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You probably saw Slugma in the Fiery path, so I don't need to explain him here.
Spinda, is a Normal type Pokemon who isn't that good. Its stats are average but
it's a fun Pokemon to use sometimes. There are better normal types, so I'd
leave this one be. Skarmory however, is a nasty Flying/Steel type. Being Steel
and Flying with an awesome defense, it has no physical weaknesses at all. All
you need to worry about is Electric and Fire, but with very good stats, you
could teach it Steel Wing, Fly, and two other great moves and you'll have a
great Pokemon on your side.
*******************************************************************************
With wild Pokemon, I've got the trainers as well. Route 113 is also the
introduction of ninjas, so watch out, as they could pop out of nowhere.
Youngster Jaylen
Trapinch, Level 19 (Ground)
Money: $304
Pokemaniac Watt
Aron, Level 18 (Rock/Steel)
Aron, Level 18 (Rock/Steel)
Money: $1080
Ninja Boy Lung
Koffing, Level 18 (Poison)
Ninjask, Level 18 (Bug/Flying)
Money: $216
Camper Lawrence
Baltoy, Level 18 (Ground/Psychic)
Sandshrew, Level 18 (Ground)
Money: $288
NOTE: Camper Lawrence or Pokemaniac Watt can fight in a double battle with
Ninja Boy Lung, depending on how you approach those trainers.
Ninja Boy Lao - Match Call Trainer
Koffing, Level 17 (Poison)
Koffing, Level 17 (Poison)
Koffing, Level 17 (Poison)
Money: $204
Youngster Dillon
Aron, Level 19 (Rock/Steel)
Money: $304
Parasol Lady Madeline - Match Call Trainer
Numel, Level 19 (Fire/Ground)
Money: $760
Picnicker Sophie
Marill, Level 17 (Water)
Lombre, Level 17 (Water/Grass)
Money: $304
Bird Keeper Coby
Skarmory, Level 17 (Steel/Flying)
Swellow, Level 19 (Normal/Flying)
Money: $608
From the beginning of the route, continue heading west and you'll eventually
stop at a ledge, cutting through the grass. At the left part of the grass,
battle the trainer and then head up north. Up here, watch out for the ninja
ambush and then head west, crossing another patch of grass. Now head north and
west and you'll eventually get to a house. Enter it and talk to the guy in the
back. He'll give you a Soot Sack, which is used to collect soot falling from
the sky in this route. Each step you take in the grass counts as 1, and you can
leave and re-enter the route to reset the soot. Here are the items the guy can
make with the soot.
Black Flute (1000 steps)
Blue Flute (250 steps)
Pretty Chair (6000 steps)
Pretty Desk (8000 steps)
Red Flute (500 steps)
White Flute (1000 steps)
Yellow Flute (500 steps)
I suggest you buy two of the flutes, specifically the blue flute and the yellow
flute. With the yellow flute, you can eliminate confusion in one turn, and the
blue flute will wake up a sleeping Pokemon. The best part is, you can use these
as many times as you want, so you could say goodbye to those Awakenings and
keep the blue flute for the game. The red flute eliminates attraction. Although
not as common as sleep and confusion, you may want to pick it up just incase,
because attraction can turn out to be pretty annoying. A white flute increases
your encounter rate while a black flute decreases. The pretty chair and pretty
desk are for decorating your secret base, so it's up to you if you want to get
them.
Now that we got that out of the way, jump off the ledge to the left and
continue heading west. Cross the grass patch, battle the last two trainers, and
then continue into the next town.
---------------
Fallarbor Town
---------------
Pokemart Item Listing:
Antidote ($100)
Dire Hit ($650)
Escape Rope ($550)
Great Ball ($600)
Guard Spec. ($700)
Paralyze Heal ($200)
Super Potion ($700)
Super Repel ($500)
X Attack ($500)
X Defend ($550)
X Special ($350)
X Speed ($350)
When you enter the town, go into the Pokemon Center and heal your Pokemon.
Notice the woman at the PC. Talk to her and you'll find out that this woman,
Lanette, invented the PC storage system. She'll thank you for using her PC
system, and now it will be renamed from "Someone's PC" to "Lanette's PC". Heal
your Pokemon if you need to and then leave the Pokemon Center. Now if you want
to, go into the PokeMart and a person in there will teach Metronome to one of
your Pokemon. When used, it'll strike out a random move, so it can be any move
in the game. So you could get a move like Flamethrower for your water type
Pokemon. It's a risky move, but if you've got an empty slot, go for it, it's a
fun move to use nonetheless.
Now enter the house left of the Battle Tent and you'll find another Move Tutor.
He can teach your Pokemon moves that they have forgotten by leveling up, but
they can only be moves they once knew at some point in time. You'll need a
Heart Scale for each move, but you can't get any at the moment. Now leave this
house and go south. Enter the house to the left of the PokeMart. Talk to
Professor Cozmo's assistant and you'll find out Cozmo went to Meteor Falls with
Team Magma, where they are stealing a Meteorite. Time to get out of this town.
Exit by heading west onto Route 114.
---------------------------------------------------------
Team Magma's Appearance...Route 114 and the Meteor Falls
---------------------------------------------------------
Here we are in Route 114...it's time for me to give you the Pokemon list here
for this route.
*******************************************************************************
ROUTE 114 POKEMON
Swablu (Common)
Lotad (Common)
Lombre (Common)
Seviper (Uncommon)
Nuzleaf (Rare)
The two new Pokemon you should find here are Swablu and Seviper. Swablu is a
weak Flying Pokemon with bad stats and not a great selection of moves, but it
improves greatly when evolving into Altaria at Level 35. Altaria becomes
Dragon/Flying, making it a tool out there. Of course, there are better dragons,
but this Pokemon can get the job done. Plus its stats will improve greatly too.
Seviper on the other hand, isn't worth it. It's a poisonous snake with a high
Special Attack, but you're better off leaving it be here.
