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Long Bow of the Seraph (Lightbringer

Rune Bow):
Even compared to other Lightbringer weapons, Lightbringer bows are believed to
be extremely rare. There is only a handful of Lightbringer Bows believed to exist. One
of these is a long bow known as The Bow of the Seraph. Besides being a bow, it is
unusual in several respects to other Lightbringer weapons.

There is a whole host of stories about this long bow and of the different heroes
and heroines who have carried this bow through the centuries. It is hard to know how
old the bow is but the first stories are only about eight hundred years ago. Many
professions have carried this long bow from the expected ranger and long bow archers
to knights, wizards, and mind mages. Now, the weapon has never been possessed by a
thief. The owners of the bow have been extremely honorable generally.

Even compared to many other Lightbringer weapons, this bow is a work of art.
The staves of the bow seem to be in the design of wings covered with white feathers.
When not being used, there appears to be no bow string. When the bow is drawn
however, a string which appears to be made of fire appears. This fire though does not
burn the fingers of the archer trying to use the bow. As with many Lightbringer
weapons, the bow is extremely finely balanced, the equal of the finest made Elven
bows.

Unlike many Lightbringer weapons, this bow does have a strong personality. The
personality is female and is quick to anger. There is something other worldly about the
personality. Some scholars have suggested that the personality in the bow is a trapped
Seraph. Otherwise, the personality can be foolhardy and recommend courses of action
that are highly risky. Extremely honorable and heroic, the bow will not let even those
who are generally good but a bit unprincipled wield her. The bow is extremely strong
willed and intelligent. As far as people who the bow allows to bond with her, she is
extremely choosy.

As an usual enchantment, the bow is enchanted so that a person who does not
have experience with a long bow can use the bow as they would a short bow. The archer
much still have skill in the bow but otherwise a knight, mercenary, or even a wizard
with skill with a short bow can use this bow normally.

As with many enchanted bows, the bow will adjust to the strength of the archer.
A stronger archer will inflict greater damage generally than a less strong archer. When
fired, the arrow head is surrounded in fire and inflicts greater damage than a normal
arrow. The one weakness is that normal arrows are completely destroyed. Many archers
will try to acquire a number of dragon bone arrows so that they are not destroyed. While
not as well balanced as a melee weapon, the bow can be used for melee combat. The
bow itself is indestructible.

In addition to firing burning arrows, the bow also has a number of elemental
abilities. As one might expect, the bow controls the element of fire. One of the most
common is throwing mini-fireballs. They are hard to dodge and might be used if the
possessor of the bow is almost out normal arrows. Others include creating a circle of
flame around the archer, fueling flames, extinguishing flames, creating a blinding flash,
and finally creating a dense cloud of smoke. The bow does however have limited
magical energies.
Attributes:
IQ: 16 Can communicates with wielder through limited telepathy.
ME: 18
MA: 18

Characteristics:
o Like all Rune Weapons it is completely indestructible
o Links to wielder within 6 months of constant contact. Can sense each
other presences within 4 miles (5.4 km.)
o Gives wielder +1 on all saving throws.
o Can be used to parry energy blasts at -6
o Principled Alignment: Can only be used by individuals of Scrupulous
and Principled Alignments, anybody not of those alignments takes 2D4
points of damage each time they touch the weapon or 3D6 damage if
creatures of magic.

Weapon Bonuses:
Due to superior craftsmanship, equal to Elven quality, has +2 to Strike
when fired. No bonuses when used as a melee weapon.

Weapon Damage:
When used as a melee weapon: Not really meant as a melee weapon but
inflicts 2D6+6 per strike - inflicts S.D.C. in S.D.C. Worlds and inflicts
M.D.C. in M.D.C. Worlds. (Plus strength bonus if applicable.)
When an arrow is fired: Arrow head is surrounded by fire when fired,
causing it to inflict greater damage. Arrows fired will inflict 4D6+6 point
of damage to targets - inflicts S.D.C. in S.D.C. Worlds and inflicts
M.D.C. in M.D.C. Worlds. The arrow inflicts 2D6+6 points of physical
damage and an additional 2D6 points of damage for the fire (Targets that
are impervious to fire will only receive 2D6+6 damage) The bow will
adjust to the possessors strength and will inflict strength bonuses if
applicable. If firing enchanted arrows, arrows inflicts bow damage or
arrow damage (+2D6 damage bonus for fire surrounding the arrow),
whichever is greater (Strength bonuses are still added to arrow damage if
applicable.)

Weapon's Special Abilities:


Fire Elemental Magic: P.P.E.: 80, recovers at a rate of 10 P.P.E. for
every three hours. Spell are cast equal to sixth level Warlock
First Level:
Blinding Flash (1)
Cloud of Smoke (2)
Third Level:
Circle of Flames (10)
Extinguish Fire (8)
Fourth Level:
Fuel Flame (10)
Mini-Fireballs (20)
Usable without Longbow Skill: Anybody with the skill of W.P. Archery
can use the bow equal to their skill level even if they do not have skill
with Longbow.

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Writeup by Kitsune (E-Mail Kitsune).

Copyright 2014, Kitsune. All rights reserved.

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