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Initialize engine version: 5.3.

1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.5891]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NUL
L=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.d
ll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll into Uni
ty Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-CSha
rp-firstpass.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpas
s.dll into Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-CSha
rp.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-Unit
yScript.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll
into Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.U
I.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.N
etworking.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.d
ll into Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.
dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll into Un
ity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Newtonsoft.Js
on.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Newtonsoft.Json.dll into
Unity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll
(this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll into Unity
Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.
dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll into Un
ity Child Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\SonyNP.dll (t
his message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\SonyNP.dll into Unity Ch
ild Domain
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\SonyPS4SavedG
ames.dll (this message is harmless)
Loading C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\SonyPS4SavedGames.dll in
to Unity Child Domain
- Completed reload, in 0.125 seconds
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\System.Core.d
ll (this message is harmless)
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\System.dll (t
his message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
UnloadTime: 2.668507 ms
WwiseUnity: Initialize sound engine ...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
WwiseUnity: Sound engine initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Starting GOG Galaxy platform interface.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Platform assembly: C:\GOG Games\Enter the Gungeon\EtG_Data\Managed\Mono.Security
.dll (this message is harmless)
InControl (version 1.5.3 build 5091)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/XInputInterface64
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\XInputInterface64
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/XInputInterface64
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libXInputInterface64
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libXInputInterface64
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libXInputInterface64
Post GameManager.Awake.AudioInit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Post GameManager.Awake.Resolution
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Terminating GameManager Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::DeviceType = Desktop
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsDeviceType = NVIDIA GeForce GTX 970
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsDeviceType = Direct3D9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsDeviceVendor = NVIDIA
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsDeviceVersion = Direct3D 9.0c [nvd3dum.dll 10.18.13.5891]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsShaderLevel = 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::GraphicsMemorySize = 3072
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::MaxTextureSize = 16384
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::NPOTSupport = Full
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportedRenderTargetCount = 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportsImageEffects = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportsRenderTextures = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportsStencil = 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportsDefaultHDR = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::SupportsDepthFormat = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BRV::Iteration = 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attempting to generate flow: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
RuntimeError: Could not start GalaxyService
at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String clien
tSecret) [0x00000] in <filename unknown>:0
at GalaxyManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
GalaxyManager:3()
GalaxyManager:23()
3322322323:32222233_2()
3333222323:323()
GameManager:LateUpdate()
(Filename: Line: -1)
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/LightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/.\libLightFX
Fallback handler could not load library C:/GOG Games/Enter the Gungeon/EtG_Data/
Mono/libLightFX
Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 30291.
Total: 188.412827 ms (FindLiveObjects: 1.793122 ms CreateObjectMapping: 2.408774
ms MarkObjects: 183.867767 ms DeleteObjects: 0.342142 ms)
Something is attempting to get a NONE save flag!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System.Collections.Generic.List`1[dfButton]|0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System.Collections.Generic.List`1[dfButton]|0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System.Collections.Generic.List`1[dfButton]|0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System.Collections.Generic.List`1[dfButton]|0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
departing!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
departing! 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 289.294342 ms
Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 39352.
Total: 198.374237 ms (FindLiveObjects: 2.241913 ms CreateObjectMapping: 3.643906
ms MarkObjects: 191.409698 ms DeleteObjects: 1.076179 ms)
Attempting to generate flow: F1_Castle_Flow_05_QuickBoss