*******************************************************************************
Now, the trainers in this route:
Fisherman Kai \
Barboach, Level 19 (Water/Ground)\
Money: $760 \Going near these two will likely result
/in a team battle, giving you $1064
Picnicker Charlotte /
Nuzleaf, Level 19 (Grass) /
Money: $304
Fisherman Claude
Magikarp, Level 16 (Water)
Barboach, Level 18 (Water/Ground)
Goldeen, Level 17 (Water)
Money: $760
Picnicker Nancy
Marill, Level 18 (Water)
Lombre, Level 18 (Water/Grass)
Money: $288
Sr. and Jr. Tyra and Ivy
Roselia, Level 18 (Grass/Poison)
Graveler, Level 20 (Rock/Ground)
Money: $640
Camper Shane
Sandshrew, Level 18 (Ground)
Nuzleaf, Level 18 (Grass)
Money: $288
Pokemaniac Steve - Match Call Trainer
Aron, Level 19 (Rock/Steel)
Money: $1140
Kindler Bernie - Match Call Trainer
Slugma, Level 18 (Fire)
Wingull, Level 18 (Water/Flying)
Money: $576
Hiker Lucas \
Geodude, Level 18 (Rock/Ground)\
Numel, Level 18 (Fire/Ground) \Walk in the middle of these two for a team
/battle, giving you $1008
Picnicker Angelina /
Lombre, Level 18 (Water/Grass)/
Marill, Level 18 (Water/Grass)
Hiker Lenny
Geodude, Level 18 (Rock/Ground)
Machop, Level 18 (Fighting)
Money: $720
As soon as you step into this route, go west and enter the house you see.
Inside, talk to the person and get TM28: Dig. It's a strong ground move that
takes 2 turns to use, but you'll need it for much later, so don't teach it to
anyone yet. Now leave the house and follow the path before the bridge. Near the
bridge is a man with his Poochyena. Talk to him to get TM05: Roar, a move used
to end battles with wild Pokemon, but don't use it, it's useless. Now battle
the two trainers near the bridge and then cross the bridge. Halfway down the
bridge, you'll find another trainer, so battle him. At the end of the bridge,
battle the trainer and head into the grass. Head south of the rocks to the
right and walk around them to get to the house, battling the trainer nearby.
Enter the house.
You'll find Lanette in here. Her house is a pit, but she'll apologize for that
and give you a Lotad Doll for your troubles, a doll you can use to decorate
your secret base. Now walk out of the house. Back out here, talk to the kid
next to the grass and he'll give you a random berry each day. Cut through the
crass and continue south, where you'll find another patch of grass. Continue
down south through this grass and you'll find a Pokemaniac. Battle him and then
press A on the rock behind him for a free Carbos. With that out of the way, go
up the steps near you. In front of you is a rock, so use Rock Smash to get rid
of it and then pick up the Protein at the end. From here, turn around and
follow this path until you get to a cave entrance, battling each and every one
of the trainers listed above. Once you get to the cave entrance, enter it and
you'll be in Meteor Falls.
-------------------------------------
It's Team Magma time in Meteor Falls
-------------------------------------
Only two wild Pokemon here, but I'll list them anyway.
*******************************************************************************
METEOR FALLS POKEMON
Zubat (Very Common)
Solrock (Common)
Again, Zubats rule all caves in the land of Pokemon. But Solrock, a
Ground/Psychic Pokemon, is a bit interesting. It's in a shape of the Sun, and
when you capture one, it may be holding a Sun Stone, so if you're in the need
of one, you can always try catching a Solrock here and seeing if it has a Sun
Stone (or using Thief for all that matter). Either way, it's not that great,
but it's a cool looking Pokemon.
*******************************************************************************
At the entrance of the cave, head left to the bridge, cross it, and then you'll
see a Team Magma and Professor Cozmo running off with the Meteorite, but when
Team Aqua shows up, it's too late. They'll explain to you who they are and what
they're trying to do. Now, from the bridge, continue west until you stop at a
wall. Head up the two sets of steps and pick up a Moon Stone. From here, go
south down the steps, jump down the purple ledges, and you'll find another
entrance. Head out here and you'll be in Route 115.
----------
Route 115
----------
We're now on the other side of Meteor Falls. There are no wild Pokemon here,
but we got a few trainers.
Black Belt Nob - Match Call Trainer
Machop, Level 19 (Fighting)
Money: $608
NOTE: After you have at least 5 rematches with Nob, his Machop (or if it
evolves into Machoke/Machamp) will be holding a Black Belt, an item which
powers up fighting type moves when held. You can steal it from him using Thief.
Collector Hector \
Zangoose, Level 18 (Normal) \
Seviper, Level 18 (Poison) \Step in the middle of these two for a
/team battle, giving you $1512
Psychic Marlene /
Meditite, Level 18 (Psychic/Fighting)/
Spoink, Level 18 (Psychic)
Battle Girl Cyndy - Match Call Trainer
Meditite, level 18 (Psychic/Fighting)
Makuhita, Level 18 (Fighting)
Money: $432
As soon as you get out of Meteor Falls, head south down the two sets of steps
and you'll get to the grass. From here, head west and take the steps down to
the sand. Fight this trainer and then head back to the first trainer you saw in
this route. Battle him and then use Rock Smash on the rock to your right. Enter
the new path and then pick up the Great Ball at the end. Also, pick up the Bluk
Berry and plant anything you want here. From here, jump off the ledge to your
left and step in between the two trainers for a double battle. Now pick up the
PP Up next to them, a valuable item which can increase the Max PP for any move,
so it's suggested you use it on a move you're going to keep for the rest of the
game and one with a small amount of PP. Now jump off the ledge and continue
down south to a familiar place.
----------------------------------
A quick pit-stop to Rustboro City
----------------------------------
Remember the city where you got your first gym badge? Well, we have to do one
thing before leaving this place again. Go to the Devon Corporation building and
head to the top floor to see the president. Since you delivered the goods to
Captain Stern, talk to him and he'll give you an EXP. Share. With this item,
any Pokemon holding it will receive half the experience points in battle
without even having to fight! So use this to beef up your weak Pokemon and an
easier way to raise them.
Well, that's all we have to do here. Since we can't get back to the Meteor
Falls by route 115, head east onto route 116. Cut through the route 116, head
through the Rusturf Tunnel and use it to get to Verdanturf Town. From there,
head east going through route 117 and you'll be at Mauville City. When you're
in Mauville City, go to the Bike Shop and get the Acro Bike if you haven't
already, since you may need it in the upcoming stop. Now head up north into
routes 111 and 112, the areas where we need to be at. Get to the entrance of
the Fiery Path, but don't enter. Instead, remember the cable car ride to the
right? The two Team Magma guys are gone now. Enter the house, and ask the
person for a Cable Car ride. You'll notice as you go up, ash starts falling
from the mountains again. This time, you can't collect it.
