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Playing to Win
By John B. Moyer
INTRODUCTION
The pieces are set up on the chessboard. The 2 players sit down and before the 1st piece is moved.
There is weakness. Before the two players play their 1st game there are weaknesses. There are so
many weaknesses in chess that the weaknesses need to be made aware of before they sit down and
start the game. For starters this is not a chess self improvement book. It's a play better chess book.
Before you sit down and play a game of chess. We'll take a look at these weaknesses that can't be
eliminated. We'll take a look at the pieces and the chessboard. By the time you get through reading
and studying this book. You'll be a much wiser and stronger player. Applying the book in your
playing. You'll see chess in whole new light. And on top of that I've created a system for eliminating
blunders completely. Not only will you be stronger but I will tell you what to look for within the
pieces and the chessboard. This is not a beginner chess book. It's a chess book that's for all chess
players. This chess book is for everybody on the globe. I don't know started the scenario where you
have to be a certain rating to read a book that you have to be a certain rating. I read all chess books no
matter what it says. The books are for everybody to read and study. We all want to learn and more
about chess. We'll never learn it all. I would like to say thanks for bringing good chess to all. The
game is about 1600-1700 years old. And still going strong.
Algebraic Notation
Learning to read algebraic
notation is not hard to learn. It has the letter
for the files and numbers for the ranks. The
rest are for the diagonals.
Chess is a game that is played by 2 players. 1 player plays white in which white always moves 1st .
The other plays the black pieces. They play the game on a chessboard which contains 64 squares, 32
dark squares and 32 light squares. Together they play on the the chessboard. Each making moves
with pieces that I will talk about shortly. Each players pieces which consist of; 1 king; 1 queen; 2
rooks( castles) 2 bishops 2 knights (horses) and 8 pawns. The object of the game is to checkmate your
opponents king. You don't capture the king, you put the king in a position when checked that he can't
get out of check no matter where the king tries to go. 1 of the player checkmated his opponents king.
Let's go look at the pieces and see how each piece moves. We'll start with king. The king can only
moves 1 square at turn; The king can't jump over pieces and we''ll get to the king later when we get to
castling. The queen; moves horizontal, vertical and diagonal. The queen can]t jump over pieces and is
the most powerful piece. The rooks 2 of them. The rook moves horizontal and vertical and can't jump
over pieces. The bishops 2 of them and they each cover half the board. 1 bishop stays on the dark
squares and the other stays on the light squares. Bishops can't jump over pieces. The next pieces the
is the knights; 2 of them. The knight moves in an L shape. The knight moves 1 square then 2
squares to the left or right or 2 squares and 1 to the left or to the right. The knights can jump over
pieces. Now the last piece is the pawn. On start can move 1 or 2 squares. After that only 1 square a
turn. Pawns can't move backwards if another pawn or piece is in front of the pawns path, the pawn
can't move until the pawns blocked pathway is captured or moved. The pawn only captures at an
angle, 1 square angled to the left and 1 square angled to right.
Pawn Promotion: If you get your pawn to the last rank on the board. You can promote your pawn to a
queen; rook; bishop; or a knight. It's your choice.
Castling: castling is a way to keep your king away from the enemy. It ls a way to ward off the enemy
and keep the king safe. There are certain rules that we must follow during the king castling. The king
can't castle if he is under attack or check. The king and rook can't castle If the king or rooks have been
moved. On that includes the rook. If you have moved your rook you only can still castle king side.
Another way you can't castle if another enemy piece is controlling the squares that the king can't cross
over the controlling the square(s) that the king can't cross over check. You can castle when you are
certain the casting is sound
and you can castle as long as you clear of these rules.
En passant: This rule only apply to pawns. I'll use files c and d. Let's say black is on d4 which is his
5th rank. The c pawn is on c2. Whites next move is on the c file. White plays c4. Now black has a
choice. Leave the pawn or make a different move. Black decide to capture the pawn by en passant.
Black put his pawn on c3 and captures the white pawn. The pawn was captured en passant. Which
means in passing. If black chose a different move. The en passant would expire. You can only
perform the en passant when it happens.
The game plays and both opponents play until you hear check
The game comes to halt. When ever there is a check. Which ever Player it is. You have to get out of
check for the game to continue. There are 3 ways to get out check. 1. move to a flight square. 2.
Interpose. Place a piece in between the king and attacking piece. 3 Capture the attacking piece. If
none of these work. You are checkmated and the game is over.
There 5 ways to achieve a draw. 1. By mutual agreement 2. The 50 move rule 3. perpetual check.
After both play the same moves back and forth with the same moves 3 times. 4. Insufficient material.
5. A stalemate. When the enemy king doesn't have a legal. Which the king can't move without being in
check.
CHAPTER ONE
WEAKNESSES
Before we get started, I'm
going to show you some
weakness in chess. Some
weakness will always be
there. The thing how do we
deal with it? The 1st
weakness is the chessboard
all set up to play a game.
The pieces are set up. Look
at the chessboard. The 2
weakest parts with the
pieces on board. Take a
look at squares f2 and f7.
These pieces, the 2 pawns
on f2/f7 are only protected
by the lone king. This is a
weakness that can't be
eliminated. This is a
weakness that is there to
stay because it's part of
setting of the pieces. This
weakness on the chessboard
both sides must be careful
and possibly utilize more
protection. I'll put this
weakness on the list as a weakness that can't change and extra protection. This is a priority because
the pawn is by the king and king safety is priority is #1. Castling on the king side might help. Then you
would have a rook protecting the f2/f7 squares. If we're not able to castle, then we'll have add
protection. No matter what. King safety is part of the reason for the 1st weakness. Now we'll take a
look at the 2nd weakness and always be alert for threats. A lot of chess players don't realize about the
board and the pieces change the board. A pawn advances and the other captured a knight. That's why
every time you get ready to make a move. My blunder elimination system will help you in your games.
You watch your opponents moves and when you get ready too make your moves. Look at the whole
board. Watch for threats and any possible moves that the enemy can do. With my system. You look for
2-5 good moves. Out of the moves, you write down your move. Before you make the move that you
wrote down. Look at the whole board a few more times, You make your move. Some of the moves
you looked at earlier might still be good moves. Just remember that the chessboard can change before
you make your next move. Look at the whole board. Do that every time you get ready to make a move.
