Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
2015/2016
BACKS MOVES
ADRIAN HOILE
DIRECTOR OF RUGBY CHISWICK RUGBY FOOTBALL CLUB LTD
PHILOSOPHY
Our philosophy is to play good rugby which is:
4. We believe that we can make the opposition constantly think about what we are
doing
6. We believe in Patience
Slow Ball - Slow Ball - Fast Ball - Fast Ball - Slow Ball - Slow Ball - Slow Ball
We build our game on phase play with the backline being the cutting edge behind the
work that forwards do, as such we do not give away possession naively or in too a
gung-ho style.
Be measured, use time to assess the opponents weakness early and attack that point,
remember not to get caught pushing the point to much and switch the tempo and points
if attack.
Calls that require US as backs to up the tempo and speed up the game:
TIDAL
WAVE this will see quick ball generated by forwards although we may
have to be involved in a phase (THINK 10S) or keep up the pace after the
3rd phase/hit
LIGHTNING
HOPSCOTCH
Tight Hit ups to keep opposition thinking and tie players in, backs could be
required to provide one of the 3 hits.
CHAOS RUGBY
Once we have broken the gainline we want to encourage intelligent skill bnased attack
with good lines of running and support. Ball Carrier must always have support on either
side.
P1
EXIT
TBC
Wipers:
Volvo
10 to 13
13 long kick to touch or into space
Mini
10 to 13
13 chip over advancing defenders into space behind
Golf
10 to 13
13 grubbers into space behind advancing defenders or drills deep behind them
along ground
Tank
10 to 13
13 up and under/High ball for outside & inside players to attack to attack
Pitch Layout
It is important when communicating with the forwards and when navigating the side around
the park that we communicate channels and compass points of where the ball is going to be
in order to allow us the maximum chance of retention.
The diagram above shows the call that needs to be made, it does not always have to be
called once moves known.
DEFENSE CALLS
Calls of fire/ice to be made from 13 channel (whoever is there but most often 13
himself).
Efforts to be made to work the forward in and backs out as always if it can be done
quickly but not compromising the setup of the line.
Fire
When?:
When there are sufficient numbers in defensive line to apply pressure and no overlap
present.
4. if ball passed inside man tracks the inside shoulder of the next man out to cover
inside balls/assist with double tackle if appropriate
Ice
When?:
1. no forward motion
3. defenders track across the field with open shoulders (I.e. Not just running
sideways) until the attack engage the line
Scrum /
Ruck / Maul /
Lineout
10
12
13 14
11
15
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin run
B/S wing starts to move for arced line
15 can hover. Lurking looking for space
Scrum /
Ruck / Maul / 12
11
Lineout
10
12
9
13
11
15
14
11
STEP 2
Scrum /
Ruck / Maul
/ Lineout
10
12
13
11
15 14
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
12 runs in towards 10
B/S wing starts to move for arced line outside of 12
15 can hover. Lurking looking for space inside 13 (or outside)
1 B BALL
12
Scrum /
Ruck / Maul
/ Lineout
10
11
12
13 14
11
15
STEP 2
Scrum /
Ruck / Maul
/ Lineout
10
12
9
10
12 13
11
15 14
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
B/S wing starts to move for arced line outside of 13
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
1 C BALL
13
Scrum /
Ruck / Maul 12
/ Lineout 11
10
13
9
14
11
15
STEP 2
Scrum /
Ruck / Maul
/ Lineout
10
12
9
10
12 13
14
11
15
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
2 A BALL
Scrum /
Ruck / Maul 13
/ Lineout 12 14
10
13
9
14
11 15
STEP 2
Scrum /
Ruck / Maul
/ Lineout
10
12
9
10
12 13
14
11
15
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside O/S winger
10 passes to 12
2 B BALL
14 13
15
Scrum /
14
Ruck / Maul 13
/ Lineout 12
10
9 13
14
11 15
STEP 2
Scrum /
Ruck / Maul
/ Lineout
10
12
9
10
12 13
14
11
15
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
2 C BALL
Scrum /
Ruck / Maul 13
/ Lineout 12 14
10
13
9
14
11 15
STEP 2
14
13
12 11 15
Scrum /
Ruck / Maul 10
/ Lineout
STEP 2
Scrum /
Ruck / Maul
/ Lineout
9
13
10
12 13
14
11
15
STEP 1
9 to 10
10 to 13 (Miss one)
13 Takes ball up
Support lines start to begin runs
12 starts Kamizaze line on inside of 13
15 moves on the arc
3 A BALL
Scrum /
Ruck / Maul
/ Lineout
13 15
9 12
15
10
14
11
STEP 2
13 takes it up has 12 on inside big large kamikaze line, 15 outside but looks like
going to 12
13 shows 12 biyt gives to 13 by switch, across body whatever works but late &
15 at Pace
15 has 11 & O/Swinger in support
3 B BALL
Scrum /
Ruck / Maul
/ Lineout
10 13
12 13
14
11
15
STEP 1
9 to 10
10 to 13 (Miss one)
10 Loops round
12 loops round (wider loop)
13 Takes ball up
Support lines start to begin runs
15 moves on the arc
3 B BALL
12
Scrum /
Ruck / Maul
/ Lineout 13
10 15
9
12
11 14
15
STEP 2