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Character Name:

S A V A G E
Player Name:
Species: S TA R D R I V E
Nationality:
AGILITY SMARTS SPIRIT STRENGHT VIGOR

Boating Gambling Guts Climbing


Driving Healing Intimidation
Fighting Investigation Persuasion
Lockpicking Notice
Piloting Repair
Riding Streetwise
Shooting Survival
Stealth Taunt
Swimming Tracking
Throwing
PACE PARRY TOUGHNESS CHARISMA
Your Base Walking speed. Your defense value when The amount of damage Your appearance, ma-
You may Run (Adding a attacked in close combat. you must recieve in order nners, and general lika-
D6) taking a penalty of -2 It is equal to half your to become Shaken. It is bility. It is 0 unless it is
to all following actions on Fighting die +2 plus any equal to half your vigor +2 modified by edges or
this round edges or hindrances that plus any edges, hin- hindrances. It is added to
modify it. drances or armor that social rolls.
modify it.

Starting Edges Hindrances

Novice Seasoned Veteran Heroic

Legendary
WOUNDS

-1 Permanent
Experience Injuries
-2
Gear Wt. Armor -3
Head:
Torso: INC
Arms:
Legs:
-2
-1
Total Weight Carried:
Weight Limit: FATIGUE
Encumbrance:

Weapons Range Damage ROF Weight AP Shots

Ammo
Character Creation: 5 points for Attributes, 15 points for Skills (Raising skills bellow their parent attribute
costs 1 point, rasing them higher that it costs 2 points per die type). Edges may be purchased balancing them
out with Hindrances. Gear may be purchased with starting money
CYBERWARE
TOLERANCE POINTS
10 + spirit or vigor 10 + 5 per Power
Point Edge.
Installed Implants Point Cost Description

Overload
If the character exceeds
his limit he must make a
spirit or vigor roll. If he fails
he suffers the effects of
of overload

PSIONICS
Power Cost Range Duration Description

Power
Points

R u les S u m m a ry
CALLED SHOTS GANGING UP GRAPPLE THE SOAK ROLL
Limb -2 (may disarm) +1 to fighting for every Non damaging fighting roll to A character may spend a
Head or Vitals -4 (+4 additional attacker. begin grapple, a raise causes Bennie to recover from a
damage) TRICKS Shaken. Make opposed STR Shaken status.
Small Target -4 Roll smarts or agility, on or AGI rolls to damage or to If the benny is spent imme-
Tiny Target -6 (May ignore success the opponent attempt escaping the diately after taking one or
toughness) recieves a -2 penalty, with a grapple (on a raise when more wounds from a single
DEFEND raise he is also Shaken. escaping, defender may attack, you may make a
+2 to parry, character may TAUNTING or escape and act normally). Vigor roll as well. A success
not take any other actions. INTIMIDATING PRONE and each raise on the roll
FULL DEFENSE Roll Taunt or Intimadation, Lying down gives attackers reduces the number of
Replace parry with fighting on success the opponent -2 to their shooting. May wounds suffered from that
roll (keeping the best result) recieves a -2 penalty, with a raise automatically if attack by 1. If the character
DISARM raise he is also Shaken. attacked on melee, other- is left with any wounds from
-2 to attack, defender must WILD ATTACK wise defender suffers -2 to the attack however, he’s
make STR roll vs Damage or Attack wildly to recieve a +2 parry and fighting. still Shaken as usual. Don’t
drop his weapon. bonus to attack and UNARMED DEFENDER count the wound modifiers
THE DROP damage, recieving a penalty Armed attacks recieve a +2 you’re about to suffer when
Character recieve a +4 of -2 to parry. bonus against unarmed making this roll.
bonus to attack and damage AIMING defenders. A character may only make
against foes unable to Take one turn aiming to WITHDRAWING one soak roll per attack.
defend themselves. recieve a +2 bonus on a Adjacent foes recieve a free
shooting roll. attack each at retreating
characters.

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