That's like a carpenters rule. Measure twice cut once. The 2nd weakness is the knights can be trapped
on the edge of the board. They are worse in the corners. We've all heard that saying. A knight on the
rim is grim, Knights can jump over pieces. Knights need to stay toward the center or within the
vicinity of the center. Weakness #3 The bishops. The bishop is usually a long runner of a piece. How
bishops become bad to where the bishops whatever color square is on. Let's look at say it's a bishop
on light colored squares and the enemy puts all their pawns and pieces on dark squares. It's called
pawn fixing. I know pawn fixing makes it harder to attack your adversary, but It's part of tactics. You
can do the same on your side. I'll tell what I sometimes do. When your game gets going. I'll put a
bishop within the vicinity of the enemy king and leave it there. pawn It's funny watching them play
around trying to figure out how to get my bishop out of their camp. The good thing is that he can't
castle and I can use the bishop as a decoy. It'll give him something to think about. The next and last
weakness is the pawns. I have always said to myself and others that pawns will make you or break
you. All it takes is 1 pawn in the wrong square at the wrong time. Positions that could win or lose
your game. Pawns can be doubled ,tripled, Isolated, hanging, passed pawns.
Passed pawns are good but getting to where it has to go t0 can become a battle. That's the idea
whatever your pawns turn to be good or bad. Sometimes pawns are good because they disrupt the
enemy just. as well. When you get to the end the game turns into a draw. That's what I mean that
altogether. Try to if you have to bear with the weaknesses. Your chess games are going to get better
with time. The weaknesses that can not all be eliminated. The knowledge that you can work better
with your knights. Try to keep them away from edge of the board. I'll give you an example. In the
middle of the board the knight controls the 8 squares. On the side it covers 4 squares. In the corner
which the worst place for a knight, it only covers 2. A knight can be trapped on the corners and the
side of board. Bishops turn bad from time to time. Pawns have their days.
The weakness on the f2/f7 can't be changed, so we have to work around the weakness.
Ridding yourself of the weaknesses 1) Besides the weaknesses we discovered about the pieces and
the chessboard. Keep a positive attitude. Everybody has problems and things to do. Keep a winning
attitude at all times. Keeping worries and negative things in your thoughts and feeling bad or mad
about something in your life. Always keep a winning attitude and a clear mind. Together they will
give you confidence and total concentration on your games. Read and study the pieces and chessboard
on a daily basis. You might find some things in your playing. That's what the old masters used to do.
They didn't have all the chess books to read like we have today. Back in the 1700's to the 1900's.
They had to had play chess and learn different maneuvers on the chessboard. We have a lot of thanks
about our earlier champions of chess. Ben Franklin was a avid chess player. It talks about Howard
Staughton. 2) Play chess every day. When you look at the catalog of chess books to choose from. 2)
sit down and study daily. I have a chess book on my kindle that is from the 1700's, It's called the book
of chess; rudiments. y annotate every game. The games you lose go through and see what you moves
you made that caused you to lose the game. Then see what you did wrong. You may learn a move you
misjudged. You might learn something from your opponents moves. I have a couple of games I am
going to let you go through. I have more games I'm going put in 2 in for you. These are games you win
l enjoy. Enjoy the books. Get your seat belt on and enjoy the ride. I can't wait for the second chapter.
We get out the 2nd chapter and we bring out the artillery.
CHAPTER TWO
STRENGTHS
What is strength? Just sit for
about 5 minutes, and think
about it. Weight lifters are
strong. What is strength
according to the chess side
of things? There's all kind of
strengths. Strong smells and
when you smell the food
cooking. Food and chess
kind of go together. Us chess
players get hungry. What
would you do to build
strengths in your mind. You
can build up your mind to
become strong minded. But
I'm just thinking about the
food and the aroma of food.
Well, it gets your hungry
sense going so now you
want to think of food. What
about strong willed. To be
strong willed will give you
a determination to go after
the win in chess that's keeps
a determination to have a
strong will. (determination)
with that you can be a strong chess player. If we take that that positive attitude we spoke about
earlier. We'll add 1 more: A striving strength to excel and a need to win. If you want to win. Want
doesn't compare to need. Now let's put the 4 together so they will work like locomotive that will
never stop. A run away train that will never stop. Strong minded; Strong willed; Strong chess; and a
will to excel in every thing you do. Nothing can stop what you can do. No negative thoughts. Striving
for the goal to be a winner at chess, your job that takes care of you and your family. Among everything
that goes with life and live a peaceful life. Chess helps me with my parkinsons' disease but there been
times when I have lost games during my difficulty I deal with. I don't give up. A good example is if
you lose your queen, and then they would resign because they don't have a queen. 2 rooks working
together is some of the time is better than a lone queen. In this chapter, We're going to concentrate on
tactics. This next word is what inspired me to write this book and believe me. It gave me the idea of
getting rid of the weakness and concentrate on the strength and become a stronger player. I'm going to
tell you something and you are going to get mad for a few minutes. Here goes. I'm going to take all
your pieces and win the game. After I get done with your king for a hood ornament on the hood of my
car. What am I? Give yourself a few minutes to think. I was offensive wasn't I? Can you guess what I
am? I'll come out and tell you what I am. A threat!! If I place a pawn and I put it next to your knight
and threaten to capture it. Then you can move your knight out of harms way and the threat goes away
and life goes on the chessboard. Now that was only 1 threat. You see how that works but the danger
isn't over. The situation is different. Now your knight has the enemy king, rook and king forked and
their going to lose their queen. Later on it's a discovered check. Then it's a double attack. This is
what wins chess games. Some of your pieces get pinned. We only get 1 move to make. This is what to
be looking for on the chessboard. Some of these tactics can be set up and some you have to look for.
