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Character Name Anodyne

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 650


13 STR 3 12- END 70 Total Experience Earned 0
14 DEX 8 12- BODY 10 Experience Spent 0
24 CON 14 14- STUN 29 Experience Unspent 0
18 INT 8 13-
33 EGO 23 16- VITAL INFORMATION HIT LOCATION CHART

15 PRE 5 12- HTH damage (STR/5)d6 2 d6 3d6 STUN N BODY To Defense/


Roll Location x STUN x Hit Weight
OCV Lift 151.6kg STR END Cost 1
3-5 Head x5 x2 x2 -8 /
5 10
6 DCV 15 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x x -6 /
10 OMCV 21 7-8 Arms x2 x x -5 /
DMCV Base OCV 5 Base DCV 6
10 21 9 Shoulders x3 x1 x1 -5 /
4 SPD 20 Base OMCV 10 Base DMCV 10 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1 x1 -7 /


10 PD 0
13 Vitals x4 x1 x2 -8 /
12 ED 2
14 Thighs x2 x1 x1 -4 /
6 REC 2 15-16 Legs x2 x x -6 /
70 END 10 17-18 Feet x1 x x -8 /
10 BODY 0 Total Cost
Average Def
29 STUN 5 174 Presence Attack (PRE/5)d6 3d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block +0 +0 Block, abort
Brace 0 +2 +2 OCV vs R. Mod. Normal PD 10
COMBAT MODIFIERS
Disarm -2 +0 Disarm, STR v. STR Resistant PD 8
Dodge +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab -1 -2 Grab 2 limbs Normal ED 12 OCV mod -0 -2 -4 -6 -8 -10
Grab By -3 -4 Move & Grab; +(v/10) to STR Resistant ED 8 Targeting Shot OCV Hit Location
Haymaker * +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 20 High Shot (Head to Vitals) -2 2d6+1
Move Through -v/10 -3 STR + v/6; you take or full Power Defense 20 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike +0 +0 STR or weapon
Throw +0 +0 Throw w/ STR dmg
Trip -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 18m 36m
Perception Roll (9+INT/5) 13- Swim (4m) 4m 8m
Enhanced and Unusual Senses H. Leap (4m) 6m 12m
IR Perception (Sight Group); OIF (-) V. Leap (2m) 3m 6m
Flight 20m 40m
Teleportation 20m 40m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Anodyne Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


20 Mutant Form Power Defense (20 points)
3 Acrobatics 12- 10 Mutant Biology LS (Immunity: Alcohol; Longevity: 1600 Years; Sleeping: Character does not sleep)
3 Acting 12- 13 Mutant Wings Flight 20m; Restrainable (-) 2
5 Mutant Tail Extra Limb (1), Inherent (+); Limited Manipulation (-)
3 Breakfall 12-
3 Charm 12- 3 Infrared Goggles IR Perception (Sight Group); OIF (-)
16 Armored Costume Resistant Protection (8 PD/8 ED); OIF (-)
3 Conversation 12- 20 Mental Shield Mental Defense (20 points total)
3 Deduction 13- 30 Mental Imperviousness Damage Negation (-6 DCs Mental)
60 Mental Toughness Mental Damage Reduction, Resistant, 75%
3 Paramedics 13-
3 Persuasion 12- 40 Psychoportation Teleportation 20m, MegaScale (1m = 1 km; +1) (40 APs) 4
15 Psychoportation Targets Teleportation: Floating Fixed Location (3 Locations)
3 Shadowing 13- 30 Psychokinesis Telekinesis (20 STR) 3
3 Streetwise 12- 43 Hypnotic Eyes Mind Control 12d6 (Human and Alien classes of minds); Eye Contact Required (-) 6

45 Psychic Assaults Multipower, 79-point reserve, all slots Perceivable (-), Alternate Combat Value (uses
0 Language: English (idiomatic) OMCV against DCV; -)
4f Psychic Blast 1) Mental Blast 7d6 (Human and Alien classes of minds); Perceivable (-), Alternate
Combat Value (uses OMCV against DCV; -) 7
7 KS: The Superhuman World 17- 4f Psychic Barrage 2) Mental Blast 2d6 (Human and Alien classes of minds), Indirect (Source Point is the
Character, path can change with every use so as to circumvent obstacles; +), Autofire
(5 shots; +1 ); Perceivable (-), Alternate Combat Value (uses OMCV against DCV; -) 7
4f Psychic Lance 3) Mental Blast 3d6 (Human and Alien classes of minds), Does BODY (+1); Perceivable
(-), Alternate Combat Value (uses OMCV against DCV; -) 7
4f Psychic Storm 4) Mental Blast 3d6 (Alien class of minds), Personal Immunity (+), Area Of Effect (8m
Radius; +), Constant (+); Perceivable (-), Alternate Combat Value (uses OMCV
against DCV; -) 8

60 Mental Healings Multipower, 60-point reserve, all slots Alternate Combat Value (uses OMCV against
DMCV; +); all slots Only Works Against Beings With Human and Alien Classes of Minds
(-)
5f Relieve Pain 1) Healing STUN 6d6; Only Works Against Beings With Human and Alien Classes of Minds
(-) 6
5f Restore Faculties 2) Healing 4d6, Expanded Effect x2 (EGO and INT; +); Only Works Against Beings With
Human and Alien Classes of Minds (-) 6
3f Heal Trauma 3) Major Transform 4d6 (remove Psychological Complications caused by mental trauma,
heals back through experiencing same trauma again or another Transform), AVAD (Mental
Defense; +0), Against EGO, Not BODY (+) (50 APs); Limited Target (mental objects in
the minds of sentient beings; -), Only Works Against Beings With Human and Alien
Classes of Minds (-) 5

439 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 100 )

Cost Complication
20 Distinctive Features: Mutant (Not Concealable; Major Reaction; Common Senses)
10 Hunted: PRIMUS Frequently (Mo Pow; Watching) Frequently

10 Hunted: UNTIL Frequently (Mo Pow; Watching) Frequently

15 Hunted: Teleios Infrequently (Mo Pow; Capture, Dissect, Study) Infrequently

15 Hunted: PSI Infrequently (Mo Pow; Capture, Dissect, Study) Infrequently

15 Physical Complication: Hearing and Sight Groups affected as Mental Group (Infrequently; Greatly Impairing)
15 Social Complication: Public Identity Frequently, Major

37 Total Skills, Perks, & Talents Cost 100 Total Complications Points

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