-----------------------
Trouble on Mt. Chimney
-----------------------
When the cable car ride is done, head south and exit the house. You'll be
greeted with a Team Aqua member and a Team Magma member going at it with their
Poochyenas. They're too busy to battle you, so head on north and east. You'll
find five sets of steps. Climb them and you'll find three Team Magma members
against 1 Team Aqua leader. The thing is, this guy is the team Aqua leader.
Talk to him and he'll tell you to stop Maxie, the leader of Team Magma. From
here, if you go north, you'll find two more Team Magma vs. Team Aqua battles.
Head west and you'll find the trainers here. Here are the list of the trainers:
Team Magma Grunt \
Zubat, Level 20 (Poison/Flying)\
Money: $400 \You can always walk in the middle of these two
/for a team battle, giving you $800
Team Magma Grunt /
Numel, Level 20 (Fire/Ground) /
Money: $400
Magma Admin Tabitha
Numel, Level 18 (Fire/Ground)
Numel, Level 22 (Fire/Ground)
Poochyena, Level 20 (Dark)
Zubat, Level 22 (Poison/Flying)
Money: $880
With these 3 grunts out of the way, head up to the northwest part of this
mountain, where you'll find the Team Magma leader in front of the machine. Time
to battle him and help out Team Aqua.
Maxie Battle One
Mightyena, Level 24 (Dark)
Zubat, Level 24 (Dark)
Camerupt, Level 25 (Fire/Ground)
Money: $2000
It's not as hard as it looks. Zubat, as weak and annoying as it is, will go
down with rock, electric, or psychic easily. Mightyena may give you a problem,
but it's a pretty bad Pokemon even when evolved, so give it all you got on him.
For Camerupt, it's 4x weak to Water. Any water attack should knock him out due
to the weaknesses he has.
After the battle, Maxie and his Team Magma grunts will run off, as well as the
Team Aqua leader after he thanks you, which leaves you with a Meteorite. Pick
it up and then head down to the Cable Car entrance, but don't go into it.
Instead, go through the set of stairs south of you. Team Aqua and Team Magma
where blocking these off earlier. Now we can go through this path into the
Jagged Pass.
If you want to, return the Meteorite to Professor Cozmo at Fallarbor Town for
TM27: Return. It's a move that becomes stronger when your Pokemon has a higher
happiness rating.
------------
Jagged Pass
------------
*******************************************************************************
JAGGED PASS POKEMON
Numel (Very Common)
Machop (Common)
Spoink (Common)
Spoink is obviously the only one here that's new. It evolves into Grumpig later
on, and it's a Psychic Pokemon. I'd leave this one be, there are better
psychics out there. Below average HP, defense and speed, good special attack,
and a great special defense make this Pokemon. It's up to you if you want it or
not.
*******************************************************************************
Jagged Pass Trainers:
Hiker Eric
Geodude, Level 20 (Rock/Ground)
Baltoy, Level 20 (Ground/Psychic)
Money: $800
Picnicker Diana - Match Call Trainer
Shroomish, Level 19 (Grass)
Oddish, Level 19 (Grass/Poison)
Swablu, Level 19 (Normal/Flying)
Camper Ethan - Match Call Trainer
Zigzagoon, Level 20 (Normal)
Taillow, Level 20 (Normal/Flying)
Money: $320
Picnicker Autumn \
Shroomish, Level 21 (Grass) \Jump off the ledge in between these two
/for a team battle, giving you $1176
Triathlete Julio /
Magnemite, Level 21 (Electric/Steel)
Team Magma Grunt
Poochyena, Level 22 (Dark)
Numel, Level 22 (Fire/Ground)
Money: $440
When you step into this area, head south and battle the Hiker. Now continue and
jump off the next two ledges to another set of steps. Use them to jump off 2
more ledges and you'll finally get to a Team Magma member. After you battle
him, he'll tell you about some hideout. Note this area where the grunt is
standing, because he'll become important soon. Now, head south and jump off the
ledge. Walk west and battle the trainer. You have two choices now: jump off the
left ledge for wild Pokemon or the right ledge for a double battle. If you have
the Acro Bike, you can do both by jumping over the ledges. It's up to you, but
I'd suggest jumping off the right ledge for the double battle. After this, jump
off the next ledge and you'll find a patch of grass. You can get to this one
without a problem, so there you go. Now battle the lest trainer at the bottom,
and then walk down the steps onto the ground. Leave this area.
--------------------------
A brief stop in Route 112
--------------------------
Ah, finally out of that place. Head west and you'll get to Lavaridge town. Now
we can finally get our fourth badge!
------------------------------
Feeling hot in Lavaridge Town
------------------------------
Pokemart Item Listing:
Antidote: $100
Awakening: $250
Burn Heal: $250
Great Ball: $600
Paralyze Heal: $200
Revive: $1500
Super Potion: $700
Super Repel: $500
X Speed: $350
Grab what you want and then head to the Pokemon Center to heal. To the left of
the nurse, there is a passage where you can go to the spa and relax, but it
doesn't affect you in any way. Now, head left from the Pokemon Center and talk
to the old lady in front of the spa (to the left of the man in the sand).
She'll give you a Pokemon Egg. To hatch it, you must take a certain amount of
steps with the egg in your party. Eventually, this egg will hatch into a
Wynaut, a baby Wobbuffet. It will evolve into Wobbuffet at Level 15, so raise
it if you want to. It's a cheap Pokemon and not great in a long run. Now head
south to the gym. The house to the right of the gym sells medicines for your
Pokemon, but they are bitter and will lower your Pokemon's happiness rating if
you feed the items to them. Here are the items you can buy.
