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1 BASIC TRAINING
CHAPTER
INTERFACE
2
CHAPTER
3
CHAPTER
Before we start
4
CHAPTER
tthe action, it is
vvital that you
understand the
5
CHAPTER game screen. It
g
provides information on the status of both you and your
p
partner, your armament, and even the extent to which the
p
6
CHAPTER Modern combat is extremely dangerous. In most cases,
you will be sent to fight in urban environments where the
eenemy perceives you as a threat.
enemy is armed with automatic weapons and can hide in any AGGRO METER
7
CHAPTER
number of places. Therefore, if you want to survive so you
can earn a paycheck for your efforts, it is important that you
know the basics. Although you may already be a veteran of
8
CHAPTER
combat in various environments, this time you can only rely
on two peopleyourself and your partner.
9
CHAPTER
10
CHAPTER Located at the top-center of the screen, the aggro meter is
one of the most important tools you can use during combat.
This meter reflects the amount of attention the enemy pays
to you and your partner. The names at either end of the
meter tell you which of you is getting the most attention.
Your aggro is to the left and your partners is to the right.
Aggro and its importance is explained in greater detail in the
following chapter.
HEALTH
AMMO
AM
MMO call for a co-op snipe mode
fade off the screen until you begin to get low. However, it
is usually a good idea to keep it up at all times. The ammo 6
CHAPTER
supply. When the top number reaches zero, your weapon tion box appears to the left of the aggro meter. This shows
is empty and must be reloaded. When the bottom number
reaches zero, you are out of ammo and need to switch to
the amount of money you currently have in your account
as well as the number of enemies killed by Rios and Salem
8
CHAPTER
another weapon until you can find some more ammo. during the current mission is displayed. When playing co-op
CHAPTER
with another player, this helps to determine who pulled more
ORDER WHEEL weight during combat, or who deserves bragging rights.
Lo
Located in the lower-right corner of
CHAPTER
HAP ER
the screen, the order wheel allows
th
you to give orders to your AI partner
yo MOVEMENT
when playing the single-player game.
wh
Not only can you use this wheel to
No Although the battle occasionally comes to you, most often
order him to advance, regroup, or
or you need to move around the operations area to complete
hold, you can also order your partner
ho your objectives. As an Army Ranger and, later, a professional
to act aggressively or passively. military contractor, you do most of your moving on foot.
Furthermore, you can call up a camera window along the
Furthermore
right side of the screen so you can see what your partner WALKING AND
is seeing. RUNNING
You move around using the
INVENTORY WHEEL left control stick. Since this is
Wh holding down the
While an analog device, the amount
inventory button, the order
inv you move the stick deter-
wheel changes to the inven-
wh mines your speed. A little
tory wheel. This allows you to
tor pressure on the stick causes
change to various weapons.
cha your character to walk slowly. To run, use full pressure
You can select from primary
Yo on the stick. The direction you move the stick is the
weapon, secondary weapon,
we direction your character moves. He always turns
special weapon, or grenade.
spe to move forward.
3 PRIMAGAMES.COM
2
CHAPTER trol stick allows
tr
you to control
yo
tion you are movingstaying low while moving quickly. At
times, you must get over a low obstacle. Press the roll button
the camera
th to make your character vault over the obstacle.
3
CHAPTER angle around
an
your character.
yo
When shoot-
W SLIDING INTO
4
CHAPTER
ing, the right
in
current weapon.
control stick also controls your aim for the curre
COVER
5
CHAPTER
CROUCHING
Pr
Pressing the
6
CHAPTER left analog stick
le
causes your
ca
character to
ch
7
CHAPTER crouch down.
cr
While you cant
W
move as quickly
m
8
CHAPTER
while crouched,
w
you make for a smaller target and are therefore harder for
the enemy to hit. Another advantage to crouching is it allows If you are moving toward an object that can provide cover
9
CHAPTER
you to hide behind cover. Crates, low walls, rocks, and other for you, such as a wall or crate, press the roll button as you
approach the object to make your character slide toward the
objects can protect you from enemy fire if you crouch down
10
CHAPTER
behind them. Unless you need to move quickly, it is always a
good idea to move around in a crouch while in areas where
cover and assume a crouched position behind the object at
the end of the slide. Use this move when advancing under
enemies can be expected. When you come across an obstacle enemy fire.
that you must duck under to advance, crouch down and walk
under it.
GPS
ROLLING AND
VAULTING
FIRING WEAPONS
P i i mode
Precision d iis muchh more accuratet th
than suppression
i
mode. Hold down the precision mode button to make
your view change to an over-the-shoulder view of your
Almost all weapons work the same way. Press the fire button
character. Use the reticule to take careful aim at a tar-
and the weapon begins shooting in the direction the camera
get before shooting. While in precision mode, your
is looking. Some weapons, such as pistols and sniper rifles,
shooting is much more accurate; your initial shots
fire only a single round with each press of the fire button.
are almost always right on target.
Assault rifles and submachine guns, which have an automatic
rate of fire, continue to fire as long as you hold down the fire
button. Quickly pressing and releasing the fire button only
fires the weapon in short bursts, which are much more
accurate than long bursts. 5 PRIMAGAMES.COM
2
CHAPTER
the reticule, rather than controlling the camera around your
character. Moving the left control stick forward and back
display. When your
dis
weapon is about
we
causes your character to advance forward or walk backward. empty, take the
em
3
CHAPTER Moving the left stick to the left or right results in a strafe to
the left or right while your character stays facing the same
time to reload. This
tim
is aaccomplished
direction. by pressing the
4
CHAPTER
reload button. The larger the magazine or clipor
clip round
the longer it takes to reload. As a general rule, it is a good
idea to reload often. As soon as you defeat an enemy, and no
5
CHAPTER
others are immediately in view, take some time to reload so
PRECISION MODE IS VERY you have a full magazine when you engage the next enemy.
6
CHAPTER SIMILAR TO A FIRST-PERSON
VIEW AND CONTROLS OF A
There is nothing worse than going into a firefight with only
a few rounds in your clip. There is no penalty for reloading
since you do not lose the unused rounds in the clip.
FIRST-PERSON SHOOTER TYPE
7
CHAPTER
GAME. IT IS BEST TO USE THIS
Therefore, reload early and often.
T
THROWING
GRENADES
G
Gre
Grenades are
used in a differ-
use
ent way than
rearms. While
fire
If your current weapon is equipped with a scope, such as grenades are the
gre
a sniper rifle or an RPG, holding down the precision mode currently selected
cur
button provides a view through the scope. Your character weapon, a pull
we
cant move while in this scope view. Instead, moving the of the fire button
left control stick up or down increases or decreases the quickly throws a grenade in the direction the ccamera is
scopes magnification level (if it can be adjusted at all). facing. However, if you hold down the precision mode
The right control stick still controls your aim. When button, you see the path through which the grenade will be
using a scope, it is better to scan for enemies at low thrown with a red impact icon at the spot where it will land
magnification, and then zoom in on them with a and detonate. When using grenades, be sure to use the
higher magnification before shooting. precision mode. It is great for throwing grenades through
doors or windows with perfect accuracy.
PRIMAGAMES.COM 6
b
be moving to cover. In fact, before you move from behind
a piece of cover, you should already have picked out more 3
CHAPTER
ccover and run toward it. When youre behind cover again,
yyou can then concentrate on shooting at the enemies.
4
CHAPTER
SUPPRESSIVE FIRE
S
5
CHAPTER
C
understanding of the basics of combat. As an Army of Two, bullets. At times, you just want to get
to avoid being hit by bulle
you can always expect to be outnumbered. Your enemies are the enemy to duck and kkeep their heads down. For this, use
also using combat tactics, so if you want not only to survive, suppressive fire. Suppressive
Suppressi fire is not as accurate as precision
but also to dominate the battlefield, you need to master fire (as covered in the last chapter). However, you can use
these three basic tenants. suppressive fire while running
run to give you a better chance
cover. You ccan even use suppressive fire while
of getting to cover
USING COVER hiding behind cover. Blind fire either over or around your
cover.
c Although doing so is not very accurate, you can
force
f the enemy to duck down and stop firing at you
without
w having to stick out your head to aim. When
working
w with your partner, suppressive fire becomes
much
m more important. Use this type of attack to keep
the
t enemy down while your teammate advances toward
the
t enemy. Well discuss this more later this chapter.
In Army of Two
Two,
o, as iin
n re
real
eal ccom
combat,
om
mbaat,, ccov
cover
over
ov e iiss lilife
er life.
fe.. Co
fe Cove
Cover
v r iss aany
ve nyy
object behind which you can hide that also protects you
from enemy fire. The maps in which you will be 7 PRIMAGAMES.COM
operating are filled with all types of objects that
2
CHAPTER move around without taking fire, or even recover health if he
has been damaged. The aggro meter at the top of the screen
illustrates the focus of the enemy as well as the shift between
3
CHAPTER one partner to the other during the course of combat. To
master Army of Two, it is vital that you not only understand
aggro, but you must also know how to use it to your
4
CHAPTER
advantage.
5
CHAPTER
6
CHAPTER Cover only protects a person when its between the person
hiding and the enemy fire. Therefore, if the enemy wont
move out from behind cover, you must maneuver around
7
CHAPTER to a position from which the enemy no longer receives the
protection of the covering object. In other words, instead of
going at the enemy straight on, you try to hit them from the
8
CHAPTER
side or rear. Some enemies, such as heavy , who wear a lot of
body armor on their front, or enemies manning machine gun
turrets, cant be killed from the front. The only way to defeat Lets look at how aggro plays a role in combat using the
9
CHAPTER
these enemies is to flank them. As an Army of Two, one basic
b i tacticsi didiscussed
d earlier.
li B Both
h teammates are b
behind
cover and facing several enemies up ahead of them. One
hi d
of you can use suppressive fire to keep the enemies heads
10
CHAPTER
down while the other moves around the battlefield to fire at
the enemy from a side or rear, where they have no cover or
player begins blind firing over the cover while the other
stays hidden. The firing player begins to build up aggro and
armored protection. To really make this tactic effective, you all enemy fire concentrates on him. As the aggro increases,
need to pay attention and use aggro. this player begins to glow red. Meanwhile, the hiding player
begins to appear partially transparentno one is paying any
attention to him. As a result, this ignored player can advance
AGGRO forward to flank the enemy while they are concentrating
on his firing teammate. Fighting against heavy soldiers and
turrets
t requires the use of aggro so one teammate can get
behind the enemy for a kill.
FEIGNING DEATH
F
W
When your health is at a quarter or less, you can play dead.
Doing so puts your character into a rag-doll state with the
appearance of being dead. This flushes all your aggro and
increases your partners in hopes that the enemy will shift
ttheir attention to him. While in this downed state, you dont
regenerate as normal and are still vulnerable to attack from
enemies. If this tactic is used more than once around the
IIn
nAArmy
rmy of Two
Two, enemies are able to choose their own same enemies, they will pick up on the fact you are playing
targets. They will always focus on the biggest threat. dead and really kill you.
If you pose a bigger threat by continuously firing,
moving out of cover, using grenades, and
PRIMAGAMES.COM 8
mode becomes
m
ALL AROUND WHEN THEY SUDDENLY
pop up button indicator.
available via a
av
indicator Press the action button to enter this
NOTICE YOU. 8
CHAPTER
GIVING COMMANDS
CHAPTER
HAPTE
the aggro meter returns to its middle, balanced state. During
Overkill mode, the partners take on new abilities, depending
on their accumulated aggro. The player with the most aggro
CHAPTER
CHA
HAPTER
HAP
APTER
AP TER
TE
ER
R
(the max aggro player) is limited to walking slowly and firing
during Overkill. He cant take cover, roll, or do any other such
action. However, all damage he inflicts on enemies is doubled.
All enemies pay full attention to the max aggro player. The
min aggro player (the partner with the least aggro) goes nearly
transparent and moves at double the normal speed. He is
forced to use the secondary weapon and all melee attacks he
performs are lethalkilling instantly. No enemies pay attention
to the min aggro player until the Overkill mode wears off. The
NPCs also move in slow motion for both players, making the
speed advantage of the less aggro player even greater.
9 PRIMAGAMES.COM
2
CHAPTER mate fires constantly and builds up a lot of aggro. As such,
he takes a lot of fire as well as damage. On the other hand,
ducks behind cover, firing only on nearby threats for self
preservation. This allows your partner to recover his health.
passive mode order your teammates to take cover and only
3
CHAPTER engage those enemies that approach him or offer a nearby
threat to him. As a result, his aggro dropsespecially if you
start firing away and building up aggro.
4
CHAPTER
REGROUP
DURING AN ENGAGEMENT
AGAINST THE ENEMY, ITS
Regroup orders your partner to move to your location and IMPORTANT TO PAY ATTENTION
5
CHAPTER
then follow you as you move. This is the standing order and TO YOUR PARTNERS ORDERS
is best used while advancing through areas within a mission.
AS WELL AS HIS MODE. IF YOU
6
CHAPTER
By keeping your partner close, he helps protect you and add
his firepower to your own as you encounter enemies. If your
LIKE TO DO A LOT OF FLANK-
ING, KEEP YOUR PARTNER IN
partner is in aggressive mode, he will stick close to you and
AGGRESSIVE MODE WITH
7
CHAPTER fire away, trying to build up aggro while he defends you.
In contrast, while in passive mode, he will only fire on nearby ORDERS TO HOLD POSITION. JUST BE READY
threats and let you build up the aggro while he TO SWITCH HIM TO PASSIVE MODE IF HE IS
8
CHAPTER follows you around. TAKING TOO MUCH DAMAGE.
ADVANCE CAMERA
9
CHAPTER
At times you will want your teammate to move forward on
his own. Advance sends your partner moving toward enemies.
Though not really an order, this feature activates your
partners over-the-shoulder view so you can see what he
10
CHAPTER
If set to aggressive, he moves out from behind cover and
concentrates on killing enemies rather than on his own
sees. This is very useful when the two of you are separated.
You can see what the situation is near your partner and act
protection. If you are taking a lot of fire and the enemy is accordingly.
totally concentrating on you, order your partner to advance;
his aggro will increase while yours decreases. Just be careful
when using advance in aggressive mode since it can get your
INTERACTING
partner killed if you dont pay attention and help him out. WITH YOUR
Advance can also be useful in passive mode. This time, your
teammate will again advance against the enemy. However, he
TEAMMATE
will use cover and move to flanking positions, which is much
easier to do when you have all the aggro. Use this if you
want your partner to flank a turret or heavy soldier while you
provide suppression fire.
HOLD POSITION
Giv your teammate a
Give
hold position order to
ho
make him move to the
ma
nearest cover and stay
nea
At times you will want to let your teammate know what you
put. If in aggressive
pu
think about his actions. Walk up to him and press the
mode, he fires
mo
action button to show your appreciation with a high five or
constantlyacting
con
air guitar duet. You can also show anger. Again, walk up
to your partner, but this time press the fire button.
PRIMAGAMES.COM 1
10
CONSTANTLY.
people to performyour partner and you. Many times during
the campaign, must work together with your partner and
use these co-op actions to get past an obstacle or survive a
4
CHAPTER
BACK-TO-BACK
7
CHAPTER
8
CHAPTER
9
CHAPTER
11 PRIMAGAMES.COM
BE SURE THE AREA IMMEDI- ledge of the appropriate height the higher character can call
for a pull-up using the action button. He lies on his stomach
ATELY AROUND YOU IS SECURE
3
CHAPTER
BEFORE USING CO-OP SNIPE
and drops an arm to the partner below and waves him over.
Once in position, the partner below jumps up, grabs the arm
BECAUSE YOU ARE A SITTING of the character above, and is automatically pulled up.
4
CHAPTER DUCK WHILE IN THIS MODE.
5
CHAPTER STEP-JUMP AND
PULL-UP
6
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
IN ADDITION TO GETTING UP
10
CHAPTER
THE TOP OF LEDGES OR HIGHER
FLOORS, YOU CAN ALSO USE THE
STEP-JUMP TO CLIMB UP ONTO
CONTAINERS FOR AN ELEVATED
POSITION FROM WHICH TO
ENGAGE THE ENEMY. JUST BE
CAREFUL THAT BOTH OF YOU GET UP TO
At times you must get up to a higher position without the THE HIGHER LEVEL BECAUSE IF THE HIGHER
use of a ladder or stairs. These spots are designated on the TEAMMATE IS INCAPACITATED, THERE IS NO
GPS. When you approach one of these locations, one team- WAY FOR THE LOWER ONE TO GET UP TO
mate crouches and put his back to the surface of the object HEAL HIM.
and waves the other partner over. The partner accepts by just
walking to the crouched teammate and then automatically
steps into his hands to be lifted. The crouched partner can
lift the other partner by moving the left control stick up
or down. Meanwhile, the partner being lifted can use
suppressive or precision fire over the edge he is climbing to
attack nearby enemies. Once at the maximum height,
the lifted player can press up with the left thumbstick
to climb up the rest of the way.
PRIMAGAMES.COM 1
12
CHAPTER
CH
CHAPTER
C
CHAPTER
C
CHAPTER
C
During missions,
you can find riot T
Two missions begin with you and your partner parachuting CHAPTER
shields or create aand one mission also includes a segment where you must
one of your base jump. During each occasion, you jump tandem, with
b
own by pulling
a door off a car.
one player acting as the pilot who controls the parachute and
o
tthe other player strapped to the pilots chest; he functions as
7
CHAPTER
Press the action tthe gunner. The pilot controls the chute, causing it to move
button while
near one of these up. While you are holding
e items to pick it up
tto the right or left as well as accelerating the rate of descent
or stabilizing the fall by slowing the descent. The shooter
o
8
CHAPTER
the shield, it acts as cover and takes all of the frontal dam- fires normally, but his precision is better when the pilot slows
age. Watch the shields health bar. Once it is depleted, the down and stabilizes the descent. When playing single-player, 9
CHAPTER
shield is destroyed. You cant fire your weapons while carry- you may be either the pilot or shooter, depending on the
ing the shield. However, your partner can get in behind you,
entering shield mode automatically once hes close enough to
mission. As the shooter, you can use the orders wheel to
tell the pilot what to dothus giving you control over the 10
CHAPTER
you. While in this mode, the shield bearer controls the move- parachute as well.
ment while the shooter fires the weapon. This co-op action
ends when either the bearer drops the shield or the shooter
cancels the action.
13 PRIMAGAMES.COM
2
CHAPTER
5
CHAPTER
If you are close to your partner, you can exchange your
weapons. Whatever type of weapon you are currently When you and your teammate are hit by enemy fire fire, your
6
CHAPTER holding is the type of weapon you exchange. For example, if
you have your sniper rifle active, you exchange it for the
health decreases. For your character, this is represented by
the screen taking on a reddish hue along with an audible cue
special weapon your partner is carryingnot his primary or of a heartbeat to let you know you are taking damage. For
7
CHAPTER secondary weapon. This action provides some tactical flexibility
to your plans. Just because you start off with the machine
your partner, damage is shown as his health bar on the right
side of the screen shrinks and turns red. When all health has
gun does not mean you have to provide fire support through- been lost, the character becomes immobilized and is unable
8
CHAPTER
out the entire mission. Swap with your teammate for his
shotgun or assault rifle and then be the flanker for a while.
to do anything until healed. An incapacitated character has
only a limited amount of time to receive help before he dies.
9
CHAPTER
DRAG PARTNER
He can also continue to take damage if near an enemy and
even be killed. To help out a fallen teammate, move over
During the tto him and hold down the action button, then drag him to
10
CHAPTER course of
combat,
ccover. Then press and hold down the action button again to
begin healing. If you take too much damage while healing,
b
you or your tthe process will end and you will have to start over. During
partner may tthe healing process, the wounded one can still fire at enemies
take enough tto help protect his battle buddy. If both partners are wound-
damage eed at the same time, you must restart at the last checkpoint.
to become
immobilized.
This will often occur out in the open
open. Therefore
Therefore, before
the healing process can begin, it is a good idea to drag the
wounded behind some cover. To get your partner out of the
line of fire, move over to your teammate and press the action WHEN PLAYING SINGLE-PLAYER,
button to pull him out of harms way. While pulling, a player IF YOU ARE INCAPACITATED,
can only use suppressive fire since he is dragging his partner YOUR AI TEAMMATE AUTOMATI-
with one hand and has only one hand for firing. The player
CALLY MOVES TO HEAL YOU.
being dragged can fire both suppressive and precision
fire, but in a limited arc.
HOWEVER, YOU CAN STILL GIVE
HIM ORDERS AND ADJUST HIS
MODE. ONCE HE ARRIVES,
HE WILL TRY TO DRAG YOU TO COVER AND
THEN BEGIN HEALING YOUR WOUNDS.
PRIMAGAMES.COM 1
14
can do this on the same system in split screen mode or by Limit your aggro as much as possible. While you want the
connecting with other systems in either public or private
co-op games. No matter which way you play through the
firepower of an assault rifle, decrease its aggro by upgrading
it with a silencer.
3
CHAPTER
ROLES OCCASIONALLY.
8
CHAPTER
C
CHAPTER
C
2
CHAPTER Weapons are the tools private military contractors use to complete
their assignments. In Army of Two, you earn monetary rewards
every time you complete an objective. You can then use this
3
CHAPTER money to purchase new weapons as well as upgrade those that
you already own. Buy those weapons and upgrade them to fit
your style of play.
4
CHAPTER
There are many different types of upgrades and not all types
are available for each weapon. The main upgrades you want to
5
CHAPTER
purchase are new barrels for your weapons. Upgrading a barrel
increases the amount of damage you inflict on the enemy with
each hit. Stock upgrades make your weapon more stable and
6
CHAPTER accurate, reducing the spread you get while firing several rounds inn quick succession. If you want to be able to fire more
rounds of ammunition without having to reload as often, get some cartridgeid upgrades.
d SSome primary
i weapons allow
ll you to
attach front mounts. A grip increases your stability while the shotgun and grenade launcher attachments give you additional
7
CHAPTER weapons attached to the front of rifle. If you want to decrease your aggro, then suppressors are the upgrade for you. On the
other hand, if you want to increase your aggro and gain a bit more protection, mount a shield on your weapon. Finally, the
ultimate customization is pimping your weapon. Not only do you look good, but the enemy will definitely take notice of you.