Multiple threats can kill your king and the game. It inspired me to write this book. Like I said that this
book is for everybody. Just remind yourself we were all beginners at one time. This book is for
everybody who wants to win. I'll put it together and we'll get tactics training on the chessboard. What
I mean is it's time to get out the artillery and get loaded for bear. We have a lot to go through. There is
a lot to learn. I'm going to start with the (pin). A pin is a piece to that is placed so if you move the
pinned piece. The pinned piece can be removed. You'll lose what might be a queen or rook. This
kind of pin only deals with material. It's not a definite pin. When your pin has to do with pinning
against the king. You can't move your pinned piece because it will put yourself in check. What's bad
about pins. Pins keeps your pieces from moving or able to move the pinned pieces from attacks. The
best solution is to get the pin/ pins out of being in danger by getting out of the way. Sometimes there
are multiple pins that can stop progress in your game. When this pinned pieces tactic enters your
neighborhood Chessboard. Do whatever you have to get out of the pins. It's like your piece is turned
off and can't function and it gives your opponent an advantage. Always look for a way to get out of
the pin or pins. You''ll experience pins often. Be aware of it and that's part of the tactics you are going
to learn. Because you're going to pin the enemy pieces as well. The next tactic we're going to learn is
the fork. Every piece in your army can fork pieces. The king; queen; rook; bishop; knights; and the
pawns get into the action of forking. The knight is the famous for forking pieces. It's because knights
are able to jump over pieces. I'll start with the king. The king can fork 2 pawns in the endgame. All he
has to do is stand between 2 pawns. Other cases he can fork a rook and a knight. The king even though
it moves only 1 square. The king excels in the endgame. We'll talk about the queen. The queen can
fork all the pieces. What to do when you're dealing with the queen, make sure you don't put any pieces
on the same color square as the your king. If your king and the piece is on the same color. The queen
can attack your king and a piece if they are both on the same color square. There's no telling about the
checks concerning the queen .The next piece that can fork is the rook. The rook can attack horizontal
and vertical. The rook can fork in 2 or more considering it's ability to travel to different color squares
makes it a prime candidate for multiple attacks. The next piece that can fork major pieces like rooks,
knights and can fork with a king. Only disadvantage is what color the bishop is on. A dark or light
square. Bishops no matter what color it rides on. The bishop is a powerful pieces. The next piece I'll
bring up for forks is the pawn. The pawn is able to fork 2 knights or 2 rooks. Pawns even though they
are like little foot soldiers. They can still do some havoc on the chessboard. The pawns can make or
break your game. You might get to the endgame and there's a pawn that's in the way of advancing to
maybe promote a pawn or you might find double or tripled pawns. Pawns are good pieces but you
have to watch pushing them too quick. There's all good what can happen with pawns; and bad. Now
we're going to talk about the most famous piece to use for forking. The knight. The knight has no
trouble forking 3 or more pieces at 1 move. The knight has a what is called a family fork. This fork
consist of the king, queen, and rook. The knight in the center can fork 8 pieces at once move.
Excluding the pieces that belong to the knights camp. Study the pin and the forks. This is just the
beginning. I'm going to get the everybody tactic-wise. There many weapons to use to help you become
stronger and tactically sound in your playing.
Now we take a look at
discovered check. My light
colored bishop is out and
it's in front of my rook. And
I see what is an opportunity
standing in front of me and I
can't let this go and do this. I
took my bishop and captured
the pawn on h7. I give out a
humble reply. Check . The
enemy king has to respond
to the check. Now I have
the enemy queen and pawn
for a bishop. I don't know
what it is about discoveries
but the element of surprise
that you didn't see it coming
until you stop and think.
That wasn't in my
calculation. But life goes on.
Bishops and rooks make
together. Here's another one
where the pawn and the
bishop make a good
combination. The pawn
moves and that activates
the bishop attacking the king and the forks a queen and a rook. Sometimes they happen and there are
ways to set them up. Getting them in the trap. Trying to get them to make the right moves. That's why
I said to sit down with board and pieces. There are plenty 0f ideas and different kinds of discovered
checks. The next tactic is the x-ray skewer. Let's say you have a knight on h4. Your king is on e4. You
bring out a rook and put your king in check. Your king goes to a flight square. After the king moves
you capture the knight. That's the x-ray skewer. The skewer is a good tool that leads to other weapons
you can get together but they're called batteries. A battery is when you put 2 pieces together and you
can do this with your own pieces. Types of batteries consist of: 2 rooks put together and work
together. There are times when 2 rooks are better than a lone king. A bishop and a queen. A queen and
a bishop. The bishop and queen can be switched. They will still work together. The rook and the
queen or the queen and rook. Batteries in chess are powerful weapons, just like the x-ray skewer. The
next tactic is over worked piece. The next tactic is 1 piece is given, too many pieces are to protect, or
too many pieces to protect at the wrong times. Sometimes it's the queen or a rook. You see a piece
overloaded. You attack the over worked piece. That's a weakness to look for. 1 piece is defending 3
or 4 pieces and is When you see this on the chessboard, Attack the over worked piece. The next piece
is the remove the defender. Remember That the defender is a piece in which prevents you from
accomplishing your mission. You simply use something to distract the defender and throw a piece that
will lure the defender away. If that don't work. Capture the piece. Or a good example is to lure the
king away by attacking blacks king so he has to capture the bishop, In the check of the king has to get
itself out of check. Then I capture the enemy queen. That's what removing the guard. This works in
other ways to remove the guard. The removing of the defender works with all the pieces. Removing
the guard. Imagine the enemy queen and knight are coming after my king to put me in mate. I still have
pieces. I captured the knight now the queen has to find another partner in crime. Double check is the
king in 2 attacking pieces. It' kind of like a discovered check but still checked by 2 pieces. The king
has get out of both checks. Our next tactic we have double checks and discovered attacks. These 2
tactics have the same as pieces and pawns. They deal more with attacks that are not the same. That's
what wins chess games. Forks, discovered checks, double attacks, multi-threats that lead to loss of
material that leads to losing chess games. The next tactic is the windmill. How the windmill works.
Enemy king has 2 squares that it can move. Usually a rook and bishop work together to against the
king. When it stops. The enemy king loses a lot of material. The rook usually gives the king check.
The bishop puts the king back again. Then the rook takes another piece. The king gets checked again
by the rook. Then the rook takes another piece after the rook moves is back in check with the bishop.
It can keep going until all the pieces. It will clean your clock and before you know it your arsenal of
pieces. How it works is the rook keeps the king on the a file or h file. He already has the bishop set
up where the king will get checked and lose material. If there is one tactic that can destroy your
arsenal of pieces. I'd put all my money on the windmill. That would lose the game for sure. The next
tactic I'm going is called no retreat. The tactic is for when you play your game. The enemy moves
into your territory and take all your mobility and space. I don't exactly know for sure what to do, but
I heard that the enemy tries boxing you in where you can't move. I was told to start exchanging
material and that would take back some of the mobility and space. If all fails and can't possibly have
any mobility. I can push for a draw. Now let's look at that smothered mate. I have played a game that
ended in smothered mate. I had to sacrifice my queen but I won the game. It's amazing that you can't
checkmate with 2 knights. But you can checkmate with 1 knight if it's a smothered mate. My next tactic
is: Interference . Interference is good because. Think about how interference works. Do you
remember when I told you about placing a bishop within the vicinity of the enemy king. This is a form
of interference. I can tell you different kinds of interference. This a good one. If your within reach of
his 2 rooks. Put a protected piece in between his rooks or you can do things where he can't castle.