Energypowder: $500
Energy Root: $800
Heal Powder: $450
Revival Herb: $2800
Talk to the man in the back of the room and he'll give you a Charcoal. When
equipped onto a Pokemon, it will power up their fire-type moves. Now let's head
over to the next house. The person in their will teach you mimic, a below
average move which will copy the move last used by the opponent's Pokemon. The
move will only last for the rest of the battle. Now that we got nothing else to
do here, let's go to the gym and earn our next badge.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Flannery for the Heat Badge
Gym's Pokemon Type: Fire
Best Types against Fire: Water, Rock, Ground
Not Recommended: Normal, Ice, Grass, Steel
As the title says, you can figure out she uses Fire Pokemon. So that means you
better be busting in here with Rock/Ground/Water, otherwise the battle could be
lopsided. The puzzle for this gym is that haze covers the gym, making it hard
to see. This means trainers will leap out of nowhere. Also, you must fall
through the warp panels to get to different areas of the gym. Let me give you
the list of trainers in this gym:
Kindler Jeff
Slugma, Level 22 (Fire)
Slugma, Level 22 (Fire)
Money: $704
Kindler Jace \
Slugma, Level 23 (Fire) \
Money: $736 \You can walk in the middle of these two for a
/team battle, giving you $1656
Hiker Eli /
Numel, Level 23 (Fire/Ground) /
Money: $920
Kindler Cole \
Numel, Level 23 (Fire/Ground) \
Money: $736 \You can always walk in the middle of these
/two for a team battle, giving you $1840
Cooltrainer Gerald /
Kecleon, Level 23 (Normal) /
Money: $1104
Kindler Axle
Numel, Level 23 (Fire/Ground)
Money: $736
Kindler Keegan
Slugma, Level 23 (Fire)
Money: $736
Battle Girl Danielle
Meditite, Level 23 (Psychic/Fighting)
Money: $552
From the start of the gym, jump in the hole to your left. Down here, there are
no other paths to take, but battle the trainer to the right of the hole who is
in the mist. Now step through the hole you used to get down here. Back at the
gym's entrance, head up north and you'll find another hole. Jump down in this
one. Down here, head south and then west. There is an opening to the north, but
you'll find two more trainers in the mist. You can walk in between the two for
a double battle or battle them solo. From here, head left of the two trainers
and you'll find two holes. Both take you to the same area, so pick which one
you want to go through. Either way, you'll find two more trainers to the right.
You can walk next to both for the double battle, or battle them alone. From
here, head north and you'll find a hole to the left. A trainer is to the right
of the hole, so battle it.
After the battle, jump in the hole to the left of the trainer. To the north of
you is another hole, but be sure to battle the trainer to the right of the
whole. After that, jump in the whole to the north. There is a hole above you
and to your right, but battle the trainer in the northeast corner of this area.
Now you have battled all eight trainers in this area. If you need to, head back
to the Pokemon Center and heal, and then use this guide to get back up to this
area. From the hole you used to get to this area, use the hole to your right.
Now head down and jump in the hole, but be sure not to jump the ledge. From
here, jump off the ledge to your south, jump in the hole, and you'll be right
near Flannery. If you're ready, it's time for a battle.
Gym Leader Flannery
Numel, Level 24 (Fire/Ground)
Slugma, Level 24 (Fire)
Camerupt, Level 26 (Fire/Ground)
Torkoal, Level 29 (Fire)
Money: $2900
Again, your best bet is water, ground, and rock Pokemon. Numel and Slugma
should go down without any problems, as they are both weak with bad stats. With
Camerupt being Fire and Ground, it is 4x weak to water, so if you can get a
strong water attack in, it should faint or be put into low health. Because of
it being part ground, it cancels out fire's weakness to rock, so water is the
better bet. With Torkoal having high defenses (both physical and special), you
may have a tough time taking it down. Also, it has Sunny Day and Overheat,
which can be a very nasty Combo. Sunny Day powers up fire attacks AND weakens
water attacks, while Overheat is fire's most powerful attack. But its drawback
is that each time it is used, the opponent's Special Attack lowers pretty
quickly, giving you a bit of advantage. I recommend someone like Graveler or
Golem against the Torkoal, as they can take fire attacks without a problem.
Just make sure you don't get burned, because it'll lower your Attack as well.
Just give it all you got in the final battle and you'll eventually succeed. If
you're having problems, you may need to go to certain areas and raise your
Pokemon.
When you defeat Flannery, you'll be rewarded with the Heat Badge. You'll also
get TM50: Overheat, a very powerful Fire attack, but it lowers your Special
Attack gradually every time it is used. Also, you'll be able to use Strength
outside of battle. With this badge, traded Pokemon up to level 50 will now
listen to you. Now we're halfway done with getting the badges!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
With that done, leave the gym. You'll find your rival waiting for you. (s)he'll
be a good person and give you Go-Goggles, the item needed to go through the
Desert Ruins just outside of route 112. We can go for our 5th badge right now,
but let's go to the desert and raise up our Pokemon a bit. Who knows, you might
add someone to your team as well. Heal up at the Pokemon Center and then leave
this town.
--------------------------------------
The small Desert Ruins between routes
--------------------------------------
As you are now back on route 112, head east. Hop over the ledges and pick up
the Nugget as you along. When you are done jumping over the ledges, you'll be
in front of the steps that lead to the Fiery Path and Mt. Chimney. But we're
not heading in that direction. Continue east and you'll get to the fork that
splits route 111 from route 112. To the north is the desert. Earlier without
the Go-Goggles, you couldn't walk in because of the blowing sand. But with the
Go-Goggles, you can enter now, so step in. If you don't have the Mac Bike with
you, go back to Mauville City and get it, since you'll need it for the upcoming
part. That means Rock Smash as well.
*******************************************************************************
DESERT RUINS POKEMON
Trapinch (Common)
Sandshrew (Uncommon)
Cacnea (Uncommon)
Baltoy (Rare)
Most of these Pokemon are fun to raise. Trapinch is a ground Pokemon with an
extremely high Attack power, but with horrible stats everywhere else. But
patient trainers will be rewarded with this Pokemon. If you can raise it to
Level 35, it'll evolve into Vibrava (its Attack will lower but its other stats
will improve greatly), and become part Dragon as well. Then at Level 45 it'll
evolve into Flygon, with much better stats. Cool dragon if you ask me.
Sandshrew is an average Ground Pokemon you may want to consider. At level 22 it
evolves into Sandslash, a good ground-type. Cacnea is a fun Grass type who
evolves into Cacturne at level 32, and becomes dark type at that. If you know
how to use him right, he can be nasty. Baltoy is also a ground type, but part
Psychic as well. He evolves into Claydol, a decent Pokemon as well.