8 KEY TO UPGRADING
CHAPTER
PRIMAGAMES.COM 1
16
Primary weapons are your main tools for completing an assignment. They consists of assault rifles, light
machine guns, and even shotguns. 2
CHAPTER
AK-47
3
CHAPTER
Cost: $900
Base Ammo Capacity:
pacity: 30 Cartridge 4
CHAPTER
NOTE
BASE AGGRO IS
A RELATIVE
C
6
CHAPTER
NUMBER
REFLECTING 7
CHAPTER
C
THE AMOUNT OF
AGGRO GENERATED
EACH TIME A ROUND IS Cost: $5,000 Cost: $5,500
8
CHAPTER
C
Cost: $18,000
Cost
Cost:
C
Coost
st:: $
$6,000
6 00
0 0 Upgrade: Increases
Upgrade: ammo capacity
Decreases 17 PRIMAGAMES.COM
Cost:
C
Costt: $
$2,000
2,0
2, 00
00
spread
Upgrade: Increases damage and aggro
1
CHAPTER Front Mounts
E40 VERTIGRIP
Suppressors
ACS NIGHT-OPS
Shield
AEGIS GUARDIAN V1
2
CHAPTER
3
CHAPTER
4
CHAPTER
6
CHAPTER
870 MCS MASTER KEY
SHOTGUN
L18 DEATHS WHISPER Pimped
7
CHAPTER
8
CHAPTER
Cost: $10,000
9
CHAPTER
Cost: $2,000
Upgrade:
U d Increases
I aggro
AUG
M203 40MM GRENADE
LAUNCHER
Cost: $17,500
Base Ammo Capacity: 30
Base Aggro: 0.75
TEICHMAN MK.2
Barrel
Upgrades
BVR LEBERKASE
Cost:
Co
Cost: $25,000
Upgrade: Adds grenade launcher to
weapon, increases aggro
Cost: $6,000
Upgrade: Increases damage and aggro
Cost: $2,500
Upgrade: Increases damage and aggro
aggr
go
PRIMAGAMES.COM 1
18
Upgrades LAUNCHER
60-ROUND MAGAZINE
2
CHAPTER
C
3
CHAPTER
C
Cost: $2,000 4
CHAPTER
C
Cost: $6,000
Upgrade: Increases ammo capacity
Upgrade: Adds grenade launcher to
weapon, increases aggro
w
damage
5
CHAPTER
Shield
Front Mounts Suppressors
ACS NIGHT-OPS
AEGIS GUARDIAN V1 6
CHAPTER
E40 VERTIGRIP
7
CHAPTER
C
8
CHAPTER
C
Cost: $5,000
9
CHAPTER
C
C
Cost: $1,000 Upgrade: Increases aggro, increases
Cost: $2,000
Upgrade: Decreases spread, increases
U
Upgrade: Decreases aggro, decreases
damage
spread, adds protection
10
CHAPTER
aggro
Pimped
870 MCS MASTER KEY
SHOTGUN
Cost: $10,000
Upgrade: Increases aggro
Cost: $12,500
Upgrade: Adds shotgun to weapon,
increases aggro
19 PRIMAGAMES.COM
2
CHAPTER Base Aggro:
A 5.5
Pimped
Pim
3
CHAPTER
Coost: $10,000
4
CHAPTER
Upgrade:
Up
Increases aggro
Inc
5
CHAPTER
FELIN-2C
N-2C
6
CHAPTER
7
CHAPTER Cost: $16,000
Base Ammo Capacity:
pacity: 30
Base Aggro: 0.75
5
8
CHAPTER
10
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Cost: $12,500
Cost: $6,000 Upgrade: Adds shotgun to weapon,
Cost:
C ost: $2,500
Upgrade: Increases ammo capacity increases aggro
Upgrade: Increases damage and aggro
Cost:
Co $6,000
Cost: $25,000
Upgrade: Increases damage and Cost: $2,000
Upgrade: Adds grenade launcher to
aggro Upgrade: Decreases spread,
weapon, increases aggro
increases aggro
PRIMAGAMES.COM 2
20
3
CHAPTER
Cost: $15
C $15,500
500
Cost: $1,000
Base Ammo Capacity: 10
B
Base Aggro: 5.5
B
4
CHAPTER
Upgrade:
U
damage
d D Decreases aggro, d
decreases
Barrel Cost: $4,500
Upgrade: Decreases spread
5
CHAPTER
Upgrades
L18 DEATHS WHISPER HURST RIOT SPECIAL
H 332 TACTICAL ATTACKER 6
CHAPTER
7
CHAPTER
C
8
CHAPTER
C
Cost: $2,000
Upgrade:
C
Cost: $4,000
Upgrade: Increases damage and aggro
Cost: $7,000
Upgrade: Decreases spread
9
CHAPTER
C
Shield
DARK HORSE KT8 Front Mounts
E40 VERTIGRIP
10
CHAPTER
AEGIS GUARDIAN V1
C
Cost: $8,000
Upgrade: Increases damage and aggro
U
Cost: $2,500
Cost: $5,000 Upgrade:
U d Decreases
D spread,
d
7337 DEFENDER
7 increases aggro
Upgrade:
d Increases aggro, iincreases
spread, adds protection
Pimped
Pimped
C
Cost: $25,000
Upgrade: Increases damage and aggro
U Cost: $10,000
$10,0000
0
Upgrade:
Upgr
Up grad
ade:
e:
Increases aggro
Cost:
Cost
Costt: $
$10,000
10,,0
10 000
00 21 PRIMAGAMES.COM
Upgrade:
U d IIncreases aggro
2
CHAPTER Base Ammo Capacity: 30
Base Aggro: 0.50
3
CHAPTER Barrel
Upgrades
NIGHTWATCH VO555 TTRUESHOT RF2
4
CHAPTER 870 MCS MASTER KEY
SHOTGUN
5
CHAPTER
6
CHAPTER
7
CHAPTER
Cost: $2,500
Upgrade: Increases damage and aggro
C
Cost: $4,500
Upgrade: Decreases spread Cost: $12,500
Upgrade: Adds shotgun
8
CHAPTER CL3 KRIEGER ZERSTORER C
Cartridge
Upgrades
to weapon, increases aggro
50-ROUND MAGAZINE
5 M203 40MM GRENADE
9
CHAPTER
LAUNCHER
10
CHAPTER
Cost: $5,000
Upgrade: Increases damage and aggro
Cost: $4,500
Stock Upgrade:
U d IIncreases ammo capacity
i Cost: $25,000
Upgrades Upgrade: Adds grenade lalauncher
ncher to
ALU-FLEX 228 Front Mounts weapon, increases aggro
E40 VERTIGRIP
Suppressors
ACS NIGHT-OPS
Cost:
Cost
s : $2,000
Upgrade:
U d Decreases
D spread
d
Cost: $2,000
Upgrade: Decreases spread,
spread increases
aggro Cost: $1,000
aggro, decreases
Upgrade: Decreases aggro
damage
PRIMAGAMES.COM 2
22
2
CHAPTER
Cost: $175,000
Base Ammo Capacity:
apacity: 200
3
CHAPTER
decreases damage
Shield
Cost: $10,000
Upgrade: 5
CHAPTER
Increases aggro
AEGIS GUARDIAN V1
6
CHAPTER
M249 SA
SAW
AW
7
CHAPTER
C
8
CHAPTER
C
RWS HOTSAW V2
Cost: $10,000
Upgrade: Increases aggro
Cost: $3,000
Upgrade: Increases damage and aggro
Cost: $22,000
Upgrade: Increases damage
and aggro
23 PRIMAGAMES.COM
RIS STADYSHOT
2
CHAPTER
3
CHAPTER
Cost: $8,000 Stock
Base Ammo Capacity: 8 Upgrades
Base Aggro: 6.25
4
CHAPTER
Cost: $5,000
HN-H HARD FIGHTER
Upgrade: Decreases spread Barrel
Upgrades
5
CHAPTER
Cartridge PLH SKELETON KEY
Upgrades
6
CHAPTER 120-ROUND SAW BELT
MAGAZINE
7
CHAPTER
C
Cost: $5,000
Upgrade: Decreases spread
U
8
CHAPTER
Cost: $3,500 Front Mounts
Upgrade: Increases damage and aggro
E40 VERTIGRIP
9
CHAPTER
Shield
AEGIS
G S GU
GUARDIAN V1
C
Cost: $2,500
Upgrade: Decreases spread
U spread, increases
Cost: $7,000
aaggro
Upgrade: Increases damage and aggro
Co
Cost:
Cost: $5,000 X21 BLACK MONDAY
Upgrade: Increases aggro, increases
Pimped
spread, adds protection
Pimped
e
Cost: $22,000
C
Cost: $10,000
Upgrade: Increases damage and aggro
Upgrade: Increases aggro
Cost:
Co
Cost
s :$
$10,000
10,000
Upgrade:
Upgr
Up e Increases
grade:
grad Inc
n re es aaggro
eases
es gg
gro
r
PRIMAGAMES.COM 2
24
2
CHAPTER
Pimped
Pimp
Cost:
st: $255,000
se Ammo Capacity: 6
Base
3
CHAPTER
C
Cost: $10
$10,000
se Aggro: 8.0
Base
Upgrade:
Upgrade
Increases aggro 4
CHAPTER
C
PKM
C
5
CHAPTER
6
CHAPTER
7
CHAPTER
Cost: $24,500
Base Ammo Capacity: 100 PKT AVTOMAT MK.2 Shield
8
CHAPTER
Barrel
AEGIS GUARDIAN V1
9
CHAPTER
C
Upgrades
CHAPTER
C
COMRADE 64
Cost: $24,500
Upgrade: Increases damage and aggro
Cost: $5,000
aggro, increases
Upgrade: Increases aggro
Stock spread, adds protection
Upgrades
Cost: $3,500
VINTOVKA 63 Pimped
Upgrade: IIncreases d
Upgrade damage and
d aggro
Cost: $7,000
Upgrade: Increases damage an aggro
and aggr
gro
o
25 PRIMAGAMES.COM
2
CHAPTER
Cost: $10,000
0
Base Ammo Capacity: 30
Base Aggro: 0.75
3
CHAPTER
Barrel
el
Upgrades
ades
4
CHAPTER
G13 THUNDERSTRIKE
DERSTRIKE
KEVLAR DELTA MK.4
Cost: $2,000
Upgrade: Decreases spread, increases
5
CHAPTER
aggro
7
CHAPTER
Cost: $2,500
Upgrade: Increases damage and aggro
C
Cost: $5,000
Upgrade: Decreases spread
8
CHAPTER
402 KNIGHTS EDITION
Cartridge
Upgrades
60-ROUND BOX MAGAZINE
9
CHAPTER Cost: $12,500
Upgrade: Adds shotgun to weapon,
increases aggro
10
CHAPTER
Suppressors
ACS NIGHT-OPS
Cost:
Co
Cost: $2,500
C
Cost: $12,500
Upgrade:
Upgrade: Decreases spread
Upgrade: Increases ammo capacity
Cost: $1,000
PRIMAGAMES.COM 2
26 Upgrade: Decreases aggro,
decreases damage
AEGIS GUARDIAN V1
2
CHAPTER
C
3
CHAPTER
C
Cost: $2,000
aggro, decreases
Upgrade: Decreases aggro
Cost: $5,000
Cost: $10,000
Upgrade: Increases aggro
C
4
CHAPTER
damage
Upgrade: Increases aggro,
increases spread, adds protection 5
CHAPTER
SECONDARY 6
CHAPTER
WEAPONS
7
CHAPTER
Secondary weapons are usually your backup weapon. However, they can also provide you with an alternate type of attack. For
example, if your primary weapon builds up aggro very quickly, you may want a secondary weapon with low aggro for when
you want to avoid standing out in a firefight. During a period of Overkill, if you are the partner with no aggro, you can only 8
CHAPTER
.44 MODEL 29 C
CALHOUN HIGH NOON SPECIAL Pimped 9
CHAPTER
CHAPTER
C
Cost: $25,000
Cost: $10,000
Base Ammo Capacity: 6
Costt: $12,500
Cost: Upgrade: Increases aggro
Base Aggro: 6.0
Upgrade:
Upg
grade: Increases damage and aggro
Barrel DEAGLE
Upgrades EAM
M DEAD MAN
MANS
S HAND
THORS HAMMER MK.2
Cost: $30,000
Upgrade: Increases damage and aggro
o
Cost: $5,000 Cost: $15,500
Upgrade: Increases damage and aggro Base Ammo
Capacity:
Capacityy: 8
Base Aggro: 3.5
27 PRIMAGAMES.COM
1
CHAPTER Barrel
Upgrades
Pimped Cartridge
Upgrades
MK.76 SWORDFISH 48-ROUND
8 OU MAGAZINE
G
2
CHAPTER
3
CHAPTER
Cost: $10,000
4
CHAPTER Upgrade:
U d IIncreases aggro
7
CHAPTER
8
CHAPTER Cost: $14,000
Base Ammo Capacity: 24
Cost: $8,000 Base Aggro: 0.15
9
CHAPTER
Upgrade:
U d Increases
I damage and
d d aggro
Barrel
Cost: $
$1,000
Upgrade:
EAC BROWNE CLOSER V3 Upgrades
10
CHAPTER
FREIKORPS BEFREIER V3
Decreases aggro, decreases damage
ARRACUDA V300
Co
Cost:
C ost: $20,000
Upgrade:
U pgrade: Increases damage and aggro
Cost: $3,500
Upgrade:
U d Increases
I damage and
d d aggro Cost: $2,000
Cartridge aggro, decreases
Upgrade: Decreases aggro
Upgrades GASTON KEHRMASCHINE damage
12-ROUND
12 ROUND EXTENDED MAGAZINE
Pimped
Suppressors
S uppre CHAPTER
PT
TSS QUIETSTRIKE
QUIETSTRI
Q
Cost: Initial Weapon Cost: $4,000 CHAPTER
APTE
BARRACUDA V300
7
CHAPTER
Cost: $2,500
Upgrade: Increases damage and aggro
8
CHAPTER
Cost: $3,000
damage
Pimped
Cost: $5,000
Upgrade: Increases damage and aggro
Cost: $5,000
Upgrade: Increases damage and aggro
Cartridge
Upgrades Cartridge Up-
16-ROUND
16 ROUND MAGAZINE Cost: $10,0000 grades
Upgrade: Increases aggro 50-ROUND
50 OU MAGAZINE
G
Cost: $4,000
Upgrade:
U d IIncreases ammo capacity
it
Cost: $4,000
$4,00
00
Upgrade:
U
Up ade:: Increases
grad Inc
ncre
reas
asses
es
ammo capacity
29 PRIMAGAMES.COM
3
CHAPTER
4
CHAPTER
Cost: $1,000
Upgrade: Decreases aggro,
aggro decreases
Cost: $18,000
5
CHAPTER damage
Base Ammo Capacity: 40 Cost: $5,000
Base Aggro: 0.25 Upgrade: Increases ammo capacity
T22 WIDEBODY
6
CHAPTER
Barrel Suppressors
Upgrades TSS QUIETSTRIKE
7
CHAPTER CX-21 WARCHIEF
8
CHAPTER
Cost: $2,000
9
CHAPTER Upgrade: Decreases aggro,
damage
aggro decreases
Cost: $1,000
10
CHAPTER Pimped Cost: $4,000
Upgrade: Increases damage and aggro
Upgrade: Decreases aggro,
decreases damage
Cost:
Cost: $10,000
Up
Upgrade: Increases aggro
Pimped
Cost: $10,000
PRIMAGAMES.COM 3
30
Upgrade: Increases aggro
CHAPTER
CHAPTE
PT
6
CHAPTER
C
7
CHAPTER
C
Cost: $10,000
Upgrade:
d Increases aggro Cost: $1,000 Cost: $3,000
C
8
CHAPTER
aggro, decreases
Upgrade: Decreases aggro Upgrade:
U d Increases
I damage and
d d aggro
P90 da
damage
PZ6 WHIRLWIND PRO 9
CHAPTER
Cost: $12,500
Base Ammo Capacity: 60
Base Aggro: 0.50
0 50
Cost: $6,000
Upgrade:
U d Increases
I damage and
d d aggro
Barrel Cost: $2,000
Upgrades Upgrade:
U d D Decreases aggro,
HANEMAN SENATOR MK.19 decreases damage Cartridge
Upgrades
Pimped
e 50-ROUND
50 ROUND MAGAZINE
Cost: $3,500
Upgrade:
U d IIncreases d
damage and
d aggro
Cost: $10,000 Cost: 4,000
C
Upgrade: Increases aggro Upgrade:
U d Increases
I
ammo capacity
31 PRIMAGAMES.COM
3
CHAPTER
4
CHAPTER
Cost: $1,000
Upgrade: Decreases
Upgrade D aggro, Co
Cost:
ost: $5,500
5
CHAPTER decreases damage
Cost: $6,000
Base Ammo Capacity: 12
Upgrade:
Up
pgrade: Increases ammo capacity
Base Aggro: 1.0
10
BARRACUDA V300 Suppressors
6
CHAPTER
Barrel FSA NIGHT WING MK.7
Upgrades
7
CHAPTER
TRITON ST51
8
CHAPTER
Cost: $2,000
9
CHAPTER
Upgrade:
d Decreases aggro,
decreases damage
Cost: $1,000
Upgrade:
10
CHAPTER
Pimped Cost: $2,500
Upgrade: Increases damage and aggro
Decreases aggro, decreases damage
Pimped
RSOC PENTAGON ELITE
Cost:
Cost: $10,000
Upgrade:
U pgrade: Increases aggro Cost: $10,000
Upgrade: Increases aggro
Upgrade
Cost: $5,000
Upgrade: IIncreases d
Upgrade damage and
d aggro
PRIMAGAMES.COM 3
32
Special weapons include several different types of weapons. While sniper rifles make up the majority, you also have
access to rocket-propelled grenade launchers as well as anti-air missiles. Special weapons all have a very limited amount of 2
CHAPTER
DSR-1
3
CHAPTER
4
CHAPTER
Cost: $17,500
Base Ammo Capacity:
pacity: 10 Stock
Stock L18 DEATHS WHISPER 5
CHAPTER
Upgrades
KAHNSTIEG RX88 GEIST
C
7
CHAPTER
Cost: $2,000
Upgrade: Decreases aggro,
C
8
CHAPTER
Cost: $5,000
Upgrade: Decreases spread
decreases damage
9
CHAPTER
Pimped
Cost: $4,500 TANNANHAUS RANGER MK.4 CHAPTER
C
Cost: $10,000
Upgrade: Increases aggro
Cost: $8,000
Upgrade: Decreases spread
Suppressors
Cost: $11,000
ACS NIGHT-OPS
Upgrade:
U d IIncreases damage
d and
d aggro
Cost: $1,000
Upgrade:
U
Up grad
gr ade:
e DDecreases
ecre
ecreas es aaggro,
ases ggro
gg decreases
ro de
decr
crea
ease
sess
damage
33 PRIMAGAMES.COM
Cost: $42,500
2
CHAPTER Base Ammo Capacity: 1
Base Aggro: 9.0
3
CHAPTER Pimped
Cost: $10,000
Upgrade:
4
CHAPTER
Increases aggro
5
CHAPTER
M107 LIGHT
T 50
6
CHAPTER
Cost: $75,000
Base Ammo Capacity: 10
7
CHAPTER Base Aggro: 8.0
Pimped
8
CHAPTER Cost: $10,000
Upgrade:
Increases aggro
9
CHAPTER
M14
10
CHAPTER
Cost: $3,500
Upgrade: Decreases spread
Cost: $8,000
FREEDOM MODEL 3
Cost:
Co
Cost: $4,000
Upgrade: Increases damage and aggro
Upgrade: Increases
damage and aggro
PRIMAGAMES.COM 3
34 Cost: $6,000
Upgrade: Decreases spread
Upgrades
Cost: $12,500
8-ROUND MAGAZINE Base Ammo Capacity:
B ty: 5 CHAPTER
PT
Base Aggro: 5.58
B
B
Barrel RMS JERICHO 5 CHAPTER
APTE
Upgrades
U
MGS SNIPER
M SNIPER-WULF
WULF MK.2
4
CHAPTER
Cost: $6,500
Upgrade: Increases ammo capacity 5
CHAPTER
Suppressors
ACS NIGHT
NIGHT-OPS
OPS
Cost: $7,000
Upgrade:
U d D Decreases spread
d 6
CHAPTER
Cost: $4,000
Upgrade:
U d IIncreases d
damage and
d aggro
Cartridge
Upgrades 7
CHAPTER
Cost: $1,000 9
CHAPTER
Upgrade:
U d D Decreases aggro,
decreases damage
10
CHAPTER
L18 DEATH
DEATHS
S WHISPER Cost: $7,500
Cost: $9,500
Upgrade: IIncreases d
Upgrade damage and
d aggro Upgrade:
U d IIncreases ammo capacity
it
Stock Suppressors
Upgrades ACS NIGHT-OPS
REFLEX T37 BLACK-HORSE
Cost: $2,000
Upgrade:
d Decreases aggro,
decreases damage
Co : $
Cost: $10,000
10
0,0
,000
00
Upgrade: Increases aggro
35 PRIMAGAMES.COM
DM2 SNAIPERSKAYA
2
CHAPTER
Cost: $20,000
3
CHAPTER Base Ammo Capacity: 5
Base Aggro: 6.4
Cost: $2,000
4
CHAPTER
Upgrade: Decreases aggro,
damage
aggro decreases Barrel
Upgrades
Cost: $8,000
Upgrade: Decreases spread
7
CHAPTER
8
CHAPTER
Cost: $10,000
d Increases aggro
Upgrade:
Cost: $4,000
Upgrade: Increases damage and aggro
Cost: $9,500
Upgrade: Increases ammo capacity
CHAPTER
HAPTE RPG-7 V1 KIROVO-CHEPETSK
O OC S REDSTAR
S R1100 Suppressors
ACS NIGHT-OPS
CHAPTER
HAPTER
Cost: $9,500
Base Ammo Capacity: 1
B
Base A 90
Aggro: 9.0
Cost: $1,000
Cost: $7,500
Pimped Upgrade: Increases damage and aggro
Upgrade: Decreases aggro
aggro,
decreases damage
Cost:
Co
Cost
s : $10,000
Cost: $2,000
Upgrade:
U d Increases
I aggro
Upgrade:
U d Decreases
D aggro, d
decreases
damage
PRIMAGAMES.COM 3
36 Cost:
C
Co
ost
s : $10,000
$10
10,0
,,0
000
00
Upgrade:
Up
U pg
grrad
ad e: Increases
de:
e: Inc
ncre
r as es aaggro
ases
es ggro
ggro
we
wears out. It constantly offers the same
am
amount of protection no matter how
Black Watch
B
4
CHAPTER
ma
many times you are hit.
LIGHT BODY
L
Cost: $10,000
Co
5
CHAPTER
ARMOR
A Dark Heart
D
Th is the entry level of body armor.
This
When equipped, all incoming firearm
Wh
Cost: $10,000
Co 6
CHAPTER
BODY
B Grim Reminder
G
ARMOR
A
Th is the second level of body armor
This
Cost: Initial Mask
Co 10
CHAPTER
Protected
P dbby copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA OFFICIAL GAME GUIDE
1
CHAPTER WEAPON DAMAGE
The following damage tables illustrate the amount of damage inflicted by each type of weapon according to the barrel. Base
2
CHAPTER
barrels are what come with a weapon when first purchased. The numbers in the tables represent the number of hits on an
enemy required to kill that enemy.
