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Firezone Coverage vs Action Passes

This post is continuing the coaching points for 3 under 3 deep Firezone coverage. These
coaching points come from the 2003 Kentucky playbook of defensive coordinator Mike
Archer.

Firezone vs. Boot

Corner to the action - Cover all of #1 out or vertical

Seam player to action - First to the flat

3RH - Find and cover the crosser

Seam player away from the action - Throwback. Alert or the running back or crossers
coming back

Corner away from the action - Cover all of #1 vertical

Post Safety - Alert for the deepest crossing route

Zombie
Call alerting Safety and Backside Corner #1 strong is in a crack alignment.

Vs. flow pass, FS will rob dig if TE crosses and backside corner will drive to the post

Flow Pass = Play Action pass with both backs to the TE and the TE running a crossing
route
Against a play action flow pass with a crack alignment of of #1 the defense will make a
Zombie call pre-snap.

When the #1 receiver strong goes in crack motion the Corners and Post Safety must
communicate with a "Zombie" call.

The Zombie call allows the the Post Safety to rob the dig. If the 3RH player is fooled by
the play action fake the defense is still able to cover the levels route from the offense.
The Zombie call tells the backside corner to overlap to the middle of the field and double
cover the post with the other corner when #1 on his side runs a dig.

The defense would make the same Zombie call vs. a #1 aligned in a reduced split crack
alignment.
Here the offense aligns with #1 in a reduced split. The defense makes a Zombie call to
alert the Corners and Safety of the reduction of splits. The post safety robs the dig when
the TE runs the crossing route. The Corner overlaps when his #1 runs the dig and
double covers the post.

Zombie can be a good solution in a 3 deep coverage concept to handle play action and
cover the levels route combination.

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