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Tar Eltharin is spoken by the Asur or High Elves and is the purest form of Eltharin,
bearing the most resemblance to the language when it was first devised and
spoken. Tar-Eltharin is also spoken in a more limited capacity by the nobility of
the Druchii, as they are forced to learn the language of their ancestors and their
hated kin as children. While all of the Asur speak Tar-Eltharin, the various
kingdoms of Ulthuan speak various sub-dialects and have their own peculiar
accents (though it is usually only the Elves who can distinguish between these),
though this was more true in the ancient past and in modern times the various
accents have merged a little.
The Asun
Asur - Asuryan, The Eternal Flame, rebirth, Lordship, the Phoenix, the High Elves
Lathain - Storm, wrath, gently falling rain which brings eternal sleep
Menlui - Water, life, majesty, weakness, torrential rain, thunder in the distant
mountains
Quyl-Isha - The tears of Isha, sorrow, mercy, endurance, mourning for lost
children
Sarathai - The rune of the World Dragon, defiance, something that is unyielding
Sariour - The moon, magic, fortune, evil deeds, destruction wrought by nature
Saroir - Eternity, infinity, the flame of love that burns all it touches
Tar-Eltharin Dictionary
These are known Tar-Eltharin words, in alphabetical order. It should be noted that
many of these words are common to many languages, particularly those relating
to magic, which exist unchanged in the Dark Tongue of Chaos, in the Lingua
Praestantia spoken by Imperial Wizards invoking their spells, and in the ancient
Elven language Anoqeyn, now only spoken in the incantations of High Mages.
Sith Rionnasc'namithshir - "Star Gem of the Sea", An Elven fortress that existed
at the mouth of the River Reik, the site of modern day Marienburg in the
Wasteland. Destroyed during the War of the Beard.
Fan-Eltharin
Fan-Eltharin is the dialect of Eltharin spoken by the Asrai or Wood Elves. Little is
known about this form, although it is known that the language has changed much
over the millennia because the Asrai have spent all that time in isolation in Athel
Loren in the Old World. Fan-Eltharin has grown to resemble the Asrai themselves
in their inextricable link with the magical forest. Asrai never speak Fan-Eltharin in
front of outsiders, (and the Asrai speaking to outsiders is a rare occurrence in
itself) preferring instead to speak in the native tongue of the member of the race
they are talking to. All Elves have a natural affinity for language so this is not a
difficult feat.
Druhir
Druhir is the dialect of Eltharin spoken by the Druchii or Dark Elves and is based
on the original Eltharin dialect spoken in Nagarythe in the time before the civil-
war called The Sundering split the race of Elves in two.
Druhir
Druhir is the dialect of Eltharin spoken by the Druchii or Dark Elves, based on the
original Eltharin dialect spoken in Nagarythe in the time before The Sundering
split the race of Elves in two, and aftermath of the War of the Beard caused some
Elves to further break away. Druhir is a harsh language and there are notable
differences between it and other Elven languages.
Overview
Druhir is a harsher language than Tar-Eltharin and although it has the melodious
sound and flowing rune-writing of all Elven languages, Druhir has an air of cruelty
and malice to it that is not present in the other Eltharin dialects, this is perhaps
due to the use of harsh consonant sounds like "K" and "G" along with more
traditional rolling Eltharin sounds. The written form of Druhir is simply called
Druhir and the runes appear darker, with more jagged edges than a traditional
Elven rune. Druchii runes almost always have at least a loose conenction with
Dhar and it is said that scholars attempting to decipher Druhir have gone mad.
Druhir Dictionary
Autarii - The Shades of the Blackspine Mountains, also the outlying areas of
Naggaroth.
Caedlin - Silver or gold mask worn by highborn of Hag Graef to protect their faces
from fog which sweeps over the city at night.
Courva - Mildly addictive stimulant extracted from the roots of a Lustrian plant.
Believed to enhance senses.