3
CHAPTER
PRIMARY WEAPONS
4
CHAPTER Weapon Barrel Somali
Grunt
Somali
Elite
Somali
Heavy
MoAlim
(Somali boss)
Afghan
Grunt
Afghan
Elite
Afghan
Heavy
Al Habiib
(Afghan Boss)
AK47 Base 4 5 8 48 4 5 9 40
5
CHAPTER Prykhodko Spetznaz MK.3
Vlocz MK.2 Black Label
3
2
4
3
6
4
35
24
3
2
4
3
7
5
29
20
AUG Base 3 3 6 34 3 3 6 28
6
CHAPTER
BVR Leberkase
Teichman MK.2
2
2
2
2
4
3
23
16
2
2
2
2
4
3
19
13
DAO-X Protecta Base 1 1 1 3 1 1 1 2
7
CHAPTER
FELIN-2C Base 2 2 4 19 2 2 4 16
336 Doberman 1 1 2 11 1 1 2 9
8
CHAPTER
FSPS-12
DM Legionnaire
Base
1
1
1
1
2
2
7
7
1
1
1
1
2
2
6
6
Hurst Riot Special 1 1 1 4 1 1 1 3
9
CHAPTER Dark Horse KT8
7337 Defender
1
1
1
1
1
1
3
2
1
1
1
1
1
1
2
2
HK36 Base 5 6 11 65 5 6 12 54
10
CHAPTER
Nightwatch VO555
CL3 Krieger Zerstorer
4
3
5
3
8
5
48
32
4
3
5
3
9
6
40
26
M134 Base 1 1 1 3 1 1 1 3
M249 SAW Base 2 2 3 18 2 2 4 15
KLH Wild Thing 1 2 3 14 1 2 3 12
Ardsman Roadblock 1 1 2 10 1 1 2 8
RWS Hotsaw V2 1 1 2 8 1 1 2 6
M3 Super 90 Base 1 1 2 8 1 1 2 6
PLH Skeleton Key 1 1 1 5 1 1 1 4
Pavone Guerrierd V5 1 1 1 3 1 1 1 3
X21 Black Monday 1 1 1 3 1 1 1 2
MGL MK-X Base 1 1 1 2 1 1 1 2
PKM Base 1 2 3 15 1 2 3 13
Comrade 64 1 1 2 10 1 1 2 8
V47 Svyatogo Mikhail 1 1 2 7 1 1 2 6
PKT Avtomat Mk.2 1 1 1 5 1 1 1 5
S-System Base 4 5 8 48 4 5 9 40
G13 Thunderstrike 2 3 5 30 2 3 6 25
402 Knights Edition 2 2 4 21 2 2 4 18
PRIMAGAMES.COM 3
38
2
CHAPTER
3
CHAPTER
Iraqi
Grunt
Iraqi Iraqi
Elite Heavy
Youssef Sayyaf
(Iraqi Boss) Grunt
Sayyaf
Elite
Sayyaf
Heavy
Chinese
Grunt
Chinese
Elite
Chinese
Heavy
SSC Grunt SSC Elite SSC Heavy Clydes s Phillip Clyde
Bodyguard
4
CHAPTER
6 8 15 53 10 14 27 18 24 47 30 40 80 30 132
5
3
6
4
11
8
39
26 5
8 10
7
20
13
13
9
17
12
34
23
22
15
30
20
59
39
22
15
97
65
5
CHAPTER
4 6 11 38 8 10 19 13 17 33 22 29 57 21 93
3 4 7 25 5 7 13 9 11 22 15 19 38 14 63 6
CHAPTER
2 3 5 17 4 5 9 6 8 15 10 13 26 10 43
1
3
1
3
1
6
3
21 4
1 1
6
2
11
1
7
2
10
3
19
2
12
2
16
4
32
2
12
7
53 7
CHAPTER
2 2 4 12 3 3 6 4 6 11 7 9 18 7 30
1
1
1
2
2
3
7
8
2
2
2
2
4
4
3
3
4
4
7
7 5
4
6
6 11
12 5
4 18
19
8
CHAPTER
1 1 2 4 1 1 2 2 2 4 3 3 6 3 10
1
1
1
1
1
1
3
2
1
1
1
1
2
1
1
1
2
1
3
2
2
1
2
2
4
3
2
1
7
5
9
CHAPTER
8 10 20 72 14 18 36 24 32 63 41 55 109 40 179
6
4
8
5
15
10
53
35
10
7
14
9
27
18
18
12
24
16
47
31
30
20
40
27
80
53
30
20
132
87
10
CHAPTER
1 1 1 3 1 1 2 1 2 3 2 3 5 2 8
3 3 6 20 4 5 10 7 9 18 12 16 31 12 50
2 3 5 15 3 4 8 5 7 14 9 12 23 9 38
2 2 3 11 2 3 6 4 5 10 6 8 16 6 27
1 2 3 8 2 2 4 3 4 8 5 7 13 5 20
1 2 3 8 2 2 4 3 4 8 5 7 13 5 20
1 1 2 5 1 2 3 2 3 5 3 4 8 3 12
1 1 1 4 1 1 2 2 2 3 2 3 6 2 9
1 1 1 3 1 1 2 1 2 3 2 2 4 2 7
1 1 1 2 1 1 1 1 1 2 1 2 3 1 4
2 3 5 17 4 5 9 6 8 15 10 13 25 10 41
2 2 3 11 2 3 6 4 5 9 6 8 16 6 26
1 2 3 8 2 2 4 3 4 7 5 6 12 5 19
1 1 2 6 2 2 3 2 3 5 4 5 9 4 14
6 8 15 53 10 14 27 18 24 47 30 40 80 30 132
4 5 10 33 7 9 17 11 15 29 19 25 50 19 81
3 4 7 23 5 6 12 8 10 20 13 18 35 13 57
39 PRIMAGAMES.COM
1
CHAPTER
SECONDARY WEAPONS
2
CHAPTER
Weapon Barrel Somali
Grunt
Somali
Elite
Somali
Heavy
MoAlim
(Somali boss)
Afghan
Grunt
Afghan
Elite
Afghan
Heavy
Al Habiib
(Afghan Boss)
.44 Model 29 Base 1 1 1 4 1 1 1 4
3
CHAPTER
Thors Hammer Mk.2 1 1 1 4 1 1 1 3
Calhoun High Noon Special 1 1 1 3 1 1 1 2
4
CHAPTER
BST-V1
EAM Dead Mans Hand
Base
1
2
1
2
1
4
2
19
1
2
1
2
1
4
2
16
Deagle Base 2 2 4 20 2 2 4 16
5
CHAPTER Mk.76 Swordfish
Viau Final Impact Mk.2
1
1
2
1
3
2
13
9
1
1
2
1
3
2
11
8
EAC Browne Closer V3 1 1 1 6 1 1 1 5
6
CHAPTER G18C Base
Freikorps Befreier V3
3
2
4
3
6
4
36
25
3
2
4
3
7
5
30
21
Gaston Kehrmaschine 2 2 3 18 2 2 4 15
7
CHAPTER
M92 Elite II Base
JCP Hammerhead
3
2
4
3
7
5
43
30
3
2
4
3
8
6
36
25
8
CHAPTER
MP-11A1
LTD Samurai Edge
Base
2
3
2
4
4
7
21
40
2
3
2
4
4
7
18
33
B31-X Shortnose 2 3 5 27 2 3 5 23
9
CHAPTER
MP5k
TK200 Grinder
Base
2
3
2
4
3
6
18
36
2
3
2
4
4
7
15
30
CX-21 Warchief 2 3 4 25 2 3 5 21
10
CHAPTER
MP7
HL18 Stormcrow
Base
2
2
2
2
3
4
17
19
2
2
2
2
3
4
14
16
P90 Base 2 2 4 21 2 2 4 18
Haneman Senator Mk.19 1 2 3 14 1 2 3 12
Kowalski Dragoon V3 1 1 2 9 1 1 2 8
Skorpion Base 5 7 12 70 5 7 13 58
Sanjev Sweeper 4 5 8 48 4 5 9 40
PZ6 Whirlwind Pro 3 4 6 35 3 4 7 29
SOCOM MK.23 Base 2 3 5 30 2 3 6 25
Triton ST51 2 2 4 20 2 2 4 17
RSOC Pentagon Elite 1 2 3 15 1 2 3 12
PRIMAGAMES.COM 4
40
Iraqi
Grunt
Iraqi Iraqi
Elite Heavy
Youssef Sayyaf
(Iraqi Boss) Grunt
Sayyaf
Elite
Sayyaf
Heavy
Chinese
Grunt
Chinese
Elite
Chinese
Heavy
SSC Grunt SSC Elite SSC Heavy Clydes s Phillip Clyde
Bodyguard
2
CHAPTER
1 1 2 5 1 2 3 2 2 4 3 4 7 3 12
1 1 1 4 1 1 2 2 2 4 2 3 6 2 9 3
CHAPTER
1 1 1 3 1 1 2 1 2 3 2 2 4 2 7
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3
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3
21 4
1 1
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11
1
7
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32
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53 4
CHAPTER
3 3 6 22 5 6 11 8 10 19 13 17 33 12 54
2
2
2
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3
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10
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1 1 2 7 2 2 4 3 3 6 4 5 10 4 16
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3
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40
28 6
8 10
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36
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23
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31
21
61
42
23
16
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68
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3 3 6 20 4 5 10 7 9 17 11 15 30 11 49
5 7 14 48 10 12 24 16 21 42 28 37 73 27 120 7
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4 5 10 33 7 9 17 11 15 29 19 25 50 19 81
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3 4 7 23 5 6 12 8 10 20 13 18 35 13 57
2 3 5 16 3 4 8 5 7 14 9 12 24 9 38
2 2 3 10 2 3 5 4 5 9 6 8 16 6 25
9 11 22 77 15 20 39 26 34 68 44 59 117 44 193
6 8 15 53 10 14 27 18 24 47 30 40 80 30 132
5 6 11 39 8 10 20 13 17 34 22 30 59 22 97
4 5 10 34 7 9 17 11 15 30 19 26 51 19 84
3 4 7 23 5 6 12 8 10 20 13 17 34 13 56
2 3 5 16 4 4 8 6 7 14 10 13 25 9 40
41 PRIMAGAMES.COM
1
CHAPTER
SPECIAL WEAPONS
2
CHAPTER Weapon Barrel Somali
Grunt
Somali
Elite
Somali
Heavy
MoAlim
(Somali boss)
Afghan
Grunt
Afghan
Elite
Afghan
Heavy
Al Habiib
(Afghan Boss)
DSR-1 Base 1 1 1 4 1 1 1 3
3
CHAPTER
Kahnstieg RX88 Geist
Flood Manhunter Mk.6
1
1
1
1
1
1
3
2
1
1
1
1
1
1
2
2
FIM92 Stinger Base 1 1 1 1 1 1 1 1
4
CHAPTER
M107 Light 50 Base 1 1 1 1 1 1 1 1
M14 Base 1 1 2 12 1 1 2 10
5
CHAPTER
Minuteman DE76
The March Rider
1
1
1
1
2
1
9
6
1
1
1
1
2
2
7
5
MSG-90 Base 1 1 2 8 1 1 2 7
6
CHAPTER MGS Sniper-Wulf Mk.2
Black Briar Elite
1
1
1
1
1
1
5
4
1
1
1
1
1
1
5
3
RPG-7 V1 Base 1 1 1 1 1 1 1 1
7
CHAPTER SAL-86
SVD
Base
Base
1
1
1
1
1
1
2
2
1
1
1
1
1
1
2
2
Volgograd Red Hammer 1 1 1 2 1 1 1 2
8
CHAPTER
Kirovo-Chepetsk Redstar R110 1 1 1 1 1 1 1 1
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 4
42
Iraqi
Grunt
Iraqi Iraqi
Elite Heavy
Youssef Sayyaf
(Iraqi Boss) Grunt
Sayyaf
Elite
Sayyaf
Heavy
Chinese
Grunt
Chinese
Elite
Chinese
Heavy
SSC Grunt SSC Elite SSC Heavy Clydes s Phillip Clyde
Bodyguard
2
CHAPTER
1 1 2 4 1 1 2 2 2 4 3 4 7 3 10
1
1
1
1
1
1
3
2
1
1
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2
3
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2
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7
5
3
CHAPTER
1 1 1 1 1 1 1 1 1 1 1 1 2 1 3
1 1 1 1 1 1 1 1 1 1 1 1 2 1 3 4
CHAPTER
2 2 4 13 3 4 7 5 6 11 8 10 19 7 32
1
1
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1
3
2
9
7
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2
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3
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1 2 3 9 2 3 5 3 4 8 5 7 13 5 21
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1 1 1 2 1 1 1 1 1 2 1 2 3 1 4
1 1 1 1 1 1 1 1 1 1 1 1 2 1 3 8
CHAPTER
9
CHAPTER
10
CHAPTER
43 PRIMAGAMES.COM
CHAPTER
ER
SOMALIA
CHAPTER
ER
R STARTING A
CAMPAIGN
CHAPTER
E
ER
When you are ready to play through the Army of Two
campaign, you can do so in a number of ways. First off,
CHAPTER
TE
TER
select Campaign Mode from the first menu. You now have
four options from which to choose. If you are all by your lone-
some, or dont feel like working with another player, start up
CHAPTER
ER the single-player game. You will take control of a character and the computer AI will control your par
partner. The other options
are all cooperative games with you and another player each taking on the roles of the two main characters. If both of you are
playing on the same system, select Split-screen. If you want to play with someone online, you can set up either a private or
6
CHAPTER public co-op game.
Now that you have selected how you will play the campaign, it is time to move on. Choose New Campaign if this is your
first time playing. After you have started a campaign, you can then continue from your last checkpoint, or select a mission that
7
CHAPTER
you have already unlocked and play it from the beginning. If you start a
new campaign or decide to select a mission, your previously saved last
8
CHAPTER
checkpoint will be replaced. This screen also allows you to access the
weapons menu, where you can purchase weapons and upgrades.
However, if this is your first time playing the campaign, you are
9
CHAPTER penniless and will have initial weapons provided for you.
10
CHAPTER
PRIMAGAMES.COM 4
44
Tyson Rios
4
CHAPTER
5
CHAPTER
Eliot
Eliot Salems transition from being a small time
6
CHAPTER
S
Some men are b born with
ith iinstincts
ti t and
d some men are b born
with muscle. A few are born with both. Tyson Rios is one of
shows through
thr as he is quick to accept morally questionable
missions with the promise of a big payout, or take risks that 9
CHAPTER
45 PRIMAGAMES.COM
Itch
Itching to fire your
CHAPTER
HAPT weapon? Here is
we
your chance. Stay
you
low and move
CHAPTER
HAPTE forward to the concrete w wall. Four targets are positioned in
the area out in front of youtwo on the left side and two
more on the right. Hold down the precision fire button to
10
CHAPTER
take aim, then knock down each target in turn with a quick
burst of fire.
After all targets have been hit, a solider will move in from
Vault over this barrier.
tthe right and man an MMG at the far end of the area behind
tthe targets. You cant hurt the soldier behind all that armor.
Start off by getting
However, you can get his attention by using suppressive fire.
used to moving
Stay low and against the wall and release the precision fire
around. Your first
button before firing at the MMG. This keeps your head
obstacle is a yel-
down behind cover, giving you more protection at the cost of
low metal barrier.
accuracy. However, in this situation, you are not trying to hit
Press the roll/vault
lt button to vault over the barrier.
the soldierjust get his attention. As you fire at him, notice
You can also use this move to get over low walls,
the aggro meter starts to move in your directionand the
sandbags, and other low obstacles.
machine gun fire is aimed at you. Stay low and you wont
get hit.
PRIMAGAMES.COM 4
46
partner
pa to build THIS TEMPORARY ADVANTAGE TO QUICKLY
up aggro. MOVE IN AND KILL THE ENEMY WHILE YOU
ARE STILL TRANSPARENT.
7
CHAPTER
CHAPTER
C
Now lets lie low and switch some of that aggaggro and
machine gun fire to your partner. Until now, he has just been
CHAPTER
C
chillin by your side. Using the order wheel, tell him get into
aggressive advance mode. Since both of you are caged in
for the moment, he cant move forward and instead blind CHAPTER
C
fires at the turret. As long as you dont fire, the aggro meter
begins to move in his direction. Once the gates open up, he
advances to take cover behind one of the crates in the lower
area. Make sure his aggro is high and then move around to
one side of the turret to shoot the soldier from the flank,
where he has no armored protection. Slide
Slid
Slide iinto
ntto cover.
Having fun yet? Dont worry, it gets better. Your next training
is sliding into cover. This is just like little league baseball when
you slide safe into home, right under the catchers mitt.
As you are walking or running toward cover, press the
roll button and you will drop down and slide right up
Flank the
Fl next to the cover, ending in a crouch. Youre safe behind
turret
tu while your cover as the enemy fire flies over your head.
partner
pa draws
its
it fire.
47 PRIMAGAMES.COM
1
CHAPTER
An
A n air guitar
2
CHAPTER
moment.
mo
3
CHAPTER
4
CHAPTER
Fi iin the
Fire h hholeor
olleor through
h h the
h ddoor.
oor.
5
CHAPTER
The next stop is the firing range, where you get to throw a
Lets
Let trade.
8
CHAPTER
doorway. Then press the fire button to throw the grenade.
What do you know? It went right where it was supposed to go.
an air guitar duo. If your partner is angering you, you can
also express anger. Just walk up to him and press the fire
button to punch or head butt him. Finally, swap out weapons
b
9
CHAPTER
with your combat brother. Follow the onscreen directions to
w
sswitch primary weapons.
10
CHAPTER
CHAPTER
C
enemies. Heavy soldiers wear some major body armor and of moving arrows showing you where you need to go. In
are virtually indestructiblefrom the front. Although you can
usually identify them by the way they look, youll definitely
addition, you see an icon for a co-op snipe target. Move
forward and then follow the onscreen direction to
5
CHAPTER
notice their yellow health bar. So if you see that, you know co-op snipe.
youre going to have to work as a team to kill these SOBs.
Start off by taking cover behind some sandbags. Order your
6
CHAPTER
From here, you can fire at the heavy soldiers vulnerable flank
and kill him. 8
CHAPTER
9
CHAPTER
Back to back.
49 PRIMAGAMES.COM
Protected
P
Prot
Prrot
otec
tecte
eccte
e ted by ccopyright.
opyr
op
pyr
yrig
ight
ig
ght
ht.. Un
Unau
Unauthorized
authorized or unlawful copying or downloading expressly prohibited.
aut
au
PRIMA OFFICIAL GAME GUIDE
1
CHAPTER
After hitting both targets, you move out into an open
area and use the back-to-back co-op attack. Walk out into
MEET UP WITH PMC
the circle in the center to start the attack. This only occurs
2
CHAPTER at certain times during missions. While back-to-back, you
cant move forward or backonly side to side. You and your
CONTACT CLYDE
partner circle one another, one ducking under the others fire
RENDEZVOUS WITH PHILLIP CLYDE.
3
CHAPTER as needed. The cool thing about back-to-back is that you
can fire as much as you want and not expend any ammo.
HE WORKS FOR A PRIVATE MILITARY
Not only do you not have to reload, but also you can let the
CONTRACTOR FIRM CALLED SSC. THE
4
CHAPTER
bullets fly without having to worry about needing them later
in the mission.
DEPARTMENT OF DEFENSE HAS HIRED HIM
TO TAKE OUT SOMALI WARLORD ABDULLAH
You
Y have reached MOALIM. YOUR JOB IS TO PROVIDE SUPPORT
5
CHAPTER
your
y
you final training AND HELP CLYDE IN ANY WAY YOU CAN.
exercise.
exe This one
6
CHAPTER
is gonna
g
though.
tho
hurt,
Advance
REWARD: $4,000
forward
for and then
7
CHAPTER around
aro
ro the corner
to the right. As you
moving, you will be wounded
are moving nded and d drop to the ground.
8
CHAPTER Your partner will automatically approach and pull you back
around the corner to safety. However, dont just sit for the
ride. Use your weapon to kill the two enemy soldiers that
9
CHAPTER
come after the two of you. Even while being pulled to safety,
you can still use precision fire for more accuracy. Once behind
10
CHAPTER
cover, you partner will heal you, so keep covering him. After
you get back on your feet, move forward again, eliminating
any remaining enemies, and continue out the gate to the
waiting helicopter.
Advance to the
chopper to end the
training and begin
the real combat
operations.
PRIMAGAMES.COM 5
50
CHAPTER
C
3
CHAPTER
C
CHAPTER
C
Clear out the If you havent done so already, order your partner to
enemies before
climbing up all
rregroup on you and put him in aggressive mode. As you exit
tthe building, rush toward the concrete barriers and slide into
6
CHAPTER
the way. ccover behind them. Order your partner to hold position. He
begins to blind fire at the enemy and build up aggro. This
b
gives you a chance to advance down the left side of the
g
7
CHAPTER
with their backs to you. Hold down the precision fire mode
button and take them out. Climb up all the way, then press
the action button to pull your partner up. Another enemy is
in the room around the corner to the left. Kill him and then
advance cautiously toward the doorway.
1
CHAPTER
That Clyde
2
CHAPTER AS YOU ARE WORKING YOUR
WAY THROUGH THIS MISSION,
is one bad
mutha.
BE SURE TO PICK UP AMMO
3
CHAPTER
DROPPED BY DEAD ENEMIES.
IF YOU DONT, YOU WILL
4
CHAPTER PROBABLY RUN OUT BEFORE
YOU GET TO THE END. ELIMINATE
5
CHAPTER SOMALI WARLORD
MOALIM
6
CHAPTER
Clear out the
CLYDES NOT AROUND RIGHT NOW, SO
enemies as you
YOU HAVE TO TAKE OUT MOALIM ON YOUR
7
CHAPTER advance.
OWN. BE CAREFUL: MOALIM AND HIS MEN
HAVE KILLED MANY ARMY RANGERS MORE
8
CHAPTER SKILLED THAN YOU.
REWARD: $4,500
9
CHAPTER
10
CHAPTER
Clyde may
not be very
friendly, but he
can teach you
a trick or two.
PRIMAGAMES.COM 5
52
3
CHAPTER
Clear
C le out the
enemies
ene
around.
aro
all 4
CHAPTER
5
CHAPTER
Use
U se the chain
start taking too much fire, cancel the co-op action and then up
up to the
advance normally, with one of you using suppression fire
while the other advances to the next cover. After you have
second
sec level. 8
CHAPTER
cleared out the street, head through the gate on the left side Once the back-to-back ends, take cover and continue to
to enter the hotel grounds. clear out the remaining enemies. When its all clear, walk
aaround to pick up all the ammo left behind. You now have to
9
CHAPTER
find a way to get up to the upper level. Use the GPS to locate
a pillar with a chain. Walk over to it and press the action 10
CHAPTER
button. The Ranger duo uses the chain to pull down the pillar
b
aand create a way to jump up to the higher walkway where
MoAlim and more soldiers are waiting.
M
Advance
A d into
the
the hotel and TTake
Take cover aand
nd
d st
start
tartt firing
riing att the
tth
he enemy.
meet
me Colonel
MoAlim.
Mo Once you are up, quickly take cover behind the
archway supports and start firing at the enemies.
You can blind fire around them to build up aggro
Move into the hotel and continue through a corridor to an as well as kill enemies that are close.
interior courtyard. MoAlim is on the upper level. However,
before you can go after him, his soldiers surround the
two of you. You and your partner automatically go
back-to-back. Since you dont use up any ammo in this 53 PRIMAGAMES.COM
2
CHAPTER
direction. The section where you pulled down the pillar cant
be crossed, so as you advance, you push MoAlim back into a
corner. A good tactic is to have one of you take up a position
3
CHAPTER across the courtyard from the enemy while the other advances.
Then, while the enemy is focused on one Ranger, the other
can move in for the kill. Keep up the pressure until you have
4
CHAPTER killed the Somali warlord and completed yet another objective.
5
CHAPTER TThose turrets
at the end of
the
t street are a
6
CHAPTER
threat.
t
the
Blow up
t fuel tank to
7
CHAPTER
take
t them out.
8
CHAPTER Now that MoAlim is dead, its time to hightail it out of
here. Advance down the alley and around the corner to the
Since MoAlim is a boss enemy, his health bar has a skull and left to emerge on a market street filled with enemies. You
9
CHAPTER crossbones icon. He is easy to identify during the fight as he
sports a cowboy hat and is armed with a gold AK-47.
have to get to the streets opposite end. However, a couple
of machine gun turrets at the opposite end will chew you up
unless you silence them. Order your partner to regroup on
10
CHAPTER
REACH THE
you and take cover. Co-op snipe at the fuel tank to the left of
the turrets to eliminate one threat.
EXTRACTION POINT
YOU NEED TO REACH THE EXTRACTION
POINT SO THAT YOUR COMMANDING
OFFICER, LT. COL. RICHARD DALTON, CAN
GET YOU AND PHILLIP CLYDE OUT OF
THERE. YOUVE COMPLETED YOUR MISSION,
BUT IT WONT DO YOU ANY GOOD IF YOU
CANT GET OUT ALIVE.
REWARD: $3,000
Get
G e into
position
pos and
co-op
co- snipe at
the
the fuel tank.
PRIMAGAMES.COM 5
54
bit until you have more cover. Once you reach it, order your SECURE THE
partner to hold position behind the cover, while you drop the
door and begin advancing down the left side of the area.
EXTRACTION POINT 3
CHAPTER
Use
U se the co-op YOULL NEED TO USE THE TURRET GUNS TO
shield
shi move to HOLD THE ENEMIES BACK LONG ENOUGH 5
CHAPTER
advance.
adv FOR HIM TO BRING THE CHOPPER IN FOR
THE EXTRACTION. 6
CHAPTER
Advance
A d to
the
the far end of
the
the street.
Mow down the
enemies on the 8
CHAPTER
C
street below.
Before you
C
9
CHAPTER
Clear
C le out the
Your ride has
baloney
ba before
arrived. Climb
climbing
clim up
aboard and
onto
ont it.
leave this
place behind.
M
Move around d to the
h lleft
f side
id off the
h bbalcony
l and use the
step-jump move. As you rise, shoot the enemy still on the
balcony to make it safe. Climb up the rest of the way,
then pull your battle buddy up with you.
55 PRIMAGAMES.COM
CHAPTER
ER
AFGHANISTAN
CHAPTER
ER
R A DIFFERENT WORLD
Following the mission in Somalia and the problems encountered
CHAPTER
E
ER there by the military, Lt. Col. Dalton left the Army and went to
work for Security and Strategy Corporation, or SSC, a private
military contractor. An ambitious man, Dalton is able to run various
CHAPTER
E
ER
types of operations around the world, doing essentially the same
type of work he did for Uncle Sam, but this time with more flex-
ibility, less oversight, and a much greater salary. Impressed with the
CHAPTER
TER
work of both Rios and Salem, whom he refers to as his Army of
Two, Dalton recruited the soldiers to come work for SSC.
6
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 5
56
3
CHAPTER
such
h as security
it d detail
t il and
d other
th llow paying
i jjobs
b iincluding START THE NEXT MISSION IN
logistical detail. These are not the glamorous missions they
had hoped for. However, as they put in their time, they
AFGHANISTAN. IF YOU WANT TO PURCHASE
SOME NEW WEAPONS OR UPGRADES, YOU
7
CHAPTER
move on to bigger and better things. The missions are more HAVE THE OPPORTUNITY TO DO SOME
dangerousand more lucrative. However, without any major MID-MISSION SHOPPING. YOU CAN ALSO 8
CHAPTER
conflicts, the missions are still pretty few and far between. SHOP BY QUITTING THE MISSION AND
RETURNING TO THE MAIN MENU. SELECT
THE WEAPONS OPTION AND GO TO A MENU
9
CHAPTER
CHAPTER
AP DROPPING IN chute, the other can fire on enemies below. For single-player,
you are the shooter while your partner is manning the
parachute guide lines. However, you can still tell him what
During their occupation and war in Afghanistan, the Soviets
CHAPTER
C
CH
CHAP
PTTER
to do by using the orders wheel. These commands include
operated a missile base in the mountains near Khandud.
speed up, so you can get down quicker; slip to either the left
Recently, Mohammed Al Habiib, an Al Qaeda operative,
or right, which makes it tougher for the enemy to hit you; or
located the complex, and has been working to make the
CHAPTER
APTE slow down and stabilize the descent, so you can take a more
missiles operational again. If he succeeds, the missiles could
accurate shot.
be used against targets in Europe, the Middle East, and Asia.