Anything can make a difference. Another idea is put a piece where it doesn't do anything but get in his
way, And on top of that it's legal. Even if you're playing tournament . Let's talk about the rook lift. The
lift is where you bring your rook out from the back rank and move it to the 3rd rank where help in the
attack on the castled enemy king. The rook lift is a handy tool. You can get rook into combat in 2
moves. I'm going to talk about 2 tactics that are kind of related to each other. You can say they're like
cousins. The decoy
Is when you set a piece and try to get the right piece to take
the decoy you put in place to remove the place (decoy) The enemy take the enemy. piece so the plan
of action will work. The deflection is a tactic where they think your army is develop an attack sends
the enemy on a one side of board and the attack is on the other side of the board. It's like going for a
lawn mower and instead you get a rake. Not really. Defection is when you want to set up so the you
can send the pieces away so you can accomplish your mission to capture the king. Going on a king
hunt. There's the next tactic in which this tactic is called blocking. Blocking is a tactic that usually
stops pawns and a few major pieces. It can stop the enemies plan or delay them. The more tactics you
know. The more knowledge of these tactics you know and applying in your games. You remember that
the knowledge you learn and study in this book, the stronger you and applying this knowledge.
Remember that knowledge is power. There's trapping pieces. Use all the tactics and sit there with
your chessboard and pieces and sit down and try experimenting with the board and pieces and try to
get some of those tactics to see how they work. Some you have to set up. I'm going to mention an
intermezzo which is an in between move. This is almost through with the tactics. There's perpetual
check in which if both players play the same checking and repetitive moves 3 times. The game is a
draw. There are a lot of things to learn. I have 5 more games for to learn and study. When you're
done, I'll have some more chess learning. I'll tell you that there is so many books to learn. With all
the tactics at your arsenal. Practice, study, read, and I'm going to teach you some chess to improve
your ability to be a strong chess player. Try to play and study every aspect of the game. There a lot of
chess players. In time you'll be strong. Always remember these guide lines. Stay with studying the
whole board and pieces. Keep picking 2 to 5 games and write down the move you're going to make.
Then when you get to make your move. Make the move and your good to go. Remember that every
move changes with the movement and capture and exchange of pieces. Once that knight you were
going to make isn't happening because now the knight was captured. I'm going to show you that no
matter what happens in your game. Don't ever give up unless you have insufficient material to win the
game. If your queen is captured. You have 2 rooks that can be utilized to win the game. You can win
without your queen. Your main goal is to line up the rooks to work together. The main goal is to
protect all pieces. Watch for what color square your pieces are on. Make sure that your king is
opposite of what the enemy is so they don't try to check you or fork your king and pieces. Stay
confident and keep that winning attitude going. Sometimes I play better when I'm down. I got 1 more
advice to give you. Never miss a check.
Game 6
1. e4 e5 2. Nf3 Nf6 3.Bc4 h6 4. d3 Nc6 5. O- a6 6. b4 Nxb4 7.c3 d5 8. Bxd5 Nxd5 9. exd5 Qxd5 10.
c4 Qd6 11. Re1 Bf5 12. Rxe5 + Ng4 13. Rxf5 Ng4 14. c5 Qxh2+ 15. Nxh2 Nxh2 16. Kh2 O-O-O 17.
Qg4 Black resigned
Game 7
1. e3 e5 2, Be2 d5 3. d3
Bc5 4. Nf3 Nc6 5. O-O Nf6
6. a3 O-O 7. b4 Bd6 8.
Nbd2 e4 9. Nd4 exd3 10.
Bxd3 Bxh2+ 11. Kh2 Ng4+
12.Kg1 Qh4 13. N2f3 Qh5 14. Nxc6 bxc6 15. c3 f5 16. Be2 f4 17.exf4 Bf5 18. g3 Be4 19. Kg2 Bxf3+
20. Bxf3 Qh2#
Game 9
1. e4 d6 2. d4 e6 3. c4 Qe2
4. Nf3 d5 5. Bg5 Nf6 6. e5
Qb4+ 7. Bd2 Qxb2 8. Bc3
Bb4 9. Qa4+ Nc6 10. Bd3
Bxc3+ 11. Nfd2 Qxa1 12.
e5xf6 Qxb1+ 13. Bxb1 O-O
14. f6xg7 Kxg7 15. Qb3
Bxd4 16. Qg3+ Kh8 17. O-
O e5 18. Nb3 a6 19. Nxd4
Nxd4 20. Qh4 h6 21. Qxh6+
Kg8 22, Qh7#
Game 10
1. e4 e5 2. Nf3 d6 3. Bc4 f6
4. b4 Nc6 5. O-O Nxb4 6.
c3 Nc6 7. Qb3 Nh6 8.. d4 9.
dxe5 fxe5 10. Bxg5 Be7 11.
Bxh6 d5 12. Bxd5 Na5 13.
Bf7+ Kd7 14 .Nxe5+ Kd6
15. Qd5#
CHAPTER THREE
STRENGTH IN CHECKMATE
I see a lot off books that say we're going on a king hunt. Then theres the mating net. The mating
attack. And we come to the checkmating combination. No matter what you do, your giving
checkmate. You're winning the game by putting your opponent in checkmate. The thrill of victory and
the agony of defeat. Oh well; so much for old sayings. We're going to look at checkmate patterns. The
more patterns you recognize. The more likely to come across the chessboard, the more likely you are
to win the game. The 1st is the fool's mate.
Fool's Mate
1. f3 e5 2,g4 d6 3, h3 Qh4#
Scholar's Mate
Game Eleven
1. e4 e5 2. Be2 Nf6 3. Nc3 c6 4 .b3 d5 5. e4xd5 c6xd5 6. d4 e4 6 d5 7.Bb2 Bb4 8. Nh3 h6. 9. O-O
O-O 10. Nf4 Nc6 11. Na4 b6 12. c3 Bd6 13. Bf5 Bg4 14. Ne2 Bxe2 15. Qxe2 N.e7 16. Qe3 Qc7.
17. Qh3 Kh7 18, f4 Bxf4 19. Be2 g5 20.
21 Qxh2 Nxg4. 22. Qxc7 Ng6 23. c4 d5xc4 24.Rxf7+ Rf7 25. Qxf7+ Kh8 26. d5+ Nf6 27. Bxf6#
Game Twelve
Game Thirteen
1. e4 e5 2. Nf3 d6 3. Nc3 c6
4. Bc4 Nf6 5. d4 Bg4 6.
dxe5 Bxf3 7. Qxf3 dxe5 8.