*******************************************************************************
Here are the trainers that you will find in this desert:
Picnicker Heidi
Sandshrew, Level 22 (Ground)
Baltoy, Level 22 (Ground/Psychic)
Money: $352
Camper Beau
Baltoy, Level 21 (Ground/Psychic)
Baltoy, Level 21 (Ground/Psychic)
Sandshrew, Level 22 (Ground)
Money: $336
Camper Drew
Sandshrew, Level 23 (Ground)
Money: $368
Picnicker Becky
Marill, Level 22 (Water)
Sandshrew, Level 22 (Ground)
Money: $352
Ruin Maniac Dusty - Match Call Trainer
Sandslash, Level 23
Money: $1380
Picnicker Celia
Marill, Level 22 (Water)
Lombre, Level 22 (Water/Grass)
Money: $352
Ruin Maniac Bryan
Sandshrew, Level 22 (Ground)
Sandslash, Level 22 (Ground)
Money: $1320
Camper Branden
Taillow, Level 22 (Normal/Flying)
Nuzleaf, Level 22 (Grass)
Money: $352
When entering the desert from the south side, pick up the Stardust in front of
you. This is an item you can sell for a decent amount of cash. From here, head
up north. You'll get to the other end of the desert, but head east and you'll
find a trainer in the northeast corner. Now head down south and you'll find two
trainers, but they're not in the right position for a double battle. Battle
both of them and then continue down south. You'll find two more trainers, but
again, these aren't in the right position for a double battle either. Now head
down south for 3 more trainers. You can battle them 1 by 1, or just talk to
them individually for a single battle each. When you deal with all 3 of these
trainers, head south and you'll find another item. At the way bottom is TM37:
Sandstorm, an attack that lasts five turns and inflicts damage on both Pokemon
(a Pokemon will not be affected if they are ground, rock, or steel type). Keep
in note that since you're in the desert, all battles will have an endless
sandstorm to them, so you may need to bring a few healing items.
When all of this is said and done, head back up north and go to the entrance
that we used to enter the desert. To your north and east, there may be a tower.
Sometimes it is there, sometimes it's not. If it isn't wait a while and come
back. Once you see it, enter the tower. Be sure to have the Mach Bike and a
Pokemon with Rock Smash.
-------------
Mirage Tower
-------------
*******************************************************************************
MIRAGE TOWER POKEMON
Sandshrew (Very Common)
Trapinch (Very Common)
You can get both of these Pokemon outside. No description needed.
*******************************************************************************
Once you enter the tower, take the path east and then head up north. You'll get
to a ladder in the northeast part of the room. Climb up the ladder. Up here,
this is where you'll need your Mach Bike. Head west and you'll find cracks in
the floor. If you walk over them, you'll fall down to the floor below. So get
on your Mach Bike for a head-start and then ride over them quickly. Now you can
follow this path until you get to another ladder. Climb this ladder. Up here,
head west and north and you'll come to two set of rocks. Get rid of them with
rock smash and then you can get to the next ladder, so climb it. You'll be on
the top floor. Up here, use rock smash on the rock blocking the steps. Head up
the stairs and you'll find two fossils. You can only pick one of them now.
Which one to choose?
CLAW FOSSIL - This is the fossil on the right. When resurrected, it will become
an Anorith. It is a Pokemon with good speed but below average stats elsewhere,
but it will evolve into Armaldo at level 40. Its stats improve, but the speed
drops drastically. Also, it has weak moves from the get-go, so raising it won't
be fun.
ROOT FOSSIL - This fossil is on the left. When resurrected, it will become a
Lileep. It is a Rock/Grass Pokemon, meaning it has very few weaknesses, because
for example, grass will cancel out rock's weakness to water, rock will cancel
out grass's weakness to fire, and so on. It will evolve into Cradily at level
40. It is a Pokemon with great defensive stats (both physical and special), so
I'd recommend taking this fossil.
The choice is yours. When you pick one fossil, the other one will sink into the
sand and be gone forever - well, not really. You won't get the other fossil
until much later in the game. If you want, you can go to Rustboro City and
resurrect this fossil in the Devon Corp. building. But for now, head out of the
Mirage Tower and back into the desert. Now exit the desert from the south onto
route 112.
-----------------------------------
Back to Petalburg for the Showdown
-----------------------------------
With four badges in our hand, we can have that long awaited battle with your
father, Norman. But first, we'll need to get to Petalburg City. The quickest
way to get there from route 112 is to head south into Mauville City. From here,
go west through Route 117 into Verdanturf Town, head through the Rusturf
Tunnel, and then you'll be on route 116. Now get to Rustboro City. If you want
to, go into the Devon Building. Head to the second floor of the building. Up
here, the scientist in the back of the room will resurrect the fossil. All you
have to do is leave and re-enter the room. Now pick up your new Pokemon and do
what you want with it. Now head south into route 104, cut through the Petalburg
Woods, and you'll be on the other side of route 104. Now head east into
Petalburg City.
Not much has changed here since your last visit early in the game. The only
thing we can do here for now is enter the gym.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Norman for the Balance Badge
Gym's Pokemon Type: Normal
Best Types against Normal: Fighting, Rock
Not Recommended: Anything with crappy defense
Normal type Pokemon are used in this gym, but don't get carried away thinking
this is going to be a breeze. These Pokemon can mow you down quickly and can
make short work of you, as they have very powerful attacks and nasty combos as
well. The puzzle for this gym is that each door will lead you to a new room,
such as the Defense room or the Confusion room. When you defeat the trainer
inside, you will be able to choose a door and head to the next area. Here is a
map showing where the trainers are.
NORMAN
/ \
6 7
/ \ / \
3 4 5
| / \ |
1 2
\ X /
The X is where you start and where the gym's entrance is. Each number
represents a different room and the trainer inside. The | / and \ lines show
each path you can take to a certain room. So in room 2, you can take the right
door to room 5 or the left door to room 4. And in room 5, you only have one
door leading to room 7.
1 - SPEED ROOM
Cooltrainer Randall
Swellow, Level 26 (Normal/Flying)
Money: $1248
Note - speed moves such as agility are used in this move, so make sure you can
get the quick knockout in with an electric or a rock Pokemon.
2 - ACCURACY ROOM
Cooltrainer Mary
Delcatty, Level 26 (Normal)
Money: $1248
Note - In this room, moves that will never miss will be used. Don't worry,
moves that lower your accuracy won't be used in here.
