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COWHandling State Machine

ES_Event RunCOWHandling( ES_Event ThisEvent )


{
// assume no errors
// if ThisEvent is set to ES_REQUEST_BALL
//set the pulse high flag to true, indicating that we're currently
//pulsing high
//turn on the ball request LEDs to show that we're requesting a
//ball
//turn on request LED
//startHighOneShot()
//end if
//return event, assuming no errors
}

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