O-O Bc5 9. Be3 Nbd7 10.
Bxe5 Nxc5 11. Rad1 Qe2
12. Qf5 O-O 13. Rxd7 Qe8
14. Bxf7+ Rxf7 15. Rxf7 Re8 16. Rd1 Re8 17. h4 Qc4 18. Qf3 Qc4 19. Qxf6 Nxc3 20. Qf3 Nxc3 20.
bxc3 Rf8 21. Qd3 Rf8 22. Qd3 Qf7 23. f3 b5 24. Qd6 a5 25. Qxc6 Qxa2 26, Qxb5 Qxc2 27.
Qd5+Kh8 28. Qxe5+ Kg8 29. Qe6+ Kh8 30. Rd7 Qf3 31. Qe7 Qa1+ 32. Kh2 Black resigned.
Game
Fourteen
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. O-O Nf6 7. Ba3 Nxe4 8. d3 Bxc3 9. Nxc3
Nxc3 10. Qb3 Ne2+ 11. Kh1 d6 12. Bxf7+ Ke7 13. Rfe1 Nf4 14. Nxe5 Nxe5 15. Rxe5+ Kf8 16.
Re8+ Qxe8 17. Bxe8 Kxe8 18. Re1+ Kd8 19. Qf7 Nxd3 20. Re7 c5 21. Rc7 b5 22. Qe7#
Game Fifteen
1. e4 c5 2. Bc4 Nc6 3. Qf3 Nf6 4. d3 g6 5. Nc3 Bg7 6. Bg5 Nd4 7. Qd1 d6 8. Nge2 O-O 9. O-O
10.Qb3 11. Kh1 d6 12. Bxf7+ Ke7 13. Rfe1 Nf4 14. Nxe5 Nxe5 15, Rxe5 Kf8 16. Re8+ Qxe8 17.
Bxe8 Kxe8 18. Re1+ Kd8 19.Qf7 Nxd3 20. R37 c5 21. Rc7 b5 22. Qe7#
CHAPTER FOUR
Openings: Starting on a
Strong Beginning
1. e4 e5 2. Nf3 Nc6 3. Bb5 d6 4. d4 Nd7 5. Nc3 Nf6 6. O-O Be7 7. Re1 exd4 8. Nxd4 O-O
1. e4 e5 2. d4 exd4 3. c3
dxc3 4. Bc4 c3xb2 5. Bxb2
1. e4 r5 2. f4 Nf3 3. d6 c4
4. fxe5 dxe5 5. Nxe4
( Declined)
Caro-Kann Defense
Sicilian Defense
(Classical Dragon)
1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 4, Nxd4 d3 5. Nc3 Nc6. 6. Be2 b3 7. Be3 Bb7 8. O-O O-O 8. f4
Alekhine's Defense
Modern Variation
Guicono Piano
1. e4 de5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. d4 Bb6 6. O-O d3 7. b3 Nf6 8. Re1 O-O
Scotch Opening
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nf6 5. Nc3 Bb 4 6.Nxc6 bxc7 7. Bd3 d5 8. O-O O-O 9. Bg5
g6
Queens Gambit
(Accepted)
Queens Gambit
(Delined)
(Accepted)
(Declined)
1. d4 d5 2. c4 c3 3. Nf3 Nf6 4. e3 Bf5 5. cxd5 exd5
O-O d5
1. c4 f4 2. Nc3 e6 3. e5 f3 Ng6
Blumenfeld Variation
1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Bg4 Be7 5. e3 O-O 6. Nf3 Nbd7 7. Rc1 c6 8. Bd3 dxc4 9. Bxc4 Nd5
10. Bxe7 Qxe7 11. O-O 12. Rxc3 e5
1. e4 e5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 g6 6. Bc4 Bg7 7. Ne5 O-O 8. Bg5 Nbd7 9. Nxd7
Bxd7 10. dxe6 Qc7
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. O-O 5. O-O Nxd4 6. Re1 d5 7. Bxd5 Qxd5 8. Nc3 Qa5 9. Nxc6
Be3
Reti-System
1. Nf3 Nf6 2. c4 c5 3. d4 exd4 4. Nxd4 e6 5. Nc3 Bb4 6. Bd2 O-O 7. e3 Nc6 8. Be2 d5 9. cxd5 exd5
1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. e3 O-O 5. Nf3 d5 6. Bd3 c5 7. O-O Nc6 8. a3 Bxc3+ 9. bxc3 dxc4
10. Bxc4 Qc7
Dunts Opening
I have given you wide a variety of openings to start your games with. There are king pawn and queen
pawn openings. For starters you can learn them while you're studying. A good sound and solid
opening can make a difference in how your game is going to do in the beginning. All openings aren't
written in stone. You're opponent might have a totally different idea that might not follow what your
opening has to do on the chessboard. When it comes in like that you have to improvise and still try to
win the game. When you start playing your games with an opening you've learned. You'll have to play
it for a while a while until you feel comfortable. There's a lot of opening books that show how to trap
or books with tricks to win fast. You want to follow a good opening repertoire. Don't put yourself in a
bad situation at the chessboard. What's most important is what I said earlier. Have a good attitude.
Play a good game and don't let nothing stop you from reaching your goals. I don't know what your
goals are, but mine is to be a good chess player and win chess games. Later on in the book. I'll tell
everybody what inspired me to write this book. What's sad is after all this time. It was the answer and
it was there all the time. I have some games for you to study. I'll also show you how to analyze a
chess position.
Here are 5 games to study and after that I'll show you how to analyze a chess position. I've tried some
different databases in the past but I'll reach the 20th Century in due time. Until then I certainly don't
believe that computers can analyze chess games. I have a chess computer. They are set to find and
evaluate all possibilities. The longer it takes to make a move, the longer it thinks of a move to submit
a move. I still when I use it. I don't know for sure if it's the best possible move. I'll be in the next
chapter. Don't forget to study, play a lot of chess. Don't forget to write down your move before you
make it. And never miss a check.