3 - CONFUSION ROOM
Cooltrainer Parker
Spinda, Level 26 (Normal)
Money: $1248
Note - in this room, moves that confuse you will be used. Confusion is very
annoying, so be sure to have full heals or even a Yellow Flute before you put
yourself in a lot of danger. Also, it is risky, as you have a 50/50 shot of
attacking or hurting yourself before you snap out of confusion. If you get
confused and don't have any healing items, you can switch out or pray for luck
to be on your side.
4 - DEFENSE ROOM
Cooltrainer Alexia
Wigglytuff, Level 26 (Normal)
Money: $1248
Note - in this room, moves that increase the opponent's defense will be used.
Wigglytuff has a ton of HP but a very low defense, so take advantage of it
before the defense can cover it up. This room shouldn't be a problem compared
to the others.
5 - RECOVERY ROOM
Cooltrainer George
Slakoth, Level 26 (Normal)
Money: $1258
Note - in this room, the opponent will recover often when in low health. But
you should have little problems dealing with this room.
6 - STRENGTH ROOM
Cooltrainer Jody
Zangoose, Level 26 (Normal)
Money: $1248
Note - in this room, moves like Swords Dance will be used to boost the
opponent's attack greatly. Watch out for Zangoose, because he can mow down your
Pokemon 1 by 1 with a boosted Attack (and as high as it already is). You'll
need to get rid of it in 1 or 2 turns because it causes a lot of trouble.
7 - 1 HIT KO ROOM
Cooltrainer Berke
Vigoroth, Level 26 (Normal)
Money: $1248
Note - in this room, the opponent will try to knock out your Pokemon in one
hit, so you'll need to do the same thing. The move here that will be used often
is Slash, as it has a high chance for a critical hit. So you'll need to be
faster and have high defenses. Pokemon such as Golem are useful and recommended
in this room.
Gym Leader Norman
Spinda, Level 27 (Normal)
Vigoroth, Level 27 (Normal)
Linoone, Level 29 (Normal)
Slaking, Level 31 (Normal)
Money: $3200
This is where it gets difficult. I recommend having a fighting Pokemon with
you, such as Machamp or Hariyama, as they can dispose of most Normal Pokemon
quickly. Other effective Pokemon here are Graveler/Golem and Lairon, as all of
those Pokemon have a great Defense stat and only take half the damage from
Normal Pokemon. If you don't have any of those, you may be in for a bumpy ride.
Spinda will usually try to confuse you, so this is where the yellow flute comes
in. But since it has average stats, you should be able to take it down quickly.
Vigoroth is an evolved form of Slakoth. Its ability, Vital Spirit, prevents it
from being put to sleep. Also, it has a high attack and speed stat, so you'll
need to get rid of it quickly because it can do serious damage to Pokemon.
Linoone is a pretty weak Pokemon if you think about it. Sometimes it will use
Belly Drum, which will max out its attack and cut its HP in half, so you can
slaughter the thing before it'll get a chance to actually attack.
Slaking is the real problem. It has a massive attack stat and above average
Defense, so it can 1 hit KO most Pokemon easily. But it does have a downside:
its ability, Truant, only allows it to attack every other turn. And on every
other turn, it can do nothing, and not even Norman can give it items and such.
So take advantage of that while you can. But if you're going to give it a
status condition such as poison or paralyze, watch out for Facade. It does even
more damage if inflicted for a status condition, so you better make sure you
have a Pokemon with great defense. Use all you got on this Pokemon, even if it
means your whole team. Eventually you'll triumph.
If you still can't beat Norman, you'll have to raise your Pokemon in areas we
haven't battled in yet, or just raise them in the wild.
After beating Norman, you'll be rewarded the Balance Badge. You'll also get
TM42: Facade, a move that does even more damage when inflicted with a status
condition. With this badge, you'll be able to use Surf out of battle, and we'll
get that in the very next moment. Your Pokemon's defense will also increase
with this badge.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After the battle, you'll be taken out of the gym by Wally's dad. He'll reward
you with HM03: Surf. With this, you can surf across waters, but you'll need a
water Pokemon to do so. If you don't have one, fish one out with your Old Rod
like a Tentacool, Goldeen, or Magikarp. If not, a Marill works fine as well.
Now that we have Surf, we can do a few side quests, so let's take a break from
the main walkthrough. If you don't want to do any of these, just skip the next
few sections and I'll meet you at route 118.
---------------------------------
Relaxing from our main adventure
---------------------------------
With 5 badges in hand, we can go do a few neat things now. First off, after
teaching one of your Pokemon Surf, surf across the water to the right of the
gym. At the end of it is the ever-awesome Max Revive. Now head to the southwest
part of this city where you'll find another pond of water. Surf across this
water and pick up the Ether on the other side. Time to go do some other things.
-----------------------------
The neat prize at Littleroot
-----------------------------
Now let's get out of Petalburg and head east onto route 102. Cross it to get to
Oldale Town. Now head down south, cutting through route 101 to get to the town
where we started it all, Littleroot Town. Head into your house (left if you're
a boy, right if you're a girl). Talk to your mom. Since you've defeated your
dad, she'll reward you with an Amulet Coin. If a Pokemon holds this item and is
sent out to battle with it, you'll earn double the amount of money, which makes
it sweet. So be sure to give it to a Pokemon you're going to use frequently in
battle. Now that we got that out of the way, head back into Oldale Town. From
here, head north up to route 103. We've got some more stuff to do.
--------------------------
The trainers at Route 103
--------------------------
With Surf, we can get across the water at route 103. With Surf in our hands,
swim across the water and you'll come across two trainers. Swim in front of
them for a team battle.
Swimmer Isabelle \
Marill, Level 15 (Water) \
/You can walk in between these two for a
Swimmer Pete /team battle, giving you $240
Tentacool, Level 15 (Water/Poison)
After that, swim to the right side of the water and you'll be on the other side
of the route. Time to fight some more trainers, from going left to right in
this route.
