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CHISWICK RFC

2015/2016
BACKS MOVES

ADRIAN HOILE
DIRECTOR OF RUGBY CHISWICK RUGBY FOOTBALL CLUB LTD
PHILOSOPHY
Our philosophy is to play good rugby which is:

- Expansive - Wide game


- Exciting
- Controlled & Structured
- Offers platforms for the forwards
- Plays in behind the defence
- Sensible - Players taking the right options at the right times
- Involves all back line players
- Has good execution
- Intelligent lines of running
- Based on Good Skill levels
- We can absolutely play what we see and can always call traditional; moves such
as Carlos, Cut moves etc
Beliefs

As a backline across the club we MUST follow the following:

1. We believe in our own ability and those playing around us

2. We believe in the moves we have to beat the opposition

3. We believe in our structure

4. We believe that we can make the opposition constantly think about what we are
doing

5. We believe in strong communication in Attack & Defence

6. We believe in Patience

7. We believe in our execution

8. We believe in TCUP - Total Control Under Pressure

9. We believe we can make mistakes as it is only one moment in a game, we will


have far more positives than negatives

10. We play with smiles on our faces at all times.


Tempo
We need to have the ability and run the patterns of play that may as an example have a
tempo of :

Slow Ball - Slow Ball - Fast Ball - Fast Ball - Slow Ball - Slow Ball - Slow Ball

We build our game on phase play with the backline being the cutting edge behind the
work that forwards do, as such we do not give away possession naively or in too a
gung-ho style.

Be measured, use time to assess the opponents weakness early and attack that point,
remember not to get caught pushing the point to much and switch the tempo and points
if attack.

Calls that require US as backs to up the tempo and speed up the game:

TIDAL

WAVE this will see quick ball generated by forwards although we may
have to be involved in a phase (THINK 10S) or keep up the pace after the
3rd phase/hit

LIGHTNING

Ball immediately spread wide by 10, hitting 13 channel or wider stretching


opposition defence and numbers

HOPSCOTCH

Tight Hit ups to keep opposition thinking and tie players in, backs could be
required to provide one of the 3 hits.

CHAOS RUGBY

Once we have broken the gainline we want to encourage intelligent skill bnased attack
with good lines of running and support. Ball Carrier must always have support on either
side.
P1

WE ATTACK IN ARROW HEADS P2 P3


Kicking Game

EXIT

TBC

Wipers:

Volvo
10 to 13
13 long kick to touch or into space

Mini
10 to 13
13 chip over advancing defenders into space behind

Golf
10 to 13
13 grubbers into space behind advancing defenders or drills deep behind them
along ground

Tank
10 to 13
13 up and under/High ball for outside & inside players to attack to attack
Pitch Layout

WARRATAH HURRICANE SHARK


1&2

It is important when communicating with the forwards and when navigating the side around
the park that we communicate channels and compass points of where the ball is going to be
in order to allow us the maximum chance of retention.

The diagram above shows the call that needs to be made, it does not always have to be
called once moves known.
DEFENSE CALLS

Calls of fire/ice to be made from 13 channel (whoever is there but most often 13
himself).

Efforts to be made to work the forward in and backs out as always if it can be done
quickly but not compromising the setup of the line.

Call of 'ready, ready, press' to initiate the defensive motion.

Fire

When?:

When there are sufficient numbers in defensive line to apply pressure and no overlap
present.

1. move the line up together in channels

2. quickly but at a consistent pace so no dog-legs are developed

3. tackle made by defender closest to ball carrier (with help if appropriate)

4. if ball passed inside man tracks the inside shoulder of the next man out to cover
inside balls/assist with double tackle if appropriate

Ice

When?:

Defence under pressure in resetting line and/or overlap present

1. no forward motion

2. defenders maintain equal spacing to that in which they set up

3. defenders track across the field with open shoulders (I.e. Not just running
sideways) until the attack engage the line

4. at this point the tackle is made by the closest person(s)


1 A BALL

Scrum /
Ruck / Maul /
Lineout

10

12

13 14

11

15

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin run
B/S wing starts to move for arced line
15 can hover. Lurking looking for space
Scrum /
Ruck / Maul / 12
11
Lineout