Game16
1. d4 e6 2. e4 c5 3, Nf3 Nf6 4. Nc3 Nc6 5. Bb5 a6 6. Bxc6 dxc6 7. Bg5 b5 8. e5 Ng4 9. Bxd8 Kxd8
10. dxc5+ Bd7 11. O-O Bxc5 12. Ne4 Bb6 13. b4 a5 14. a3 axb4 15. axb4 Ra4 16. c3 c5 17. Rxa4
bxa4 18. Nxc5 Bxc5 19. bxc5 a3 20 Qa1 Ke7 21. Qxa3 Rc8 Black Resigned
Game 17
1. e4 e5 2. Nf3 Nc6 3. d3 Bc5 4. g3 d6 5. Bg2 Nge7 6. O-O Ng6 7. b3 Bg4 8. Bb2 O-O 9. Ne3 Nce7
10. h3 Bxf3 11. Bxf3 a6 12. a3 c6 13. b4 Bd4 14. a4 Qb6 15. Qe1 f5 16. Rd1 fxe4 17. Qxe4 d5 18.
Qg4 Nf5 19. Nxd5 cxd5 20. Bxd5+ Kh8 21. c3 Bxf2 22. Rxf2 Ne3 23. Rxf8+ Rxf8 24.a5 Qa7 25.
Qe6 Nxd1+ 26. Kh2 Qf2+ 27. Bg2 Ne3 White Resigned
Game 18
1. e4 e5 2. f4 d5 3. Nc3 exf4
4. Nf3 Bg4 5. Nxd5 Nf6 6.
Nxf6+ Qxf6 7. Bc4 Nc6 8.
O-O Bc5+ 9. Kh1 O-O-O
10. d3 Nd4 11. Qd2 Nxf3
12. gxf3 Bh3 13. Re1 Qg6
14. b4 Be3 15. Qe2 Rhe8
16. Bxe3 fxe3 17. Rg1 Qh6
18. Bxf7 Re5 19. Rae1 Rd6
20. Qxe3 Qxe3 21. Rxe3 g6
22. a4 Rd7 23. Bc4 Rh5 24.
e5 Re7 25. e6 c6 26. f4 a6
27. Rg5 Rh4 28. Re4 b5 29.
axb5 axb5 30. Bb3 Kh7 31,
d4 h6 32. Rxg6 Bf5 33. Rg7
Rxg7 34. e7 Bxe4#
Game 19
Game 20
1. d4 d5 2. c4 dxe4 3. Nc3 Nf6 4. Bg5 h6 5. Bh4 Nh7 6. e4 g5 7. Bg3 Bg7 8. Bxe4 Bxd4 9. Nd5 e5
10. Nf3 c5 11. Bxe5 Qa5+ 12. Qd2 Bxf2+ 13. Ke2 Nc6 14. Qxa5 Nxa5 15. Nc7+ Kd7 16. Bb5+ Ke7
17.Kxf2 f6 18. Nd5+ Kd8 19. Bc7#
1. Material content for both sides. Is black have a slight advantage or is white ahead of black after
say 12 to 16 moves of the game. Being behind a couple of points is nothing to alarmed over. That's
enough not to worry. 2. Our next thing is space . Space is not necessarily equal or related to mobility.
We're going to talk about space. How much space for the pieces. Are the pieces able to have space to
keep each sides enough space to the point of where you're you grab 1 piece to move and the domino
effect happens. 3. Mobility. Now you see the difference between space and mobility. In mobility do
you and your opponent's pieces move easily? There's a way to tell this without touching any piece.
You look at both players at the board and both players look comfortable and relaxed. We have
mobility. 4. Development. Is all the pieces in play of the game. You have some players have the king
side playing and haven't used 1 piece on the opposite wing untouched. You need to develop all your
pieces and attack. There are times when you might have to retreat, but don't retreat all the way. Come
back with another attack. Capture the king. 5. Who has the incentive. Is it white/black. Which side has
the incentive and who has the move? Whoever has the incentive has an advantage of who will have
the move. Depending on how the move falls between both players. You want the incentive. 6. The
next thing we look at is pawn structure. You look for doubled and tripled pawns. Isolated pawns.
How many pawn islands are there and you have to determine if they are kept together in the game.
What I mean is are there hanging pawns. Does my hopes for a passed pawn to queen 1 of my pawns
or your opp0nent. You then have a way of analyzing the chess position. There's 1 more but isn't
necessary. You can count all the pieces and pawns and make a determination on how many squares
each piece is controlling and count the squares, including the 1 the piece is standing on. This analyzed
the whole position and while you're searching for your next move. Later on you do this analyze while
you calculate or search for your next set of moves. Next, chapter 5 we'll be looking for the endgame.
Chapter Five
The game is slowed down. A lot of the pawns and pieces have been exchanged and what now? The
only thing on both players minds is I have to promote my pawn to a queen. Remember this. The king
doesn't just sit there. The king not only helps in the endgame. The king helps support the pieces and
pawns. The king in a 1 move per chess square. Just remember that The king has access to the whole
board. Only move the king moves. It will help and assist as needed. The king can move any where.
The diagonals, files and the ranks. The 1st thing I want to show you is the box. Get your chessboard
and pieces and you're going learn this tactic. The board is ready to learn the exercise. When you have
a pawn and an enemy king. There's an imaginary line that goes from A3 to A8; Another line from a8
to f8 ; the next line is f8 to f3; The last line is f3 to a3, This box is to get your pawn promoted. If the
pawn reaches any square. In the box you have a chance. If the enemy king is not in the box. You can
make it and the pawn is promoted. If the king is in the box. You're going to promote your pawn with
your king and pawn marching down to get a queen. There's a lot to learn in the endgame. If you have
a lot of time to study the end game. If you have been practicing those 4 checkmates. The king, knight,
and king. The king, 2 bishops. The rook and king. The queen and king. Also remember that those
checkmates are good to practice and you are gong to encounter some of the mates against the enemy.