Fisherman Andrew
Magikarp, Level 5 (Water)
Magikarp, Level 15 (Water)
Tentacool, Level 10 (Water/Poison)
Money: $600
Twims Amy and Liv - Match Call Trainers
Plusle, Level 15 (Electric)
Minun, Level 15 (Electric)
Money: $360
Pokemon Miguel - Match Call Trainer
Skitty, Level 15 (Normal)
Money: $1200
Aroma Lady Daisy
Shroomish, Level 14 (Grass)
Roselia, Level 14 (Grass/Poison)
Money: $560
After you defeated all these trainers, there are two who remain. But you'll
need Cut to get to them. If you have it, Cut down the bush near you. The two
trainers are right there, so battle them.
Black Belt Rhett \
Makuhita, Level 15 (Fighting)\
Money: $480 \You can cut down the bush and walk in the
/middle of these for a team battle, giving you
Guitarist Marcos /$960
Voltorb, Level 15 (Electric)/
Money: $480
From here, head left and pick up the PP Up. All is done here. Head east and
we'll get to another familiar place, route 110. Here, just head up all the way
north into Mauville City. We've got a few more optional things to do.
-----------------------
New Mauville Adventure
-----------------------
The cave in Route 110 leads to New Mauville, but we'll need the basement key to
do so. Head to Mauville City and you'll find your buddy Wattson outside the gym
near the Pokemon Center. He's worried about the generator in New Mauville
making all the noises and such. Talk to him and you'll get the basement key.
Now head down south back into route 110. Head down and you'll get to the body
of water, so use your Pokemon to Surf on it. Head right and sail across the
water. You'll find the cave, so enter it. In here, unlock the door across from
you and you'll be inside New Mauville.
*******************************************************************************
NEW MAUVILLE POKEMON
Voltorb (Very Common)
Magnemite (Very Common)
Electrode (Very Rare)
Magneton (Very Rare)
New electric Pokemon here. Voltorb can evolve into Electrode, one of the
fastest Pokemon in the game. But aside from that, it has good stats, but it
doesn't learn many good moves. But it can be a tool with Explosion, as it may
cause you to faint, but it can deal serious damage to the opponent. Magenite is
an electric/steel Pokemon. That said, you only need to worry about fire,
fighting, and ground. It has a good defense and a good set of nasty attacks, so
this is an electric Pokemon you may want to consider. Of course, you can get
their evolved forms here, but just level them up to evolve them.
*******************************************************************************
The trick for this puzzle is that there are blue and green switches. Both
switches open and close certain doors, but you cannot have both switches
activated at the same time, so follow carefully. Another thing is that to watch
out for the items. Not all of them are real items. Some could turn out to be
wild Voltorb, which means a wild Pokemon battle.
When you enter the basement, head down and hit the blue switch to open the blue
gate to the left. Enter the gate and you'll come to a room with a green switch.
Hit the green switch. Now head left and follow this path to another room.
You'll find another blue switch, but leave it alone and head into the opening
to your right. In here, go all the way right through an opening until you get
to an item. Pick it up and you'll get the Ultra Ball. Now head back left and
you'll get to a small opening to your north. Head into this opening and you'll
find an item. Pick it up and you'll get an Escape Rope. There is a blue switch
where the Escape Rope was. Hit the switch and go through the newly opened gate
to your left. In here, head north and you'll come across two items. The item on
the left is a Paralyze Heal and the item on the right is a fake, so if you try
to pick it up, you'll need to battle a Voltorb.
Don't hit either switch. Head up north and follow the path until you get two
openings to take. The one to your right is blocked off by a green gate, so head
down south. Again, you'll get to two items, but one is a fake. The item on the
right is a full Heal, and if you pick it up, you'll find a green switch. Hit it
and it'll open up the gate to the right. Head right into the room. You'll find
a red switch on the floor. Hit this switch and the generator will stop running.
Also, before leaving this area, pick up the Thunderstone to the right of the
generator.
To get out of here, head back left. Since you left the green gate open, the
blue gate is closed. Go down south and battle the Voltorb posing as an item.
When it's gone, hit the blue switch. Now head back left and follow the path to
the next set of switches. You don't need to hit either of them, so head south
and then east, into the next area. Both green gates are locked. Go right and
battle the Voltorb posing as an item. When it's gone, hit the green switch to
open both gates. Head south through the small opening and then you'll find an
open gate to your left. But to get to the beginning faster, take the gate on
the right and you'll be back where the Ultra Ball was. From here, just follow
the path until you get to the staircase. Once you get there, head up the stairs
and out of this cave back onto Route 110. From here, surf back onto land and go
into Mauville City.
Wattson is waiting for you. Talk to him and he'll thank you and give you TM24:
Thunderbolt as a reward for you. It's better than Shock Wave (the TM he gave
you when you got the third badge). This is electric's best move in the game. It
has awesome power (95) and accuracy (100) and even has a chance to paralyze a
Pokemon. Teach this to a Pokemon you're going to use for the rest of the game.
We could do more side quests now, but getting to them would be a major pain in
the ass at this area of the game. We can come back to them later. Head east
onto Route 118 and to continue the main adventure.
----------
Route 118
----------
*******************************************************************************
ROUTE 118 POKEMON
Zigzagoon (Common)
Electrike (Common)
Wingull (Common)
Linoone (Uncommon)
Manectric (Uncommon)
Kecleon (Very Rare)
All but one of these Pokemon should be familiar to you, which is Kecleon. It is
a normal type Pokemon with an ability called Color Change. If it gets hit by an
attack, the type changes to what it was hit by (so if it got hit by Shock Wave,
it would turn into Electric type), so you'll need to fight with strategy when
fighting this Pokemon. It has a really high special defense, but all other
stats are average. Not a good Pokemon to keep in the long run.
Since we have Surf and a Good Rod, I'm going to start listing the Pokemon you
can get by fishing and surfing from now on. Here are Pokemon you can get by
Surfing:
Tentacool (Very Common)
Wingull (Common)
Pelipper (Rare)
Tentacool is a mix of Water and Poison who evolves into Tentacruel. It is
actually a good Pokemon if you know how to use it right, as it has good speed
and special attack. Just watch out for the weaknesses to psychic and ground and
you're good to go.
Pokemon by fishing:
OLD ROD:
Magikarp (Very Common)
Tentacool (Common)
Again, if you've fished up a Magikarp with an Old Rod on any previous routes,
then you shouldn't need to worry here. It's just a really bad Pokemon with
horrible stats. All it knows is Splash, which does absolutely nothing. It gets
Tackle at level 15 and Flail at 30. But if you get it to Level 20, it evolves
into an awesome Gyrados, and becomes Flying and Water. If you need a water
Pokemon, Gyrados can be a good choice.