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Adding valid boss: BossTable_01_BulletBros|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01_BulletKing|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01_GatlingGull|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Returning valid boss: BossTable_01_BulletKing|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: F1_Castle_Flow_05_QuickBoss
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: F1_Castle_Flow_05_QuickBoss
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Shopkeep: Shopkeeper FSM: floor switch: GungeonFloorSwitch: Action has changed s
ince FSM was saved. Could not recover parameters. Parameters reset to default va
lues.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.8912656|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.3050424|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3181 unused Assets to reduce memory usage. Loaded Objects now: 73845.
Total: 601.439758 ms (FindLiveObjects: 5.678136 ms CreateObjectMapping: 4.838726
ms MarkObjects: 588.462341 ms DeleteObjects: 2.458271 ms)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Ammo_PickupSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
starting grabby...Ammo_Pickup(Clone)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
doing grabby...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
3||0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BlankSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: B for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item DrumClip #18 of 42|B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.29325 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.391 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: D for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item Blunderbuss #18 of 21|D
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
assigning SZH: 0.375
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
C <= boss quality
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 402.448822 ms
Unloading 5959 unused Assets to reduce memory usage. Loaded Objects now: 46613.
Total: 262.531189 ms (FindLiveObjects: 8.041241 ms CreateObjectMapping: 5.105347
ms MarkObjects: 227.824783 ms DeleteObjects: 21.558546 ms)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Attempting to generate flow: F2_Gungeon_Flow_04_BranchesOffBigLoop
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Bashellisk|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Beholster|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Meduzi|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Returning valid boss: BossTable_02_Bashellisk|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: general
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: F2_Gungeon_Flow_04_BranchesOffBigLoop
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: F2_Gungeon_Flow_04_BranchesOffBigLoop
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.05136348|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.9959652|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Shopkeep: Shopkeeper FSM: floor switch: GungeonFloorSwitch: Action has changed s
ince FSM was saved. Could not recover parameters. Parameters reset to default va
lues.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.95382|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
-1 index is out of bounds in SecretRoomBuilder, of indices: 1628
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
-1 index is out of bounds in SecretRoomBuilder, of indices: 1628
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
-1 index is out of bounds in SecretRoomBuilder, of indices: 1628
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Adding simple drop: CellKey to enemy: LeadMaiden(Clone)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 80261.
Total: 638.134705 ms (FindLiveObjects: 6.707880 ms CreateObjectMapping: 8.141000
ms MarkObjects: 621.257507 ms DeleteObjects: 2.027085 ms)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Dungeon_Theme_01 with playing ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
SmallHeartSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
SmallHeartSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: B for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item BulletIdol #17 of 41|B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
3||0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.29325 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
0.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 0.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
SmallHeartSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
0.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 0.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.29325 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.391 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: B for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item Jet_Engine #29 of 32|B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_Dungeon_Theme_01 ENDING with playing ID: 4036
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
0.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 0.5|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
0||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 0|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
UnloadTime: 444.821167 ms
Unloading 7700 unused Assets to reduce memory usage. Loaded Objects now: 51799.
Total: 286.312744 ms (FindLiveObjects: 4.381515 ms CreateObjectMapping: 4.428461
ms MarkObjects: 260.296936 ms DeleteObjects: 17.204586 ms)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Attempting to generate flow: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Starting GOG Galaxy platform interface.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
continuing from where my father left off
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Post GameManager.Awake.AudioInit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Post GameManager.Awake.Resolution
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Terminating GameManager Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attempting to generate flow: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

