 1) Using the Rectangle tool, click
and choose New to start a new once to start the rectangle. 2)
document. No need to save Move cursor away from starting
changes. point. 3) Let go of mouse and type,
[50,100 Enter].

[26]
2
2
1

Building Footprint Create Massing Create Roof


Click on the Zoom Extents tool in 1) Using the Push/Pull tool, click 1) Using the Offset tool, hover on
the Large Toolset. This will cen- once on the rectangle. 2) Move the top rectangle, click to start off-
ter all geometry in your SketchUp your cursor up, let go of the mouse, set. 2) Move cursor to the inside of
model on your screen. Now orbit type [30 Enter]. the rectangle, let go of mouse, type
into a 3d view. [10 Enter].

Copyright 2002-2010 Google, Inc. [27]


2
1 1 2
2
1

Move with AutoFold Create Parapet Wall Create Parapet Wall


1) Using the Move tool, click once 1) Using the Offset tool, hover on 1) Using the Push/Pull tool, click
on the middle rectangle to start the the edge of the top rectangle, click once on the top rectangle. 2) Move
move. 2) Tap the up arrow key to to start offset. 2) Move cursor to your cursor down, let go of the
lock the blue axis and toggle on the the inside of the rectangle, let go of mouse, type [3 Enter].
AutoFold command. 3) Move your mouse, type [1 Enter].
cursor up, let go, type [10 Enter].

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1 2

2
1

Roof Overhangs Cleanup Roof Fascia


1) Using the Push/Pull tool, click Using the Eraser tool, erase all of 1) Using the Push/Pull tool, click
once on the side. 2) Move your cur- the unnecessary edges on the roof once on the bottom of the roof
sor in, let go of the mouse, type [2 overhangs. Orbit under your model overhang to start. 2) Move your
Enter]. Now, double click on other and zoom in utilize a more strategic cursor down, let go of the mouse,
sides of the building to create all view while completing this task. type [12 Enter].
overhangs.

Copyright 2002-2010 Google, Inc. [29]


2

Draw Site Draw Sidewalk Add Materials


1) Using the Rectangle tool, click 1) Using the Rectangle tool, click Using the Paint Bucket tool, apply
once at the bottom left corner of once on the bottom front edge of materials to your model. Select
your screen. 2) Move cursor to the schoolhouse. 2) Move cursor from the following libraries to cre-
top right corner of your screen and to edge of site and click to finish. ate the image above: Brick and
click to finish. Be sure to start and finish the rect- Cladding, Roofing, Colors, Vegeta-
angle with an On Edge inference. tion, Ground Cover.

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2

3
2
2

Component Browser Add Door Add Window


1) Click on the Window dropdown 1) Click on the EDU Door com- 1) Click on the EDU Window com-
menu and choose Components. ponent in the Component Browser. ponent in the Component Browser.
2) Search in the Component 2) Find the midpoint of the bottom 2) Position the window on the top
Browser for EDU Tutorials. 3) edge on the front elevation, click to left corner of the front elevation,
Click on the icon to see the models place. click to place.
contained in this collection.

Copyright 2002-2010 Google, Inc. [31]


1
2

1 2
2
3

Copy and Array Copy All Add Small Window


1) Using the Move/Copy tool, click 1) Using the Select tool, hold Shift, 1) Click on the smaller EDU Win-
on the window, tap Ctrl (Option on select all windows. 2) Using the dow component in the Component
Mac). 2) Tap the right arrow key to Move/Copy tool, click on a window, Browser. 2) Position the window
lock the red axis, move the copy tap Ctrl (Option on Mac). 3) Tap the on the bottom left corner of the
to the end of the building, click to up arrow key to lock the blue axis, front elevation, click to place.
place. 3) Type [4/ Enter]. move copies down, click to place.

[32]
5 MINUTE EXERCISE :: Add
windows and doors to the other
sides of the schoolhouse. Also
add bushes, trees, students, and
the flagpole from the EDU Tutorial
component collection to make the
model come alive.

1 2 3
2

Copy and Array Copy All


1) Using the Move/Copy tool, click 1) Using the Select tool, select all
on the window, tap control (option small windows. 2) Using the Move/
on Mac). 2) Move the copy on the Copy tool, click once on any win-
red axis to the end of the building, dow, tap Control (Option on Mac).
click to place. 3) Type [2/ Enter] to 3) Move the copies to the other
make 2 copies with equal divisions. side of the front elevation.

Copyright 2002-2010 Google, Inc. [33]


Sharing
Share your SketchUp creations with the world.

:: Everyone, especially kids, loves


to create an object that they can
touch, show friends, display in
the hall, or hange on the fridge.
SketchUp gives us the tools to
create images for print and email.
We also have the ability to create
animations for email, or even creat-
ing dvds and sharing on youtube.
Furthermore, we are even able to
share our digital SketchUp cre-
ations with the world through the
3d Warehouse! Now that we have
created a real project in SketchUp,
lets share it!
Select a View Create an Image
Using the Orbit tool, navigate to a Under the File dropdown choose
view that you would like to print. Export > 2d Graphic.... Save the
Also, try using the Walk and Loo- image to the Class Files folder on
karound tools to set up a realistic your desktop. Now, open the file to
view that a human would actually see what you have created.
experience.

[34]
2 1

Scenes Orbit to Another View Add Another Scene


1) Click on the Window dropdown Using the Orbit tool, navigate to the 1) Click on the add scene button
menu and choose Scenes to open other side of your schoolhouse. again. This view is now saved
the Scenes palette. 2) Click on the as well. 2) Now, click on the first
plus sign to add a scene. Now you scene tab at the top of the screen
can always get back to this view by and you will see an animation be-
clicking on the scene tab. tween the two scenes you created.

Copyright 2002-2010 Google, Inc. [35]


TIP :: Control your animation by
modifying Options in the Export
window and also in the Model Info
dialogue box. Access Model info by
clicking on the Window dropdown
menu and choosing Model Info.
Longer scene transitions mean a
slower flying camera. Scene delay
will set the amount of time to stop
at each scene.

Export Animation Save Animation


Click on the File dropdown menu Save the animation to the Class
and choose Export > Animation. Files folder on your desktop. Typi-
Now Click on the Options button at caly you want to leave the file type
the bottom right of the window. Set as .avi, or .mov on Mac.
the resolution and frame rate as
desired. Click OK.

[36]
Sharing with the World Purge Model 3d Warehouse
Click on the Share Model button in If prompted to purge your model, Fill in all required fields in the mod-
the Google Toolbar. Either sign in choose Yes. This will keep your el details window. Add Tags to your
with your current Google account, file size low, download times fast, model to help others search for and
or click on the Create an account and keep unnecessary information find your creation.
now to create a new Google ac- off of the 3d Warehouse.
count.

Copyright 2002-2010 Google, Inc. [37]


Resources
Valuable websites and additional information.

TIP :: Manage your 3d Ware-


house content by creating col-
lections. These are similar to
folders in a typical file structure.

3d Vinci Sketchy Physics


http://www.3dvinci.net/ http://code.google.com/p/sketchy-
physics/

[38]
Self-Paced Tutorials Video Tutorials SketchUp ATCs
http://sketchup.google.com/intl/en/ http://sketchup.google.com/intl/en/ http://sketchup.google.com/intl/en/
training/ training/videos.html training/atc.html

Copyright 2002-2010 Google, Inc. [39]


Notes
Record your own tips, tricks, and strategies.

[40]
Copyright 2002-2010 Google, Inc. [41]
Copyright 2002-2010 Google, Inc. www.SketchUp.com

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