GOOD ROD:
Magikarp Very Common
Tentacool Common
Carvanha Common
Ok, we don't have the Good Rod. But the person with it is nearby, so I'll list
it. Carvanha is the joke of Pokemon. Its defense and special defense are
atrocious. So bad it can't take a hit off anything. Sharpedo, its evolved form,
isn't any better. They do get good special attack, but do not use it by any
means.
*******************************************************************************
Alright, here are the trainers on the left side of the water you'll need to
surf across:
Aroma Lady Rose - Match Call Trainer
Roselia, Level 14 (Grass/Poison)
Roselia, Level 14 (Grass/Poison) \
Shroomish, Level 14 (Grass) \
Money: $560 \You can walk in the middle of these
/two for a team battle, giving you $584
Youngster Deandre /
Zigzagoon, Level 14 (Normal) /
Aron, Level 14 (Rock/Steel)
Electrike, Level 14 (Electric)
Money: $224
Fisherman Wade
Tentacool, Level 16 (Water/Poison)
Money: $640
Guitarist Dalton - Match Call Trainer
Magnemite, Level 15 (Electric/Steel)
Whismur, Level 15 (Normal)
Money: $480
These are all the trainers on the west side of the water. Here are the trainers
on the right side of the water:
Interviewer Gabby and Ty
Magnemite, Level 27 (Electric/Steel)
Loudred, Level 27 (Normal)
Money: $2592
You have the option for an interview after this fight, but all it does is give
you a chance to be on TV during the news.
Fisherman Barny
Tentacool, Level 25 (Water/Poison)
Carvanha, Level 25 (Water/Dark)
Money: $1000
Bird Keeper Chester
Taillow, Level 25 (Normal/Flying)
Swellow, Level 25 (Normal/Flying)
Money: $800
Bird Keeper Perry
Wingull, Level 26 (Water/Flying)
Money: $832
After surfing across the water, talk to the man next to the water and answer
yes to his question. He'll give you the Good Rod, a rod used for fishing that
can pick up higher level and better Pokemon than the old rod. So if you're in
need for a water Pokemon, try fishing in the water right next to you. Continue
right and you'll find an opening in the ledge. Head up it and continue heading
east, battling the trainer on the sand. Before you get to the grass, Steven
will jump off the ledge above you and talk to you about raising Pokemon of
different types to be successful. After, he'll take off, but we'll seem him
again shortly. Now cross the grass and you'll get to another set of grass. Talk
to the trainer in the grass for a battle. Then head up north in between the
ledges for one more battle. From here, continue north following the path into
the next route.
-----------------------------------
Route 119 and Team Aqua's Troubles
-----------------------------------
*******************************************************************************
ROUTE 119 POKEMON
Zigzagoon (Common)
Linoone (Common)
Oddish (Common)
Tropius (Uncommon)
Kecleon (Very Rare)
All of the above Pokemon except for one should be familiar to you. Tropius is a
bad combination of grass/flying, giving it several weaknesses out there. Also
has crappy set of moves, along with stats. A good HM Slave, however, as it can
learn Cut, Fly, Strength, Rock Smash, and Flash. Ever needed someone that
reliable?
You can get the following Pokemon by surfing.
Tentacool (Very Common)
Wingull (Common)
Pelipper (Rare)
You know all three of those Pokemon. No explanation needed. But, you can get
the following Pokemon by fishing.
OLD ROD
Magikarp (Very Common)
Tentacool (Common)
GOOD ROD
Magikarp (Very Common)
Tentacool (Common)
Carvanha (Common)
These are nothing new, but there's something highly worth nothing fishing in
this route. There is an additional Pokemon you can catch here by the name of
Feebas. It is like a Magikarp: horrible stats, bad moves, but if patient, it
evolves into a excellent Pokemon. The thing is, finding it is a major pain in
the ass. When fishing, it is only found in 6 of the "water tiles" you can fish
in (there are about 400ish). So, fish on one water tile 2-5 times, and if you
can't find Feebas, try another tile. This is very time consuming and annoying.
You'll need surf to get to the other water tiles. After you catch one, you can
breed it as many times as you want so you never have to go through this
horrible process again. To change the 6 tiles Feebas can be found in, change
the Trendy Phrase at Dewford Town. The 6 tiles are completely random, so
there's no way to force it onto a certain tile.
When you catch Feebas, you can't evolve it by leveling up. You'll have to feed
it Dry Pokeblocks to increase its Beauty Rating. Also, if you can, make sure
you can get a nature which likes Dry Pokeblocks. And when you do find Feebas on
a tile, you can keep on getting them from the same tile. After you get its
beauty rating high enough, try leveling it up and see if it evolves into
Milotic, which has great defense and can be a powerhouse. Also make sure you
use berries that have dry flavors. I'll explain this later.
*******************************************************************************
Now, for those pain in the ass trainers. The following trainers will be found
in that tall grass. It's tall enough that it won't let you use your bike
through the grass, so you'll have to walk through it. What's worse is the
trainers who mirror you. You go left, they go right and vice versa. You go up,
they go down and vice versa. Plus you can see the top of their heads from the
grass, so you can go battle them. One thing to note is that the weather will
always be rain here, which means Rain Dance is in effect. Fire will be weakened
while water type attacks are strengthened. Try to use that to your advantage.
But Catcher Kent
Ninjask, Level 25 (Bug/Flying)
Money: $400
Bug Maniac Donald
Wurmple, Level 24 (Bug)
Silcoon, Level 24 (Bug)
Beautifly, Level 24 (Bug/Flying)
Money: $1440
Bug Catcher Greg
Volbeat, Level 25 (Bug)
Illumise, Level 25 (Bug)
Money: $400
Bug Maniac Taylor
Wurmple, Level 27 (Bug)
Cascoon, Level 27 (Bug)
Dustox, Level 27 (Bug/Poison)
Money: $1620
Bug Maniac Brent
Surskit, Level 26 (Bug/Water)
Money: $1560
Bug Catcher Doug
Nincada, Level 28 (Bug)
Ninjask, Level 28 (Bug/Flying)
Money: $448
Start out this grassy area by battling the trainer just above the person on the
bike. After this fight, head all the way left until you get to a set of trees.
Now head up north and you'l