Unloading 536 unused Assets to reduce memory usage. Loaded Objects now: 57383.
Total: 296.281616 ms (FindLiveObjects: 3.795204 ms CreateObjectMapping: 4.677222
ms MarkObjects: 287.154480 ms DeleteObjects: 0.652902 ms)
Something is attempting to get a NONE save flag!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 11368
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 11368
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11368
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
doing 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
doing 2: Blobulon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11368
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11368
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
departing!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
departing! 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 287.326965 ms
Unloading 270 unused Assets to reduce memory usage. Loaded Objects now: 50407.
Total: 243.862869 ms (FindLiveObjects: 3.125972 ms CreateObjectMapping: 3.991406
ms MarkObjects: 236.131622 ms DeleteObjects: 0.612335 ms)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01_BulletBros|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01_BulletKing|0.01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01_GatlingGull|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Returning valid boss: BossTable_01_GatlingGull|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room Castle_Hub_003
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room Castle_Hub_003
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
======> NOT Reacquiring for this room. <======
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
======> NOT Reacquiring for this room. <======
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room Castle_Hub_003

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room Castle_Hub_003
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
======> NOT Reacquiring for this room. <======

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
======> NOT Reacquiring for this room. <======
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
======> NOT Reacquiring for this room. <======
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Castle Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.4461157|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.9589633|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Shopkeep: Shopkeeper FSM: floor switch: GungeonFloorSwitch: Action has changed s
ince FSM was saved. Could not recover parameters. Parameters reset to default va
lues.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1601 unused Assets to reduce memory usage. Loaded Objects now: 78879.
Total: 633.750122 ms (FindLiveObjects: 5.650070 ms CreateObjectMapping: 6.915819
ms MarkObjects: 619.713379 ms DeleteObjects: 1.469605 ms)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_D with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_D
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: D for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item RingOfMimicFriendship #14 of 30|D
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.1381272|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.29325 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.391 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BlankSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_C with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_C
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.29325 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.391 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
KeyBulletSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
target quality: D for chest with tier shift 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
returning item Uzi #7 of 24|D
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_C with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
3||0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
assigning SZH: 0.375
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Get Reward Item Dave Style: B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 4|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Deregistering an unregistered interactable. Talk to Brent.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENTERED RANGE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
EXITED RANGE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SECRET with core ID: 11545
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SECRET
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2 clos
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 379.146393 ms
Unloading 6752 unused Assets to reduce memory usage. Loaded Objects now: 53559.
Total: 319.405945 ms (FindLiveObjects: 4.462905 ms CreateObjectMapping: 4.698654
ms MarkObjects: 292.990021 ms DeleteObjects: 17.251020 ms)
Attempting to generate flow: F1a_Sewers_Flow_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_01a_Blobulord|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Returning valid boss: BossTable_01a_Blobulord|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: general
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Sewers Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Sewers Common Injection Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Sewers Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Sewers Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: F1a_Sewers_Flow_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: F1a_Sewers_Flow_01
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.6281882|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Shopkeep: Shopkeeper FSM: floor switch: GungeonFloorSwitch: Action has changed s
ince FSM was saved. Could not recover parameters. Parameters reset to default va
lues.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.6271108|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2265 unused Assets to reduce memory usage. Loaded Objects now: 81709.
Total: 568.808350 ms (FindLiveObjects: 6.453505 ms CreateObjectMapping: 7.288323
ms MarkObjects: 553.320129 ms DeleteObjects: 1.744901 ms)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_sewer_theme_01 with playing ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
3.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
3||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 3|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BlankSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ArmorPieceSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.1955 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0.085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
BlankSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
KeyBulletSPAWNED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_A
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1||0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
0.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 0.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Destroying large debris for being outside valid cell ranges! barrel_shard_wood_m
ed_03(Clone)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Minimap_Teleporter_Icon(Clone) <- failed to get perp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_A with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_sewer_theme_01 ENDING with playing ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
assigning SZH: 0.25
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Forcing boss drop GUN!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
C <= boss quality
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2.5|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 18168
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.

(Filename: Line: 87)


Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
UnloadTime: 418.122833 ms
Unloading 11346 unused Assets to reduce memory usage. Loaded Objects now: 55468.
Total: 362.717957 ms (FindLiveObjects: 4.935168 ms CreateObjectMapping: 5.686045
ms MarkObjects: 317.625824 ms DeleteObjects: 34.469131 ms)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Attempting to generate flow: F2_Gungeon_Flow_03_TripleCellBlock