CHAPTER
HAPTE
At the behest of the U.S. government, SSC sent Brian Hicks,
an accomplished contractor, to infiltrate the base. Unfortu-
nately, he was kidnapped by Al Habiib. You are charged with
CHAPTER the task of destroying the missiles and bringing Hicks back
alive. Pack your bags. Both you and your brother in arms are
WHEN PLAYING CO-OP, THE
heading to Afghanistan. SHOOTER SHOULD VERBALLY
6
CHAPTER TELL THE PLAYER CONTROL-
LING THE PARACHUTE WHEN
DESTROY THE TO STABILIZE SO THE SHOOTER
7
CHAPTER
M-11 MISSILE IN CAN TAKE A SHOT.
THE CAVE COMPLEX
8
CHAPTER
This mission is your first opportunity to try out the co-op Aim for the tail rotor
rotor.
parachute jump.
to bring up the scope view and take aim at the choppers tail
rotora helicopters weak spot. Order your partner to slow
down the descent and stabilize so you can get a good shot Youre
Yo surrounded.
4
CHAPTER
at the tail rotor. It may take a couple of shots to damage the Go back-to-back.
rotor and cause the chopper to crash into the rocky terrain
As soon as
5
CHAPTER
you
y fire so you can get the enemies before they get too close
to
t you. The martyrs are a major threat. They run toward you
yelling
y with their hands up in the air. Kill them before they
8
CHAPTER
CHAPTER
C
Clear out as
C
many
m of the
soldiers
so below
as possible to
reduce
re the
number
nu shooting
up at you.
Dont start spending the cash yet. You still have enemies
down below and they dont seem to happy about your little Watch out for thesee
skeet shoot. Continue to use the sniper rifle and fire down on martyrs. If you can
the soldiers below. Since they are firing, order your combat shoot them in the
bro to slip left and right while you look for targets. Then have chest while they are
him stabilize for your shots. As you approach the ground and near other enemies,
it becomes tough to engage the enemy, have your partner the resulting explo-
drop in as fast as possible and slip to one side. sion may take out
some of the other
threats as well.
59 PRIMAGAMES.COM
1
CHAPTER After the initial rush has been quelled and the back-to-back
ends, order your partner to regroup on you while staying
aggressive and head behind the large metal containers to one
2
CHAPTER side of the area. Switch your combat bro to passive mode
and let him give you a boost up to the top of the container.
Be sure to pull him up.
3
CHAPTER
4
CHAPTER
Pull up your
partner to
5
CHAPTER
help out. Head
H
He ad
d iinto
nto
t th
thi
this
his cave aft
after
fter th
the
h area iis clear.
l
The crates on
you can get back up there to administer first aid. Keep up
the pressure until all the enemies in this area are dead. Then
top provide
8
CHAPTER
some cover.
take some time to move around and pick up the ammo they
left behind. By now, you are probably running low and its a
good idea to stock up again before moving on. When you
9
CHAPTER have it all, move to the cave opening and enter to follow the
pathway to the next area.
Duck down behind the crates on top of the container and As soon as you enter the cave, activate your GPS. The GPS
10
CHAPTER start shooting at the enemies below. By taking the high
ground, you prevent the martyrs from getting close enough
view will show you the path to follow through the cave to
the next area. Switch back to normal view and continue on
to explode and also make it tougher for the enemy to to the end of the tunnel.
surround you. Watch out for enemies hiding behind the
rocks to your left. You have no cover against fire from that
direction. Try throwing some grenades so they detonate just
on the other side of the rocks to clear out those threats. TThe
he first missile
is
is in the
clearing.
clea
kill the soldier manning the gun or force him to flee. Take
SStay
ta together as
you
you advance.
him out. Now move up to the side of the missile and place
an explosive charge on the side by pressing the action button
3
CHAPTER
CHAPTER
CH
Order your battle bro to regroup on you and stay aggressive, Pick up this
then rush forward, rolling a few times as you cross the open case. There are
area where the turret can fire on you. Once you get to the three of them CHAPTER
C
other side, take cover behind some sandbags and start in this mission.
engaging the soldiers that appear. Find a good spot and stay
put for a bit as you fight off the enemies. Order your partner CHAPTER
C
to hold position and build up aggro so you can advance Leave your partner
rtner by the machine gun turret and advance
and hit those soldiers hiding behind cover from a flanking up the path behind the turret. At the end, pick up the silver
position. Be sure to order your partner to regroup so he
doesnt get left too far behind.
briefcase to earn some extra money. Two more of these cases
are in the mission, so find them all. Head back down the path
8
CHAPTER
aand regroup with your battle buddy. Check your GPS to see
where to go next.
w 9
CHAPTER
10
CHAPTER
DESTROY THE
SShoot
ho at the
M-11 MISSILE IN
trap
tr by the BUNKER
missile,
mis then
place
pla an explo- THE M-11 IS A BALLISTIC MISSILE WITH
sive
sive charge on
A LONG RANGE AND A BIG PAYLOAD. ITS
the
th missile.
ABSOLUTELY IMPERATIVE THAT NONE OF
THESE MISSILES LAUNCH. THERE ARE TWO
IN THE LAUNCHING BUNKER, AND ONE IS
Flank
Fla the READY TO LAUNCH. YOU MUST DESTROY THIS
machine
ma gun MISSILE AT ALL COSTS.
turret.
tur
REWARD: $4,000
61 PRIMAGAMES.COM
1
CHAPTER
Keep moving forward until you come to some concrete
blocks that you can use for cover. Once again, a machine gun
turret around the corner to the right will fire on you as you
2
CHAPTER Pull down this
metal gate to
exit the tunnel. The car off to the left has a door you can use
as a shield, but lets try something different this time. Order
continue. your partner to hold position behind the concrete block to
3
CHAPTER the right of the tunnel exit. While he fires on the enemy
and starts glowing red with aggro, move around to the
left, staying behind cover as much as possible, until you are
4
CHAPTER
Ste
Step-jump
then
up here,
th peek over the
the
behind the container on the left side and have cover from the
turret. From here you can shoot at enemies as the apporach
edge
edg to kill the enemies your partner.
5
CHAPTER
at
at the
t top.
6
CHAPTER
Head into the next
tunnel to get to the
7
CHAPTER second objective. No
enemies are here right
now so keep moving to o
8
CHAPTER a metal gate. Press the
action button when you u are near it to pull it down
down. Advance
to a ledge where you have to step-jump to get up. Just as
9
CHAPTER
you can see over the edge, hold down the precision fire
mode and then blow away the enemies in the next tunnel. Check the GPS to locate several places where you can step-
10
CHAPTER
Climb up the rest of the way, then pull your partner up. jump up onto two metal containers.
Get up onto a
container.
The machine
gun turret can
fire on you
through the
gap between
the two metal containers. Clear out the soldiers near the
containers, then climb up onto one of the containers using
the step-jump move. Clear out as many of the enemies below
Order your partner to hold position behind this block
block. as you can from this position. The turrets armor protects the
soldier manning the gun, so order your partner to hold posi-
W h he builds
While tion and keep the gunner distracted, while you drop down
up
up aggro and to the ground to go after the turret from the side and kill the
distracts
dist the gunner.
enemy,
ene sneak
around
aro to the Man the turret and d
left
left so you can fire away to build
hit
hit the turret up aggro.
from
fr
fro the flank.
PRIMAGAMES.COM 6
62
SSlow
lo down so
4
CHAPTER
yyour
ou partner
can
can fire at 5
CHAPTER
enemies
ene below.
6
CHAPTER
Once again, you and your buddy are parachuting. This time
tthe roles are reversed, so if you are playing single-player, you
7
CHAPTER
aare now the one controlling the parachute. The left control
sstick controls your movements. Slip to the left and right to
get around the tall rock columns, then slow down when you
8
CHAPTER
Head
H e up this come across enemies to allow your brother in arms a chance
path
pat to find a
parachute.
par
to take them out. You want to eliminate all enemies on your
way in so they dont shoot at you after you soar past them.
9
CHAPTER
CHAPTER
C
N
Near a couplel off ttents,
t you find
d a ttape recorder. Use it to
listen to Brian Hickss attempt to get information from the
terrorists. However, his plan goes wrong and he ends up
captured. It sounds like there are warheads that these
terrorists plan to use to arm the missiles. Dalton calls in and
informs you that the next missiles are in another part of the
complex. You must base jump to get there. Hicks left behind
a parachute you both can use. Head up the ramp behind one
of the tents and continue to a ledge where the parachute is
waiting. Side
Sid
de sl
slip
lip as you approach
h the
h llanding
anding
d area to avoid
d
some enemy fire.
As soon as you
land, you go
back-to-back.
63 PRIMAGAMES.COM
2
CHAPTER back to fight off the enemies surrounding you. Keep up a
steady stream of fire to clear them out as they come at you
that come at you. While it would be nice to take your time,
the terrorists have the missile ready to launch. You have only
from both ends of the area. As soon as back-to-back ends, a minute to destroy them or fail the mission. A timer appears
3
CHAPTER rush for cover, and then finish off the remaining enemies.
When it is clear, move into the building.
under the aggro meter to help you keep track of how much
time you have left. Be sure to have your battle bro set to
aggressive and regrouping on you to take off some of the
4
CHAPTER
6
CHAPTER
missiles.
PRIMAGAMES.COM 6
64
Kill
K ill the enemies
at the
at t top of
CHAPTER
CH
th stairs as you
the
advance.
adv
CHAPTER
CH
Inside the tunnel, hide behind the concrete blocks and CHAPTER
CH
H
CHAPTER
Open
Op this door to
enter
ent the interior
Take out this explosive trap at the top of the stairs leading up
to the catwalk, then take cover where it was located.
of
of the complex to
fi nd Hicks.
find
9
CHAPTER
After you have cleared the platform at the top of the first
flight of stairs, order your partner to hold position here while Now move to the large door
door. Both of you h
have to press the
10
CHAPTER
you move up the second flight. There is an enemy heavy sol- buttons on each side simultaneously to open it. Walk inside
dier up at the top along with some other soldiers. Your part- and repeat the same procedure. Finally, open the gate and
ner fires at enemies on the catwalk while you advance. Halt enter a service elevator that takes you to the lower level,
at the top of the stairs. An explosive trap is directly ahead. where Hicks is probably being held.
Use your GPS to locate it and a second one in the catwalk
area. Shoot the first explosive, then rush ahead to take cover
behind the railing where the trap was located. From this
vantage, you can fire on the enemies so your partner can join The GPS tells you to take
you. Take out the regulars until your partner arrives. Then the corridor to the right.
order him to hold position while you try to flank around on
the heavy soldier. Since you can only kill him from behind,
you need to try to move in behind him, using the railings for
cover. Keep your battle buddy in aggressive mode and he If you want a big fight,
should keep the heavy soldiers attention while you move in pick up the riot shield
for the kill. and use it as cover as you
take on the turret.
65 PRIMAGAMES.COM
3
CHAPTER
wh
where Hicks is held.
4
CHAPTER
It is just a TV
It
showing
sho Hicks.
5
CHAPTER He
He is being held
somewhere
som else in
the
th complex.
6
CHAPTER
Clear
Cllear the
h enemies ffrom
rom th
this
his walk
walkway
lkway area, then
h m move across
Begin advancing down the corridor
corridor. Stay to the left side
to the hallway on the opposite side.
and watch out for enemies in the alcove along the right
7
CHAPTER
Because its extremely difficult to flank the turret by side, across from the room where the GPS says Hicks is being
approaching it along a narrow corridor, it is safer to go held prisoner. Move into the alcove, clear it, then take cover
8
CHAPTER around the other way. As you move away from the turret,
you must cross a narrow catwalk. Continue to use the shield
behind the sandbags while you engage more enemies that
come at you. From this position, you can also see the explo-
to advance across the catwalk to get to another corridor that sive next to Hickss door. Shoot it, then advance across the
9
CHAPTER
runs to the right, killing enemies as you go. corridor to enter the room. It is empty except for a closed-
circuit TV showing you Hicks being tortured somewhere else
in the complex.
10
CHAPTER
Takke cover b
Take behind
ehi
hind
d the
h concrete wwalls
alllls aand
nd
d fire
around the corner to kill the enemies in this corridor. Have your partner
provide cover fire
The Army of Two must now clear this corridor. The good while you advance on
news is that there is no turret firing on you. However, there the turret.
are still lots of soldiers. Take cover to one side of the corridor
while your battle buddy ducks around the other side. Blind The GPS shows you where h tto go next.
t YYou h
have tto open a
fire around the corner or use precision fire and poke your large door. However, the machine gun turret you bypassed
head out for increased accuracy. earlier will hit you if you try to get through the door before
you silence this threat. Order your combat bro to regroup on
you and then to hold position behind some cover by the door
so he builds up aggro and keeps the turret firing at him. This
allows you to advance along the left side of this end corridor
to take cover near the turret. Because you are in a position
the turret cant hit, the gunner usually gets out to
PRIMAGAMES.COM 6
66 try to engage you. Take him down and order your
work together to open the large door. straight ahead, continue around to the right side and advance
to the edge of the corridor where it drops off. Let your partner
clear out as many enemies as you can see, and then lead him
3
CHAPTER
Clear
C le out the stairway 5
CHAPTER
area
are as you descend.
6
CHAPTER
for the enemy to hit because there is little cover here. At the
Move through the doorway. Youre in another corridor. This
one is filled with large crates along the sides and center that
bottom of the stairs, take the time to clear out all the enemies
here. Dont try to race past them to the next corridortake
8
CHAPTER
provide you some cover as you advance. Several enemy time to clear it first. After killing all the enemies, continue
soldiers are at the opposite end. Move forward and take advancing toward Hickss cell. 9
CHAPTER
Use
U se the shield for the
fight at the bottom of
figh
the
th stairs. K
Keep your partner near you as you advance
d down the
short corridor and head up a couple flights of stairs.
This area should be clear. However, take cover behind
the sides of the doorway at the top of the stairs.
Many soldiers are in the corridor on the other
side. Hicks cell is directly ahead. However, you
67
6 7 PRIMAGAMES.COM
2
CHAPTER
enemies holed up at the end of the corridor to the right. They
hide behind cover, so either kill them when they expose a
provide suppression fire, but dont let him get into a heavy
firefight. Hickss health meter lets you know how much
part of their body, or throw in a frag grenade. Another good damage he is taking. Unlike yours, it does not regenerate
3
CHAPTER tactic is to build up your aggro and then order your partner
to advance to kill them. When they are wasted, go look be-
when hes behind cover or away from enemy fire. Therefore,
if things get hot, order your partner to hold position some-
hind their cover to find the third (and final) briefcase for this where with cover and put him in passive mode so he will
4
CHAPTER mission. More money for weapons. keep his head, and Hickss, down. Climb up some stairs to
a metal gate; you can drop off Hicks and continue with the
mission.
5
CHAPTER
6
CHAPTER
Go
G o get Hicks.
Drop off
Hicks here.
7
CHAPTER
Now that the area is clear
clear, move to the ccell to free Hicks.
Pull down the door and enter the cell. It appears that Hicks
8
CHAPTER has been exposed to a hazardous agent of some type.
However, you cant just leave him there.
ELIMINATE AL
HABIIB
9
CHAPTER
this
this turret.
FUNDING 3
CHAPTER
The open area through which you must pas pass is very danger-
THE D.O.D. WANTS ANY INFORMATION YOU
CAN FIND ON WHERE THESE TALIBAN AND
ous. You have to get by two machine gun turrets as well as
lots of soldiers. However, if you use tactics and caution, it
4
CHAPTER
AL QAEDA FIGHTERS ARE GETTING THEIR isnt too difficult. Start off by ordering your battle buddy to
FUNDING. LOOK FOR A COMPUTER TERMINAL
WHERE YOU CAN FIND THIS INFORMATION
regroup on you. As you exit the corridor, head to the left as
fast as you can until you come to a corner. Order your partner
5
CHAPTER
AND THEN UPLOAD IT TO DALTON. THERE IS to hold position behind a tarp-covered pallet in aggressive
A NICE REWARD FOR THIS INFO. mode. While his aggro builds up, run to the right to the 6
CHAPTER
opposite corner. As you peek around, you can see the turret
REWARD: $3,500 ahead of you firing at your partner. Kill the soldier manning
the turret before he turns to face you. 7
CHAPTER
8
CHAPTER
Position your
partner here.
69 PRIMAGAMES.COM
1
CHAPTER
2
CHAPTER
3
CHAPTER
6
CHAPTER
Advance along this areas right side toward the turret. A
the open. Take cover to the side of the doorway to try to kill
some of them, then advance to hide behind the railings.
couple of soldiers are ahead of you, so use caution as you
Order your combat bro to hold position near the corner of
7
CHAPTER
move forward. Take cover so you can kill them. Continue to
the corner and peek around it to the left to take shots at the
the railings to the right of where you enter this room. He
should lay down suppressing fire while you maneuver to
soldier manning the remaining turret. It should be focused on
sneak around and hit the soldiers in the flanks where they
8
CHAPTER your combat bro. Now all that should remain are the soldiers
in the lower central area.
have no protection.
9
CHAPTER Use the laptop
in the middle of
All Habiib is here
A
along
alo with his trusty
the area to get
10
CHAPTER
some info for
the D.O.D.and
assault
ass rifle.
Take out
Ascend these the soldier.
stairs to the
upper level.
Before leaving
this area, regroup
You first must kkillll a wave off regular
l enemies, and
d Al-Habib
l bb
with your partner and move into the center of this area to
makes his presence known. After the cutscene, he is there,
locate a laptop computer. Use it to discover information
along with a heavy soldier and a few grunts.
on where the terrorists are receiving their funding and
pass it on to Dalton. Pick up any ammo left lying around,
then check your GPS to see where you need to go. It
leads you to an opening in the far corner. Go through
the opening and then up the stairs to arrive at another
large area directly over where you just fought the
enemy soldiers.
PRIMAGAMES.COM 7
70
is easy. Just lead your brother in arms out of the room and
aaway from the door. Then walk to the back of the room and
place an explosive charge. Once it is set, get out of the room
p
3
CHAPTER
Get in close to Al before it detonates and neutralizes the warheads. Once they
b
Habiib, then throw
grenades so they land
d
aare history, the mission is complete. 4
CHAPTER
TThis room is
warheads.
Approach him from either side of the room while staying
CHAPTER
C
low and behind the cover of the railings. Once you get in
close enough, select your frag grenades and hold down
the precision fire mode button so you can take careful aim.
Position the detonation point so that the grenade will land
8
CHAPTER
C
Time
Tiime to
t gett rid
id off this
tthi
his th
hi threat
thre
h att b placing
by placi explosive
l ing an expl
losive
i chcharge
harge
in the room.
Al Habiib is dead
dead. Thats worth $5
$5,000.
000
You now
You
have
hav to get
through
th
thr this Another
A oth
An ther successful missionand
successffull mi
issiona
i nd another
d anoth
ther
locked
loc door. big paycheck.
71 PRIMAGAMES.COM
CHAPTER
ER
IRAQ
CHAPTER
ER
R RESCUE AND REVENGE
After the invasion of Iraq and the defeat of Saddam Husseins
CHAPTER
E
ER forces, the U.S. military maintains a presence in the Middle Eastern
country to help provide security as Iraq transitions to democracy.
Insurgent attacks against military convoys and patrols have resulted
CHAPTER
E
ER
in higher than expected casualties. As a result, the Department
of Defense has decided to contract out security responsibilities to
PMCs. However, as the situation has deteriorated, SSC has been
CHAPTER
ER
hired to take on a role of greater involvementdoing what the
military cant do on its own.
6
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 7
72
Hit the
TThis
hi is where
you
you start the
machine gun
turret from
8
CHAPTER
C
mission.
mis
the flank.
CHAPTER
C
CHAPTER
C
As soon as you
ou get to the gate of the base, take cover
behind the metal container. Many terrorists are firing at
you from inside the base. However, the main threat is the
machine gun turret positioned on top of the central building.
Advance
Ad
Order your partner to hold position and stay aggressive so he
toward
tow
builds up aggro and allows you to do some maneuvering on
the
the base.
the enemies flanks. Move to the right and run behind the
tents. You are sure to find an enemy or two along the way. If
they arent looking in your direction, move up on them and
kill them with a melee attack. However, if they try to attack,
You and your partner are inserted into this miss
mission via air-
open up with your primary weapon and drop em before
dropped hovercraft. However, the action really begins as soon
they can get off a shot. Keep going until you get to the
as you go feet dry and hit the ground. Take an opportunity to
last tent, then turn to the left and take cover behind
do some shopping. You can equip medium armor now, so do
another container. From this position, you have a
so for some extra protection. Also consider upgrading your
perfect shot on the gunner manning the rooftop
primary weapon. Once back in action, advance with your
turret. Kill him and then begin firing on other enemies
battle buddy up the path toward the U.S. base. It has been
at ground level.
taken over by terrorists, so dont expect a friendly welcome.
However, all the bad guys are inside, so you can move right
up to the gate without worrying about a swarm of bullets
flying at you.
73 PRIMAGAMES.COM
2
CHAPTER
hold position behind a crate and build up aggro while you
h
flank around to the left. Stay low and use the crates for
ccover as you go after these enemies. As necessary, order your
3
CHAPTER partner to advance, then tell him to hold when he gets to a
p
position where you can fire on enemies once again.
p
4
CHAPTER
EEnter
nt the
Shoot
Sh
hoott th
these building
bu and head
5
CHAPTER
enemies
en while up
up the stairs.
they
th are still
6
CHAPTER concentrating
co
on your partner.
7
CHAPTER
10
CHAPTER
Order your partner to regroup on you so you can keep
advancing. Pick up a riot shield by the truck if you want to
Clear out the enemies among the crates and then continue
to advance back around to the central building. By now the
use it as you move through the crate-filled area ahead. It area should be free of enemies, so enter the building and
works well as you move alongside the central building since ascend the stairs to the roof. Continue to the cell where your
most of the attacks come from your front. Ranger friend, Eisenhower, is being held. It looks like the
terrorists really worked him over.
While your buddy
W
Wh
provides
pro suppres-
sive
sive fire, move
DEFEND LT. COL.
aaround
ro to the left EISENHOWER
sside
id to go after
tthe
he enemies in EISENHOWER IS AN OLD FRIEND. HE SERVED
tthis
his aarea.
ea
WITH YOU IN THE ARMY RANGERS BACK IN
SOMALIA. HES BEEN INJUREDAND ONE
MORE SHOT COULD DO HIM IN, SO YOU
HAVE TO PROTECT HIM AT ALL COSTS. YOUR
MISSION AND YOUR FRIENDS LIFE DEPEND
ON IT.
REWARD: $6,000
PRIMAGAMES.COM 7
74
2
CHAPTER
C
3
CHAPTER
C
4
CHAPTER
C
Make a stand on
Bllackhawk
B lackh
khawkk fl
fliies
i ini tto
o pi
ickk up EEi
pick isenh
hower aft
Eisenhower fter you h
after
cleared the area. Rios and Salem help him aboard. Unfortu-
ave
have
5
CHAPTER
C
the rooftop and be nately, the chopper blows up shortly after takeoff.
sure to watch the
stairs so the enemies
6
CHAPTER
bastards will shoot you in the back. Also watch for enemies OF HIS LIEUTENANTS, WHOSE HELICOPTER
climbing up the ladders along the sides of the building. WAS RECENTLY SEEN IN THIS VILLAGE.
REWARD: $11,000
75 PRIMAGAMES.COM
2
CHAPTER
ammo and grenades.
After you have purchased what you need from the weapons
partner, order him to stay passive while you build up aggro by
blind firing over your cover. Ordering him to advance. When
dealers, it is time to get moving. Your new objective is to he is ahead of you, order him to hold position once again
3
CHAPTER seek out Ali Youssefs lieutenant and then kill him. This time
its more than just a paycheck. Its personal.
and go aggressive so you can advance. This tactic of advancing
in leapfrog rushes keeps the moving soldier safe while the
firing soldier gets all the enemy attention. Watch out for the
4
CHAPTER
two land mines at the end of this section.
