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>## Silkbones
>*Large dragon, neutral evil*
>___
>- **Armor Class** 17 (natural armor)
>- **Hit Points** 58 (9d10 + 9)
>- **Speed** 30 ft., fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|9 ( 1)|16 (+3)|12 (+1)|10 (+0)|11 (+0)|16 (+3)|
>___
>- **Skills** Athletics +1, Stealth +5
>- **Damage Vulnerabilities** fire
>- **Damage Resistances** bludgeoning, piercing and slashing from nonmagical wea
pons that aren't silvered
>- **Senses** darkvision 60 ft., passive Perception 10
>- **Languages**
>- **Challenge** 2 (450 XP)
>___
>***Disturbing Appearance.*** Despite its moth-like appearance, Sikbones is dist
urbing to behold. Any creature that starts its turn within 30 feet of Sikbones
must succeed on a DC 13 Wisdom saving throw or be frightened until the start of
its next turn. On a successful saving throw, the creature is immune to Sikbones'
Disturbing Appearance for 24 hours.
>
>***Poison Dust.*** Silkbones constantly sheds poisonous scales from its wings a
nd body, in a 10-foot radius cloud. Any creature that enters the area for the fi
rst time in a turn or starts its turn there must succeed on a DC 13 Constitution
saving throw or take 2d6 Poison damage.
>
>### Actions
>***Slam.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one creature. *Hit:
* 14 (2d6 + 7) bludgeoning damage.
>
>***Tail.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:*
11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed o
n a DC 13 Strength saving throw or be knocked prone.
>
>### Legendary Actions
>The silkbones can take 1 legendary actions, choosing from the options below. On
ly one legendary action option can be used at a time and only at the end of anot
her creature's turn. The silkbones regains spent legendary actions at the start
of its turn.
>
>***Beat of Mighty Wings.*** Silkbones flaps its wings causing a powerful gust o
f wind to carry its poisonous scale cloud forward in a 30-foot cone. Each creatu
re in that area must make a DC 13 Constitution saving throw or take 2d6 Poison d
amage.
>
>***Tail Whip.*** Silkbones whips its tail (back and forth?). Each creature with
in 15ft must succeed on a DC 13 Strength or Dexterity saving throw or take 12 (2
d6+5) bludgeoning damage and be knocked prone.
>
>### Description
>Silkbones came to Avatoala in a smugglers crate, or at least that's how the sto
ry goes...
>

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