Checkmates are good to practice and study. Just like those openings. Take your time with openings
and checkmates. There is a lot to study and practice. The games you need to study and some of the
games you can track some of the moves and you might see some moves and/or maneuvers you might
use in your games, In some endgames, some you need to be aware of. 1 side might have a dark
squared bishop and the other side might have a light squared bishop. If you have a knight. The
advantage to a knight changes colors every time it moves. If the knight is on light square, the next time
the knight goes to a dark square. When you get to the endgame, all the major pieces have been traded
away. White has a knight and 4 pawns. Black has 1 light square bishop and 3 pawns. The
disadvantage of this position is that white can change the color of the bishop. White goes pawn fixing
and a draw has been reached. The discoloration, with the bishop not being able to attack whites dark
placed pawns. Some games end that way. Endgames are also going to show you what both opponents
pawn structure. Are the doubled pawns going to help the players pawn structure? There's triple on
the opposite side with 2 isolated pawns. I told you to be careful with pawns. Pawns can make or
break your game. Tripled pawns aren't good but sometimes you have to deal with what cards you're
get dealt. In this game the white side resigned because black had a passed and white was unable to
win. So black won. I'm going to show you a move that can change the play of pieces to change the
game and all of your games. It's called Triangulation. Now how this works is you have t0 answer one
question. Do you want the move or the incentive. If you want the move, you just make the move. If you
want the incentive. You use triangulation to give the move to your adversary. You move your king in a
triangle motion. The triangle move is now with your opponent and now you have the incentive. That
means he now has to let you because it's his move. He has to move out of your way. It works good if
you're trying to promote a pawn. When you use your king and triangulate. You change a tempo. There
is another rule that's in the endgame. Willhem Steinitz. Came up with a rule. It's referred to as Steinitz
rule. In the rule your 1st decision is to make a move using 1 square or 2 squares. In this decision,
you make the decision to move your pawn 1 or 2 squares lies on what color square the enemy king is
0n. g8 is a white square. So you move your h pawn on a white square. The g pawn you do the
opposite of the h pawn. This rule followed correctly will win. Willhem Steinitz was our first
world champion. I have been through a few of his games. He was a great champion and the USA had
some other American world champions. Then came the challengers. They didn't stop until another
Champion took over Steinitz. It was Emmanuel Lasker took the championship and stayed for 27
years. Now in the endgame. The main thing to learn in the endgame, is to watch how your opponents
move. With less pieces on the board. You have more space
and mobility and you see what is necessary to defeat your opponent. The endgame is a different game
altogether. The endgame is a lot of loose ends that need to be put back in the package and sent back
to the manufacturer with some pieces sticking out the box. The endgame has a lot to offer in a slow
down to the bone. There is so many combinations of pawns, knights, bishops and dragging through
the end of the battle will help you in having a clear thorough understanding of the opening, the middle,
and the endgame.
In the endgame you sometimes have 2 different bishops. White has the dark squares and black has the
light squares. Usually this ends up in a draw. This is due to the opposite sides would fix their pawns
and the game is settled in a draw. Nobody would accomplish anything. After fixing the pawns. There
would be no attack except for the enemy kings. We're going to get ready to move on to chapter 6. I'm
not sure yet what we're going to cover. Here's 5 games to study. These games were good to play and a
lot of good moves came out of these games. Some were some battles. Game #21 This game was an
all out battle. I lost my queen on the 20th move. Playing without my queen was a hard way to go. But
I stood my ground and won the game. Enjoy. 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bc4 Nd4 5. Ng5 Ne6
6. Nxe6 dxe3 7. Qe2 c6 8. d3 b5 9. Bb3 Bb4 10. O-O Qd4 11. Bd2 Ba6 12 Bd2 Qd6 13. Rfd1 c5 14.
a3 Bxc3 15. bxc3 O-O-O 16. Qf3 c4 17. Ba2 cxd3 18. cxd3 Qxa3 19. Rdc1 Bb7 20. Bxe6+ fxe6 21.
Rxa3 Rxd3 22. Rxa7 Bxe4 23. Qe2 Rhd8 24. Ra8+ Bxa8 25. h3 Ne4 26. Qg4 Nf6 27. Qxe6+ Nd7
28. Ra1 Bd5 29. Qa6+ Bb7 30. Qxb5 Rxc3 31. Bg5 Rc5 32. Qb3 Nf6 33. Qe6+ Rd7 34. Rd1 Nd5 35.
Qg8+ Kc7 36. Qh8 e4 37. Qxh7 e3 38. Bg3 e2 39. Bg3+ Kb6 40. Rb1+ Kc6 41. Qg6 Nf6 42. f4
Rd1+ 43. Be1 Rcc1 44. Rxc1 Rxc1 45. Kh1 Rxe1+ 46. Kh2 Rd1 47. Q2+ Kb6 48. Qxe2 Rd5 49.
Qf2+ Kc7 50. Qe2+ Bc6 51. Qg6 Rd7 52. g4 Rd2+ 53. Kg3 Ne4+ 54. Kh4 Rd7 55. f5 Nf6 56. g5
Rd4+ 57. Kg3 Ne4+ 58. Kh4 Nd6+ 59. Kh5 Be8+ 60. Qxe8 Nxe8 61. g6 Rd5 62. Kg5 Nd6 63. h5
Rxf5+ 64. Kg4 Ra5 65. h5 Nf5 65. h5 Nf5 66. h6 gxh6 67. Kh5 Ne7+ 68. Kxh6 Nxg6 69. Kxg6 Kd2
70. White Resigned. Game 22 1. e4 e5 2. Nf3 f6 3. Bc4 c6 4. O-O Bc5 5. b4 Bxb4 6. c3 Bc5 7. Re1
d5 8. exd5 cxd5 9. Bb3 e4 10. d4 Bd6 11. Bxd5 f5 12. Qb3 Nf6 14. Ng5 Qe2 15. f4 Nc6 Nd2 16.
Nd2 Na5 17. Qb5 Nc6 18, Nc4 h6 19. Nxd6 Qxd6 20. Qa4 hxg5 21. Ba3 b5 22. Bxd6 Kxf7 23. Qb3+
Be6 24. d5 Bxd5 25. Qxb5 gxf4 26. Qb7+ Ne7 27. Qxe7+ Kg6 28. Bxf4 Ng4 29. Qg5+ Kf7 30.
Qxf4+ Nf6 31. Rad1 Rh5 32. Bg5 Rh8 33. Rd5 Rxh2 34. Rd7+ Ke8 35. Qe6+Kf8 36. Qf7# Now we
go to game 23
Game 25
1. e4 d5 2. exd5 Qxd5 3.
Nc3 Qe5+ 4. Qe2 d5+ Nc6
5. Nf3 Qe6 6. d4 b6 7. d5
Qxe2+ 8. Kxe2 Na5 9. Nb5
Ba6 10. Kd1 O-O-O 11.
Nxa7+ Kb7 12. b4 Rxd5+
13. Bd2 Nc4 14. Bxc4 Bxc4
15. Re1 e6 16. Re4 Kxa7
17. Rxc4 Ka6 18. Rxc7+
Ka6 19. Rh1 Ne4 20. b5+
Rxb5 21. Kc1 Ba3+ 22.
Rxb2+Bxb2+ 23. Be5+
Kc1 24. Bc7 white resigned.