No enemies aree
5
CHAPTER
in this first part
of the town.
TThis
h turret on
the
the rooftop to
6
CHAPTER
the
the left side is a
major
ma threat that
must
mu be silenced.
7
CHAPTER
Take cover
behind this Stay
Sta along the
8
CHAPTER concrete wall
as you begin a
areas
are left side to
avoid
avo behind hit
firefight. by
by the turret as
9
CHAPTER
you
you clear out this
part
pa of town.
Lead your battle
tle buddy out of the structure where you start
10
CHAPTER
this part of the mission and advance through the deserted
town, following the directions provided by the GPS. There C
Continue
ti advancing
d i and d clearing
l i until til you reach the end
are no enemies in the first area. However, as you approach a of the market area. Take cover behind the concrete blocks
narrow spot with some market stalls, get ready for trouble. when a machine gun turret positioned on a rooftop to your
Some terrorists are hiding behind stalls waiting to ambush left opens fire. Leave your partner here to distract the enemy
you. Take cover behind a wall at the entrance and begin while you rush forward along the wall to the left. Use the
engaging the enemies. Order your partner forward and then wall to protect yourself from the machine gun fire. Continue
have him hold position when he gets behind a stall. to the first concrete blocks along the wall and duck behind
them. Kill the enemies ahead of you as well as those in the
ruins to the right side. When it is safe, vault over the concrete
Keep your head blocks and take cover behind the next blocks. Dont walk
down as much as around them or the turret can hit you. Moving forward, you
possible while killing should be able to kill the turret gunner as you flank him.
these terrorists. Just be sure to have your battle buddy distract the gunner by
keeping his aggro high.
PRIMAGAMES.COM
IMAGAMES COM 7
76
Destroy
D e the fuel Your
Y ou partner stays
tan to take out
tank
som of the
some
on
on top of the wall
blind
blin firing at the 2
CHAPTER
enemies
ene nearby. tturret.
tur
u
3
CHAPTER
you move through the ruins to the right. Use the rubble MMove
o through
walls as cover so you can flank the enemy near the building. th rubble on the
the 5
CHAPTER
Another good tactic is to destroy the fuel tank by the building. rright
ig to flank the
You can do this with co-op sniping or simply by causing a
lot of damage to the tank with your own weapons. When it
tturret.
tur
u
6
CHAPTER
Move into the building allows you to jump down and move to the right. Kill the
and clear it out, using
melee attacks if
tterrorists hiding in the rubble as you advance. If your aggro
begins to rise, stay hidden behind cover and wait while your
8
CHAPTER
Step-jump
Ste here and
of this area.
10
CHAPTER
then
th kill the enemies
the
on
on the other side of
the
th wall.
1
CHAPTER
Provide covering
fire while Open this blast
2
CHAPTER
your partner
advances.
door to continue.
3
CHAPTER
6
CHAPTER
keep moving past the building and around to the rear. The
GPS shows the way.
narrow corridor while engaging enemies.
7
CHAPTER
Descend
D e the
stairs
sta to get to the
8
CHAPTER
riot
riot shield.
9
CHAPTER
PRIMAGAMES.COM 7
78
the
th buildings roof.
3
CHAPTER
C
CHAPTER
C
of the building.
Climb up a ladder
near the briefcase. Order your partner to advance. He helps Kill terrorists as you advance for the tunnel
tunnel. 6
CHAPTER
C
IN IRAQI BASE 10
CHAPTER
REWARD: $10,000
Co-op snipe at the fuel tank near the chopper to blow it up Cross this
before it can take off. bridge.
1
CHAPTER
2
CHAPTER
of the bridge,
co-op snipe the
two guards.
3
CHAPTER
6
CHAPTER side
sid and then
to
to the opening
to
to mark the
7
CHAPTER Exit the tunnel and move along the roadway. Cross the
bridge and then hold at the other end. Up ahead is an Iraqi
target.
tar
10
CHAPTER
rocket launcher and will make moving through this area
difficult if you dont kill him early.
y
has all the aggro, run up the dirt along the left side of the
bunker. Keep going all the way to the opening at the top.
Kill any enemies along the way. Once there, press the action
Watch out for button to place a target designator that allows a friendly jet
martyrs. Shoot to fire a guided missile to destroy the bunker. Now go back
them in the chest down to rejoin
j yyour ppartner.
before they can
explode near you.
Advance
A d toward the
bunker
bun using cover.
W
While you dont
have to complete
hav
this
tth sub-objective, there are twenty big rreasons to go for
hiiss sub-objective
AU U.S.
S F/A
F/A-18
18
it. You have to advance through this base anyway, so you
Hornet
Ho locks
might as well wreak a bit more destruction along the
onto
ont your target
way. Use sandbags, concrete barriers, and other objects
designator
des and
for cover as you move into the base. The enemy sends
launches
lau a missile
several martyrs to blow you up, so be quick to shoot
to
to destroy the
them down as soon as you see these guys running
bunker.
bu
toward you.
PRIMAGAMES.COM 80
80
CHAPTER
CH
Kill the gunner on
the turret.
ANOTHER WAY OF COMPLETING THIS SUB- CHAPTER
CH
OBJECTIVE IS TO GET TO THE TURRET JUST Leave your
PAST THE GATE. USE IT TO BUILD UP A LOT partner behind the
sandbags as you
OF AGGRO AND KILL ALL THE ENEMIES CHAPTER
CH
advance on the en-
COMING AT YOU. ORDER YOUR PARTNER emy. Make some kills, then duck down behind cover so your
TO ADVANCE. HE THEN MOVES UP TO THE
BUNKER AND MARKS IT FOR THE AIR STRIKE
aggro decreases again. Then move forward a bit more so
you can take out the soldier manning the machine gun turret
7
CHAPTER
WHILE YOU PROVIDE COVERING FIRE. while he is busy firing at your partner. Order your partner to
regroup on you, then finish off any remaining terrorists in this
part of the base. Now continue following the GPS directions.
8
CHAPTER
Advance to this
sandbag position.
C
9
CHAPTER
Pick up this
second brief-
case for another
$5,000. Move to this door
and
a open it.
81 PRIMAGAMES.COM
2
CHAPTER
position and fire while you move around to flank the enemies.
Just pay close attention to where the terrorists are moving so
you dont end up flanked by them instead. After killing all of One
O n of you moves
3
CHAPTER these threats, move to a small building and open a steel door
with your partners help. As soon as you do this, the two
along
alo the dirt path
while
wh the other
of you are surrounded. Go back-to-back and blow them all advances
adv along
4
CHAPTER away. When this co-op attack ends, quickly take cover behind
a concrete barrier and finish off any remaining enemies. Finally,
the
the road.
lead your partner to the tunnel and open the large door to
5
CHAPTER
get to the next area.
Stay
Sta to the left to
6
CHAPTER
Advance to this
fl ank the turret.
flan
next gate.
7
CHAPTER
As the road turns to the left
left, stay behind some sandbags at
tthe corner and cover your partner while he advances along
8
CHAPTER tthe road. Order him to hold position behind barricades as
needed while you help clear his path. After he makes the
tturn, keep him in place while you advance along the dirt
9
CHAPTER
path. Stay as stealthy as possible so you can hit the machine
g
gun turret on the other side of the road from a side while it
10
CHAPTER
fires at your battle buddy. When the turret is silenced, order
yyour partner to advance to help you clear out the remaining
tterrorists in this area. Then continue to the metal gate and
o
open it to enter the next area.
ELIMINATE ALI
Run
Ru un up the dirt YOUSSEF
path
pat to the left of
the
the road and then
YOUR MISSION IS TO KILL ALI YOUSSEF.
fi re down on the
fire
COALITION FORCES HAVE BEEN TRYING
enemies
ene below.
TO KILL HIM FOR QUITE SOME TIME AND
HAVE FAILED. IF YOU SUCCEED, YOU WILL
ALSO SUCCEED IN AVENGING EISENHOWERS
Upon
Upon exiting the tunnel
tunnel, you must advanc
advance along a road DEATH.
to another gate. Try to use your sniper rifle to kill any
enemies from a distance, and then rush forward to take REWARD: $13,000
cover behind concrete barriers. Clear out the terrorists in
this area, then order your partner to hold position and
provide aggressive fire support. As soon as his aggro is Quickly take cover as
high, run up a dirt path to the left of the road. enemies attack from
ahead as well as
from the left.
PRIMAGAMES.COM 8
82
Move
M o around Use concrete walls and
to the left and
to pipes for cover as you CHAPTER
CH
thr
through the advance.
metal
me buildings
to
to flank the CHAPTER
CH
heavy
hea soldier.
Get up on the catwalks
CHAPTER
CH
You have reached the final area of the mission and found so you can fire down on
Ali Youssef. However, dont get excited and rush or youll the enemies below.
end up dead. Take your time because the enemy has a lot of
CHAPTER
CH
firepower here to defend the terrorist leader. As soon as you
enter this part of the base, take cover and order your
partner to hold position. Enemies attack from the front as Move through the gap and head to the right a bit. Take CHAPTER
well as from the left. Let your partner build up his aggro cover behind any objects you can find and start firing on the
while you engage the enemies to the left side of the road. enemies all over this area. Keep your partner at your side as
As you defeat them, advance in this direction and then go
through the metal buildings. By this time, a heavy soldier is
you stay to the areas left side. Head up the first stairs you
find on the left to the catwalks and take cover behind the
7
CHAPTER
going after your partner. The buildings provide a flanking sheet metal walls. Fire at the enemies to get their heads
position that you can use to kill this enemy. When the heavy
soldier is dead, order your partner to regroup on you.
down, then climb up the ladder to a higher platform to find
the final silver briefcase with $5,000 inside. You can also use
8
CHAPTER
CHAPTER
C
Shoot the
explosive on
the sandbags
up ahead. Then C
Climb up this ladder to
take cover find the third briefcase.
behind the
sandbags.
The roadway iss blocked, so you must advance along the left
side of this area. Before rushing through the gap between Flank the enemies
the sandbags and chain link fence, shoot the explosive on the preventing you from
sandbags or it will injure one of you and leave you wounded getting to your target.
for half a minute. Take cover behind the sandbags and then
clear out the catwalks directly in front of you.
83 PRIMAGAMES.COM
AMES COM
2
CHAPTER
concrete barriers. While your brother in arms is keeping the
enemies firing at him, you can hit them from the side and
down
dow on the
roadway
ro
roa leading
clear out the area on this side of the bridge over a line of to
to the helipad.
3
CHAPTER pipes. Now order your partner to advance to your position
and provide cover for you as you cross the bridge.
4
CHAPTER
5
CHAPTER
6
CHAPTER
7
CHAPTER Move across the
bridge and to
this position on
8
CHAPTER the side of the
building.
Like
Lik a heavy
from
f
h soldier,
ldi you cant
t kill Ali Y
Yousseff b
by shooting
h ti hi
the frontyou must hit him from the side or rear..
him
9
CHAPTER
While one of
Check your GPS to see where you need to go to get Ali
Youssef. Advance along concrete walkways, taking cover
Y
behind the walls as you engage terrorist on the way. Before
10
CHAPTER
you is at the side
of the building, heading down the ramp leading to the helipad, clear out the
the other should eenemies on the opposite side so they wont fire on you from
shootthrough the behind when you go after the terrorist leader. At the bottom
building so one of the ramp, a heavy soldier is waiting for you. Take cover
o
of you has a flankk aalong with your partner and order him to hold position and
shot on the heavyy fire aggressively. Wait until his aggro is full, then rush forward
soldier. tto take cover behind a container to the side of the heavy
soldier. Between your partner and you, this big bad guy goes
Run across the bridge and clear out any enemies outside down quickly.
the building. Order your partner to regroup on you and help
you clear out the building after taking cover outside of the
structure. As you are about to exit the building to get Ali
Youssef, a heavy soldier appears. Leave your partner behind
the cover to fire on this enemy while you try to flank the big
bad mutha.
Shoot the explosive mine positioned on the concrete
wall across from the building, then move along the side
so you can take cover behind another concrete wall and
fire at the heavy soldier from a different angle.
Between the two of you, one of you should get a flank
shot to kill this heavy soldier.
roadway.
Advance in rushes down the roadway
PRIMAGAMES.COM 8
84
2
CHAPTER
3
CHAPTER
pipeshis last
cover. Sneak
around to the
5
CHAPTER
side to take
him out. 6
CHAPTER
The roadway has several barricades that you can use as you
move on Ali Youssef. Use advancing rushes with your partner
to push Ali back away from the helicopter to corner him. He
7
CHAPTER
is armed with the M134 minigun, so dont let him have a hot
at you or youll take some serious hurt. As long as you stay
HERE IS AN ALTERNATE PLAN: AS YOU RUN
8
CHAPTER
around to the right so you can hit him from a flank where LARGE TANK UP AHEAD WITH A PLATFORM
he has no cover. Ali Youssef dies in the crossfire and Lt. Col.
Eisenhowers death is avenged.
ON TOP. IF YOU CLIMB UP ONTO THAT
PLATFORM, YOU HAVE A VANTAGE FROM WHICH
10
CHAPTER
85 PRIMAGAMES.COM
CHAPTER
ER
THE AIRCRAFT CARRIER
CHAPTER
ER
R TROUBLE IN THE PACIFIC
Rios and Salem have left Iraq and now are fighting against terrorists
CHAPTER
E
ER and other enemies in the Philippines and other parts of the Pacific
region. During one of these missions, the two are contacted by
Alice Murray with a very big mission. As a result of North Koreas
CHAPTER
E
ER
saber rattling and threatening of both South Korea and Japan, the
U.S. Government sold the aircraft carrier USS Constellation to Japan
rather than scuttling her. On the way to Japan, the carrier is taken
CHAPTER
ER
over by terrorists from Abu Sayyaf, a Philippines-based terror group.
Alice sends a chopper to pick up Rios and Salem.
6
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 8
86
SPEAK TO THE 2
CHAPTER
C
AIRCRAFT CARRIERS
CAPTAIN 3
CHAPTER
C
REWARD: $10,000
IF YOU HAVE NOT UPGRADED
YOUR SNIPER RIFLE YET, 7
CHAPTER
Another
A n aerial
insertion.
ins
TO UPGRADE ALL OF YOUR
WEAPONS INSTEAD OF ONLY 9
CHAPTER
2
CHAPTER
break up the standoff. from cover to cover, stopping at each spot to take out some
enemies. Order your partner to regroup on you so he follows
behind and provides covering fire as you progress toward the
3
CHAPTER
Clyde makes
Cl
jets. Alice calls in to push you to hurry. However, there is no
time limit to complete this objective. On the other hand, the
hi usual grand
his longer you take getting to the planes, the more likely enemy
4
CHAPTER en
entrance. reinforcements will arrive.
5
CHAPTER
The jets at the
middle catapults
DISABLE THE
6
CHAPTER
FIGHTER JETS
are ready
to launch.
7
CHAPTER ON THE CARRIER
RUNWAYS
8
CHAPTER
THE TERRORISTS ARE USING THE JETS ON Disable the first
THE AIRCRAFT CARRIERS DECK. WE CANT jets ignition
9
CHAPTER
ALLOW ANY MORE OF THESE JETS TO GET
IN THE AIR. DISABLE THE IGNITION SYSTEMS
system.
10
CHAPTER
OF THE FOUR JETS PARKED ON THE CARRIERS
RUNWAYS, THEREBY CRIPPLING THE RUNWAYS.
As you approach the first two jets, the blast deflectors rise
from the deck. Quickly move up next to the front landing
REWARD: $6,000
gear and press the action button. It takes a few seconds to
disable the ignition system. Quickly move to the adjacent
jet and repeat the process. Two down and two more to go.
Keeping your partner near you, advance to the jets at the
bow catapult. Disable these two in the same way to complete
TTake
ak cover behind a
this objective and prevent the terrorists from using the
blue
blu container.
aircraft carrier to launch planes.
Advance
A d to the
bow
bow catapults
and
and make sure
Advance
Ad along the left
these
th
the two jets
side
sid of the carrier.
dont
don leave the
deck
dec either.
A
After Clyde heads off
on his own, move behind
the blue containers
aand ttake
nd ta ke ccover.
over
ov er From tthis
From spot, b
h s spot
hi begin engaging the
enemies coming at you from the front of the ship.
PRIMAGAMES.COM 8
88
Head back
toward the aircraft
carriers island. 2
CHAPTER
3
CHAPTER
C
CHAPTER
C
Get
G to the port aft
corner
c of the ship
and
a open this door.
C
5
CHAPTER
Now move to the rear corner of the ship on the port side
aand head down the stairs, following the GPS directions. 6
CHAPTER
C
Continue to the door next to the life buoy and press the
C
aaction button to pull the door open. Enter the room and pick
up the riot shield at the rear and get ready for a fight. Order
u
7
CHAPTER
Now that the jets have been disabled, its time to meet
Keep moving forward as your brother in arms takes them
up with the captain. Head back toward the ships stern, this
time advancing along the decks right, or starboard, side. As
down with his weapon. If an enemy gets close, press the fire
button to bash him with the shield.
9
CHAPTER
you approach the island, take cover behind crates and fight
off the terrorists firing at you from behind their own cover. CHAPTER
C
Open
O this doorr
to
t continue.
When the
ccatwalk is
cclear, drop the riot shield and head to the door on
tthe left side. Open it, then continue moving into the
aaircraft carrier. As you look down into the room
below, you see Clyde Phillips talking to one of
Pick up the first
first briefcase for a cool seven grand
grand.
the terrorists. This does not look good.
89 PRIMAGAMES.COM
1
CHAPTER
3
CHAPTER
4
CHAPTER
FIND PHILLIP
Get the USB drive from
Clydes laptop.
WHY IS SSC CONTRACTOR PHILLIP CLYDE After the room is secure, climb
l bb back
kddown theh lladder
dd andd
6
CHAPTER MEETING WITH THE TERRORISTS? WHAT IS
HE UP TO? RIOS SUSPECTS HES INVOLVED
walk over to the laptop Phillip Clyde left behind when he fled
the scene. Press the action button while standing next to it to
IN THE RECENT AMBUSHES OF U.S. TROOPS.
7
CHAPTER
ONLY ONE WAY TO FIND OUTGRAB THE
pick up the USB drive and complete one of your objectives.
Its now time to find the captain. Order your partner to
USB DRIVE FROM HIS LAPTOP! regroup on you and then go back up the ladder. Exit the
8
CHAPTER
REWARD: $10,000
room through the doorway.
9
CHAPTER TTake
ak out the
enemies
ene while your
partner
par helps you
10
CHAPTER
TTake
Tak
a cover behind the
aircraft
airc engines.
step-jump.
ste
Melee
Me attacks are great for
close-quarters
clos
engagements.
eng
UPGRADE YOUR SNIPER RIFLE
DURING THE SHOPPING. AS
THE ENEMIES GET TOUGHER,
The
Th elevated
l d walkway
lk you are standing
d on does not THEY TAKE MORE HITS BY
offer much cover from the enemies firing at you from below. YOUR INITIAL SNIPER RIFLE
Quickly drop down to the floor and take cover behind some IN ORDER TO KILL THEM. TO
of the aircraft engines. Order your partner to hold position KEEP MAKING ONE-SHOT KILLS,
and fire aggressively to build up his aggro. When all the
PURCHASE A MORE POWERFUL
enemies are concentrating on him, move around along
the side of the room to come at them from their flanks.
SNIPER RIFLE AND UPGRADE THE BARREL.
Try using melee attacks when up close to knock them IF YOU HAVE ALEADY UPGRADED YOUR
down, and shoot them while thney are down to finish SNIPER RIFLE, CONSIDER PURCHASING AND
them off. Clear out all the hostiles on the floor, then UPGRADING A SECONDARY WEAPON TO USE
climb up the ladder to secure an upper walkway, WHEN AMMO FOR YOUR PRIMARY WEAPON
where others may be hiding behind cover. GETS LOW.
PRIMAGAMES.COM 9
90
as many as you can before they enter the hangar. Try not to
ing up the rest of the way. After they are dead, complete
your climb and help your partner get up. It looks like you are 6
CHAPTER
put it to good use by cutting a hole in the deck. Drop down A RIOT SHIELD IS IN THE CORNER OF
through the hole and do a little mid-mission shopping if you
need to. You have already earned some more cash during this
THE ROOM. WHILE IT CAN OFFER SOME
PROTECTION, THERE IS ALREADY ENOUGH
8
CHAPTER
this end of the hangar is clear, avdance into the hangar and INDIVIDUALLY RATHER THAN CUTTING
get ready for a fight. Several enemies move from across the YOUR FIREPOWER IN HALF BY USING
THE ADDITIONAL PROTECTION THE RIOT
10
CHAPTER
REWARD: $5,000
91 PRIMAGAMES.COM
1
CHAPTER If you turn around, you can see one aircraft pointing right
at the door. Walk over to the side of the plane and press
the
t action button. You lift your partner into the cockpit so
2
CHAPTER he can fire a missile at the door and blow it open. However,
before you can leave the hangar, you must deal with some
more enemies.
3
CHAPTER
4
CHAPTER
5
CHAPTER Here is Clydes second laptop
laptop.
6
CHAPTER Another
briefcase
is hidden
7
CHAPTER
behind some
LLeave
ea your
bombs.
partner
par at one
8
CHAPTER
spot
spo and then
fl ank the heavy
flan
Advance along
ng the hangars left side
side. In one of the alcoves
9
CHAPTER on this side, you can find a laptop. This is Clydes second
laptop. Use it to get another USB drive to help discover what
soldier
sol
two
so the
tw of you can
is going on between him and the terrorists. Keep moving kill
kill him.
10
CHAPTER along the hangar walls and, at the far end behind some
bombs, pick up the second briefcase for some more money. Ah heavy soldier,
ldi along
l with
ith some more enemies, walks into
the hangar through the door you just opened up. Withdraw
and take cover behind some crates. Order your partner to
hold position and build up aggro while you move around
to flank the heavy soldier. Watch out for terrorists as you
You
You have to get maneuver around the hangar so you can shoot at the heavy
through
th
thr this door. soldier from behind. You hear the sound of machinery
again; its the other aircraft elevator coming down with
even more enemies.
This enemy is
Walk
Wa over to this so focused on
plane
pla facing the your partner he
door
doo and use it t doesnt even
o blow
b the know you are
door
doo open. around until
your bullets take
him down.
To
To get to the ships bridge
bridge, you must g
get past a large
door on the right side of the hangar. However, there Leave your battle buddy in position while you move around
is no mechanism for opening it. Alice comes up with the hangar, rushing from cover to cover. Your partner does a
an ideause one of the fighters. good job of building up aggro and keeping all enemy
guns aimed at him. Use this to your advantage and
PRIMAGAMES.COM 9
92
sneak around, picking off enemies from the sides
Go through the
doorway and onto this
elevator.
3
CHAPTER
to
to help you.
6
CHAPTER
Keep fighting until youu have once again cleared out Hangar Captain Harris has told you how to sink the aaircraft carrier
A. Now advance through the doorway and use the elevator
at the end of the corridor to get up to the bridge. There are
before it kills millions of people. The bombs you need are
in Hangar C. However, they wont detonate on their own,
7
CHAPTER
no enemies in this part of the ship, so you can move without so get moving. Exit the bridge and make your way to the
fear of being ambushed. When you reach the bridge, Captain
Harris informs you that the terrorist have turned the USS
elevator. It take you down to Hangar B. Descend the stairs 8
CHAPTER
after leaving the elevator and spend some of your cash doing
Constellation into a big nuclear bomb headed straight toward
Manila.
some mid-mission shopping. After you have upgraded all that
you care to, pick up the riot shield and order your combat bro 9
CHAPTER
Captain
C a Harris
you see the body of a Navy SEAL, Pedro. It looks like they
arrivedbut were ambushed by the terrorists. Its up to the
10
CHAPTER
gives
giv you new army of two to save the day.
orders.
ord
Advance into
the hangar.
SINK THE AIRCRAFT
CARRIER
THE CARRIER IS LOADED WITH NUCLEAR
WEAPONS AND WILL KILL MILLIONS WHEN
IT EXPLODES IN MANILA BAY. THE ONLY Clear out all the
enemies in this
WAY TO SAVE LIVES IS TO BRING THE SHIP
hangar.
TO THE SEA BOTTOM WITHOUT CHANGING
COURSE. USE EXPLOSIVES IN HANGAR C TO
BLOW A HOLE IN THE HULL.
REWARD: $15,000
93 PRIMAGAMES.COM
3
CHAPTER cover, so you must advance along the hangars side to hit
them with flanking fire.