Dalakoi - Padded aketon with mail sleeves and shirt, lined with leather eg: doe or
human. (Literally "strength against death.")
Drachau - Title held by rulers of Druchii cities. (Literally "Hand of the Night".)
Draich - Long two-handed sword primarily used by Executioners.
Dru Perim - A Council of male Sorcerers who helped govern Naggaroth after the
Sundering. Were all killed by Malekith after his edict that only females may
become magic-users, in WAR's Age of Reckoning, this has been lifted.
Glaith - Short sickle-shaped blade used for ritual combat. (Literally "spine-blade".)
Hakseer - A right of passage for nobles in which they go on a year-long sea raid.
Hanil Khar - The "Bearing of Chains". Annual festival where nobles make an
offering to the Drachau and restate their loyalty. Marks end of raiding season and
start of winter.
Hithuan - A social rule which measures how close one Druchii is allowed to
another, this depends on social rank and is measured in sword lengths.
Keikalla - Bells which superstitious Druchii hang around their necks to ward off
evil spirits and bad fortune. (Literally "Spirit-bells".)
Khaitan - Long flowing robe made from silk, usually patterned with runes.
Vaulkhar - "Maker of the Chains". Title held by leader of a Drachau's army. Comes
from his right to enslave prisoners of war if he wishes.
Vauvalka - Illegal (mostly male) users of Dhar who often sell their services.
(Literally "Shadow-casters".)
Drukh-EltharinEdit
This material is not directly related to WAR but is provided for those wanting a
broader Warhammer experience. Information herein may not be consistent with
events or characters portrayed in WAR.
The popular Dark Elf fan-website Druchii.net has invented an unofficial set of
runes that the they imagine the Druchii would supposedly use as a writing
system called "Drukh-Eltharin". Many of these runes however, are based on
actual Druchii runes found in Warhammer source books and other resources,
though they have not been given a specific meaning such as the Asur's Asun
runes have, until now. The following list from their January 2004 newsletter is
included to illustrate an overall tone for Druhir, and to help expand a player's role
playing lexicon.
Agh - to g as kh is to k
Akh - a as in cat
Dhar - th as in that
Dhy - ie as in die
Edh - e as in send
Eyl - ai as in "nail"
Fei - f as in "feather"
Gor - g as in "gate"
Han - h as in "hat"
Ikh - i as in "kill"
Ith - ee as in "tree"
Ku - c as in "cat"
Lu - l as in "laughter"
Mu - m as in "man"
Nu - n as in "no"
Odh - o as in "go"
Oer - oa as in "oar"
Okh - o as in "not"
Rou - a rolled r
Sham - sh as in "ship"
Sin - s as in "serpent"
Thar - th as in "thorn"
Ur - ou as in "tour"
Uyl - ui as in "quill"
Vekh - v as in "victory"
Yeth - y as in "yellow"
Drukh-Eltharin DictionaryEdit
Many of the below words carry double (sometimes quintuple) meanings. While
this is a fan-made list, it illustrates the single mindedness of Drukh-Eltharian.
Where some words (such as "Kuyl") may have two completely unrelated
meanings, multiple words will work together to illustrate one concept (such as
killing, which is mentioned multiple times below.)
Arha - Darkness or Night. May also indicate shadows or the color gray.
Daro - Memory or written records. May also indicate stones or the color blue.
Khadath - Immense power, and potency. May also refrence stars, or change.
Khae - Murder, slaughter. May also indicate brass or the color bronze.
Khaladh - Dragon, nobility, or flames. May also indicate the colors yellow and
orange.
Kynth - Cold, death, silence, wilderness, loss. May also indicate the color black.
Menlu - Water, & life. May also indicate rain or the color green.
Minaith - Skill.
Sarath - Defiance, undying hatred, & quixotically duty to one's superiors. May
reference the overall struggle against High Elves.
Sarious - Sorcery, good and bad fortune, and cataclysm. May also indicate the
moons or the color white.
Saro - Eternity, infinity, and intensity.