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Part 3
Question 29
Who is the most appropriate person to decide which 3D software is appropriate for a 3D animation
project?
(a) Storyboard artist
(b) 3d animator
(c) Technical director
(d) Co-producer or Executive producer
Question 30
Your approach to designing an animation may be affected by:
(a) The budget
(b) The purpose of the animation
(c) Your software
(d) All of the above
Question 31
What frame rate should you animate at?
(a) At film frame classic rate of 30 fps
(b) It depends on the format of the output device
(c) 7 or 8 frames per second but not 7.5
(d) By any rate as long as it is dividable by 10
Question 32
Which of the following is not an example of 3D animation software?
(a) Houdini
(b) Z Brush
(c) Cinema 4D
(d) Excel
Question 33
The purpose of storyboards is not to:
(a) Show others what your idea will be
(b) Plan out your animation
(c) To create the exact drawings you will transfer to your animation
(d) All of the above
Question 35
How many storyboards should you create for a 10 second 3Danimation which is to be played at a
frame rate of 24 frames per second?
(a) 24 (1 per second)
(b) as many as you need to show the main actions in the animation
(c) 250
(d) none of the above
Question 36
Tweening is also known as:
(a) Interpolation
(b) Exaggeration
(c) Betweening
(d) Staging
Question 37
When developing an animation in the timeline, you change the attributes of your object in:
(a) A keyframe
(b) Any frame
(c) A tween
(d) None of the above
Question 38
Which of the following personnel is least relevant to making a 3D animation:
(a) Producer
(b) Graphic artist/designer
(c) Rigger
(d) Vet
Question 40
In which camera shot or angle would you be likely to see the most detail?
(a) Long shot
(b) High camera angle
(c) POV shot
(d) Extreme close-up
Question 41
In a 3D animation showing a galloping horse, you see the horses mane and tail are blowing,
following the movement of the body. As well you see dust coming up from the hooves as they hit
the ground. The creation of the dust is an example of which principle of animation?
(a) Follow through/overlapping
(b) Arcs
(c) Solid drawing
(d) Secondary action
Question 42
Which of these lists of work tasks in the correct sequence for the production of a 3D animation?
(a) Get the specifications, Texturing, Rendering, Rigging
(b) Get the specifications, Modelling, Animation, Rendering
(c) Animation, Texturing, Rendering, Modelling
(d) Modelling, Animation, Texturing, Rendering
Question 43
Which of the following is a suitable format for playing a 3D animation after rendering?
(a) Jpeg
(b) Obj
(c) Ai
(d) Avi
(e) Png