4
CHAPTER
H
The huge doors at the end of the hangar open up to
Hangar C, where you must go to sink the carrier. However,
ttheir controls are not working. Luckily Rios knows a thing or
Move across
5
CHAPTER
the hangar to
clear it out.
ttwo about how they work. If you can release the hydraulic
p
pressure, the two soldiers can muscle the doors open. A
p
panel is located to the right of the hangar doors. However, to
6
CHAPTER g
get up to this panel, you need to step-jump. Order your partner
tto advance and he moves into position to lift you up. Pull him
u
up as well. The army of two kicks open the panel and takes
7
CHAPTER
More enemies
a few shots at the hydraulics. That is enough to release the
fluid pressure. Now jump back down and walk over to the
come down on thee
8
CHAPTER aircraft elevator.
d
doors to open them.
KILL WELL-
9
CHAPTER
SStep-jump
te up to the
elevated
elev platform Terrorists rush
and
and shoot out the in as you open the
hydraulic
hyd controls. door to Hangar C.
In close combat,
melee attacks are
quite effective.
PRIMAGAMES.COM 94
94
3
CHAPTER
C
Look behind
from the heavily armored soldier in the next hangar. Now you
must move around the hangar and clear out the enemies that
got in. Although you could rush forward, you dont want to
this basketball
hoop for the 6
CHAPTER
third briefcase.
worry about these enemies sneaking up behind you later and
shooting you in the back. 7
CHAPTER
C
the basketball hoop at the far end and look behind it to find
the third silver briefcase and pick up an extra $7,000. Now
go to the rack of bombs in the hangars center and press the 10
CHAPTER
action button to push them onto the elevator. After they are
moved, Captain Harris sends them down into the hull of the
ship and detonates them.
Clear
C le out your
side
sid of the hangar
door,
do then rush
through
thr to kill the
heavily
he armored
terrorist
ter with
melee
me attacks.
7
CHAPTER
8
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 9
96
Since both Salem and Rios are running for their lives, you
cant give orders to your partner. Its not like he would listen
anyway. As you head to the ships stern, explosions send
3
CHAPTER
C
hits you, it will knock you down and injure you. As you get to
about the middle of the flight deck, terrorists start shooting
at you. Feel free to take shots at them as you run, but dont
Head
He ad
d to this
h afaft
ft corner off th
the
he fliight
ght
h ddeck
eckk to get to th
the
he b
boat.
5
CHAPTER
C
stop and take time to kill them. They will die soon enough.
Just make sure that you dont die as well. The escape boat is
at the far end of the flight deck on the port side, which is 6
CHAPTER
C
9
CHAPTER
C
97 PRIMAGAMES.COM
CHAPTER
ER
CHINA
CHAPTER
ER
R TIME FOR THOUGHT
A heated debate between two United States Senators focuses on
CHAPTER
E
ER a bill to essentially privatize the countrys military. Senator Alex
Richter believes private military contractors can defend American
interests better and cheaper than a standing military. Senator
CHAPTER
E
ER
Richard Whitehorse, on the other hand, holds firm that passing
this responsibility on to corporations who make money during war
is not wise since these same corporations will promote war for
CHAPTER
ER
their own profitdragging the United States into unnecessary and
unwanted conflicts.
6
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
Meanwhile, Salem and Rios are busy in So South
outh weapons suppliersCha-Min Soo. Since
h Korea doing a job for one of their weapon
the
th mission
i i on the
th USS Constellation
C t ll ti , th
the ttwo soldiers
ldi h
have remained
i d outt off contact
t t with
ith SSSC as they try to investigate Phillip
10
CHAPTER
Clydes dealings with the terrorists and a possible link between SSC and those who would wish to do the U.S. harm. While
engaged with enemy soldiers, Salems satellite radio is accidentally switched on, allowing Alice Murray to track the two soldiers
and make contact with them. SSC has a new mission for them. They need to pack their duffel bags and head to China.
PRIMAGAMES.COM 9
98
Rush
R us ahead to
DESTROY THE take
ta out the
tak
2
CHAPTER
Chinese
Ch soldiers.
CONVOY AS IT
CROSSES THE 3
CHAPTER
BRIDGE
CHAPTER
C
Welcome
W e
the path to protect you while you approach the soldiers. Kill
these last remaining threats and then continue to the spot
9
CHAPTER
to
to China. where you have an excellent view of the bridge.
CHAPTER
Take behind
Takke cover behind
h d this
h log when
l wh
hen you run into enemies.
2
CHAPTER
At the spot
have some protection. In fact, wait at the log until no more
enemies come at you. Then you can rush down the wooden
from where you
fr stairs without having to take enemy fire while youre out in
3
CHAPTER will make your
w
strike, order
st
the open and exposed.
your battle
yo
4
CHAPTER buddy to co-op snipe with you. Take aim at the pipeline
connector under the center of the bridge. Dont fire just yet.
If you want to make the kill, you have to wait until the convoy
5
CHAPTER
drives out onto the bridge. As soon as it passes over the spot
where you both are aiming, fire your sniper rifle. The gas
6
CHAPTER
pipeline explodes, damaging the bridges integrity and sending
the convoy vehicles down to the river below. Good shots.
Rush down to
7
CHAPTER the
t river and
climb aboard
the
t hovercraft
8
CHAPTER Time to bug out! to
t make your
escape.
9
CHAPTER
Get moving!
The
T Chinese
10
CHAPTER
Gun down
military has
hovercraft too!
enemies while
you run for
the river.
You take control ol of the hovercraft while your combat bro
mans the machine gun. Dont waste time sightseeing down
tthe Lijiang River. The Chinese soldiers are coming after you in
Use cover when you
Use hovercraft of their own. Your hovercrafts controls are similar
canespecially
can when to the dune buggy, so hit the gas and get flying across the
facing
fa
fac more than water. Concentrate on driving while your partner fires on
one
one enemy. the enemy. The river takes some sharp turns, so be ready for
them. Try to cut to the inside of each turn since the hover-
Immediately after you
Im craft slides to the outside of a turn and you dont want to
complete your objective,
com hit the bank and come to a sudden stop with the Chinese
Alice
Al
A i e contacts you and warns you to get out of the area
lic military hot on your tail.
as quickly as possible. Lots of Chinese soldiers in the Alice lets you know why they are after you. It turns out
area are coming after you. Make sure your partner is set that the convoy was not carrying the terrorist leader, as you
to aggressive and regroups on you, then start heading were told. Instead, you just killed United States Senator
back along the trail to get down to the river. As soon Richard Whitehorse. It cant be a coincidence that the one
as you see an enemy, crouch down and open fire. This senator who was so adamantly against the privatization of
is very important because the trail is devoid of cover. the military is now dead. Furthermore, a huge contract
has just been put out on the two soldiers who killed the
senatorSalem and Riosjust when you thought this
PRIMAGAMES.COM 1
100 day couldnt get any worse.
the river, slow down to steer around them, then open her up
again on the rivers straight sections. Ahead in the distance,
you eventually see a large structure blocking the river. This
REWARD: $10,000 8
CHAPTER
HEAVILY ARMORED 10
CHAPTER
Dock
D o the hovercraft SOLDIER
and
and jump out.
LUCKY FOR YOU, ALICE JUST FOUND OUT
THAT THE NORTH KOREAN GOVERNMENT
WILL REWARD YOU FOR THE FIRST HEAVILY
ARMORED SOLDIER YOURE ABLE TO TAKE
DOWN.
REWARD: $15,000
1
CHAPTER As you approach the stone stairs leading up to the lock
structure, you have an opportunity to conduct some mid-
mode. As he builds up aggro, move to the wall on the right
and begin advancing against the enemy.
mission shopping. If you have enough money, its a good
2
CHAPTER
idea to purchase a Stinger missile launcher. However, if you
dont have that much cash on hand, focus on upgrading your Move
M o past the
3
CHAPTER
primary weapon. You want something that causes a lot of
damage because the enemiesespecially the elitesare a
fo
foo
footbridge over the
rive and clear out
river
lot tougher. Another good idea is to upgrade your armor so this
th area.
4
CHAPTER you can take more hits before going down. When you are
through upgrading, continue up the stairs.
5
CHAPTER
Continue
Co up to this
tower
to
tow and move
6
CHAPTER
around,
aro
all
clearing out
all enemies here.
7
CHAPTER
8
CHAPTER watch out. While they wont kill you, they will knock you
w
down and make you vulnerable to enemy fire and cause
d
ssome damage. When you see them coming your way, try to
9
CHAPTER The fight
The fight starts at the top of the stairs
stairs. move. Advance from cover to cover as you push the enemy
m
back. Keep going past the footbridge on your left and secure
b
tthe area on this side of the bridge. Pick up some ammo
10
CHAPTER
dropped by the enemy, then head up the stairs to the tower
d
on this side. Usually, two to three enemies are up there. At
o
tthe top, advance cautiously around the tower in a counter-
cclockwise direction. Blind fire around each corner to kill the
eenemies before they can get you. Be careful about getting
cclose to the elites. Although you may have gotten used to
using melee attacks, the Chinese elites also are good at using
u
melee attacks against you. Keep in mind, a single melee
m
aattack wont kill themso after you knock them down, fire a
burst into them to make sure they stay down for good.
b
While your partner holds position behind cover, begin
advancing.
You and your battle
The lock structure is like a miniature fortress. Its crawling bro have flanking
with hostiles just waiting to kill the Army of Two. As you positions on the
approach the top of the stairs, crouch down and get heavy soldier as
ready to shoot. Several enemies open fire as soon as they he crosses the
get a glimpse of your battle mask. Rush forward and footbridge.
take cover behind the barricade directly in line with the
stairs. Kill any enemies to your right and left first, then
begin firing over the barricade at other soldiers. Order
your brother in arms to hold position in aggressive
PRIMAGAMES.COM 1
102
killing you.
CHAPTER
C
CHAPTER
C
the
t footbridge.
CHAPTER
C
CHAPTER
CH
Order your teammate to regroup on you and then pick up
Move up onto the tower near the stairs where you entered
the riot shield near the stairs to the footbridge. While you
this area.
hold the shield, your partner fires at enemies on the rivers
opposite side while you both advance across. Since there is 9
CHAPTER
Head to the
Enemies remain on the other side of the river. However,
tower to
before dealing with them, head back to the first tower, near
the left.
where you entered this area, and use the controls to open
the large lock gates. This causes some more enemies to
arrive. Although you dont have to kill the enemies across
the river, its a good idea to do it now rather than later when
even more Chinese soldiers show up.
Pick up a
briefcase with
$10,000 inside.
103 PRIMAGAMES.COM
1
CHAPTER When you make it to the other side of the footbridge, drop
the shield, take cover where you can, and start attacking
Climb into the hovercraft and drive it through the opened
gates into the lock. Dock along the right side and hop out.
the soldiers. Leave your partner near the bridge while you Climb up the ladder to the area where you were before. You
2
CHAPTER head up the stairs to the tower on the right to clear it. Then
advance back toward the bridge and to the other tower, with
now have to flood the lock and open the other gates. The
controls for these are located almost directly ahead of you
your brother in arms right behind you. After you have killed after you reach the top of the ladder. Use the controls and
3
CHAPTER
all of the enemies, walk up onto the tower and pick up a
silver briefcase for a big cash infusion for your account.
the lock begins to fill to the level of the river upstream.
4
CHAPTER
5
CHAPTER
6
CHAPTER
A Chinese helicop-
7
CHAPTER t flies in to drop
ter
o more soldiers.
off
Shoot
S it down.
8
CHAPTER
9
CHAPTER
Head
H
do
e back
down to the
ho
hovercraft and
10
CHAPTER drive
dri it into
the
the lock.
Now that all enemies have been killed, pick up the shield
and return back across the footbridge. Drop it off at the
bottom of the stairs on the opposite side, then go back to
the hovercraft. Your teammate stays behind.
The lock is
flooded, but you
still need to open
the upstream gates. Th The controls
l ffor these
h are on the
h other
h
side of the river in the tower to the right. However, before
FFlood
lo the lock with you can worry about that, a Chinese Chinook arrives on the
these
the controls. scene and starts dropping soldiers down on the other side of
the river. If you purchased a Stinger missile launcher, fire it at
the chopper to shoot it down and earn a fee. Try
to kill as many enemies across the river as possible,
PRIMAGAMES.COM
PRIMAGAM 1
104
then advance with your teammate across the
show
sho up. Mow
them
th
the down.
3
CHAPTER
Take these stairs It looks like you are going to have to hoof it again. Follow
down to the
hovercraft.
tthe wooden walkway as is leads from the river toward a small
vvillage. At the gap, jump down to the grass below and wait
4
CHAPTER
use precision fire to kill the two enemies walking toward you
u
aalong the walkway. After they have been neutralized, climb
up the rest of the way and help your partner up. As you
u 6
CHAPTER
obstacles in
the river.
Move into the
M
8
CHAPTER
CH
REWARD: $15,000
Follow
Fol the
wooden
wo walkway
to
to a village.
105 PRIMAGAMES.COM
2
CHAPTER
come across
them. Move into
advance past you to a good spot, then order him to hold
there while you catch up. As you move through the village
the buildings in a clockwise direction, clear out each building you come
3
CHAPTER and find a good
place to defend.
to. Its not a good idea to leave enemies behind you because
they tend to shoot you in the back. Blind fire through windows
to keep them down, then rush in to finish them off.
4
CHAPTER
The Chinese
military is flying
5
CHAPTER
in troops to
kill you.
Ass you approach
A
the
the mineral
processing
pro
6
CHAPTER facility,
fa
fac
explosion
exp
an
blows
open
ope the door.
7
CHAPTER Alice has found another way for you to make some more
money while running for your life. You gotta love that girl.
She also lets you know that Chinese troops are headed your
8
CHAPTER way. As the choppers appear in the distance, look for a spot
you can hole up in. A couple of buildings constructed of
Kill
Kill the enemies
that
tha run out of
concrete will serve as impromptu bunkers. Move into them the
the facility and
9
CHAPTER
with your teammate and get ready. through
thr the
village.
villa
10
CHAPTER
Ass your partner
A
lays
lays down s Your goal is the mineral processing facility
facility. H
However,
upp
uppressive fire, dont rush up to it. Just approach it until the door is blown
move
mo along the out by an explosion. Soldiers rush out the opening. Mow
low
low concrete wall them down with automatic fire, then take cover while you
to
to flank enemies continue to engage enemies still fighting in the village. There
in
in other
o buildings. is more money to be earned in the village, so dont enter the
facility just yet.
Advance
Adv through
the
th village,
clearing
clea out
each
eac building
as
as you
y go. Blind
fi re through the
fire
windows
win to kill
enemies
ene inside.
Move
M
Mo ve to thi
this
his
Try not to stay in one place too long. After fighting off house to the right
the initial assault, start moving. Order your brother in of the facility and
arms to hold position behind good cover and build up ascend the stairs
a load of aggro. This allows you to move quickly and to find another
stealthily around to flank enemies in other buildings. briefcase.
PRIMAGAMES.COM 1
106
one corner of the room contains ten grand. Grab it; soon
youll be able to spend it. Now head back to where your
teammate is waiting for you.
YOUVE BEEN FRAMED FOR MURDERING A 3
CHAPTER
processing
pro facility. THE TRAIN TO ESCAPE.
6
CHAPTER
C
CHAPTER
C
8
CHAPTER
C
9
CHAPTER
C
CHAPTER
C
Head
H
He ad
d tto th
the ne
next
xtt ffact
factory.
tory.
door.
It takes two to lift open this heavy door
Its now time to leave this village that has offered you
shelter for such a short time. Tell your partner to regroup on Use a door as a shield.
you and then enter the mineral processing facility. Watch out
for any enemies who might be hiding in ambush. Kill them,
then move to a large metal door. Press the action button
while near it to open it with your teammates help. Continue
into the next room, where you get to do some mid-mission Alice has finally found an escape for you. To get to the
shopping and restock your ammo. Its a good idea to select train, you must first move through a couple of factories
a sniper rifle for your special weapon, and upgrade your in this large facility. Walk over to the large metal door
primary weapon for maximum damage. You still have a lot of and press the action button to get your teammate to
fighting ahead of you. After youre done shopping, walk over help you open it. When you step outside of the
to the laptop and use it to gather satellite data to complete a building, you see a narrow area through which you
sub-objective. must advance to the next building. That car on the
left side looks like it might offer a shield, if you rip
off the door.
107 PRIMAGAMES.COM
2
CHAPTER side. You are more exposed when attacking from this side, so
you have to be very careful.
3
CHAPTER
Use
U se the
machine
ma gun
4
CHAPTER
turret
tur to kill
those
tho enemies
you
you bypassed
5
CHAPTER Use
U
to
se the shield
to advance up
during
du your
advance.
adv
the
the pathways
6
CHAPTER right
rig side to
the
the machine
Move
Mo along the
gun
gu turret.
7
CHAPTER outside
out
building
bu
of the
and
enter
ent through
8
CHAPTER this
this side
doorway.
doo
9
CHAPTER
After youve killed the gunner
gunner, order your battl
battle buddy to
rregroup on you. Dont rush right into the building. That is
10
CHAPTER
what the enemy is waiting for. As soon as you walk in, a
w
machine gun turret on an upper level to the left opens up
m
aand hoses you with lead. To avoid this painful experience,
move around the buildings right side and enter through a
m
sside doorway. However, before you walk in, take a look to
ssee if any soldiers are waiting to kill you.
Another
ther tactic
A oth
An tic iis tto
tacti partner
o lleave your pa rtner
t behind
b ehi
hind
d cover tto
build up aggro while you head around to the left side to
Kill the enemiess
flank the turret.
hiding behind
the short
Getting to the next buildings can be tough because there
wall in the
are several enemies along the way as well as a machine
washroom.
gun turret with an excellent field of fire down the path. Its
always a good idea to use the shield and order your partner
to regroup on you. As you advance, try to use as much cover
as possible to help your door shield last longer. You can
actually walk right up to the turret if you keep moving
Move around
and stay to the right.
to this elevator.
PRIMAGAMES.COM 1
108
Move into the washroom, then move through the next room behind a large piece of machinery.
to an elevator. The machine gun turret on the upper level
commands the stairway. While you enter the elevator, your
3
CHAPTER
C
6
CHAPTER
C
at them.
8
CHAPTER
9
CHAPTER
C
Watch
W out for explosive traps set up on the sides of the
When the elevator arrives at the top floor, the door opens machinery. They will detonate if you walk past them.
automatically. Be ready to gun down any enemies who come
after you. Peek around the corner to the left and take a shot Explosives are mounted on the sides of the machinery in
at the gunner manning the turret. If he starts shooting at several places. Theyre set to detonate if you try to walk
you, move back behind cover and order your combat bro past them. Shoot out these explosives from a distance.
to advance aggressively. As he heads up the stairs firing his The explosion may even kill nearby enemies. Order your
weapon, the turret turns to engage himgiving you the teammate to hold position while you deal with the
perfect opportunity explosives.
exp Its a good idea to let the enemies come
to kill the gunner. to you since they have to come into the open when
Order your partner moving
mo around the machinery to get to you.
to regroup on you
and then get ready
to continue through
the factory.
2
CHAPTER
the
t end, drop the shield and open the large doorway to exit
this
t factory.
3
CHAPTER
You
Y o must fight
4
CHAPTER tto
o get to another
ffactory,
ac and then
fig
fi ght through it.
5
CHAPTER
Flank
Fl
lankk the
h hheavy
eavy sold
soldier.
ldier.
6
CHAPTER machine gun blasting begins advancing toward you. Take
cover and let him come. If possible, get your partner to begin TTake
ak cover and
firing at him from behind cover to get his attention. You can sstart
ta shooting
7
CHAPTER move around behind the heavy soldier, using the machinery
to cover your maneuver, and attack him from behind,
tthe
he numerous
eenemies
n around
catching him in a deadly crossfire. this
thi area.
8
CHAPTER
PPick
ic up the
shield
shi by the
small
sm flight of
sstairs.
ta Then
mmove
o up the
sstairs
ta and
aadvance.
dv
After clearing out the enemies around the machinery, Use a riot shield for cover as you advance forward to
move to the stairs at the other end of the room and these pipes.
climb up to a higher level. At the top of the stairs, pick
up a riot shield and then walk up a short flight of stairs.
Order your teammate to regroup on you, then move
across this space to the door at the opposite end. As
PRIMAGAMES.COM 1
110
3
CHAPTER
C
CHAPTER
C
Move around
C
5
CHAPTER
this pile of
gravel to the
right to sneak
C
6
CHAPTER
When you have ve killed all of the enemies you can from
your first position of cover, pick up the nearby riot shield and 8
CHAPTER
C
Clear
C le out Enemies are
the
the rest of everywhere! Go
the
the enemies back-to-back!
including
inc those
by
by this large Move to the metal
dumpster.
du door to enter the
second factory.
However, as you approach oach it, an explosion blows out thee
door, knocking you both to the ground. By the time you
Look
Loo behind get up, hostiles are coming at you from all directions.
the
the large metal Go back-to-back and hold down the fire button as you
container
con to find circle around, shooting at all of the enemies as they
the
the missions approach. When this co-op tactic ends, take cover
third
thi briefcase. to finish off any still-living enemies. Then walk around
picking up ammo dropped by dead foes.
111 PRIMAGAMES.COM
1
CHAPTER
2
CHAPTER
3
CHAPTER
4
CHAPTER
5
CHAPTER Shoot as you move through the factory.
factory FFight while moving across the floor
anyone
a who gets in your way.
floor area, knocking down
6
CHAPTER
UUse
se these
7
CHAPTER ccontrols
on
aactivate
ct
to
the
the crane
8
CHAPTER
behind
be you.
9
CHAPTER
PRIMAGAMES.COM 1
112
that arrive to iinside. Go down the stairs and walk over to the large loader
stop you. filled with rocks. These are the rocks the crane dropped onto
tthe conveyor belt. Move to one of the handles and press
3
CHAPTER
Move along
A
As a result, the loader tips, dumping out the rocks to crash
tthrough a chute so the two of you can jump down to the
4
CHAPTER
the path p
passing train below.
running
adjacent
5
CHAPTER
to the
conveyor belt. 6
CHAPTER
C
CHAPTER
C
Return across the floor toward the catwalk in the center of
the factory. The helicopter that flew over dropped off more
enemies and they come at you while you try to move across
the open area. Take cover and kill them. Then continue up
8
CHAPTER
C
T
These handles tip the loader
loader.
Shoot the
Sh h ex
explosive
plosi
l ive on th
the
he sid
side
ide off th
the
he w
walkway.
alk
lkway.
Enemies come
at you from S
Salem and Rios
the other side finally escape.
of the walk-
way. Be ready
to kill them
when they
appear.
113 PRIMAGAMES.COM
CHAPTER
ER
MIAMI
CHAPTER
ER
R LAST FLIGHT IN
Salem and Rios are able to arrange transportation out of China
CHAPTER
E
ER courtesy of their friend Cha-Min Soo. He has loaned them the use
of one of his cargo planes so they can fly directly into Miami where
the headquarters of SSC is located. A hurricane is headed toward
CHAPTER
E
ER
the coast of Florida, and if that isnt enough trouble for the Army
of Two, the Air Force has sent a couple of fighters to intercept their
unauthorized flight into the United States. To compound matters
CHAPTER
ER
even further, Phillip Clyde, SSCs psychotic merc, has stowed aboard
the plane and killed the flight crew.
6
CHAPTER The cargo plane is shot at and damaged by the Air Force fighter
jets. As it starts going down, Clyde fires a rocket launcher, which
blows away the rear or the aircraft. Salem and Rios have just
7
CHAPTER enough time to climb aboard their hovercraft and release the
deployment chute to escape from the doomed plane before it
crashes into the sea. Since the storm surge from the hurricane has
8
CHAPTER
hit Miami full force, the hovercraft will come in handy maneuvering
around the flooded city.
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 114
TO THE EXTRACTION
POINT ALIVE U se teamwork to
Use
9
CHAPTER
aadvance
dv down this
ALICE MURRAY, YOUR FRIEND AND CONTRACT
HANDLER FOR FIFTEEN YEARS, IS BEING
cconcourse.
on 10
CHAPTER
1
CHAPTER
G
Grenades are
2
CHAPTER
very
ve useful for
getting
ge those
enemies
en hiding
3
CHAPTER behind
be cover.