Chapter Six
In the final chapter. We are going to come to a final conclusion between the strength and weakness
that the chessboard and pieces have in our presence. We can't throw away the chessboard because f2
and f7 are the weakest part of the chessboard. The knights can get trapped on the edge of the board,
and a knight in the corner is much worse. We have nothing to do is to keep the knights inward where
the knight could give its full potential of covering all 8 of its points. A knight on the rim is grim is
correct. Place a knight on h5 and a bishop on f5. The knight is trapped. This weakness can only be
controlled by the player. The weakness is there. We have our next weakness to point out is that our
bishops have the ability of turning bad. The bishop gets bound up and engulfed in pawns and pieces
and the bad bishop arrives at your front door. Another bad bishop. Another weakness that we have to
deal with but we can't throw the bishop away. That means it's pawn fixing time. The other weakness
is the pawns. You get doubled and tripled pawns. Isolated. Hanging pawns. Pawns that get blocked in
between other pawns and pieces. More weaknesses. In chapter two, I have listed numerous tactics
that will help out with the weaknesses. This is the answer to winning. Discovered check, double
checks, double attacks and removing the defender, multi-threats. In chapter 2 I've listed numerous
tactics to bring strength in your games. Tactics is the answer. You look for opportunities in the tactics.
Through my research, I discovered that some of these tactics you can make happen and set up
yourself. I created an anti-blunder system that works. Before you make your next move. Pick 2 to 5
good moves for your next move, write down your next move. You look over the whole board a few
more times. It's kind of like the carpenters rule. Measure twice and cut once. You place the move you
wrote down. And life is good in chess. I have 5 more games for you to study. After this the book will
be finished. I hope this has opened your eyes about strength and weakness. We want to be strong
chess players.
Game 26
1. e3 e5 2, Qf3 Nf6 3. Qf5+ d5 4. Qxe5+ Be7 5. Bb5+c6 6. Bd3 c6 7. Qg3 Nc5 8. f3 Nxd3 9. c2xd3
O-O 10. Nh3 Nh5 11. Qe5 Bxh3 12. 0-o g6 13. gxh3 Ba4 14. b3 Re8 15.Qd4 Qg5+ 16. Qg4, d4 17.
f4 Qxg4 18. hxg4 Nf6 19.Na3 dxe3 20. dxe3 Nxg4 21. h3 Nxe3 22. Bxe3 Rxe3 23. Kg2 Rg3+ 24. Kh2
Re1 25. Nc4 Re2+ 26. Kh1 Rgg2 27. Rg1 Rh2#
Game 27
1. d4 d5 2. Ne3 Nf6 3. g3 Nc6 4. e3 Bc5 5. Bg2 e3 6. Nge2 Bb4 7. O-O 8. Nxc3 Nb4 9. e5 dxe5
10.Re1 O-O 11. Bxe4 Bxe4 12. Bg5 Nxd4 13. Bg5 Nd4 14. c3 Nc3 15. Nxf6+ gxf6 16. Bh6 Be8 17.
Qg4+ Kh8 18. Qg7#
Game 28
1. e3 e5 2. c3 f5 3. Bb2 Nc6
4. Bb5 Nf6 5. Bxc6 b7xc6
6. Bxe5 Ba6 7. Nf3 Bc5 8.
Nc3 O-O 9. Nh4 Ng4 10.
Qf3 Nxe5 11. Qg3 Bc6 12.
Qh3 f4 13. Nf5 fxe3 14.
dxe3 g6 15. Nxc6 16. Ne4
Na5+ 17. Kd1 Qd5 18. Nd2
Rxf2 19. Kc1 Qxd2 White
resigns
Game 29
1. e4 e55 2. d4 exd4 3. c3
dxc3 4. Bc4 5. Bxb2 b4
6. Bcc3 Bxc3+ 7. Nxc3 d6
8. Qd5 Nf66 9. Qxf7#
Game 30
Chapter Seven
Game 31
Game 32
1. e4 c5 2. Nf3 Nc6 3. Bc4 Nf6 4. b4 c6 5. c3 d5 6. exd5 Nxd5 7. b5 Nc7 8. O-O g6 9. Bxa3 Bg7 10.
Bxc5 Ba3 11. O-O 12. Qb3 Bb7 13. d4 Nc8 14. Nbd2 Nd6 15. Rfe1 Nxc4 16. Nxc4 Qc8 17. Rac1
Rd8 18. Nce5 Bxe5 19. Nxxe5 f6 20. Ng4 f5 21. Nh6+ Kg7 22. Nxf5+ eef5 23. Be7 Re8 24. Qxd5
Bxc5 25. c4 Bxc4 26. d5 Qd7 27. d6 Bxb5 28. Rc7 Qxd6 29. Bxd6+ Kh8 30. Be5+ Rxe5 31. Rxe5
Rd8 32. g3 Rd1+ 33. Kg2 Ra1+ 34. Ree7 Bd7 35. Rexd7 Re1 36. Rd8+ Re8 Black Resigns
Game 33
1. e4 e5 2. Nf3 Qf6 3. Bc4 Nc6 4. c3 Bc5 5. d4 exd4 6. O-O dxc3 7. Nxc3 d6 8. Nd5 Qg6 9. Nxc7+
Kd8 10. Nxa8 Bh3 11. Ng5 h6 12. Nxf7+ Ke7 13. g3 Nd4 14. Nxh8 Qxe4 15. f3 Nxf3 16. Kh1 Ne1+
17. Rf3 Bg2#
Game 34
1. d4 d5 2. c4 f5 3. Nc3 Be6 4. cxd5 Bxd5 5. Bf4 Bf7 6. Nb5 Ng6 7. Nf3 Nf6 8. e3 Ne4 9. Bd3 e5
10. Bxe5 Bb4+ 11. Nc3 Nxc3 12. Bxc3 Bxc3+ 13, Kf1 Bxa1 14. Qxa1 O-O 15. Bxf5 Be4+ 16. Kd1
Rxf5 17. d5 Qxf5 18. Bxg7 Qa5+ 19. Nd2 Rd5
White Resigns
Game 35
1. e4 e5 2. c4 Nc6 3. Nc3 Nf6 4. d3 e6 5. Nf3 d6 6. cxd5 exd5 7. e5 Ng4 8. Ng5 Ngxe5 9. Qe2 Be7
10. h4 O-O 11. Qh5 Bh5 12. g4 Nf3 13. Kd1 Nxg5 14. hxg5 f6 15. g6 h6 16. gxf5 c4 17. Bxh6 d4 18.
Bxg7 Kg7 19. Qh7#
Table Of Contents
Algebraic Notation
The Rules of Chess
Chapter One
Weaknesses
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven