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Questions

Part 3
Question 29
Who is the most appropriate person to decide which 3D software is appropriate for a 3D animation
project?
(a) Storyboard artist
(b) 3d animator
(c) Technical director
(d) Co-producer or Executive producer

Question 30
Your approach to designing an animation may be affected by:
(a) The budget
(b) The purpose of the animation
(c) Your software
(d) All of the above

Question 31
What frame rate should you animate at?
(a) At film frame classic rate of 30 fps
(b) It depends on the format of the output device
(c) 7 or 8 frames per second but not 7.5
(d) By any rate as long as it is dividable by 10

Question 32
Which of the following is not an example of 3D animation software?
(a) Houdini
(b) Z Brush
(c) Cinema 4D
(d) Excel

Question 33
The purpose of storyboards is not to:
(a) Show others what your idea will be
(b) Plan out your animation
(c) To create the exact drawings you will transfer to your animation
(d) All of the above

345909038.doc Revised: 20/02/17 Page 1 of 4


Questions
Question 34
Rigging is:
(a) What you use to hold lights above your model
(b) Used to secure a texture to a model
(c) Putting in the animatic bones to facilitate movement of an object
(d) All of the above

Question 35
How many storyboards should you create for a 10 second 3Danimation which is to be played at a
frame rate of 24 frames per second?
(a) 24 (1 per second)
(b) as many as you need to show the main actions in the animation
(c) 250
(d) none of the above

Question 36
Tweening is also known as:
(a) Interpolation
(b) Exaggeration
(c) Betweening
(d) Staging

Question 37
When developing an animation in the timeline, you change the attributes of your object in:
(a) A keyframe
(b) Any frame
(c) A tween
(d) None of the above

Question 38
Which of the following personnel is least relevant to making a 3D animation:
(a) Producer
(b) Graphic artist/designer
(c) Rigger
(d) Vet

345909038.doc Revised: 20/02/17 Page 2 of 4


Questions
Question 39
Which of the following is not a form of 3D animation?
(a) Stop motion
(b) Motion capture animation
(e) Cel animation
(c) Pose-to-pose animation

Question 40
In which camera shot or angle would you be likely to see the most detail?
(a) Long shot
(b) High camera angle
(c) POV shot
(d) Extreme close-up

Question 41
In a 3D animation showing a galloping horse, you see the horses mane and tail are blowing,
following the movement of the body. As well you see dust coming up from the hooves as they hit
the ground. The creation of the dust is an example of which principle of animation?
(a) Follow through/overlapping
(b) Arcs
(c) Solid drawing
(d) Secondary action

Question 42
Which of these lists of work tasks in the correct sequence for the production of a 3D animation?
(a) Get the specifications, Texturing, Rendering, Rigging
(b) Get the specifications, Modelling, Animation, Rendering
(c) Animation, Texturing, Rendering, Modelling
(d) Modelling, Animation, Texturing, Rendering

Question 43
Which of the following is a suitable format for playing a 3D animation after rendering?
(a) Jpeg
(b) Obj
(c) Ai
(d) Avi
(e) Png

345909038.doc Revised: 20/02/17 Page 3 of 4


Questions
Question 44
Exaggeration of a bouncing ball can be achieved by which of the following:
(a) Changing the frame rate
(b) Using the squash and stretch technique
(c) Moving the ball with a curved path rather than straight up and down
(d) Changing the storyline of an animation to make the story more obvious.

345909038.doc Revised: 20/02/17 Page 4 of 4

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