4
CHAPTER Use
U precision fire
to
t kill enemies
at
a longer ranges
5
CHAPTER Get in close for the kill when the enemy is hiding
behind cover.
when they move
between cover
6
CHAPTER Use melee
attacks. Just
and are more
vulnerable.
v
remember that it
7
CHAPTER
takes more than
one to kill these
Continue fighting past the newsstands to the spot where
tthe concourse narrows. While leaving your battle buddy to
cover you from the last newsstand, advance and take cover
8
CHAPTER
tough soldiers.
behind the wall. Lean around to the right and kill as many
enemies as possible with precision fire while your partner
regroups on you. Press forward, clearing out the rest of this
9
CHAPTER Since the concourse is fairly narrow, its tough to maneuver
around to flank the enemy. Instead, you must rush forward
area. Those enemies that are not killed by you here usually
flee up the stairs to the next level.
to where the enemy is hiding and fire right over their cover.
10
CHAPTER These SSC soldiers are the toughest enemies you have faced.
They can take a lot more damage and are a lot more danger-
ous. If they get in close, they will try to melee attack you.
Therefore, you either have to kill them before they get that
close, or melee-attack them first.
PRIMAGAMES.COM 1
116
B
Bust through these
doors
d to get to the CHAPTER
C
next
n terminal.
3
CHAPTER
C
PHILLIP CLYDE
Clear
Clea
Clearr ou
outt a ne
news
newsstand
wsst
stan
andd an
andd us
usee it
it aass a po
position
siiti
tion
ion o
off co
cove
cover.
verr.
YOUR FRIEND AND LONGTIME WEAPONS
5
CHAPTER
protects the two of you as you move to clear out enemies YOUD PROBABLY WANT TO KILL HIM EVEN
hiding in newsstands and behind seats in the terminal.
However, since you take fire from lots of different directions,
IF YOU WERENT GETTING PAID. DONT MESS
THIS UP, THOUGH, OR CHA-MIN SOO WILL
7
CHAPTER
you cant rely on the riot shield for too long. Therefore, clear COME AFTER YOU.
out the enemies in the closest newsstand and then take it
over for your own cover.
8
CHAPTER
REWARD: $20,000
KILL SMILEYS
9
CHAPTER
objects
ob is great
for
fo flanking the CHA-MIN SOO WILL PAY YOU FOR EACH OF
enemy.
en CLYDES PERSONAL GUARDS THAT YOU
MANAGE TO KILL.
8
CHAPTER
Get
G e in behind this
heavy
hea soldier.
9
CHAPTER
10
CHAPTER
PRIMAGAMES.COM 1
118
CHAPTER
C
3
CHAPTER
C
CHAPTER
C
When tth
Wh the
he d
doors go up, h
head
ead
d ffor tth
the
he b
baggage area. CHAPTER
C
Fight your
way along the CHAPTER
C
CHAPTER
C
The hacker is finally able to open the doors to the baggage Inside, look CHAPTER
CH
area. As soon as this occurs, start running to this end of the for a briefcase
terminal. Enemies may hide behind the baggage equipment, filled with
so kill them and then move through the doorway into the money. CHAPTER
C
Before
B f heading
h di up th the stairs,
t i shoot
h t thi
this explosive
l i attached
tt h d
to the wall along the upper walkway.
119 PRIMAGAMES.COM
1
CHAPTER
Use
U se these controls
to move the
to
2
CHAPTER ra
ram
ramp
Alice
up to where
Alic is.
3
CHAPTER
4
CHAPTER
5
CHAPTER
Kick
K ic out this
door,
doo then move
6
CHAPTER
the
th ramp.
7
CHAPTER
This
h shield
h ld willll come in h
handy
d as you advance
d through
h h this
h
8
CHAPTER
narrow hallway with little cover.
9
CHAPTER
Exit the office and move to the control panel. Use the
controls to try to move the luggage ramp over to the place
where the SSC soldiers are holding Alice captive. Unfortu-
10
CHAPTER nately, the ramp is blocked by a door, so the two of you must
clear it and push the ramp into place manually. Retrace your
steps back to the stairs and then follow the GPS directions to a
hallway. Now pick up the riot shield across from the explosive
and order your teammate to regroup on you. Start moving
forward and then around the corner to the right. Several
enemies are waiting for you. Keep your shield facing toward
Head up the luggage ramp to get Alice.
them as your partner guns them down. Continue to the end
of the hall and then go up the stairs.
Stay together behind the shield as you clear out the
enemies in the room at the top of the stairs. Drop the shield,
then bust open the damaged door. Drop down to the floor
below and push the ramp into position directly under the
door of Alices area. Jump up onto the circular baggage
conveyor and then head up the ramp. Stay low and be ready
for a fight.
PRIMAGAMES.COM 1
120
Kill the
SSC soldiers 2
CHAPTER
guarding Alice.
3
CHAPTER
CHAPTER
C
At the top of the e ramp, start firing into the upper baggage
More soldiers are out in the terminal. Hold near the doorway
holding area at the soldiers guarding Alice. They try to hide
behind cover. Open the door and enter. While you let loose
and begin engaging them. Dont move into the terminal area 7
CHAPTER
terminal along the way. Hold at the doorway and wait for
in to see if Alice is okay.
the rest of your party to catch up before continuing into the
narrow concourse.
9
CHAPTER
CHAPTER
C
Your
You partner must
carry
car Alice to the
extraction
ext point.
Soldiers
Sol are
waiting
wa for you
at
at the
t bottom of
the
th ramp.
There isnt a lot off cover in the concourse, so be ready
to fire on the move.
A
Alice is pretty
beat up and
b d not capable
bl off walking
lki to the
h extraction point.
Therefore, your battle bro must carry her. Its now time to get
Alice to safety. Head back down the ramp and be ready for
a fight. Order your combat bro to regroup on you. He moves
slower because he is carrying Alice. However, he can still
provide suppression fire to help you fight. As you descend
the ramp, start firing on the enemies sent to stop you. If your
partner is getting their attention, rush down and hit them
from the side. When they are neutralized, head out
through a doorway into the airport terminal. 121 PRIMAGAMES.COM
1
CHAPTER
2
CHAPTER
3
CHAPTER
4
CHAPTER
5
CHAPTER
This heavy
Cha-Min
Cha Min Soo has a chopper waiting to pick you up from
the airport.
soldier comes
6
CHAPTER
right at you. Run
around behind ELIMINATE RICHARD
him to make
7
CHAPTER the kill. DALTON BEFORE
HE KILLS ERNEST
8
CHAPTER The concourse doesnt offer much cover. Use the rows of
chairs as well as the vending machines along the wall for the
STOCKWELL
little bit of protection they offer. Keep your partner following
9
CHAPTER
you to help out all he can. About halfway through the con-
course, you run into a heavy soldier. This is one of Clydess
TURNS OUT YOUR HUNCH WAS WRONG.
STOCKWELL HAD NOTHING TO DO WITH
THE CONSPIRACY. IT WAS ALL THE WORK
10
CHAPTER
body guards. Not only is he worth $25,000 dead, he is also
blocking your escape. Since you will have to flank him, order
OF YOUR OLD FRIEND RICHARD DALTON.
STOCKWELL FOUND OUT AND NOW DALTON
your partner into aggressive mode while you run to the right
side of the concourse. As your teammate builds up aggro, IS TRYING TO KILL HIM. YOU MUST KILL
the bodyguard goes after him and Alice. This gives you a DALTON BEFORE HE GETS TO STOCKWELL.
chance to move in behind and blow him away.
Hop
H o in the
Get
G e to this gate hovercraft
hov and
at
at the
t end of the get
get moving.
terminal.
te
ter
PRIMAGAMES.COM 1
122
tthe opposition.
3
CHAPTER
C
4
CHAPTER
C
5
CHAPTER
C
6
CHAPTER
C
disembark.
THE ONLY WAY TO CLEAR YOUR NAME IS TO CHAPTER
C
KILL DALTON BEFORE HE KILLS STOCKWELL.
AND THE ONLY WAY TO DO THAT IS TO GET
CHAPTER
C
TO THE TOP FLOORS OF THE SSC TOWER.
BUT IT LOOKS LIKE THE ONLY WAY TO GET
THERE IS TO TAKE THE WELL-GUARDED Clear out the
MONORAIL. enemies near the
entrance.
123 PRIMAGAMES.COM
1
CHAPTER
A ssparking
2
CHAPTER po
power
line blocks
line
your
you way.
3
CHAPTER
4
CHAPTER
Use these
controls to
5
CHAPTER
turn off power
The power to the monorail is back on.
on
to the line. After you get across the walkway, turn and head to the
6
CHAPTER left. When you come to a gate, use the switch on the wall
to the right. Nothing happens. It looks like this switch gets
its electricity from the sparking power line you just shut off.
7
CHAPTER When the control
t l room iis secure, it
its ti
time tto move across
to the other side of the power station to turn the power for
To use the switch, your teammate must go back across the
walkway and use the control room console to turn the power
the monorail back on. However, the walkway you need to back on. If youre playing single-player, your partner automat-
8
CHAPTER move across is blocked by a sparking, high-voltage power
line. Use the control panel to the left of the doorway to cut
ically takes care of this for you. However, if you are playing
co-op, one of you must head back to the control room and
off power to this line and then head down the short flight of
9
CHAPTER
stairs, across the power line, and back up another flight of
stairs to the other side of the station.
stay there while the other opens the gate. After the power to
the switch is reactivated, use the switch to open the gate and
enter the room filled with controls. The GPS shows you which
10
CHAPTER controls you need to use to send electricity to the monorail.
Flip the correct switch and then return to the hovercraft.
Follow the
monorail tracks
to get to the
station.
TThere
he is no power to this
switch
sw that opens the
gate,
gat so you partner must
go
go back and reactivate
the
the power to the
sparking
spa power line.
Drive right up
these steps to
park on the
concrete.
3
CHAPTER
C
4
CHAPTER
C
SShoot
ho the
ssoldiers
ol
6
CHAPTER
aattacking
tt you
before
b ef
destroy
des
they
the
7
CHAPTER
moving toward
the SSC Tower. CLEAR YOUR NAME 9
CHAPTER
BY UPLOADING
There are no enemies
nemies guarding this station
station. Dalton must DATA INCRIMINATING 10
CHAPTER
125 PRIMAGAMES.COM
2
CHAPTER
improve your arsenal by means of some mid-mission shopping.
Even if you dont want to purchase or upgrade anything, take
enter
ent the SSC
Tower,
Tow you come
this opportunity to equip yourself with a sniper rifle if you under
un fire.
3
CHAPTER havent already done so. It will come in very handy within the
next minute. After checking out, continue to the doorway,
but dont exit the building just yet.
4
CHAPTER
Co-op
C o snipe These
Th enemies
5
CHAPTER
the
the two
guards
gu at the
like
like to move in
close
clo to attack.
entrance
ent to
6
CHAPTER
the
the tower.
7
CHAPTER After killing the soldiers at the entrance, order your
partner to regroup on you and head across the square to the
If
If you
y miss, entrance of the SSC Tower. There is no use trying to sneak
8
CHAPTER you
you must
fi
figght a lot of
in. As soon as you walk through the doors, they will start
shooting. Therefore, run in and quickly take cover behind the
SSC
SSC soldiers in display on the lobbys left side, near the entrance. Order your
9
CHAPTER the
the square in
front
fro of
partner to hold position once he moves in beside you. Then
maneuver to the display on the right side of the lobby and
the
the tower. take cover. While your partner on the left builds up aggro
10
CHAPTER
and gets the attention of all the enemies in the lobby, start
picking them off from your position. As you clear out these
From the doorway of the monorail station, order your SSC soldiers, begin advancing along the lobbys right side,
partner to co-op snipe the two SSC soldiers standing guard using more displays to protect you from enemy fire.
at the entrance to the tower. Before firing, make sure your
brother in arms has a good aim at his target as well. You get [
only one chance to make this shot, so make it count. If you
are able to kill both enemies simultaneously, you can get to
the SSC Tower without a fight. If one of you misses, or you AN EXPLOSIVE IS PLANTED
step outside the monorail station and are seen by the guards, ON THE LEFT SIDE OF THE
many enemies will move into the square in front of the tower
FOUNTAIN IN THE LOBBYS
to try to kill you. Not only does fighting them use up ammo
CENTER. IF YOU PLAN ON
youll need for later, it may also result in either your team-
mate or you becoming incapacitated and needing to use up
RUSHING AROUND THIS SIDE,
one of your healings for this part of the mission. BE SURE TO SHOOT THE
EXPLOSIVE FIRST.
PRIMAGAMES.COM 1
126
2
CHAPTER
3
CHAPTER
4
CHAPTER
sniper rifle.
build up his aggro and divert the bodyguards focus while you
and the enemies are very good. They will try to flank the two
of you from both sides while also throwing grenades to try
to flush you out of cover. Keep a close eye on your partners
still in the area, so quickly duck behind some cover after
killing the bodyguard. If you took some damage, stay down 9
CHAPTER
put him in passive mode and start firing blindly around your REACH THE
cover to get the enemy to start coming after you, and thus
give your battle buddy some time to recover his health. As ARCHIVE ROOM ON
soon as he is OK, put him back in aggressive mode and let
the fun begin again. The SSC soldiers are well-armed. One
THE EXECUTIVE
of them fires RPG rounds at you from the top of the stairs on FLOOR
the right side of the lobby. Locate this threat, switch to your
sniper rifle, and drop him with a shot to his head. WHEN STOCKWELL DISCOVERED WHAT
DALTON WAS UP TO, HE MADE COPIES
OF THE EVIDENCE. IF YOURE GOING TO
CLEAR YOUR NAME, YOULL HAVE TO
DOWNLOAD THE BACKUP COPIES FROM
EACH OF THE FOUR SERVERS IN THE
ARCHIVE ROOM BEFORE DALTON
DESTROYS THE EVIDENCE.
127 PRIMAGAMES.COM
1
CHAPTER
Leave your
partner at this
2
CHAPTER
end on the right
side of the secondd
level to provide
3
CHAPTER suppressing fire.
4
CHAPTER head around to the right. Kill any enemies you encounter
along the way and keep your partner right behind you with a
regroup order. Instead of taking the time to clear out all
5
CHAPTER Get to the executive elevator.
enemies on the first level, race up the stairs to the second
level. At the top, keep running straight ahead toward the
Once the bodyguard is down, it is time to start advancing
front entrance of the SSC Tower. You come to a dead end;
6
CHAPTER toward the stairs. If necessary, order your partner to advance
forward a bit to help clear out the enemies positioned behind
however, from this spot, you have a good firing position.
Order your partner to hold position here in aggressive mode.
the barricades at the foot of the stairs. Be sure to take the
7
CHAPTER
time to clear out all the enemies in this area so they dont
later come after you from behind. When its clear, ascend
Now begin working your way back to the stairs, clearing out
soldiers as they fire at your battle buddy. Stay to the right,
as far away from the area overlooking the lobby below as
8
CHAPTER
the stairs and run to the elevator. You try to use it, but
nothing happens. Your hacker friend informs you that it
possible. You can avoid a couple of explosives the enemy has
planted to stop you from getting to the elevator control room.
has been shut down. You must flip a breaker in the
9
CHAPTER elevator control room on the second floor to make the
elevator operational again.
10
CHAPTER
PRIMAGAMES.COM 1
128
CHAPTER
C
Go
G o tth
through
hrough
hrou h tthi
this
hiss door
hi d
doorway.
oorwa
wayy.
5
CHAPTER
6
CHAPTER
C
CHAPTER
C
Before
B fore you
Be
can get to the
8
CHAPTER
C
control room,
CHAPTER
C
another one
of Clydes
bodyguards BBust through the
CHAPTER
CH
H
walks out. ddouble doors to
Catch him in tthe control room.
a crossfire. Kill all enemies
K
and flip the switch
h
When you get to the middle of the second level, where to reactive the
the regular elevators are located, the enemy offers some executive elevator.
increased resistance. Take cover behind vending machines
and order your partner to advance a bit if you need some Clear out the rest of the second level, then advance to
help. Just be sure to shoot out the explosives on this level or the doorway through which the bodyguard emerged. Move
he may walk right into them. Dont push too hard to get to down a hallway and then bust down the double doors at the
the control room yet. As you fight against the SSC soldiers end to enter the elevator control room. Kill any soldiers
on this level, the door leading to the control room opens and hiding in this room. Then walk over to the control panel
yet another bodyguard walks out. Order your partner to hold on the rooms left side and supply power to the elevator.
position behind good cover. If he doesnt on his own, lead Unfortunately, that is not enough to get you where you
him back to some cover and then order him to hold position. need to go. It seems that you also have to enter the
Make sure he is in aggressive mode so Clydes bodyguard security code into the terminal at the front desk down
goes after him. Meanwhile, hide behind some cover and in the lobby. Exit the control room and head back to
wait for the bodyguard to walk past you. This provides the the second level.
vantage you need to shoot the bodyguard from behind and
complete yet another one of the sub-objectives.
129 PRIMAGAMES.COM
1
CHAPTER
Since you are leaving the lobby behind and wont be
coming back, forget about any remaining enemies and head
More
M o soldiers up the steps to the first level. Continue to the flights of stairs
2
CHAPTER are
are waiting
for you. Take
for
on the right side and climb all the way up to the third level.
Expect more soldiers to come after you. Use the same tactics
cover
cov behind you did before to advance to the elevator in the center of
3
CHAPTER thi barricade.
this this level. However, before you climb up onto the roof, move
all the way around to the end of the left side of the third
llevel. Pick up the silver briefcase at this spot to score another
4
CHAPTER
Access this
$$15,000easy money. Now that you are a bit richer, return
tto the elevator and jump up onto the roof. Your hacker friend
terminal nnow has control and sends you to the roof of the SSC Tower.
5
CHAPTER
down in
the lobby.
6
CHAPTER
TThe
h elevator
takes
tak you to
7
CHAPTER Even though h you cleared the second level before going to
the elevator control room, more soldiers have arrived with
an
an elevator
service
ser room.
orders to kill you both. Therefore, be ready for another fight.
8
CHAPTER
Take cover and begin killing enemies. You must get all the
way around to the other side and take the stairs down to
the first level. Then continue down to the lobby. Try to kill as
9
CHAPTER
many enemies in the lobby area as possible before moving to
the front desk. Take cover behind the desk and then use the
10
CHAPTER
terminal. Your hacker friend gives you the codes to start up
the elevator. However, this sends the elevator up to the
Step-jump up
to the roof.
second level. Unfortunately, there is no way to enter the
elevator at that position. You must get up to the third level
and climb onto the roof of the executive elevator.
PPick
ic up the briefcase
at
at the far end of the
third
thi level.
Lots of SSC
soldiers are
waiting for
you. Go
back-to-back.
Climb
Cli up onto the
roof
roo of the elevator.
PRIMAGAMES.COM 1
130
it ends, quickly take cover and make sure the roof is clear of
all enemies. 4
CHAPTER
C
Move
M o to this
TTake
ak cover
5
CHAPTER
C
room
roo on the
behind
beh this
other
oth side of
the
the rooftop. railing
ra
rail and 6
CHAPTER
begin
beg firing
at
at the
t soldiers
below.
bel 7
CHAPTER
Phillip Clyde iss SSSC soldiers begin firing at you from the office area below.
still alive
and still trying
Shoot
S
armed
a
as many as you can from this position. A heavy soldier
with an RPG walks down to a landing on the stairs at
9
CHAPTER
the
t other end of this room and starts attacking. Order your
to kill you.
teammate
t
and
to hold position while you head down the stairs
a run to the rooms left side.
10
CHAPTER
131 PRIMAGAMES.COM
1
CHAPTER
2
CHAPTER More
M o enemies
aw at
await
the top of
the
3
CHAPTER the stairs.
the
4
CHAPTER
Fl k the
Flank h h
heavy
eavy sold
soldier
ldiier whil
while
hile h
hee fires at your partner to score U the shield
Use
5
CHAPTER
a kill. to advance
against
6
CHAPTER Take cover behind file cabinets and start firing at the
soldiers in this area. While you can usually do this on your
enemies.
own, call down your battle buddy if you need help. Tell him
7
CHAPTER to regroup on you, then to hold position behind a file cabinet
while you rush forward to kill the soldiers. When the soldiers Now its time tto go after
ft D Dalton
lt and d Cl
Clyde.
d G Go up th
the stairs
t i
are dead, go after the heavy soldier with the RPG. Your team- and immediately take cover at the top. More soldiers are waiting
8
CHAPTER
mate usually keeps his attention so you can move around and
hit this tough enemy from behind. Try using a sniper rifle with
to kill you. Fire at them from your position, then pick up a riot
shield by the bookcases. Using the shield allows the two of you
a shot to the back of his head to inflict a lot of damage. to advance into the file area and kill some of the enemies. How-
9
CHAPTER
eever, a turret off to the left will make short work of your shield
of you are not careful. Once it is destroyed, take cover behind
o
10
CHAPTER
files or other objects. There is another heavy on the second floor,
aaround the corner and between the filing cabinets.
When the heavy soldier is dead and the rest of this area
clear, walk over to the computer servers along the right wall.
You must access four different servers to upload all the Advance through the file
file area
area, killing soldiers as you go
go.
incriminating evidence Stockwell has acquired so that
you and your partner can clear your names. Use the
GPS to identify which servers you need to use.
PRIMAGAMES.COM 1
132
the
the gunner. up so that you are nearly invisible. Then rush across the
narrow walkway to the other side of this levelright past the
bodyguard. Phillip Clyde is also over there, but concentrate
3
CHAPTER
on the heavy soldier first. While your battle buddy has his
Order your partner to hold position and fire aggressively,
so you can move through the file area. Stay low and kill the
attention, move around to attack from another angle. Once
he is down, fire at the enemy to try and kill him before he
4
CHAPTER
enemies as they rush forward to get your battle buddy. The can get up. If he does get up, repeat the process to finish him
machine gun turret usually ignores you, so keep moving until off. Now go after Clyde. With your partner on the other side 5
CHAPTER
you have a position with a flanking angle on the turret. Kill of the room, you should be able to flank Clyde as he tries to
the gunner and then order your partner to regroup on you.
Continue around to the other side of this level and go up the
take cover from your buddys fire. He isnt heavily armored, so
you can kill him from any angleor even take him out with a 6
CHAPTER
stairs to the top level of the executive area. melee attack. Once Clyde is dead, a cutscene begins to wrap
up the mission.
7
CHAPTER
Use
U s the
bo
bookcases
cov as you
cover
for 8
CHAPTER
clear
cle the SSC
soldiers
sol
this
on
thi level.
9
CHAPTER
10
CHAPTER
Dalton
D
Da lton iis gett
lt getting
ttiing away.
133 PRIMAGAMES.COM
1 VERSUS MODE
CHAPTER
5
CHAPTER round begins, the amount of money awarded for completing
objectives is a great deal smaller than what is dished out
THE AUTHOR WOULD LIKE TO when later missions are achieved. As time goes on, cash
6 THANK
CHAPTER TO MARK BAXTER, THE
PRODUCER FOR THE VERSUS
rewards go up, yet weapon kits always remain the same
price. It may seem frivolous to spend your money on the
most expensive kit in the game, but as soon as you scrape
7 MODE
CHAPTER
AS WELL AS THE
FOLLOWING MEMBERS THE
together enough cash, buying the Fifth Horseman as early
as possible is a good idea. Players tend to be cheap during
TEAMSAM KIRVAN, SEAN the beginning of the round while the money is tight, so use
8 MEEK,
CHAPTER MARK LEWIS, MICHAL CASEY
GOODHEAD, AND RAUL FIGUEROA CRUZ
this to your advantage. When you get enough money for
some armor or a good weapon kit, dont be afraid to clean
out your account. Your team has a significant edge if you
9 FOR
CHAPTER
PROVIDING THE INFORMATION FOR THIS
CHAPTER. THEIR EXPERTISE AS WELL AS
have better armor and weapons earlier on. Having better
weapons generally helps you to make more money in the
THEIR TIME IS GREATLY APPRECIATED. long run, so buy early and spend big.
