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Alternate Identities
Player Name
Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION
45 Psychic Assaults Multipower, 79-point reserve, all slots Perceivable (-), Alternate Combat Value (uses
0 Language: English (idiomatic) OMCV against DCV; -)
4f Psychic Blast 1) Mental Blast 7d6 (Human and Alien classes of minds); Perceivable (-), Alternate
Combat Value (uses OMCV against DCV; -) 7
7 KS: The Superhuman World 17- 4f Psychic Barrage 2) Mental Blast 2d6 (Human and Alien classes of minds), Indirect (Source Point is the
Character, path can change with every use so as to circumvent obstacles; +), Autofire
(5 shots; +1 ); Perceivable (-), Alternate Combat Value (uses OMCV against DCV; -) 7
4f Psychic Lance 3) Mental Blast 3d6 (Human and Alien classes of minds), Does BODY (+1); Perceivable
(-), Alternate Combat Value (uses OMCV against DCV; -) 7
4f Psychic Storm 4) Mental Blast 3d6 (Alien class of minds), Personal Immunity (+), Area Of Effect (8m
Radius; +), Constant (+); Perceivable (-), Alternate Combat Value (uses OMCV
against DCV; -) 8
60 Mental Healings Multipower, 60-point reserve, all slots Alternate Combat Value (uses OMCV against
DMCV; +); all slots Only Works Against Beings With Human and Alien Classes of Minds
(-)
5f Relieve Pain 1) Healing STUN 6d6; Only Works Against Beings With Human and Alien Classes of Minds
(-) 6
5f Restore Faculties 2) Healing 4d6, Expanded Effect x2 (EGO and INT; +); Only Works Against Beings With
Human and Alien Classes of Minds (-) 6
3f Heal Trauma 3) Major Transform 4d6 (remove Psychological Complications caused by mental trauma,
heals back through experiencing same trauma again or another Transform), AVAD (Mental
Defense; +0), Against EGO, Not BODY (+) (50 APs); Limited Target (mental objects in
the minds of sentient beings; -), Only Works Against Beings With Human and Alien
Classes of Minds (-) 5
Cost Complication
20 Distinctive Features: Mutant (Not Concealable; Major Reaction; Common Senses)
10 Hunted: PRIMUS Frequently (Mo Pow; Watching) Frequently
15 Physical Complication: Hearing and Sight Groups affected as Mental Group (Infrequently; Greatly Impairing)
15 Social Complication: Public Identity Frequently, Major
37 Total Skills, Perks, & Talents Cost 100 Total Complications Points