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Bashellisk|0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Beholster|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Adding valid boss: BossTable_02_Meduzi|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Returning valid boss: BossTable_02_Beholster|1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: general
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: general
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Base Shared Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: general
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Assigning METADATA: gunber muncher
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
No prior injection: Gungeon Common Injection Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: F2_Gungeon_Flow_03_TripleCellBlock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: F2_Gungeon_Flow_03_TripleCellBlock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.7562741|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Shopkeep: Shopkeeper FSM: floor switch: GungeonFloorSwitch: Action has changed s
ince FSM was saved. Could not recover parameters. Parameters reset to default va
lues.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
mimic 0.09026409|0.0225
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2065 unused Assets to reduce memory usage. Loaded Objects now: 82524.
Total: 681.004822 ms (FindLiveObjects: 7.488608 ms CreateObjectMapping: 7.349811
ms MarkObjects: 664.254456 ms DeleteObjects: 1.910231 ms)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Dungeon_Theme_01 with playing ID: 29962
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 29962
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
REBUILDING EXTRA GUN CARDS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: ACTIVE_SIDE_B with core ID: 29962
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: ACTIVE_SIDE_B
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
2||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 2|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Current Ammo Drop Chance 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LootSystem::0.09775 + 0.09775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1.5||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1.5|4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
1||0.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
changing health to: 1|4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
Can't add component to object that is being destroyed.
(Filename: Line: 87)
UnloadTime: 391.745972 ms
Unloading 2639 unused Assets to reduce memory usage. Loaded Objects now: 54969.
Total: 339.711487 ms (FindLiveObjects: 6.342775 ms CreateObjectMapping: 5.401309
ms MarkObjects: 320.090485 ms DeleteObjects: 7.875655 ms)
Core music event: Play_MUS_Dungeon_Theme_01 ENDING with playing ID: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!
(Filename: Line: 1655)
Attempting to generate flow: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Starting GOG Galaxy platform interface.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
continuing from where my father left off
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Post GameManager.Awake.AudioInit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Post GameManager.Awake.Resolution
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Terminating GameManager Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attempting to generate flow: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ENCOUNTERING FLOW: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Succeeded generation iteration on: Foyer Flow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
FINISHED LOADING SERIALIZED KEYBINDINGS.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

Unloading 536 unused Assets to reduce memory usage. Loaded Objects now: 59829.
Total: 356.135620 ms (FindLiveObjects: 4.700950 ms CreateObjectMapping: 4.568277
ms MarkObjects: 346.230804 ms DeleteObjects: 0.634277 ms)
Something is attempting to get a NONE save flag!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Clearing Core Music ID!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: FLOOR_INTRO with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: FLOOR_INTRO
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
PlayerMarine(Clone)|Soldier <====
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
aparting!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
overriding hand shader
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: CALM with core ID: 30752

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: CALM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Attemping to switch to state: SHOP with core ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Successfully switched to state: SHOP
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Core music event: Play_MUS_Foyer_Theme_01 ENDING with playing ID: 30752
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Setting up 2 worker threads for Enlighten.
Thread -> id: 1314 -> priority: 1
Thread -> id: 13cc -> priority: 1
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:GetComponentsForListInter
nal (System.Type,object)
at UnityEngine.Component.GetComponents[BraveBehaviour] (System.Collections.Gen
eric.List`1 results) [0x00000] in <filename unknown>:0
at BraveBehaviour.222223 () [0x00000] in <filename unknown>:0
at BraveBehaviour.223 () [0x00000] in <filename unknown>:0
at PlayerController.23333233 () [0x00000] in <filename unknown>:0
at PlayerController.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at dfControl.getRelativePosition () [0x00000] in <filename unknown>:0
at dfControl.get_RelativePosition () [0x00000] in <filename unknown>:0
at dfScrollPanel.calculateViewSize () [0x00000] in <filename unknown>:0
at dfScrollPanel.updateScrollbars () [0x00000] in <filename unknown>:0
at dfScrollPanel.AutoArrange () [0x00000] in <filename unknown>:0
at dfScrollPanel.OnControlRemoved (.dfControl child) [0x00000] in <filename un
known>:0
at dfControl.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at dfControl.getRelativePosition () [0x00000] in <filename unknown>:0
at dfControl.get_RelativePosition () [0x00000] in <filename unknown>:0
at dfScrollPanel.calculateViewSize () [0x00000] in <filename unknown>:0
at dfScrollPanel.updateScrollbars () [0x00000] in <filename unknown>:0
at dfScrollPanel.AutoArrange () [0x00000] in <filename unknown>:0
at dfScrollPanel.OnControlRemoved (.dfControl child) [0x00000] in <filename un
known>:0
at dfControl.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
SAVING DATA
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at dfControl.getRelativePosition () [0x00000] in <filename unknown>:0
at dfControl.get_RelativePosition () [0x00000] in <filename unknown>:0
at dfScrollPanel.calculateViewSize () [0x00000] in <filename unknown>:0
at dfScrollPanel.updateScrollbars () [0x00000] in <filename unknown>:0
at dfScrollPanel.AutoArrange () [0x00000] in <filename unknown>:0
at dfScrollPanel.OnControlRemoved (.dfControl child) [0x00000] in <filename un
known>:0
at dfControl.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

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