10
12
9
13
11

15
14
11

STEP 2

10 to 12 at or near gain line


10 runs into-out line after pass
B/S wings arc sees him in the hole inside 12 masked by 10s run
12 to B/S wing
If B/S wing goes open 15, 13, O/S winger in 2nd wave of support
1 B BALL

Scrum /
Ruck / Maul
/ Lineout

10

12

13

11
15 14

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin runs
12 runs in towards 10
B/S wing starts to move for arced line outside of 12
15 can hover. Lurking looking for space inside 13 (or outside)
1 B BALL

12
Scrum /
Ruck / Maul
/ Lineout
10
11
12

13 14

11
15

STEP 2

10 Threatens the line, appears 12 is on shoulder


12 goes beyond 10
B/S wing has arced line outside of 12
10 behind 12 to B/S wing
B/S wing has 15, 13, O/S wing in support
1 C BALL

Scrum /
Ruck / Maul
/ Lineout
10
12
9

10

12 13

11
15 14

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin runs
B/S wing starts to move for arced line outside of 13
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
1 C BALL

13

Scrum /
Ruck / Maul 12
/ Lineout 11
10

13
9

14

11
15

STEP 2

12Threatens the line, appears 13 is on shoulder


13 goes beyond 12
B/S wing has arced line outside of 13
12 behind 13 to B/S wing
B/S wing has 15, O/S wing in support, inside options as well
2 A BALL

Scrum /
Ruck / Maul
/ Lineout
10
12
9

10

12 13

14
11

15

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
2 A BALL

Scrum /
Ruck / Maul 13
/ Lineout 12 14
10

13
9

14

11 15

STEP 2

O/Swinger & center Cross so that Center is on outside


12 hits O/S winger flat
O/S wing in support of 15 inside
2 B BALL

Scrum /
Ruck / Maul
/ Lineout
10
12
9

10

12 13

14
11

15

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside O/S winger
10 passes to 12
2 B BALL

14 13
15

Scrum /
14
Ruck / Maul 13
/ Lineout 12
10

9 13

14

11 15

STEP 2

O/Swinger & center Cross so that Center is on outside


12 hits 13 wide
13 fixes man and puts 15 inside
15 has 14 & 11 inside for support
2 C BALL

Scrum /
Ruck / Maul
/ Lineout
10
12
9

10

12 13

14
11

15

STEP 1

9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
2 C BALL

Scrum /
Ruck / Maul 13
/ Lineout 12 14
10

13
9

14

11 15

STEP 2

O/S winger & center Cross so that Center is on outside


12 hits O/S winger flat
O/S winger heads inside
B/S winger is on his arching run
2 C BALL

14
13
12 11 15
Scrum /
Ruck / Maul 10
/ Lineout

STEP 2

O/S winger switches with B/S winger through gap


B/S winger has 15 outside & 13
12, 10, 9 lurking back inside
3 A BALL

Scrum /
Ruck / Maul
/ Lineout

9
13

10

12 13

14
11

15

STEP 1

9 to 10
10 to 13 (Miss one)
13 Takes ball up
Support lines start to begin runs
12 starts Kamizaze line on inside of 13
15 moves on the arc
3 A BALL

Scrum /
Ruck / Maul
/ Lineout
13 15

9 12
15
10

14
11

STEP 2

13 takes it up has 12 on inside big large kamikaze line, 15 outside but looks like
going to 12
13 shows 12 biyt gives to 13 by switch, across body whatever works but late &
15 at Pace
15 has 11 & O/Swinger in support
3 B BALL

Scrum /
Ruck / Maul
/ Lineout

10 13

12 13

14
11

15

STEP 1

9 to 10
10 to 13 (Miss one)
10 Loops round
12 loops round (wider loop)
13 Takes ball up
Support lines start to begin runs
15 moves on the arc
3 B BALL

12

Scrum /
Ruck / Maul
/ Lineout 13
10 15

9
12

11 14

15

STEP 2

10 recieves from 13 on the loop


12 loops round (wider loop) then straightens
10 hits 15 behind 12 on outside
3 C Ball

From Lineout or Scrum


10 Starts to loop outside of 12 inside 13
13 starts to move in behind 12
9 to 12
12 behind inside to 13
13 hits 11 on arc in hole that would have been 10 & 12

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