CHAPTER
HAPTER If individual glory on the Leader Board is what youre after,
TYPES OF GAMES then you may want to let your partner do more of the dirty
work. If you are playing with a highly skilled player as your
Army of Two offers four different maps, and three types of
partner, you may want to lie low and save your cash. If your
games that can be played on these maps.
partner seems to be dominating the match, you have the
option to just hang back and watch the money roll in while
Bounties your partner completes objectives and spends his or her
Army of Two Bounties is a fast-paced 2-vs.-2 experience that
enough that you can revive your partner if he goes down.
challenges opposing teams to destroy important objectives
This method is similar to old wrestling Battle Royal matches,
and assassinate key enemy targets. A quick strike can turn
where one guy hides under the ring until the match is almost
the tide of war! over, and then at the last minute, comes out to throw the last
wrestler over the top rope and take the victory. Remember
Extraction the name of the game is Army of Two. Greed only gets you
Army of Two Extraction is an intense and strategic 2-vs.-2 so far and doesnt make you many friends.
experience that challenges teammates to work closely with
each other to complete challenging escort as well as attack
WEAPONS LOCKERS
and defend objectives. In times of strife, its important to
When it comes time to buy some better guns and armor, you
protect high-profile targets! must access a weapons locker. The weapons lockers are large
green crates that are easily found by using your GPS. These
Warzone are also where you buy more ammo if you cant pick up
Army of Two Warzone is a diverse and chaotic 2-vs.-2 enough free ammunition from freshly-killed AI combatants.
experience that has a wide variety of objectives including: When you buy yourself a more powerful weapon kit or
attack and defend, extract, guard, assassinate, upgrade your armor, these stay unlocked for the rest of the
destroy, and more. In the heat of battle, anything match and are re-equipped each time you die and respawn.
can happen! In cases where both you and your partner die at the
PRIMAGAMES.COM 1
134 same time, youll most likely respawn near a weapons
locker, which gives you a good chance to upgrade
hostage for yourself. Covering fire for your partner is key here
game; the heavy soldiers can only be killed by effectively
managing aggro with your partner or by clever use of
explosive weapons like grenades or the RPG. The competing
as enemy players should be trying to do the same to you!
With a good knowledge of the extraction points you can 5
CHAPTER
combatants first, and let the other team do half of your work
for you. Dont let your guard down though, since its only a
matter of time before the opposing team turns on you and
DESTROY
OBJECTIVES 8
CHAPTER
tries to take the reward. In any case, you want a good cover Objectives where both teams compete to destroy a target
position that lets you defend against everybody if the situation
turns bad. Rushing in first like a hero only leaves your back
are common on all maps, and learning their locations makes
winning these objectives a lot easier. At the beginning of the 9
CHAPTER
DEFEND OR DESTROY
you purchase more powerful kits, destroying these objectives
can quickly become a race. Good planning always wins 10
CHAPTER
2
CHAPTER
missions is by using hand-to-hand combat against them.
Simply run up to the heavy, knock him down via melee, drop
a couple of grenades near him, and make a run for it. As the
on the wrong end of a high-powered weapon. Much like
real-life soldiers are trained to do, try running in zigzags and
make sharp, abrupt movements when enemies are firing at
3
CHAPTER
heavy stands up, the grenades explode and inflict enough
damage to get the kill.
Using melee attacks is also the best defense against
you. Certain weapons, particularly grenades and long-range
sniper rifles require that the enemy anticipate your move-
ments to inflict damage. If you move in a unpredictable and
4
CHAPTER
opposing players with high-powered weapons kits. If the
opponent is using the rocket launcher or another high-
powered weapon, which is often the case near the end of
jittery manner, your opponents have a very hard time using
their weapons kits effectively. Moving in this way makes you
look strange, but at least you might live to tell about it.
5
CHAPTER
the round, melees are your best option. Such high-powered
weapons are not designed to work well in tight quarters, so
This manner of movement is also very useful when youre
carrying a hostage. When you have a hostage draped over
have your player get in close and lay a down a beating. your shoulders, you naturally move slower and are more
6
CHAPTER
KNOW HOW TO PLAY
vulnerable. To offset this, move in a random manner to avoid
being hit, and make sure to use the hostage to your advan-
WHEN YOU HAVE tage. The hostage is invincible, but the same cannot be said
7
CHAPTER THE LEAD
Have you ever heard the maxim Good defense wins champi-
for your character. So try using the hostage as a human shield
to block enemy fire. The ultimate goal is to get the hostage
onships? Making sure that your opponents cannot complete to the extraction pointif he takes a few hits along the way,
8
CHAPTER an objective is often better than making money yourself. If
your team has the lead, the pressure is on the opposition to
so be it.
10
CHAPTER For example, in the Iraq map, players are often required to
head to the roof of a building to complete objectives. Since
tage. From such high ground, it is easier to get to the maps
different areas without having to go around so many obstacles,
the only way to get to the roof is by using co-op step-jumps, you get the drop on your enemies, and there are always
this is the perfect opportunity to play some D. Step-jumps turrets available to destroy your opponents. If you like to use
take some time to complete and make your opponent vulner- special weapons, the high ground is always your best option.
able. Try guarding these areas so the opposing team cant do
the step-jump and simply allow the clock do the rest. INTELLIGENCE
When playing Extraction or Warzone games, another way OBJECTIVES
to incorporate defensive strategies is to guard hostages and Keep checking the GPS for intelligence missions; glowing
prevent them from being turned into extraction objectives. yellow objects are intelligence objectives. You can accomplish
Simply get the hostage first, and make sure he isnt rescued the objectives by standing next to these objects and pressing
by you or your opponents. Again, this method is very effective the action button when you see the prompt. While doing
but it only works if your team has a significant cash lead and so might not provide a huge reward individually, getting
the other team is playing catch-up. When you gain the lead, enough of them can push your team into the lead. The more
try grabbing the hostage and taking him to a secluded location objectives of this type you complete, the higher their value
on the map. Make sure the spot is not easily accessible by becomes. These also can be easily used to pay for a necessary
your opponent. Then guard the hostage and allow the revive. If you find that you have to pay to revive and help
time to tick away. your partner, complete an intelligence objective to quickly
There are many ways that defense and time manage-
recoup the cost.
ment can be used effectively in Army of Two Versus
Mode, so feel free to experiment. Remember, when you
have the lead, dont be afraid to work the clock and
make the other team scramble to try to beat you.
PRIMAGAMES.COM 1
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BOUNTIES
1. Destroy the Enemy Tank 10
CHAPTER
137 PRIMAGAMES.COM
2
CHAPTER
on the south side of the barracks are the best option here.
FRONT GATE
at the helipad. The first team to assassinate him completes
the objective.
The general spawns in the barracks in the northwest and
The target quickly heads into one of the two gatehouse
3
CHAPTER
buildings, so toss a grenade in the window for a quick kill.
moves south toward the helipad. Hes a fairly easy target to
take down as he is often alone. Many barrels line his path
moving south, so catching him with a barrel explosion is an
WAREHOUSE
4
CHAPTER
This target spawns on the upper catwalks with a lot of
guards underneath him in the warehouse to the south. You
easy way to take him down.
FACTORY
and to the extraction points near the entrance of the map
and the helipad. The first team to carry the turncoat to their
This target spawns on the catwalks in the factory, making extraction point completes the objective.
7
CHAPTER him hard to hit with a grenade. Get up to the plateau or
climb the ladder in the factory and hop in the turret.
The hostage spawns at the north courtyard, and the
extraction points are either at the front gate or the helipad.
Once you have the hostage, take the quickest path to your
8
CHAPTER 3. Kill the Elites on the Turrets
In an effort to regain control of the factory, elite enemy
extraction point and get covering fire from your teammate.
If you need to intercept an enemy carrying the hostage, use
soldiers are manning the turrets on the abandoned office the jeep. With its speed and ability to run down enemies, its
9
CHAPTER building, on the plateau, and in the main factory building. All
three soldiers must be eliminated, and teams are rewarded
a great tool.
10
CHAPTER The first target is on the office walkway in the south turret,
the second is on the turret on the plateau in the northeast,
An important weapon has been identified inside the factory.
One team is tasked to destroy the weapon while the other
and the third is on the turret inside the factory. The turrets do team tries to get it out of the factory through the conveyor
a lot of damage and can be hard to take out. While a well- belts. One team completes the objective when the weapon
placed sniper shot can kill the target, grenades or the tank is destroyed, the other team wins if the weapon makes it
are the best options here. Late in the game, the RPG also out safely.
works very well on these. The first team to reach the weapon in the factory triggers
the defend objective. Use the turret to lay down covering fire
4. Destroy the Fuel Tanks and wait for the weapon crate to begin moving down the
An opportunity to cripple the insurgents has been identified. conveyor belt. It rises up through the machinery. If youre
The fuel tanks are key to their operations in the factory. Both defending, you win the objective if the weapon makes it all
teams are tasked with destroying the fuel tanks. The first the way across the high conveyor belt. To destroy this objective,
team to destroy each tank completes the objective. try to grab the turret in the factory or on the plateau.
The first target is on the plateau in the northeast, the
second is on the west side, and the last is in the southeast 3. Extract the Hostage
near the helipad. Early in the game, the tank is the best The insurgents have taken a hostage in the factory. Both
option here, as a single shot from its cannon can destroy teams are tasked with taking the hostage to an extraction
the target. Later in the game, high-powered sniper rifles point at one of several locations on the map. The first team
or heavy machine guns are the way to go. The best posi- to carry the hostage to the extraction point completes the
tioning for this objective is to be in the northwest to take objective.
out the target on the plateau; quickly turn to kill the This hostage spawns on the interior west side of the factory.
second target and have your partner head to the third Be careful as you carry him to the extraction point, as the
while you kill the first two. many exploding barrels could knock you down and make you
lose the hostage.
PRIMAGAMES.COM 1
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SECONDARY OBJECTIVES 9
CHAPTER
1. Gather Intelligence in
the Gatehouse 10
CHAPTER
2. Gather Intelligence in
the Barracks 5 11 6
3. Gather Intelligence in
the Office 2
4. Gather Intelligence in
the Factory Control 7
Booth
5. Gather Intelligence in
the Train Station
6. Gather Intelligence in 1
the Plateau
4
7. Gather Intelligence in
the Factory Catwalks 15 8
8. Gather Intelligence in
the Factory Garage 3 10
13
9. Gather Intelligence in 14 9
the Warehouse
10. Gather Intelligence in
the Helipad
139 PRIMAGAMES.COM
2
CHAPTER Relay at the Abandoned Building
13. Disable the Communication
Relay in the Warehouse
3
CHAPTER
14. Disable the Communication
Relay in the Office
4
CHAPTER
15. Disable the Communication
Relay in the Gate House.
CHAPTER
HAPTE
IRAQ
CHAPTER
CHAP
HAPTER
HAPT
HAPTTER
TE
E
BOUNTIES BALCONY
1. Kill the Heavy Soldier
in Marketplace
CHAPTER
PT
A heavy soldier is in the marketplace.
Both teams are tasked with assassinat-
ing him. The first team to assassinate him BUNKHOUSE
CHAPTER
HAPT
completes the objective. WORKSHOP
This one is fairly simple: Get to the
heavy soldier first and open fire. Use
CHAPTER
HAPTE
melee attacks and grenades whenever
possible.
PLAZA
10
CHAPTER 2. Destroy the
Weapons Caches
WEAPONS
CACHE
Four high-powered mortars have been
delivered to the terrorists. These mortars
TRAIN STATION
are located in the munitions depot, the
marketplace, the workshop, and the out-
house roof. Both teams are tasked with
destroying the rockets. Each destroyed OUTHOUSE MUNISTIONS
rocket gives one quarter of the entire MANSION
DEPOT
objective payout.
The natural tendency for most players
during these missions, particularly near
the beginning of the round, is to get to
the destroyable weapons as quickly as PATIO
possible and fire away until the weapon is
destroyed. Since these weapons require a destroying the weapons that they wont see this sneak attack coming. Also,
significant amount of ammo to destroy when the weapons are hard to get to, as is the case with the weapon on the
them, let the opposing team arrive roof of the outhouse, dont be afraid to use your sniper rifle. That is what it is
at the weapon a few seconds before
meant for.
you do. Allow them to weaken the
weapon for you while you come 3. Kill Terrorist
in from behind and take out both Leader in the Mansion
your opponent and the AI enemies. The terrorist leader is residing in the mansion. Both teams are tasked with
More often than not, your op- assassinating him. The first team to assassinate him completes the objective.
ponents will be so focused on
PRIMAGAMES.COM 1
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5. Kill Escaping 9
CHAPTER
Insurgent Leader
An insurgent leader is in the bunkhouse and is
attempting to escape via the munitions depot 10
CHAPTER
1
CHAPTER
2. Rescue POW in Mansion/Rescue
POW in Workshop
The POW can be found in either the mansion or the work-
5. Protect/Destroy the Chemical
Weapons
A cache of chemical weapons has been found in the area.
shop. Once a team locates the POW, they must escort him to The first team to reach the chemical weapons is tasked with
2
CHAPTER
the marketplace extraction point to complete this objective.
Again, the hostage cannot be killed, so feel free to clear
protecting them, while the other team is tasked with destroying
them. Use the same tactics that you did with the rockets. Let
the room of any enemies before entering. Use GPS to see the the other team gain control of the chemical weapons, then
3
CHAPTER
hostages location and throw some grenades into the room
before entering. This kills any enemies near the hostage,
destroy them to earn your reward.
and if the opposing team has beaten you to the punch, this
4
CHAPTER
ensures that they drop the hostage and once again make him
available for pickup.
GETTING OFF TO A GOOD
5
CHAPTER 3. Protect/Destroy the Rockets
A cache of advanced rockets has been found in the area. The
START IS CRUCIAL AND CAN
SET THE PACE FOR THE ENTIRE
first team to reach the rockets is tasked with protecting them,
ROUND. ONE EASY WAY TO DO
6
CHAPTER while the other team is tasked with ensuring their destruction.
Again, dont be overeager when it comes to defend/destroy THIS IS TO KNOW YOUR INITIAL
objectives. Being first to arrive at these rooftop locations SPAWN POINTS AND HOW TO
7
CHAPTER doesnt get you any bonuses. Allow the other team to arrive
to the weapons first and become the rocket defenders. Then
USE THEM TO SNEAK-ATTACK
YOUR OPPONENT. BOTH
simply find a location near the buildings and use a sniper
TEAMS START VERY CLOSE TO
8
CHAPTER rifle to destroy the weapons. If your team is the one trying to
destroy the weapons, you have an advantage because you EACH OTHER NEAR THE NORTHWEST CORNER
are shooting at a stationary target. The defending team, on OF THE WORKSHOP. WHEN THE ROUND
9
CHAPTER the other hand, is trying to fight off a mobile attacker. Shoot
the weapons with a sniper rifle, move around a little, and
BEGINS, DO NOT RUN FORWARD. INSTEAD,
TURN AROUND AND CUT THROUGH THE
then shoot again.
CORNER OF THE WORKSHOP, THEN ATTACK
10
CHAPTER
4. Rescue Hostage in Bunkhouse YOUR OPPONENTS FROM BEHIND. THIS
A Hostage is being held in the Bunkhouse by the insurgents.
ALLOWS YOU TO INCAPACITATE YOUR OPPO-
Both teams are tasked with rescuing him, but each team has
a separate extraction point. Team A is instructed to take the
NENT AND SET THE TONE FOR THE ROUND.
hostage to the weapons cache extraction point, while Team B
is instructed to take the hostage to the workshop extraction
point. The first team to take the hostage to their extraction
point completes the objective.
In extraction games, many players camp near the extraction
point and kill the opposing player carrying the hostage just as
the player is about to drop him off. They then run in, pick up
the hostage, and carry him a short distance for the easy win.
This strategy may be effective in other extraction objectives,
but this is not the case for this game, due to the presence of
two, team-specific extraction points. Stealing the hostage
just as he is about to be turned in to the opposing teams
extraction point doesnt help you much because you must
travel to the other end of the map to reach your own
extraction point.
PRIMAGAMES.COM 1
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8 2
CHAPTER
3
CHAPTER
7 13
2 4
4
CHAPTER
5
CHAPTER
14
6
CHAPTER
7
CHAPTER
3 15
8
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6 9 1
5 12 9
CHAPTER
11
10
CHAPTER
10
SECONDARY
OBJECTIVES
1. Gather Intelligence in Munitions 9. Gather Intelligence in Mansion
Depot Basement
2. Gather Intelligence in Bunkhouse 10. Gather Intelligence in Patio
3. Gather Intelligence in Mansion 11. Gather Intelligence in Mansion
Rooftop
4. Gather Intelligence in Workshop
12. Gather Intelligence in
5. Gather Intelligence on Outhouse Munitions Depot
Rooftop
13. Gather Intelligence in
6. Gather Intelligence in Outhouse Workshop
7. Gather Intelligence on 14. Gather Intelligence in
Bunkhouse Rooftop Weapons Cache
8. Gather Intelligence on the 15. Gather Intelligence on
Balcony Porch
143 PRIMAGAMES.COM
AFGHANISTAN
CHAPTER
AP
CHAPTER
PT R 2. Blow Up the
Rockets
There are two different rockets
CHAPTER
APTE which must be destroyed. In order
WAREHOUSE to do this, you have to shoot the
AREA rockets weak spots several
CHAPTER
HAPTE
NORTH times. The rockets rise up out of
SILO the ground once this objective
DOCKS is active. Stay away when the
HELIPAD
5
CHAPTER
CONTROL
rockets blow since anyonoe near
the silo area will take damage
MAIN from the resulting explosion.
ROOM
6
CHAPTER
ROOM
3. Kill the Factory
Manager with
the RPG
7
CHAPTER
SOUTH
Armed with an RPG, this heavy
soldier is tough to kill, so you and
SILO TORTURE your partner will have to come at
8
CHAPTER ROOM him from different directions so
one of you can hit a flank. There
are four locations where this
9
CHAPTER
enemy can spawnthe North
Silo, the South Silo, the Main
lower area, or the Helipad.
10
CHAPTER
4. Destroy the
4C Guidance Chips
2B There are three different missile
guidance systems which must be
3A destroyed. They are located in the
5 3D South Silo side room, the Main
Control room, and the upper
5. Destroy the
Hovercraft
2A A hovercraft will appear on the
3B 1B water near the helipad. It is
4A 1D
D manned by two heavy soldiers. You
can either fire on the hovercraft to
destroy it, or kill the two heavies
BOUNTIES either method will accomplish this
1. Kill the Insurgent
nt Lead
Leader objective.
The leader spawns in one of four locations: the East Control room, South Control
room, Main Control room, or the Torture room.
PRIMAGAMES.COM 1
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2. Evacuate the
3
CHAPTER
1C
Scientist 4
The scientist is located in an upper
side room in the northeast corner
2C 4
CHAPTER
3 1A
of the map. Be careful when
approaching since enemy soldiers
will rappel down on ropes from the
5C 2A 5
CHAPTER
3. Defend/Destroy
Chemical Weapon
A door will open in the room 4. Defend/Destroy
Warhead
5. DISABLE FUEL PUMPING 8
CHAPTER
weapon for 60 seconds while the system by using a switch. This will cause
minute while the other team tries to
other team tries to destroy it. If the
weapon is destroyed, it will release a destroy it during that time period. If the
warhead is destroyed, the poisonous
flames to jet from an adjoining vent,
causing damage to anyone it touches. 10
CHAPTER
toxic gas into the room, so get out or Watch out for the heavy soldiers guarding
you will take damage until the gas gas covering the helipad will cause each of these locations.
disperses after about 10 seconds. damage for about 10 seconds.
SECONDARY OBJECTIVES
1. Gather Intelligence in
Upper Storage Room
5 13
1
2. Gather Intelligence in
Prison Elevator room
11 10
3. Gather Intelligence in 15 14
4
Main Control Room
12
4. Gather Intelligence Next
to main truck entrance
1
7 8
5. Gather Intelligence in
torture room
3
6. Gather Intelligence in 4
South silo side room
7. Gather Intelligence in
Main Control Room 9
145 2
PRIMAGAMES.COM6
1
CHAPTER 8. Gather Intelligence in room
under main control room
12. Gather Intelligence in Upper
storage rooms, outside ceiling-
vent-room
2
CHAPTER 9. Gather Intelligence in Lower
storage Room 13. Gather Intelligence in Upper
storage room
3
CHAPTER
10. Gather Intelligence on seawall,
near the turret 14. Gather Intelligence in storage
rooms, next to stairs down to
11. Gather Intelligence in Main shooting gallery
4
CHAPTER Room, behind stairs down to
north silo 15. Gather Intelligence in lower
Seawall Area
CHAPTER
E
ER
CHAPTER
E
ER
SOMALIA
CHAPTER
ER
CHAPTER
ER
CHAPTER
E
ER
MARKET
HOTEL
10
CHAPTER MAIN STREET
ROOFTOPS
HOUSE ALLEY
APARTMENTS
BOARDWALK
PRIMAGAMES.COM 1
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2
CHAPTER
3C
3
CHAPTER
2
4
CHAPTER
1B 5
CHAPTER
4A
4B 1C
1A 6
CHAPTER
7
CHAPTER
3B 8
CHAPTER
3A
9
CHAPTER
5
1. Assassinate the Enemy Commander
der
10
CHAPTER
147 PRIMAGAMES.COM
2
CHAPTER
3
CHAPTER
1A
1 2A
4
CHAPTER
5A
2C
1B
5
CHAPTER
2B
5B
6
CHAPTER
4 3 2
7
CHAPTER
5
8
CHAPTER
2D
9
CHAPTER
10
CHAPTER
3. Defend/Destroy Munitions
The munitions are located on the second floor of the apartments. Get there first to defend them from the other team. The
second team must then try to destroy the munitions.
PRIMAGAMES.COM 1
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2
CHAPTER
7 8 9
6 3
CHAPTER
4
CHAPTER
15 10 5
CHAPTER
4 3
6
CHAPTER
1 2
5
14 13 12 7
CHAPTER
11 8
CHAPTER
9
CHAPTER
10
CHAPTER
149 PRIMAGAMES.COM
CHAPTER
AP
VERSUS STATS
CHAPTER
PT
PRIMARY WEAPON KITS
KIT NAME WEAPON DAMAGE ACCURACY CLIP SIZE RESERVE SIZE AMMO COST SPECIAL
RATING RATING WEAPON
CHAPTER
APTE Vanilla AK-47 50 70 30 150 $1,500 M14
The Mullet M3 Super 90 60 47 8 40 $1,500 M14
Rock n Roll S-SYSTEM 56 80 30 150 $2,000 MSG-90
CHAPTER
HAPTE
spray and Pray FSPS-12 60 43 8 40 $2,000 M14
The Bully AUG 70 100 30 150 $2,500 DSR-1
5
CHAPTER Heavy Metal
Hell on Wheels
M249 SAW
FELIN-2C
80
90
75
100
60
30
300
150
$2,500
$3,000
MSG-90
MSG-90
The 5th Horsman M134 100 60 200 800 $3,000 RPG-7
6
CHAPTER
7
CHAPTER
WEAPON
M14
DAMAGE RATING
20
CLIP SIZE
5
RESERVE SIZE
50
MSG-90 40 5 50
8
CHAPTER DSR-1
SVD
60
90
10
5
50
50
RPG-7 100 1 5
9
CHAPTER
REWARDS
10
CHAPTER OBJECTIVE
Kill opponent
CASH VALUE
$3,000
Kill second opponent $6,000
Kill grunt soldier $1,000
Kill elite soldier $2,000
Kill heavy soldier $3,000
Kill teammate -$5,000
Kill yourself -$5,000
Pay for revive -$10,000
Primary objectives $100,000 +
Intelligence objectives $30,000 +
PRIMAGAMES.COM 1
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Mission 5 Complete
Mission 6 Complete
Complete Mission 5 on Normal or greater difficulty.
Complete Mission 6 on Normal or greater difficulty.
15
15 9
CHAPTER
Say Hello to My Little Friends Purchase the MP7, M134, DAO-X Protecta, MGL MK-X,
and the M107 Light Fifty. 45
Sevensixtwo Millimeter Kill 250 enemies total using assault rifles. 20
Spray and Pray Kill 250 enemies total using machine guns. 20
Starting a Riot Kill 50 enemies total in co-op riot shield. 30
This Is My Boom Stick Kill 250 enemies total using shotguns. 20
Two Eyes are Better Than One Kill 5 enemies total using co-op snipe. 35
Running Man Kill 75 enemies while in the stealth mode of overkill. 30
LAbattoir Kill 100 enemies while in the power mode of overkill. 30
Collect All Cases Collect all of the information cases in the entire game. 40
Hit and Run Kill 30 enemies by running them over with a vehicle. 15
Get Back to Work Revive your partner using healing or CPR 50 times total in online versus matches. 15
Escort Service Complete 15 escort objectives in online versus matches. 15
Surviving the Game Complete an online versus match without ever needing to be revived. 25
Retirement Savings Plan Earn one billion dollars in total in online versus matches. 40
One Gun Is Enough Win an online versus match without purchasing any additional weapons. 35
Boots on the Ground Finish playing a versus ranked match. 10
Can Opener Kill 100 heavy armor enemies in online versus matches. 15
Devils in the Details Complete 20 minor objectives in a single online versus match. 20
Total 1,000
151 PRIMAGAMES.COM
PRIMAGAMES.COM 1
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