Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
UNIT 8
MOBILE APPS
DEVELOPMENT
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Contents
Introduction........................................................................................................... 3
Task 1 Characteristics and Uses of Mobile Apps.................................................3
Explain the uses and features of two different apps. (2A.P1)..........................3
PowerPoint....................................................................................................... 3
Task 2 Designing Your Mobile App for EduTek.....................................................4
Describe the purpose and user requirements for the app...................8 (2B.P2)
4
Produce a design for a mobile app, including: (2B.P3)....................................4
a proposed solution...................................................................................4
a list of any pre-defined codes/programs..................................................4
a test plan................................................................................................. 4
a list of sources for any pre-defined code and assets...............................4
Task 3 Develop and Test a Mobile App................................................................5
Prepare predefined code snippets and assets for the app, demonstrating
awareness of purpose, listing sources for assets used..............................(2C.P4)
........................................................................................................................... 5
Edit predefined code and integrate with assets to develop an app which
includes: (2C.P5)................................................................................................. 5
Test the app for functionality and purpose, repairing any..................................6
faults and documenting any changes made.............................................(2C.P6)
6
Task 4................................................................................................................. 0
For the final app, explain how the final app is suitable for the user
requirements and purpose.
(2D.P7) 0
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Scenario
Introduction
This Mobile app is for helping children learn about different letters of the
alphabet and in doing so It will be using animals for a representation in each
letter, by doing this the child will associate that letter with a fragment of their
memory so they remember that letter to the specific animal they will most likely
have seen before. This will be making the app experience not only Nostalgic for
the child but also educational in the process.
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Task 1 Characteristics and Uses of Mobile Apps
Explain the uses and features of two different apps. (2A.P1)
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Task 2 Designing Your Mobile App for EduTek
Describe the purpose and user requirements for the app. 8 (2B.P2)
Pass:
This app will be a great way of creating an entertaining experience for the child
and producing a learning curve for them out side of the school environment
offering an individual lesson for the child.
The user requires Hardware such as: smart phone, apple/android tablet, pc to
gain access to the site. Within the program the user will need an extremely basic
set of instructions to know how to use the app and since the user is a likely age
of a child, they will need it to be basic directions. Through this the user will need
to have an internet connection to have any access to the site the app is on.
A proposed solution
List of any pre-defined codes/programs
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Test plan
A list of sources for any pre-defined code/assets
Alternative solutions
A detail proposed solution using a range of design tools
Test data
Images Information
This is the code I used to make my
sprites move across the screen and
have text appear, this has been
changed appropriately to suit each
sprite.
Each of these are the sprites I used to
educated the user, they all contain
individual code to make sure they do
their required objective.
Assets Sources
The movement Pre-set script
Sprites Supplied sprites
Background Default background options section
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Alternative solutions (2B.M2)
If the app doesnt teach the children about resembling the letters with the
selected animals then I will change my approach by including other images such
as colour, food, objects etc. By doing this, it will expand on the general things in
life they will have seen already.
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F-block The D block is Optional image
shown as a Fish provided by
Scratch
H-block This letter is to be Optional image
shown as a horse provided by
Scratch
L-block The L block is Optional image
representing the provided by
Lioness Scratch
M-block M block is shown Optional image
to be a monkey provided by
Scratch
O-block O block is shown Optional image
as an Octopus provided by
Scratch
Test data
Test
Testing Screenshot Expected Result Actual Result
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Sprite moving Sprite moves to Sprite moves
destination destination
Task 4
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For the final app, explain how the final app is suitable for the
user requirements and purpose. (2D.P7)
My app meets the user requirements because it is an interactive user friendly
app that allows the user to learn about several letters of the alphabet and in
doing so they can relate the images on screen that appear when the selected
letter associated with that images is centred in the screen and learn to
remember that letter when they see that images in a real-life scenario. This will
have educated the user and make it a fun experience for the user in the process
of using the app.
Review the extent to which the final app meets the user
requirements and purpose, considering feedback from
others and any constraints. (2D.M6)
How has the feedback influenced the final app? After having created my app I
made modifications to the movement and timings. I have made the movement
for the letters faster, moving to the centre of the users screen and the text from
what the animals that represent the letters are supposedly saying inside the
speech box that appears.
Evaluate the final app and the initial designs and justify any
changes made to the quality of the code, making
recommendations for further improvement. (2D.D4)
By doing these adjustments I have made it so that the children have more time
to read the text on the screen as they are not as fast as teenagers or adults and
the movement faster for the letters because the child will already know which
letter they have selected on the screen.
I would recommend that in the future, as well as having the movement and text
on screen, the creator should add audio to the app even as this will help the child
learn how to peroneus the letter selected on the screen.
Another improvement is changing the images that show up, I have used animals
in my app but there are many other options available such as cars, colours, food,
etc. If doing this the site that the app is made and published on has the option of
importing pictures from the creators files if the images on the site arent suitable
for the creators needs in using the images.
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